534 personnes ont trouvé cette évaluation utile
196 personnes ont trouvé cette évaluation amusante
8
Recommandé
1.7 h en tout
Évaluation publiée le 13 juillet 2022
即便我已经欠了无良公司12亿,办公用具都要自己买,人死了还会被复活接着干,但是人家还是做到了到点下班
 
littleAnimal
266 produits enregistrés
1
969 personnes ont trouvé cette évaluation utile
140 personnes ont trouvé cette évaluation amusante
21
Non recommandé
11.0 h en tout
Évaluation publiée le 29 mai 2022
小知识,永远都不要相信那些给好评写两千字文章却只有不到20小时游戏时长的臭鉴赏家
 
StanZhang
420 produits enregistrés
0
482 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
136
Recommandé
383.9 h en tout
Évaluation publiée le 22 juin 2020
Avis donné pendant l'accès anticipé

【日本語翻訳作業進行中】
ゲームファイルの中国語のファイルを日本語に直すだけで簡単に日本語化が可能です。(当然ながら中華フォント)
ゲームで遊びながらちまちまと翻訳作業を進めています。現時点では3割ほど終了(ほとんど機械翻訳ですが) 2020/11/26現在 9割以上翻訳済みです。
作業用のスプレッドシートを下記にて公開していますので、よければご利用ください。
翻訳作業をお手伝いいただける方がいれば大感謝です!
https://docs.google.com/spreadsheets/d/1dTRgabdrdUuLrVxNnsovxAGpBAeJw8uLPGblBJdRBFI/edit?usp=sharing

--------------------------------------------------------------------
2020/12/24 追記
詳しい日本語化手順や文字化け修正方法などは下記のガイドで説明しています。
[日本語化] Hardspace: Shipbreaker 日本語翻訳作業所 
Un guide pour Hardspace: Shipbreaker
Par : NagatsuNaga
Hardspace: Shipbreakerの日本語化に関する情報を記載しています。

--------------------------------------------------------------------

宇宙というロマンのなかで時間と酸素に追われながらせこせこと解体していくさまはある種のリアル。
さあ、一緒に膨大な借金返済の旅へでかけよう!
 
NagatsuNaga
0
276 personnes ont trouvé cette évaluation utile
29
Recommandé
39.1 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

It's a satisfying game, with the core already fairly polished. My main gripe for it being early access is the lack of variety of ships; you end up having to dismantle the exact same ship a bunch of times to rank up and see new (but still mostly similar) ships. This should be solved with new patches and player made ships, but right now you end up getting bored of doing the same ship before you finish progressing.

People in other comments complain about the timer aspect, and they have some valid points. But really the timer presents a nice challenge to fill your role as an employee who can pump out the most money in the least amount of time. That being the case, I would love to see is a career mode with similar progression, but instead of being an employee, you put up your own money to bid on random junkers, and take as much time as you want to squeeze every bit of value out of a ship you have to purchase.
 
lazycakes
4
498 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
76
Recommandé
41.7 h en tout
Évaluation publiée le 20 juin 2020
Avis donné pendant l'accès anticipé

Great game. A few people have commented on the shift timer of 15 minutes.

You can salvage a ship for as many shifts as you want. Every 15 minutes incurs a "shift fee" of about $500,000 which can be reduced with perks. All that means is you're encouraged to be efficient, there is no pressure. A gekko, can be salvaged in three shifts completely. Or $1.5M in shift start fees. The Gekko is worth $20M plus.

If you're worried about the timer in the game, let this put your mind at ease. It really isn't an issue.
 
Senjai
5
312 personnes ont trouvé cette évaluation utile
471 personnes ont trouvé cette évaluation amusante
15
Recommandé
8.0 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

这游戏充分体现了资本主义剥削,欠债十亿,还每天房租50万,每天只能干十三分钟,基本收益一百万,扣除房租还要坏债,三险一金基本没有,氧气还要去报废船上补充

 
论小学生培养与调教
0
227 personnes ont trouvé cette évaluation utile
430 personnes ont trouvé cette évaluation amusante
12
Recommandé
2.2 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

公民权:奴隶
生活保障:基本保障
奴隶类型:契约奴隶

幸福度-500%
 
[HAN]Yoyoko
394 produits enregistrés
0
317 personnes ont trouvé cette évaluation utile
72 personnes ont trouvé cette évaluation amusante
16
Recommandé
6.0 h en tout
Évaluation publiée le 3 décembre 2022
别的不说,从游戏开头进入公司开始签协议就充满了黑色幽默。协议不让你加入工会,要你选举投票给指定主席,要你完全卖掉人权,连DNA都卖了,给你躯体备份技术打工出事连死都死不掉。而上述技术又收你天价,连看账单这个行为都要收费,直接背上巨额欠款,你想解约你的欠款自动转移给近亲把你套死。每天起来就给你灌输心灵鸡汤和企业文化,关于上厕所时间有长达28页的规定,你的任何文化产出版权全归公司所有,员工福利为购买劳动必须消耗品有2%的基于市场价折扣,里面的工人试图偷偷组成工会要求取消债务和人权,我猜估计也没什么用。我再一点开总排行榜,连排名第一的肝佬都还剩下2/3的欠款没还,我只能说,很符合我对未来工人待遇的想象
 
Pillow★
280 produits enregistrés
1
299 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
28
Recommandé
463.6 h en tout
Évaluation publiée le 2 mai 2021
Avis donné pendant l'accès anticipé

312 hours on record at the posting of this review. This game is in early access. The next update warns progress will be reset....

...and I am looking forward to start the game from scratch again. That should tell you everything you need to know. The game places your character in $1,000,000,000 debt, and I am currently at a +2,000,000,000 surplus. The game isn't hard. You figure out what needs to be done. I'll just go into a fifteen minute session and take my time hacking ships apart. Once a week, a timed event will be released where I can happily boast I generally fall within the top 20 or even often in the top 10.

Is the game still buggy? Yeah. It's early access. The rare crash. Sometimes the hub menu won't load. But I thought the game had everything it had to reveal. Then the ghost ships arrived. Then the Javelin vessels arrived. Playing Hardspace is like snuggling by the fire with hot cocoa. It's not a shooting game. It's not a looting game. You won't feel like a god. You will feel like a blue-collar worker in space that is shockingly good at his job. And sometimes that's enough.
 
Slipstream
0
392 personnes ont trouvé cette évaluation utile
129 personnes ont trouvé cette évaluation amusante
61
Recommandé
21.9 h en tout
Évaluation publiée le 10 septembre 2020
Avis donné pendant l'accès anticipé

This game has a niche. It's niche is all the weird kids who took screwdrivers, dremels and saws to their toys to take them apart and see how they work on a rainy saturday afternoon when the cartoons were over.

It me. I'm the weird kid.
 
<Blank />
8
157 personnes ont trouvé cette évaluation utile
17 personnes ont trouvé cette évaluation amusante
1
Recommandé
32.2 h en tout
Évaluation publiée le 27 juin 2020
Avis donné pendant l'accès anticipé

增加一个多人模式吧,一起拆大船不是很欢乐?
 
K-Shan
202 produits enregistrés
0
148 personnes ont trouvé cette évaluation utile
38 personnes ont trouvé cette évaluation amusante
1
Recommandé
7.2 h en tout
Évaluation publiée le 29 mai 2022
虚假的资本家:996 007
真正的资本家:入职先欠12亿,死了强制复活,复活费用你出。
 
肥懒王无暇灵君
114 produits enregistrés
0
181 personnes ont trouvé cette évaluation utile
65 personnes ont trouvé cette évaluation amusante
2
Recommandé
61.3 h en tout
Évaluation publiée le 18 juillet 2022
跟随未来科技公司董事长小王的步伐,我是勤快又会体贴同事的新拆舰员,我只收整艘船60%的钱,会把剩下的分享给资源部的员工们,让他们也尝尝甜头。同事:只给难啃的骨头??? 我:别不识好歹,必须收下!!!(吸起防滚架,瞄准,蓄力。。。

游戏时长43小时
现在已经30级满级一段时间了,整体不错。最喜欢拆解3组红罐大型油船,基本上能在2天(约27-28分钟)内拆解完成90%目标。
顺便分享一下飞船处理:
焚烧炉:只烧有连接点的驾驶舱玻璃,其他的玻璃和铝制一律无视。因为费时不值钱,整艘船所有铝制加起来不如拆3个左右的舱门开关挣钱。
舢台:所有设备都丢这里,如果遇到一个舱段内有多个设备且不容易取出来时直接分离这个舱段用系揽拉下去( 不要心疼附在上面那几万的钛制和纳米材料 )。
处理器:基本上是钛制和纳米材料,主要有飞船外壳、外框结构组件、环形离子推进器主支撑柱和舱段隔断墙等,
除了减压舱的支撑结构用蓄力弹射,剩下的大件都用系揽方便又节省时间。
正经玩法差不多就这样。现在说说其他玩法:
砸船流:把飞船拆成多段能砸动的程度,切割外框结构砸飞船舱段,全部丢舢台里。( 适合中大型油船和货船等 )
拖拽流:用小的外框结构勾住其他外框结构用系揽把整艘飞船下拉到舢台里( 适用34-40吨左右,有驾驶舱“外防滚架”的小飞船 )
下压流:用飞船上任意拆下来的东西,找一个东西下压时不会到处移动的位置,瞄准舢台用抓钩枪牵引东西下压,调整自己的位置和速度同步下降。在飞船外的话,飞船变红说明已经与舢台接触,直接放手就好。在飞船内的话,用扫描仪(T键)看飞船和舢台位置,快接触时用左手(Z键)抓住固定物( 防止磕爆头盔,有幸一次磕裂了,忘记那艘船了,刚好变红回头上升,船直接一个下压 )。飞船稳定后周围全是红色( 刺眼的话建议开着扫描仪,毕竟眼睛是自己的 ),用扫描仪确认出飞船路线。( 适用40吨以下飞船,没有驾驶舱“外防滚架”的小飞船,50多吨的可以拆两个推进器和武器,或者拆一截船屁股外壳用系揽拉去处理器 )
 
香风智乃
70 produits enregistrés
0
163 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
18
Recommandé
6.7 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

Franchement, c'est propre.
Je trouve un plaisir (sadique ?) à désosser méticuleusement les vaisseaux. Savoir où percer, couper sans m'en prendre plein la gueule par ce que je n'aurais pas fait attention à une pièce préssurisée.
Le jeu a aussi un côté contemplatif...Reposant... On prends plaisir à découper, sangler. On réflé... VITE T'AS QUE 15 MINUTES, SINON PAS CONTENT.

Vous l'aurez compris c'est le gros point noir (pour moi) du jeu. Faut rusher le contrat sans vraiment trop faire attention à ce qu'il se passe.
Le mieux, je pense, étant d'augmenter le timer, ou alors de définir un palier de difficulté ou de récompense suivant la vitesse à laquelle on a accomplit la tâche.

Sinon c'est du tout bon, mais s'il vous plait... Changer moi ce délai.
 
[CPC] Garven
0
108 personnes ont trouvé cette évaluation utile
20 personnes ont trouvé cette évaluation amusante
25
Recommandé
16.3 h en tout
Évaluation publiée le 19 juin 2020
Avis donné pendant l'accès anticipé

처음엔 단순히 우주선 때려부수는 게임이구나 싶었습니다.

그런데 게임을 계속 플레이하면서 이상한 생각이 드네요...



고작 미니 게임 만드는데 이런 기능들을 다 집어넣었다고?

함선의 시트, 구조물이 전부 디테일하게 디자인되어있고

실제로 가동되는 에어록이라던가 각각 작동이 가능한 부품들을 하나씩 해체하는데

냉각장치, 연료통, 배출시스템이나 선체 표면을 손으로 짚고 움직이는등

어지간한 우주비행 게임에서 다 나올법한 컨트롤과 탑승 플레이를 목적으로 한 것 같은

엄격하게 규격화된 블록구성으로 되있습니다.



개인적으로 우주관련 게임들을 제법 많이 즐기는데

이 게임의 구성은 몇년간 발매된 우주공돌이게임들을 매우 닮아있습니다.

여기까지 만든 이유가 단순히 엽기게임을 만들려고 접근한 건 아닌 것 같습니다.

어쩌면 제작사가 샌드박스식 우주공돌이형 게임을 개발중이고,

그 소스들을 중도 활용해 개발비를 충당하는게 아닌가 조심스런 추측을 해봅니다.
 
[KOR]dldmltls1
0
486 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
37
Recommandé
57.8 h en tout
Évaluation publiée le 24 mai 2022
Waited for full release to review this game. It's easily one of the more cathartic and, at times, chaotic, games I've played in the past year. Shipbreaker gives me Death Stranding vibes minus the over the top plot points and incessant dialog. There's no killing (unless suicide counts). It's just you and a giant hunk of metal and technology... that's it. Get out there and take it apart, piece by piece. When you succeed, it's a feeling of pure satisfaction. When you get too lazy to switch to your point-based cutting laser and zip a line of energy across the side of a fuel tank, you're going to have a bad time.

There's this balance between efficiency and speed that constantly shifts your priorities, causing you to commit mistakes that lead to a neat, well paced deconstructions into a mess of twisted metal and electrical arcs, hopefully not trapping you in the middle. Not to mention radiation hazards and explosive decompression.

This is a game of precision, where every action has a cost, either in time or in risk of mucking up your whole operation. Shipbreaker challenges you to analyze, plan, and then execute on a multitude of ships in a myriad of configurations. Your shift length is something around 15 minutes, and every day in game costs your several hundred thousand in debt. Messing around and being inefficient will turn a two day deconstruction into a five day ordeal. If you blow something up or otherwise damage the ship, you're losing potential salvage dollars to the void, turning valuable computers and cargo into incinerated worthless scrap.

Your chief currencies are Mastery Points and Lynx Points, which advance you in level and allow equipment upgrade respectively. All the while, your 1.5 billion credit debt continues to grow with interest while you fret about whether you should skip salvaging that thruster that you can't figure out how to extract.

Yeah, you get good at pulling apart ships over time, but learning each one and their many variants is a treat. This is a thinking person's game, so if you are looking for space combat or multiplayer or base building, move on. If you're looking to play veritable chess with a hulking space ship to see who get committed to the scrap heap first, you owe it to yourself to give this a shot.
 
Un développeur ou une développeuse a répondu à cette évaluation
tr0n42
547 produits enregistrés
0
255 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
15
Recommandé
238.8 h en tout
Évaluation publiée le 17 juin 2020
Суть игры проста - разбираем космические драндулеты в надежде выкупить себя из долгового рабства.
Игра уникальная и аналогов ей не знаю. Есть конечно Ship Graveyard Simulator, но по сравнению с хардспейсом это поделка студентов для курсача.

Конструктивно корабли в игре сильно напоминают подводные лодки. Прочный внешний корпус, который нельзя повредить резаком (но можно другими методами) и внутренний легкий корпус, внутри которого можно поломать и взорвать вообще все.

Сам процесс разборки можно разделить на несколько этапов, с различными нюансами в зависимости от типа корабля:
1) Облет корабля снаружи и внутри. Откачка воздуха, отсоединение внешнего обвеса (всякие датчики, манипуляторы и т.д.).
2) Отсоединение прочного корпуса от легкого, сдача его плит в утиль.
3) Глушение реактора (самая ценная деталь) и двигателей, сдача их в утиль.
4) Демонтаж оборудования внутри легкого корпуса.
5) Отправка пустой оболочки внутреннего корпуса в печь. По сути не является обязательным, так как он тяжелый, денег почти не приносит, а все цели к этому моменту как правило выполнены.

Весело. Первые 2-3 захода к новому типу корабля будут полны неожиданностей. То забудете откачать кислород, то топливо, то еще что. На момент релиза в игре имеется 4 корабля, каждый из которых имеет 3-4 варианта оснащения. Сложность разборки кораблей возрастает с уровнями, но и награда растет.

Впрочем, иногда сложность бывает "искусственной", например в кораблях высоких уровней поломаны все регуляторы атмосферы - воздух откачать нельзя, при малейшем повреждении обшивки происходит взрывная декомпрессия.

Игра делится на "смены" по 15 минут. Не успели за это время набрать хотя бы 500.000 (примерно на такую сумму каждый день увеличивается долг в начале игры, но снижается по мере прокачки) кредитов - считайте что зря потратили это время.

Из-за ограничений по времени нужно все делать очень быстро, что приводит к интересным казусам, ведь нужно быть внимательным и аккуратным, а запороть корабль можно одним неверным движением резака. Задел трубу с топливом? Все взрывается. Задел трубу с хладагентом? Все превращается в кусок льда. Случайно стукнул по электрооборудованию? Классные молнии повсюду!

Не хотите такого хардкора? Без проблем, можно спокойно играть в режиме без ограничений по времени и (по желанию) бесконечным кислородом.


Минусы:
1) Не слишком большое разнообразие кораблей.
2) Музыка и звуки игры приедаются уже через пол часа и их охота выключить.
3) Не совсем минус, но сюжет тут для галочки, можно сказать что его и нет. Просто фоновая история, участия в которой персонаж (болтливый аки Гордон Фримен) не принимает.

Надеюсь что разработчики не забросят игру после релиза и будут добавлять все новые корабли.
Кроме того, очень хочется поддержки модов - было бы интересно разбирать корабли, знакомые по играм/фильмам/книгам.

Общая оценка: 8 нестабильных реакторов из 10.
 
err0r
170 produits enregistrés
5
135 personnes ont trouvé cette évaluation utile
79 personnes ont trouvé cette évaluation amusante
63
Recommandé
136.5 h en tout
Évaluation publiée le 1 juillet 2020
Avis donné pendant l'accès anticipé

Are you stuck in a labour intensive job with no end in sight? Do you lie awake at night worrying about astronomical debt or the possibility of dying?
Then why not play Hardspace: Shipbreaker where you can play a poor sap stuck in a labour intensive dead end job with no end in sight, under mountains of astronomical debt with an almost distinct possibility of dying?!

That's right you can escape your painful life by living someone else's painful life...BUT IN SPACE!

Hardspace: Shipbreaker is an addictive game of tearing down old ships and throwing the useful bits into various receptacles, you're tasked with pulling out particularly useful parts but in order to get rid of that debt you'll want to capitalise on that salvage, don't waste time on trifles, throw those lovely big cargo doors into the processing hopper sharpish and move on, lights? nah, they don't add much, but those computer consoles soon stack up cash.

What this game does well is pit you against time and the necessity to get the job done under some seriously hazardous conditions, the perks and add-ons for your gear are a nice touch even to the point you can actually buy the gear instead of renting it from the company (more money for you!) it'll be a long time until you see profit but within no time you'll be stripping ships like a piranha offered an unwitting sunbathers leg.

The soundtrack is tremendous, a fully space-western, slide guitar, easy listening delight, gives it a hint of Firefly whilst not drilling out your ears with anything harsh, there are no lap strings to be heard, which is good because they should be immediately thrown into the furnace.

The only downside at this time is the there are only really 2 basic ship types to dismantle, they are randomised so things aren't always in the same place, but this is early access and more ships are planned for later on so who knows what we'll see, they're still very fun to pull apart and depending on the difficulty rating can vary quite a bit indeed, so it's not really much of a downside at all.

Tips wise, Don't be afraid to strip a ship to the frame, and do multiple shifts, as long as you make more than your charges you're good, be sure to throw everything into either the barge, processor or furnace, don't leave anything behind, maximise those profits and you'll soon pay off that debt!

And remember cutter, there is no up or down in microgravity, you'll soon get used to it but if you get sick in your helmet, your choices are basically; eat it, or asphyxiate.

10/10 would explosively decompress a door into my face again.
 
Melonfish
4
383 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
36
Non recommandé
49.3 h en tout
Évaluation publiée le 10 juin 2023
I am really torn about this game. At first it seems great. Tons of tools, tons of upgrades, ships worth 10M with the player having 1.2B dept and a Steam achievement to pay it off, which gives hope for a lot of content. And none of it comes true.

There are really three tools only, and all the upgrades are the same: five upgrades +10% to range, five upgrades +10% to durability, five upgrades +X to capacity etc.

You are discovering new ships to salvage only within the first 10h of gameplay. After that, they all start repeating. Sure, there will be a "bigger" variant, worth even 30M, but it's actually just longer, and you salvage everything in exactly same way. It's really the same 3-4 repeating patterns.

The salvage area is really small for those biggest ships, especially with the physics bugs, and there is a high risk of accidentally delivering the part to the wrong "collector".

1.2B debt to repay? Well, after one story mission you just get 700M for nothing. 7.5% of players got this achievement. And 4.1% of players completed the story mode. That only shows how little content there is.

The story mode has a lot of talking, really a lot. And often it cannot be skipped. One time there is a 5 minute monologue - after I went AFK and came back to still unplayable game, I thought that it got stuck...

There are two very annoying physics bugs:
  • If you make a hole in the ship to vent the air from inside, air and free floating small items should go in one direction, while the whole ship should be pushed in the other direction - that's generally how thrusters work. Yet, everything moves in the same direction...
  • Some ships/parts are too heavy to be moved with your grapple/tethers, however if you are pulling a small part, and it gets stuck on the big, unmovable part, it will move everything just fine...

The controls are pretty good and floating in space is comfortable. Maybe expect for the fact that the same button is used for picking up an item, and pushing it away. What actually happens depends only on the distance you are from the item.

It's also not possible to use the thrusters while detaching an object, so you have to first get to a halt, and then detach, which only adds unnecessary waiting time.

There are some repeatable in-game achievements (totally unrelated to Steam achievements), which give cosmetic stickers... Devs, seriously, what's the point of implementing a useless feature like that? You could have added an extra ship instead.

There are also 2 exclusive steam achievements, so if you are hoping for 100% completion, get ready to play the story twice (at least to the 20h mark).

Did I like the game? Yes.
Did it meet my expectations? No.
Is it worth £29.99? No.

Get it on 40% sale for £17.99.

UPDATE

After finally pressing the "finish story mode" button, and watching all the concept arts shown together with the credits, I must say that the game feels greatly incomplete. So many various ships and in so many different sizes, yet we got only a small fraction of that. But that's not the only thing.

  • You can buy all the upgrades around lvl 25, yet you keep levelling up to 30, and gathering upgrade points that you cannot spend on anything.
  • There are 5 grades of cut points, but you only ever encounter up to grade 3.
  • There are 4 slots on the tool selection wheel, but only 3 tools.
  • Ships hazard goes up to 10, but you only ever see up to 9.
  • Ships have 4 hazard icons, indicating what dangers you can expect, but one of them is always off.
  • Thrusters and power cores have classes, but there are only two of them. What's the point of numbering two items? I would rather call one of them "advanced", but maybe it's just me.

I am guessing that devs decided to cut the content of the game before release, without cleaning all of the things that were planned for but never implemented...
 
Jarcionek
12
139 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
17
Recommandé
25.7 h en tout
Évaluation publiée le 2 septembre 2022
I am endlessly fascinated by the gaming phenomenon wherein the absolute drudgery of the work world is somehow turned into compelling experiences. People will pay to drive trains, power-wash walls, and even unpack boxes in their free time, all because there are developers out there who understand how to make engrossing gameplay from things we hate to do in our real lives. Hardspace: Shipbreaker is an interesting entry in this field, and not because of its sci-fi trappings. While pulling ships apart and moving up the ranks of cutters is plenty more fun than you ever thought possible, it’s the story holding your work shifts together that threatens to spoil that fun.

The LYNX Corporation is ever modern executive’s wet dream: an interstellar conglomerate that dominates the salvage industry with their EverWork technology, which makes their workers immortal. It’s perfect for those tough jobs like ripping a hot reactor out of its casing raw, and it allows LYNX to stick their employees with a billion dollars of debt to work off, all in rentals and fees for joining the EverWork program. You just so happen to be the newest mark to sign on with LYNX, faced with a lifetime of salvaging starships to pay off the debt you incurred by daring to find a job. Fortunately, you’ve got some terribly helpful (and chatty) co-workers to help you learn the ropes, navigate the perils of shipbreaking, and maybe, just maybe, improve working conditions ever so slightly.

You’re here to break ships, of course, and I’m here to tell you that breaking ships is an absolute joy. Every job drops you into a work bay orbiting the Earth, alongside some kind of craft to be reduced to its component parts. Ships contain three kinds of materials, which must be separated out and deposited in the right parts of the bay. To do that, you’re armed with a multi-purpose grappling beam and a modular cutting tool, enough to chop hulls into chunks, rip consoles and lights off the walls, and send salvage pinballing off the walls of your work bay. The game features a pretty impressive segmentation system for cutting surfaces and objects apart, though in truth you’ll usually be severing cut points and pulling pieces away, rather than blendering the entire ship. Your scanner will help you locate these key cut points, as well as valuable components, specialized ship systems, and more.

The first few ships you break will be small and simple, really just boxes with engines that you cut apart, tear out the computery bits, and feed the hull into the processors. However, as you rank up by hitting salvage goals, you’ll start getting more complicated ships with more complicated components. You’ll have to contend with reactors, fuel lines, electrical systems, coolant, and the real killer, explosive decompression. Progress through the game will echo the real-world mastery of challenging professions in a very gratifying way, as you go from sweating bullets over yanking a reactor to popping them like candy later in your career. Mistakes can be costly, though, as explosions can junk valuable components and blow large chunks of hull into tiny bits that are a pain to clean up. You’ll want to salvage every bit you can from every ship, because hitting your salvage goals will reward you with upgrade tokens for your gear, and rank increases that let you access larger, more valuable ships. Midway through the game, you’ll also get another meta-progression system tied to the story that I found especially compelling, because it added a nice scavenger-hunting element.

I guess we’d better talk about the story, now that it’s come up. Hardspace traces your career with the LYNX Corporation, starting with the crushing debt they saddle new employees with and your introduction to your fellow shipbreakers. Each salvage station is only manned by one person, so all of your interactions with others will be over the radio. They’ll be one-way conversations, too, because you happen to be a mute, agency-free protagonist. This is the crux of my problem with the story, because it obviously delves into workplace abuses and corporate culture that is more relevant than ever in the modern world. I fully support the message and themes of Hardspace: Shipbreaker, but the way they’re conveyed honestly makes the story more of an annoyance than anything.

As you work your shifts, your comrades will radio in before, during, and after to let you know how they’re doing, what they’re thinking about, and what’s going on across the company. Obviously the tone takes some turns as LYNX cracks down on its employees and some start pushing back, but you experience this all entirely passively. As talk of forming a union and taking collective action against your oppressors happens, you’re just dragged along for the ride like you’re on some Marxist Disneyland ride (as if that could ever exist!). Unions are powerful, essential drivers of worker’s rights, and the efforts to form them are some of the scariest, most challenging decisions their members ever face. But in this game, it just happens around you. There are no choices to make, no hard bargains to face, you just wake up every day and do your little salvage dance, and the world changes outside your window. It makes the whole thing feel pointless, especially because it sits in this awkward place between satire and straight commentary. The writing is too silly and outlandish for real drama, but not clever enough to match the humor found in other games like Void Bastards and Going Under.

Is the story enough to drag the game down? No, unless you’re one of these bizarre degenerates who absolutely relishes the taste of corporate boot. I found myself more and more annoyed by the dialog interludes the further I got into the game, but a big part of that was because I just wanted to get back to the shipbreaking. Also, the story does get a point for setting up a ridiculously fun final mission that I was not expecting. Really, though, you’re going to be here for the gameplay, which hits a wonderful mix of zen and stressful as you come to understand how each new ship needs to be torn down. And there are even race and free play modes for folks who want more or less stress, so as long as the concept sounds fun to you, you’ll have a way to enjoy it fully. Hardspace: Shipbreaker is a true gem with its unique and thoughtful gameplay, even if the details don’t quite live up to their promise.



Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my curation page!
 
Audish
2,288 produits enregistrés
1
136 personnes ont trouvé cette évaluation utile
100 personnes ont trouvé cette évaluation amusante
20
Recommandé
22.5 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

Viscera Celanup Detailを持っているそこのキミはレビューを見る必要すらない、買え。
画面酔いするキミはバケツを用意しろ、吐くぞ。買え。

100億の借金を抱えたおっさんが船の解体業者の一員となり様々な廃棄船を解体していく。

おっさんができること
・船内をスキャンして船の部品の接続部分や機械部品の場所を特定したり、オブジェクト自体の詳細な情報を閲覧できる
・オブジェクトを規定の重量まで掴む、引っ張る、押し込む、収縮し続ける紐を取り付ける事ができる
・接続部分やドアを溶かす、壁を直線で自由な位置から切断できる
・息をする
これらを駆使して船を解体していき、部品ごとに応じた溶鉱炉、分解炉、収集網の3つに放り込んでいく。
そして解体するうえでは酸素残量、燃料残量、体力、時間制限に気を付けてテキパキと解体していく必要がある。
横着してエアロックをせずドアを溶かすともれなく気圧差で中の物が飛んできて死んだり、
出入口にゴミを置きすぎて不用意に原子炉を剥がすとゴミに引っかかり回収が間に合わず原子炉が暴走して爆発し死ぬことができる。素敵だろう?
慣れてくると船を半分に割って分解炉に半分ごと突っ込むなんて芸当もできる、なんておっさんだ。

時間制限があるためのんびり解体できないのかといえばそうではなく、時間が経過したら次の日という区分で船の解体を続けて行う事ができる、A型のキミも安心して船を丸裸にできるぞ!
それぞれの機械もアップグレードが可能で、強化すればするほど無茶な解体ができるようになってくる。

Modが流行れば時間が溶けるのは確実で、マルチプレイが実装されれば誰かのミスでリアルファイトができる。
こういうSFの船の解体を体験できるゲームなんて稀なので是非この機会に触ってみてほしい、おじさんとの約束だ。
 
Marimo7
0
119 personnes ont trouvé cette évaluation utile
17 personnes ont trouvé cette évaluation amusante
3
Recommandé
285.9 h en tout
Évaluation publiée le 4 mai 2021
Avis donné pendant l'accès anticipé

I once read an article that said EVE online is proof people are willing to work two jobs if one of them ends in "in space." This game continues that sentiment. Would I be willing to work in a scrap yard? No. Would I be willing to work in a scrap yard in space? YES!
Not a huge amount of content, but I'm loving what is there now.
 
MasterGrunt06
4
202 personnes ont trouvé cette évaluation utile
17 personnes ont trouvé cette évaluation amusante
26
Recommandé
15.8 h en tout
Évaluation publiée le 8 octobre 2020
Avis donné pendant l'accès anticipé

Blackbird Interactive, who are the devs of this game, made Homeworld: Deserts of Kharak, which I remember reading was originally going to be called Shipbreakers. I believe many of the team came from Relic who made Homeworld. Stick with me if you can't yet see where I'm going with this.

If the names Peter Elson and Chris Foss give you warm fuzzy feelings, buy this game without question. Likewise if the Terran Trade Authority books shaped your childhood dreams of a future among the stars. If you just loved the aesthetic of Homeworld and Deserts of Kharak, this is for you.

If you like your science fiction blue-collar, hard-nosed with calloused hands, this is for you. If you can appreciate the irony of playing a computer game where you can and probably will die in a workplace accident doing extremely hazardous manual labour of the kind that currently happens on beaches in India, only you are in orbit with the Earth turning below you, buy this. If the powerlessness of being a tiny cog in a huge machine and the power of tearing apart huge machines with dangerous yet awesome machine tools are your jam, you need this. If you want to use your brain to figure the best way to squeeze as much value out of the ship you are salvaging, you'll pass enjoyable hours with this. If you want to play a game where the central conflict is with an uncaring system and the final boss is debt, here you go.

It's great. Buy it.
 
Internaut
0
118 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
22
Recommandé
147.6 h en tout
Évaluation publiée le 11 septembre 2020
Avis donné pendant l'accès anticipé

104 minutes, time enough to finish the training, disassemble the entirety of the last tutorial's ship, and just enough time to get a five-minute warning until end of shift on the first real "mission". And then accidentally pull an explosive barrel directly into my face at extreme velocity.

I wasn't 100% sure about this one, but it seemed like my kind of thing, a sort of upscale Viscera Cleanup Detail. I'm about 70% sure, now. I like it, and the concept of having to tear ships apart to "pay off your debt"/reach the goal of 1 billion points is fine, I suppose as it gives an incentive, but either I'm too blind to have noticed the option anywhere (and I *am* half blind) or there's simply no way to disable the limited oxygen+fuel meters.

I get it, it's part of the game, you're an indentured worker in a pre-union type work environment and the Company(tm) hires you to work but they make you pay rent on your job-given housing and pay to use your tools and you have to buy O2 and fuel and all that great stuff that workers form unions to get rid of, which adds to your debt as you desperately try to earn more than you spend to break free. It's amusing to see it as a central game concept (although I think Animal Crossing does that too, kind of?). But... I'm not as young as I used to be, and age and the chunks of brain I'm missing have blinded me and slowed me down, so in that first "real" mission I had to refill my oxygen meter and I was down to 3/4 by the time I made it back to trying to dismantle the ship... so either the meter is on a curve that drops slower the less air you have less, or it drains so fast that I'd be spending as much time refilling my air as I would be working.

That kills it a bit for me. Someone who isn't crippled could probably handle it just fine, but since I'm crippled... And I don't currently have enough feedback on how much progress I make per chunk of salvage to know if me working at maximum speed would mean progress or still be so slow that I'm spending more than I earn at my best. It's possible that the feedback is there on-screen, with a credit amount flashing somewhere when a piece of junk is delivered, but... blind. I'm hesitant to jump back in and try to find it since I'm just about at the limit of refunding my purchase, if that's how I decide to go.

Then there's the time limit thing I believe I heard. "Hey cutter, Weaver here. There's five minutes left until end of shift". I was a bit distracted at the time since I was also smacking myself in the face with an object and it broke my suit's radio and started playing loud music (which is a really nice touch to have in the game), so I'm not sure if daily shifts really are limited to 15-30 minutes (I lost track of time, but the shift felt very short overall). The O2 and fuel meters are other time limits. I hate time limits. I hate it when a game tells me how fast I must go or else. I hated it in Fallout 1. I've loathed time limits since I had a timed demo of Carmageddon that would kick me back out to DOS. It would be nice to be able to just cut a ship up without the time pressures. Which leaves the Free Play mode, which seems to let you pick one of a variety of ship types... but then you don't have the incentive of the debt to pay off, I imagine? Which is sort of like playing Minecraft in creative mode. Okay, I made a house entirely out of diamond blocks, which I have an infinite amount of... now what.

As I said, I'm still split on whether or not I'll keep playing, but I do like the game generally. The time limits might be dealbreakers, though. Especially since I just remembered picking up a free O2 canister and refilling while I was working, so I'm really getting worried that it took me more than a minute to simply enter a ship and scan a specific section if I only have five* minutes of air at a time. I really don't need that stress in my life.

So take that with a grain of salt. If you're the kind of person who loves a challenge and wants to race against multiple clocks, from limited O2 and fuel meters to short work shifts to an ever-increasing massive billion-credit debt with a 0.01% interest rate where you also have to pay rent for your space apartment, then you should have nothing holding you back from the gameplay, which is all about looking at a 3D object and figuring out how to take pieces apart as efficiently as possible without killing yourself with high-speed fuel barrels to the mouth -- legitimately extremely fun. It would just be nice to have it be more accessible and less stressful for my worthless behind... which is funny for me to be saying after... well, you'll see what I mean when you start a new game, and also given how many people call this game zen-like.

*felt like five minutes. Could've been 40 minutes for all I know, but it felt like I was losing 5% of my air every time I blinked.

Addendum: I decided to go ahead and try the free play mode. It was, as I expected, like creative mode in Minecraft. Pick a ship, infinite time and resources. It let me figure out a few extra things, and I very quickly went back to the normal "campaign" mode, equipped with my new knowledge.

As it turns out, I didn't miss on immediate feedback of how many credits you gain for doing any specific task; that all shows up in a list at the end of the shift. The shift really is 15 minutes, and there's a timer at the top right (I'm missing almost my entire right-side in my field of vision, so anything to the right of where I'm looking, like the crosshair, simply doesn't exist for me, which is where the timer was hiding). Oxygen really does deplete fast, requiring at least one refill in that 15 minute shift at the base level. It seems to give you 500 units, which is 500 seconds of air. This can be upgraded, and there's also upgrades that let you slowly steal some air from pressurized ships later on, which I imagine is less useful than I'd like since it eats up time.

That being said, after cutting up some more ships, I figure you quickly realize which tasks are more worth it than others, and it only took me two shifts to make solid progress, without too much effort involved. There doesn't seem to be much point in scrapping every last piece of a ship, just get the big money items, complete your certification challenges, and toss the used-up husk aside in exchange for a new model sooner rather than later. By the third work shift, my daily costs were 400,000$, and I'd salvaged 1,200,000$ for a tidy sum. In fact, as I was running out the timer on that last day, with my air almost gone, I grabbed an empty chip packet that was floating around with the rest of the pile of trash in the ship I was gutting and threw it into the furnace on my way out. 900$ in my pocket just for that. I guess cremated plastic residue is extremely valuable!

So for anyone curious about what I said with regards to stress, it's really not that bad. The timers are manageable, daily costs can be reduced, and new ships seem to often come with free refills for air and fuel, convenient medkits if you accidentally electrocute yourself by picking up a power cell from too close, and other consumables I've yet to figure out.

The short shifts are also a blessing, which I hadn't expected. One or two "days" of work, and then you can take a break. It does mean higher costs, but you don't burn yourself out, either. I still think difficulty options would be nice, but it's not that bad after all.

This is a good game. Feels really good, carving up a ship.
 
Edward Howton
3
153 personnes ont trouvé cette évaluation utile
137 personnes ont trouvé cette évaluation amusante
31
Recommandé
266.3 h en tout
Évaluation publiée le 20 juin 2020
Avis donné pendant l'accès anticipé

I wish my real-life experience of endless debt-slavery were as enjoyably zen-like as taking apart space ships that are perfectly fine and suffering from mere planned obsolescens.

11/10. If the future of economic exploitation is this relaxing, sign me up!
 
Agathans Pay for Healthcare
0
149 personnes ont trouvé cette évaluation utile
140 personnes ont trouvé cette évaluation amusante
35
Recommandé
147.5 h en tout
Évaluation publiée le 26 décembre 2020
Avis donné pendant l'accès anticipé

I work a blue-collar job cleaning machinery 5 days a week, 8+ hours a day to pay off my life's debt..and when I come home to relax..I play a blue-collar job dismantling spaceships 7 days a week, 15 minutes a day to pay off my life's debt.

Genius.
 
TexasHoldme
435 produits enregistrés
0
144 personnes ont trouvé cette évaluation utile
86 personnes ont trouvé cette évaluation amusante
18
Recommandé
15.3 h en tout
Évaluation publiée le 12 avril 2023
Great game to take you away from the soul crushing and draining atmosphere of working a irl job as a cog in a slowly breaking down capitalist machine, to instead roleplaying the soul crushing and draining atmosphere of working a job as a cog in a slowly breaking down capitalist machine but in space
 
S O A P Y
0
118 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
14
Recommandé
41.5 h en tout
Évaluation publiée le 13 décembre 2022
I feel a complex sort of way about this game, which I've been playing since around day one of EA. Ultimately I'm leaving it a positive review, because I still got at least twenty or thirty hours of good entertainment out of the price of entry. Sandbox mode is a great toy, and I wish it had been the focus.

The basic game system is exceptionally cool. Everything about the core gameplay loop feels great-- you can tell they put a lot of time into the gameplay systems, and anyone who's been following this since early access knows how much they've put into ironing out the systems to make sure everything is satisfying.

The main issue, as noted in a lot of other negative reviews, is that the recent development history of the game doesn't really have much to do with the core gameplay loop. Very few new "core" features have been added over the game's development cycle. No new ships, systems, locations, tools, or anything else unless you count the habitation module (itself mostly just a cumbersome replacement for what should just be a mission select menu). By and large, in terms of what I can play in sandbox mode it's basically the same game as it was in EA.

Instead, it seems like the only additions to the game since EA have involved the campaign story mode. I'm sure you can read more colorful descriptions of campaign mode in other reviews-- but even with total political agreement, I still found it to be pretty annoying and clunky from a "show don't tell" standpoint. We get it! Company bad! Capitalism evil! All of this was communicated through incidental storytelling that was already there in early access: Earth sucks, you're under insane crushing debt, the company exploits you every single day for basic necessities and saddles you with insurmountable debt as they work you to death in high orbit. You're peppered with cold corporate messages on your terminal every morning detailing precisely how ♥♥♥♥♥♥ you are. We didn't need extended voice-acted cutscenes where the Boss personally comes and does an evil villain schtick at you while your plucky co-workers vow to Keep On Fighting. It feels contrived and annoying. It's like watching Blade Runner but in every scene Deckard turns towards the camera to make the poggers face at the audience and go "Isn't this messed up dude?!"

It feels like at some point the people responsible for programming new systems and designing new ships all left or something. The focus in this game should have been about becoming a better space mechanic, with the people's champion plotline a distant second. I want to struggle to save crippled ships as they fall out of orbit! I want to patch-weld crap onto pirate space stations! I want to repair a comm satellite as it flies around the planet at a thousand miles an hour! Instead I play the hell out of the same five or six types of drydocked ship that have been there since the beginning, and eventually get bored.

Again, I'm giving this a good review because at the end of it all I still feel like I got a lot of good gameplay time for the money. But damn, it really feels like a wasted opportunity.
 
24時間シンデレラ
3
348 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
59
Recommandé
32.0 h en tout
Évaluation publiée le 28 juin 2022
Produit reçu gratuitement

Sum-Up
In-depth analysis further down.

Follow our Curator page, Summit Reviews, to see more high-quality reviews regularly.

🟩 Pros
🟥 ♥♥♥♥
- Impressive simulation accuracy: physics, vacuum, cutting mechanics and all the hazards are recreated incredibly well; they contribute to a realistic experience.

- Good number of ship variants that become increasingly complex and dangerous.

- Compelling progression system, with upgrades that consistently feel like a real improvement.

- A gameplay system that rewards precision, method, planning ahead and heavily punishes rushing / not learning the mechanics properly.

- Above-average soundtrack quality, with some really neat tracks in it.
- Clichèd story with largely uninspired characters and boring dialogues. It doesn’t hook you at any point, and has few (if any) gripping moments.

- In some phases, it’s unclear what needs to be done to make the main story progress: this can lead to wasted time and some frustration.

🟨 Bugs & Issues
🔧 Specs
- In some cases, the story may not progress at the intended time. Restart the game to fix.
- Significant frame rate drops (from 60 to 30-40) on some larger ship models, even on good hardware.
- Some materials / components are color coded the wrong way in the scanner.
- 3900X
- 2080Ti
- 32GB RAM
- SSD
- 1440p

Content & Replay Value:
It took me 32 hours to complete Hardspace Shipbreaker (HSB) in Standard mode, and also unlock all the achievements. The campaign is linear, without choices, and ship models will start being always the same after a while; I see no reason to keep going after that, since you’ll have seen it all by then. There is no reason to replay, either.
Is it worth buying?
The 35€ tag is fair for this amount of content and especially quality. I can definitely recommend a full-price purchase.
Verdict: Very Good
Rating Chart Here
A brilliant sci-fi sandbox puzzle that manages to create a fresh gameplay formula. It’s a pity the story can’t be up to par with the other excellent elements.

Eventually, ships will have hundreds of different parts to dismantle and process correctly. 
Une capture d'écran de Hardspace: Shipbreaker
Par : Tamaster


In-Depth
Premise, Setting & Writing
Story-wise, HSB starts off with a not-so-novel premise: humanity became a space-faring civilization de-facto controlled by megacorporations, with alliances and governments losing more control as time passes. LYNX is the biggest fish of them all, having pioneered modern space travel, thus amassing ludicrous amounts of power and resources. That’s who you’ll be working for as a shipbreaker, tasked with dismantling decommissioned vessels for the recycling market.

The game pushes heavily on the themes of ethical treatment of workers and sustainability of employment. Your shipbreaking career will be contourned not only by the stories of your colleagues, each shedding more light on the grim state of humanity and on LYNX’s dehumanizing practices, but also reinforced by dozens of data recordings found in derelict ships. From your cramped living quarters to the overly-lawyered contracts and documents piling up in your inbox, the corporate dystopia seems all too real.

Shipbreaking Operations
Most of your time will be spent in the shipyard, pulling apart vessels large and small to net LYNX a big stack of cash, in shifts lasting 15 minutes each (you can dedicate multiple shifts to the same ship, don’t worry). Each ship is made of the most diverse materials and appliances depending on its role (cargo, scientific, military…) but it all boils down to one thing: sorting the right stuff into the right ‘bin’ (either furnace, processor or barge) with most things being color-coded on your scanner for this purpose.

You’ll have three tools for this job: the cutter, able to slice through low-density materials, vaporize walls, provide access to sealed compartments: your number one ally in dismantling things correctly. Then you have the ‘gravity gun’, able to move heavy objects for you to push into the right bin, and later on create Tethers, that essentially act as self-pulling ropes to haul ship parts too big for you to handle. The last tool are demo charges, able to cut entire ships in half in a matter of seconds, but at the cost of risking damage to sensitive equipment, explosions, fire hazards - use their power wisely, and only as last resort. The passive scanner highlights objects and sorts them by purpose and color, so that you know what’s what without too much hassle.

The amount of perfection in how destruction, physics, explosive decompressions, fires are all recreated is great, even in failure there is some kind of strange pleasure, in seeing a ship blown in literally hundreds of smithereens flying everywhere, or the mess left inside after a decompression gone wrong.

If this sounds simple enough, you’ll quickly realize it isn’t. Accidents happen - often: from a small fire burning a couple of cargo crates to a critical reactor meltdown blowing away half a ship, everything demolished or processed incorrectly will be deducted from your already miserable pay, and also make you fail company Salvage Goals (more on them later). You’ll have to learn how to properly disassemble many kinds of engines, machinery, reactors, and deal with mishaps on the fly before they become critical. There are even ships with rogue AIs on them, scrambling the internal systems randomly and making your life hell. Should you die, a heavy fine will be applied, but you’ll respawn without penalties.

Disassembling something the wrong way, or damaging sensitive equipment, may have disastrous consequences on ship integrity. 
Une capture d'écran de Hardspace: Shipbreaker
Par : Tamaster


Progression System
Depending on your performance in salvaging, you’ll be credited Rank Points and Lynx Point Upon fulfilling salvage goals, which are milestones in correctly dismantling each ship - of course, more complex or hazardous ships will reward more of them. You may spend LPs to upgrade your initially pretty bad tools, making them more resilient, efficient, or even add new functions to them. Your passive gear can be enhanced as well, for instance sensors can be improved to detect more item types, while your suit can be reinforced to make you withstand even harsher conditions. Once in a while the story itself will go on, unlocking tutorial ships that will illustrate critical game mechanics or teach you how to use a new upgrade - but that’s not always the case: sometimes, especially later on, you’ll have to figure things out on your own.

Side Activities & Collectibles
There are few things to do aside from shipbreaking, and they mostly relate to collecting. Posters found in wrecks can be taken, and used to customize your habitation pod. Stickers, awarded for progression milestones or particularly good performances, can be put onto tools as a cosmetic enhancement, but serve no other purpose. At some point a ‘ship repair’ minigame will come up, allowing you to illegally salvage components that should go to LYNX for your own purposes. Decrypting and listening (or reading) lost data recording can be interesting, as it sheds light on the state of the galaxy, but it will take a huge amount of time to find them all.

Demolition charges cut through most materials, and allow you to access sections in unconventional ways. But, they're also risky and pricey. 
Une capture d'écran de Hardspace: Shipbreaker
Par : Tamaster


Additional Game Modes
Free Play allows you to pick from any ship models, everything unlocked, to just have some fun either scrapping it correctly or blowing it to bits - sandbox no-consequence mode. Cutter’s RACE is sort of a time trial where you can compete against the clock to salvage a ship as fast - and as well - as humanly possible.
 
Tamaster
968 produits enregistrés
8
79 personnes ont trouvé cette évaluation utile
8
Recommandé
19.9 h en tout
Évaluation publiée le 1 janvier 2021
Avis donné pendant l'accès anticipé

I just want to clarify some things that made me on the fence in the first place. First off: Game is awesome. I was concerned about being "on a timer" and some reviews mentioned it feels too short. I also hate games that pressure you with timers. What they don't state is there is no "lose" condition for running out of time. You are given time (like 15 minutes) for a "shift" and whatever you earn during that time is what you earn for the day. You can pick up where you left off the next day. You don't have to hit a quota, or finish it all, in any amount of time. You do however need to mind that you have a daily installment fee on your crushing debt so you want to earn more than that ideally. Anyways point being - the timer doesn't really matter. You pick up where you left off on your next "shift" and you don't fail just because you couldn't finish in time.

The other thing was oxygen. People mention turning oxygen on or off, disliking the mechanic, some people saying the game is too easy disabling it, etc. Like the timer, no one seemed to elaborate on how it even works. You have an oxygen capacity that will gradually deplete (it will deplete before the shift is over if you let it) and you have to move back to a console (not far away) and "pay" for an oxygen refill before you run out. It doesn't cost much at all either. It's a somewhat arbitrary mechanic for something to keep track of and stay on top of, but again, it's not like it runs out and you can't stop it.
 
Sriracha Cupcake
0
116 personnes ont trouvé cette évaluation utile
39 personnes ont trouvé cette évaluation amusante
1
Recommandé
1.2 h en tout
Évaluation publiée le 28 décembre 2020
Avis donné pendant l'accès anticipé

主角作为一个克隆人就算了,还一出生就强行背了一亿债务,怕不是连记忆都是移植的,细思极恐
比2077更赛博朋克
 
AG超玩会·梦泪
137 produits enregistrés
0
158 personnes ont trouvé cette évaluation utile
70 personnes ont trouvé cette évaluation amusante
20
Recommandé
54.3 h en tout
Évaluation publiée le 12 décembre 2022
Good for when you need to relearn problem solving skills after a mental breakdown
 
roll-e
0
88 personnes ont trouvé cette évaluation utile
21 personnes ont trouvé cette évaluation amusante
0
Recommandé
32.3 h en tout
Évaluation publiée le 31 mai 2022
哪怕是视员工如草芥的赛博资本家,也是要求员工按时上班的
条款里甚至连“自愿加班”都没有,呜呜呜,她温我哭
 
咕咕怪laji
0
103 personnes ont trouvé cette évaluation utile
8
Recommandé
22.1 h en tout
Évaluation publiée le 23 octobre 2020
Avis donné pendant l'accès anticipé

This is a good game. I have enjoyed playing it and learning what to cut and what not to cut. There is a nice progression as you get larger ships. The logs (text and audio) are fun side venture.

It is a rough game, yet a good game.


What I liked:
The cutting mechanics give you a feeling of power. Slice this, Slice that all are fun… until you cut a vital link.
The graphics are nice, but the physics shine. [After a reactor breach there hundreds of pieces of debris]
And pulling a large chunk of the ship into the proper hole.
Free play, This is great addition. I allow you to figure out new ships and test strategies without a nasty rental fee.

What I thought of annoying:
Time limit, I is needed, but I don’t care for such a tight time limit.
Having the furnace with such a strong vacuum (considering the game is in orbit).

What I hate:
The control scheme. Who thought it was a good idea to have the grab and the push control to be the same button!?!
Lack of keyboard re-keying. I need to edit files for some of the important keys, like the push/grab control.
This needs to be fix.
 
reseke
0
314 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
12
Recommandé
14.6 h en tout
Évaluation publiée le 14 mai 2022
Avis donné pendant l'accès anticipé

They really need to add modded player ships.
 
GarbageMan
600 produits enregistrés
0
77 personnes ont trouvé cette évaluation utile
71 personnes ont trouvé cette évaluation amusante
2
Recommandé
34.3 h en tout
Évaluation publiée le 18 février 2021
Avis donné pendant l'accès anticipé

《关于我从美丽水世界回到地球为了还债去做了碎舰师这件事情》
 
我就是大名鼎鼎的V
323 produits enregistrés
0
73 personnes ont trouvé cette évaluation utile
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16
Recommandé
83.8 h en tout
Évaluation publiée le 18 mars 2021
Avis donné pendant l'accès anticipé

Work yourself to the bone trying and failing to repay a massive debt you ironically put yourself into just to get the very job that is working you to death. Full of danger stemming lack of safety regulation, cold capitalism, and obsolescence, your job will give you just enough to keep you crawling back for more!

and then you'll get home and play a pretty good game about breaking ships.
 
Milk
0
495 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
26
Non recommandé
8.2 h en tout
Évaluation publiée le 9 avril 2021
Avis donné pendant l'accès anticipé

It's good, honest, fun. I need to say that off the bat because what I'm going to suggest here is that you don't buy it yet and instead put it on your watchlist. See the game is great. It feels atmopheric and there is so much here that is real solid. Ships are interesting puzzles that you take apart bit by carefully (or not so carefully) sort into various sections. You can be real clever and there is a alot of room here to find your own groove. Some will carefully remove every bit of furniture sorting them into their respective bins spending several days on a ship. Others will just cleave a ship into chunks and take the most valuable things then haul said chunks into a bin for processing finishing the job in a day but losing a quarter of the value.

So the question is, why am I not recommending it right now? Well it is simply a lack of content. You get in and you see the upgrade tree and the 1 bil debt you got (relateable tbh) and you think " Wow! there's going to be a lot to do here right?" Sadly no, not really. I came in and went ham going after ships and powered through the game only to realise there isn't enough ship variety right now to support more than a few hours of play at most. This isn't a mechanical issue as far as I can tell. There is so many little bits and bobs to disassemble and so many interesting hazards that thee mechanics are set to last the distance. What isn't however is the 3 or 4 ships. You read that right, 3 or 4. Sure there is variations based on what is inside said ships and that's actually what kept me here for so long but there is only a few different ships.

You got cargo ships, transport ships, a training ship, and the biggest which is basically a noddle with rings (Can't remember the name) and the first 3 are all roughly the same . Only difference is cargo has a hatch you can remove from the top, transport has furniture you have to crawl behind to cut at stuff with, and training is literally empty.

With that said there is real hope here. The noodle is the first new ship they released and it is really something. You take it apart slowly stripping away the massive rings around it then decoupling the interiors bit by bit as you depressurize room by room. It is a behemoth and is amazing to work with. I think that if they keep releasing ships like that it will really be worth buying.

But right now (and here is your TL:DR) don't get this game. The content that is here is a amazing but there isn't a lot here right now. Wait a while and get it when it's updated and in the meantime watch it, see where it goes.
 
Stevie Wonder with a deagle
23
211 personnes ont trouvé cette évaluation utile
1
Recommandé
18.8 h en tout
Évaluation publiée le 16 juin 2020
Produit reçu gratuitement

Avis donné pendant l'accès anticipé

Video Gameplay Preview
Vidéo YouTube™: Hardspace: Shipbreaker Gameplay Preview | MrWoodenSheep 
Vues : 2,818
A review of Hardspace: Shipbreaker. A relaxing game about salvaging defunct spaceship parts. Click here to Subscribe ► http://bit.ly/mrwssub ▬▬▬▬ SOCIAL LINKS ▬▬▬▬ Discord Group ►...


Written Review
Hardspace: Shipbreaker is a game all about salvaging as much as you can, from now defunct spacecraft.

The lovely thing about the game is the freedom you have with your tools and canvas, as well as the relaxing atmosphere.
You've got a cutter, which allows you to either use a focused beam to destroy connections between walls, freeing them up.
Or you can switch to its alternative mode, which is a Dead Space-esque plasma cutter with either a vertical or horizontal line.
You can use this to cut literally anywhere you want on soft metals. This means you can be as efficient or inefficient as possible, ranging from cutting one beautiful big square off a wall, or dicing it up into hundreds of pieces.

Some metals are too strong for your cutter, which is where you'll need to get into the ship through other means, and then dislodge the bolts holding the wall in place.

It's actually a lot of fun figuring out how to approach each ship. The ideal way would be to go through the airlock. If you activate it properly, this will depressurise the ship, and allow you to enter safely. If you fail to do this, and instead, say, cut a hole right into the ship, it will depressurise violently, and launch you alongside any cargo on the inside. This is bad because, first, you can die from a savage impact against a wall in your station. Or two, you damage goods that you could have salvaged, which puts a dent in your income (which I'll go further into later).

Once you've gotten in successfully, and dislodged walls, you have a few options.

The first would be to use your energy grabber, which allows you to manipulate objects from a distance, provided they are light enough. You throw them into the right container (furnace, processor, barge), and get a reward.

If they're too heavy though, you'll find that grabbing them with your tool will pull you towards them instead.

This is where tethers come in. They're super fun tools that allow you to attach objects to each other. Depending on the angles, and weight of them, you might have to put multiple tethers, which allows for some fun playing around with physics.

Once 15 minutes have passed, your shift is over, and you return to your home in space. This is where you can use your earned tokens to purchase upgrades for your gear. This includes increased range, faster thrusters, increase oxygen timers, etc.

Most of them are just number increases, nothing super interesting.

Once you're done, you pick your next ship to work on (or continue the one you were using before), and start your next day. That's the main loop!

The game is so incredibly relaxing, despite some of the dangerous encounters you can get into. The music is some chill country guitar, and floating around feels peaceful. You can actually reach out with your hands to grab onto walls to stop yourself from floating around, and can even crawl around if you alternate your hands.

The game becomes more intricate when you want to maximise your money earnings. You'll want to pick apart as many pieces as possible. For example, instead of throwing the whole back of the ship into the processor, because the majority of it requires that, you will instead go in, pull off some lamps, chairs, throw them into the barge, then get some beams and put them in the furnace, and THEN put the rest in the processor. You start to feel like you are really mastering the job.

My problem with the game lies here though:
The forced limitations get in the way. The 15 minute shift timer is not that fun, and just forces you to rush towards the end of your shift. On top of that, your tethers and oxygen are limited, and need refilling often. It's not a huge deal, because you can fly over to the outside of your home and refill on that stuff quickly, but it breaks the flow, and forces you to be conservative in an unfun way. I would be all for limiting how many tethers can be active at once, but the system implemented just impeded the fun for me. You can upgrade all of this stuff to allow you to carry more, but it just felt tedious until that point. It's not a dealbreaker, but it does force you to take 30 second breaks every now and again when you might not necessarily want to.

There is fortunately a freeplay mode where you can pick a ship and do exactly the same thing, minus all the limitations, but the only issue there is you lack the feeling of overall progression in the career mode.

Speaking of Career mode, the story is that you work for Lynx. Trying to work off your 1 Billion dollar debt! Unfortunately for you, they also charge you for renting all your tools, accomodation, and even add interest on top of that. It's actually a subtle, but silly little world that the game is based in. You can also find some lore based tapes and such, for those interested in that.

Overall, I love the game. I think there are issues with it in its current state, like not properly explaining some mechanics, and being rough around the edges sometimes, but in the end its a lot of fun disassembling stuff, and I recommend it!
 
MrWoodenSheep
4,936 produits enregistrés
15
68 personnes ont trouvé cette évaluation utile
20 personnes ont trouvé cette évaluation amusante
3
Recommandé
110.1 h en tout
Évaluation publiée le 28 novembre 2023
Do you like space? Do you like gravity guns and lasers? Do you REALLY like pulling apart LEGOs and putting all the pieces away in their properly colored bins? Do you want to see the single best pro-union propaganda ever made?

Then come join Space-Amazon, located just this side of the Firefly universe, and get ready to SUPER hate corporate mafia czars, and everyone who's ever even been offered a middle management position.
 
damo667275752
0
78 personnes ont trouvé cette évaluation utile
36 personnes ont trouvé cette évaluation amusante
0
Recommandé
43.0 h en tout
Évaluation publiée le 24 mai 2022
Наконец-то можно вернуться из офиса домой и спокойно поработать без этих ваших профсоюзов.
 
Delakrois
677 produits enregistrés
0
91 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
5
Recommandé
21.0 h en tout
Évaluation publiée le 25 juin 2022
I'm a certified safety professional and this game is well done enough I could actually write a JHA for each ship you break down and the story will show you why safety professionals exist. Love this damn game.
 
(D)ROU Cat Hassler
2,064 produits enregistrés
0
416 personnes ont trouvé cette évaluation utile
66 personnes ont trouvé cette évaluation amusante
12
Recommandé
5.8 h en tout
Évaluation publiée le 24 mai 2022
Stop making games where i can't adjust the volume until i've started the campaign.
 
FCNone
0
195 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
35
Non recommandé
32.8 h en tout
Évaluation publiée le 12 juin 2021
Avis donné pendant l'accès anticipé

FOR NEW PLAYERS: Most of this review will focus on the comparison between playing the game a year ago, and now after their last "Major" update. But for new players, is this game fun? Yes. Would I recommend it? No. Why? They have essentially not added any gameplay content, and stretched out what they had in to a VERY VERY long grind, you will spend hours, doing the same kind of salvaging now before you get a new tool upgrade, encounter a new ship hazard, or a new ship type with new salvage. When I first finished this game, it took me 20 hours to unlock everything. Save for a few new ship types, they have added no gameplay content, I am over 10 hours in my new playthrough (Thanks to the forced reset) , and am less than one third through the tech/rank tree, and by the way it is scaling (I am right before the highest ship tier, so near max ship value, but each rank is going to cost even more money to grind out) it seems the grind is going to get worse, and I am not a new player, I would be making far less progress if I didn't know how to salvage these ships already.

So WHAT have they added. Well they revamped a few systems, and added a story.


The work order system: You USED to get points for unlocking new tech by salvaging parts, i.e. you salvage the reactor heres 50 tokens to upgrade your tools. NOW you get tokens by salvaging the ship and reaching certain thresholds (3 of them) salvage this much % of the ship and you get tokens.


PROS
-This encourages you to salvage the whole ship, some people used to just rip out the juicy bits and start a new ship
-You are rewarded for salvaging things correctly, not causing hazards to go off, and being methodical

♥♥♥♥
-Since you STILL can not save a ship if you turn off your game, you HAVE TO FINISH THE WHOLE SHIP in one play sitting if you want to reach the threshold that gives you the good amount of tokens
-If you fail at salvaging any part of the ship i.e. you failed to get the reactor out right, you will not reach that juicy third threshold and essentially get nothing substantial for the whole ship, doesn't matter how much of the ship you've salvaged correctly already.
-Some of the physics are now wonkier than they were before, so, it is now a bit harder to NOT destroy things while salvaging, Kind of bad to rework a reward system to make it better for being methodical and then make the game harder to be methodical at.


The Certification system: This is the tree for unlocking tool upgrades and new ships to salvage. Your cerifications now rank up based on how many credits worth of things you salvage.


PROS
-This system can incentivize you to choose to salvage different types of ships, big ships give more credits which will help your certification, small ships can be finished way faster and wont help your certification as much but you get more license tokens for tool upgrades in a much shorter window of time.

♥♥♥♥
-It's grindy as hell, this is where they stretched the same amount of content WAYYYY thinner


Story: The only story used to be through loading screens, upgrade descriptions, little bits of data you got from storage drives on the ship, e-mails you got at your terminal. They now added a voiced story.


♥♥♥♥
-The voice acting adds nothing to the story, in fact it detracts, I used to like the satirical tone of all the other story elements. The company was having you sign yourself in to a billion dollars of debt... their safety policy was... if you die we will clone you probably, your tools are broken and you have to pay massive rental fees to even use them. The satire was great, pretty funny, not layed on too thick. Now theres some voiced character saying "HEY DID YOU KNOW COMPANY IS BAD AND UNIONS ARE GOOD?" Thanks , I totally missed that without you being in the game.

-Some of the voice acting is bad... so bad that I as someone who usually doesn't pay attention to voice acting quality noticed how bad it was.

- The whole first chapter of their story is a couple dozen voice lines. They either shouldn't of added this ever, or waited until it was done, I really don't see what this adds to the game, this game did not need this kind of narrative at all really.



TL;DR: They've stretched the same 20 hours of content in to a 40+ hour grind, the pacing is now horrible, the story additions make the story worse, some of the physics are now wonkier in a system that punishes failure more, and if I was a new player, I would have dropped this game at the five hour mark.

 
blue_wolf202
661 produits enregistrés
0
76 personnes ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
14
Recommandé
786.3 h en tout
Évaluation publiée le 27 aout 2021
Avis donné pendant l'accès anticipé

I would've written one earlier, but I was in drydock, lasering apart another starship. This game makes time blur. The soundtrack sounds like something from Cowboy BeBop, imagining yourself shrugging on a well-worn spacesuit and ripping apart junkers while the crew enjoy a drink somewhere between bounties.

There are subtleties, ways to figure out how to do things. It won't come natural at first, but as a greenhorn you have plenty of lives to figure it out. Chuck parts into the barge below, the firey maw of the furnace or the cold icy processor portal. Just don't get so absorbed you get sucked in. (You can grapple out, sometimes)

My complaints are minor. My satisfaction is great. I do wish they could license ships from the SciFi universe and get them in there, but I realize that is a licensing issue. I would appreciate more ship types to cut apart, but there's a lot of variety thanks to a few base types and procedural generation.

I'm just sweating it out up here, looking down at the earth as ships boost by in silent grace. Every once in a while, the large gate pushes Petajoules of energy, accelerating another load of humanity to the outer rim.

Me? I'm stuck paying my debt, but I've got my music. I can do this. Its a dance in zero-g and the pleasure of bobbing a steel panel into the furnace makes me smile.

I'm a hard-working scrub, a shipbreaker. And I wouldn't want it any other way.
 
TallTim
0
72 personnes ont trouvé cette évaluation utile
101 personnes ont trouvé cette évaluation amusante
8
Recommandé
26.3 h en tout
Évaluation publiée le 1 octobre 2022
I accidentally threw myself into one of the processors and it told me I was only worth $8.14
 
Edmund the Weeb
251 produits enregistrés
0
70 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
7
Recommandé
22.7 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

Das Tutorial muss man durchstehen, dass ist aber tatsächlich nur um die Mechaniken kennen zu lernen in Fleisch und Blut geht die Steuerung dann über wenn man Level 6 erreicht hat. Da kommen dann auch die ersten komplizierteren Schiffe... für eine zum jetzigen Zeitpunkt 0.1 Version läuft das Spiel erstaunlich gut und fehlerfrei.... Werde das hier erweitern sobald ich mehr vom Spiel gesehen habe.
BBI arbeitet soweit ich das beurteilen kann eng mit seiner Community zusammen der Homeworld Entwickler geht da meiner Meinung nach genau den richtigen Weg um das Beste aus dem Game heraus zu holen.
Auf dem Discord Server wird schnell und so gut wie möglich auf Fragen und Fehlermeldungen sowie Verbesserungsvorschläge reagiert.

Da so ein Verhalten eines Spieleentwicklers heutzutage relativ selten ist und ich das Spiel wegen seiner neuen Ideen feiere gibt es von mir dafür eine klare Kaufempfehlung.
 
:)
2
76 personnes ont trouvé cette évaluation utile
16
Recommandé
56.3 h en tout
Évaluation publiée le 21 juin 2020
Avis donné pendant l'accès anticipé

It's a great way to kill time and also flex some logic muscles. The first time you get to pull apart a big ship is kinda crazy, like "where do I even begin?" but then you figure it out, peel it open and discover all sorts of little tricks to make your salvage job so much easier. Would be great to have multiplayer collaboration and even larger ships! Pretty solid effort :D
 
hugo_nz
31 produits enregistrés
0
Personne n'a trouvé cette évaluation utile
14
Recommandé
65.1 h en tout
Évaluation publiée le 12 aout 2021
Avis donné pendant l'accès anticipé

AUG'23 Updated review to Positive.

2 years ago I left a negative review "Don't buy now. Wait until it leaves Early Access." disliking how the devs were handling EA, poor communication, infrequent updates and progress wipes. But once all that ended with v1.0 release I expected to flip this to positive.

It took me a while to come back to this after it left EA, and I'm happy to flip this review to positive, but tinged with a bit of disappointment where it fell short of its EA ambitions. What's here is fun, but it could have been better.

The gameplay remains largely the same as it was during EA, breaking apart increasingly complex ships to salvage as much as you can in a limited time. If you like puzzle solving, precision and speed running there is a fun game to enjoy here. You progress unlocking better equipment, helping you tackle larger and more complex ships all to pay off your debt.

Some of the EA updates weren't good. The story is particularly weak, at best it adds trivial background chatter, but in a few places iritates by being unskippable and gets in the way of playing the game. That certainly wasn't worth progress wipes for. Your home between missions is now a clunky 3D environment - effort to make that doesn't really add to the game.

Meanwhile planned features that could have improved the game didn't make it. It could really do with some more ship types, but those are not coming as the devs have walked away. Planned mod tools for the community were not delivered so now nobody can add more ships to the game. Coop and VR also fell by the wayside.
 
Avenger1324
0
75 personnes ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
10
Recommandé
65.1 h en tout
Évaluation publiée le 23 novembre 2022
В мире полном увлекательных событий, происходящих сейчас, иногда просто необходимо что-то, где можно расслабиться. И это оно. Игра очень релаксирующая, я душой отдыхаю пока играю в нее. Пилишь себе кораблики, обломки раскидываешь куда нужно и ни о чем не беспокоишься. Взорвался реактор? Досадно, ну да не страшно. Может быть тебя засосало в печь? Ну да ладно, бывает.

Вот бы мне такую работу... В тишине бескрайнего космоса, оторванным от всех этих суетливых делишек на Земле.
 
Rian Ashes
1,053 produits enregistrés
0
113 personnes ont trouvé cette évaluation utile
204 personnes ont trouvé cette évaluation amusante
21
Recommandé
44.0 h en tout
Évaluation publiée le 2 mars 2021
I am german so I like to play working games in my free time.

UPDATE: The game got better, there is now more work to do!
 
Fiesbert
1
49 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
58.0 h en tout
Évaluation publiée le 10 septembre 2021
Avis donné pendant l'accès anticipé

korean plz 한글 좀 주세요...
 
FoFoRin
156 produits enregistrés
0
75 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
0
Recommandé
2.7 h en tout
Évaluation publiée le 29 novembre 2022
如果你想在感受资本主义剥削之余,还想体验在宇宙中孤独拆舰的话,这是个好选择
 
YokosukaShipyard.inc
385 produits enregistrés
0
68 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
0.7 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

题材很新颖,音乐很带感,可以看出来这游戏还是很有潜力的,但是毕竟抢先体验,现阶段不推荐入手,想入可以等以后游戏完善。
玩了大概十来分钟遇到了下面这几个问题:
1、能不能先让我进设置里改个语言再创建角色?一进去上来就全英文创建角色看得我一脸懵逼
2、字幕消失问题,每句对话还没说一半字幕就消失了
3、汉化不完整,很多地方漏翻,希望后续补完
4、新手教程体验有待提高
5、玩了十来分钟游戏就崩了。。。。
 
鱼剑浆糊
241 produits enregistrés
1
73 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2
Recommandé
60.7 h en tout
Évaluation publiée le 3 mars 2022
Avis donné pendant l'accès anticipé

Only thing that I think would make this game better is if it had VR support. would be amazing to move around the ships and dismantle them inside of VR.
game is still great either way. lots of little details through the game.
 
inojakal
252 produits enregistrés
0
58 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
3
Recommandé
197.5 h en tout
Évaluation publiée le 21 avril 2022
Avis donné pendant l'accès anticipé

拆船拆上瘾了,22年初入的手,当时就是刚上手,花了不少时间了解机制,碰到各种各样的新问题,好像才到22级,结果换了电脑居然没有重新同步云存档,我想着好吧,反正再练练好了。
以下是我个人的一些经验:
1、建议使用无限氧气模式,尤其是前期,氧气容量少,来回补充氧气实在是浪费时间打断游戏体验。
2、前期碰到的一级推进器,先把后面的盖子卸了,然后调整好正对尾部引擎,之后以最快速度切断四条燃料管线接头,拉出引擎,赶紧进去飘到头把燃料阀门关了,要不然就准备看烟花吧,另外注意飞进去的时候极易被火焰撩着,但是拆四个引擎只要有一个没有受伤,就能留你一条小命。
3、善用牵引缆绳,我发现牵引缆绳对于12吨以下的物体牵引速度尚可,12-15吨的话牵引速度会大幅下降,15吨以上貌似无法牵引,不过只要你把所有连接点都融了,貌似只有重型货舰的尾部重量超标需要用炸药分成两部分。
4、自己牵引或者用缆绳的时候注意,飞船后部的蓝色回收外壳之类的,一定要先往上部的空间锚点,也就是上方长得像个巨型黄色拒马的玩意儿牵引,然后再往前方拒马牵引,飞到蓝回收门附近再取消原缆绳牵引进门。原因是两侧的燃烧门和蓝门实际上并不是平行的,而是个倒梯形,燃烧门距离更近,拆大船的时候就非常明显,并且门的附近有不可逃逸区域,并不是平行于门框的,是会突出门框一部分,这就导致直接牵引一不注意就被燃烧门拉进去一大块尾部的外壳,导致损失,毕竟每次回收都到达最高等级经验才拿的足够高。
5、多多使用蓄力推送功能,这个在前期缆绳数量不太多的时候可以非常快速的推动一些普通牵引非常慢的部件,但是注意看牵引荷载,荷载显示红色的时候你是牵引不动,并且也推不动,这个时候蓄力只能推自己,一不小心就会把自己回收了或者撞墙撞个半死。
6、我拆到9级船我个人觉得最大的问题就是释放气压,这个一个搞不好轻则损失很多价值,重则直接撞爆反应堆让你变成太空烟花。泄压千万别直接拆外壳或者拆门,先进入船舱内,把飞行的零碎收集物拿了,然后看看内部有没有还能用的气压调节器,然后使用气压调节器抽真空,之后就是飞到有压力的门附近,在闸门旁边按Z把自己固定住,然后开门放气,之后重复步骤直到把所有空间,包括管线空间都变成真空。如果没有能用的气压调节器,则先把内部船舱的所有门都先关了,然后飞到管线空间内,找一个远离反应堆、温度调节器、燃料罐、冷却管的可切割面板的四个角,把自己固定住,之后切割器换成线切割模式,对着某个角来上一个切割光束,之后就是从管线空间和内部连接的船舱开始一个一个放气,这个方法也适用于某些距离管线空间门附近有冷罐,一开门就爆罐的船,如果你想省点气压调节器的回收价值,那么放气前先把所有不打算用或者不能用的气压调节器先拆了,否则一放气,这些已经坏掉的气压调节器还能再坏一遍,彻底变废铁。
7、一般的拆除按顺序,先把外部零碎都能拆的都拆了,只要不会漏气的都拆了,然后切换成切割器进船找收集物(为了防止有些误按F导致自己或收集品被吹飞),然后看看气压调节器的位置和好坏,之后泄压,所有空间都变成真空后,飞到管线空间开始找所有的连接点,都给融了,自认为手稳的直接用线切割,否则还是建议精确烧融,毕竟一不小心没对准或者附近有冷却管或者燃料罐引擎管就会被切爆,导致各种问题。然后把二级引擎的拆除阀门都给按了,之后从反应堆的引擎管根部用精确烧灼把引擎管子转弯处融了免得拆尾部船壳被引擎管挂住,注意别手抖把紧挨的冷却管烧坏了。之后把带有环控单元,也就是有三个倒计时循环开关的那个都解除了,注意掐点别把自己电死了,之后用扫描器再检查下还有没有漏掉的连接点,然后出去到外面开始牵引飞船外壳,建议从头部开始,注意驾驶舱那个大外壳先往前牵引让它别卡着驾驶舱内壳,然后再往蓝色回收门牵引,到了船只中部就需要注意别被燃烧门把船壳给顺手牵羊了,尤其是后部大船壳,一不小心就会走错门浪费回收价值。船只外壳搞定后,先到二级反应堆那里把反应堆的围壳都卸了,之后把挡路的栅栏拆了,用线切割切栅栏根部就行,注意别把冷却管和反应堆给切了,再然后到冷却管另一端的控制装置,先把装置船舱或者隔壁的船舱造个大门方便快速出来(一般这个舱室或者紧挨的舱室会有那种可以直接把边框融了就能拆掉一面墙的构造),之后把控制装置的盖子掀了,里面有3个冷罐,紧贴着用牵引器拆一个回收一个。最后那个小冷罐拆了反应堆就会进入倒计时,之后就冷静的出来到反应堆那里用牵引器把反应堆从底座上分离,之后从切掉的围栏处牵引出来丢到下方回收区,ok,300万到手。再之后把放射单元之类的内壳外部设备回收了,进入船舱,找到对着绿区的船舱壁,用线切割功能弄出来尽量大的洞,这样方便回收船舱内的可拆卸设备,比如各种货物、椅子、电脑终端啥的,这样做的好处是你可以在洞旁边几乎不需要移动的把设备拆干净,节约大量时间。最后就是内壳 ,一般都是20吨往上没法直接牵引,不过这个时候也没别东西了,直接线切割根据重量切成2-3份,最好切成长条形,用缆绳拉到燃烧门,ok,这艘船基本完成,只要别弄爆或者被燃烧门顺手牵羊了,那基本上肯定能到最高回收等级,熟练一些后一艘船应该不会超过50分钟,基本上一艘船就能升一级(挑最贵的)。
8、辐射过滤装置的围壳是蓝色材料,重量也不轻,和内科材料一起回收浪费价值,可以用精确烧融融化围壳的楞,只需要把四条挨着的楞融化了(注意是楞不是角),这个4.6吨的蓝色材料围壳就能离开了注意可以牵引回收了。
 
oppofulei
301 produits enregistrés
0
62 personnes ont trouvé cette évaluation utile
6
Recommandé
61.7 h en tout
Évaluation publiée le 27 novembre 2021
Avis donné pendant l'accès anticipé

Then vs Now
After my initial play through, I did not think it was fair to leave a review considering the game's early state. Revisiting the game after the latest major update (2021/09/08) - It now has the kind of quality of life, immersion and world-building features that I know will keep me playing, which is very different to the tech demo it felt like when I tried it originally. They have also massively improved the on-boarding experience for new players. Bravo- it was friction-less this time around- which is a vast improvement over when I first tried it, where the game-play ramped up at a chaotic pace such that the game didn't feel like it was taking itself seriously.

Rare Quality
I don't feel many games separate scope limitations from attention to detail as well as Shipbreaker does, especially in both the sandbox genre and the space theme. Currently the game still feels like it's maintaining its original game-play scope whilst making said game-play feel worth it for extended periods. Progression feels really good so far and the story elements are well done. I honestly quite like the voice overs despite them being placeholders - They feel like real people.

Quantity of content does not create a good guided sandbox
I am somewhat sad at the idea that the main campaign progression will have an "end", but please do not feel the need to inflate it with too many subroutines so that it becomes bloated or abandon the story within the campaign. The unique selling point of this game is feeling like a scrapper in space. It is and should remain a pretty simple life (story notwithstanding). I can understand wanting to extend the longevity and fully explore the IP, but I think doing so slowly and responsibly is the way to maintain the high quality bar you've set. Minecraft is an example of a sandbox game that let its players explore its scope whilst gradually growing, rejecting low value additions mind you, along with them. I do not want to be playing this game forever. For me, good games are those I fondly remember forever, and can't help coming back to, doing the same (damn good) thing all over again and marvelling at how I still remember "all that" rather than feeling alienated by what it has become in my absence.

Suggestions - Fidelity improvements
I tend to like my space sims with as much fidelity as possible. Nevertheless, I understand the idea of a limited budget, so some specific areas I would suggest looking at are:
- Allowing on-foot movement control in the hab. I know it's a tiny area to build on-foot locomotion for, but I have always hated point-and-click controls- I would consider them the opposite of immersion. I do like the on-rails part of being at a given "station"- that way you get a steady camera at the perfect distance on what is usually some small and detailed stuff- it's just going between the stations that is slow, inconsistent, and generally not fun. Death Stranding had that same issue for me. I prefer a clean divide between exploring the facilities at a given station and transferring between them. Practical upshot of all that work? Could open the door to artificial gravity in ships somewhere down the line.
- The VFX for the Rail Gate are underwhelming at present.
- Please hook up some more graphics settings. The most annoying graphics issue for me at the moment is the (lack of) anti-aliasing. Distant objects a fuzzy and the wider orbital scene is not believable due to this.
- I may just not have been paying attention, but I did not notice significant visual degradation of equipment based on it's health state. That would be cool, for those that are visible, at least.

Suggestions - Quality of Life improvements
- I do not understand why atmosphere regulators trigger airlocks and internal doors automatically without any way to override them. I am not an advanced player, but this is one of those bumps as a player is learning the game that is simply unsatisfying. Even after searching around several vessels, I cannot find a way to decompress two separately sealed areas gracefully. There is no in-game guidance available for this either. This is something that makes me want to stop playing, because it makes me feel dumb. I know I'm dumb from my everyday real-life, but I don't play games for them to make me feel that way.
- Should be able to to use scrollwheel to reel in objects on the tractor beam. moving one's entire body back is clumsy, unsatisfying and one would think ill-advised. I understand not being able to perform the reverse (push items away) as that would somewhat invalidate the shockwave's existence and progression path. It could be as slow as the fixed-range tethering using the EVA jets. Thinking of it, this might be a feature I haven't yet unlocked, so apologies if so.
- The first time my thrusters got below 75%, they misfired which appeared to cause a massive explosion. Making 75% the threshold for reliable operation (to ensure you don't cause a catastrophe) seems a bit sadistic. Maybe the balance will make sense later, but I would actually prefer something like an efficiency decrease between 50-75%. Then I could make an informed choice whether to end my shift, whereas at the moment I very much do not want to use the tools at <75%.
- Add a softer force volume outside the Furnace (or at least don't make its force exist outside of physics preventing counter play). It seems like the current one extends too far out to have zero counter play. I understand the design of it being punishing if you're not paying attention, but I think even better game design rewards fast thinking - then even if you / the debris survives, you still get a shock. Again, it almost feels like it's too slow at dragging you to your doom for there not to be any counter play potential, so apologies if I missed something.
- I'll add more as I play more of the game, discover more features and (hopefully) get better.
 
Zolarix
387 produits enregistrés
0
70 personnes ont trouvé cette évaluation utile
18 personnes ont trouvé cette évaluation amusante
8
Recommandé
197.5 h en tout
Évaluation publiée le 26 novembre 2020
Avis donné pendant l'accès anticipé

An excellent puzzle game & destruction sandbox mashup with solid player progression and some surprisingly interesting lore. At the time of writing this little review (80ish hours in), I have paid off almost half a billion towards my corporate debt...but don't tell the boss that I enjoy cutting off chunks of spaceship & flinging them away with my grapple so much that i'd do it for free!
 
Parallacks
7,065 produits enregistrés
0
63 personnes ont trouvé cette évaluation utile
4
Recommandé
11.7 h en tout
Évaluation publiée le 10 février 2023
Hardspace: Shipbreaker is an interesting game. Its core gameplay is pretty fun, engaging, and unique; move around a gravity-free space to dismantle old ships and move their parts to the appropriate disposal field. There are often obstacles in your way, hazards you'll need to get around for optimal shipbreaking, and limited supplies you'll need to constantly refill as you go. While it gets kind of repetitive after a while, it's fun and chill enough at its core that it should be able to engage you for the majority of its campaign if you gel with the gameplay. Just try to play with a controller if possible.

What fascinates me about Hardspace: Shipbreaker, though, is how it seems to have a lot to say with its story, but constantly undermines itself at every turn. The game has a very strong anti-capitalist, pro-union slant; you work for a brutal megacorporation that puts you billions of dollars in debt, and the story centers around you crewmates trying to form a union for shipbreakers. That's all well and good, but the developers seem determined to separate the story and gameplay as much as possible. The game is constantly killing your momentum and stopping you dead in your tracks to monologue at you, and while it's doing this, you can't do anything; no shipbreaking, no purchasing items, you can't even buy upgrades.

That's bad enough, but what the story is trying to tell you runs completely opposite to the actual gameplay. As much as it's hammered in your head how much this corporation sucks and how bad your debt is, they effectively provide you with infinite resources, time, and immortality. You earn money, but it all goes to paying off you debt. Buying stuff just adds to your debt, and upgrades use a skill point system, so there's never a feeling of being strapped for cash or saving for something. You only get 15 minutes in a day to salvage, but there's no incentive to hustle because the days don't actually mean anything. It's not like the game imposes a time limit on how much money you need to earn or ships you need to salvage. Finally, dying is just a small setback; you'll immediately be provided with a new body at the cost of some extra debt.

I recommend Hardspace: Shipbreaker on the strength of its gameplay, but if I'm being honest, it feels like the developers were really afraid to actually use their themes in the gameplay itself and used unskippable cutscenes as a crutch. There could've been something interesting in its story, but the failure to meld that story with the process of playing the game immediately made me lose interest. Effectively, it's a chill, relaxing game that's constantly trying to tell you how brutal it is without actually showing that to you. I think the game's writing can be good, and I enjoy listening to the chatter of my crewmates while I'm actually working on ships. I just think the developers should work on mixing their gameplay with their story in a way that feels more natural.
 
Philiard
0
1,556 personnes ont trouvé cette évaluation utile
18 personnes ont trouvé cette évaluation amusante
122
Non recommandé
58.9 h en tout
Évaluation publiée le 20 mai 2022
While the core gameplay loop of Hardspace: Shipbreaker was its main appeal, and why I jumped in early to experience it, I have been baffled by the creative decisions of the development team as to what the game should focus on. While initially, I believed that the development would be focused on adding gameplay elements and more variations to the core loop, the opposite was true, and Blackbird Interactive focused so much on the story elements of the game that they considered, that by version 0.7, that there needed to be no further addition to the gameplay loop. Instead, all that is required if finishing the story and rebalancing the progression.

Let's talk about the development cycle of this game. Much like Subnautica: below Zero, the story went through multiple revisions and revamp. And since the development team promised "30 hours of gameplay", they had to pad this story content with a grind-heavy progression system. The way these two things interacted has changed considerably, several times since the first version of Early Access.

Instead of adding more content, especially high-tier exclusive complicated ship to cap the game off and truly challenge the player gameplay wise, they're focusing on finishing parts of a story you do not interact it, but simply listen into like a podcast when driving to work. People jumped in the game when the story was absolutely not important beyond paying your debt - that's indicating they were there for the gameplay loop itself. Why has the story became such a major focus of this game? Is it because it's easier and cheaper to get voice actors to read scripts than adding complicated systems to the game? Maybe. We'll never know.

To me, it seems like the development team got tired of making the game and want to move on to their next project, and want to arbitrarily place a finish line to ship this game in 1.0 and never deal with it again. I think that's a mistake, personally, but I understand why they would want to do something new instead of focusing on this unique game. I do wish them the best success on their future projects, but I likely won't be buying into them until final release.

UPDATE POST 1.0:

I have now finished the game proper, had to start over from the start due to the progression changes, even if there really wasn't any changes to it from 0.7 beyond how you earned XP and Tokens. The progression feels a little better, but the game suddenly stops any sense of progression by level 21/30, with nothing new to unlock since 0.7 as advertised by the BBI team when they decided to move ahead with the release.

I think the fact progression stops altogether at level 21/30 is one of the main indicator that the game was pushed to release too early, but the fact that there is an available hazard level 10 in the UI that is never unlocked also indicative of this. The game arbitrarily moves the story forward with level reached, and by Cert level 21-22, I was given the choice to finish the main part of the story, and since I was particularly proficient at the game (due to playing it during EA), was able to finish the game in its entirety right after the last 'story' mission.

Some of the upgrades don't even make sense in normal career mode - like at some point you get an upgrade for 16 minutes of Oxygen, and you have one more upgrade but... shifts last 15 minutes. There's nothing beyond helmet damage that would cause you to run out of Oxygen any shifts. Owning your gear is neat to repay debt, but the game, at the end of the story, gives you so much money that I was instantly in the black for over several millions and had no reason to continue beyond breaking the same ships I already had been breaking for several levels.

I think, personally, that the story ends on too high a note, and it just feels a little cartoonish compared to how serious the game wanted us to take it.

About the developer response below:
While I understand that you might not be "tired" of the game, it does feel like it when you have claimed that there would be no post-content update beyond Console release and Quality of life updates. While no development studio is entitled to work on a title for free for years on end, typically providing more content and value after the game is released often ends up beneficial as it boost post-launch sales and shows love for the product.

Especially since, again, the game was ramping up fine in 0.7, adding large ship classes and new system, and then the decision to focus solely on story and to announce that there would be no longer any features added to the game was frustrating to say the least. Then came the announcement that there would be no post-release support, indicates to me that the dev wants to move on to new projects instead of giving more of the gem I wanted.
 
Un développeur ou une développeuse a répondu à cette évaluation
Feuver
0
128 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
0
Recommandé
19.8 h en tout
Évaluation publiée le 16 juin 2020
Produit reçu gratuitement

Avis donné pendant l'accès anticipé

Been having a blast taking ships apart, but it's more methodical then you might think due to the workshift timer, rent, fines and costs. You might want to literally cut corners if time is more valuable, perhaps pull big chunks of the ship into the smelter and lose some of the salvage that could have gone into processing. Methodic and Corner Cuttiing is kinda like two playstyles that you can switch between midway through the work.

Ships also change depending on what they were made to do and how many attachment they got.

If you cut to deep or if you forget that a room is full of air, there i a small chance of explosive decompression, meltdowns, electrocution or "normal" explosions.

Got this game for free, but it seems worth the 19$, especially for those who like that "methodical german simulator satisfactionism".
 
Robbaz
1,124 produits enregistrés
6
200 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
67.9 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

NOTE i only have 3 hours in this game.

BIG ♥♥♥: I read someone else bringing this up, but this can not be stressed enough: The timers are a real issue, and they completly ruin the gameplay for me, i am one of those that like to meticiously pilfer the damn things apart, and there is just not enough time, i understand it is to bring some urgency to the game and to get that reactor out ASAP while trying to avoid things that go BOOM, which is fine, but make the timer about that reactor or whatever is critical for that workorder, and leave me be to pilfer the rest apart as i please when i achieve that!

I know the devs replied you can do this in free mode, but i WANT to do this as part of my career, not some ♥♥♥♥♥♥ free mode.

Now i STILL recommend this, it is a ton of fun, great graphics and sounds, and the core gameplay seems to be in place, it is excellent value for its early state, so BUY it now!
 
Un développeur ou une développeuse a répondu à cette évaluation
Grimreaper
208 produits enregistrés
24
76 personnes ont trouvé cette évaluation utile
58 personnes ont trouvé cette évaluation amusante
7
Recommandé
80.8 h en tout
Évaluation publiée le 18 juin 2020
~有的人说男人是用泥做的
~穷人是用肌肉和血汗做的
~流着血汗,却瘦得皮包骨
~空有健壮后背却脑袋空空
~你拆了六百吨船得到了啥
~途老衰一日而且负债更深
~圣彼得别呼唤我了走不了
~我的灵魂都押在公司那了
 
mie001
0
114 personnes ont trouvé cette évaluation utile
30 personnes ont trouvé cette évaluation amusante
0
Recommandé
5.0 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

Not gonna lie, really like this game of that one scene from Titan A.E.
 
OldBirdDog
0
93 personnes ont trouvé cette évaluation utile
51 personnes ont trouvé cette évaluation amusante
19
Recommandé
105.5 h en tout
Évaluation publiée le 28 janvier 2022
Avis donné pendant l'accès anticipé

Really helps me get ready for life as a beltalowda. SaSa Ke?
 
thewitchking
0
56 personnes ont trouvé cette évaluation utile
59 personnes ont trouvé cette évaluation amusante
3
Recommandé
7.8 h en tout
Évaluation publiée le 11 septembre 2020
Avis donné pendant l'accès anticipé

啥时候能拆希格拉之耀?
 
ETgame123
316 produits enregistrés
3
153 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
25
Non recommandé
97.3 h en tout
Évaluation publiée le 19 septembre 2020
Avis donné pendant l'accès anticipé

A ridiculously fun and solid proof of concept! I genuinely had fun playing this demo(?) However...

- Devs appear to be artists, not actually programmers. There is behaviour that indicates an unknown actual programmer is no longer part of the team, with the remaining crew simply being familiar modders at best. This results in continued content or sorts - albeit broken, but no genuine bug fixes or core game progression. The beta branch is definitive proof of this. Content in beta branch shows no indication of corrections to any outstanding bugs or core stability, but continues to introduce extremely intern-level content that doesn't even meet an alpha standard, let alone live beta testing.
- Literally every substantial game crashing bug still exists from pre-EA notes, right through to current (~8 weeks after release) with no commitment to address said bugs.
- The most substantial bug patch didn't address the bug it claimed to fix, even conditionally. (Furnace game crash bug)
- The game has abnormal GPU usage of 100%, 100% of the time, and uses ALL video-card ram AND additionally allocated video ram 100% of the time. Threads about this topic have been exhaustive and players have given up. Dev's have literally used a classic corporate silence treatment on this topic.
- The game attempts to maintain realtime events during video-chug and has no basic coding to alleviate timeSlice values during system dips. This results in crashes to desktop at predictable times. More proof of artists and modders at the helm instead of programmers who can deep-dive into Unity's API or even understand the compiler settings... /rage.
- Devs make continued claims of things being too hard to do...such as save games... claiming the file would be "too big"...with explanations that do not match any reasonable conclusion from any programmers experience set. The willingness to sprout rhetoric is disappointing at best.
- Despite having a Community Manager, ALL information for the game is fragmented across Steam, Twitter, Facebook, Discord and utterly out of date in every possible way. Updates are behind, bug notes are behind, known issues are not acknowledged or documented beyond an original post. Even ingame tooltips are frequently obsolete. Cohesion and house-keeping are so low amongst the non-technical team members, that it's impossible to even see any evidence of a technical team member existing.
- "Devs" have abandoned the possibility of larger ship options due to acknowledging their engine simply performs poorly...despite showing no effort to address known bugs that CAUSE performance issues. These always feel like lunch-break fixes to me for a passionate programmer. No evidence exists to even imply that the most basic fundamental trial-and-error problems have been systematically eliminated at any level to try and solve the game performance issues. Again: this appears to show modders and artists are using an engine skeleton that is no longer maintained by whoever set it up.
- The Store Page claims "stage 2 and 3" are yet to come to the game, however there is LITERALLY ZERO information on what this means. There are no screenshots, no teaser concepts, no wireframe images, no teaser videos, no mock-up pages, not even a text description of what's specifically planned in those stages. Just empty claims of "moar game".

This game meets the definition of why so many people become disenchanted and feel literally robbed by Early Access games. This game has a great core concept and is executed extremely well for a demo-release. However without any evidence of actual programmers remaining in the team, it is going to be a very very very long slow road for these "devs" to not only remove basic outstanding bugs, but to progress the game forward in a meaningful way. There is virtually no chance this game will reach a polished state within the next two years, let alone become a completed game.

You will have some fun, but you will rage-quit having concluded everything I've said above. Calculate your $ per rage-curve carefully.
 
Mashee
11
48 personnes ont trouvé cette évaluation utile
5
Recommandé
59.6 h en tout
Évaluation publiée le 22 juin 2020
Avis donné pendant l'accès anticipé

They say at current build there's about 14 hours of playtime in the game, with a planned 40 total.
Understatement of the year...

in the first 24 I logged 14 hours, and still just starting the campaign...

Amazingly well done, very well designed for an early access, feels more like a 1.0 in design. There's still bugs, ofc, but I've rarely come across them, and then only specific ones.

Soundtrack sounds like a strait homage to Firefly
Gameplay is awesome
Mechanics are sound

Physics needs work, I'm sick of pulling off an item and have it flip out wildly and smash itself against something. My crosshair is on it, I'm not moving, everything is rock steady, so ofc the cryo container I'm grabbing needs to rocket off towards the fuel pods and wreck half the ship.....suuuuuuuure.

And that timer......
I get why its there, I get what you were going for there, and it makes sense, it really does!
Except it doesn't in reality. Not if that's the only version. Look, this is gonna be a hard question you devs are going to have to ask, what's more important, that niche core dynamic you were aiming for, or the games broader accessibility.

Here's the argument:
Campaign: Pro=My progress is saved, I'm working towards an end goal ship by ship. ♥♥♥=15 minutes is not enough!!!
Freeplay: Pro=Have as long as I want to collect *every last piece* of this ship. ♥♥♥=Its pretty unrewarding, being not saved.

And that's pretty much it. For me, if that time limit was removed entirely, and more content guaranteed, I'd call this a 10/10 game!

Edit: Oh and the intro to the campaign? Literally the coolest intro to a game I have seen in years! It opened and my jaw dropped
 
Modemus
0
58 personnes ont trouvé cette évaluation utile
6
Recommandé
43.9 h en tout
Évaluation publiée le 16 avril 2021
-- EDIT --

so apparently in the release version developers decided to make playing open shift more annoying. Now it actually asks you whether or not you want to enable oxygen drain every time you start the game. The game is basically being condescending to the player asking whether or not to remove a "hard" mechanic even though I already made this choice. I am not playing open shift because I want the game to be easy, you idiots. I am playing open shift because your game doesn't make sense in standard mode.

---

I really like this game. I didn't at first, before open shift was introduced, but with open shift it is a much better experience.

I am not sure why developers have decided to bundle open shift with unlimited oxygen, but whatever, fortunately I can opt into one without opting into the other.

Below is my take on open vs. timed shift. There are plenty of reviews describing the game, so I am not going to.

-- SPOILERS BELOW --

A lot of people complained about the "standard" 15 min per shift mode, but I think most of the complaints were for a wrong reason. By itself, the timed shift mode is a perfectly valid gameplay, like timed puzzle solving. It might not be my thing, but there are plenty of people out there who enjoy this type of game.

The problem with timed shifts is that it breaks the narrative. The game goes to a great length to establish that you are a desperate, low level worker, basically indentured labor, working for a decidedly evil, slave driving, AI killing, terrible secrets hiding corporation. You are in deep-deep debt with them, they nickel and dime you for everything, the work environment is dangerous and unforgiving and they don't care, if you die they will just replace you.

In this narrative, open shift makes sense. You work crazy hours and you "use the whole buffalo", you pull every cent of salvage out of that ship, so you can crawl your way out of this crap as fast as possible.

But timed shifts don't make sense. All the talk about "using the whole buffalo" goes right out of the window. I just watched one of the best speedrunners and at the end they still had a large part of the ship still intact. And once you yank out more valuable components it becomes economically unfeasible to return to the same ship on the next shift. So it makes more sense as a regular player to yank out the reactor and maybe the thruster and move on to the next ship.

So the same company that will charge you for every bit of oxygen and complain when you burn an aluminum panel worth maybe a few hundreds is perfectly fine with you discarding millions of credits worth of salvage just because your shift is over and it is not worth your while. This breaks the suspension of disbelief.
 
Mad Wombat
411 produits enregistrés
0
152 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
12
Recommandé
104.9 h en tout
Évaluation publiée le 27 mai 2022
this is a hard one to recommend. i wish steam had a "maybe", or a "recommend with caveats" option, because while the core gameplay is great it feels like there's a lot that needs to be said about it.

as a former early access title, it's been possible to see what the developers have focused on as the game is created. for some games this allows feedback and helps the game to grow in a way people want, but in this case it's been frustrating as it's grown into something different than what the majority of people (at least on steam community, reddit, and other places) seem to want. the developers started off making a game in the vein of viscera cleanup detail or euro truck sim, where the main focus is the experience of interacting with the mechanics, and ended up trying to make a cyberpunk game with the focus being on the story arc. as a result, it feels like both sides are kind of undercooked and don't meet expectations.

first, the mechanics. the experience of starting with a big ship and slowly reducing it into its constituent parts is fantastic, and extremely satisfying. there's a few things i disagree with (like not being able to guarantee a non-destructive decompression), but overall it's enjoyable. the lack of workshop integration and the relatively small roster of ships does limit replayability, but the stuff that's there is fun to engage with. that's what's pulled me through the early access period, and what pulled me through the campaign.

the campaign itself is... not their strong suit. at the start of the game, you are cloned and given a bill of around 1.2 billion dollars, which is probably the best part of the story. it sets up that the company you work for is exploitative, that you are replaceable, and gives you a strong reason to continue working. doing well with the ships WILL make a dent in that debt. unfortunately, soon after you start taking ships apart you start getting involved in union organisation against the company and, well, it goes from there.

it's worth stating that i'm not american, i'm extremely pro-union irl, and i'm not particularly involved in the insane culture wars that americans love to fight. the concept of a union doesn't make me froth at the mouth, and i'm far more of a communist than an american style democrat. that said, the story is crushingly blunt and simple, and almost infuriatingly naive. there is no interaction with the story, you have no meaningful impact (in fact you have no choice in the story at all), and it's frustratingly shallow and pandering. it feels like the devs got halfway through production and decided they wanted to make an entirely different game to the one they were making, and instead of finishing this they just jammed the two together. i don't particularly like that this aligns me with people who say things like "this is why politics shouldn't be in videogames", but if you're going to tell an explicitly political story i think you have a moral obligation to do it well, and to not make your own position seem silly or indefensible. it's easily the weakest part of the game, and forcing the entire thing into a three act structure rather than just being a mechanics heavy, story light game is probably the worst decision to come from the early access period.

if there's more ships made in dlc, or if there's a sequel with better physics and workshop integration, it would be something i would be happy to buy. the story is frustrating and unnecessary but at the end of the day it's worth it for the unique experience that the game provides. hopefully the developers take the feedback from the community on board, but based off their reaction to requests to add a "skip cutscene" button, i'm not particularly optimistic.
 
tweeroy
678 produits enregistrés
0
109 personnes ont trouvé cette évaluation utile
31 personnes ont trouvé cette évaluation amusante
2
Recommandé
25.9 h en tout
Évaluation publiée le 10 novembre 2023
luv me job
luv me crew
luv me union
'ate the corps
'ate the admins
'ate debt slavery
simple as
 
Wheelsbot7
423 produits enregistrés
0
39 personnes ont trouvé cette évaluation utile
3
Recommandé
63.7 h en tout
Évaluation publiée le 19 juin 2020
Avis donné pendant l'accès anticipé

Only thing missing here is VR...
 
Bogill
239 produits enregistrés
0
58 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
0
Recommandé
36.3 h en tout
Évaluation publiée le 26 mai 2022
未来企业人均黑奴
 
带带MDR
239 produits enregistrés
0
50 personnes ont trouvé cette évaluation utile
44 personnes ont trouvé cette évaluation amusante
2
Recommandé
9.7 h en tout
Évaluation publiée le 26 novembre 2022
В этой игре на вас повесят миллиардный долг просто за то, что вас приняли на работу. Помимо этого с вас еще будут драть деньги за аренду оборудования, кислород и топливо тоже за ваш счет. Вы будете работать в очень опасной среде с большим риском для жизни, но не надейтесь - за это вам молока не дадут, а если таки умрете - создадут вашу копию (тоже платно).
Если я стану начальником какой-нибудь шарашкиной конторы - я буду брать пример с этой игры
 
Altrocker
506 produits enregistrés
0
67 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
9
Recommandé
96.8 h en tout
Évaluation publiée le 19 juin 2020
Avis donné pendant l'accès anticipé

I bought this game 3 days ago and I already have 22 hours played. I just can't stop playing. I dream that I'm floating through space and taking apart ships for crying out loud. This game has consumed my soul.

Pros:
-Extremely cathartic and relaxing gameplay
-Music and atmosphere blend perfectly (Gives Firefly vibes)
-The game is not mindless. You do need to approach the scrapping with some thought
-Despite being Early Access there are not as many bugs as I had expected
-There's also interesting pieces of lore that you find in game which pique my interest.
-the graphics of the game are pretty solid. Explosions are beautiful.

♥♥♥♥:
-At the time of this writing, the game is in Early Access and the selection of ships seems to be pretty homogeneous. There is some variation but I would love to see a wider variety of ships in various shapes and layouts.
-The furnace causes a bit of lag if you try to scrap too much at a time. I've actually crashed the game by trying to smelt around 20,000 kg of aluminum frames and panels
-The audio logs are mostly voiced by two separate computer-generated voices.


All in all, I would say that this is an amazing game and I can't wait to see what the developer does because if this is Early Access and they only consider the game version to be 0.1.0 I can only imagine what the game will be whenever it's fleshed-out more.
 
ViviFox
625 produits enregistrés
0
90 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
6.2 h en tout
Évaluation publiée le 16 mai 2021
Avis donné pendant l'accès anticipé

一句话评测:飞奔太空入殖民,资本泛滥去人情。睁眼负债闭眼眠,只为他人卖废品。
飞入太空是我的梦,但我不是要去卖破烂
碎舰师这个职业在太空相关的电影、游戏里,并不是第一次出现的。
比如去年的《星球大战绝地:陨落的武士团》的主角就是在分解战舰,不过比起《星球大战》的战舰超巨型而言,这个《碎舰师》基本就真的是只做这一件事情。
这几年的游戏,逐渐从多个类型的改进,变为了单品的换皮,当然不是简单的换皮,而是更为深度与定制化的修改。
就跟《电脑安装模拟器》啥的,这个就是其实就是太空版本的破烂拆解模拟器。
不过这个游戏还是增加了很多有意思的剧情。
比如你作为一个单纯的工作人员进入到这个游戏里的公司工作时可以看到对应的条例。
这个条约就跟咱们玩游戏的霸王条款一样,你是不是检查好身体没啥病了。
你是不是没有参加任何公会,不会去维权啥的。
你是不是在投票的时候,投给公司老总。
如同嘲笑一般的告诉我们,在这个游戏的世界,你想要生活下来,出卖的不仅仅是自己的剩余价值、连生活自由与政治自由都要被剥夺。
结果太过是去了,我还是个996的社畜,更厉害的是,这个工作站只剩下我一人了,只能够通过电台与其他人沟通。
 欢迎关注 网易UU鉴赏家培养计划
 来这里找优质游戏、开黑日友、白嫖UU时长卡 
 加速Steam社区、游戏记得用UU哦_(:з」∠)_ 
辗转腾挪吸废铁,刺棱拔插斩飞船
游戏里有多个难度,没有时间限制、没有氧气限制、没有死亡次数限制等等。
我们最主要的玩法就是,每天选择一个要切割的飞船,然后根据飞船的构架来进行对应的切割。
当然切割也是有方法的,连接点现需要气化,对应的大块钢板需要分割,然后再对应的用枪来进行吸收、关联,丢到冶炼炉或者回收站等地方。
我们完成的任务的方式也就是切割、回收后得到的分数。
然后根据你回收的数量获得对应的金钱与经验,是一个十分重复劳动的工作。
虽然切割的过程里能够体会到个人的技术增进,如同庖丁解牛一般的顺畅。
但是玩多了,还是会十分烦腻。
每一天的工作结束后,都需要回到自己休息的房间。
然后在第二天收到各种乱七八糟的新闻与报表,并且这些垃圾信息的存储也是需要收费的。。。
我直接想骂娘。
整个游戏基本遵循着,生来负债,不工作不是没饭吃,是你只有被强迫工作。
有点像高利贷的利滚利一样,一旦发生,就永远没有尽头,直到命归西天。
你不知道自己为什么要来这里做这个,你也没有什么需要与他人沟通的地方。
自己像一个永远不会停止劳动的充满人类情感的机器人一般,生下来只是为了你从来未曾见过的有钱人的幸福生活,而不停地工作下去。

游戏的汉化极其差,除了重要的主线的剧情、任务有翻译外,其他的比如游戏里的教程、每天的邮件等等,基本都没有翻译。
不过由于是EA,我的建议还是大家谨慎购买。
 
dogsama狗哥
878 produits enregistrés
0
53 personnes ont trouvé cette évaluation utile
2
Recommandé
81.5 h en tout
Évaluation publiée le 24 novembre 2021
Avis donné pendant l'accès anticipé

It's a game that's a dream job. And the devs did a wonderful job of portraying it as a job -- complete with unreasonable bosses, time limits, and quotas. However, as a game, putting the pressure on you to perform better and be innovative is an important element of gameplay.

There's also a casual mode where you can tear ships apart in peace.
 
Stickman
0
70 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
17.5 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

It's like work but if your jobs was fun. Pro tip when the tutorial said go back home. Don't; finish the ship off every last piece. The money will help a lot.
 
Keyojin
0
41 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
3
Recommandé
32.5 h en tout
Évaluation publiée le 1 juillet 2021
Avis donné pendant l'accès anticipé

你们自己魔怔吧,👴欠债十二亿,上太空还债咯!

硬核太空科幻作品,晕3D的不要来,手柄优化做的很差,键鼠反而是这种多方向移动游戏的选择?

自己一个人把一大艘船拆干净的成就感非常强,船型结构是程序化生成,也算有些rogue。不过大致的船身结构都差不多,稍微玩一玩就背熟了,现在我16个小时,已经能做到两个轮班拆掉一艘鲭鱼级太空实验室,三个轮班把标枪级加油船拆掉。

装备升级太慢了,如果只是想休闲,可以玩休闲模式

tips:

请牢记牛顿经典力学第一和第三定律,零重力和阻力的太空中惯性就是你的命,除了你自己出同样的力把自己停下来,你就会一直飞。同样的,第三定律告诉我们不要试图弹射住自己重的东西,不然你会把自己弹飞。

如果不小心把自己弹飞,或者太空蜘蛛侠的时候速度太快了,善用ctrl或者Q和E用你的太空服刹住车,实在不行了要撞上了请赶紧按Z和X高举你的双手缓冲,不然你的速度进入红色后会损坏太空服或者头盔,可能会导致瞬间去世。

同样的,你有两只史诗级麒麟臂和一双磁力手套,无论发生了什么,都可以随时把自己吸在船身上。有的时候地方狭窄不方便飞,可以视角对准你要去的地方,交替按Z和X可以飞快地爬,在狭窄空间比撞来撞去飞快。

进入船舱之前务必按T看看里面有没有伞兵把船送来报废还燃料和冷却剂不排空/电源不拔/反应堆不关机/空气调节系统没关,前两种会造成火灾和爆炸危险,如果可能的话第一件事情寻找排空燃料和冷却剂的阀门。可以按Z或者X把手放在管道或者储存罐上听听有没有水声(太空只能震动传声好耶),如果有的话代表这里有燃料或者冷却剂,千万别切到这些东西。

电源和电器也需要小心,电弧=明火,如果在搬运过程中不小心磕碰到了电器或者电池就会造成电气火灾,轻则把其他电器烧坏,重则点燃燃料/反应堆,如果可能的话,把所有电池包先拔了再去处理电器。

反应堆是这个游戏里最危险也是最值钱的东西,只要把反应堆堆芯拉出冷却槽,你手里就抱着一颗开始计时的核弹,建议如果可能的话,把反应堆四周所有船身拆掉再处理反应堆,毕竟没人想抱着颗核弹玩迷宫。

减压事件也非常危险,在太空加压船舱就是个炸弹,有可能船舱里四处漂浮的杂物因为气流造成灾难(我个人造成过标枪级的反应堆爆炸.......),按T看看有没有船舱是绿色的。如果有,最好先寻找气压调节器安全地把整艘船减压,如果没有调节器或者调节器坏了,找个安全的地方用激光开个小缝让气流出去就行了。如果不小心造成了剧烈减压,别忘记你有麒麟臂,吸在船上就vans了。同时也可以注意一下是不是突然工具和碰撞物体的声音变得非常大,因为真空是不传声的,如果突然声音很大,说明你在的地方有空气,尽早排除。
 
Kimemaru
137 produits enregistrés
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1
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34.9 h en tout
Évaluation publiée le 28 décembre 2021
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打开氧气,996的气氛一下子就拉满了,为了最大化的利用氧气,有时候你不得不对自己狠一些,而每一次你去氧气的时候,是不是像一个996的上班族?
氧气快用完的时候充,算你早到。
氧气刚用完的时候充,算你踩点到。
而如果氧气用完了你挣扎着充,是不是一下子就反向撸到了资本家的羊毛!
那氧气快用完,船也马上0拆完的时候,一边用线拖着最后的装甲板和结构将它们送往最后的目的地,一边来到自己的蜗居前,当钱打进你的帐户,当你挣扎着在窒息中按F进房,是不是特别有成就感。
《论欠了好多钱的我今天又从资本家里手扣出一罐氧气》
堂堂连载中
 
拉露
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5
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5.3 h en tout
Évaluation publiée le 18 juin 2020
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В комментариях пишут: "Скучно, однообразно, бессмысленно." А, что вы хотели от работы рядового мусорщика на орбите? С такими огромными долгами в космодесант не берут, а уж тем более не отправляют стреляться с инсектойдами и демонами на Марсе. Придется смириться с участью и заняться делом... ведь кто-то должен строить корабли, а кто-то должен их разбирать. Игра очень медитативная, спокойная и заставляет повозиться. Помимо долга с огромными нулями здесь приходится платить буквально за всё, что может понадобится для выполнения поручений. Самый простой способ, это распилить корабль на большие куски и запихать их в печку, но потом не удивляйтесь увеличению долга и нехватке средств на погашение мизерных процентов. Не хочешь работать - добро пожаловать вечное рабство. Впрочем, по ходу, рабство и так никуда не денется. Одним словом сюжет примитивный, но для подобной игры большего не надо.

Игра из серии придумай себе проблемы сам. Не хочешь по нормальном - пили где попало и получай соответствующий результат. Физика персонажа и объектов окружения на хорошем уровне. Благодаря "тормозу" можно зафиксировать своё положение в пространстве, но если перед этим хорошо разогнаться, то и остановиться сразу не получится. Можно легко приложиться шлемом о стенку дока или улететь в печку следом за ценной деталью. Да, задания однообразные, но никто не обещал, что с вами здесь будут возиться и вытирать слюни и сопли.

Впрочем, однообразный и монотонный игровой процесс может многих оттолкнуть от игры, но пара десятков часов геймплея вам гарантированы. Очень, очень-очень, не хватает мультиплеера! Возможность пилить корабли в компании одного или нескольких друзей добавила бы в игру динамики и привлекло людей, которым важны гэги и гаги, а не спокойный медитативный игровой процесс. Впрочем, в случае мультиплеера появилась бы возможность разбирать корабли еще большего размера.

Движок Unity со всеми вытекающими из этого последствиями. Но не пугайтесь, разработчики постарались и сделали всё на высоком уровне. Случаются не частые вылеты и зависания, но на общее впечатление от игры это не влияет. У некоторых проблемы с запуском, но вопрос решается принудительным включением вертикальной синхронизации в настройках драйвера видеокарты. Короче, ранний доступ такой ранний доступ.

Искренне хочется надеяться, что разработчики не забросят игру, а будут развивать, фиксить баги и добавлять контент и другие интересные механики.

Vidéo YouTube™: Hardspace: Shipbreaker ● Космический мусорщик 🔴 первый взгляд / стрим 
Vues : 739
✔ Донат https://donatepay.ru/d/otrip ✔ Эксклюзивные видео и приватные стримы https://boosty.to/otriptv Hardspace Shipbreaker - плейлист http://otrip.ru/HSrlist Вы сильно задолжали корпорации LYNX,...
 
KonstantinVU
5
59 personnes ont trouvé cette évaluation utile
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0
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4.6 h en tout
Évaluation publiée le 22 juillet 2022
一天只用工作15分钟,马克思看了会沉默,马云看了会落泪
 
nanomachine,son
0
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1
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32.0 h en tout
Évaluation publiée le 18 juillet 2022
早上8点看完董事长的视频
现在是凌晨4点
我最后的记忆停留在拆一条新船上
 
四暗刻单骑绿一色
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7
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114.1 h en tout
Évaluation publiée le 20 juin 2020
Avis donné pendant l'accès anticipé

Lo recomiendo totalmente, aunque hay dos PEROs que me voy a reservar para el final

Visualmente es una mezcla de Space Engineers, ♥♥♥ su estilo "bloques" aunque las piezas son mucho más complejas que el estilo Minecraft de SE. El hud y los indicatores tienen un estilo sencillo e industrial. Y toda la interfaz se distorsiona si sufres daños, por ejemplo, electrocutándote. Hasta cambia la música de la radio. Y las animaciones de nuestro personaje, asi como poder agarrarnos ♥♥♥ los guantes magnéticos a las piezas de la nave, estan muy logradas.

En cuanto a la música, apenas hay variedad. De hecho, suena una única canción que va cambiando conforme se acabe el turno de trabajo, o incluso si estamos en peligro o se nos va acabando el oxígeno. Pero la canción principal es muy agradable, estilo folk americano, y acompaña el ritmo de trabajo. Encaja muy bien ♥♥♥ la ambientación.

La complejidad de las naves va en aumento, conforme nos confían desguazar naves más grandes. La cantidad de recovecos y lugares a los que tienes que acceder es enorme. Y es muy interesante ver cómo las podemos despiezar hasta la última pieza, a partir de un "todo" muy compacto.

Junto a la complejidad creciente, también vienen las posibilidades crecientes de sufrir accidentes. Incluso las chispas incandescentes del material que estamos vaporizando ♥♥♥ el laser, puede causar incendios descontrolados en el sistema de combustible, o peor aun, hacer explotar el reactor. El combustible, por cierto, no necesita aire para arder ya que es fuego químico. Además de esto, cosas que antes no suponían tanto peligro, como mover piezas de la nave, empiezan a convertirse en un grave riesgo ♥♥♥ herramientas más potentes que permiten desplazar grandes secciones de fuselaje a la vez. La electricidad, y los arcos voltaicos que emiten algunas piezas cargadas que no hemos separado ♥♥♥ cuidado, pueden destruir otros elementos, e incluso romper sistemas críticos (combustible, refrigeración...)

Los principales puntos débiles del juego, en su estado Early Access actual son los bugs. Que no suelen ser muy graves, pero a veces se hacen puñeteros (uno en concreto crasheaba el juego, y perdías lo que no te hubiera dado tiempo a terminar en jornadas de trabajo anteriores ♥♥♥ dicha nave), o piezas de las naves que carecen del comportamiento apropiado (X pieza se puede reciclar en determinado lugar, y luego resulta que no la admite; o que en otras naves se puede coger ♥♥♥ la herramienta atractora, pero en ese modelo de nave no) Afortunadamente, en general, no estropean en exceso la experiencia, y se irán arreglando seguramente.

Por otro lado, en el estado actual del juego, el único reto que tenemos a largo plazo es intentar desemsamblar las naves en el menor tiempo posible para ganar más dinero, y pagar la deuda. Una vez las desbloqueas todas, las variaciones que hay entre naves del mismo nivel son bastante escasas. Aunque aprender a descomponer naves de distintos niveles en tiempo record, puede ser aun un reto.

Probablemente añadan puntuaciones y competición indirecta entre jugadores (hay elementos del menú principal desactivados y relativos a aquello) Mucho desear sería que también metiesen un editor, y poder retar a otros jugadores ♥♥♥ tus diseños de naves y sistemas.

En conclusión, la experiencia de juego es muy interesante, y es divertido especialmente para los que tienen poca imaginación creando estructuras en Minecraft, o naves en Space Engineers. Aquí solo necesitas imaginar como romperlas en trozos. Usando incluso el propio combustible de la nave como explosivo, si quieres.
 
Sir Prometeus
6
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9.6 h en tout
Évaluation publiée le 31 janvier 2022
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作为一个模拟类游戏爱好者,我差点就错过了这部氛围感十足的太空舰船拆除模拟。故事时间设定在未来科幻时代的《迷走深空:碎舰师》游戏中,玩家将扮演一位未来的职业——碎舰者,将报废的宇宙飞船进行拆除与回收工作,当初在看到商店页面的介绍的时候,我一度认为这是一款太空生存游戏,因此我对它的兴趣并不高,然而当我得知这是一款太空拆穿模拟的时候,我的兴致来了,而游戏的体验过程也并没有令我失望,游戏的氛围营造的相当出色。不过目前游戏仍然处于EA阶段,很多功能与内容并不完善,目前游戏仅仅需要下载1.8G的内容,解压缩之后游戏也不过4.7G左右。不过游戏也在缓慢的更新当中,相信游戏的潜力十足,将会是模拟类游戏的一匹黑马。

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未来太空的赛博朋克

我喜欢游戏营造的氛围,游戏的时间设定在未来,地球资源已经被消耗干净,人类不得不逃离地球来到太空中生存,也正因如此,宇宙航行的工具飞船就变成了人类常使用的工具,而飞船也是有寿命的,即将报废的飞船将会被再次回收,使用LYNX公司的最新科技将飞船切割并分类回收。玩家也就是扮演这份工作的职业——名为碎舰者的新型职业。游戏的开局就以一段非常讽刺的“卖身”剧情将玩家代入到这个资本家统治人类宇宙的剧本之中,玩家不得不身负十数亿的信用负债,并被卖身到LYNX公司为其卖命。碎舰者的工作并非看上去那么简单,时时刻刻玩家都面临着很大的风险,而每日还需要上交的租金也是阻碍玩家还债的阻力,作为底层的劳动人民,不得不卖力获取信用来还债,同时还要保障自己的生命安全。

太空中的移动举步维艰

游戏的故事发生在太空中,玩过了各种各样拆装机械的游戏,几乎都是在平地上作业,而这次切割飞船的工作则必须在太空中的真空环境下工作,玩家面临的是移动上的困难。飞船往往都是巨大的,而切割飞船的工作很多时候都是需要从内部开始分割的,尤其是在游戏的前期没有足够等级的工具的时候,从外面开始切割往往会发生一些意外,而从内部逐步拆解的过程中比较困难的就是移动方面,完全可以用举步维艰来形容太空漫步。玩家需要保障自己的宇航服的推进器可以使用,并且还要在恰当的时候能够瞬间停下来操作,而真空中的惯性往往会将玩家带往奇怪的方向。拆下来的飞船部件有时候也会因为质量过大,会对玩家的移动造成影响,方向的偏移那都是家常便饭了,在太空中很难保证上下左右的方向可以始终不变,这也是对3D眩晕玩家的极度不友好。

垃圾分类似的拆船体验

游戏中玩家需要将报废的飞船切割成小的单元并将它们按照回收的类型进行分类,游戏中提供了三种不同的回收点,而飞船上的部件在鼠标指向的时候也会有在哪里回收的提示。玩家需要将手中的切割器在飞船中寻找切割点,将连接的模块进行分离,并将分离出来的较低质量的物体移动去三种回收点来回收信用。质量越小的模块越容易推动,质量大的模块推动就比较慢,而且因为太空中的惯性等原因很容易造成方向上的错误,移动起来的感觉十分不自在。如果玩家想要回收的物品过于庞大了,也可以使用切割器的另一种形态将其像切蛋糕一样切分开来,在游戏后期随着玩家等级的提升,也会解锁一些爆破工具。但是要小心,有时候一些气罐会因为切割而爆炸,造成危险。将大的物体切割成质量较小的物体,就非常容易移动与回收了。我们在游戏中的游戏体验大概就是这样,按照垃圾分类的形式进行回收,如果有不对应的物体进入了错误的回收点就会进行销毁,就会损失这一部分的信用点,造成经济上的损失。

时间与氧气等带来的工作压力

游戏虽然是一款模拟拆除游戏,但是与其他模拟类游戏不同的是,游戏中包含了生存的元素,玩家是具有生命值、氧气以及排班的工人。这就意味着玩家是可以在游戏中死亡的,切割器过热就会引发火灾,太空中的火灾还挺危险的,会让玩家损失生命值,飞船的操作失误引发的爆炸往往也是致命的,而玩家在工作中是有氧气限制的,玩家需要找寻氧气来补充,或者前往居住空间花钱购买氧气来补充,氧气一旦耗尽就会开始减少生命值,而这时候往往来不及回去购买氧气了,也无法在电脑上操作了。排班是游戏对玩家在时间上的压力,每个班给玩家13分钟的时间,13分钟能拆多少就拆多少,班次结束之后就不能再回收了,而下一趟班次可以接着拆,也可以再拆新的船。一个班次还要交房租衣服租金什么的,如果玩家不小心死掉了,还要交复活的钱,前期不熟练的时候,每天几乎都是赔钱的状态,打工人太难了,赛博朋克世界给底层劳动人民的压力太大了,万恶的资本家。

碎舰师也是一个危险职业

看似简单的工作,实际上暗藏危机,毕竟从游戏的剧情上就能够看出来,LYNX公司大量招募碎舰者不就是因为这个职业比较高危吗。游戏中如果移动不对,不小心进入回收点,基本上玩家就出不来了,宣告死亡了,在拆船的过程中也可能会引发火灾,引发爆炸而身亡,玩家在拆船的过程中一定要小心,步步为营,避免出现意外。不过作为游戏,游戏提供了四种难度,普通难度下玩家是拥有无限次复活的机会的,而难度越高复活的机会就越少。当然,如果玩家只想安安静静的拆船,也可以选择最简单的难度,这个难度下没有班次的时间限制,也没有复活次数的限制,玩家还可以修改是否有氧气消耗,如果再取消了氧气的消耗,那就是纯粹的拆船游戏了,模拟类玩家狂喜啊。

玩家的成长肉眼可见

游戏不仅仅让玩家埋头苦干,也是给玩家提供了一些奖励机制的。玩家在回收了舰船之后是可以获得一定的信用和经验值的,经验值的提升可以提高碎舰师的等级,从而解锁更多的船只以及更高级的工具,能够更加方便的切割飞船,成长机制十分明显,肉眼可见的奖励也始终在鼓励玩家完成碎舰的工作来获得晋升,对后续的内容期待值较高。但是目前也存在一定的问题,那就是EA阶段的当下,飞船的数量并不是很多,玩家经常为了晋升需要重复切割已经切割过的飞船,而对飞船的构造比较喜爱的玩家可能会觉得这个过程很爽,但是对于大部分玩家来说,都想着体验新的内容,重复的切割工作会显得有些枯燥。好在游戏提供给玩家一些随机的内容,那就是飞船内部可能会刷新的一些物品或者金钱,玩家在切割工作的同时也期待着飞船内部可以发掘什么出人意料的宝藏,是推动玩家可以重复工作的一项重要动力。

未来可期的佳作

游戏仅仅只需要下载1.8G的内容,并且整个游戏只有4.7G,但是游戏呈现出来的无论是画面还是氛围都十分优秀,拆船的玩法与生存相结合也是相得益彰,独特的飞船拆除玩法,我之前玩的船舶墓地模拟器,如果可以直接对船只进行拆除也会是一款佳作,而本作算是完成了我的一个小小私心。游戏目前还在EA阶段,我感觉游戏内容充实之后将变得愈发优秀,成为一款未来可期的佳作。

 
TioPlato
5,878 produits enregistrés
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46 personnes ont trouvé cette évaluation utile
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1
Recommandé
82.5 h en tout
Évaluation publiée le 27 octobre 2022
A fun mindless game to play while listening to a book or watching a movie. Needs a multiplayer shipyard were you and friends break a huge cruiser that takes days. Would be a good post-career activity.
 
SoG_Watchman
561 produits enregistrés
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44 personnes ont trouvé cette évaluation utile
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5
Recommandé
38.4 h en tout
Évaluation publiée le 19 juin 2020
Avis donné pendant l'accès anticipé

非常好玩的一款游戏!很容易沉迷拆船停不下来。15分钟一轮班的机制需要让你合理规划拆船路线。
目前在拆四级船。相较于三级船难度陡增,不过拆过几只之后还是可以轻车熟路。
给新手的小建议
1、游戏目前默认英文,steam库右键无法更改。解决办法是第一次进入游戏在按指纹的界面勾选旁边的跳过教程,可以迅速进入设置界面更改语言,zh即为中文
2、瞄准物体时可以看到质量,如果上万了说明这个部分还未与船体脱离,如果是几百几千说明已经和船体脱离了
3、一定记得玩教程,我就是跳了教程连反应堆放哪都不知道
4、扳手图标找显示屏,按F可以补给绳索氧气,修衣服,买装备修理包
5、早日升级头盔显示器,可以解锁新的透视模式,来找任务物品
6、 万能钥匙可以安全推出推进器,但是并没有什么卵用,至少在四级船上直接把推进器和燃料管线连接的那个方形东西烧了就OK
7、切割器的链锯模式(就是可以一次切一条)可以秒杀焊点,不用傻傻等待

给制作组的建议
1、工具穿模问题严重,有点影响体验
2、打了12小时全力拆船也才打到4级船,不知道后面的船有没有武器系统,希望能早点把什么核弹反物质炸弹搞出来,参考群星
3、创意工坊创意工坊!等不及想拆千年隼了
4、联机模式。有联机模式的话可以让这个游戏登上一个新台阶。
5、目前船体外围的碳纳米板拆解体验比较流畅,内部的铝制船体拆解体验就稍差一点。我把一块板子周围的焊接条全部烧掉也很难把这块铝板完整的取下来,不知道是为什么。虽然铝板可以直接切割,但是还是喜欢一整块一整块的送进焚烧炉
 
八川
213 produits enregistrés
1
43 personnes ont trouvé cette évaluation utile
16 personnes ont trouvé cette évaluation amusante
2
Recommandé
30.1 h en tout
Évaluation publiée le 26 juin 2022
It's just like in real life:

You go to work, get abused, your boss pats you on the back and tells you to Keep it Up! and your coworkers won't stop making small talk with you and you're too polite to tell them to stop.

The art design and environments are beautiful. The gameplay is interesting (You're cutting giant ships apart in zero-G in extremely hazardous conditions! How cool is that?!) and has that work-like "hook" to keep you coming back to try and do better.

But the storytelling! There has to be a better way to tell a story then to have to listen to characters spill their beans to you in unskippable voice logs. I just want to finish cutting my damn ship! Every time I have a new message, I know it's time to start re-arranging the posters on my wall.
 
Furlop
0
107 personnes ont trouvé cette évaluation utile
19 personnes ont trouvé cette évaluation amusante
5
Recommandé
1.0 h en tout
Évaluation publiée le 27 mai 2022
Produit remboursé

TLDR: i purchased and returned this game in the same day.. but not because it was bad. in fact i enjoyed the hell out of what i did play of this game but my crippling motion sickness stopped me from playing any longer then an hour (no lie, it was worse then vr and i was playing at 144 fps)
 
focusblade
681 produits enregistrés
7
41 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
32.7 h en tout
Évaluation publiée le 31 mai 2023
I once worked in a radioactive waste management lab, and I had to dismantle an old maser to recover a radioactive source inside. This game threw me back. It's relaxing, and the megacorp disregard for life makes it even better
 
Multigrain Death Cult
0
37 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
3
Recommandé
96.2 h en tout
Évaluation publiée le 27 juin 2022
Давно поглядывал на эту игру и вот в пятницу решил поставить "демо" версию... Оглянуться не успел, как уже настало воскресенье, я покупаю полную версию и возвращаюсь на вахту для разборки следующего корабля!

Удивительно как такую достаточно простую задумку как разборка корабля на составные части, с последующей утилизацией, сумели сделать и удобной, и интересной. Непонятно по какой причине я увлеченно разбирал уже 10 или 12ый корабль, срезая одни и те же соединения, демонтировал знакомые узлы, обезвреживал топливные цистерны, выискивал запрятанные панели с аккумуляторами - все эти действия, простые сами по себе, но с рандомно сгенерированной структурой для каждого корабля, банально не утомляют и увлекают. Что-то доходит до автоматизма (как разбор переходных шлюзов), что-то заставляет напрячься, снова и снова заставляя аккуратно орудовать резаком (демонтаж тех же топливных баков), а что-то обливаться потом как тот же радист на известном меме (привет демонтаж реакторов). А уж смерти...

Каждый раз, когда второпях выделяешь объект массой значительно больше тебя самого, второй закон Ньютона быстро отправляет тебя на тот свет швырнув об ближайшую стену. А уж как неожиданны внезапные прилеты в шлем панелей, которые ты думал, идеально были запущены сквозь всю конструкцию, но на самом деле цеплялись за ближайшую балку и бумерангом возвращались, пробивая сам шлем - я так при разного рода скримерах не дергаюсь). Туда же идут сгорания, поражения током, замораживание хладогентом и переработка в печи зазевавшегося утилизатора – возможностей погибнуть у вас здесь будет достаточно)

Особенно запоминается первый взрыв реактора второго класса, когда ты только начал смену, осмотрел корабль, подлетел со стороны сопел двигателей и начал простейший демонтаж петель забыв проверить герметизацию этой области... услышав свист отлетаешь чуть поодаль, ждешь пока спадет давление и внезапно в центре корабля расцветает мини звезда (роняя счетчик fps в пол) - видимо какая-то мечущаяся при разгерметизации деталь внутри пробила защитную обшивку реактора и его самого, вызвав детонацию. Смотришь на прогрессию разборки корабля - 2 из 9 этапов завалены. Центр корабля представляет из себя ворох осколков, куча уничтоженных модулей и панелей... Подлетаешь, чтобы оценить ущерб и понять что еще можно спасти и в этот момент следует новая серия взрывов - один за другим взрываются три двигателя, соединенные с реактором трубами с топливом, по которым пламя неспешно добиралось пока я подлетал, разнося в клочья заднюю часть корабля и снимая еще 3 этапа из 9. секундное офигивание от произошедшего и "ДА И ПОЖАЛУЙСТА, НУ И НЕ НУЖНО, НУ И НЕ ОЧЕНЬ ТО ХОТЕЛОСЬ!" дропаешь оставшийся мусор.

И вот подобные ситуации заставляют снова и снова приступать к следующим кораблям, исследуя новые их типы и модификации, изощряясь в разделывании корабля на скорость (таймер есть, но не ощутил его давления – разбирайте корабль хоть один день, хоть шесть, никто вам ничего не скажет против.

В игре есть сюжет, весьма простой и не преподносящий каких-то откровений и даже не требующий твоего участия (кроме получения в дар развалюхи, которую ты будешь доводить до ума подворовывая запчасти с разборки больших кораблей списывая раздербаненные узлы в утиль, что разбавляет привычный геймплей). Стоит отметить и корабли призраки – модификации кораблей зараженные испорченным ИИ. Начав демонтаж ИИ, не позаботившись о предварительном разборе корабля по максимуму, можно начать косплеить фильм «Космическая одиссея» с попыткой выживания против сбредившего ИИ играющего бортовыми системами и открытием/закрытием дверей. Неплохая находка для желающих отвлечься от привычной разборки.

Музыкальное сопровождение… оно приятное, эдакое кантри, которое думаешь заменить своей музыкой, но забываешь об этом и спустя какое-то время понимаешь, что дефолтные треки вполне себе неплохи и создают атмосферу, хорошо подходящую происходящему на экране.

В итоге могу сказать, что я еще не раз запущу эту игру и погружусь в приятное и медиативное демонтирование разных частей все новых и новых кораблей, непреднамеренно взрывая кажущуюся простейшей развязку топливных труб или же удивляясь, как получилось разобрать корабль уничтожив только 1-2% всего корабля.

10 демонтажных тросов из 10.
 
Egrasssa
474 produits enregistrés
0
44 personnes ont trouvé cette évaluation utile
40 personnes ont trouvé cette évaluation amusante
4
Recommandé
23.1 h en tout
Évaluation publiée le 14 juillet 2020
Avis donné pendant l'accès anticipé

Cojo una nave y la corto por la mitad, ya son 300 naves que corto por la mitad
 
Sif
213 produits enregistrés
2
33 personnes ont trouvé cette évaluation utile
17 personnes ont trouvé cette évaluation amusante
0
Recommandé
10.0 h en tout
Évaluation publiée le 6 novembre 2021
Avis donné pendant l'accès anticipé

你们能不能把这个玩意儿给VR化了?然后改个名字加个三倍的钱再卖给我一次???
 
善鳄到头终有狍
0
55 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
2
Recommandé
39.0 h en tout
Évaluation publiée le 13 aout 2020
Avis donné pendant l'accès anticipé

This is the game to show you your true worth... Mine was 8.14$ when I accidentially got myself pushed into the furnace and reprocessed.

I would have recommended this game strongly from .13 when I started playing, since then it has only gotten much better. (and you have more creative ways to freeze, burn, electricute and otherwise kill yourself).

I quite enjoy take multiple shifts on the larger vesssels and slowly disassembly it. Very relaxing. I had not expected that it would be that relaxing and satisfactory.
 
Illyrien
506 produits enregistrés
0
158 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
20
Non recommandé
4.2 h en tout
Évaluation publiée le 5 novembre 2020
Avis donné pendant l'accès anticipé

Es ist einfach so schade, dass ich dieses Spiel letztendlich negativ bewerte. Die Gründe hierfür sind sehr einfach:

Die Spielidee ist so klasse, es ist ein riesen Spaß das Tutorial durchzuarbeiten und die ersten Aufträge zum „abwracken“ unterschiedlicher Schiffstypen zu erhalten. Doch dann kommt meiner Ansicht nach der absolute Game- und Spaßkiller:

Es wird ein Timer in den Auftrag integriert der dir zum Beispiel 15 Minuten Zeit lässt den vorgegeben Auftrag abzuarbeiten.
In unserer heutigen schnelllebigen Zeit wünscht man sich doch gerade eine Entschleunigung des Alltags und dann wird man von einem Spiel, welches man in Ruhe und ohne Stress genießen möchte, wieder in diese so traurige „Arbeitswelt“ mit einem Zeitdruck geworfen.

Vielleicht haben sich die Entwickler dieses Spiels schon an diesen Alltag gewöhnt und sind der Ansicht dies auf ein Spiel zu übertragen. Persönlich finde ich diese Entscheidung jedoch sehr schade und für mich war es der Grund dieses Spiel negativ zu bewerten. Denn durch diesen Zeitdruck wird der Spieler bewusst in eine Situation gebracht in der er Fehler machen soll oder den Auftrag einfach zeitlich nicht erfüllen kann. Für mich ist dies eine künstliche Spielverlängerung damit der Spieler sich mit diesem Spiel und auch notgedrungen sich mit den einzelnen Aufträgen mehrmals befassen muss bevor er diese erfolgreich abgearbeitet hat.

Persönlich wünsche ich mir von diesem Spiel die Option ohne zeitliche Begrenzung einfach seinem „Auftrag“ nachgehen zu können um die einzelnen Aufträge mit Spaß zu genießen und auch zu erfüllen.

Wer gerne unter Zeitdruck „arbeiten" möchte und darin den persönlichen „Kick" sieht, gerne eine Kaufempfehlung. Menschen die lieber eine Entschleunigung des Alltags anstreben und nach Feierabend noch etwas Spaß suchen, rate ich von diesem Spiel ab.

McCalm
http://mccalm.de

 
McCalm
0
51 personnes ont trouvé cette évaluation utile
0
Recommandé
2.4 h en tout
Évaluation publiée le 28 décembre 2021
Avis donné pendant l'accès anticipé

当人类已经去往星辰大海时,负债12亿,翻身太空时代的垃圾分类大师吧

氛围与体验拉到顶点的开头

游戏背景设定是人类已经步入了太空时代,在这个时代,无数的飞船被制造、被使用,但是对应的,每天都有无数的飞船被报废、被回收,而玩家所扮演的角色就是从事这样一个回收废弃飞船的职业。
本作最好的地方,就是游戏开篇介绍与动画并不像文字总结这版精简平淡,而是充满了各种各样的调味,让玩家一开始就拥有的丰富的游戏体验。世界背景设定充满了赛博朋克的味道,企业寡头凌驾于政府,向所有人宣传自己,招募新鲜血液。一开始玩家在选择难度,进行角色设置时候就充满了一股进入赛博朋克资本家的公司的味道,使用的文字和合同条款上充满了扭曲的价值观和对于人命的不屑,公司播放的宣传片与公司创始人后代进行的演讲慷慨激昂,让人充满了斗志,但是落到玩家实际头上的却是惨无人道的基因复制程序和被强行负债12亿的悲惨开局,这一切氛围营造的太到位,以至于会产生一种再看大片的错觉。

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玩法简单但沉迷上头

在一翻开头的享受之后,玩家就来到了一个充满了阴谋诡计,但是只能作为一个底层员工被负债剥夺自由的永无出头之日的世界。玩家所要做的事情很简单,那就是在一个太空的废弃飞船船坞里边将各种各样的飞船分解,然后将有用的部件回收,没用的部件放到熔炉再造。一个很纯粹的垃圾分类游戏。
但是游戏的重点玩法还是解密,不同飞船的结构不同,所需要的拆解顺序也并不相同,并且很多的部件互相之间都有连接,玩家需要在太空这个没有方向的世界中,寻找好精确的角度、精确的位置进行切割分解,将整个飞船化整为零,才能够完成任务。
另外由于是资本家的世界观,如果在垃圾分类时出现了差错的话,错误的部件损失的金钱远远大于正确部件所带来的收益,因此需要更加细心细致的拆解。并且由于玩家的切割工具并不是万能的,有的部件是无法切割的,并且切割也会造成一定的损失,整个拆解的过程就像是在完成一个puzzle,十分的有意思。在成功拆解完成的最后,所带来的成就感也是无与伦比的。
但是与常规的puzzle不同,玩家在游戏中的解法是没有标准解的,不论从哪里下手都由玩家自己选择,甚至可以选择放弃得分直接暴力拆解成碎片也是可行的道路之一。因此这种解法不固定的模式让游戏的每一关都有反复玩的价值。而在解密之余,在太空中的移动也成为了游戏中增解题思路的方式,因为没有重力的限制,玩家可以对飞船进行360°无死角的拆解,变相的让‘拆解’这部分的难度下降了,整体来说是十分友好的,挫败感也并不强烈,只是需要花费的时间比较多,很容易沉迷进去,1-2小时一晃而过。

细节无处不在

游戏在细节的打磨上就像游戏开头各种各样世界观背景等调味料添加一样用心,玩家不当心进入焚烧炉死亡后的NPC特殊对话、在牵引物件时候因为速度过快撞到宇航服造成的玻璃破碎视野受阻、或者是因为某些故障导致宇航服内收音机频道混乱开始播放一些其他频道的音乐等等,在游戏玩法之外的地方同样也做足了功夫,这样子的游戏怎么可能不有意思呢?

让人眼前一亮的游戏,简单却不简陋

游戏的整体素质相当高,开头的情绪营造到位,整体的世界观塑造完善,在游戏中充满了细节。游戏的玩法简单但是乐趣无穷,解谜没有限死解法,让玩家有反复游玩的价值。如果是喜欢解谜或太空题材的玩家,或者是喜欢整理分类的玩家,甚至是带有点‘强迫症’的玩家,都能够在游戏中找到自己喜欢的地方。
简单却不简陋,作为一款这个价位的游戏,让人相当的惊喜。
 
Eureka seveN
0
46 personnes ont trouvé cette évaluation utile
18 personnes ont trouvé cette évaluation amusante
2
Recommandé
19.2 h en tout
Évaluation publiée le 15 décembre 2022
我强烈建议公司高层把石村号找出来让我们碎掉,那上面的东西真的价值连城,各种贵重的设备加独一无二的神印,绝对不能错过!
(奶奶的,害我背上这么多债务,这我不叫那些石村号那些尸变体把你这黑心公司搞烂?)
 
2779762084
0
137 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
6
Recommandé
42.9 h en tout
Évaluation publiée le 6 novembre 2023
Loved this game for shutting my brain off and mindlessly cutting ships up. Great when you want to split your attention - I got a lot of audiobooks and stream watching in on this one.

Most negative reviews seem to be the typical 'keep yer damn politicking* out of my vidya games' bs... feel free to ignore.

* Politics here being some dialogue of the characters trying to unionize
 
teirce
0
42 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2
Recommandé
72.4 h en tout
Évaluation publiée le 20 janvier 2021
Avis donné pendant l'accès anticipé

After playing for roughly 25hours i can say that this game is great if you enjoy games in the line of viscera cleanup detail. I'll also just mention here, ignore the other reviews complaining about the timer in the game. You can create a save file where the timer is disabled, which i'd recommend doing when you're first learning the game to allow an easier transition into learning the game mechanics and ships.
Likes:
- The ships in the game are well designed and may seem complicated when you're first starting are fairly simple after becoming more experienced in the game.
- Equipment is smart and well thought out. Easy to use tough to master, mainly the tether gun which can replace your thrusters entierly when you mastered them.
Dislikes:
- Certain core concepts are not shown in a way thats intuitive or easy to figure out, such as how to get access to tools that can cut higher level beams.
- The main tutorial the game starts you out in is timed, which is a horrible design in any tutorial where you're supposed to be learning the base mechanics of a game.
- After finishing the tutorial the game launches you into the default save file, default save file has your shifts timed, without telling you there are other save options where the timer is disabled.

Final thoughts: Very well made game with a noticeable amount of thought and planning gone into its design, expecially an early access game. My main issues with the game are something more annoying then game breaking and, hopefully, fixed or changed in later patched.
rating: 9/10. Would recommend any of my friends to purchase the game at its current price (at time of posting $25) if they are at all interested in it.
 
Nivison
480 produits enregistrés
0
41 personnes ont trouvé cette évaluation utile
10
Recommandé
14.0 h en tout
Évaluation publiée le 28 juin 2020
Avis donné pendant l'accès anticipé

Nachtrag: man hat das Zeitmanagment verbessert und hier einen Tag wie in einer Sandbox gemacht. Ganz ohne Stress und Zeitvorgaben.... Top!!!!!!



Ok mein Fazit ist eher Ernüchternd....warum erkläre ich kurz. Die Zeitvorgaben sind knapp. Das Prinzip finde ich gut. Aber leider keine Sandbox wo man selbst entscheiden kann. Dafür gibt es aber das freie Spiel ohne Vorgaben. Was auch nicht so richtig spannend ist. Ok, was will ich von dem Spiel. Hätte wir gewünscht eher durch das All zu reisen und Schiffe zu finden. Da aus den Schiffen die Technologie raus schneiden und sammeln. Sein Schiff damit zu verbessern und für nicht benötigte Teile Credits zu sammeln und davon Ausrüstung zu kaufen. Das wäre Mega. Denn so ein Spiel suche ich seid dem Amiga 500. Also nur knapp über 30 Jahre, aber egal. Hier hast du ne feste Vorgabe, ein Zeitlimit und musst dich den gefahren des Abwracken stellen. 15 Minuten dauert ein Tag, nach 2-3 Minuten geht dir der Sauerstoff aus den du am Kiosk der in der nähe ist auffüllen kannst. Also dazwischen ist nicht viel Zeit richtig zu Überlegen und zu handeln. Das macht es sehr stressig. Grafik ist Top. Spiel will mich noch nicht so richtig fesseln. Wer das Spiel kauft sollte sich mehr Infos holen. Auf You Tube sah es ja auch toll aus. Ein 2 Stunden Play bei Steam fällt auch sehr knapp aus um es zu Testen. Weil bis man die Mechanik und das Prinzip verstanden hat, dauert ein bissel. Würde ich nicht Empfehlen. Warum der Daumen nach oben. Weil sonst an sich alles ok ist und nur weil ich mir was anderes gewünscht hätte, muss man ja nicht anderen den Spaß verderben. Also wenn ihr ein ruhiges freies Gameplay wollt eher Finger weg. Vergleichbares gibt es nicht.
 
Phantom
3
47 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
5
Recommandé
79.5 h en tout
Évaluation publiée le 29 juin 2020
Avis donné pendant l'accès anticipé

写在前面:汉化

这款游戏有中文版,简单点评一下汉化。《碎舰师》在我写下这篇评测之时才推出了半个月。这款游戏的 UI 和剧情有大量文本,不少地方都还没有翻译,很多语音甚至还是文本转语音的临时版本,可能是快速迭代 + 大量内容导致的,这一点开发者已经在论坛里提到了。但是已有的本地化质量特别高,高到令我惊讶。

比如剧情里,有个人写信给他女票说,"And you deserved better. You deserve better."
这句话翻译成“过去的我配不上你,现在的我仍配不上你。”我真的被惊艳到了。

故希望大家不要因为汉化的完成度而给出差评。其实别的语言的完成度也一样低。

让“无瑕破坏欲”尽情挥洒

如果说《太空工程师》是太空建造类游戏的巅峰,那《碎舰师》有潜力成为太空破坏类游戏的神作。(笑)

我还记得我几年前玩《太空工程师》时,特别喜欢抢来 NPC 的货船。把船开回基地以后,造上一个大箱子,抄起一把电锯,细心地把船从外到内拆解个干干净净,不落下一片玻璃、一块装甲板。并不是为了铁板钢管等资源,而是享受那把一艘飞船的方块一个一个变成一个箱子里的资源那种快感。

《碎舰师》便是这么一款完美符合我“无瑕破坏欲”的游戏。游戏目标很简单:用绳子、焊枪和一把四十米长的 1000 度大刀把船斩成碎片,分门别类回收利用。但这简单的操作背后隐藏着多重难题。如同现实生活中的拆船工业一样,飞船里有很多安全隐患。不给船舱泄压就拆会炸,焊枪碰到燃料罐会炸,拆了冷却系统却运不走反应堆也会炸。

配合每局 15 分钟的时间压力,这种略带《Keep Talking and Nobody Explodes》味道的游戏体验会挑战玩家快速制定一个作业计划,并小心翼翼而高效地完成尽可能多的工作任务。如果一切顺利,人物则会在完成任务后满意地竖起大拇指,玩家也能听到滴滴滴的数钱声。但如果不顺利的话...链式爆炸反应可以将整艘船炸成十万块小碎片,这一天的大半张工资单就会灰飞烟灭。

说到炸船,不得不提一下《碎舰师》的破坏系统。这款游戏虽然构建于 Unity 之上,但像《彩虹六号》一样有着出色的破坏引擎,可以让你随心所欲地将飞船切成碎片。飞船的每一个部位都是可回收的,不存在仅用于装饰的场景模型。虽然游戏在物理方面还有点 bug(3D 游戏嘛...),但现在的表现尤其是给予玩家的自由度已经相当出色。

最后,让我完完全全没想到的是,《碎舰师》有自己的世界观和叙事。游戏世界是一个高度资本化的太阳系,故事主角所属的 LYNX 公司统治了星系里的大量资源。这游戏将来是会出战役的!并且开发者打算用剧情和故事来勾画出整个宇宙的方方面面。现在游戏里已经有大量剧情短文,我完全没料到一个沙盒游戏能有如此叙事深度。我很希望这款游戏能成功,来让 Blackbird 展示给我们一个完整的 LYNX 帝国面貌。
 
xyx0826
0
43 personnes ont trouvé cette évaluation utile
64 personnes ont trouvé cette évaluation amusante
1
Recommandé
2.2 h en tout
Évaluation publiée le 29 octobre 2020
Avis donné pendant l'accès anticipé

这游戏再现了资本家榨取劳动人民的最高境界!连氧气都要收费。
看似工资很高,然而伙食费,住宿费,套装租用费,氧气费,通行费等等等,还有各种违规操作罚款...
什么时候才能还完10亿欠费,mdzz...
 
IllusionT_T
234 produits enregistrés
0
443 personnes ont trouvé cette évaluation utile
92 personnes ont trouvé cette évaluation amusante
26
Recommandé
30.2 h en tout
Évaluation publiée le 18 avril 2023
Hey Hey People
 
Sputtyr
343 produits enregistrés
0
47 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
14.4 h en tout
Évaluation publiée le 18 juillet 2022
太上头了!
以及:阶级斗争在哪里都不能忘!
 
江蒋姜酱
396 produits enregistrés
0
35 personnes ont trouvé cette évaluation utile
15 personnes ont trouvé cette évaluation amusante
1
Recommandé
11.2 h en tout
Évaluation publiée le 7 janvier 2023
Someone tell these idiots in the hab to shut up so I can get back to work.
 
A Spooky Ghost
0
50 personnes ont trouvé cette évaluation utile
70 personnes ont trouvé cette évaluation amusante
4
Recommandé
42.5 h en tout
Évaluation publiée le 30 novembre 2020
Avis donné pendant l'accès anticipé

If you're like me, and you have weird delusions of the nobility of manual labor, then this game lets you live those dreams without having to lose your beer belly.
 
SodaPuppy
0
33 personnes ont trouvé cette évaluation utile
5
Recommandé
48.3 h en tout
Évaluation publiée le 11 septembre 2021
Avis donné pendant l'accès anticipé

This game is coming along nicely. The concept is great, and the mechanics have been put together well. It's currently lacking a bit of fun, and needs to refocus a bit more on what makes shipbreaking fun.

The fun:
-Following complex procedures to safely remove systems. (Removing a high level reactor gives you a taste of what could be great fun, but it's still way too simple, and takes about 2 mins).
-Screwing up. When tanks explode it's exciting, and changes the rest of your salvage plan. I'd love to see more ways to screw up, as currently fuel is about it.
-Tearing off massive chunks of ship all in one go. Tiny panels are boring. But watching giant 10 tonne conglomerates of panels slowly float into the processor feels great.

What's not fun:
-Zapping your billionth connector point. There's no danger and no puzzle aspect. It's just boring.
-Tearing out your billionth tiny barge component, and then individually firing them at the barge. I really feel like you need to be able to group things together in some sort of electronet. Or magnetize small items together... or something (not tethers), and then be able to slowly guide them out in a big group.
-Screwing up with practically no consequences (I'm looking at you explosive decompression). The only screwup that ever affects you in a meaningful way is fuel, because it blows up your salvage, and therefore affects your game strategy when it does happen (suddenly a lot of things are going to the furnace). The other dangers don't really make a difference as they currently stand. I don't care about electricity at all, and let it arc all over the place. As for pressurization: it just doesn't seem to matter. You never lose barge salvage and nothing gets sucked out the hole (apart from you).
-Overly simple procedures for the systems. (Eg. push one switch. The entire fuel system is now safe). This is the moment where the game could really shine, as it's essentially a fancy puzzle game without the puzzles at the moment. 'Don't turn off the electricity until after you use the computer to get the code to redirect the coolant' would be a lot more interesting than 'turn valve, then cut'.

I think this will probably turn out to be a great game, and even more so if they can refocus on connecting and disconnecting complex systems, with more chances of blowing yourself up. At the price though, there's already about 20 hours of (mostly) enjoyable content. Buy it, support the devs, and hope they improve.
 
Andy...
3
35 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
5
Recommandé
42.2 h en tout
Évaluation publiée le 20 juin 2020
Avis donné pendant l'accès anticipé

Игра про космос, будущее, рабство, бессмысленность и беспощадность. В общем про жизнь.
Вы подписываете контракт с некой конторой, даёте им разрешение на собственное клонирование, ибо "Жестокая Голактика ", и здравствуй работка.

Чем же вы займетесь? О, всё просто:
1. Вы будете жить на сраной станции, по которой даже ходить негде.
2. Вы будете работать 15 минут в день - долго работать нельзя, так можно все деньги заработать.
3. Вы будете резать корабли в выделенном компанией хабе, сортировать нарезанное и демонтированное в три окна.
4. Вы будете стараться не умереть, не задохнуться, чинить арендованный инструмент, покупать для него новые модули и проходить сертификации, получать доступ к демонтажу новых типов кораблей. Всё для того, чтобы отработать долг.
5. Корабли, скорее всего, проектировало оно КБ, конструкция однотипная, но усложняющаяся с ростом вашей сертификацией. И не ждите, что это будут огромные лайнеры, военные эсминцы и крейсера, разбитые или не очень спутники, которые придется снимать с орбиты. Нет. Летать вам вообще никуда не придется (см. п.3). Это малые корабли с небольшим тоннажом, судя по всему, сделанные на одном и том же заводе. Основной функционал которых, скорее всего, состоял в курсировании между орбитальными станциями на разных высотах в пределах поля тяготения Земли.
6. Умирать - дорого, снимать конуру на станции - дорого, аренда оборудования - дорого, бежать некуда и дорого. Кислород, топливо для скафандра, энергетические канаты, аптечки - всё стоит денег.
7. Вы будете офигевать, разбирать корабли, разбирать корабли быстро, разбирать корабли быстро и эффективно. Иногда будут попадаться личные записи экипажей, всякие полезные мелочи, которые можно присвоить бесплатно.
8. Вы будете заниматься этим долго. Очень долго.

В качестве итога:
Если вы пришли в эту игру достигать, исследовать и нагибать - вам не понравится: достигать и исследовать нечего, нагибать некого. Ачивок нет, обещают рейтинг лучших рабов компании.

Если вы просто заглянули на часик спокойно порешать несложные логические задачки, отдохнуть, разгрузить мозг - эта игра вам понравится.

Графоний присутствует и довольно приятен моему глазу.
Музычка спокойная, ненавязчивая и, когда увлекаешься медитативным процессом разборки, не отвлекает, и "растворяется" в окружающем действе.

В общем, 10 сведений дебетов с кредитами из 10.
 
Manavar
0
48 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
3
Recommandé
34.9 h en tout
Évaluation publiée le 3 mai 2021
Avis donné pendant l'accès anticipé

I didn't know how much I needed to cut ships apart in space. I'm really hoping there's a VR port of it. It would be *amazing*
 
BeepDog
476 produits enregistrés
0
42 personnes ont trouvé cette évaluation utile
31 personnes ont trouvé cette évaluation amusante
11
Recommandé
78.1 h en tout
Évaluation publiée le 26 septembre 2021
Avis donné pendant l'accès anticipé

Work for a company that treats you like an expendable number, where you are only as good as your last mistake and in constant debt for nickle and dime charges with no reasonable way out. Then go home and buy this game where you work for a company that treats you like an expendable number, where you are only as good as your last mistake and in constant debt for nickle and dime charges with no reasonable way out.

...10/10
 
Clemins
525 produits enregistrés
0
213 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
7
Non recommandé
45.2 h en tout
Évaluation publiée le 10 juin 2022
Honestly this game is a bit hard to recommend, especially considering the pricepoint.

On the one hand the gameplay is still fun and unique: cutting ships apart in space, floating and navigating around in all three dimensions is fun, avoiding hazards and occasionally blowing yourself up is still fun too.

But on the other hand, it feels like they did basically nothing during the entire Early Access process. Ship variety is still extremely limited, and the few new ones they added don't feel all that different. Gameplay is still largely the same even in the later game, the few new hazards they added (maybe just one in radiation filters?) barely add anything to the game. There are still only 2 reactor types, a simple one you just yank out, and a more complex one you need to disconnect first; there is nothing more involved added.

And there are still plenty of issues remaining with the controls and UI; if anything I feel some of it got worse during the EA process. For example, they removed the ability to upgrade the cut grade of your cutting tools, which in itself feels like a good move to me, but still kept the 5-tier cutting grade system in the UI, which is just incredibly confusing. They added demo charges as a new thing to blow up some higher-tier cutting points, but overall the charges seem very much tacked on late in development, none of the ships seem really designed with them in mind.

This also means the actual progression system is barely there: just lots of percent-based upgrades to strength and durability and such, very few options that make an actual, tangible difference to how you approach actually breaking ships; which also means eventually you very much settle into a pattern and every ship becomes much the same, the challenge pretty much gone. The lack of ship variety really doesn't help here either.

The main thing they added is a proper story: but I don't think that's really what anyone was most demanding from this game, it would have worked just fine as pretty much a sandbox. Add to this that the story is just honestly not that good, a pretty basic "evil corporation" plot, with a bunch of one-dimensional characters you are supposed to sympathize with, if half of them didn't get on your nerves.

Oh, and let's not forget you can't skip most of the story dialogue stuff; so it's not like you could just play through career mode as if it were a sandbox, no, you are forced to constantly get your shipbreaking fun interrupted by the mediocre dialogue.

In the end, the game just really misses the mark, and there's just way too many issues they really should have addressed during Early Access. It's a shame, because the game could have been so much better.
I had fun with it, but at this price, I just can't recommend it.
 
Marconius
4
44 personnes ont trouvé cette évaluation utile
18 personnes ont trouvé cette évaluation amusante
0
Recommandé
37.6 h en tout
Évaluation publiée le 23 septembre 2022
I leave home. I go to union job, I move box. Shift end, I go home.
I leave hab. I go to union job, I break ship. Shift end, I go hab.
 
A Bucket Full o Fish
1,678 produits enregistrés
0
42 personnes ont trouvé cette évaluation utile
132 personnes ont trouvé cette évaluation amusante
4
Recommandé
43.2 h en tout
Évaluation publiée le 11 septembre 2020
Avis donné pendant l'accès anticipé

鸡掰游戏剧情就相当于——

LYNX®:啊这边呢您只需要同意以下几百条合同外加几个亿的负债就可以去太空收垃圾啦!
我:彳亍

淦!
 
Michaeleon_97
56 produits enregistrés
0
41 personnes ont trouvé cette évaluation utile
11 personnes ont trouvé cette évaluation amusante
8
Recommandé
219.6 h en tout
Évaluation publiée le 29 juillet 2021
Avis donné pendant l'accès anticipé

Are you an anxious perfectionist procrastinating depressive who is propelled into action only by deadlines and a crushing sense of obligation?

If you answered "yes" to the above, well, this is the game for you.
 
Tat45
644 produits enregistrés
0
47 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3
Recommandé
23.5 h en tout
Évaluation publiée le 19 juin 2020
Avis donné pendant l'accès anticipé

TLDR: 1.Shifts could be longer with upgrades(Thinking Overtime work)
2. Ships go boom amazingly
3. It's a great start, it can get better
4. Great for grinding
5. Tethers are your friends

I think this game is great right out of the gate with no where to go but up. I don't mind the 15 minute timer because I can do as many shifts on the same ship as I want. One just needs to manage their time properly. Before you know it, you'll be salvaging ships in less than 10 minutes. Mind that some will find the game repetitive after a few hours of getting the ball rolling, but you'll be so absorbed in your work, you'll have spent a day playing without realizing. Watching chain reactions when you mess up is like watching Final Destination featuring ship parts. Tethers are as close to a best friend as anyone is going to get since there's no co-op. You'll probably love the game as is if you're a Homeworld fan. They share familiar aesthetics and a dev team. Enjoy the game now or wait until it gets better.
 
Captain Ardos
1,454 produits enregistrés
0
40 personnes ont trouvé cette évaluation utile
26 personnes ont trouvé cette évaluation amusante
7
Recommandé
35.3 h en tout
Évaluation publiée le 2 octobre 2020
Avis donné pendant l'accès anticipé

今日も1日ご安全に!ヨシ!

このゲームは端的に言うと「作業ゲー」です。

ゲームの本筋から離れてルーチンばかりになってしまう。
と言うようなプレイスタイルになると作業ゲーだなんて言いますが
このゲームは、ルーチンワークがメインであり、それを楽しむゲームです。

レンタルで借りた工具を使って、残業なしの15分間
無重力の中で宇宙船を解体していきましょう。無駄にしていい時間は1秒もありません。


作業中は十分に安全に配慮して無事故、ゼロ災を心掛けましょう。

酸素残量は十分か?
ヨシ!

宇宙服のスラスターは十分か?
ヨシ!

宇宙船のスラスターの燃料供給は止めたか?
ヨシ!

気圧差の大きな壁を壊そうとしてないか?
ヨシ!

リアクターの搬出経路は準備できているか?
ヨシ!

クーラントパイプの冷媒供給は止まってるか?
ヨシ!

エネルギーコアを取る前に電子機器の操作が完了してるのを確認したか?
ヨシ!

付近の燃料タンク、クーラントタンクにレーザーがぶつからないか?
ヨシ!

そうこうしているとあっという間に労働時間が終わります。
無駄にできる時間は1秒もありません。
いかに早く、そして安全に作業をするのか考えるのが、たまらなく楽しいゲームです。

今日も1日ご安全に!ヨシ!
 
chromoly
0
44 personnes ont trouvé cette évaluation utile
0
Recommandé
26.9 h en tout
Évaluation publiée le 25 novembre 2023
Some people might consider this game dead. I would consider it complete.

Some people might consider the story boring. I would consider it engaging and entertaining.

Some people might consider the gameplay tedious. I would consider it relaxing and cathartic.
 
Marv
1,266 produits enregistrés
0
84 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
11
Recommandé
44.5 h en tout
Évaluation publiée le 4 décembre 2022
Produit reçu gratuitement

Find meaning as a menial cutting apart ship derelicts, enslaved to a corporation that values you about as much as a bilge rat, and can clone your body if you die in an accident, fight capitalism, form unions, and get blown to smithereens by a miscalculated extraction of a fusion reactor.

“The reward for work well done is the opportunity to do more”

Shipbreaking, now there’s a career that sounds absolutely marvelous to be stuck in as an indentured servant. Toiling away under a colossal debt, scraping by daily, carefully peeling shipwrecks like bananas, or dissecting them like corpses, whichever you prefer, until your shift ends. Repeat ad nauseam, greeted each morning by a chirpy AI voice throwing motivational work quotes at you.

Turns out it’s quite a compelling loop, a delectably dry as dust, mundane task worthy of a knave holding an industrial grade modular laser cutter, and a few more select pieces of equipment, like an OptiK3WL cross-spectrum scanner built into your suit. A slight digression here, there’s some fantastic writing on display, in-game descriptions of your equipment, and most of the upgrades for it, are some delicious satire of working conditions and our current corporate dystopias.

Breaking apart ships is the main appeal here, and it’s great stuff tearing to pieces giant wrecks that once used to rocket through space. The wrecks are made incredibly well, with all of the scrap on them sorted into three categories, and the physics are phenomenal. They’re also believable, having connected systems that depend on each other, like pressurized compartments, airlocks, and atmosphere regulators, or power junction boxes, coolants with pipes connected to a fusion reactor, and reactor plates. Mess up the order of disassembling any of them, and you’re looking at an explosive decompression, or an all out reactor meltdown, taking you and half the ship with it.

When done properly, and repetition will get you there, scrapping feels like very fulfilling work. You’re gently eased into it by tutorial shifts, cutting simpler ships without hazards, and introducing different tools. As you complete ship objectives which award certifications unlocking better ships, and LYNX tokens, which you can use for equipment upgrades, so do the ships become more complex, adding fire, electrical, cold, and radiation hazards, along with fusion reactors. Perfectly stripping a large ship with multiple hazards, in spite of your awkward maneuvering with finicky thrusters, is an exhilarating experience.

In standard mode, your shifts are 15 minutes long, your clones are endless, and you need to take care of your oxygen and fuel levels. Your capitalist overlord, LYNX, will happily sell you some through a handy terminal if you’re running out. All of it, of course, goes against your already sizable debt. You can also opt for an open shift, which removes the timer, and gives you a choice to remove your oxygen needs and just breathe the dust residues from the wrecks. Do be aware if you smash your helmet by slamming your head into a fuel pipe, you’ll still suffocate. For the truly enlightened out there, there are two limited modes, one with 30 revives, and one with only one life. Better get handy with those tools if you want to try these out.

The narrative and its beats are a hazardous bunch, at worst feeling like a failed reactor extraction, at best a clunky decompression by just slamming all the regulators and holding on to the ladder, hoping it won’t tear off. Saddled with a giant debt, as you reduce it and progress the story, it unravels into a laughable evil corporation stopping its workers from unionizing. It’s all a bit too comically, heroically and villainously, juxtaposed to have any significant effect on your thought processes. Being also heavily drawn out at times, supporting cast chatting at you through comms in unskippable conversations, doesn’t help it much. The cast is great, if slightly tropey, but I believe the serious narrative played through them clashes with the satirical approach to descriptions and most other written things. Then again, the gaming industry has generated more than enough “comical villains”?

Plenty of collectibles can also be found on ships or earned from ship objectives. Data drives that expand on the story and the state of the world can be picked up and decrypted on the computer in your habitation pod you return to after each shift. As you complete tasks, LYNX also gracefully awards you with shiny stickers for your tools. You’ve been told stickers increase happiness. The pod itself is a nice touch of homeyness, which you can decorate by finding posters, and one special item, on the derelicts. It features prominently in the career mode because it serves more purposes than just being a nice place to look at.

A note about the soundtrack, it’s mainly some kind of country music, sliced with some techno when the reactor starts a meltdown, or when things get heated. My brain knowing diddly-squat about either genre enjoyed it and thinks it fits rather well with breaking up giant shipwrecks while thinking about freedom, unions, and capitalism.

In spite of the bothersome dichotomy between the satire and seriousness, I would recommend going through the story nonetheless, there’s some great writing there. But, turn off the oxygen requirement in Open Shift mode, so it goes a bit quicker. Or if you don’t want to be bogged down by non-essential, sporadic story “interruptions”, they can be skipped by choosing Free Play mode under Career which allows you to just jump into shipbreaking and scratch your work simulator itch. After all, it is what Shipbreaker does marvelously, with replayability and satisfying gameplay.

Warp to the Summit Reviews, where games get disassembled.

More off the beaten path games, wonders and failures at the Cabinet of Curiosities.
 
Quirky Custodian
502 produits enregistrés
15
253 personnes ont trouvé cette évaluation utile
20 personnes ont trouvé cette évaluation amusante
41
Recommandé
45.3 h en tout
Évaluation publiée le 7 septembre 2020
Avis donné pendant l'accès anticipé

---{Gameplay}---
☑️Try not to get addicted
🔳Very good
🔳Good
🔳Nothing special
🔳Ehh
🔳Bad
🔳Just dont

---{Graphics}---
☑️Masterpiece
🔳Beautiful
🔳Good
🔳Decent
🔳Will do
🔳Bad
🔳Awful
🔳Paint.exe

---{Audio}---
🔳Fascinating
☑️Very good
🔳Good
🔳Decent
🔳Not too bad
🔳Bad
🔳Earrape

---{Audience}---
🔳Kids
🔳Teens
🔳Adults
☑️Everyone

---{PC Requirements}---
🔳Check if you can run paint
🔳Potato
🔳Decent
🔳Fast
☑Rich boi
🔳Ask NASA if they have a spare computer

---{Story}---
🔳Doesn't have
🔳Something isnt nothing I guess
🔳Not greatly told
🔳Average
☑️Good
🔳Lovely
🔳Will make you cry or smile alot

---{Playstyle}---
☑️Varies a little bit from person to person
🔳Weapon AND character classes
🔳Weapon OR character classes
🔳Creative AND Survival
🔳Creative OR Survival
🔳Melee AND Ranged
🔳Melee OR Ranged

---{Difficulity}---
🔳Just press a bunch of buttons
🔳Easy
🔳Significant brain usage
🔳Easy to learn / Hard to master
🔳Not so easy
☑️Difficult
🔳Dark Souls

---{Grind}---
🔳Nothing
🔳Only if you care about leaderboards/ranks
🔳Isnt necessary to progress
🔳A bit grindy sometimes
🔳Average grind level
🔳A bit grindy
☑️Insanity

---{Game Time}---
🔳Long enough for a cup of tea
🔳Short
🔳Average
🔳Long
🔳Depends on you
☑️Endless

---{Price}---
🔳Just buy it
🔳Worth the price
☑️Wait for sale
🔳Maybe if you have some spare money left
🔳Not recommended
🔳Dont throw money into a rubbish bin

---{Micro-Transactions}---
🔳EA
🔳Mobile Game(Necessary if you don’t want to wait 15 weeks to construct a toaster)
🔳”Premium” Currency AND Normal Currency
🔳”Premium” Currency OR Normal Currency
🔳Quick way to advance
🔳Fortnite(Skins/Emotes/Etc)
🔳Only to show off big time
🔳Level DLC
☑️None

---{Bugs/Glitches}---
🔳Never had any
☑️Minor bugs/glitches
🔳Few bugs/glitches
🔳Can get annoying
🔳Ruining the game
🔳The game itself is a big terrarium for bugs/glitches

---{8/10}---
🔳1
🔳2
🔳3
🔳4
🔳5
🔳6
🔳7
🔳8
☑️9
🔳10
 
Flynn™
175 produits enregistrés
5
32 personnes ont trouvé cette évaluation utile
40 personnes ont trouvé cette évaluation amusante
2
Recommandé
52.1 h en tout
Évaluation publiée le 28 mars 2022
Avis donné pendant l'accès anticipé

I like to escape from my life of crippling debt and repetitive labor by playing this game where you play a guy who has crippling debt and does repetitive labor to pay it off.... but in space.
 
Saevo
0
31 personnes ont trouvé cette évaluation utile
0
Recommandé
482.4 h en tout
Évaluation publiée le 8 avril 2021
UPDATED for V1.0 release

Hardspace: Shipbreaker is a freeform puzzle where your job is to take apart ships that had been... recovered, with a bit of physics simulation and deformation / destruction. The objective is to dissect the ship to minimize the amount of time spent and maximize the amount of material or objects reclaimed. In order to do that, you are equipped with a grapple, a laser cutter, a space suit with thrusters, a scanner, and later, demolition charges.

The different modes basically are different combinations of "lives", "air use", and enforcement (or lack of) of 15 minute workday limit. For easiest time, you can turn off "air use" and the 15 minute timer, i.e. take as much time as you want without worrying about air. Standard mode is 15 minute timer and air use. There are also limited clones use (you can only be resurrected 30 times). And finally, there's iron man mode: no resurrection at all.

Death in space can come swiftly, due to some quirks in the physics engine, and/or being unaware. Decompression, exploding fuel tanks, exploding coolant tanks, electric arcs, flying objects, pulled or trapped into either the furnace or the processor... all can result in your "spare" being generated.

The in-game objectives are to make 1.25 billion credits. However, keep in mind that you have to pay "expenses" per workday, which started at about half a million (and can be reduced when you managed to "buy out" some of your equipment, which are... rented. Let's just say, you will need to take apart a LOT of ships, even if you can make up to 40 million per ship. .

No two ships will be exactly the same. Simple ships can be taken apart in 15 minutes. But more complex ships will take HOURS. Taking a part a ship with minimum wastage will gain you both mastery points (MP) and Lynx Tokens (LT) which you use to upgrade or buyout your equipment.

As you take apart the ship, you sometimes discover bits and pieces of communication left by its former occupants, which tells a story all its own...

Then you get into "ghost ships"... The computers are scrambled, and there are "AI Nodes" attached like barnacles to various parts of the ship. You need to laser them off, hopefully without killing yourself, as they can be attached to the weirdest places... like the reactor... or a fuel tank, where one errant beam means kaboom!

For those who want a bit of competition, there is R.A.C.E. mode where you are TIMED and rated on how much you recover vs. how much time you spent.

For those who want the ultimate zen, there's free play, where you get a random ship you simply take apart without any objectives.

Graphics is quite good, and shadows have been improved. Sound is not bad, but the music gets repetitive very quickly. Though use of Americana music is at least... interesting.

You are only referred to as "52" (which are the last two digits if your Shipbreaker ID) and you don't speak. You are being spoken to quite a bit though. The narrative is a bit divisive, as LYNX was meant to be a satire of a corporation taken to an extreme: all the employees are property of the company... even your physical bodies.

All in all, H:S is unusual and novel enough, and random enough that no two ships are the same, and no two work orders will be the same. With more complicated ships, it's possible to make well over 40 million a ship... Will there be hope at the end of your "career"? Will you even survive? That's up to you, shipbreaker...
 
kschang77
1,609 produits enregistrés
0
85 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
14
Non recommandé
115.3 h en tout
Évaluation publiée le 3 juillet 2020
Avis donné pendant l'accès anticipé

Bonjour,

Alors que dire de ce jeu :

J'ai actuellement joué 80H sur ce jeu, qui est dans son état actuel un plutôt bon jeu pour un early access, quelques crashs, quelques problèmes d'optimisations mais sinon réellement agréable

Cependant j'ai de grosses inquiétudes concernant l'avenir du jeu, en effet il faut savoir que les devs sont assez actifs au travers du discord du jeu et que suite à la mise en place d'un leaderboard lors de la deuxième semaine de l'EA, ce dernier est devenu le repère d'une communauté à mon gout aussi toxique que celle de LoL, qui est loin d'être très agréable. Ces joueurs étant monomaniaque dans leur volonté de faire avancer le jeu en rendant leur façon de jouer la meilleur, j'ai peur que plus les majs avancent plus le jeu perd de sa liberté d'actions.

En effet à l'heure actuel il est possible d'avoir différent style de jeu ( de manière d'aborder le vaisseau à démonter en face de nous ) mais une majeure partie de la communauté semblent vouloir restreindre le jeu à leur manière de démonter le vaisseau qui pour eux est la seule valable.

Ce jeu me pose donc de grandes inquiétudes concernant sont avenir, bien que plein de potentiels, j'espère que les développeurs ne se laisseront pas entraîner par la communauté vers des modifications qui diminueront la diversité de gameplay actuellement proposé.

C'est pourquoi en attentant les futurs majs, je ne conseillerais pas ce jeu qui bien que plein de potentiel risque de perdre son plus grand atout à mon gout, la liberté d'action du joueur dans son choix de démanteler le vaisseau
 
Lootix
0
27 personnes ont trouvé cette évaluation utile
6
Recommandé
125.2 h en tout
Évaluation publiée le 20 juin 2020
Avis donné pendant l'accès anticipé

I will highly recommend this game to anyone who likes Space Engineers, Empyrion, etc, as this is all about the inner workings and hazards of space ships... only taken from the other point of view- disassembly.

Its got depth to it- "simple to learn, difficult to master" is nailed pretty solidly here with regard to tool use and salvaging methodology, as is "learning as you go". This adds greatly to replay-ability- as you teach yourself new tricks and techniques, you revisit old ship tear downs with new perspectives, and start to become amazing at stripping the simpler ships. Self taught meta progress- you see your own improvement as you progress, but its YOU that improved, not simple powerups to your tools (which are actually minimal)

Seeing a new class of ship as you progress has you poking around, figuring out how it works, and how it can come apart. But learning the how is not learning the best way. That takes time and experience. The game play is open and deep enough that I've found disassembly method of a given ship are as unique as the player.

There is some confusion about the base mechanics, however- dont sweat the 15 minute shift timer- you in no way have to get it all done in one shift, and can take as many days as you want to tear it down (does not carry over after logout). Similarly, dont sweat the days counter either- thats just how many shifts it will still be available to begin, not how many shifts you have to meet work order goals.

This early access is not the end all of the full game in development, merely "act 1", so more will be added to the game as it develops.

I also like the reversed score mechanic. Its not $$ you earn, its a massive debt you have to "pay off". While this seems kinda annoying, it really changes how you view kiosk purchases, and lost time- its all different now, as whats an extra $16k purchase mean, when you are still $993,999,999 in debt? Long term goals isnt to make more money to buy things, but rather, to LOWER your debt score. Its interesting.
 
Calaban
0
134 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
9
Non recommandé
90.2 h en tout
Évaluation publiée le 20 mai 2022
Avis donné pendant l'accès anticipé

"We'll decide down the line exactly how much game we consider to be the 1.0 version, but we'd rather stay in Early Access for as long as needed than come out early to hit an imaginary window we've set for ourselves"

Only two years into EA development and Blackbird Interactive is already pulling the plug. With only 4 ship classes and a handful of procedurally-generated variety in each class, this game was not ready to come out of the oven yet. And that's the most confusing part. This game was on track. The dev team was regularly pumping out a new ship class every 4-6 months.

But then something changed. First modding support was dropped, then work orders, then they began to increase the grind which frankly is just a cheap way of artificially extending the game. If you're trying make soup but you only have a few ingredients, just keep adding water. And that's exactly what BBI did.

With only 4 ship classes and a small amount procedurally generated variants, you have a game that only has about 8 hours of content if we're being generous. You need some way of extending the games content without adding to it and the first step is turning "gameplay" into a "gameplay loop".

But how do you entice your players to cut up the same 4 ship classes over and over without getting bored? Milestones and a progression system.

The player has to cycle through the gameplay loop X number of times before they can progress to the next milestone. Add in a progression system that gives the player better tools so they can cycle through the gameplay loop faster than before (and in new creative ways) and you're now handing out dopamine as a reward for grinding through the gameplay loop.

But what if players are completing the game too quickly?

Decrease the amount of progression the player achieves per-salvage, stretching out the number of cycles the player has to run to reach the next milestone. And re-balance the progression system so that it becomes even harder to get those tools you need so badly to make the gameplay loop more bearable.

These are the things BBI has done with HSSB to avoid adding more content. The real question is why? The game was on track. We were getting regular updates, so what happened?

Was there a change in leadership? Did someone vital leave the team? Or did Blackbird Interactive just decide that Hardspace: Shipbreaker wasn't worth the effort anymore? I wish I knew but the fact is this isn't the game I signed up for.
 
McDewgle
447 produits enregistrés
0
35 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
35.2 h en tout
Évaluation publiée le 9 octobre 2023
I love this game, but I dont think I'l bother finishing the campaign, Boy do I thoroughly HATE having to sit and listen to dialogue while I could be playing the game and listening to dialogue, I will never ever ever ever EVER want to stop playing to just hear people talk unless I SPECIFICALLY bought the game for that purpose.

That really is my main complaint but over all I think this is the best form of this game that could possibly be achieved, I love finding the connecting elements, carefully dealing with hazards and floating around in space using tethers to put the different materials into the proper spaces.

I managed to write all this and I'm still waiting for dialogue to finish and I'm dyslexic, let me skip it, remove it or let it play over gameplay, its brutally painful
 
Khoshekh
0
90 personnes ont trouvé cette évaluation utile
144 personnes ont trouvé cette évaluation amusante
20
Recommandé
56.5 h en tout
Évaluation publiée le 11 aout 2020
Avis donné pendant l'accès anticipé

Sweet taste of being an Imperial Slave.

Nobody will hear our cries in space.

A billion debt, when will it end ?

No wonder my fellow co-worker went to join the USG Ishimura.
 
PissMyAss
1,354 produits enregistrés
0
41 personnes ont trouvé cette évaluation utile
0
Recommandé
24.5 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

So, i like this game a lot. But it has problems, which it fixes itself, but not entirely.\
The main game exists out of a time trial mode where you salvage selected items and resources within a time limit. As fun as this could be for select fans, this could end up being very stressful for another select group of fans.

The game fixes this with a free mode, which i just spent 2 hours in disecting a ship piece by piece and having the time of my life. Its very relaxing and calming this way. The only downside to this mode is that its basically sandbox mode. All progression is kind of gone and after finishing your shift you just end up back at the main menu. I guess what i'm saying is that i would love to see a single player mode without a time limit, even if its classified as supereasy&relaxing mode.

The gameplay and deconstruction tools are great, but i still feel like there are some aspects missing. The cutting tool is awesome, and the cutting tech looks wonderful, but the lady keeps telling me its bad to cut into the hull, so apart from it possibly being part of the time trials' "make a hasty decision" gameplay, i haven't really seen any convincing reasons to use it.
Another thing i have noticed is that there are still a lot of parts that are stuck to certain hull plating like beams or little blocks, i thought those parts wouldve been assigned to a different tool or tier, but for now i've just been sending those entire parts through the processing gate. Maybe i still need to learn more.

Game is solid for an early access release, i'd love to see those changes, but the free play already offers most of what i'm looking for, a little progression there would just keep the flow going better ;)
 
Zappa Moltar
0
28 personnes ont trouvé cette évaluation utile
1
Recommandé
34.9 h en tout
Évaluation publiée le 30 octobre 2022
Summary:
If you enjoy task oriented simulators like Viscera Cleanup Detail and Cooking Simulator, you'll probably enjoy Hardspace: Shipbreaker. You play as a space shipbreaker tearing apart decommissioned spacecraft and trying to pay off a massive debt to the company you're a wage slave to. Unlike many similar simulation games, this one actually has a plot.

Pros:
Like the games I mentioned above, Shipbreaker has a major meditative aspect to it. Your only focus is the ship you're breaking down. I consider this more of a timed puzzle than anything else. You need to deactivate and remove some parts before others, and may need to race the clock here and there to get an item from the inside of the ship to a collection point, or to get to a switch inside the ship before a chain reaction destroys everything. Still, it's a very relaxed experience for me to float around, get a feel for the ship, and strategically break it down. There are several ship types, various challenging conditions and materials to deal with (such as fire, radiation, electrical, and freeze hazards), and gear limitations- until you gain enough levels to upgrade your tech, you may not be able to cut through certain materials, or you may not have strong enough tractor beams to move heavy objects, so you need to be thoughtful about how you manage your task.

♥♥♥♥:
It might get repetitive for some folks who don't enjoy the meditative factor. New challenges and ship types are added as you progress, but at the end of the day, you're still just scrapping a spaceship and flinging its parts into one of three bins.

Gameplay:
90% of the time, you're floating around a hangar tearing apart ships with laser cutters, precision explosives, and tractor beams. The remaining 10% of the time, you're in your "hab" where you can upgrade and repair your gear, check your email, repair a ship, and chat with coworkers via the comms.

Value:
I bought this game for about $25 USD and think it's a great value. If you're nto entirely sold, maybe wait a while until it's been out a bit longer and goes on sale again.

Will it make you motion sick?
Possibly, due to the fact you're floating in zero G and can orient yourself in any direction. However, I'm very prone to motion sickness and this game doesn't bother me at all.
 
Supaslim
0
90 personnes ont trouvé cette évaluation utile
14 personnes ont trouvé cette évaluation amusante
2
Recommandé
16.1 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

Госспади спасибо за то, что нет звуков пролетающих кораблей и воздушных завихрений на их крыльях в открытом космосе
Нужно менять саундтрек с кантри-техасского на научно-интерстеллерский
Взял кредит на дредноут - отжали кибергопники

оказалась очень однообразной, первая минута игры ничем не будет отличатся от 1001 минуты, дело даже не в раннем доступе, новые корабли ничего не изменят. сам геимплей очень скучный

6 / 10
 
Leteha2nd
333 produits enregistrés
14
34 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3
Recommandé
60.9 h en tout
Évaluation publiée le 5 septembre 2020
Avis donné pendant l'accès anticipé

Игра действительно затягивает, но очень хочется увидеть большее разнообразие кораблей. 6 типов это прям мало. А ещё лучше будет поддержка модов, я думаю народ наклипает сотни караблей быстрее разработчиков))
 
WildCard
0
33 personnes ont trouvé cette évaluation utile
11 personnes ont trouvé cette évaluation amusante
4
Recommandé
19.0 h en tout
Évaluation publiée le 21 juin 2023
I'm the kind of guy who makes spreadsheets in his free time.

This game makes me tingle.

10/10 would recommend.
 
GedyRaven
0
31 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
2.6 h en tout
Évaluation publiée le 29 décembre 2020
Avis donné pendant l'accès anticipé

Homeworld 3 please
 
+1S
171 produits enregistrés
0
178 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
4
Non recommandé
19.7 h en tout
Évaluation publiée le 26 novembre 2022
Needs workshop support for custom ships. There are 4 base models for ships and that’s it.
 
Carmel0P
1,370 produits enregistrés
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
36.1 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

Edit Edit: game has many ship types and hazards now greatly improving it

Edit new, No oxygen/No Timer campaign now available, haven't played much too it but i did use a mod to extend the time before the release. this IMO improves the game greatly, the only thing it needs now is more ship types, more complex and intertwined components and it will be a great game

Original Review and edits below
The game has great potential, and it is fun, but the quick time limit really takes away from the fun. rather than being able to take my time and make perfect cuts, figure out how everything is connected I find my self rushing and cutting sloppy on 1-day missions because 15 min is just not enough time.
-Edit Start-
Just found out that the 1-day is not how long you have to scrap it but how long its on the board for you to pick it.
-Edit End-

While a free mode does exist it just isn't the same, id like to have both progression and a free...er time, I'm not saying a time limit shouldn't exist but that maybe it needs to be changed

My suggestion for time limit changes are as follows
-Difficulty selector
-Makes Fuel and o2 decrease more slowly on lower levels and faster on higher levels
-A time limit increases on low levels, on higher difficulties messing up reactors and or any system causes a workday penalty, though this could be applied to the game overall

-Different ships different shift times, the bigger ships are gonna take more time, maybe give way for that

While this is a good game, it has a few drawbacks, like tool degradation being too fast, it really can just be a good relaxing game if the short timer is fixed, that being said I can not right now recommend this title without a few QOL fixes

-Edit-
A quick edit to explain the timer for some of the comments

Each shift you only have 15 min to work, as far as I can tell you can take as many shifts as you want to a ship. the drawback is each day you are charged 500,000 for rental so each day you have to break even or increase your debt the ultimate overarching goal for the game as far as I can tell.

So while you can take as many shifts as you want if you don't break 500,000 a day you lose money, and on the more complex ships, it can be hard not to blow a day on just figuring out how this one ship was randomly generated to break it down.

While you can buy upgrades for more oxygen, fuel, and better tools, nothing increases your day time limit.

15 min is also jarring because at least for me my brain is just getting into working out how I'm going to take this apart when I have to stop my focus and fly back to the ship the next day only to pick up exactly where I stopped. if they wanted to charge a rental fee every X min that would even be a better idea then a hard stop time limit, at least then my focus isn't broken every 15 min
 
Un développeur ou une développeuse a répondu à cette évaluation
Zero Proximity
809 produits enregistrés
53
27 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
10
Recommandé
73.4 h en tout
Évaluation publiée le 6 juillet 2021
I joke with people that this game is a recycling simulator in space. In reality, I'm only half joking: after playing this, you _will_ find yourself taking extra enjoyment in separating the plastic film from cardboard boxes when doing your recycling.

Really though, this is one of the most interesting and relaxing takes on the "job simulator" genre that I've seen. It's a great end-of-the-day experience which is relaxing and nervewracking in equal measure. It allows for multiple play styles ranging from speedrunning to "no pressure" meditative play.

The gameplay is simple: you have a laser cutter, a space-age litter picker, and a thin spacesuit to protect your precious bodily fluids. You get given a ship, orders to separate it into its constituent parts, and three bins to put them in when you're done. A pretty relaxed, almost zen-like experience follows. Study the ship to find the quickest, simplest way to separate the different classes of component. Start cutting and grappling. Finally, fling each piece into the appropriate bin. Your bank balance is topped up for every piece you salvage. See, simple.

Except... that spacesuit I mentioned? Yeah, it's pretty lacklustre. Oxygen capacity is poor, meaning frequent trips back to base to top-up. Same goes for thruster fuel. Speaking of thrusters, the ones you start with would be more at home on a space roomba. Your acceleration and top speed really inhibit zipping around the ship as you'd like. Fortunately, your brakes are even worse, meaning that getting up to top speed becomes a liability to further existence - at least until you get the hang of things.

Your tools aren't much better. Range is limited, as is the actual power they're capable of deploying. At first you'll barely be able to move around single panels and will have to rely on doing more cutting or the limited number of tethers you have at your disposal in order to move bigger sections and work efficiently. The work is hard.

Then there are the "hazards of the job". Throw a big chunk of spaceship the wrong way and you could catch yourself square in the face with it. That's gonna spring a leak in your helmet, which means you have to rush over to the Hab to get a repair kit and top up the oxygen which just hurried off into space. If you're careless with a laser, there are any number of flammable, explosive, or just plain unenjoyable environmental hazards which will discourage you from doing it again. If you're unlucky enough to do terminal damage to yourself, then no worries - reincarnation tech is here to save you. If you're unlucky enough to do terminal damage to the ship, well, there's always the next one, eh?

"Well, just take your time!" I hear you cry. Oh, if only that were a strategy. Sure, one or two of the game modes encourage "relaxed" play with no/fewer limitations, but in the "standard" mode you've got a couple of big reasons to get a move on: debt, and shift timers.

First off, shift timers. You get 15 minutes per shift to do as much work as possible. Each shift starts where the last one ended, but there's one major inconvenience: every shift incurs rental charges from your benevolent employers, LYNXCORP. Rental for your Hab. Rental for your tools. Rental for the air you breathe and rental for the food you eat. This makes it super important to harvest more value from the ship than you're going to be charged back in rent in a single shift, or you'll just lose money every shift you work. Cutting and disposing of a ship in as few shifts as possible becomes your goal. All of a sudden, precisely positioning yourself so you don't catch that fuel barrel starts to go to the back of your mind. Probably because of the timer blaring in your ear.

Next, debt. If a company is going to make you rent the tools you need to do their job, chances are they're gonna have a few more tricks up their sleeve for "retaining revenue". Sure enough, you've somehow ended up at your first on-site job with the cost of your induction saddled around your neck. "So what, it's easy money!" - maybe. True, you can cop a few million even for the first ships you cut, but that pales into insignificance against the debt pile you have to clear: one billion credits. That's right, a billion. Not only that, but you've sold your very genetic makeup to LYNXCORP - they quite literally own you.

Eventually you come to realise that you need to gun for the valuable pieces on every ship, ensure you damage as little as possible, and still move as quickly as you can. Upgrades cost the earth, every shift you turn runs the risk of putting you deeper in the debt hole you thought you were already at the bottom of, and to top it off you'll get charged another few hundred thousand for being reincarnated after your mortal shell is dispersed across a zero-G drydock following an over-exuberant separation of fuel lines.

This brings me to the thing which keeps bringing me back to this game for the odd shift every now and then - the beautiful balance that this game achieves.

In a shift, all the danger and pressure keeps you focused on the task at hand. Getting into a flow state is your best friend, letting the methodical process of dismantling extremely hazardous space junk fill your whole mind means that you're less likely to make mistakes. Suddenly, that insurmountable debt mountain doesn't matter. The laser cutter overheating and scorching you a little is just a mere inconvenience. Getting that whole outer hull assembly into the processor in one piece makes you smile, but not because of the beauty of it - only the time saved matters here. Before you know it, the shift is over and you're back in the Hab, looking over your balance sheet of rents and surcharges weighed against the salvage you returned.

That's when you realise that you barely made a dent in your debt as rental took over half your income. That you're still at least 3 ships away from having enough upgrade tokens to upgrade your oxygen tanks so they could last even one shift before needing to be refilled. That your laser cutter is completely hosed, and will barely function until you repair it. You're a hamster spinning away in its wheel, making a whole lot of racket to no real effect.

You've got another shift to pull. Bigger ships, bigger risks. You do it because you have to, sure. But there's nothing quite like it, anywhere.
 
Specialist Weasel
552 produits enregistrés
0
59 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
9
Recommandé
4.1 h en tout
Évaluation publiée le 24 janvier 2021
Avis donné pendant l'accès anticipé

why is this not a vr game, plays like one but isnt
 
Mana
5
142 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
6
Non recommandé
44.3 h en tout
Évaluation publiée le 27 mai 2021
Avis donné pendant l'accès anticipé

Reinstalled the game recently only to find the game phenomenally worse. The progression system has been thrown out the window, slowing down the only fun part of the game: the gameplay.

Your gameplay loop is not deep or diverse enough to justify having this ridiculously slow progression. I get that the intent is to give players a sense of progression, but the solution isn't to lock fundamental gameplay features (equipment upgrades, tethers) away from the start.

Why not focus on the only redeeming factor of the game - the gameplay? Give us new, interesting, and potentially faster ways of tearing down ships instead of trying to find new and horrifyingly boring ways to slow us down.


It's like trying to enjoy bicycling with a rock tied to your feet. They'll only take it off "once you've earned the right to have fun".
 
Un développeur ou une développeuse a répondu à cette évaluation
Mump Bumperson
125 produits enregistrés
1
40 personnes ont trouvé cette évaluation utile
16 personnes ont trouvé cette évaluation amusante
0
Recommandé
40.4 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

每塞给BBI一块钱,家园3就早出来1秒钟
奥利给!买它就完事了!

------------------------------------------
玩了18个小时 写点感想

说实话自从BBI公布这个游戏的存在,我一直就没觉得拆飞船能有啥好玩的...只是抱着“给BBI充钱”的心态买了。结果真香。

先说缺点。目前游戏为抢先体验阶段,虽然完成度已经非常高了,但免不了偶尔有小bug,比如一些零件偶尔会抽风乱飞... 以及后期考证书的需求完全就是重复性的体力劳动orz 希望以后的版本能改改。

然后说优点。这游戏让人快乐的方式类似【剥鸡蛋壳】。“小心翼翼的敲开,找准位置,一下子干净利落的剥下来一大块!”的那种快感。做好计划,在关键的连接点进行切割,然后看着一块块几吨重的金属缓缓飘离船体,用牵引光束扯向回收区... 上手之前完全没料到会这么爽hhhhh 简直有毒

游戏的代入感也很棒。飞过船体的时候切换用不同模式进行扫描,确认各系统的布局,在入口平衡气压,进入废船,一边听着乘客留下的录音,一边操作各种设备为拆船做准备... 第一次拆gecko客船的时候 我从内部切开墙壁才进入外层隔间,期间还不小心弄炸了燃料系统。拆到差不多了才发现存放补给的屋子天花板是打开的,可以直接用来进入外层。于是第二次拆同型号客船的时候就直接走了这条捷径,顺带还拿了补给,WOC 当时那种“哼哼哼咱可是老拆船工了”的感觉太好玩了!!

文字归根结底是没法还原体验,总之各种细节和设定都能感受到BBI对科幻的强烈执着,以及对“内味儿”的掌控有多么扎实,非常推荐体验一下。一顿饭的价格能换来十几甚至几十个小时的快乐,这么划算的买卖现在已经很少见了。
 
Prog
304 produits enregistrés
0
82 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
5
Non recommandé
16.8 h en tout
Évaluation publiée le 30 juillet 2023
I actually did enjoy my time with this game overall, but there are two key aspects that really bring this game down.

First, while the mechanics of shipbreaking are fun and relatively well implemented, the game provides almost no incentives to play well. The size of your debt has no gameplay implications. Which means dying has effectively no in game cost. Wasting ship parts has no cost; you can pretty much just dunk the entire ship into the barge and still get millions of credits. And despite what the game tells you, being inefficient has no cost either. You don't get punished for being slow, and the only reward for going quickly is moving through the story faster.

Second, the story of this game is completely disconnected from the mechanics. In the time I've played so far, I have had 0 way to interact with the story directly. I can't sandbag at my job to bring down the wrath of my corporate overlords. I can't reply to the emails sent by the union representatives. I can't rat out Lou to my superiors at the corporation. Nothing. What makes it worse is that despite me feeling totally un-invested in the story, there are lengthy dialogue portions that are totally unskippable where I have to just stare out the window of my HAB and zone out until the characters finish ranting at me. To be clear, I think the characters are well realized if somewhat flat, I think the voice acting is good, I appreciate the themes of the story, and I think it is surprisingly realistic and grounded for how fantastic it is. But if they wanted to make a dialogue heavy visual novel from the perspective of a corporate drone, they absolutely needed to give the player more choices in the narrative.

It's sad because the RACE mode actually addresses most of these concerns. The problem being that I can only access one RACE event at a time, so I can't play the ones I find the most fun, or progress through different ship types, or use them to get all the achievements.
 
Gnome de Plume
0
29 personnes ont trouvé cette évaluation utile
28 personnes ont trouvé cette évaluation amusante
0
Recommandé
133.8 h en tout
Évaluation publiée le 6 mai 2021
Avis donné pendant l'accès anticipé

很好玩
配置要求不高 我玩到现在30h没有碰到影响游戏的bug
强迫症福音 有序的拆解让人感到舒适
虽然船的样式是有限的 但每一艘都各具特色 需要你去慢慢打磨
10亿负债只是背景板 最重要的是要享受剥离部件的乐趣

如果爆炸了不爽就直接下一艘船 你都欠10亿了还在乎多欠点?
 
HenveReznov
0
58 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
9
Recommandé
60.8 h en tout
Évaluation publiée le 16 novembre 2023
I already own the game. Feel free to get this extra copy that I got from Humble Bundle this month.

84LTE-MDRZP-4XJN9
 
Zreizhul
0
26 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
0
Recommandé
16.1 h en tout
Évaluation publiée le 27 juin 2020
Avis donné pendant l'accès anticipé

建议取消15分工时制
 
SaltedFish
359 produits enregistrés
0
Personne n'a trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4
Non recommandé
69.3 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

backwards space engineers
 
GenXGamer
0
26 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
20.9 h en tout
Évaluation publiée le 27 novembre 2020
Avis donné pendant l'accès anticipé

忙しいようで意外とまったり遊べる。効率的な手順を考える面白さだけでなく、大きなパーツを動かして炉に突っ込む直感的な気持ちよさもあるのがいい。
 
nataya
638 produits enregistrés
0
29 personnes ont trouvé cette évaluation utile
20 personnes ont trouvé cette évaluation amusante
2
Recommandé
41.7 h en tout
Évaluation publiée le 16 février 2021
Avis donné pendant l'accès anticipé

Oddly relaxing, that is until you get a bit too complacent and forget to leave a hole large enough to remove the nuclear reactor before it melts down and obliterates you so hard your next clone still feels it.
 
Mr Icarus
635 produits enregistrés
0
37 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
23.6 h en tout
Évaluation publiée le 4 septembre 2022
Ship breaking is fun, everything else isn't

The bads:
-Unskippable cut scenes were a bit too long
-Story is non-interactive
-Colleagues call with unskippable rants after shift
-Upgrades lack diversity
-Ships lack diversity
-Upgrades sometimes feel like downgrades since stronger tools aren't always better
-No steam mod support/ship editor
-Gets repetitive real quick
-Limited shift time prevents full commitment

Combine all that and you get an actual chore simulator where everyday is the same.

Still giving a thumbs-up since I enjoyed ship breaking until I didn't.
 
metalcorn
181 produits enregistrés
0
47 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
4.8 h en tout
Évaluation publiée le 30 mai 2022
Produit reçu gratuitement

Another game I wish I could give a "maybe" or "middle thumb" to

Whilst the core gameplay loop of Hardspace: Shipbreaker is fantastically chilled and methodical, the surrounding aspects bring the game down a notch.

The story is boring, and feels massively tacked on, there are not a huge amount of ship types to work on, and it feels like the developers should have focused on the gameplay aspect rather than the story, I would wager the majority of people would rather cut and salvage ships in peace, without the annoying and unskippable audio logs playing, it also seems that the game has been made artificially longer with this story too.

Graphically it looks okay, some very low res textures and simplistic ship designs, but it does the job. The music is fantastic though.

Sadly, this game was not quite what I wanted when I first played it during early access - I would have much preferred if the developers focused their efforts on the fantastic gameplay loop, rather than the superfluous story. Buy it on sale, I personally hope another team takes on this idea and focuses on the salvaging aspect.
 
Null
0
31 personnes ont trouvé cette évaluation utile
4
Recommandé
88.3 h en tout
Évaluation publiée le 19 juin 2020
Avis donné pendant l'accès anticipé

Não compre ainda!
Jogabilidade é ótima, gráficos simples mas funcionais, enorme potencial, MASSSS ainda falta muito.
Praticamente não existe risco. e fica tudo muito solto ainda.
Comprei, vou jogar e aguardo updates.
 
Danfus
0
29 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
62.6 h en tout
Évaluation publiée le 2 décembre 2021
Avis donné pendant l'accès anticipé

A great "podcast" game to play while listening to music, podcasts, or a book. The setting is a dystopian future that is usually explored from the outside in other media, but here you're thrust deep into having a seemingly impossible situation to escape from because Bezos took over space manufacturing and no one thought to regulate him. As of right now, Act 2 is out and has a pretty impactful ending that makes you think, "Huh, maybe we should make sure billionaires can't do whatever they want in space."

The gameplay is pretty zen, and it's satisfying to see the insurmountable mountain of debt shrink dollar by dollar as you take on more and more dangerous jobs. You get a hint of the world the developers have built through conversations with your coworkers and data you discover inside the ships you're ripping apart, and it's interesting enough that I pause whatever I'm listening to to drink in more of the setting whenever people start talking. The likable characters are likable, the bad guy(s) make you imagine cutting them up with your tools, and the hints of something sinister outside of the obvious villains are intriguing and have some fun quasi-investigative elements to them (Such as googling the term "Taraxacum" the first time it comes up). I look forward to what they add to the story in the future, but will probably still play a little bit until then because I'm way behind on podcasts and the game is pretty fun even once you've finished the story. It took me about 30 hours to get through the currently available content (Up until Act 2).

I have a few complaints, but I kind of get the feeling that some of them are meant to be part of the gameplay loop. It can be kind of frustrating to accidentally cut into a pipe or barrel that came into range of your cutter at the last moment, but it's pretty satisfying when you figure out how to do a variety of tasks that would get you killed before quickly and efficiently. I do wish there were a way to buy a "longer shift" upgrade to make oxygen purchases not feel worthless and so you could squeeze a bit more out of a single day.

Remote explosives do feel kind of useless because they do so much damage to the scrap you're trying to salvage and are the only way to break some of the stronger cut points, which are inconveniently surrounded by the sensitive items you're trying to free. You can try grabbing a bit of loose material and attaching a bomb to it, but there's no real way to anchor things down so it'll probably float off coarse before you can blow the cut point. I'd love to see some refining here for creative solutions instead of just giving us stronger lasers.

My hope is that they'll eventually have something you can do with the ship that you get early on, maybe once you become independent or whatever you can go for a change of scenery and maybe even do entire stations because you're mobile. I'd understand if this was out of the scope of the current game though. I'd also like to see a greater variety of ships, since they start feeling a little samey after a while. Modding and workshop content would be a huge boon to the game.

As it stands now though: Good game that's fairly relaxing but tense at the right moments, fun to play in and of itself, and great to catch up on some podcasts with. Looking forward to more.
 
Pajama Zach
0
29 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
0
Recommandé
1.0 h en tout
Évaluation publiée le 13 septembre 2020
Avis donné pendant l'accès anticipé

在新手教学关中操作失误导致自己被钩爪枪的后坐力弹走了,一瞬间自己就慌了神,试图用钩爪枪抓住任何能让自己减速的物体,然而由于一直抓着没松开,就这么把自己甩到了墙上,这一瞬间我感觉我就像《星空清理者》中女主第一次去外太空操作的时候慌了神,只不过没有人告诉我冷静下来,只能让自己在太空中不断走马灯自己的错误操作然后死亡。才18分钟我就玩出了这种感觉
 
AcneJam™
0
28 personnes ont trouvé cette évaluation utile
6
Recommandé
57.4 h en tout
Évaluation publiée le 29 octobre 2020
Avis donné pendant l'accès anticipé

This game is both chill and intense at the same time. The devs have been great, with regular updates and incorporating player ideas. The game's not finished, but what's here feels really polished. Progression can sometimes feel a bit slow, but that's kind of the point when you're a billion in the hole.

At the request of players, they added a mode that allows you to turn off the session timer and oxygen depletion. I play that mode when I want to just chill and see how much of a ship I can salvage at once. It also allows you to take your time pulling the ship apart and getting used to where everything is located. Then when you go into the regular timed mode you have a good idea of the strategy you want to take each session.

This has been one of my favorite games to just pick up and play when I have a free hour or so. I have about 40 hours of gameplay logged and I'm still having just as much fun as when I started. There aren't many things these days that you can drop $25 on and have that many hours of enjoyment.

If you're on the fence, give it a try...I don't think you'll regret it.
 
Cpt. Redbeard
0
43 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
2
Recommandé
77.6 h en tout
Évaluation publiée le 7 septembre 2023
Best piece of union based propaganda I've ever played. 10/10 would become an indentured slave again!
 
RatKing
280 produits enregistrés
0
61 personnes ont trouvé cette évaluation utile
37 personnes ont trouvé cette évaluation amusante
9
Recommandé
44.6 h en tout
Évaluation publiée le 18 avril 2023
This game claims to be a dystopia, and yet it depicts a world in which Florida no longer exists. 10/10
 
Vex Werewolf
387 produits enregistrés
0
112 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
2
Recommandé
31.4 h en tout
Évaluation publiée le 7 mai 2022
Avis donné pendant l'accès anticipé

If you like Rebel Galaxy, Firefly, or The Expanse, you should play this game.

The perfect "work simulator" for any sci-fi fan.
 
Stinging Roger
331 produits enregistrés
0
33 personnes ont trouvé cette évaluation utile
13 personnes ont trouvé cette évaluation amusante
2
Recommandé
51.6 h en tout
Évaluation publiée le 24 novembre 2020
Avis donné pendant l'accès anticipé

I don't know why... on the surface, the game is boring, monotonous and you generally have the same tactics you need to accomplish through the process of the same tools, etc. But for some reason, during these COVID times, it's as therapeutic as a $150 psych session.
 
OmegaOmega
0
28 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
253.7 h en tout
Évaluation publiée le 31 mai 2021
Avis donné pendant l'accès anticipé

Got it when it first hit early access with only 2 ship types and it was a buggy game then with what I believed was a good core concept. As of now, I'd say it's about 85% done and has been fleshed out from community suggestions. It's very soothing and methodical going through a ship, cutting it up into sections, cutting those sections into smaller sections, and having an empty bay once it's all said and done. Love the direction of the game and can't wait for the final version.
 
ShroomofDoom
609 produits enregistrés
0
38 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
2
Recommandé
52.4 h en tout
Évaluation publiée le 8 juin 2022
- 1,5 миллиардный долг.
- 500 тысяч за аренду снаряжения и другие ежедневые траты.
- Апгрейд оборудования, только заслуженным работникам.
- Работа с опасной техникой и корабельными системами.
Возможность умереть от: асфиксия; термического, электрического, криогенного, радиационного воздействия; сжигание в печи; деконструкция в процессоре; расплющивание; раздавливание. С последующей платной дубликацией работника.
- Корпорации в праве использования твоего ДНК и умершего тела в своих целях, и еще сотни пунктов и мелких описаний.

10/10
PS: классная стилистика Homeworld
 
GuardOfDead
0
84 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
9
Non recommandé
10.5 h en tout
Évaluation publiée le 27 juin 2020
Avis donné pendant l'accès anticipé

Я поиграл в данную игру 6 часов.
Ну что я могу сказать? Коротко и без воды - 1000 рубасов она не стоит. Даже скидоночных 800р не стоит.

Подробнее.
На текущий момент ты стартуешь обычным работягой, тыкаешь в парочку кнопкой, галочек и т.д. почти не сумев ничего прочитать (баги ру версии, из-за которой текст наползает сам на себя), но подозреваешь, что там в процессе должно быть пару раз пошучено, и может быть даже смешно.
Т.к. русский не разобрать, то вс е что ты знаешь - ты должен лярд, ты работаешь на корпорацию, и ты по сути бессмертен, т.к. тебя воссоздадут из клона. Здорово - великолепно! Да здравствует пожизненное рабство!
Долго ли коротко ли, под шутеечки голоса в голове, а быть может из наушника, хрен из знает, этих корпоративных шутников, ты постигаешь великое дао разборки ржавых космовазов.
Маленький фелиал ада... тьфу... автошрота поставляет тебе ржавые ведра с гайками, и ты матерясь тихо сам себе, ковыряешь все это добро с помощью луча тяни-толкая и лазера-разуплотнителя. При этом, что сцуко характерно, под "физикой" тут подается некая пародия. Как отключенный компьютер\лампа искрит во всю мегавольтовыми лучами мне до сих пор непонятно. Как ГГ горит из-за перегрева лазера, так же не понять. Но физика это боль во многих играх, поэтому забудем... Хотя нет, последний гвоздик - ты вроде бы в космосе, но почему-то всяких хлам, вместо того, чтоб влегкую разлетаться во все стороны плавненько там замедляется... Толь воздушное пространство, толь генератор гравитации, а ты об этом и не знаешь.
Но не будем о грустном... Погоди, а как же я тогда расскажу об игре?
Будем.
Расскажу об разборке. Со старта мы получаем тренировочный маникен... В смысле корабль... Корежим его и вкуриваемся в процесс. Раскидав пяток кораблей ты задаешься вопросом "а собственно в чем смысл?". Да ты получаешь баллы, которые ты тратишь на апгрейд своего оборудования. Да ты качаешь лвл, все под те же апгрейды, все того-же оборудования. Которого, благо, много! Аж целых 3 (4, если считать фонарик) вещи!!! Палка толкалка, палка ковырялка, да зенки супермена. Всё.
Корабли, при этом, однотипные. Ну да, отличаются движками\расположением баков, но суть одна и та же - пустил газы (радостно попёрдывая долетел до корабля), нашел шлюз, залез внутрь, стравил воздух, и давай резать все что помечено желто-черной маркировкой и перемычки сливающиеся с поверхностью.
Т.к. часть кораблей, явно, собирали на автовазе, то как забраться внутрь тех. "этажа" ты не разберешься, и будешь либо вырезать проем, либо выжигать сквозь щели все те же маркированные перемычки. Здорово, весело, технологично, и пошли вы на.... со своей логикой и инжинирингом, мы тут игрульки играемся, нам не до этих слов.
В процессе начинают отваливаться плиты, и если ты все сделал правильно, и не задел топливные элементы, то не взоравшись начинаешь это расталкивать по секторам - шибко умное и сложное (батареи, сидухи, ящики, компухтеры, генератор, движки, баки топлива) кидаешь в "баржу", внешнюю обшивку в "анализатор", и всякую фигню в печку.
И так из раза в раз, из раза в раз... Корабль "для тренировки" от 3 грейда отличается только чуть другими размерами, и чуть большим кол-вом геморроя при попытке слить "бенз", чтоб можно было отключать двигло.... Ну и по дороге тебя постоянно жахает электричеством.

При всем этом ты заперт в ограниченном пространстве, и все что разнообразит твое времяпрепровождение - твои косяки, что приводят к сбоям в радио, найденные данные на корабле с юмором уровня "привет оутер ворлдс" (который вторичен к фоллычу... т.е. этот юмор уже третичен, по сути), да прочими историями разной ценности. И быть может тут откроется какая-то возможность для хорошего сюжета, поповрота, и вообще нишутя себе, что они придумали, дайте две!... Но нет. Во всяком случае не сейчас.

Подвожу итог. Плюсы - космос, космокорабли, а ты с плазморезом и возможностью подорвать свой пукан. Минусы - сраный гринд, ради гринда, ради гринда, в закрытом пространстве, на заднике которого якобы открытый космос, а ты с полуживым лазером, в глубине ржавого корыта, пытаешься найти очередной элемент, матерясь "да где эта падла, чтоб тебя разрезать, чтоб это гумно наконец рассыпалось". (да, один раз пришлось пол корабля запихать в анализатор... не разваливался).
Игра 300 рублей из 1000, и то за космос и "окей" оптимизация-графика. И "челенджами" ее не исправить (которые обещаются).
И пока эта игра не имеет контента, лучше на нее не тратится и всю ее пройти на ютубе, бесплатно, за пол часа, мотая запись чьего-нибудь стрима.
 
twitch.tv/w_l_v
345 produits enregistrés
0
189 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
16
Non recommandé
59.6 h en tout
Évaluation publiée le 11 juillet 2022
I like these types of games and Hardspace was very titilating at the start.
Sadly it got old fast.
There is no variety only bigger and bigger ships, you don't even notice it. You literally have only have 4 different types of ships and as a PARTIAL LIST 13 different ship operators (ship operators does nothing, it literally just shanges a tag on the ship. Wow much variety, very lore).
Hardly any puzzles of disarming hazards. The only ones I can think of is the tier 2 reactor and fuel injectors.
The game feels like it only has 1/2-3/4 of the game finished.
The music while good lacks variety I feel like I've heard Cat's In The Cradle around 200 times, it motivated me to get hurt just so the radio would play something else even if it was for but a moment.
The industrial action mission was great and it is a cry and shame that it was only one mission.
It would have been a much more fun game if you didn't do the exact same thing every. single. time.
Even games like Viscera Cleanup Detail has some variety in the gameplay loop.
You could literally replicate this game in Space Engineers and it would have more things for you to do, just open up YouTube start acoustic version of Cat's In The Cradle play it on loop and start a level with ships and start dismantling them.

The game could be so much better if it had some more to do, different things to do, more things to listen to.
Maybe 4th tool to fill that empty slot, locked doors that require codes or risk destoying important items, salvage only certain types of material for certain contracts, fluctuating values for salvage on a stockmarket making you have to keep track on what to salvage per day making it more important to keep focus on what to do each day.
Maybe allow you to switch radio so you can listen to something else than Cat's In The Cradle.
Maybe have the radio chatter during the mission instead of an unskippable audio after the work day, I litterally had to sit there and listen to the preach about unionization.
I'm here to play a game not sit through a lecture on work associated ethics. I'm not againt the message, but at least let me do SOMETHING while they preach.

This game is meh. If you feel like trying it buy it when it is at 14€ or less.
 
SecretLars
0
26 personnes ont trouvé cette évaluation utile
62 personnes ont trouvé cette évaluation amusante
2
Recommandé
67.5 h en tout
Évaluation publiée le 19 juillet 2020
Avis donné pendant l'accès anticipé

过了这么久,还是会有无法返回居住模组结束轮班的bug。而且是在创碎了头盔,爬到了门口却进不去,被迫去世.........太绝望了
---------------------------------------------------------------------------------------------------------------
虚假的碎舰师:按开关开门关门放气,认真找焊点切割,一块块整块拆除面板,按安全步骤操作,排空燃料断电拆冷却剂拆反应堆,一艘船拆几天拆得很干净。

真正的碎舰师:一刀切出减压事故迅速进入,切燃料罐、管道炸开厚重的尾部外壳,快速回收混在一堆碎渣里的/已经变成了碎渣的/还在冒火的反应堆等其它高价值物品,迅速下一艘并留下一堆太空垃圾。
 
wyjzxc
171 produits enregistrés
0
26 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2
Recommandé
137.0 h en tout
Évaluation publiée le 4 février 2021
Avis donné pendant l'accès anticipé

Skipped the utility key to flush the thrusters and tried the emergency purge. Fire broke out and cascaded to the reactor. I was turned into a fine paste on the inside of the hull as I desperatly tried to crawl away from nuclear annihilation.

10/10 This game is so good.

Followup:

On a more serious note, this game has a lot of love put into it. Lots of small details help you gloss over minor bugs. Sometimes there are 2 pieces clipped into each other so you burn one out and it clangs out on you. Atmospheric simulation is also scuffed, 1 atmo of pressure is not enough to rip a ship apart if it decompresses, but it adds to the danger.

By the time you've unlocked/paid off your tools you'll be about halfway to paying off your debt, and I hope the devs add even more tools, ships, and progression to the game. It has huge potential with such a polished core gameplay loop.

Edit: The latest update has made flushing the Thrusters easier but added Radiation Filters for some sensitive challenge. The story they added is extremely predictable and shouldn't even be there, as you learn about the world more than plenty trough details and logs. Advancing is a bit more difficult now and you don't have your laundry lists, instead just getting rewarded based of percentage of the ship salvaged.
 
Sasha
0
41 personnes ont trouvé cette évaluation utile
67 personnes ont trouvé cette évaluation amusante
3
Recommandé
58.3 h en tout
Évaluation publiée le 21 juillet 2022
This game allows me to pursue my dream career of being in debt.
 
skelet00n
0
27 personnes ont trouvé cette évaluation utile
23 personnes ont trouvé cette évaluation amusante
2
Recommandé
7.5 h en tout
Évaluation publiée le 28 novembre 2022
Симулятор ипотеки в космосе
 
RomanL
371 produits enregistrés
0
27 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
86.0 h en tout
Évaluation publiée le 19 décembre 2021
Avis donné pendant l'accès anticipé

Surprised I haven't written a review for this already.
First off, I do highly recommend Shipbreaker for anyone who enjoys taking things apart, but also for anyone who enjoys a different type of puzzle. The core gameplay is very solid and evolves at a steady pace without moving fast enough to "skip" things.
While I'm happy to see a story added to the game to help move things along, at the fairly early part I'm at, I am actually too annoyed at the character that's written to be hated to properly enjoy the game. I get that the whole point of Hal's existence is to antagonize the characters (and player) to stir up the potential worker's union, but he reminds me of some former coworkers I am very glad are FORMER coworkers. A sign of good writing that I want Hal gone, I guess.
Selfish ranting aside, the game has come a long way since I first got it and I'm still happy to have it. Still has some issues with controls and an visual glitch that turns everything black (UI and character are still there, but all the textures turn black? Weird glitch.), but it's very much worth playing with these fairly infrequent issues.

A solid 7/10 and probably closer to 9/10 when I'm in a good enough mood to tolerate well-written petty tyrants that trigger bad memories.
 
Rathael
0
24 personnes ont trouvé cette évaluation utile
61 personnes ont trouvé cette évaluation amusante
0
Recommandé
49.3 h en tout
Évaluation publiée le 19 juin 2020
Avis donné pendant l'accès anticipé

因为我超级无聊,所以我算了一下要多久才能还清债务,如下:

首先,我用6级工业船计算了一下自己的回收能力
配置:
>红印章级别的装备
>一个幸好不晕3D的脑子
花费:
>6次出勤,维修包3个,氧气包4个(成本已算入)
收益:
>约1200万,是船总估值的70%左右。

等到这时我才发现工业船居然价值低,6级工业船1700万,然而4级的运输船就有2000万的...但是嘛,算了。

剩下就很简单了,收益最大的流程为回收4级运输船
平均2000万的价值,按我这个三流碎舰师的水平,应该回收不超过70%,也就是1400万每艘

如此回收的话:
需要72艘4级船
时间上每艘花费75分钟(如果我熟练一点的话,保守估计每艘5次)
最终时间花费90小时
...
...
好了,这就算完了,顺便一问,哪位知道LYNX公司董事长办公室在哪?平时多亏他照顾了,我想帮忙擦下窗户,我听说用焊枪擦的比较干净。
==================================
好吧,极限情况的话,一艘4级往上的大船,只回收反应堆、引擎、环控模块、发电装置、散热板(没想到吧,这个也挺值钱的)的话,一次可以回收400-500万,这样还完债只需要60左右,甚至50小时就可以了。
然而很明显的,会留下大量太空垃圾,强迫症患者需谨慎...
 
Loudque
3
27 personnes ont trouvé cette évaluation utile
1
Recommandé
407.2 h en tout
Évaluation publiée le 28 décembre 2020
Avis donné pendant l'accès anticipé

If you would like to work a blue collar job in space earning absolutely no money for yourself because it all goes to your employer, then this is the game for you. Seriously, this game nails the corporate dystopia feeling exceptionally well in the voice-overs and pieces of lore you find in the ships. The atmosphere the game built is oppressive and quite something I found very immersive.

As an entertainment service, Hardspace: Shipbreaker is a solid puzzle physics based. The gameplay of tearing down the ships themselves is very engaging. Getting better and better at tearing down ships as you piece together how they're built is really satisfying. Nothing feels better than getting a full work order complete on a ship while also not destroying over a ton of any valuable material.

My main complaint is with the stability of the game. It crashes on me regularly in the middle of a teardown. If the game decides you feed a little bit too large a section to the furnace, then you're very likely looking at a crash to desktop. Because there's no save system in place for ships, you will lose any progress you've made on them when this happens. When a ship can take over an hour to tear apart, losing progress like this is extremely frustrating. I figure the Developers are simply having a hell of a time working out the kinks in the Unity Engine - it is an Early Access game after all.

(edited to fix grammar mistakes)
 
hiromi_teija
0
37 personnes ont trouvé cette évaluation utile
17 personnes ont trouvé cette évaluation amusante
12
Recommandé
81.3 h en tout
Évaluation publiée le 10 mai 2023
Break ship.
Life good.
SHIP FIGHT BACK.
KILL SHIP.
Ship gone...
Think about ship...
Regret.
 
Zesty Sandwich
0
29 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
2
Recommandé
61.2 h en tout
Évaluation publiée le 27 aout 2023
If you enjoy Powerwash Simulator but find it a bit monotonous like I do, and you'd like something similar with added problem-solving, this one is for you.
 
Bampot
0
199 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
25
Non recommandé
10.0 h en tout
Évaluation publiée le 2 juillet 2020
Avis donné pendant l'accès anticipé

Edit: As of July 9th, the campaign mode for the game now has an Open Shift difficulty that addresses several of the problems mentioned below. Text of the official update reads:

For our Players that have requested the option to play in a more “chill & zen-like” manner, we have just implemented a new “Open Shift” difficulty option for our Campaign mode where you can work WITHOUT a shift timer and unlimited oxygen.

Sincere thank you to the devs for adding this. I gave this a try, and it substantially improves the experience for me. It doesn't take my review back to positive territory yet, as I have still run into several (additional) early access bugs that degrade the experience. However, the communicativeness of the devs and their willingness to listen to their community are very positive signs for how this game will develop.

Original review text (with one minor correction) follows:
---

I really want to like this game, but at this time, I strongly recommend against it.

The main problem, other than many features being unpolished while the game is in early access, is that the game is trying to be two independent things at once that compete with each other.

The first thing it wants to be is a meticulous ship deconstructor, somewhat akin to Car Mechanic Simulator in space. On this, the game succeeds on every level, with believable ship layouts, component locations, and detachment points that demand meticulous attention to detail. Clearing a path between the reactor or engine thruster and the barge, for example, provides the right level of stress once you know what you're doing. Figuring out the best way to free fuel, battery, and refrigeration components from the ship is as rewarding as it should be, barring some clunkiness with the cutting tool and the physics engine.

However, the second thing the game wants to be is a somewhat stressful roguelite, with an emphasis on time and resource pressure to motivate "juice extractor" gameplay. The game even advertises this fact, in the wild and disparate teaser shots of players getting blown up, electrocuted, frozen, set on fire, or otherwise given a bad time when things go wrong.

This is where the game falls flat on its face. Forget everything about carefully taking ships apart and meticulously thinking about how components connect to each other. Now you have an unreasonably short oxygen meter to contend with, which stops depleting (but does not refill, without an upgrade) in pressurized environments. Now you have health pickups, fuel pickups, oxygen pickups. Oh, and the cost of failure is being set back further in debt and paying a clone fee, in addition to losing out on your salvage if you don't abort the mission to avoid these penalties.

Which would still be workable, except your player moves aggravatingly slowly through the environment, even with maximum upgrades. And you're introduced to this all mid tutorial, after building the wrong set of skills and intuition by having infinite oxygen and fuel during the opening missions. You can buy more at any time, of course, from a console near your Hab at the center of the map. But this requires that you upend whatever it is that you were doing and retreat repeatedly, taking the focus off of any tasks at hand.

In combination, this encourages the player to cut corners and omit major components early in the game, or retreat to the game's Free Play mode so they can ignore these mechanics entirely. The player goes from feeling pretty good about cutting their first ships open successfully, to feeling lousy as their performance immediately plummets due to artificial time and resource pressure.

A better pacing for the game would be to place emphasis on ship and puzzle complexity, instead of arbitrary survival resource gameplay. To that end, the game currently offers 5 ship designs to work with (in Free Play, anyway), with some randomness to where certain elements appear and at what damage level exists to keep things fresh. This offers decent variety for the price point of the game, but without being able to participate in career mode without accepting its arbitrary survival mechanics, may quickly grow stale or aggravating for puzzle-oriented players.

I want to be able to think through each job, measure twice, cut once, and be rewarded for that without needing to repeatedly cut my gameplay short or retreat to the game's equivalent of a sandbox mode. The game definitely emphasizes this kind of gameplay early on, by tasking you to "use the whole buffalo" -- that is, to break down and sort every part of the ship. Yet, it doesn't stay there very long.

There's something inherently satisfying about taking a potentially deadly piece of machinery apart, bit by bit, without it melting down or blowing up in my face. There's also something to be said that good games aren't just about what features they have, but also what features were left out to make a better overall experience.

Hardspace: Shipbreaker would be a much better game if it simply left out, or dramatically simplified, its survival mechanics and drilled into teaching and challenging the player in other, more interesting, ways. The potential is there, and some of the "coming soon" attractions seem to point in this direction. But until the gameplay is there, and the opening hours aren't so immediately soul-crushing for all the wrong reasons, I cannot recommend this one.

Instead, consider Infinifactory or Car Mechanic Simulator for the same fix, and return to this after it's had more development time and is on sale again.
 
Goldkin
0
25 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
1
Recommandé
447.8 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

Were you a Miner for Deep Rock Galactic? And you loved it?
Low pay, few job advantages... that were on the corporation side?
Risking your life every day for those greedy bastards?

Well your gonna love this new job:
Hardspace Shipbreaker
It has the same qualifications requirements!

And you're gonna love it, Sign now! On the line just under the fine print, thank you!
Welcome aboard!
 
Major Asshole (Spaceballs)
0
22 personnes ont trouvé cette évaluation utile
26 personnes ont trouvé cette évaluation amusante
4
Recommandé
49.1 h en tout
Évaluation publiée le 29 octobre 2020
Avis donné pendant l'accès anticipé

On earth, hunger, riots, pollution. Until a man comes to you, Tom Nook, and says, he can take you to a special magical island, you agree, you don't read the EULA, you just tick the boxes, and blast off, and it turns out that Tom Nook has set you up as a space salvage agent, for the princely sum of 1 billion credits, that you will be paying back, for the rest of your lives, yes lives, because in the EULA Tom Nook took control of your genome, and now you and every clone, are owned by Tom Nook, who calls himself Lynx in this game.

If you've got student loans, and love salvaging space hulks, this game is for you, massively debilitating debt, and legally enforced perpetual slavery, a perfect metaphor for modern living. Only in space.

I recommend this game.
 
Pony Cannon
497 produits enregistrés
0
36 personnes ont trouvé cette évaluation utile
0
Recommandé
63.2 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

This game is brilliant. I don't even know what to compare it to, because I can't think of another game even remotely like this.

It's kinda like, a more dangerous reverse-space engineer.

You are a corporate salvager in the most creative, and open-minded way possible. Cut panels, and break joints to strip down ships right down to their bare components and salvage everything from reactor cores to light bulbs and door panels. You can salvage literally EVERY part of a ship, and you do it entirely in your own way.

It's also super dangerous. You are in space after all. So you have to pay attention to your oxygen, keep your tools in repair, avoid getting blown out pressurized airlocks or falling into the furnace, carefully handle volatile reactor cores, and dodge heavy debris or you will owe LYNX back for your clones.

The juxtaposed cheerful dystopian setting really adds to the atmosphere as well. This game is satisfying in a way that is hard to describe. It can be difficult and punishing, but also chill, fun and silly at the same time. It's a formula that feels both fresh and familiar simultaneously.

This game is a winner in so many ways.
 
Peregrine
905 produits enregistrés
0
28 personnes ont trouvé cette évaluation utile
20 personnes ont trouvé cette évaluation amusante
1
Recommandé
1.2 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

太空骆驼祥子~
 
Cheeki Breeki Vodka
493 produits enregistrés
0
27 personnes ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
2
Recommandé
77.5 h en tout
Évaluation publiée le 9 septembre 2022
Before this game i worked 8h/day. Now i come home only to work additional hours for Lynx.
 
Lisha
458 produits enregistrés
0
25 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
1
Recommandé
94.9 h en tout
Évaluation publiée le 24 septembre 2022
This game feels like Zoo Enrichment for my brain. it's the equivalent of giving a tiger a pumpkin full of raw meat. I played this game 10 hours straight, and when i stopped i realized i failed to regulate a lot of my bodily functions. i don't think i drank or ate for those 10 hours. i loved every second.
 
Kiera
0
25 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
171.1 h en tout
Évaluation publiée le 20 juin 2020
Avis donné pendant l'accès anticipé

庖丁解牛游戏
终于试出了多舱室安全放气的办法
重点是不要切门,大舱室用空调先把气放干,搜刮干净硬盘录音机钥匙,然后拧开小舱室的门将气放到大舱室
低级船从上下外壳开始拆,切掉连接点就会掉落,然后里面的家具电器杂物就好清理到下面的船台上
然后断掉船头连接点,将船头旁边拉出人可出入的缝隙,从船侧的空仓一路切连接点到船尾,把燃料阀关上拆掉燃料罐,船两边都要注意,就可以去反应堆仓关闭反应堆连接引擎的管道
注意,有亮灯的管道都不要拆或割
高级点的船有反应堆冷却器,反应堆控制室左边,先拆开里面机器的盖子然后将里面的冷却剂小罐子都拆出来,这个机器的地板别拆,拆侧面的墙壁版,在这之前先清理掉船外壳
 
龙陵一坑0284
210 produits enregistrés
1
28 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
40.6 h en tout
Évaluation publiée le 16 octobre 2020
Avis donné pendant l'accès anticipé

My biggest gripe is that quitting loses all progress on your current ship. Apparently this has been on the developers radar for a bit now, and I'm surprised this wasn't fixed before adding another ship type. If you've got hours of time to spend, this is not an issue, but if you're constrained for time, you are basically forced to the lower tier ships if you really want to take it apart. This restriction does not, however, prevent your consumables from being used up.
 
MAXIMUM AUTISM
0
222 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
35
Non recommandé
85.3 h en tout
Évaluation publiée le 8 janvier 2022
Avis donné pendant l'accès anticipé

The one line
I both love and hate this game, It has the possibility of scratching an itch so few others are capable or even close to scratching, the individual elements have such potential, but the sum of it's parts fails in its execution, It's goals misalign with the niche it attempts to fill and I feel the Devs fundamentally misunderstand large sections of their audience.

The Disclaimer
I've played the game for around 82 hours, from it's release in early access to 'the atlas tugged' update.
I prefer to play the game in open shift.

The Good
The sound design is excellent, there's a real thump and realistic feel to it, the breathing effects add tension to timed moments and it marries well with the soundtrack to adequately direct the emotions of the player.

The puzzle aspects are well thought out for the most part and fun to execute and optimise.

The catharsis possible from a successful salvage is totally unique to the genre and really, really satisfying when it works.

Which leads me into:

The Bad
The game doesn't want to give you that Catharsis, there are several ships that are deliberately set up in such a way that 100% salvage of them is literally impossible, even if everything goes exactly as it should, which it often does not, thanks to a number of physics glitches still present in the game.

Now it's early access, sure, but that's a tired excuse at this point, the game has been out for sale, at full price, for 18 months by this point, physics interactions were largely the basis on which the game was built, it is in the trailer that they have 'next generation physics and destruction' they should have made sure they had this absolutely nailed down before release.

Basic phun-sics would have been better than what we have right now which is an often unpredictable mix of 'jello space' and newtonian physics.

You stay in motion but parts do not, that kind of thing.

Assuming however that you don't have a catastrophic explosion from nowhere, that the entire ship doesn't careen to the other side of the shipyard for no reason whatsoever, or the miniature black hole generates in either the furnace or the processor for wherever the part you've sent there -isn't supposed to go- will invariably snatch away any chance you have of achieving 100% salvage of a ship.

Many ship designs have parts that you simply cannot separate that have separate destinations, meaning you have to either take the hit on the part ending up in the wrong place, or directly destroy parts, once again ensuring you cannot fully salvage most ships.

Now for someone like me, who likes to play on open shift, and spend about an hour or two carefully picking apart a ship and correctly sorting each and every part, panel and item, this is beyond frustrating.

I'm also not terribly fond of the new walk about in the HAB style, slow animations and transitions to things that were perfectly serviceable with menus is unnecessary and does little to enhance the experience.

The story also lands in an area of considerable 'meh' for me, It's nice that they included it, but I need an option to skip it because personally I just want to tear ships apart, not be forced to consider the trials and tribulations of our tumultuous future though the eyes of a bunch of predicable archetypes.

Am I out of touch? No, it's the children who are wrong
And I feel this is where the dev's misunderstanding of their audience comes in, it took much community requests for them to even add the open shift plan, claiming that in their view this would make the game seem like 'less of a game.'

I think they need to take a step back and understand that they have a niche title on their hands here, accommodating to the play-styles available within that niche is crucially important to the long term success of their game.

It is clear that though the ship design choices, the tendency for the physics engine to prefer large un-salvageable explosions over careful planning and execution, and the unskippable and unnecessary story that the Dev's have a particular vision in mind for the game which sadly does not align which how I'd prefer to enjoy it.

I am sure I am not alone in that stance either.

Wot I'd change
I do not believe however, unlike most ship salvage contracts, the game is unsalvageable.

Personally I feel that adding an option to skip the story, to prefer a simple menu. in the HAB, and some tweaks to the ships design to allow 100% salvage of each and every design, fixing the physics issues, this game could be something I'd happily pour many hundreds of hours into.

The option within the open shift plan that could add an interesting aspect of balance is having the player 'purchase' the salvage project, adding a layer of risk/reward and potential balancing decision to make, do I take this cheap but hard to salvage contract over this expensive easy option, it would add an alternative approach from the current 'here is ultimately irrelevant amounts of debt to pay off'

Also an additional tool could be a separator, something that allows down to individual part separation non destructively, which allows us to fix your mistakes and achieve that 100% salvage that you so desperately want to keep from us.

Conclusion
I am honestly just disappointed in this title, I don't hate it, far from it, and it's provided me with 80 hours of semi-satisfying entertainment.

It just pains me that there's only a few tweaks from turning it into something truly special.

And it's only when something brings you so totally close to a satisfying conclusion before setting off the bomb they hid in your britches that you experience a level of frustration that you didn't consider possible beforehand.
 
Agent Sausage
252 produits enregistrés
17
28 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
21
Recommandé
77.6 h en tout
Évaluation publiée le 24 juin 2020
Avis donné pendant l'accès anticipé

There are many games out there about building things. Whether its cities, vehicles, or structures, you can always put things together. There are even more games that have you destroying things intentionally or as a byproduct of combat. However, Hardspace: Shipbreaker is one of the first I’ve seen that has you meticulously taking things apart to save as many pieces as possible.

Abbreviated Review:
Vidéo YouTube™: Super Space Salvager - Hardspace: Shipbreaker | Abbreviated Reviews 
Vues : 901
Star Citizen won't give me salvage, but Blackbird Interactive will. Sure, all of these boxy ships aren't as cool, but existing is nine tenths of the law.


Shipbreaking
Shipbreaking is a real job that has workers descending upon retired ships to strip them of all useful or valuable parts before they’re fully destroyed. When a ship goes beyond its lifespan, it can cost more to repair or retrofit it than it does to build a new one from the ground up. Pulling the best parts out of these ships has been a worthwhile venture for as long as boats have been on the water.

Hardspace: Shipbreaker takes this role into orbit. Yet, this time instead of a team of breakers swarming over the task, you’re a lone soul in a spacesuit with a couple of useful tools. Just like in the terrestrial version, the goal is to pull/cut/explode off as many valuable pieces of the spaceship as possible and put them in the correct area. Doing this will add to your end-of-shift payout as well as fulfill the various tasks on your work order – the goals for each ship.

The breaking area, which I’m probably going to improperly refer to as a dry dock, has three types of salvaging repositories around it. Below you is a large flat barge, which is where you’re supposed to toss every fully functional part you find. Things like furniture, computers, engines, and even the valuable reactor. The second facility is the Processor where you send items that are made of the most valuable to be broken down. The final destination for everything else is the Furnace where metals are scrapped and melted down for the smallest payout.

Tools of the Trade
To facilitate this meticulous destructive process, you’re given two tools for the job. The tether gun allows you to grab specific items and pull them free from their mounts. It also can produce tethers that magically connect items and pull them toward each other. This is what you’ll use to get pretty most things from their location on the ship to their required processing area once cut free.

Your other tool, the cutter, also has two modes. The first mode is a precision laser (Stinger) that heats and melts parts. You can use this in tight spaces without any fear of collateral damage. However, it will heat the tool and takes much longer than the “Splitsaw” mode at cutting through weak points. What you risk with the split saw is the potential for cuts that go beyond your intended range and damage other parts. Virtually every error I made in my time playing involved the Splitsaw in some way.

These tools, as well as much of the rest of your gear, have several upgrades. The cutter can gain the ability to take more heat or cut further from you (which can be far more dangerous). The tether gun gets more pulling force and can hold more tethers. Even the scanning tool, with its somewhat limited use, has upgrades to allow it to have more modes and function further in your view. Upgrades to your suit give you more oxygen, movement capability, resistance to damage, and generally make the hurdles Hardspace: Shipbreaker puts in front of you a little easier to overcome.

Funspace: Bugbreaker
Hardspace: Shipbreaker is fun in a strange zen-like way. Methodically tearing up ships is far more fulfilling than blowing them up as you would in other games. Sure, you can accidentally blow them up, but that’s usually a bad thing (though doing it right can be effective). The seemingly insurmountable billion-dollar debt you start in and slowly chip away at a few million at a time adds another strangely rewarding feeling to the process. Trying to make as much money in every shift forces ingenuity in your efforts even when you don’t realize it.

Yet the limitation of the shifts can be a bit of a problem. In early ships, you can knock out most everything in the 15-minute time limit. For larger ships, you’re revisiting three or four times just to fulfill the work orders. Finding efficient methods to cut ships apart can only go so far to resolve this, so it just feels like a chore reloading every 15 minutes.
Couple that with crazy physics bugs (don’t try to pick up a fuse) and items being pulled into the wrong processing area and some big issues need to be resolved. On top of that, the UI isn’t particularly friendly and on PC currently has static keybinds that aren’t consistent across the menus.

Despite those issues, the allure of zero-g space ship salvage drew me in. I’ve always loved salvaging in games so this was a must-play for me. It delivered most of what I expected and some things I didn’t even consider. Hopefully, the developers can work out the bugs and figure out a middle ground on the timer (which I do think is necessary in some form). I’d recommend this in its current form mostly for crazy sci-fi salvage-loving nerds like me.

If you'd like to see more of my reviews, check out my curator page here: Endyo Gaming and online at BagoGames

 
Endyo
1,674 produits enregistrés
1
32 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
2
Recommandé
11.9 h en tout
Évaluation publiée le 31 aout 2020
Avis donné pendant l'accès anticipé

Wonderfull timesink that reminds me of the anime "Planetes."

Perfect way to spend and evening or night is playing this while listening to scifi audiobooks.
You feel like a cog in the machine just doing your part while others aspire to glory.
 
Knightrix
0
29 personnes ont trouvé cette évaluation utile
1
Non recommandé
68.7 h en tout
Évaluation publiée le 31 mai 2022
Отличная задумка, спорная реализация. А после релиза так и вовсе бомбануло и захотелось написать отрицательный отзыв, несмотря на все достоинства.
Но всё же начну с плюсов:
1) Ворксим в космосе
2) Приятный и необычный геймплей
3) Отличное музыкальное сопровождение. Мелодий мало, буквально пара тем на всю игру, но они не приедаются.

А теперь минусы и их много:
1) ЛоКАЛизация. Переведено в промте, верстка никакая, шрифты отвратительные. Разработчики это игнорировали с появления локализации да так и оставили на релизе.
2) Малое количество кораблей. 4 классов кораблей с ~3 вариациями каждый. Вариация немного изменяет начинку корабля и его разделку. Рандомизация вроде бы и есть, но по факту разнообразия не вносит, ибо уровня "найди десять отличий". В итоге первые пару раз интересно, а потом рутина.
3) С этим мог бы помочь модтул, который обещали разрабы, игроки бы доделали сами - но вот не сложилось. Видимо деньги ушли на "сценаристов".
4) "Но ведь игра про синих воротничков в космосе, тут не до веселья". А вот тут начинаются придирки к сюжету. Изначально трейлерами и общей атмосферой игра хочет показаться симулятором обычного работяги. Но чем дальше в лес, тем больше сюжета. Хреново написанные диалоги с персонажами в которых не веришь. Бригадир неплох, но остальные... Ворчливая бабка, неудачник с руками из зада, мерзкий менеджер среднего звена идущий по головам и главный положительный персонаж - чёрная женщина нетрадиционной ориентации с афро за всё хорошее и против всего плохого, которая просто не может заткнуться. Сюжет написан НАСТОЛЬКО абсурдно, что даже не смешно. Вкратце: корпорации плохо, профсоюзы хорошо, но написано в таком соевом ключе, что Outer Worlds отдыхает. И при том, что твоё тело принадлежит корпорации и она может тебя убить и воскресить твоего клона (а может и не воскрешать), при том, что переписка профсоюза ведётся внутри сети корпорации, при том, что корпорация подмяла под себя местный галактический совет и Землю целиком и т.д. - горстка несогласных заруинив 1 (одну!) смену добивается фактически отмены рабства.
Этот дерьмовый сюжет ещё и подаётся абы как. Непропускаемые диалоги в твоей комнатушке, где ты сидишь и смотришь в стену пару минут слушая войслайны с иконками персонажей. Учитывая, что разрабы вайпали неоднократно прогресс и что игра периодически крашится - далеко не по разу. Если зайти на смену когда у персонажей должен состоятся очередной "диалог" и при этом смена будет кораблём-призраком - несколько диалогов будут проигрываться одновременно и накладываться друг на друга. Об этих проблемах игроки жаловались годами, но получили что получили.
TL;DR: карикатурный сюжет во вселенной на серьёзных щщах которым тебя насильно кормят с ложечки.
5) Техническая часть. Физика поведения разгерметизации странная и не всегда интуитивная. Открываешь большую комнату с атмосферой в маленькую с вакуумом? Обе комнаты теперь вакуумные. Попутно со стен сорвёт мелкое барахло из крупной комнаты и вынесет в маленькую. Вырезал из комнаты с атмосферой стену целиком в открытый космос? Соседнюю стену раскрошило на куски по какой-то странной причине. Примеров масса, увидите сами.
Физика кораблей после выхода из раннего доступа также изменилась в худшую сторону. Так лицевые панели некоторых кораблей держатся за счёт бронестекла. Вырезаешь стекло - отваливается металл которые вроде бы как это стекло должен держать. На корабле класса "Макрель" щели размером с человека, но при этом отсек считается загерметизированным. Вырезаешь кусок корабля? Есть шанс что он вылетит как из пушки тебе в лицо и мгновенно убьёт, так как был "зажат" между двумя соседними (привет кораблям класса "Гекко") или же застрянет между соседними кусками металла и пытаясь его выбить оттуда ты отправишь весь корабль в полёт, поскольку то, как передаётся здесь энергия от малого предмета более крупному - странная. Привыкнуть можно, но реализмом и не пахнет.
6) Разработчики сказали, что больше апдейтов не будет, разве то небольшие багфиксы. За полгода раннего доступа, что я следил за игрой, багов только добавилось. Удивительно как у них это получилось, учитывая, что все изменений за полгода свелись к добавлению завершающей главы местного "сюжета". Как и писал выше мозолящие глаз проблемы вообще тянутся годами и игнорируются разработчиками. Так что каких-то адекватных патчей я бы не ждал.
7) Отдельное спасибо, что с выходом из раннего доступа сломали прогрессию персонажа. Ускорили прокачку и получение всего раз в пять, из-за чего все нужные анлоки открываются после пары первых кораблей и развития персонажа не чувствуется. Ну и раньше была ультимативная цель - заработать и выбраться из долговой ямы, но (очередной спойлер) спасибо "сюжету" - в конце твою долговую яму аннулируют.

Судя по тому, что я прочитал на форумах, проект планировался чтобы занять разработчиков на пару месяцев простоя и после все ресурсы были перекинуты на Homeworld, а эту игру доделывали как придётся. Результат удручающий. Но если вдруг добавят рабочий модтул и мастерская стима не будет пустовать - крайне рекомендую. Или со скидкой процентов этак в 70.
 
Jack.чоч
466 produits enregistrés
0
94 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
4
Recommandé
3.0 h en tout
Évaluation publiée le 22 juin 2020
Avis donné pendant l'accès anticipé

Has lots of potential. But screw that 15 min time limit
 
SolarPhoenix
453 produits enregistrés
0
30 personnes ont trouvé cette évaluation utile
32 personnes ont trouvé cette évaluation amusante
5
Recommandé
20.4 h en tout
Évaluation publiée le 9 septembre 2023
Student loan simulator
 
chow mein
0
22 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
1
Recommandé
173.9 h en tout
Évaluation publiée le 29 juin 2020
Лучшая игра о технике безопасности на производстве!
Сначала тебя учат, как ПРАВИЛЬНО разбирать корабли. Никакой спешки, тренировочный корабль прост как три рубля. Потом тебе ставят дедлайны (смена длится 15 минут) и предлагают заниматься все более крупными и сложными кораблями. Рано или поздно игрок произносит судьбоносное "да короче, я сто раз так делал!" и вместо методичного разбора по винтикам (точкам крепления) начинает херачить горелкой по площадям. Начиная с этого момента, несчастный случай на производстве - лишь вопрос времени. Чаще всего - крайне недолгого.

PS: Не совсем уверен, почему многие ноют о назойливости таймера (15 минут). Если не управился за смену, игра дает возможность продолжить в следующий день (смену) с того же момента, где ты и остановился. Да, с тебя спишут ежедневные платежи за аренду оборудования, проживание, и т.д. и т.п. (грубо говоря, ты теряешь ~500к в игровой валюте за каждый проведенный игровой день), но если не лениться, то делать более 500к за смену довольно просто, поэтому можно разбирать большой корабль несколько дней, и все равно выходить в плюс.

Upd: Разработчики добавили режим без ограничения времени, поэтому предыдущий абзац утратил свою актуальность.
 
Draklor
6
54 personnes ont trouvé cette évaluation utile
3
Recommandé
13.9 h en tout
Évaluation publiée le 3 juillet 2023
省流评测:
【推荐】
有着精美画面和高质量操作手感,各方面都较为出色的甜品解压游戏,建议打折入。

完整评测:
- 游戏内容 -
一觉醒来欠资本家一屁股债,太空打工人拆飞船模拟游戏。失重环境模拟到位,使用切割枪直线切割&点焊枪烧断连接点来慢慢分解飞船,不同型号不同体量的飞船拆解难易度和危险程度不同,分类回收各个部件赚钱还债的同时获取奖励点数用于角色升级,从小白基层员工慢慢提升职称成为大师基层员工。另外在废弃飞船中也可以收集一些零部件&装饰品用于碎片化剧情拓展&装饰自己的船舱。即便被资本主义夺走了一切,出勤时的喷气背包与氧气瓶需要自费,工伤(指被炸飞)也不报销,但是却做到了每次轮班15分钟一秒都不加班(别拉我我还要继续拆)。

- 剧情 -
没错这个游戏是有剧情的。太空时代资本主义垄断经济的大背景下主角作为卖身打工人加入工会妄图联合工人阶级推翻资本主义但是实际上就是天天听几个见不着面的NPC吹逼的故事。

- 艺术成分 -
音乐足够优秀,风格是美国西部乡村音乐,在太空背景下的吉他演奏令人非常心旷神怡;画面上做的也很不错,模型的细节和光影特效都很棒。

- 其他 -
晕3D友好(使用手柄体验的情况下)

- 缺点 -
飞船的种类并不够多,玩着玩着就觉得都大同小异。前10小时的新鲜感过后容易觉得疲倦,并且整个游戏就是拆飞船,没有别的内容,只能算是小品游戏。因此这个定价就显得有些高,有兴趣推荐还是打折时入;休息用的飞船感觉太单调,如果能丰富一下出勤前后的活动也许更加有代入感或者更有趣,但是正如前文所说这是一个拆飞船游戏,定位很明确,没有留下更多给玩家发呆的空间,当新鲜感过了之后会有心理压力不想打开,因为谁想白天在公司上班晚上在太空上班呢。




最后还是请和我一起抵制广告推销员鉴赏家、领导人画像/扔子图/猫猫图骗赞乞丐、什么也不发上来就要礼物社区强盗,这样的评测对真正在纠结想了解游戏的玩家毫无意义,对良好的游戏社区环境也毫无意义。
 
托莉莲睡拿
392 produits enregistrés
0
213 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
13
Non recommandé
16.0 h en tout
Évaluation publiée le 24 mai 2022
A rare example of a game that was incredible on release in Early Access and subsequently got worse with every update. The reason for this is a complete misunderstanding as to what made the game great.

Out of the gate, you had a brief 2 minute prologue in your awful, cramped, noisy apartment, and reading a tablet with a couple text blurbs that describe how gross and awful the in-game world is. This was a fantastic opening and communicated everything that was needed to be said about the world. You were then thrust into a very satisfying and chill gameplay loop where you break apart ships, with no NPC chatter, making for a very relaxing experience.

Then, with each subsequent update, rather than focusing on the incredible core gameplay loop and adding more ships, they focused on story. You have NPCs chattering in your ear constantly with poorly written dialogue. You have to watch unskippable cutscenes between missions. You have a story that really isn't good or interesting or say anything new. Corporations are bad.

All they needed to do was add more ships for you to break apart, as the game is called "Shipbreaker". Instead they invested in a really mediocre story, rather than the core gameplay loop.
 
Casual Male, Extra Large
0
28 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
3.6 h en tout
Évaluation publiée le 31 décembre 2022
开局负债十亿,我在太空拆废铁

在遥远的未来,地球已经不再是宜居之地,人类的目光已经不再局限于这处蔚蓝的星球。无垠的太空,是人类新的征程,而作为玩家的我们自然是头等舱的乘客,我们有幸成为第一批前往太空之人,得到这样的机会是因为我们得到了一份全新的工作——碎舰师

 如果您想寻找更多同类型游戏,请关注:网易UU鉴赏家

 极速畅玩,联机日友,加速社区,欢迎加入:网易UU官方组 

在茫茫宇宙中活动完全只能依靠飞船,飞船成了探索太空的必备工具之一,但只要是工具就总有损坏的时刻,而这时候便轮到碎舰师出场了。

为了还债,我们甚至无惧死亡
碎舰师,顾名思义,就是将寿命耗尽的废弃飞船进行拆解切割然后按照分类进行回收利用。作为游戏内最前沿的工作之一,玩家进行工作时所配备的也全部都是当前最先进的装备,切割器,抓钩,以及太空服。
可以预见的是玩家接下来的游戏之旅应该是进行熟练作业解锁更高科技的装备以及通过工作挣取丰厚的报酬。
前半段的目标玩家确实是有在实现,但通过工作挣取丰厚报酬从此走上人生巅峰的未来确实只能是梦了,早在游戏开局玩家就已经签订了一系列的霸王条款,工作还未开始,钱也没有挣到,玩家首先喜提十亿的负债。

我们相信玩家所在LYNX公司是一个良心企业,在玩家正式工作之前LYNX公司就为玩家提供了各种的保护措施,其中就包括备份员工的生命体基因,玩家在拆解飞船时难免会遇到各种危险存在,严重时甚至会导致我们死亡。
而LYNX公司也充分考虑到了这一状况,死亡并不是员工的终点,只需要置换一副躯体员工就可以再度开始工作。
玩家在每一天都要执行轮班工作,只需要将对应的物体正确进行回收/焚毁玩家即可收获大量的信誉点,但相对于负债的信誉点来说我们所挣取的只是九牛一毛罢了。
在每月的月底前我们都需要偿还一定数量的债务,否则将会面临严重的违约。
虽然游戏内对话和剧情数量并不算多甚至可以说稀少的地步,但是游戏全程都充斥着一种黑色幽默的氛围,这一点还是十分有趣的。

在失重条件下的切割与回收
在前文时我们已经对碎舰师的工作有了初步的了解与认识,虽然简单概括起来就是“切割→回收”这两步就是我们的工作内容,但是在实际执行之前我们首先需要克服一个大问题。——失重
毕竟游戏的故事是设定于外太空之中,在没有重力的条件活动也是玩家首先需要面对的,除去少的可怜的休息时间外玩家的一切活动都是处于失重的太空中。

这样也就导致了玩家必须时时刻刻面对移动上的困难,要知道在这种环境下玩家的一切操作仿佛都跟在光滑的冰面上行走一般,方向只要稍微的偏离一点那么我们的前进轨迹就会产生巨大的偏差。
结合拆解工作来说,玩家更是需要在失重的环境下进行高密度的对准、搬运与移动,拆解工作往往是在外部开一个洞然后从飞船的内部开始作业的,而多数的飞船其内部面积都十分逼仄,在这样狭小是空间内玩家需要做到相对精准的切割,在切割完成后还需要进行物品的搬运,只是这两点便已经足够领一部分玩家找不到北了。
展开来说,真正的难点在于玩家在切割完成后对物品的搬运,要知道可并不是只有玩家处在失重的环境下,我们所在的整个空间的任何物体都处于这一状态下。

在运送小物品时玩家往往会遇到在牵引时用力过猛收不住力导致物品直接击中自己的头盔,严重时可能直接击碎我们的头盔,头盔碎裂之后如果不能及时修补那么接下来的下场不用我多说吧?
在运送大物件是理论上我们可以对大件物体进行切割再切割,但是在本作是机制内如果物品切割的体积过小则会被直接判定为损毁,因此很多的物品玩家并不能做到设想中的分成多块,另一方面在一些呈整块的大物体中玩家往往会面对切割力不足的现状,所以很多时候我们只能被迫的运送比自身体积还大的物体。
运送这些物体是一个缓慢的过程,玩家的抓钩对这些大物体往往并不能造成很强的推力,在运送过程中玩家基本需要时刻的来调整物品的走向以防物品进入错误的回收通道内,但是在这个过程中玩家往往已经处于一个头脚颠倒的情况,虽说直立的状态对外太空的环境来说并不是必要的,但是一旦处于这种异常的状况玩家往往会感到一定的不适应。

在适应失重的状态后玩家身为碎舰师的工作可以说才堪堪入门。
那么接下来玩家要面对的便是上文提到的切割与回收了,在这份工作之前玩家首先需要进行飞船的选择,我们接下来是对何种飞船进行作业都取决于自己,但是在众多选项中游戏内并不会提供给玩家低难度飞船与高难度飞船搭配的现象,玩家只能从同一等级难度的几艘飞船中选择一搜开始任务。
在开始切割时正如上文提到的那样,玩家一般只能从外部的薄弱处下手,一些坚硬的外壳玩家多半是不能对其进行切割的,我们只能是开一个洞钻进去。
而飞船的内部才是真正的供玩家任意施为之地,一艘飞船是由众多材料组合拼接而成的,在材料与材料的接口处正是最适合玩家的切割点,部分物品的的接口处可能并不知玩家眼前看到的几次,在物体的背面可能也与其他物品进行着连接,这时就需要我们转换视角进行二次切割了,切割下来后玩家接下来面对的就是回收环节了。
在抓钩牵引到物体后玩家可以得到图标的提示,是需要进行蓝色的回收还是进行红色的焚毁亦或是进行绿色的放置,将这些物品推送入对应的轨道位置内玩家即可获取信誉点。
如果将物品送入错误的地方则是会相应的进行信誉点的扣除,至于移动方面的困难之处我在上文已经提及了。
另外在前期教程过后玩家所面对飞船会逐步带有一些特殊的装置,例如携带爆炸罐子的飞船以及携带有电气组件的飞船,这些特殊的高难度飞船在切割时都可能对玩家造成额外的伤害,总之碎舰师的工作并不是那么简单的事情。

结语
在模拟题材的游戏中本作并不能说是玩出了新高度,但是其拆解飞船的全新玩法却也足够让玩家好沉迷好一阵子,当然,这个前提是你真的能够耐下心来体验本作。
 
Shelter
0
Personne n'a trouvé cette évaluation utile
22
Recommandé
16.5 h en tout
Évaluation publiée le 6 juillet 2020
Avis donné pendant l'accès anticipé

I love the basics of the game, And there is huge potential for it.

The main issue I have is the 15 minute time limit for campaign.
That ruins a lot of fun for me, (and no I don't want to play "free play"
there is no progression to it)

To the devs, why do you need a time limit? It feels forced, and pushes you out of the enjoyment of the game.
there has to be a better way of doing shifts. Because the only reason I see the mechanic of "shift time" is to only tack on more "debt" to the player. which leads to just stripping the ship of 3 things, and moving on.

I already have to worry about health, oxygen, beam energy. Why is there a shift timer?


Suggestions:

Maybe you guys could have a time trial mode where the timer mechanic would make sense.

Another Idea is a mode where you have to rescue people who are trapped in a ship, and you have to cut them out before the ship explodes, or the oxygen runs out.


Maybe if you die, it "takes a day" for a new clone to get made, and your "shift" ends then, and you get a monetary punishment for that.



Conclusion:
Please reconsider the timer, if you have to have it, give at least like 30 minutes or longer.
it makes it feel more of a racing game instead of ship scrapping sandbox.
I'm going to put down a No for now, it will change once the game becomes more developed.



Edit: sorry for the delay, thank you guys for listening to the community, I can't wait to see how this game turns out.
 
Un développeur ou une développeuse a répondu à cette évaluation
Generic Robo
18
36 personnes ont trouvé cette évaluation utile
23 personnes ont trouvé cette évaluation amusante
1
Recommandé
31.4 h en tout
Évaluation publiée le 18 septembre 2022
同事在抗议加班,我在焊结点
同事建立了工会,我在焊结点
同事送的船被抢,我在焊结点

碎舰模拟器 ×
工贼模拟器 √
垃圾分类,从我做起
 
迷途沧月
325 produits enregistrés
0
37 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
69.1 h en tout
Évaluation publiée le 26 mai 2022
开局欠下十个亿,我在太空当奴隶。
联合工人要起义,LYNX公司恁死你。
总的来说这游戏让喜欢捡破烂的我十分惊喜,最开始没仔细看教程一艘初级船我能拆1个小时,到现在15分钟完美拿下!
在拆能量发射器的时候教程属实没看懂,浪费了我十个备用体才学会拆电容。
慢慢收集海报贴满自己的房间,每天一起床就是LYNX公司催你干活的AI机械音(不愧是资本家)
游戏里面用2形态的切割器切龙骨上的切割点简直不要太快
游戏玩大概3h之后电脑开始掉帧卡顿,希望之后能继续优化,最后评分8.5/10
 
蟹皇堡之超级无敌大脚
320 produits enregistrés
0
21 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
64.1 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

赶紧的,新船多来点
条件允许的话开发联机,那可太棒了。
 
Anpuster
0
23 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
42.0 h en tout
Évaluation publiée le 31 décembre 2022
这游戏就是个劳动纠纷案例
 
护卫
0
25 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
0.6 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

优化差,画面选项就一个材质是在逗我吗,自由度没有原本想象的高,只能说勉强及格,如果不是很着急玩建议等更好的折扣与内容再购买
 
里想奈陛下驾临她忠诚的巴黎
384 produits enregistrés
0
25 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
13
Recommandé
72.5 h en tout
Évaluation publiée le 26 juin 2020
Avis donné pendant l'accès anticipé

EDIT 25/11/2020: STILL RELAXING AS ♥♥♥♥, I LOVE IT

Not only this game is cool and keep you for hours without noticing it, but the music helps a lot giving you some "space" (HA! pun not intended) to relax and feel confortable enough to keep playing.

Really, the game is cool, maybe it can be a bit... "repetitive" for some people, but since almost every ship have some minor (and not so minor) differences between them, it makes them slightly different each time you break one.

If anyone ask me "What do you expect on this game at some point?" i would answer with huge ships (the huger, the better), some extra tools for some extra actions (like some kind of "infectation" plant-like and you trying to make it clean with some sort of UV ray or whatever) and maybe other things to watch out while having some fun.

Anyway, this is one of the best early access this year so far.
 
⎛⎝DaRKKoNNaN⎠⎞
3,896 produits enregistrés
2
20 personnes ont trouvé cette évaluation utile
0
Recommandé
147.9 h en tout
Évaluation publiée le 13 janvier 2022
更新:自力で借金を完済したためネタバレとして記載。

プレイ状況:執筆時点で累計89時間プレイ、正式リリース後の最終ワイプから15時間でストーリークリア。
(更新:さらに50時間かけてフリーモードで自力で借金完済しました。)

宇宙の現場猫になれる宇宙船解体シミュレーター。

帝愛もビックリのダークマター企業LYNXへの莫大な借金を返済するため、高給だが危険な船舶解体をするハメになったという話。

無重力の宇宙空間を動いて船へアプローチ、オブジェクトをつかんで動かすグラバーと鉄板やオブジェクトを焼き切るレーザーカッター(スティンガー)を使って船を少しずつ分解し、適切な処理場へパーツを放り込んで報酬を稼ぐのがゲームループの基本。

頑張って船を解体しても、毎日の出費(居住区のレンタル費、食費、光熱費、ツールのレンタル費、借金の利子など)でそのほとんどがとられてしまう。まっとうな手段で完全返済を目指そうとすると本当に長時間のプレイが必要になるだろう。
一気に金を稼ぐ(借金を減らす)にはリアクターやエンジン級の大型で危険なものや、コンピュータパネルをはじめとした壊れ物を優先すると良いかもしれないが、そこへたどり着くまでの安全なルートの確保も重要になる。

長時間の活動による酸欠、気密化された船をこじ開けて吹き飛ばされる(飛んできたパーツにぶつかって死ぬ場合も)、グラバーで引っ張ったオブジェクトに激突、レーザーカッターのオーバーヒートで火傷、レーザーカッターで燃料タンクを爆破、バッテリーやコンピュータで感電、冷却タンクで凍結、放射線フィルターの処理ミスで被曝、リアクターの回収に手間取って爆死など、当たり前のように死のリスクが付きまとうが、(設定によっては)死んでもクローン生成により何事もなく次の日も働かされる(+生成費用は取られる)ほどのダークマター企業である。

解体できる船は4タイプ(Mackerel、Javelin、Atlas、Gecko)で数種類の亜種が各タイプに存在し、カタログはランダム生成されるので同じタイプの船でもアプローチを変える必要が生じる場合がある。

ストーリー部分はランクを上げつつ、途中からもらえるアルマジロ汎用作業船を修理しながら進めていく形。内容としてはとてもありきたりな「大企業は悪、労働者にも人権を」なノリ。
ランクは30まであるが19あたりでクリア可能、20~21以降から何のアンロックもなくなる(社員ターミナルでアンロックは確認可能)のでその辺のコンテンツの用意をしてほしかったとは思う。
頑張って自力で借金を返済しても何も起こらないのはややガッカリ気味。フィナーレでとった行動による変化も、セリフ以外変わらなかった。

実績は全て隠しとなっているが、”A Tucked Tale"以外はすべて通常の進行でコンプできるはず。

黙々と仕事する系シミュレーターとしては完成度が高く、大変面白いのでぜひおすすめしたい。
 
Toyoch
0
25 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
155.6 h en tout
Évaluation publiée le 1 novembre 2023
This game is absolutely fantastic! My ONLY GRIPE is that if you play on permadeath mode, you are unable to skip cut scenes. And considering the likelihood of death in this game, the fact that i have to sit through unskippable dialog is INFURIATING. Otherwise, this is a hell of a game. I give it a 9 outta 10 :)
 
Captain Neurospicy
0
37 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
1
Recommandé
63.1 h en tout
Évaluation publiée le 15 juillet 2023
U can get both "disagree and commit" and "solidity forever" together IN ONE SAVE!
Quit the shift and discard all progress once u finish 3/5 of the goal (When u get the achievement "disagree and commit") and re-enter the shift to finish "solidity forever" achievement!
I didn't know that on my first save, which means I spent extra 20 hrs to make it full achievements
Dammit!!!
 
事不过三兄ToumanLin
0
30 personnes ont trouvé cette évaluation utile
2
Recommandé
30.9 h en tout
Évaluation publiée le 11 novembre 2022
TL;DR
An excellent game let down slightly by a mediocre story (despite great writing, see below). If you like feel-good, methodical 'chore simulators' and corny, oppressive sci-fi settings, this game's for you. The rest of this review exclusively discusses the story, because as far as I'm concerned this game is near perfect at being what it wants to be from a mechanical perspective. If what I've described sounds like something you'd like, get this game.

THE STORY
Or, Why I Didn't Like It Despite Hating Capitalism
To start us off, I'm really not a big fan of the fact you can't turn off subtitles or skip certain cutscenes (I haven't done another playthrough, but other players says this persists on replays, too). I find subtitles distracting, and the cutscenes often drew attention away from the game in a way I found frustrating.

The story itself however is mediocre for several reasons. The corporation in charge is too comically evil and the unions near mythologically good for the story to be engaging on a political level. I think unions are almost exclusively a good thing, but it'd be nice to hear anyone at least make an argument against them which is understandable given their background. With nothing of substance in the corporation's favour, the union becomes the de facto hero of the story, not one that earns that privilege through meaningful discussion.

I want to take a moment to applaud the devs for doing their best to further progressive goals like glorifying unions and celebrating diversity, but also lament that most of these attempts fell flat for me. For example, I found Lou (a queer woman of colour who worships unions) kind of annoying and intrusive, with Weaver ('the white guy') being the most interesting and nuanced.

This is all a shame, because the game's writing is fantastic. When the game doesn't take itself seriously, it has a sharp sense of humour that builds its corporate dystopia far better than any dialogue does. An upgrade path for one of your tools features descriptions that are heavily censored and require signing increasingly intrusive waivers (culminating in a description that simply reads [REDACTED]). While it feels less impactful by being in service of a one-dimensional narrative, having Lynx literally own its employees at the end of the game is an excellent piece of satire. It's the game's mix of hyperbolic satire and serious discussion that ends up making the narrative fall short - the serious parts can't be taken seriously due to the satire, and the serious parts distract from the satire. Ultimately, and bizarrely, I think the game would have a more powerful narrative if you skipped almost all the cutscenes (I say almost all because the game's final sequence involves an incredibly satisfying change to your shift. If joining a union feels as good as the last mission does, everyone should do it - it's another genius use of ludonarrative that I feel gets wasted in this game).

In conclusion, it feels like the game's writers were great when they weren't trying to say something, but fell apart when they actively tried to send a specific message. As said earlier, the game is still easily a recommend from me, I just felt like writing a detailed breakdown of what worked with the story since lots of people seem to perceive criticising the game's narrative as a mindless defence of capitalism. I look forward to seeing Blackbird's future work!
 
Jinan Dangor
0
105 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
8
Non recommandé
18.0 h en tout
Évaluation publiée le 2 avril 2023
Held off making this until I was sure there's no further content coming. And there isn't.
Would give it a neutral if it was possible. Some parts are very good, but currently the content doesn't justify the cost.

Two Words:
WASTED
POTENTIAL

Nobody cares if someone makes a bad game that's bad in every way.
But fractions of a masterpiece? Hard to ignore.

THE GOOD:
The actual gameplay loop of deconstructing ships is very well done. Pulling apart a box in correct safe sequence (or a fast dangerous one), dealing with hazards, upgrading your tools, developing methods for speed pulling components, the zero-g sandbox feeling. All this is great. Graphics are decent enough, but don't expect a gorgeous space opera as you're stuck at one location.

This game had everything going for it until the developer decided politics, "Story" and timers were more important than new content or exploring the huge setting potential.

THE BAD:
The bad parts aren't just confusing, they're irritating. Feels like some were left there on purpose.
Things like:
- The debt trap. instead of the game opening up, your reward for paying off the debt is more debt. It would be funny if it weren't a wasted opportunity.
- a 15 minute time limit before you get forced out of the game is standard. After over a year of requests, an "open shift" option to disable this was added, but you have to opt in when you create the profile. Because REAL shipbreakers should all be obsessed with competitive speedrunning in a single player game.
- Audiologs that imprison you in the between mission hab until the clip is finished. New players always ask about this. No, there is no ability to skip them. Coding in a basic skip like every game since 1998 would take less than a day but they left it in.
- 4 ship types. They have variations but its really just 4. Making more was too hard.
- no mission variation. Everything is taking a ship apart. Make your money and move on. What do you mean adding things like repairs, recovery, scouting and different environments or factions would add gameplay? You're crazy!
- no real story. Despite the shoehorned audiologs, there's no actual interaction with any people or things that is meaningful. Just salvage money and for some reason care about what the designed-by-committee activist Lou is forcing into you this time.
- Ironically, the game hints at giving you a ship you can use to get out of the corporate slavery, but does nothing with that. No going freelance, no leaving the station for more interesting jobs, no encountering any of the cool stuff mentioned in the data logs like jumpgates or deep space salvage events. The game is the tip of an iceberg if somebody removed the rest of the iceberg.

I so wanted to love it. My open desperate request is that another developer picks this genre up and makes a spiritual successor that does the idea justice.

Fully willing to flip this to a thumbs up if they add more real content.
 
lemmonoski
9
22 personnes ont trouvé cette évaluation utile
0
Recommandé
51.4 h en tout
Évaluation publiée le 26 décembre 2020
Avis donné pendant l'accès anticipé

拆船拆了得有10个小时了
已经习惯了上下颠倒的感觉了
顺带为什么拆标枪级的会报错啊...
拆船正确姿势:
拆外部装饰物【初期部分推进直接连接在外可在本阶段处理,如果船顶部有货仓门,留一个锁扣避免舱内压力不均造成喷货】
↓
拆外防护栏【后期线缆枪推力大或者喷射力度够大可不拆】
↓
进舱平衡气压
↓
断水断电断燃气【避免拆船外侧以及发动机时候由于燃料或者碰撞等因素造成的事故,某些燃料管线没有闸门,需整面墙拆卸】
↓
拆引擎拆推进【部分推进器会连接到燃料管线上,拉闸后挪开燃料罐后再拆避免溅射】
↓
地板天花板移除后搬运舱内货物【雷达底下有四个支脚,焊掉就能挪了】
↓
拆左右船舷外壳【如果推力足够,可跳过移除外部零件】
↓
船舱入口破拆【减压舱6个扣外加一堆金属框架以及与船舱主体连接的零件】
↓
驾驶舱物品搬运
↓
拖绳把剩余骨架直接扔到回收炉
 
KiraButler
776 produits enregistrés
0
26 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
0
Recommandé
24.3 h en tout
Évaluation publiée le 20 juillet 2022
我是未来科技的卧底.jpg
 
Dududu
53 produits enregistrés
0
27 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
0
Recommandé
35.9 h en tout
Évaluation publiée le 24 mai 2023
arguably a horror game
 
broganloughery
58 produits enregistrés
3
26 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1
Recommandé
128.7 h en tout
Évaluation publiée le 7 aout 2020
Avis donné pendant l'accès anticipé

may be alpha but its already the alpha chad of relaxing games to play to just chill, would 100% recommend
 
♣︎Riceman♣
98 produits enregistrés
0
23 personnes ont trouvé cette évaluation utile
28 personnes ont trouvé cette évaluation amusante
1
Recommandé
47.5 h en tout
Évaluation publiée le 1 juin 2021
Avis donné pendant l'accès anticipé

bruh why do i play a game thats essentially work before getting off to go to work
 
LiccTheLoli
0
25 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
54.3 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

Never thought I would find a game thats both exciting and relaxing at the same time.
To quote Jontron "If you do the thing, and you don't f*** it up. It works. it just works" otherwise you get explosive decompression. emphasis on explosive.

There is one thing I ask the devs.
!!!PLEASE ADD VR SUPPORT IN THE FUTURE!!!
 
HonestDuck
0
25 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
1
Recommandé
23.5 h en tout
Évaluation publiée le 22 juillet 2023
I take ship apart. Sometimes things go boom. That's okay. Most of the time things don't go boom. That's great. I feel like I'm really in the game. The debt adds to realism. Don't play if you get motion sick. Do play to feel like astronaut. 10/10
 
Defalt9998
260 produits enregistrés
0
21 personnes ont trouvé cette évaluation utile
0
Recommandé
68.7 h en tout
Évaluation publiée le 23 mars 2021
Avis donné pendant l'accès anticipé

very much enjoy this game but needs co op play so damn hard it hurts

Edit 3 months on. Game is coming on leaps and bounds but still desperately needs a co op mode.
 
Chips
332 produits enregistrés
0
20 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
1
Recommandé
174.0 h en tout
Évaluation publiée le 15 juillet 2020
Avis donné pendant l'accès anticipé

제작사가 제작사인 만큼 홈월드 장단점이 그대로 묻어납니다
훌륭한 몰입감과 동시에 개떡같은 조작감
그리고 게임이 물리엔진에 의존하는만큼 얼탱이없는 버그

분량은 한 시프트(15분)에 배 하나씩 완전해채하면 앤딩까지 반나절만에 볼 수 있고 그냥 느긋하게 하면 며칠 걸리는데 본인 페이스대로 즐기면서 하면 됨

스토리 즐기려는거면 튜토리얼 절대 스킵하지 마세요
단순히 가이드만 해주는게 아니라 홈월드 시리즈 첫 미션처럼 스토리랑 연관된 컨텐츠로서 들어간 내용이 꽤 있고 심지어 그런 튜토리얼이 처음에만 있는게 아니라 쳅터 중간중간 계속 있음
 
Nod Keras
0
16 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
1
Recommandé
28.7 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

questo gioco è geniale, a chi piace lo spazio io lo consiglio! ed è una novità il gamplay! Questo è quello che prima il protagonista di Dead Space faceva prima del casino!!!!!!
 
Silma
717 produits enregistrés
0
20 personnes ont trouvé cette évaluation utile
0
Recommandé
95.1 h en tout
Évaluation publiée le 27 octobre 2023
I've reached a point where I feel like I've seen everything and I'm unsure if this game will receive any more content at this point, but what I got out of this game was well worth the price of entry.

TBH it's a pretty relaxing game even with the hazards and limits imposed upon you. You'll likely get to a point where the game will no longer surprise you, but it's still not bad. It just means you've become extremely familiar with the ship layouts, and now you can challenge yourself to be as quick and efficient as you can, sort of beat your own score kinda.

The story of the game is alright, take it or leave it, it's not really necessary. I empathize with the characters but it's not particularly compelling (except for the final mission). To be honest, the spooky "ghost ships" would have made a much more interesting story to explore imo. You'll know I mean when you come across them.

Anyways, highly recommended. One of my favorite games of 2022.
 
h4mx0r
815 produits enregistrés
1
62 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1
Recommandé
37.8 h en tout
Évaluation publiée le 20 janvier 2023
A pro-union anti-corporation game where you get to break down space ships? Sign me right up
 
etc597
0
25 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
1
Recommandé
47.6 h en tout
Évaluation publiée le 26 juin 2023
bought the game to tear apart space ships and i got unionized
 
Platinum Trashbag
0
20 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
1
Recommandé
48.1 h en tout
Évaluation publiée le 26 septembre 2023
I don't know what the hell these characters are complaining about and trying to get a union involved for???
- Only work 15 minutes a day
- Job is fun and rewarding
- Housing is 50ft from your job so... 3 seconds of commute?
- Rental and maintenance fees are completely reasonable, barely an inconvenience
- Getting cloned costs almost nothing and only hurts for a few seconds
- Medical treatment is extremely inexpensive and provided on site
 
Weylin
115 produits enregistrés
0
41 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
3
Recommandé
69.5 h en tout
Évaluation publiée le 25 juin 2021
Avis donné pendant l'accès anticipé

It's a fun game, but the devs really need to stop ruining your progress by forcing story scenes into your game. I can't tell you how many times I am mid deconstruction, over halfway done, and me ranking up forces me into some new mechanic or story function that just wipes all my previous work on said ship. If you could fix that, id give this game a solid 9/10. As is, with the story being forced down my throat at the expense of my progress, I can at most give it a 4/10. No one enjoys having story forced down their throats, especially when it hinders your work on a Javelin ship.
 
ttv/Nonameknight
0
36 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
49.1 h en tout
Évaluation publiée le 1 mai 2022
Avis donné pendant l'accès anticipé

I like this game, although that's often difficult. Lots of glitches that have been present for years that will end a run and leave you frustrated. It's awesome when you pull an engine core then rush to shut off the fuel to prevent an explosion, only to find that your interaction prompt is absent, leaving you to scramble for a solution until dying in a fiery explosion.
When the game functions, it's very fun and satisfying to dismantle ships and solve problems as they arise, but core issues hold it back. Very much worth playing if you can get it on sale.
 
Jabob
0
Personne n'a trouvé cette évaluation utile
1
Recommandé
6.0 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

---Update: 9. July 2020 ---
Thank you for listening to the communities feedback and providing players the option to enjoy the game the way they prefer. My single major caveat, shift timers in the campaign, are now optional. Much appreciated!

● “Open Shift” Mode Added
It’s a full campaign with Shift Timer and the Oxygen Drain removed. Players can enjoy scavenging without any time pressure.

--- Original review: 16. June 2020 ---
While I do like the gameplay alot and the concept has plenty of potential, right now I am torn on my opinion of the game. Because of all the timers and necessary resource micromanagement that gets introduced after finishing the 2 tutorial missions, my first "real" ship salvage felt quite stressfull and alot more tedious than the tutorial ones without those mechanics.

I can still see myself enjoying it as is, but after finishing my real working shift I really do not desire to introduce arbitrary stress inducing timers into my leisure time.
 
Un développeur ou une développeuse a répondu à cette évaluation
AsyxA
1,007 produits enregistrés
0
17 personnes ont trouvé cette évaluation utile
2
Recommandé
2.6 h en tout
Évaluation publiée le 20 aout 2020
Avis donné pendant l'accès anticipé

Un jeu prometteur.
Prometteur car oui, il reste en accès anticipé ce qui veut donc dire que ce qu'il possède actuellement n'est sans doute que le sommet de l'iceberg !
J'étais rapidement était conquis lorsque j'ai vus son annonce à venir. Amateur d'espace et de liberté en jeu, je me suis laissé emporter par Hardspace et je n'ai pas été déçu car on a rapidement les yeux dans les étoiles. Et ce n'est pas qu'une façon de parler.
Dans celui-ci, Nous incarnons à la fois le calme, la relaxation, la savoir-faire mais aussi le savoir-être. Car c'est en prenant du plaisir dans un jeu comme celui-ci que nous apercevons qu'il nous en faut peu pour être comblé.
Pour les points positifs :
- Cette infinie dette à rembourser dans le jeu qui en soit nous rassure car c'est grâce à elle que nous nous embarquons dans une aventure où nous démontons et recyclons des vaisseaux spaciaux toujours plus grands et toujours plus intéressants. Démanteler des pièces et parcourir dans l'ombre les couloirs des carcasses ayant autrefois servis, tout cela dans une air de Country dans nos oreilles, que demander de plus ? Une bière certainement ! Peut-être dans un prochain DLC !!
- Restons plus sérieux. Le fait de pouvoir en soi démonter, recycler, désassembler sans limite dans des vaisseaux différents, en utilisant des compétences selon un arbre à améliorer après chaque "jour" passé au travail. C'est correct et cela permet de se fixer des objectifs. D'améliorer notre équipement pour aller plus vite et plus loin. Les graphismes sont très bien optimisés. Apercevoir la différence entre l'intérieur d'une navette sans électricité et l'éxtérieur proche où parfois le soleil tape contre les vaisseaux autour de vous, toujours en mouvement, c'est jouissif et cela prouve que Hardspace en a sous le capot.
Les points négatifs :
- Je dirais certainement le fait d'avoir ( pour le peu de temps que j'ai consacré a ce job ) un temps imparti pour démonter un vaisseau. En effet, quand on est plongé dans le travail, on ne souhaite le quitter pour rien au monde dans ce jeu, mais il y a un temps imparti après lequel vous devez rentrer pour terminer votre ( journée de travail ) et apercevoir votre dette s'agrandir jour après jour :) . C'est pour moi un petit hic de ne pas pouvoir librement quitter son poste quand on le souhaite, peut être l'ont-ils rajouté depuis, aucune idée.
- Le fait de ne pas avoir de langue française pour l'instant n'est qu'un petit bémol certe, mais je le cite quand même car il faut bien trouver des imperfections à ce jeu pourtant parfait a mes yeux ! Il y a des sous-titrages en français mais je trouve ca chiant de devoir lire, je préfère avoir les yeux dans les étoiles *-*
- Ensuite, le fait de devoir gérer sa rotation, qui en soit est une touche de réalisme mais qui, pour un débutant, risque d'être assez difficile à prendre en main. Sachez que c'est vous qui gérez entièrement votre personnage et ses mouvements, vous êtres dans l'espace après tout. Un coup de boost a gauche, et le voilà parti sans s'arrêter si vous ne le faite pas freiner, vous êtes prévenu !

J'espère avoir éclairci l'opinion de certains sur ce jeu ^^ Le meilleur moyen de vous faire un avis, c'est de le tester. Si vous êtes fans de jeux sandboxe où la simulation et l'espace se mélangent, il est fait pour vous. Ne vous attendez pas à beaucoup d'actions ou d'aventure, vous êtes ferrailleurs ici, pas lieutenant. Mais Hardspace Shipbreaker garde son côté attractif avec ses petites missions et je suis sûre que si mon évaluation vous à un minimum plu, alors le jeu en sera tout autant positif pour vous. :)
 
Ch0colatine Du 69
1
30 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1
Recommandé
149.3 h en tout
Évaluation publiée le 5 juin 2021
Avis donné pendant l'accès anticipé

With time and oxygen limits off it's a very chill game that manages to scratch an itch I never realized I had. Great music also. A bit repetitive but not in a bad way, not at 40 hours mark yet at least.

80 hours mark. At the beginning I was kind of upset that tools you use don't get meaningful upgrades - only slightly better temperature control and ranges. That's still the case but I notice using tools in a different way but still achieving the same result.

There are some mild annoyances such as invisible connections or "structural" lights but once you figure it out they become a feature rather than a bug.


150 hours mark. I guess the game was shorter than I imagined. Most of the annoyances mentioned above were fixed around the release time, some are still in game. Turns out there's some story and the worst part you can't skip it. Also old 2d hub was better than new fancy 3d one. And old Weaver VA was waaaaaay better than the new one. Still a great game.
 
manpacket
0
39 personnes ont trouvé cette évaluation utile
64 personnes ont trouvé cette évaluation amusante
2
Recommandé
4.1 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

♥♥♥♥♥♥♥♥ ТУТ БЕРУТ БАБЛО ЗА КИСЛОРОД КОТОРЫЙ Я ТРАЧУ ВО ВРЕМЯ РАБОТЫ
ЗА ТТОПЛИВО
ЗА РЕМНАБОРЫ
ЗА ВСЕ ♥♥♥♥♥♥♥♥♥♥
♥♥♥♥♥♥♥♥♥♥♥♥ РОТ ЭТОГО КАЗИНО
Я ПОТРАТИЛ ДЕНЬГИ ЧТОБЫ ОТРАБАТЫВАТЬ ДЕНЬГИ КОТОРЫЕ Я ♥♥♥♥♥♥♥♥♥♥ НЕ ДОЛЖЕН КАВО
10 ИЗ 10 ♥♥♥♥♥♥♥♥♥♥♥♥ КОРПОРАЦИЙ КОТОРЫЕ ВГОНЯЮТ ТЕБЯ В ДОЛГИ
 
Arhitector
160 produits enregistrés
0
19 personnes ont trouvé cette évaluation utile
3
Recommandé
88.0 h en tout
Évaluation publiée le 21 juin 2020
Avis donné pendant l'accès anticipé

This is an amazing game with a lot of promise in it . sure there are still some bugs in the game at the moment but it is a lot of fun. I would not have guessed that breaking down ships would be as fun as it is . I can't wait to see what else the Devs add into this game . the music is a great fit for the game and is really well done.

For the Devs. I really hope you add in larger ships / space stations at some point and mod support . I think having the community be able to design ships or stations for use to take apart would be amazing
 
Son of Kerellian
440 produits enregistrés
0
18 personnes ont trouvé cette évaluation utile
1
Recommandé
42.1 h en tout
Évaluation publiée le 15 juin 2022
tl;dr: Main game play loop and world building are top, visually nice, but the 'story' leaves a lot to be desired.

Let's start with the good part. Cutting and ripping apart ever more complex ships is tremendously fun. From simple ships in the beginning to making space for the reactor to be extracted, once the cooling is turned off, the fuel lines flushed, and boosters disconnected, but before yanking the power core, so you can get that thing out before it goes critical and/or fries everything around it on advanced, or more complex, ships. There is a certain puzzle aspect to the whole thing that is, to me at least, strangely relaxing. There are only a couple of instances where one need to act somewhat quickly, most of the time you'll have all the time you need to measure twice and cut one. And if you're the type that cuts twice before measuring: There are lots of ways to die in space. Atomized, burninated, corpsickled to name a few. Most of them come with their humorous postmortem before you wake up, freshly decanted, and the cost of your fresh clone added to your debt.

Moving around freely in six-axis space is easy to get used to if you possess basic spatial awareness, whipping about the yard with the grappling gun needs some time and getting used to. Have too much fun, hit the brakes too late, hit that bulkhead, and you'll be able to enjoy a view of space without that pesky glass in your visor and get a complimentary course on breathing vacuum. Oh, so many ways to die. The graphics are nice, everything looks well-used, lived in, last gen and repaired at least once. The ships are bulky, utilitarian, and have a certain Homeworld flair to them. Which should come as no surprise given the history of the devs. So if that's your thing, you'll feel right at home. The sound design is absolutely on point. No sound in space, unless you bump your helmet on or into something, until you upgrade your helmet with a device that synthesizes sound around you. The music consists mostly of instrumental Americana, which while not normally something I'd listen to, is strangely fitting while you fling pieces of stuff into the furnace with your lasso... err... grav gun. The voice acting is at minimum acceptable and never bad, I've seen, or heard, worse in games that had a larger budget.

Onwards to the bad. Mostly the story, what there is of it. It's mediocre trope-filled dystopian "workers are property, we need to unionize and stick it to the man"-schlock, delivered heavy-handed at best. Don't get me wrong, I don't think what they're trying to say is wrong or that I'd disagree with them, nor was I expecting Le Guin levels of writing going into this, but this has been written a million times, in many cases better, and if it were a book instead of a game it would've ended on my 'did not finish'-pile. Ok, ignore the story and enjoy the game then. I'd love to, but a good part of it comes in the form of everyone's favorite feature: Unskippable cut scenes. You're also just a silent bystander who has no agency until the very end, which makes sitting through those unskippable parts even worse. You can skip the excellent intro, but not some people talking about stuff you might not care about or already know.

Another minus is the smallish amount of available ship types / configurations to carve up. While it will take you hours so see them all, at one point you'll have seen them all and the puzzle aspect goes out the air lock and will be replaced by tedium. It's just a matter of time before you already know how best to depressurize, strip away the plating, dissect the innards to maximize salvaged parts and time needed before you even leave the hab. Sadly, the devs have said that a ship editor / workshop integration isn't coming or at least very unlikely, so we can only hope that they'll provide more variety at a later point.

I'm not sure if the navigation in the hab module was just laziness, not enough time/resources on part of the devs, or if there's a technical reason for it, but it's IMHO immersion breaking. You basically switch between a selection of fixed view points, think Myst, but it's all in engine anyway. I'd have preferred to walk around freely, even if there isn't much space, or anything to do but changing posters on the wall, instead of navigating through it via buttons plastered all over the screen.

Lastly, if you want to be nitpicky, is that for a hard-ish sci-fi game the stuff inside the ships isn't aligned with the thrust vector. But since it's not clear, or I missed that information in game, how long the ships would actually ac-/decelerate instead of just costing along during flight. Maybe I'm just spoiled by books like the Expanse where ships make sense without *magic* like grav plating. While we're at it. There are no toilets. How I'd love to feed a John or two to the furnace god and chuck toilet paper in the salvage barge. ;)

Lastly: Bugs, performance, and replayability. There were quite a few when I first played this in early, early access, years ago. There is a problem with the F key not working, which happened to me once in 20-ish hours of playtime after the 1.0 release. According to some people this is fixed by changing the key mapping - but since it only happened to me once, seconds before my shift was over, so I didn't get to really test that. Other than that it ran perfectly bug/crash free and performed well (above 100fps at all times) on my system (5900x, RTX 3070, 64GB RAM). Besides the career mode there are options to play in open shift without time limits, a challenge mode with a scoreboard, the option to pick and disassemble a ship unlocked in career mode on that save slot, and after a certain certification level an iron man, one death and that's it, alternative career mode. So if you aren't already tired of seeing the same ship ever and over again... there are options.
 
herbstwerk
1,139 produits enregistrés
0
58 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
5.0 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

this game is very satisfying and defo worth the price! BUT TAKE TIMERS OUT PLEASE IT RUINS THE EXPERIENCE
 
Zoro
416 produits enregistrés
6
24 personnes ont trouvé cette évaluation utile
0
Recommandé
40.4 h en tout
Évaluation publiée le 27 septembre 2022
Great game, 30+ hours and will revisit. Would be great in VR, the environment is great.

Process of destruction is satisfying with a good tech tree that encourages continued play.
 
Mr.Sparkle
0
26 personnes ont trouvé cette évaluation utile
18 personnes ont trouvé cette évaluation amusante
0
Recommandé
44.1 h en tout
Évaluation publiée le 26 mai 2022
能多人同时拆家就好了。看谁最先切炸反应堆。
 
Hanacat
161 produits enregistrés
0
24 personnes ont trouvé cette évaluation utile
19 personnes ont trouvé cette évaluation amusante
0
Recommandé
49.7 h en tout
Évaluation publiée le 20 juin 2020
Avis donné pendant l'accès anticipé

白天出门就是上班,晚上回来还是上班

亿万备选脱颖而出的终极社畜,签掉十亿卖身契被资本主义剥削压迫

愿家园三能早早发售
 
记得给C社差评
0
40 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
5.5 h en tout
Évaluation publiée le 20 juin 2020
Avis donné pendant l'accès anticipé

Pretty cutting edge. But the timer should be optional or removed entirely because it just doesnt make sense and makes the game more of an anxiety attack than a pleasurable experience.

Edit: Only fair to add this, the game has since had a very welcome "open shift" option, in which the timer counts up instead of down, removing the overwhelming feeling of having to move at the pace of sonic the hedgehog on speed.

This option alone has made this game into one of my favorite "hidden gem" experiences in recent memory, and i have full confidence that the devs will continue to make this into an unforgettable and unique piece of gaming. 9.5/10 in current state, hope it can push for that perfect 10 with the addition of more content.
 
GodMustBeAFK
334 produits enregistrés
0
21 personnes ont trouvé cette évaluation utile
2
Recommandé
225.1 h en tout
Évaluation publiée le 5 septembre 2023
First things first: 9/10 - Amazing game!

You get a polished game (with a few quirks) with a wonderful new mechanic,
FANTASTIC soundtracks, great Sfx (I still smile at the little *tink* noise when debris bounces off my visor) tons of love poured into the dystopian lore, the characters and the world you're thrown into.

From the moment you read through the grim "employment contract", through the realization of your situation, step into "the yard" and being introduced to your colleagues, to the increasingly complexity of the ships thrown at you with all the twists and ... surprises - you'll enjoy the ride.

The game caters to all sorts of people; The chaos addicts breaks everything and cackles whilst throwing reactors and flaming cargo-crates everywhere, the speed-runners that min/max every motion and cut, the meticulous ones salvages everything with precision and care, the laid-backs that just want to chill out and treat each ship as a puzzle .. and everything in between.

This game isnt missing much, IMHO, but Im praying for multiplayer, new ships, tentative mod-support ... or .. a sequel perhaps?

I completed my campaign long ago, but I cant quite bring myself to end it.
Not yet atleast - Let me just do one more shift - then we'll see...

See you in the yard, cutter.
 
PaalR
120 produits enregistrés
0
22 personnes ont trouvé cette évaluation utile
96 personnes ont trouvé cette évaluation amusante
2
Recommandé
4.5 h en tout
Évaluation publiée le 2 octobre 2020
Avis donné pendant l'accès anticipé

游戏感觉太单调了,没有像星岩银河那样有时间休息和摸鱼。
但是将资本家丑陋的面目展现得淋漓尽致草
碎舰第一步:找到核反应堆
碎舰第二步:把反应堆拉出来
碎舰第三步:快跑啊傻孩子,快跑!
 
Shriek1n
136 produits enregistrés
0
21 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
44.5 h en tout
Évaluation publiée le 14 décembre 2022
So Hardspace Shipbreaker has either one of the best space based coincidences or they did something very intentional and awesome.

Weaver (your main point of contact) is voiced by Aaron Douglas. Aaron Douglas is known for his character Chief Galen Tyrol on Battlestar Galactica. In Battlestar Galactica, Chief Tyrol designs and builds his own new ship. A ship dubbed, 'Blackbird'.

Well done Blackbird Interactive.

Also, great game, much recommend.
 
adracko
274 produits enregistrés
0
23 personnes ont trouvé cette évaluation utile
0
Recommandé
31.9 h en tout
Évaluation publiée le 11 novembre 2023
This game is currently in the Humble Choice for November 2023, and this is part of my coverage of the bundle. If you are interested in the game and it's before December 5th, 2023, consider picking up the game as part of the current monthly bundle.

A casual game about ripping apart giant hulking spacecrafts.

Hardspace: Shipbreaker could easily have the word simulator added to the end of it. This is a game in the same vein as House Flipper or Powerwash Simulator. Each ship almost feels like a puzzle box with players needing to split the ship apart and then sort it to be broken down. It's a strange but rewarding experience for the right type of people. There is also an upgrade system for your tools and a rank system that will provide harder and harder ships to break apart.

The one thing that never really worked for me in this title after 30 hours, is the story. I can rip the story apart, but it’s more how it’s told. Rather than having chatter while you’re working on a ship for 15 minutes, instead, it’s a very passive experience where you’re forced to stand or sit still while the game lectures in a blunt way. There’s also not a ton to do after you finish the game, and this is only going to appeal to some people who like that incremental type of game where they grind down a large debt. Kind of like real life.

Pick this up if you like the simulator genre. This is a very slow game, like I said, I spent about 30 hours here, but it’s also extremely chill and relaxed and honestly, I enjoyed the entire time I played it. My biggest issue is I want more, more challenges, more ships, and maybe some unique challenges. That’s a pretty good complaint after spending 30 hours with a title.

If you enjoyed this review or want to know what I think of other games in the bundle, check out the full review on or subscribe to my Youtube channel:
Vidéo YouTube™: Humble Choice November 2023 Review - A Good Mixture of Games 
Vues : 3,450
Opening 00:00:00 Hardspace: Shipbreaker 00:25 WWE 2k23 1:59 Unpacking 3:31 Friend Vs. Friend 05:13 Prodeus 6:29 Legend of Tianding 8:00 SCP 9:02 Souldiers 10:23 Conclusion 11:37 I realize there's...
 
King Link
2,935 produits enregistrés
0
25 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
35.8 h en tout
Évaluation publiée le 9 septembre 2021
Avis donné pendant l'accès anticipé

Good audiobook/podcast game
 
Apopleptic
0
41 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
5
Non recommandé
0.2 h en tout
Évaluation publiée le 23 novembre 2023
This review is only based on motion sickness issues!

The game has a "realistic" way of moving the camera. It decelerates and accelerates, when you move the mouse, which sure is "realistic", but causes motion sickness and there is NO way to turn it off.
 
Thoreon
3,733 produits enregistrés
0
19 personnes ont trouvé cette évaluation utile
0
Recommandé
94.6 h en tout
Évaluation publiée le 22 aout 2020
Avis donné pendant l'accès anticipé

Erstmal zur Info: Ich spiele derzeit auf dem normalen Schwierigkeitsgrad. Also mit Zeitlimit, Sauerstoff und unbegrenzten Wiederbelebungen.
Es gibt derzeit 4 unterschiedliche Schwierigkeitsgrade in den man spielen kann, die alle Bedürfnisse abdecken. Vom entspannten, stressfreien Zerlegen ohne Sauerstoff und ohne Zeitlimit bis hin zum Stirb einmal und Game Over ist für jeden was dabei.

Der Anfang als Weltraumschrotti kann etwas verwirrend sein. Viel Input und ein recht knappes Tutorial für die Menge an Möglichkeiten, die man hat, lassen viel Spielraum um zu experimentieren. Hab mir zum Beispiel den Prozessor in der ersten Schicht genauer angeschaut. Mein Klon übernahm dafür die nächste Schicht. Stück für Stück nimmt man den wertvollen Loot aus den Schiffen, wirft das Altmetall in den Brennofen und verarbeitet anderes wertvolles Material im Prozessor. Was wo hin gehört zeigt einem freundlicherweise ein Maker an, sobald man etwas mit dem Greifhaken packt.
Das Zerlegen macht für mich um so mehr Spaß je Größer die Schiffe werden und je schwerer das Bergen der Antriebe und des Kerns sind. Auf Rang 6 verbringe ich Rund 4-5 Schichten damit das Schiff Stück für Stück in Profit zu verwandeln, bevor ich ein neues Schiff ordere.

Bis auf zwei ärgerliche Game-Crashes hab ich bisher auch keine Bugs oder Probleme bemerkt.
Bisher macht es viel Spaß und lässt noch viel Potenzial für die Zukunft offen.
 
Dimer
469 produits enregistrés
0
18 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
3
Recommandé
11.1 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

Gra ma spory potencjał.

Jak na early access i całkiem niską cenę, gra jest całkiem dobra. Nigdy nie grałem w żaden symulator mechanika czy coś podobnego, ale Shipbreaker od razu przyciągnął moją uwagę. Po jego pobraniu nie zawiodłem się. Jest to bardzo przyjemna gra. Rozbieramy statek na części pierwsze, uważamy na urządzenia elektryczne, przewody paliwowe oraz różnice ciśnień aby go nie uszkodzić a na sam koniec, lub w międzyczasie segregujemy je lub wyrzucamy je do odpowiednich miejsc.

Pomimo bycia w early access Hardspace: Shipbreaker jest bardzo zaawansowany. W grze znajduje się całkiem rozbudowane drzewko ulepszeń. Za wykonane zadania dostajemy punkty, które potem możemy wydać na ulepszenie palnika, skafandru, hełmu, itd.

Są dwie kwestie gdzie early access daje się we znaki. Pierwsza - bugi. W ciągu trzech godzin dwa razy zamroziło mi grę, raz gra się scrashowała plus dwa razy podczas wyłączania gry. Takie rzeczy prędzej czy później zostaną naprawiona. Druga to mała ilość statków. Jest ich bodajże pięć lub sześć, w tym dwa które odwiedziłem nie mają zbyt skomplikowanej budowy. Nie chciałbym źle mówić o studiu, bo stworzenie tej gry na pewno zajęło im setki, jeżeli nie tysiące godzin ciężkiej pracy. Mam jedynie nadzieję, że wraz z czasem dostaniemy większe, bardziej zaawansowane okręty.

Jeżeli kogoś interesują numerki to:
7/10
 
martinez
196 produits enregistrés
0
34 personnes ont trouvé cette évaluation utile
119 personnes ont trouvé cette évaluation amusante
23
Recommandé
173.1 h en tout
Évaluation publiée le 11 juillet 2020
Avis donné pendant l'accès anticipé

It good it's like having a real job but you feel accomplished instead of beaten down and demoralized every day by some ♥♥♥♥ who thinks he's god's gift to the paperclip factory. YOU HEAR THAT, DAN? MICKEY MARONEY AIN'T GONNA TAKE YOUR ♥♥♥♥ ANYMORE. GO WHINE TO HR ABOUT HOW I FARTED IN THE BREAKROOM AGAIN YOU LITTLE ♥♥♥♥♥.
 
JerkDouglas
0
20 personnes ont trouvé cette évaluation utile
0
Recommandé
26.6 h en tout
Évaluation publiée le 30 aout 2022
Entertaining for about 20h, after which it starts getting repetitive with low variety of ships. But that 20h is solid, challenging fun. The Campaign is a bit cringy, but servicable. I'd give it a 6.5/10 overall. Recommend, but wait for sale.
 
ribspreader
0
19 personnes ont trouvé cette évaluation utile
15
Recommandé
56.1 h en tout
Évaluation publiée le 2 juillet 2020
Avis donné pendant l'accès anticipé

The game is still obviously a work in progress, but despite the bugs, and evolving design and game play choices the game is still fairly entertaining.

It evokes some similarity in the lighter and more sarcastic game Viscera Cleanup but with a more serious tone. The strange work like atmosphere being one of the key similarities.


-----------------
The good: There is a certain amount of satisfaction in finally getting your work rhythm down, breaking apart a stubborn ship part,and extracting and salvaging dangerous components. Especially when you conceive of a plan to make it work.

The existing tools are neat and evoke a sort of hard sci-fi feel for most of them and reasonable hand wave exception in another.

Finding data packs, spare creds, and other handy items in a ship make exploring some ships worth the time and effort. The larger ships are kind of fun to explore their interiors as you inspect them before you begin cutting them apart.

Beating the timer in getting the absolute max that can be done feels rather rewarding at times. It can add a certain element of challenge and sense of satisfaction when you nail a work order and beat the clock and turn a tidy profit.

The free mode gives you maxed gear and all the time you want to poke and prod a sample of ships allowing a player to familiarize themselves with various techniques and ship layouts and even screw up with no real consequences. Its also fun for just screwing around and seeing what would happen.

The feel of operating in Zero G is fun and interesting enough to make movement through ships noteworthy especially with control of rotation not just simplified X,Y,Z only points of movement. The ability to grab a surface with a special glove is appreciated.

When you screw up that can be a cool if frustrating experience as screw ups can be utter catastrophes such as a reactor breach or an annoying hull spot is neutralized by some coolant helping break it up. Players can leverage some events on purpose for targeted effects.

In general game play feels satisfying controls work fairly well and some clever problem solving is often encouraged.

-----

The bad: Some of the issues in my original review have since been addressed to my personal satisfaction and the satisfaction of other players.

One serious downside of the shift timer is it tends to force players into a limited play style of maximizing profit per time largely aiming at the certification checklist or just ripping out the most profitable ship parts and moving on rather than giving a real opportunity or reason to “use the whole buffalo” so to speak and make maximum effort in breaking apart the ship.

The timer becomes more oppressive when players can spend longer than the timer from improvements to oxygen systems and acquiring spare oxygen bottles that can be found on the ships.

The cost from end of shift further exacerbates the timer issue as players are denied from maximizing profit on a per ship basis.

The component tray is too easy to fill up on larger ships and there is no way to clear it between ships.

The game really needs to expand the tool list a little bit and offer the stinger a free cut mode allowing players to cut small holes rather than just whole cloth evaporate a given mass. A compromise allowing the laser saw, a vaporize part option, and a free cut option would make the laser cutter feel more like a flexible tool than a two-trick bludgeon.


-------
The Ugly: The ships are too much the same. There is not enough variation to keep the various general types interesting and can make various jobs tedious.

Each general class of ship badly needs more variations in shape and layouts to keep the game interesting and challenging from ship to ship.

These limited layouts and ship shapes (pun intended), make burn out a lot more likely.

-----------

So, despite the issues and thanks to the ongoing positives the game is still very enjoyable. There are plans for expanding what exists in place including more ships in the future. Other changes may be forthcoming depending on feedback.

The game has a good deal of promise and looks good so far. I think it is worth picking up and getting into.
 
TuefelHundenIV
0
46 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
1
Non recommandé
236.9 h en tout
Évaluation publiée le 26 mai 2023
Минусы:
1.Нельзя скипать диалоги, игра тебя намертво блокирует в каюте, раз два, на третий ты уже с лицом жабы выслушиваешь лгбт-активистку о ёё планах и чаяниях, на четвёртый - уже идёшь по своим делам, пока нпц пробазарится.
2.Глитч с толканием крупных обьектов малыми чинится с момента выхода в стиме, буквально обрезком алюминиевого лома можно толкать половину корабля и огромные куски обшивки
3.Статтеры при взгляде на печь, особенно в момент отправки туда крупных кусков интерьера и кают
4. Взрывы (хотя теперь облако взрыва "уничтожает" часть обломков, чтобы ваша видеокарта не дымилвсь от нагрузки, а просто светилась) : если допустить подрыв реактора с охлаждением то временные 6 кадров обеспечены
5. Убранство бедное, даж в Breathedge при всей духоте игры к интерьерам подошли более креативно
6. Опасности декомпресии и вскрытия кают под давлением : вся опасность это если случайно оторвёт какой-нибудь баллон или экран, и то маловерояно. Вам никогда не прошьёт костюм теми декоративными болтиками, которые иногда плавают в невесомости, тем более вас никак не повредит тонкий рез наружу из помещения с давлением, можете держаться руками прямо за края прорези.
7. Сюжетный Нетфликс. О да, если вы будете внимательны к диалогам, то повестка впихнута даже здесь, о том как белые цисгендерные мужики - или адские эксплуататоры и корпоративные твари (в лице инспектора), или аморфные бесхарактерные амёбы (как сюжетный бригадир вашего персонажа застрявший в каюте, и пацан с вечными поломками), но нас спасут, и это будут сильны независимые афроазиатские дамы. Геймплейно этот цирк неравенств вообще никак не влияет на наши внутриигровые смены, мы не можем ни участвовать, ни выбирать, ни пропускать события.
8. По сюжету вам выдадут возможность лутать особый мусор и менюшку в каюте для "сборки" своего корабля. Разбирать баржи руками, а катер собирать в менюшке. Имея арсенал инструментов.
9. Кастомизация каюты - вы распиливаете баржи полные всякой всячины. можете лутать и менять постеры над столами и кроватью. Ещё наклеечки на инструмент, за смены и за надои чугуна. Всё.
10. В трейлере вы могли видеть как резчик ловко разрезает корабль пропиливая резаком и обшивку и каюты. Модуль режущий обшивку убрали, вместе с усиленными балками. Сама механика резки сегментарная, режет только ближайший к игроку объект. если это угол рамы из 3 спаяных компонентов, обрежется только ближайший сегмент.
11. Кастомизация музыки. На кораблях можно отыскивать бортжурналы, постеры, компоненты модулей, экипировку и баллоны с кислородом, но вот добавлять завалящих кассет, как в форесте например, разрабы не стали. "Слушайте однообразный фолк работяги содружества, пейте воду из Миссури, да заедайте чечевицей"

Плюсы
1. Всё же значительно улучшена оптимизация по сравнению с ранними билдами
2. Есть режим "одна жизнь" с "дневником некрологов" где каждую вашу тушку записывают - какой долг, от чего помер, сколько чугуна надоил. Всё бы ничего если бы не непропускаемые диалоги
3. Починен абуз с бронепластинами
 
Netston
246 produits enregistrés
0
97 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
3
Non recommandé
44.8 h en tout
Évaluation publiée le 25 mai 2022
Hardspace Shipbreaker finally comes out in version 1.0. In a game about breaking and scrapping ships in the cold of space, there are a total of 4 types of ship. Thats right, 4. Yes some are cargo tanker and some fuel tanker varients, changing what is strapped to the side or in the cargo hold, but fundamentally there are 4 ships. For months, the devs have not added a single ship in a game about shipbreaking, only adding another chapter to the story thats mediocre at best.

When looking back at past promises, from more ships to steam workshop support, the devs are very quiet. If they wanted to not make new ships. but keep the community happy, why not include a way to share your own designs on the workshop? I guess it would remove time from poorly writing a bland 'corporation bad' story with laughably bland and 2d characters that talk at you, with no way to intteract with them.

£5 steam sale fodder, no more.
 
Flim Flam the Zim Zam
272 produits enregistrés
0
84 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
4
Non recommandé
82.9 h en tout
Évaluation publiée le 9 octobre 2022
Even though I enjoy the really unique, meditative game play that Hardspace has to offer, I can't recommend it on the grounds that there are some pretty sinister glitches in the full release and that the clunky narrative often hijacks game play. For people who are relatively patient with those things, there's still a lot to love here.
Taking apart ships is fun for me, and I assume you'll know right off the bat if you find that fun too, so I won't speak much on it. If you've ever worked a job you enjoyed, this game really simulates that positive feeling of doing things well. It can be repetitive, but even after clearing the game I still went back for more because I wanted to improve on disassembling certain ships better.

To start with the negative aspects, there are modes in the game that would have you go through the entire game with either a limited number of lives, or just one life. The big problem is that the game will kill you, and you have no way to stop it sometimes.
As of October 2022, some ships will spontaneously kill you upon flicking a switch because of a glitch. There are also problems with the game's laser cutter that will cause massive explosions that will kill you if you fire it while something explosive is too close to your right side. Even though your laser will never make contact with the explosive, it will still go off. In fact, you can drag your laser directly through any explosive container with no consequence as long as you move in between whatever it is you're trying to cut, and an explosive container while you're cutting the thing behind it.
To summarize, things explode when your laser doesn't touch them, and they sometimes don't explode when you laser them right down the center. It will likely be very hard for anyone to figure out what's going on with this, because your deaths will be spontaneous and far apart from each other.

Virtually all of my 18 deaths in my first play through were because of these two glitches. It is completely unacceptable to me that the game supports these game modes despite the way it currently functions.

For me, the narrative falls really flat because it's so over the top it comes across as a lecture instead of a meaningful commentary or an argument for something. Everyone should be able to agree that worker's unions are sometimes good to protect workers (the central thesis of the game). It would have been nice to have had a more subtle approach with a broader critique, like I thought would happen with the character Weaver. He initially appears like he will be a reasonable and likable representative for the evil corporation, before he goes full revolution mode with the rest of the crew after the Disney villain middle manager shows up quoting Rockefeller. Exploring escalating tension with Weaver and Lou would have interested me way more than what we got. Addressing basic stuff from a kinda anti-union perspective would have been great, but as far as I remember there was like one throw away line at the end of the game. Seeing unionization, and then a few workers be decentivized from working and maybe some healthy negotiation to refine the rules would have been great, for example.

In my opinion, the entire narrative is infected with an insidious poison. The core game play loop is kinda fun, and the narrative sections are pretty frustrating, but the story is pitching the game play loop as if it's frustrating. You're told you are doing hard work and you deserve more rights, but the rights you acquire are totally irrelevant for the purposes of game play. Even worse, getting those rights is actually super annoying except for one section later on that flips part of the game on it's head. Lou and the crew actually bugged me so much with un-skippable blank cut-scenes that I almost wanted the evil corporation to win at times.
Lou feels like a pretty great character to me, and I can't help but feel that some of the over the top reactions to her are because of the unfortunate role she fills. There's plenty of room for politics in gaming, games are art after all. I would have liked to see a more successful integration of game and story than what this game offered.

As a side note, some people seriously need to think how they are engaging when they criticize this game. The Steam boards are filled with vicious attacks towards the developers. The righteous indignation is totally out of control. If you want to see a positive change in a game, the last way to do it is to attack individual people for why the game is not perfect. When other developers see the real world harassment these people have to suffer through to give us a really unique game, maybe they won't bother. Don't take a scorched earth policy when it comes to criticism, because then we all lose.
 
Aemaeth
0
26 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Non recommandé
12.6 h en tout
Évaluation publiée le 2 novembre 2020
Avis donné pendant l'accès anticipé

现阶段bug很多!!!!但是如果解决掉的话会是个很好玩的游戏!!!!

列举一下我新手教程打完加职涯模式开始拆的第一艘船(还没拆成就给我劝退了,等后续修复bug再说吧)过程中遇到的bug

1,拆核心教程的时候任务目标全部完成但是没办法回家,我还以为要全拆完就真给全部拆拆回收掉了(连小灯泡都扣下来了龟龟)结果发现是bug不管怎么按互动键就是回不了家。

2,购买物资的平台,按互动键以后就卡在职务,购买那个界面了,次级选项一个都看不见(胡乱按居然有购买成功的提示?真就交易陷阱给我增加债务呗???),退也退不出去活活氧气耗光憋死。

3,还是购买平台,按一下互动键直接黑屏了,然后家门按互动键也回不去,又氧气耗尽憋死。

其他的小bug还有很多,比如物品穿模啦,角色卡进死角啦之类的很多,上面这些是我在两个多小时的游戏时间里面体会到的直接导致我需要重开的bug。



bug说完了来说下优点:

1,负债几个亿,靠拆别人家飞船度日,签下卖身契(差不多),有点类似捡垃圾模拟器的感觉,我还是蛮喜欢这类游戏的。

2,无重力空间拆飞船这种非常立体的体验很新颖有趣,不建议方向感差的朋友玩,会晕。

3,一艘结构复杂内容物贼多的飞船被亲手一点一点的拆掉,回收,最后一点不剩。这种玩法带来的成就感是很足的。

当然有几个想要吐槽的地方(其实就是金钱结算的问题)

1,这公司就离谱,氧气得自己买,工具掉耐久得自己修,更离谱的是这工具还是租的还有租借费wtf???

2,工作指标陷阱朋友们,不知道是不是我玩的时间不够,工作指标完成了回家一看结算:好嘛,租借费加上利息比我今天拆的东西赚的还多,欠债还更多了???

3,虽然拆船有成就感,但是挫败感来得更频繁。就像上一条说的一样,欠债越欠越多,怕不是每次回家都多欠一点。这样直接从拆船+卖破烂+还债的打工人成就感循环变成了:拆船+卖破烂+打工+发现欠的债越来越多的工具人(奴隶??)挫败感循环,因为你不管多努力打工钱都好像还不完一样难受。


最后,这个游戏给我的感觉其实挺不错的,把bug修一修(或许还债模式改轻松一点)是一个值得在休闲时间放松来玩的游戏(劳资要拆亚顿之矛和马库拉格之耀!!!联动GKD!!!!)。

给差评希望能引起制作组重视,BUG修好能正常玩了俺再改回来XD。


 
shiroy
0
18 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3
Recommandé
122.2 h en tout
Évaluation publiée le 10 septembre 2020
Avis donné pendant l'accès anticipé

9/10/20
As of right now Shipbreaker has a solid core with a lot of potential, but there isn't a whole lot to do yet. Regardless of size or complexity, carving up ships is largely the same in every case. Once you've overcome the learning curve and develop proficiency the experience exhausts itself within 10 to 20 hours. Still, money well spent imo, And it's only been three months since release. Hopefully Blackbird is able to mold the game into something deeper than a technical simulator.

9/10/21
How funny to be here same time as last year. After the first half of this review and 20 hours of play I took a break and let things cook. Shipbreaker has come a long way since then. Still very much all about cutting but the ship variety, goals, and tools have all developed quite a lot. The aesthetic is noticeably polished too. Definitely the right direction overall.
I don't know how to feel about the 'campaign' / story yet. It doesn't cut into play too much though.
 
Mr. Sweetchuck
0
100 personnes ont trouvé cette évaluation utile
5
Non recommandé
26.9 h en tout
Évaluation publiée le 24 mai 2022
It's a real tragedy.

The game is great, the game was insanely promising, but if your biggest 1.0 feature is a save system and some voice-over dialogue, something's wrong.

The premise and idea is great and for the first year or so, the development went great, the direction was clear, people were happy. But again and again, promised features were scrapped. If you have a gameplay loop that is cutting up ships and you only implement 5 ships with some variants and feel like "yeah that'll do", then I dont know what to say.
Of course, modding support, something that was promised as well, was cut, too. So you are stuck with these 5 ships (and whatever may come as DLC).

It's a shame. The simple monkey brain action "unga bunga, making big ship into small pieces" was hit so well on the head. It's just plain fun. Same with the universe that gets established. Really cool ♥♥♥♥. Interesting, engaging, impressive visuals. But Blackbird Interactive kind of pulled the rug on this one, for whatever reason, at least that's how it feels. Shame, great game, held back by it's own studio. Shame, shame, shame.
 
Un développeur ou une développeuse a répondu à cette évaluation
Lanze
9
20 personnes ont trouvé cette évaluation utile
13 personnes ont trouvé cette évaluation amusante
0
Recommandé
11.3 h en tout
Évaluation publiée le 7 janvier 2023
Do you like being a wage slave in your free time? Then this is the game for you.
 
Habushu
0
22 personnes ont trouvé cette évaluation utile
15 personnes ont trouvé cette évaluation amusante
0
Recommandé
35.0 h en tout
Évaluation publiée le 9 mars 2023
玩完,感觉打了份体验很神妙的工。
有点像捡破烂,又有点像拆卸工。
有时真想冲进驾驶室,直接把整艘船开进焚化炉,教教这些矫情的资本家什么叫真正的回收。
 
疯狂偷吃血祭品
120 produits enregistrés
0
19 personnes ont trouvé cette évaluation utile
13 personnes ont trouvé cette évaluation amusante
3
Recommandé
12.0 h en tout
Évaluation publiée le 16 octobre 2022
It's like I'm really being exploited
 
Greater Than Less Than
0
19 personnes ont trouvé cette évaluation utile
1
Recommandé
49.6 h en tout
Évaluation publiée le 23 novembre 2020
Avis donné pendant l'accès anticipé

An oddly satisfying game about dismantling spaceships and recycling their parts for money. Honestly, it's a surprisingly excellent game.
 
xepherys
0
21 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
6
Recommandé
315.2 h en tout
Évaluation publiée le 15 septembre 2020
Avis donné pendant l'accès anticipé

Hell yes. Look, your time is important, so let me hit you with one paragraph and you can see how you feel:

This game hits me right in the engineering gland. Boom! It looks like a game about tearing down spaceships, but it's actually kind of a puzzler with elements of that old board game, "Operation." Your time is money, you gotta do this efficiently, so it's a game that rewards using your brain. And your engineering gland.

I bet you didn't even know an engineering gland existed. You need to learn more anatomy, clearly.

If you've got a bit more time for a more tedious description, the puzzle elements of the game involve trying to safely dismantle spaceships that are clearly not OSHA-compliant. Stuff will explode, or electrocute, or cryonate, or some other verb suggesting you lose lots of hitpoints, if you cut into or dismantle the wrong thing in the wrong place at the wrong time, or just get crushed by a flying lawnmower because you just got explosively depressurized because you forgot the vent the atmosphere out of the cockpit.

Ships are filled with all kinds of portable hazards, like drums of fuel, that you may also need to play a bit of "Operation" in three-space to safely extricate. You want to not blow up your ships. You want to carefully slice a safe route for that nuclear reactor some ♥♥♥♥♥♥♥ welded to the side of the cockpit, under thick hull armour whose welds are right by a fully charged capacitor bank. You want to get as much delicious salvage as you can, as efficiently as you can, because of course you live in a corporate dystopia where you're being charged interest daily on a mountain of debt you didn't even agree to, probably.

So yeah, I like this game. It's a gem. Though since I got it in early access, it's likely to be a bit thin on content. Waiting awhile won't hurt you, but these programmers made a great game and deserve a bit of your money. I'd say you should tell 'em I sent you, but then they'd be all like, "Ac... ier... who?"
 
Acierocolotl
0
16 personnes ont trouvé cette évaluation utile
4
Recommandé
106.4 h en tout
Évaluation publiée le 10 aout 2022
Je joue sur Linux. Version Linux : non. Proton : excellent.

Le jeu

Je suppose qu'on pourrait appeler ça un jeu de simulation... mais ferrailleur de l'espace n'est pas vraiment un job qui existe :). Le jeu nous propose de récupérer le maximum de matériaux & objets possibles sur des vaisseaux spatiaux, le tout dans l'espace, sans gravité donc. Pour ça, on est équipés d'un grappin capable de déplacer des objets à distance, et d'un découpeur laser, qui découpe en ligne, ou bien capable de brûler des objets complètement si nécessaire avec un autre mode.

On a plusieurs modes de jeu : un mode libre (où on découpe juste un vaisseau aléatoire), le mode campagne, et un mode compétitif avec classement online. Je n'ai pas du tout testé le mode compétitif, le rush ne m'intéresse pas dans ce jeu.

Le mode principal reste la campagne, où on débute avec une dette astronomique à notre exploiteur employeur qu'il faut rembourser. A chaque période de travail - d'une durée de 15mins - on peut choisir un nouveau vaisseau sur lequel travailler (ou bien reprendre le vaisseau en cours). On commence par des petits vaisseaux, sans vraiment de difficultés, puis la taille augmente, ainsi que les potentiels problèmes (arcs électriques, décompression forcée obligatoire, radiations, vaisseaux fantômes, ...). Les vaisseaux sont complètement aléatoires à chaque fois : modèle, agencement, type (transport de passagers, de cargaisons, recherche scientifique, patrouille, ...).

Chaque vaisseau a des objectifs de récupération (en crédits, la monnaie du jeu), qui donnent des points pour upgrade notre équipement, et des points qui font progresser notre grade - et par la même occasion, l'histoire de la campagne. On va donc découper les vaisseaux de manière à envoyer certains matériaux dans le processeur, d'autres dans la fournaise, et enfin la plupart des objets récupérables dans la barge de récupération. On ne peut pas tout découper non plus... la majorité de la coque est en général indécoupable avec notre découpeur laser... le reste, par contre, donc tous les compartiments intérieurs, aucun problème. Il y a aussi de nombreux "points de découpe" qui relient les parties entre elles - ce qui permet en général de détacher la coque, principalement.

A nous donc de découper au mieux et sans faire d'erreur, parfois un réservoir de carburant mal placé un peu trop près d'un point de découpe, et boum, on fait tout péter avec des réactions en chaîne :). Il n'est pas nécessaire de tout récupérer, on peut changer de vaisseau quand on veut, et il peut être plus intéressant de sacrifier quelques matériaux pour ne pas perdre trop de temps.

Le moteur physique est pas mal, même si parfois un peu bizarre... par exemple, impossible de bouger le cockpit avec le grappin, mais si on bouge un des rangements dedans en le collant au mur, alors le tout bouge. Il y a aussi quelques bugs, par exemple parfois des terminaux informatiques qui spawn les uns dans les autres... si on en attrape un, c'est en général la fête à l'explosion électrique et une bonne perte de crédits vu le prix des bouzins !

Les graphismes sont pas mal du tout, rien à redire sur le sujet. La musique, si on aime le folk américain et le banjo, est vraiment bien, changeant carrément de registre par contre quand une situation stressante se produit (fusion du réacteur imminente, danger électrique proche, ...), et revenant au calme une fois le danger passé.

Les forums sont remplis d'énervés voulant à tout prix pouvoir passer les quelques dialogues de la campagne : si je n'ai pas trouvé ça gênant la première fois, ils restent en effet un peu pénible de ne pas pouvoir les passer si on refait la campagne une deuxième fois.

Le jeu propose de collectionner divers posters afin de "décorer" notre lieu de repos, ainsi que divers disques de données récupérés sur les vaisseaux, donnant un aperçu du monde dans lequel on évolue au travers de mails et autres échanges. Il semble impossible de tous les obtenir, dans ma partie principale il m'en manque un seul. Au vu des discussions sur les forums et des quelques disques trouvés sans rien dessus, je reste persuadé que c'est bugué.

Rejouabilité, achievements

La rejouabilité est assez importante, les vaisseaux étant générés aléatoirement. Evidemment, on retrouve toujours plus ou moins la même chose, mais ça reste des vaisseaux différents à chaque fois.

Les achievements sont simples, nécessitant de terminer la campagne et de faire tous les objectifs de récupération sur les différents modèles de vaisseau, ce qui devrait être obtenu sans problème.

En bref

Un jeu chill où on découpe des vaisseaux spatiaux sur une bande son agréable. J'ai apprécié.

GNU/Linux

Le jeu tourne sans problèmes avec Proton 7.0-3. Sur mon système, j'ai entre 60 et 100 fps en 4K avec tous les détails à fond, avec des baisses de fps importantes lors de certaines décompressions dans les sas, ~20fps pendant quelques secondes. Lors de décompressions explosives, ou d'explosions diverses (réacteurs, propulseurs, ...) il peut aussi y avoir des baisses. Rien qui ne m'ait vraiment gêné en tous cas.

J'y ai joué avec le DS4 & le DualSense, avec SteamInput activé.

Je n'ai pas testé le mode classement online, mais il semblerait que des patchs récents de Proton aient corrigé les problèmes qui existaient pour s'y connecter.

OS: Linux Mint 20.3 x64, MATE edition. J'y ai joué quelques heures avec Linux Mint 21 après avoir mis à jour aussi.
Hardware : 5950x, Nvidia 3080Ti, 64GB ram.
Screens : Dualscreen, 1x 4K & 1x 1920x1200, un seul screen X.
 
evilny0
886 produits enregistrés
1
25 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
36.7 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

홈월드3 만드느라 바쁜줄 알았더니 뜬금없이 고철상 시뮬레이터를 내놨다.
홈월드 제작진이라 그런지, 나오는 함선이나 구조물들이 홈월드를 연상케 하는게 아주 인상깊다.
회사설립 초기에 하드웨어: 쉽브레이커라는 이름으로 개발중이다가 홈월드 데저트오브카락으로 바뀌었는데.
결국 하드스페이스:쉽브레이커로서 만들어내고야 마는구나.
존경합니다.

평화롭게 우주함선이나 뜯는 줄 알았더니 답이 없는 돌발상황 터지면 머리털이 빠지는 느낌을 받게 될 것
 
GGongChi
1,209 produits enregistrés
0
26 personnes ont trouvé cette évaluation utile
3
Recommandé
28.0 h en tout
Évaluation publiée le 29 novembre 2020
Avis donné pendant l'accès anticipé

Currently content's a bit lean, but I have complete faith in the devs to pull this off and continue making this beautiful game. It's immersive, it's relaxing, it's calming (until you find yourself plastered on the wrong side of a bulkhead), and it looks great from an artistic perspective. You really start to feel like someone who knows the insides, outs, hazards and particularities of the available ships like the back of your hand after a little while, and it's very, very satisfying. It did, however, leave me with a headache once or twice after extended periods of play, due to the lack of a true 'down' and 'up' in space. To their credit though, the devs have done their best to keep players orientated without compromising the overall feeling of being a worker adrift in space with full range of directional movement.
 
Cоsмоиaцт ⭑
432 produits enregistrés
0
137 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
5
Non recommandé
37.4 h en tout
Évaluation publiée le 18 avril 2023
Honestly, the core gameplay loop is great. But instead of focusing on that, adding new ships, new hazards and whatnot the developers decided the game needed a poorly thought-out and cliche story that only serves to distract you from actually enjoying the game and bashing you over the head with a 'DO YOU GET IT?'; it's an extremely surface-level experience which is at odds with some of the early story things they had (mostly related to ship logs and the AI stuff) which were quite interesting and promised an unusual direction.

Besides the coat of paint, UI and whatnot the game really has not changed that much since Early Access and it is downright sinful at the wasted potential there. The developers had a PERFECT idea for a game and neglected it or in some cases made it worse (such as work orders for specific items being replaced by total value scrapped). At the price they are asking for I'd definitely say skip this one unless you can grab it on sale or...otherwise.
 
Moonman
0
20 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
1
Recommandé
57.6 h en tout
Évaluation publiée le 18 juillet 2023
One of the best games I played lately. Fun and relaxing. Nice humor.
Make me feel like: just one more shift and I go to bad... what do you mean 3 a.m.???
Totally recomended!
 
fester-adams
218 produits enregistrés
0
22 personnes ont trouvé cette évaluation utile
0
Recommandé
14.4 h en tout
Évaluation publiée le 21 aout 2022
Fun game, but would be AMAZING in VR. I hope they port it over in the future.
 
Null
0
23 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
5.1 h en tout
Évaluation publiée le 23 février 2021
Avis donné pendant l'accès anticipé

关注斗鱼游戏社区,随时了解主播推荐的好游戏。
访问斗鱼鱼吧社区参与互动,活动好礼送不停!

资本主义零重力捡垃圾

现如今“捡垃圾”这个tag基本上可以说已经和《辐射》、《掠食》等游戏绑定,但这款《迷走深空:碎舰师》却是货真价实的“捡垃圾”,或者说是收垃圾。在未来,人类的工业化早已遍及太阳系的大部分角落,地球的生存条件也已恶化,变成了一个污秽、衰败的地方。为了清除在地球轨道上存在的太空垃圾,一个新的职业诞生了——碎舰者。这其实是一份非常危险的工作,但因为其提供的高薪酬,少数人还是愿意铤而走险。主角就是这么个倒霉蛋,为了偿还背负的债务只能够咬牙成为了碎舰者。

Hardspace: Shipbreaker 
Une capture d'écran de Hardspace: Shipbreaker
Par : XXOO_Solanum_TK


游戏一开场就赤裸裸地展现出了带资本家们的剥削,一上来主角就得给LYNX公司签个卖身契。说是签卖身契,其实就是让玩家进行些操作设定。但开头这段真的做的莫名的真实,特别是那段敲门声,带着耳机真以为有人敲我房门。接下来就是一段酷炫吊炸天的动画,宏大雄伟的宇宙场景,充满科技感的切割回收过程,好家伙随便截张图都能做桌面,不知道的还以为主角是为了伟大事业投身广阔宇宙的先驱者,结果就是个负债累累走投无路只能够拼一枪赚钱赎身的垃圾佬。特别是若是玩家在训练关卡中死亡时Weaver的那句“你的直系亲属将会为未归还的设备买单”,好家伙真就连渣都不给剩呗,这就是资本主义吗。
Hardspace: Shipbreaker 
Une capture d'écran de Hardspace: Shipbreaker
Par : XXOO_Solanum_TK

Hardspace: Shipbreaker 
Une capture d'écran de Hardspace: Shipbreaker
Par : XXOO_Solanum_TK


太空捡垃圾还真是个技术活

本以为没啥难度应该玩起来会挺轻松的,结果好家伙一上来就在教程关卡了半天。首先是一开始就遇到个bug,“向后推进”变成“向前推进”,我就说为什么半天做不完这个任务,摁了半天w键死活完不成任务。然后接着因为本作设定切割和回收的作业都是在太空进行,在太空中若是没有人工的重力模拟的话肯定是全程处于零重力的情况。本作为了还原在太空中的失重感,游戏内人物移动龟速,但是若是一旦速度起来了便快的离谱,并且如果没有手动刹车或者撞上其他物体的话基本上人物是不会停下来的。但是有一点非常离谱,我严重怀疑主角的碰撞体积是不是只有个点,明明在阳光下能够清洗明显的看到主角的影子,但是为什么可以直接把自己塞进看起来根本就塞不进去的小空间里,而且还能够把自己身子遁入要切割的材料中直接来个近距离接触。这谜一样的碰撞体积着实是有点滑稽。

https://steamcommunity.com/sharedfiles/filedetails/?id=2405649809

通过新手训练之后进入正式游戏,从这时候开始每次的切割回收轮班都有15min的时长限制,并且氧气和燃料也不再是像训练关卡那样无限的,氧气和燃料会在每次完成作业之后回到住所中时补充。玩家要做的便是完成订单任务,通过完成订单任务以提升职业证书配额和获得报酬,只有这样才能够解锁更多的装备和升级选项,最终赎身重获自由。

每天的轮班都会随机生成不同数量的船只订单,每艘飞船能够提供的信用点额度也是不同的。而且每日的轮班需要获得的信用点数额还有最低标准,为了能够早日偿还债务赎身,玩家每天最少需要获得不少于50w的信用点数。毕竟好家伙咱这一下子就欠了人家10个亿,人家是“立个小目标一年赚他个一个亿”,你倒好一上来就个大目标一下就欠10个亿。但就算是每天没有完成这些个信用点目标其实也问题不大,毕竟“人是死的钱是活得”,说不定过个几天10亿就利滚利变成20个亿了呢。

每天的太空作业轮班基本上就是使用手头上的三种基础装备——扫描仪,抓钩枪与切割器进行切割回收。扫描仪能够扫描飞船的各个切割点,通过比较各个切割点间的区别以更好地安排切割方案;抓钩枪能够将小块的物体抓住,还能够通过推力将其推送出去,若是抓钩抓取不了的大块可移动物体可以使用系缆固定然后一步到位;切割器(会过热)有两种模式:点切和线切,点切需要持续切割直至切割点熔断,而线切则是直接一条线直接高温切割,方便快捷。就是美中不足的切割枪有一定的后坐力,会将玩家一定程度的向后推动,若是屁股后面就是焚烧炉或者是处理库的话,一个不小心就得“say goodbye”了。

https://steamcommunity.com/sharedfiles/filedetails/?id=2405649861

大部分情况下,拆解飞船的同时还是需要注意很多细节问题。比如最开始在开始拆解飞船前要记得给飞船进行减压,否则爆炸在所难免;然后其实除了忘了减压或者减压失败会引起爆炸之外,飞船中的易燃易爆物品也会带来同样的效果,如燃料罐,冷却剂和电源箱等等,特别是电源箱这个小宝贝,效果拔群。电源箱一旦漏电不仅会点燃易燃易爆物品,还会让主角触电同时干扰随身设备。还有就是那个像定时炸弹一样的反应堆,若是拆完了晾一边,一会儿你就能够在太空中看到璀璨的烟花。

https://steamcommunity.com/sharedfiles/filedetails/?id=2405649897

着实还是缺了点东西

因为现阶段还是抢先体验,半成品的味道十足,可以玩的东西实在是有点少,除了一开始半小时到一小时的新鲜感后,接下来的就是机械性的起床——切割——回收——睡觉的循环。但就算是如此,本作还是带给了我相当多的乐趣,特别是亲眼看着因为自己操作失误导致的太空烟花时。对了有一点很值得一提游戏那乡间风的配乐真的很棒,经常给我一种我在玩《看火人》的错位感。虽说内容不多但是的确是妙趣横生,别样的“切”垃圾之旅真的值得一试。

加入肥宅聚集组与关注我们的鉴赏家,一起当肥宅w
 
XXOO_Solanum_TK
6,073 produits enregistrés
0
19 personnes ont trouvé cette évaluation utile
62 personnes ont trouvé cette évaluation amusante
6
Recommandé
79.3 h en tout
Évaluation publiée le 9 juillet 2020
Avis donné pendant l'accès anticipé

You haven't lived till you've stuffed half a ship in the wrong hole with a ton of tethers
 
John Smith
0
19 personnes ont trouvé cette évaluation utile
17 personnes ont trouvé cette évaluation amusante
0
Recommandé
77.8 h en tout
Évaluation publiée le 26 mai 2022
蛮性感的
 
FAlo
196 produits enregistrés
0
22 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
27.2 h en tout
Évaluation publiée le 16 juin 2023
Shipbreaker is a stellar layback in your rack and mellow out on your steam deck game.

For anyone who ever worked on a ship at sea or dreamed of ripping apart the space shuttle, this game's for you. Everyone else? The music is good and you got a debt to pay off rook.
 
Pyrewyrm
0
20 personnes ont trouvé cette évaluation utile
0
Recommandé
61.2 h en tout
Évaluation publiée le 23 novembre 2022
Love the work of BBI. You see plenty of Chris Foss-inspired ship design, that is prevalent throughout their Homeworld games (Rob Cunningham is a BOSS).
The game play is fun and challenging, especially when you have full rotational freedom in micro g, i suspect some ppl might have trouble keeping their lunch in check when things get a bit crazy.
Anyhoo, it's a non-violent space-faring puzzle solver that I think should be quite popular.
 
Astrospud
364 produits enregistrés
0
18 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
44.9 h en tout
Évaluation publiée le 11 aout 2023
I wasn't sure about this game at first, I liked the sense of humor and the game play seemed fun if not a little repetitious. Little did I know they slowly introduce new challenges and a story line, I never thought I would sweat playing this game because it has some of the most stressful scenarios I've had in a while and I play Tarkov. After putting in 13 hours and I plan on putting many more in, I can tell you this game is a Gem, very fun would recommend 9/10
 
Maurice
0
19 personnes ont trouvé cette évaluation utile
0
Recommandé
150.6 h en tout
Évaluation publiée le 6 juillet 2020
Avis donné pendant l'accès anticipé

For another "work sim" game this is unique and entertaining, at least for the first 20 minutes. I understand that it is not finished but it is sorely lacking in ships. Currently we have 3 ships with 2 variants of each that amount to small shoebox, small shoebox with rollcage or medium shoebox. I would really love to see VASTLY different ship configurations which look to be doable with the technology displayed so far. Currently, this shows a solid gameplay loop with a nice consistent improvement system. Content wise, They need to add about 4x the ships to make this a full title.
 
LEGION3000
0
18 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
293.7 h en tout
Évaluation publiée le 28 juillet 2021
Avis donné pendant l'accès anticipé

On the one hand, this game can be a relaxing sort of puzzle with heavy Hitchhiker's Guide overtones (even down the banjo music); maneuvering in 0-g is pleasant and a lot of cool dynamics to be had there. Also, the game involves your emotions -- I pounded my fist on the table in real life when the computer scolded me that I'd damaged a $100K solar battery otherwise destined for the barge, and I had to throw the whole damn thing into the furnace. And yes, I'd learned my lesson and was more careful with the other side of the ship. Whenever I get my end-of-shift receipt, my blood boils thinking of my time working in fast food and the fact that I had to pay for my uniform out of pocket. I kept that apron hanging in my closet for years, anticipating the day that I'd be forced to go back.
Friends, that is real player engagement.
 
Sgt Hulka
0
102 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Non recommandé
23.9 h en tout
Évaluation publiée le 25 mai 2022
Bait and Switch.
The game was FANTASTIC in early access, but they devoted all this time to a (boring) story, which the game absolutely did not need. They replaced the menu with a hab station that takes forever to get around as well. All this has accomplished is making it take a lot longer to get to the part of the game you actually want to play which is breaking the ships. A character goes on a rant for SIX minutes and you can't do anything during it except listen. This is not what I bought and I want my money back.
Also there's quite a few game breaking bugs. This game is so much worse than it was in early access, I cannot stress that enough.
Accessing a portion of the game (Cutters Race) is contingent upon you agreeing to let them collect data on you.
 
HaramPhotosOfMuhammad
220 produits enregistrés
0
21 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
112.8 h en tout
Évaluation publiée le 7 mai 2021
Avis donné pendant l'accès anticipé

New story update is fantastic. If you need a cathartic game about space capitalism this is your title.
 
Hyena Crimes
482 produits enregistrés
0
23 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
43.6 h en tout
Évaluation publiée le 7 décembre 2022
一杯茶一包烟一艘飞船拆一天,43小时拆了27艘船突出一个细致。兄弟们买就完了强烈好评,最后结局的过场动画也很棒,让人印象深刻。
 
Vallhalla2000
71 produits enregistrés
0
23 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
9.9 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

プレイ動画を見て直感的に 面白そうだな と思ったら買いです。
血まみれのバラバラ死体を片付ける例のゲームが好きなら同じ程度にハマるゲームだと思います。
PvPが大好きなフレンドとギスギスしたことはありますか?
そのあと何をしたらいいかわからなくなりますよね?
そういう時にうってつけのゲームです。
テザーはあなたの友達です。
 
Nishino
0
40 personnes ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
1
Recommandé
151.9 h en tout
Évaluation publiée le 22 aout 2021
Avis donné pendant l'accès anticipé

This game is the XXL-size 'antistress toy' for people who love any kind of disassembling and recycling process. In this case You will destroy space ships. And sometimes ships will destroy You.

Forget about Your monstrous debt, forget about Your awful contract, forget about manager from hell. Just relax and enjoy Your work. You love it, don't ya?
 
aVSP
0
15 personnes ont trouvé cette évaluation utile
15
Recommandé
57.3 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

Hardspace: Shipbreaker is incredibly well polished and with very few bugs compared to the rest of the "Early Access" range of games. While the range of ships you can salvage is limited right now, Hardspace compensates with its "many ways to skin a cat" approach: there is no single right method to salvage a ship. Although the game is singleplayer, the official discord is active and friendly with people offering different methods and different solutions. BBI is great at communicating with the playerbase: for instance, there was a lot of debate about the "shift timer" amongst the playerbase the first few days of release, and BBI responded to the concern on the 2nd day of launch.
 
Cutch
309 produits enregistrés
0
21 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
77.7 h en tout
Évaluation publiée le 30 septembre 2021
Avis donné pendant l'accès anticipé

宇宙船を解体して部位毎に分別する作業ゲームです。
日本語は有志翻訳でほぼ対応できています。

何かを分解するという面白さの部分は既に完成されていて、機械いじりが好きな人ならテレビだったり(危険)HDDだったり、壊れて動かなくなった家電等を開けた事があるかもしれません。

蓋を開けて中を見るという楽しさに、開ける順番というパズル要素が加味されていて、レベルが上がるとより込み入った宇宙船の解体をする事ができます。

おそらく現在では基本船体は二つのみで、それに対してバリエーションが5、6種類あり、そのバリエーションに対して船内部品が何種類かパターンがあります。
船体と難易度に関してはこれから追加されていくと思います。

最初のうちはここをカッターで切ればいい、と黄色い塗装で明示されているので迷う事もありませんし、難しさゼロで機械的にどんどん解体していけます。

手慣れてくると解体速度が上がってきますが、ゲームの難易度によって作業時間が限られていたりするので、そう言った「縛り」を加味していく事になります。
また、姿勢制御ブースターの燃料と酸素は無くなったら近場の端末で自腹購入しなければいけない為、解体作業が手際よくできるほど、お金は儲かる様になっています。

物語の設定的に膨大な借金を抱えた状態で始まり、その借金を返すのが目的となっています。
まだストーリー的には殆ど出来ていない為、先がどうなるかわからない状態ですが、これからのアップデートで何らかの形でエンディングがあると思います。

ちょっとアプデのペースとしてはゆっくり気味な所がありますが、ひとまずサンドボックスは完成していて船体の追加待ちという基本部分は完成しています。

むしろ現状で全てを遊んでしまうのが勿体ないぐらい、よく出来ていて、現状で遊び足りないと感じる人もいるのではないかと思います。
 
Ravenbeak
394 produits enregistrés
0
28 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
2
Recommandé
7.3 h en tout
Évaluation publiée le 24 décembre 2023
We work to earn the right to work
To earn the right to work
To earn the right to work
To earn the right to work
To earn the right to give
Ourselves the right to buy
Ourselves the right to live
To earn the right to die
 
Artyom
0
18 personnes ont trouvé cette évaluation utile
18 personnes ont trouvé cette évaluation amusante
0
Recommandé
2.5 h en tout
Évaluation publiée le 13 septembre 2020
Avis donné pendant l'accès anticipé

教练,我想拆高达
 
肚子又饿了
1,253 produits enregistrés
0
20 personnes ont trouvé cette évaluation utile
0
Recommandé
37.5 h en tout
Évaluation publiée le 5 avril 2023
玩法简答小巧,但是制作精良。
尤其是结局的时候播放演职员表的时候,说到这个游戏灵感来源于无数当今在地球上的拆船工人所面临的困境,由此感叹这个世界的艰辛不会随着科技的发展而结束。
 
现代教育之耻
0
18 personnes ont trouvé cette évaluation utile
0
Recommandé
64.5 h en tout
Évaluation publiée le 29 septembre 2023
I missed an achievement on the very last mission, so I played the story mode again just to get it.

Very enjoyable game, but I wish the plots are skip-able 9/10
 
BBoyCire
0
Personne n'a trouvé cette évaluation utile
21
Recommandé
154.7 h en tout
Évaluation publiée le 28 juin 2020
Avis donné pendant l'accès anticipé

This looks like a great game. Cannot play it though until you include MOUSE AND KEYBOARD REMAPPING.
I have disabled hands and need to re map nearly all my games.
Please introduce it soon Hardspace. i haven't refunded my money for the game as i expected it in the recent update, but alas no.
You say this is a "priority" so please make it so and i will review my negative review.
edited review: Great game now key mapping has been done. Buy it and many hours of your life will pass you by.
great game now re-mapping has been implemented
 
flemboid
2
190 personnes ont trouvé cette évaluation utile
11 personnes ont trouvé cette évaluation amusante
11
Non recommandé
31.3 h en tout
Évaluation publiée le 10 septembre 2020
Avis donné pendant l'accès anticipé

Edit : as of 12.09.20 : from comment of this review i been told there are a open shift mode that removes the timer but this have sume bugs that can crash the game\or pc im yet to try this out as i try other games out but will update as i have time to check it out :)

I like the idea of the game dismantling a ship for parts to earn money to maintain your stuff to do a better and more smoother job, but what's killing it for ms the timer. You only have 15 min per "day". As far as I have got - 3 days to completely dismantle a ship and then move on... That whole hurry the f♥♥♥ up mentality is breaking the game for me. I like to take my time with it, so for that reason I'm uninstalling the game and just have to wait until some kind soul makes a disable timer mod of some - sort of each its own so if you like a game like this and need too do it in ultra speed to get new ship, then this game will be up your alley. If not i recommend looking for something else.

pro's
Nice Grapichs
Intresting Plot
overall a GOOD game

♥♥♥♥
timed days very little time to get things done
1 track that goes in repeat every single day


so its a thumbs down from me mainly based on the timer that completely kills the game for me .
 
Taboovector
521 produits enregistrés
38
19 personnes ont trouvé cette évaluation utile
2
Recommandé
162.2 h en tout
Évaluation publiée le 6 mai 2021
Avis donné pendant l'accès anticipé

This is one of the most engaging and relaxing games I've ever played. If the concept of cutting apart spaceships for salvage is even slightly appealing to you, you owe it to yourself to give it a try.

There's a lot of great elements supporting verisimilitude, with the music and audio as standouts. There's a very clever dynamic system that brings in different arrangements based on the mood of what you're doing, so whether you're working methodically, making lots of progress rapidly, or handling dangerous tasks the soundtrack will follow along with your actions and feels very personalized to your experience.

Getting into a smooth rhythm and flow of movement and manipulation is immensely pleasing, an encompassing distraction so total as to exclude everything else. Some people don't like the time limit but I appreciate the reminder to come up for air. It's a perfect 15 minute dose of ego death. (there are no-timer career and free play options as well)

The active development of the title in Early Access has been at a good pace--this review is written after playing a fair amount of the .31 update--I've seen nice improvement across the board, both in terms of expanding content and making everything look, sound, and work better. I'm really looking forward to the first narrative content update.
 
Christine
0
Personne n'a trouvé cette évaluation utile
18
Recommandé
280.9 h en tout
Évaluation publiée le 14 novembre 2021
Avis donné pendant l'accès anticipé

6/10/22 This is the 1.0 update to my apparently much beloved Shipbreaker review. The original review shall remain below in the Spoiler tagged area (provided i formatted the tags correctly) .

 Tl:Dr They fixed most of what i had problems with, and rendered others irrelevant. 10/10 would recommend

 The first main issue i had previously was the Performance in the main Hub area, This has been Fixed, and i’m now getting all the frames. I cannot tell if they turned down the monitor fuzziness and general CRT monitor effects, but the monitors don’t make my eyes hurt anymore , so that’s also a plus.

 Story Resets should be done happening and the only replaying that should happen is you the player, replaying a story beat you particularly enjoy.

I feel like the addition of the rest of the story makes the underlying grind of the game an easier pill to swallow, your mileage may vary, but i feel like its paced decently.

I haven’t experienced a ship that had 0 working Atmo regulators, they all had at least one working one. Sure, they one may not be in the best spot, but there’s no more Punching a hole in the cockpit and hoping for the best. ( Unless, of course, you want to play this the Interesting way , and risk yeeting the ship and yourself into the clutches of the Furnace god) This still leaves pressurization a bit of a puzzle on some ships, but its again, a manageable puzzle.

 And Last but not Least, Some people continue to complain about the story being Pro-Union and i continue to have the same opinion as my original review. Solidarity Today, Solidarity Forever!

Overall, i’d highly recommend this in its current state( as of 6/2022)

4/5/22- Updates coming to this Review Soon tm

Tl:Dr Yes, this is a 200 hour+ Don’t recommend review, for reasons discussed below.

Let me get one thing straight, right out of the gate. You may see that I have north of 200 hours in this game. I've been playing this game since before we even had the Open shift mode, let alone the story. And,as someone who likes games that are basically just Work, but in game form, (Farming sim and Truck sim, i’m looking at you) the grind that people mention doesn't bother me. What does bother me, however, is what has happened in recent updates.

Issues 1,2 the Hub area and Hub area UI

While these are distinct issues, they are also often encountered together, so reader’s choice on whether or not they want to call this one issue or two.   what has made me reluctant to come back to play the latest update. Anytime I move in the hub, from the bed to the desk, or the kitchen area, my FPS drops by half. Mind you, I'm currently playing this on a PC with a Ryzen 7 3700X CPU, an Nvidia 3080Ti and 32 gigs of ram. The game is also installed on an M.2 NVME SSD. What this means in less computer nerd terms is : I should have no problems ripping ships appart at any point in this game, let alone running the main hub area.

       The next half ( or Issue) is the UI itself, the Fuzziness and scan lines make me consistently feel like I need to go grab my glasses so I can read the menu on my PC monitor. This is the only game that i;ve played in recent memory that felt like the game didn't want me to play it. The menu UI, while thematically appropriate, feels rather inaccessible and this has consistently been just enough of an obstacle for me to bounce off of the game for the several times i’ve redownloaded and tried to get back in

Issue 3,4 the Story updates, this is another Gemini of an issue, Reader’s choice as before. As I said previously, i;ve been through several updates, and the simple reality is that I can only play the same content so many times. Even as someone who likes “The Grind”, going through multiple full resets at 10-15 hours a piece just to get back to where I was, Got old by the 3rd time it happened.  

The Second issue (or half of the same), is seeing how the new mechanic integrates with the “ Old” game as it were. Case and point, getting ships that all used to have functional atmosphere regulators to getting ships that have none, or finding out that the radiation unit clipped into a junction box for some reason . What this leads to, is being able to see where the Devs had accumulated a bit of Tech Debt. The pressure system used to be more manageable, and then the atmosphere regulator rework happened. But seemingly no one thought that maybe a pressure system designed with working regulatulators in mind might benefit from a rework of its own.

 Some people have complained about the story being Pro-Union and the only thing i have to say to that is, Bargaining by yourself against a company is, largely a fools errand, but bargaining collectively is how Labor progress happens, thank your Union Local for shorter work days, safer workplaces and paid sick leave. Solidarity now, Solidarity Forever.  
 
Tiberiom
0
40 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
3
Non recommandé
53.6 h en tout
Évaluation publiée le 6 octobre 2023
Unskippable cutscenes and dialogue is unforgivable. So painful to have to sit through.
 
Tomos
982 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
0
Non recommandé
19.2 h en tout
Évaluation publiée le 15 juin 2022
游戏寿命太短,游戏性不够,内容过于贫瘠。
玩家扮演新入职的飞船拆解员,刚一上来就背上巨债,设定看起来很带感,但金钱在这个游戏里没有任何用处,升级装备用解锁功能的货币是类似于经验点的东西。看似工作中使用的消耗品都要付钱,但实际上金钱只是一个数字而已,一直摆烂不还也无所谓,所谓付钱只是负得更多而已。
刚开始玩的时候感觉很有趣,但随着剧情慢慢发展,可拆解的船越来越多,就会发现游戏很枯燥,大量的重复劳动使人感到疲惫。不论多大的船都是把焊接点拆掉,然后把东西拖到对应的回收口。随着剧情逐渐解锁的需要特殊处理的特殊系统,如反应堆,冷却单元,引擎,保险丝等都大同小异,要么就是在拆B前把A都拆掉,要么就是确保A在拆卸过程中不要磕磕碰碰。属实无聊。
另一个致命的问题是游戏后期船的体积是成指数增长的。但解锁的新系统就那么一点点,把新系统拆掉之后就,剩下的大量时间都是老操作,拆焊接点,物品归类。
总而言之,游戏寿命也就十来个小时,打折或者实在无聊的可以入。
 
Player67839
0
14 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
2
Recommandé
13.4 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

Unique, relaxing-but-not gameplay that is strangely addictive. If they release a Homeworld ships DLC for this, it'll be an insta-buy...
 
Mudlab
0
18 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
33.9 h en tout
Évaluation publiée le 5 juin 2022
你们能不能搞个什么 跳过剧情的功能 我每次船炸了 读档 又要重看一遍十分钟的剧情 我好想把那个hal一拳打死
 
Beast_sen_pei
582 produits enregistrés
0
17 personnes ont trouvé cette évaluation utile
25 personnes ont trouvé cette évaluation amusante
0
Recommandé
19.6 h en tout
Évaluation publiée le 20 juin 2022
推荐游戏本体之余,发现了一个惊天大秘密

这游戏简直鉴定醒酒神器,昨天喝酒今天以为没事了,进游戏抬头就吐
 
Lesicaa
568 produits enregistrés
0
15 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
69.5 h en tout
Évaluation publiée le 27 novembre 2022
Не летайте в печь... Не разрезайте реактор (там ничего интересного внутри)... Если не уверены, что сможете затормозить, не разгоняйтесь... Из топливного бака плохой мячик...
10 клонов из 10
 
Ketzer
267 produits enregistrés
0
19 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
0
Recommandé
50.3 h en tout
Évaluation publiée le 13 juin 2022
это Homeworld, но тут вы корабли разбираете. Прикольный сюжет про Activision blizzard и рабочие профсоюзы. Есть повестка - главный герой ебется с кораблями.

Игра года! Но не для всех.
 
SouLe
0
18 personnes ont trouvé cette évaluation utile
27 personnes ont trouvé cette évaluation amusante
0
Recommandé
15.8 h en tout
Évaluation publiée le 12 septembre 2020
Avis donné pendant l'accès anticipé

Симулятор работяги в России через 600 лет
 
ВЛАДЫКА ВЛАД
0
15 personnes ont trouvé cette évaluation utile
0
Recommandé
15.6 h en tout
Évaluation publiée le 30 janvier 2022
Avis donné pendant l'accès anticipé

Super cool game with a ton of content and a great price point, but one pretty big caveat before you purchase:

There will be a progress wipe at the next update (which is the final release). This means that if you progress in the campaign, which seems pretty lengthy to me, you will have to restart.

Not a HUGE deal since the gameplay loop itself is fun; It may be worth buying this when it's on-sale and then waiting for the release if you don't want to restart completely though.
 
The Ridiculous Rav
0
134 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
14
Non recommandé
97.8 h en tout
Évaluation publiée le 14 avril 2022
Avis donné pendant l'accès anticipé

I have buyer's remorse. Let me tell you why.

When HS:SB launched into early access, I was very intrigued and interested, I checked it out and instantly loved everything it had to offer. What did it lack in those earliest of days? A bit more polish, maybe some new tools to vary up the gameplay loop or accidentally kill myself with some more, and MANY more ships, ship types, sub-types/variants - just more variety to the Ships I was Breaking and an escalation of the dangers and/or complexity of those ships as I climbed the progression rankings.

There was a lot of good stuff right off the bat and enormous potential in 2020 and early 2021.
So... what happened? What changed? I'll break this down as succinctly as I can.

I can only assume that at some point, someone who makes decisions got sold on the idea that the game needed a narrative, a story, greater context needed to be given to the gameplay loop. And I have to say, this was not only the worst decision for this game that could have been made, but the narrative and the story are not things I as a player do - they are voiceover lines spouted at me from characters I barely care about, characters I will never see, and characters I will never interact with - directly or indirectly.

I want to make this point clear: Hardspace: Shipbreaker is a simulator. It is not a vehicle for narrative or story. There was a story in it's early days, they were the data drives and logs you could find hidden in the ships as you broke them apart. It was my choice to interact with the story, to read it and interpret it, not the developers choice to force it upon me.

Alongside the forcing of a square peg into a round hole that is the narrative into this game, came yet another wholly unnecessary and destructive choice: There were a short series of menus that took the player through post-job results and into the selection of the next job. It was a very austere design choice, and I think it was perfect. It fit perfectly that LYNX as a megacorp that couldn't possibly care about it's employees would have terminals this sterilized of anything aside from the most bare essentials and it fit perfectly into sorting out the few things I needed to upgrade or restock before I went back out onto the job site.

What happened to those very easy to navigate menus between playing the game and re-arming myself to go back out and play the game some more? A clunky, fps devouring monstrosity called the 3D HAB where between shifts in the yard, you are now stuck in what is the worst menu system I have ever experienced. On top of that, the player does not move around this space organically. You have to click on each text box to move the camera around. It is 3 dimensional in that it now exists in a 3D space instead of in your imagination.

Can I reach all of the essential menu elements I could previously in rapid succession? Absolutely not.
Where is the camera going to move when I click anything? I don't know.
What parts of this menu will I be able to access after I click anything? I don't know.
Why did this change happen? I don't know. I still don't. It's been 7 months!
Did anyone like this change? It's nice that posters can do more than be tossed in the fire, I guess. There's that...

This one change took a menu process from about 15-30 seconds of my time to several minutes in length, every single time I am not actively playing the game. This is a menu, this is not gameplay, it does not add anything to the experience and is very capable of distracting from it - as it has achieved beyond my ability to imagine previously.

On top of that, those things I mentioned earlier, about what the game lacked in it's earliest release version, those issues are still present. We have not gotten much added to the toolbox and there are 2? new ships since then, and each has 2-3 variants that... don't vary much.

I think about this game from time to time, what it is now, and what it could have been. I think about all of the hours of decision-making and design that was put into it and the MONEY WE PAID YOU that could have gone to making the actual GAME better. I genuinely don't know what Blackbird Interactive does day-in and day-out, but the game hasn't had much added to it since it's release to the public, certainly not enough to justify that the 2nd anniversary is coming up.

For me, Hardspace: Shipbreaker is on my list alongside Stonehearth, Starbound, and many others. (other games with enormous potential, that will never be realized because of ♥♥♥♥♥♥ design choices that became more about scope and less about depth, and very poor management of internal company resources)

I hope there will be a day that I will want to play it again and there isn't an obtuse, frustrating menu system annihilating my otherwise very enjoyable experience, and a story that is either wholly absent or actually amounts to something. I guess I'll find out in a few weeks when it goes into "full release" and return here to edit in that it didn't actually change anything for the better or fix what is wrong.

Thank you for reading my TEDtalk.
 
Senor Sprinkles
5
17 personnes ont trouvé cette évaluation utile
2
Recommandé
49.8 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

Le jeu est sorti il ya 2 jours mais il est déjà très bon.
Déjà, c'est beau, c'est même très beau. Les effets de lumières, les explosions, la texture des vaisseaux, les effets laser des outils etc... Et le jeu est juste en Early Access.

Coté gameplay, pas de surprise, on démonte des vaisseaux. Mais, là où d'autre jeux vous ferez suivre un ordre précis pour démonter la chose, là, vous vous y prenez comme vous voulez, de la façon que vous souhaitez. Vous pouvez aussi bien vider l'air du vaisseau pour le démonter, ou faire un trou dans la coque et tout faire péter.

Parce que oui, en plus de démonter les vaisseaux, il vous faudra prendre en compte le fait qu'ils sont pressurisés, qu'il ya du carburant qui peut faire BOOM, si vous découpez au mauvais endroit, ou que le réacteur du vaisseau peut enter en fusion et faire BOOM si vous ne le sécurisez pas à temps.

Autre point fort du jeu, la physique. Vous pouvez littéralement TOUT découper et recouper jusqu'à en faire des pièces minuscules si vous le souhaitez. Si par malheur vous faites tout sauter, vous n'aurez jamais le même résultats. Les vaisseaux régissent logiquement aux explosion, en fonction des modules qu'ils abritent ( Réacteur, Stockage de Carburant etc..) et les rendus sont vraiment impressionnant.

Le jeu est très stable et propre, très peu de bugs rencontrés jusqu'à présent, néanmoins, quelques grosses chutes de FPS lors des explosions ou certaines animations.

Jeu à suivre !
 
Foxxe
133 produits enregistrés
0
19 personnes ont trouvé cette évaluation utile
45 personnes ont trouvé cette évaluation amusante
8
Recommandé
36.0 h en tout
Évaluation publiée le 27 juillet 2020
Avis donné pendant l'accès anticipé

So you sign the most terrible contract of all contracts in game, but at least is not as bad as signing an Electronic Arts End User Licence Agreement.
 
DD
0
15 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
215.2 h en tout
Évaluation publiée le 26 février 2021
Avis donné pendant l'accès anticipé

very relaxing, zen like, nice option selection how you can play, did not notice any bugs, runs well for e a game, no crashes, nice graphics and feel when you play, O2 needs, fuel needs etc can be turned on or off, also how many lives you have also optional before you start (clones), good voice cast, always wanted to tear big space ships apart and now its possible! many dangers too and ways to die or get hurt, thinking game, planning and patience is the key... timer that counts down for each new ships you need to salvage can also be turned on or off depends how you want to play...
 
SpaceBallsJim
0
13 personnes ont trouvé cette évaluation utile
0
Recommandé
16.6 h en tout
Évaluation publiée le 10 juin 2021
Avis donné pendant l'accès anticipé

สวมบทบาทเป็นผู้ผ่าซากยานในจักรวาล Homeworld(??)

Hardspace: Shipbreaker เป็นเกมแนว Simulation ที่ให้คุณได้ลองสวมบทบาทเป็น "ผู้ย่อยซากยาน" และเป็นผลงานชิ้นล่าสุดของ Blackbird Interactive ซึ่งเคยฝากผลงานไว้กับ Homeworld: Deserts of Kharak ดังนั้นความพิเศษของเกมนี้ที่แตกต่างจากเกมแนว (หรือที่มักห้อยชื่อต่อท้ายว่า) Simulator ก็คือ มันมีความเป็นไปได้ว่าเกมนี้อาจจจะอยู่ในจักรวาลเดียวกับ Home World นั่นเอง นอกเหนือจากนั้นก็เป็นเรื่องของการออกแบบเกมเพลย์ที่ค่อนข้างมีคุณภาพ ไม่เหมือนใคร และขัดเกลารายละเอียดเล็กๆน้อยๆมาเป็นอย่างดีแม้จะยังอยู่ในสถานะเล่นไปพัฒนาไปก็ตามที

FACT: จริงๆ แล้วมีการถกเถียงกันเป็นประเด็นเรื่องของจักรวาลในตัวเกมว่ามันเกี่ยวข้องกับ Homeworld หรือไม่? เพราะแม้ผู้พัฒนาจะบอกว่ามันเป็น IP ใหม่และไม่มีส่วนใดเกี่ยวข้องกับโลกของ Homeworld เลยไม่ว่าจะเป็นเรื่องของ lore หรือฉากหลัง แต่รูปลักษณ์ของตัวยานเองก็ปฏิเสธไม่ได้ว่า มันช่างเหมือนงานดีไซน์ของเกม Homeworld เอามากๆ อีกทั้งยังมีข้อมูลหลุดมาว่า แท้จริงๆแล้วคอนเซปท์ของเกมนี้เคยจะเป็นเกมที่ชื่อ Homeworld shipbreakers แต่ต้องเปลี่ยนทิศทางการพัฒนาตอน Gearbox เข้าซื้อ ip Home World และกลายเป็นภาค Deserts of Kharak ในที่สุดครับ

ยานในเกมที่ปฏิเสธไม่ได้ว่ามันเหมือนหลุดมาจากจักรวาล Homeworld 
Une capture d'écran de Hardspace: Shipbreaker
Par : Ytse


คุณจะได้รับบทเป็นมนุษย์เงินเดือนของบริษัท Lynx Corp. ที่ต้องมาทำหน้าที่เป็น Ship Breaker หรือคนกำจัดซากยานอวกาศซึ่งปลดระวางแล้วหลากหลายรูปแบบ ซึ่งนอกจากจะต้องทำงานย่อยซากยานเพื่อหาเงินปลดหนี้แล้ว เป้าหมายหลักก็คือ การพยายามเลื่อนระดับใบรับรอง (Certification) เพื่อกลายเป็น Ship Breaker ชั้นแนวหน้าในอุตสาหกรรมอวกาศให้จงได้ ตลอดการเล่นนั้นเกมจะมีเนื้อเรื่องสอดแทรกมาเรื่อยๆ ซึ่งทำได้ค่อนข้างดีและเนียนไปกับการเล่น ทั้งมาเป็นบทสอนในการใช้อุปกรณ์ใหม่ๆ มาในรูปแบบของเพื่อนร่วมงานที่คอยแนะนำ ชวนคุย เล่าเรื่องต่างๆ หรือกระทั่งเนื้อหาใน Mail ของเกมที่มีการอ้างอิงถึงโลกเบื้องหลังให้รู้สึกชวนติดตามอยู่เรื่อยๆ สำหรับเกมเพลย์หลักๆ นั้น ก็คือ การกำจัดซากยาน นั่นล่ะ คุณจะเริ่มจากเป็นพนักงานฝึกหัด เริ่มจากการตัดชิ้นส่วนยานที่มีแต่โครง แล้วค่อยๆ พัฒนาเป็นยานที่ใหญ่ขึ้น มีระบบซับซ้อน มีความเสี่ยงทั้งเรื่องแรงกดอากาศ ไฟฟ้าลัดวงจร การเกิดประกายไฟ และอุบัติเหตุจากการทำงานที่อาจเกิดขึ้นได้อีกสารพัด ความท้าทายของเกมจะเพิ่มขึ้นเรื่อยๆ เมื่อคุณเลื่อนระดับสูงขึ้น คุณจะเข้าถึงอุปกรณ์ใหม่ๆ อย่างการอัพเกรด Cutter (ปืนตัดด้วยลำแสงเลเซอร์ที่คล้ายกับปืนใน Dead Space) ให้ตัดได้กว้างขึ้น ไกลขึ้น, Grapple ปืนช่วยจับชิ้นส่วนให้จับได้หลายชิ้นพร้อมๆ กัน ตลอดจนอุปกรณ์ผ่ายานด้วยการใช้ระเบิดก็มีให้เล่นด้วยเช่นกัน สำหรับคนที่ชอบความท้าทาย เกมจะแบ่งระดับความยากเอาไว้ให้เล่น 4 ระดับ ที่ระดับง่ายสุดนั้น เกมจะไม่คิดออกซิเจนและเวลาในการปฏิบัติงาน (รวมถึงตายได้ไม่จำกัด) เหมาะกับคนที่อยากลองเล่นแบบชิลๆ ส่วนที่ระดับยากขึ้นก็จะมีการจำกัดเวลา มีการใช้ทรัพยากรระหว่างทำงาน รวมไปถึงจำกัดจำนวนครั้งในการตาย หรือจะเอาแบบตายครั้งเดียวแล้วแพ้ไปเลยก็มี

อุปกรณ์และการอัพเกรดที่มีให้เล่น และน่าจะเพิ่มมาอีกในอนาคต 
Une capture d'écran de Hardspace: Shipbreaker
Par : Ytse


เกมมีอุปกรณ์ให้คุณเลือกใช้ทำงาน 3-4 อย่างแต่ก็อัพเกรดได้หลากหลายรูปแบบอยู่ กระนั้นคุณจะตัดซากยานอวกาศแบบมั่วซั่วเลยก็ไม่ได้ คุณต้องเรียนรู้ว่าจุดไหนตัดได้หรือตัดไม่ได้ การตัดผิดหรือทำอะไรพลาดเพียงครั้งเดียวอาจทำให้ยานเสียหายจนไร้ราคา หรือแย่ที่สุดก็คือ ส่งคุณกลับบ้านเก่าไปเลย วัสดุแต่ละชนิดที่ย่อยออกมาจากซากยานก็ต้องจัดการให้เหมาะสม ขณะที่เขียนนี้เกมแบ่งการจัดการออกเป็น 3 แบบ คือ โลหะส่งเข้าเตาหลอม, ชิ้นส่วน Nano-carbon ส่งเข้า Processor และสุดท้ายของที่ใช้งานได้ในยานทุกชิ้นก็ให้นำกลับไป Recycle ฟังดูเหมือนเกมจะมีรายละเอียดมากมายแต่จริงๆ แล้วตลอดการเล่นเกมจะแนะนำคุณเรื่อยๆ คุณแค่ต้องคอยสังเกตุ ลองเล่น จะทำความเคยชิน เกมไม่ได้ยากอะไรนักและเล่นได้สนุกเพลินเลยทีเดียว เมื่อคุณย่อยซากยานไปได้ซัก 5-6 ลำ คุณจะเริ่มชินและรู้ว่าจะต้องทำอะไรเมื่อเจอยานแต่ละแบบไปโดยอัตโนมัติเอง แต่เนื่องจากเกมนี้เดินเรื่องราวอยู่ในอวกาศและสภาพแวดล้อมนั้นไร้น้ำหนักเป็นส่วนใหญ่ ผู้เล่นบางคนอาจประสบปัญหาเรื่องของ Motion Sickness หรือมีอาการเวียนหัวได้ง่ายๆ เหมือนกัน เพราะคุณจำเป็นต้องหมุนไปมาแบบ 360 องศา และแทบจะตลอดการเล่นเพื่อตัดชิ้นส่วนยานในมุมต่างๆ นอกจากนี้การพยายามควบคุมตัวละครในสภาพไร้น้ำหนักก็ต้องคอยบาลานซ์ชุดไอพ่นให้นิ่งอยู่ตลอดเวลาเพื่อให้คุณทำงานได้สะดวกด้วย ดังนั้นนี่อาจจะเป็นอุปสรรคเล็กๆ สำหรับคนที่อยากเล่นซึ่งต้องพยายามก้าวข้ามไป ผมเองซึ่งชินกับเกมแนวอวกาศและไม่ค่อยมีปัญหากับการหมุนไปมารัวๆ ก็ต้องยอมรับว่าตอนเล่นแรกๆ ก็มีอาการมึนอยู่เหมือนกัน แต่พอผ่านไปซักพักก็เริ่มชินไปเอง

ก่อนผ่า กรุณา Scan ดูจุดต่างๆ ของยานก่อนเสมอ lol 
Une capture d'écran de Hardspace: Shipbreaker
Par : Ytse

ยานอวกาศในเกมนี้รูปทรงอาจจะแตกต่างจากเกมทั่วๆ ไปอยู่บ้างเพราะมันเหมือนหลุดมาจากจักรวาลของ Home World ที่หน้าตาของยานออกจะเหลี่ยมๆ และมีเอกลักษณ์อย่างชัดเจน ประกอบกับด้วยความที่เกมยังติดสถานะ Early Access จำนวนแบบยานที่มีให้ตัดอาจไม่มากมายจุใจนัก แต่มันก็เพียงพอที่จะทำให้คุณติดอยู่กับเกมได้พักใหญ่ๆ โดยเฉพาะยานขนาดใหญ่ที่มีระบบซับซ้อนซึ่งถ้าต้องตัดชิ้นส่วนกันจริงๆ บางลำอาจใช้เวลาเป็นชั่วโมงเลยเหมือนกัน คาดว่าเมื่อเกมอัพเดตไปเรื่อยๆ ก็จะมีเนื้อเรื่องเพิ่มมา มีอุปกรณ์ที่ให้ใช้เพิ่ม รวมถึงความหลากหลายของยานก็น่าจะมากขึ้นตามไปด้วยครับ

ด้วยราคาค่าตัวที่ 550 บาทแบบไม่ลด คงต้องบอกว่ามันอาจจะแพงไปซักนิดสำหรับหลายคนที่อาจจะกำลังสนใจ (ผมเองกดมาตอนแรกๆ ที่มันยังไม่ปรับราคา ก็ถือว่าคุ้มอยู่) แต่ถ้าคุณกำลังมองหาเกมแนว Simulator ที่เน้นเลยว่ามีคุณภาพแน่ๆ Hardspace: Shipbreaker ก็เป็นเลือกที่น่าสนใจอยู่ไม่น้อย มันทั้งเล่นได้สนุก ติดพัน มีเอกลักษณ์ที่ไม่เหมือนเกมไหน จะเล่นแบบชิลๆ ก็ได้หรือถ้าชอบความท้าทายก็ปรับแต่งรูปแบบเกมได้เช่นกัน ที่สำคัญมันยังชวนให้นึกถึงจักรวาล Homeworld อยู่กลายๆ ด้วย
 
Ytse
0
19 personnes ont trouvé cette évaluation utile
26 personnes ont trouvé cette évaluation amusante
0
Recommandé
6.6 h en tout
Évaluation publiée le 23 juillet 2022
公司对我也太好了,一上来直接送我12亿的启动资金,买工具不仅不花钱,账户的数字还往上涨,每次工作五分钟,虽然每天都会给钱,但公司为了防止我们过度加班,干得越多账户上的数字越小,我感动快哭出来了
 
Equus_albus
478 produits enregistrés
0
71 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
6
Recommandé
98.7 h en tout
Évaluation publiée le 3 juin 2023
UNIONIZE ♥♥♥♥♥♥♥♥♥♥♥♥
 
Frostout
0
14 personnes ont trouvé cette évaluation utile
0
Recommandé
31.0 h en tout
Évaluation publiée le 17 janvier 2023
This is an enjoyable game in which you fly-around in EVA with 6DoF, and solve puzzles in the form of spaceships that need to be dismantled around fixed weakpoints; the process of gaining familiarity with different ship types - where these weakpoints are, and the best order in which to dismantle them - gives a wonderful feeling of mastery and, coupled with the game's strong pro-union anti-corporate messaging, a surprising amount of immersion to the game post-catastrophe setting.

Where this game falls flat, however, is its absolutely appalling control-scheme; very clearly designed with a controller-first approach, it opts to give everything its own button instead of making use of a cursor - except in the case of tool-selection, where you are forced to use a cursor where hotkeys would be better and causing the predictably janky result of sometimes throwing-out a demolition charge when you were attempting to change to a grapple!

There also seems to be some developer debug-tools left enabled, where sometimes pressing SPACE + W will pause the game and open-up a search bar - which is incredibly frustrating given how often you need to move forwards and up at the same time.

Despite these frustrations, though, this is a super enjoyable game and if you are a controller-first player then my complaints here will largely be moot. It is very expensive, though, and reluctant to go on offer for more than a minor discount - so my recommendation would be to add it to your wishlist and wait until it reaches a price that you're comfortable with!
 
Pookage
416 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
14.8 h en tout
Évaluation publiée le 28 juin 2023
打工的尽头是摸鱼!
曾经的我也尽职尽责分门别类,但是最后我还是发现简单拆拆全扔进舢台来钱来的比较快
 
我是不知火舞的哥哥不知火舞旋风
275 produits enregistrés
0
18 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
8.2 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

等家园3
 
YD_298
0
13 personnes ont trouvé cette évaluation utile
0
Recommandé
123.6 h en tout
Évaluation publiée le 23 novembre 2023
I blinked and 50 h have gone by. It's evident how much love has been poured into it. It's not a big game, but it's a damn good game.
 
Simple Root Vegetable
0
56 personnes ont trouvé cette évaluation utile
1
Non recommandé
17.7 h en tout
Évaluation publiée le 25 mai 2022
It got worse the longer it was in development. They focused on the story which was mediocre at best, instead of making more ships to disassemble which was the main reason most people bought this game. Get the game if you have to on a massive sale 75%+ off or something and enjoy the novelty of the ONLY 4 SHIPS while listening to a bland uninteresting story.
 
MrJack08722
346 produits enregistrés
0
48 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
60.4 h en tout
Évaluation publiée le 25 mai 2022
Disappointing development, focusing on the story instead of what people want, breaking ships appart.
Depressurisation is still badly made, low amount of ship types, no modding support.
This game will now be abandoned as of 1.0 with no more content planned, and probably no improvement to the systems.
 
bernardovm
0
15 personnes ont trouvé cette évaluation utile
15 personnes ont trouvé cette évaluation amusante
2
Recommandé
41.5 h en tout
Évaluation publiée le 16 mars 2023
A Day in The Life:

*Wake up to inspiring corporate message from our benevolent corporate overlords.

*Clean grapple gun while paying your daily payment on your debt.

*Put on spacesuit, go out the airlock to your assigned ship.

*Pay for oxygen tank, make sure you hold your breath while doing so.

*Breach cockpit, be knocked into outer space by explosive decompression.

*Activate spare, pay the fee.

*Look at reactor funny, it explodes.

*Activate spare, pay the fee.

*Accidentally destroy valuable salvage, pay the fine.

*Return after long day's work to habitation module. Nearly wrench arm out of socket because you're out of thruster fuel and can't brake any other way than grabbing for dear life.

*Still in debt.


10/10 would get $1 billion in debt to corporate overlords again.
 
The Frenetic
0
15 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
90.1 h en tout
Évaluation publiée le 27 mai 2022
玩了几天总算是把第三幕打通了,总体来讲算是一个合格的小品级游戏,化身究极打工人拆船还债,游戏的沉浸感做的很好。以下是一点个人经验。

------------------------------------------分割线---------------------------------------------------

1.关于装备升级:氧气容量是最最优先的(氧气容量到四级就不用每把跑去买氧气瓶了)其他头盔衣服还有扫描仪的升级项都不重要;其次需要优先升级的是抓钩枪(尤其是抓取力量)系缆可以早点出来(拉大型物件,注意升容量),范围和系缆生存时间基本没什么意义可以之后再点;再之后是切割器,主要升热容,可以点一级范围不然手太短了切不到。所有装备能点耐久最好都点一点(扫描仪除外,熟悉之后扫描仪真就是个废物)

2.关于切船:在开始切船之前,请务必确认全船减压,不然你不知道什么时候就会被意外减压启用备用体;减压完之后先到后面去把推进器紧急分离,断电之后就分离不了了;在遇到小房间里堆积了大量像电脑、椅子、电池这种物品的情况,可以考虑用切割锯烧掉固定舱室板子的铝合金条(板子四条边上)来移除舱室板子。现在一共五种船,有两种船有需要注意的地方:atlas级的推进器,javelin级前后船体。atlas级的推进器需要先拆掉喷嘴两边的访问面板切掉切点,再切掉装在里面的推进器的四个燃料管线,抢时间进去在推进器壳最里面关掉燃料阀,关掉燃料阀之后推进器外壳会自动炸成两半,所以最好一开始就拆推进器防止最后一炸把另一半炸进焚毁炉。jvelin级前后船体优先从后船体拆起,不然后面船体没电了不能用开关分离推进器(除非你想试试用切割锯切推进器燃料管,如果你想换备体的话)

3.关于战役剧情:战役剧情推进是跟着段位走的,20段就能走完所有剧情了,看结局动画的一个必要条件就是把weaver送你的小船修好,所以可以在条件允许的情况下多薅点资本主义的羊毛,选飞船界面右下角会在同事给你飞船医生软件后显示可以获得哪些零件,当然要在获得飞船医生软件后才能开始薅资本主义羊毛。
 
IM med man
439 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
0
Recommandé
85.7 h en tout
Évaluation publiée le 27 décembre 2021
Avis donné pendant l'accès anticipé

Ever wanted a game where you can satisfyingly peel massive metal sheets off a spaceship and send it flying towards the appropriate recycling bin? A game where one accidental slice of the laser cutter will cause the ship to explosively decompress, sending you and a million things flying off into space? A game with a beautiful working-class on the railroad banjo soundtrack that operates dynamically based on your level of activity and the current danger you're in? A game that channels the real-life systemic issues of the class divide in our society, perfectly emulating the frustrations of dealing with an uppity manager who doesn't give a ♥♥♥♥ about you?
Then play this game. Its really good.
 
Hour Of Oblivion
517 produits enregistrés
0
40 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
6
Recommandé
23.7 h en tout
Évaluation publiée le 12 décembre 2022
Finished my project working in construction just to come home and play at working construction in a very similar field. My friends are making fun of me for it and I don't regret a single minute at my new job--- I mean playing this game.

I really like the narrative because I am very pro-union, and even though this shows an extreme mistreatment of workers, still tells a very relatable, and relevant story of the need for unions. Even though there are bad unions, workers need unions. Remember: all you need is 50% +1 person (not management, never talk to management about it) to unionize a workplace.

Only downside is no multiplayer, but still a solid experience.
 
NoVa
1,372 produits enregistrés
0
16 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
34.3 h en tout
Évaluation publiée le 26 mai 2022
Please have MERCY to create a SKIP BUTTON for those meaningless conversations.
 
Twobit02
0
16 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
12.6 h en tout
Évaluation publiée le 15 janvier 2023
电焊的光过于刺眼,又没有办法取消,玩这游戏特别伤眼
 
智勇双全英明神武艾尔明灯大主教
177 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
44.8 h en tout
Évaluation publiée le 24 juillet 2022
In the simplest terms: you're playing a game of sorting.
BUT
You're organizing your objects with a blowtorch while rocketing through space.

It's great.
 
Harlack
515 produits enregistrés
0
38 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
10.9 h en tout
Évaluation publiée le 5 mai 2023
Fun gameplay loop, godawful and annoying story. Game was better during early access, as currently there is no gratification for clearing the debt(you can't), super long and annoying sit there and listen to a character preach segments(without any skip option despite overwhelming demand). Game is also dead. The breaking down of the ship[ is awesome, everything that isnt that is a waste.
 
Spec
0
46 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4
Non recommandé
140.5 h en tout
Évaluation publiée le 25 mai 2022
I'm not giving a thumbs down lightly. I bought the game for 19 Euro way back and for that price, the game is excellent. It is excellent overall, in fact, though I would wait for a sale. The reason I give it the thumbs down is because of potential me and other EA players have seen wasted over time.

First, why you should buy this game: The mechanics are not varied and plentiful, but they work very smoothly. The gameplay loop isn't rich, but it's incredibly satisfying. The ship design is not very intricate, but it will keep you highly engaged for a while, if not for hundreds of hours. The debt is daunting, but quite a few people paid it without knowing how.

Now, to the reasons why I am giving a negative review:

The developers felt strongly about this game having the story that it does because they believe in the setting of their game, but the story itself is mediocre at best and it diverted significant development time in a game where the campaign was utterly unnecessary. There's a lot of rumours about why it was done, which ties me to the following...

The devs have continually backed themselves into a corner of a technical debt of their own, ironically. "Technical debt", in a nutshell, is development time you "owe" towards making a product in order to debug and polish it. Throughout development, Blackbird had to regress into massive bugfixing and multiple redesigns, as well as commisioning special software tools, to make the game playable.

It is speculated it is for this reason the team decided to make a "campaign", as it was way easier to make in the remaining time, under the circumstances, which would be understandable... Still, they reset everyone's game progression THREE TIMES to accomodate the story which is now found with lukewarm reception.

Why do I write that here? Because not only it meant that after the year or so I stopped playing the game, not much of note had changed, now, even in the release FAQ, all that is said there is "oh, we'd like to do X, but it's so hard". This game is incredibly unlikely to expand any further. At least, in that sense, it is a final release worthy of Early Access. The game is actually done. But for the price it is now, I would have hoped for more gameplay content.

It could have had more ships. More variants. More environments. Multiple settings. Multiplayer. Maybe you feel that the game releasing anyway should be applauded given Blackbird's hardships, and are all the more motivated to buy this game. Please, be. It's a wonderful experience and they made it with sweat and blood. For me, the "investment" in Early Access paid off. But I'll be looking at their future work with more scrutiny.
 
Torun
336 produits enregistrés
0
91 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
9
Non recommandé
16.0 h en tout
Évaluation publiée le 14 décembre 2022
Pretty decent but repetitive gameplay that's got that therapeutic element like power washer simulator, but gets really annoying and disrupted enough for me to not recommend with the slow progression system and unskippable dialog dumps in between scrapping sessions.

These calls happen way too much and run on and on during forced breaks inbetween shifts. The topics are usually not story related or interesting -- but the fact that they make you sit through your co-workers talk through their homesickness and lesbian experiences while you're stuck in your room waiting for it to wrap up is annoying as hell.

The dialogue and story is EXTREMELY one dimensional and uninspired. 'That clearly evil corporation we work for is ♥♥♥♥♥♥, right!?' just on repeat over and over, and all the characters are one note. Everything about the content and characterization is fine, but it's stretched WAY too far.
 
HypnoJuice
0
53 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4
Non recommandé
84.9 h en tout
Évaluation publiée le 20 juillet 2022
Despite playing through the progression 3 times due to progress wipes, I cannot say that I recommend this game. The core gameplay loop is a good one, break down increasingly large and complex ships in a zero g environment. Unfortunately, despite a good concept the game fails to deliver on any of its ideas in a meaningful way.

There is small variety of ships which only differ in the placement of vital components and cut points. The actual hazards are all very similar and boil down to clearing a fuel/coolant line before salvage, or don't cut the wrong thing which is close to the right thing. I was hopeful when I first tried this game that the devs would expand on the puzzle aspects. I kept coming back hoping that the next new ship or new hazard would bring something interesting to the gameplay, something that required me to learn how systems interacted so that I could "solve" the ship and salvage it in a correct or efficient way. Rather than get that I received a voice acted story that is told at you rather than actually experienced through gameplay. Ultimately the game fails as a puzzle game, a story driven game, or a grindable mindless experience. It meanders somewhere in between these genres without doing any of them well. As of this time I cannot recommend it.
 
PiSan
196 produits enregistrés
0
17 personnes ont trouvé cette évaluation utile
0
Recommandé
23.0 h en tout
Évaluation publiée le 1 décembre 2022
我想玩多人
i need mutiplayer mode
 
ASHARASHI
51 produits enregistrés
0
16 personnes ont trouvé cette évaluation utile
52 personnes ont trouvé cette évaluation amusante
0
Recommandé
15.5 h en tout
Évaluation publiée le 30 octobre 2020
Avis donné pendant l'accès anticipé

解开她的衣服带子 然后看着她的衣服脱落
 
adri1.wcrow
273 produits enregistrés
0
17 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
40.3 h en tout
Évaluation publiée le 13 décembre 2023
Produit reçu gratuitement

If taking a Lego set apart and sorting the pieces by colour sounds like fun to you, you'll love this game.
 
Big Boy Hex
445 produits enregistrés
0
24 personnes ont trouvé cette évaluation utile
14 personnes ont trouvé cette évaluation amusante
0
Recommandé
65.5 h en tout
Évaluation publiée le 22 octobre 2022
工作15分钟 睡眠8小时 爱死了 尤其是氧气用完了然后拉一根线 按死鼠标右键结果速度太快把头盔撞碎的感觉 太让人着迷了 这让我不仅不用充氧气 甚至还能换一具新的灵魂承载器 12亿负债? 呵~ 我要翻个倍 就算宇宙毁灭 我也要死在这工作区里! 哦 不上帝 我忘记了 我是死不掉的~ 我是一棵生命力旺盛的韭菜
 
200斤的胖奇奇
0
12 personnes ont trouvé cette évaluation utile
1
Recommandé
222.3 h en tout
Évaluation publiée le 27 juin 2021
Avis donné pendant l'accès anticipé

So much fun that you can sit back and chill while playing. I would love to see this crossover to VR possibly in the future.
 
DevilDoc
0
133 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
4
Non recommandé
71.1 h en tout
Évaluation publiée le 1 décembre 2021
Avis donné pendant l'accès anticipé

It's a pretty fun game, but the devs don't really want anyone playing it right now and actively work against players having fun with the game. So don't buy it in its current form.

You spend your 15 minute shifts carefully laser cutting ships apart and organizing their parts into into different recycling bins. The better you do this the more you're XP and skill points you're awarded, which you use to upgrade your tools to make the work faster and smoother. The story consists of several cutscenes and NPC to NPC radio conversations you listen in on between shifts.

For some reason the devs feel that they need to do a full progress reset each time they add to the storyline of the game. You can still access your old saves, but without any hope to use your unlocked tools/ships in the main game later. Let me be super clear about this, they are only adding to the story and are not changing the gameplay in any meaningful way that would justify taking everyone's saves away. They are only adding cutscenes at this point.

In their updates they claim they are re-balancing skills and unlocks, so progress has to be reset... but I've experienced two save resets so far and that has not happened at all. The skill trees and unlock order do not change, the devs are lying about that. The only thing they've added is the Armadillo side quest, where you rebuild a spaceship of your own with parts you salvage during your shifts. But this gets taken away from you at the end of the current storyline, so it's just a way to get you to waste your resources on something that gives you absolutely no benefit, and actually takes your XP and skill points away.

Lots of devs are trying to slow player progress to keep them in their games longer, but this is a bit extreme. I would not buy this game until the devs finish it and promise to stop resetting progress.


 
Niyeli
0
19 personnes ont trouvé cette évaluation utile
0
Recommandé
89.5 h en tout
Évaluation publiée le 6 mars 2023
A puzzle game where you're given 15 minutes to deconstruct and salvage as much of a spaceship as you can.

It's a scifi take on the dangers faced in real shipyards. Pressurization, electrical hazards, fire hazards, etc. With a pro-union storyline for the main campaign. However, beyond a few specific instances, the story rarely affects the gameplay.

The puzzle elements are fun, there's lots of different systems you gotta look out for and the game does a good job of easing you into new hazards. Game has a nice Zen feel, and it's easy to get into the groove. So much so that the 15 minutes fly by really quick!

While there's technically hundreds, if not thousands of different ships, in actuality there's only 4. The Mackerel, The Atlas, The Javelin, and the Gecko. The ship's layout may be slightly changed or the interiors may be slightly different... but once you've removed the outer hull of one Gecko, you've removed them all and that goes for all ship types. Ghost ships, ships that have been infested with a mysterious and hostile AI, add an additional challenge but don't qualify as a ship type all on their own.

The music is pretty good! Too bad you only hear 1 track 99% of the time. There's an in-universe reason for this, but after a while, you'll probably want to listen to something else. The cutscenes range from being fully cinematic to just slideshows of character portraits.

If you're the kind of person who doesn't have a lot of time to game, this game is a great option, the 15 minute timer makes it easy to pick up and put down. If you enjoy puzzles and brain teasers that can have explosive results when done incorrectly, you'll probably enjoy this game. If you just love space games, you'll have a blast zipping around the shipyard in 0g.

All in all, this game has no right to be as good as it is.
 
RojoHero
0
19 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3
Non recommandé
74.7 h en tout
Évaluation publiée le 23 juin 2020
Avis donné pendant l'accès anticipé

Яркий пример злоупотребления принципом раннего доступа. Нам подсовывают технодемку, даже не альфа версию. В рекламных брошюрках и видеороликах вы увидите тщательно завуалированную ложь. Разработчики заявляют о минимум 15 часов геймплея прямо сейчас. Это обман. На практике у вас будет 2-3 часа, как раз, чтобы исчерпать время на рефанд. При этом ближайший патч будет посвящен не контенту, а исправлению багов. На данный момент (выход в ранний доступ) игру однозначно не брать.

После просмотра рекламных роликов и интервью разработчиков в голове возникает образ лихого парня, который прыгает по солнечной системе, ищет бесхозные корабли и предается опасному, но захватывающему мародерству. На практике оказывается, что вся игра проходит на крохотном пятачке около космической платформы на орбите земли. Вам притаскивают корабль, который требуется разделить на части и каждую часть запихнуть в соответствующий контейнер: алюминий в плавильню, углепластик в переработку, механизмы на космобаржу. На момент выхода в ранний доступ имеется всего два вида кораблей. В рамках одного вида корабли одинаковые, отличаются только некоторыми мелочами. Между видами отличий побольше, но в целом тоже отличия минимальны, например, кабины маленького и большого кораблей просто идентичные. Т.е. фактически разработчики нам предлагают 15 часов разбирать один и тот же корабль, делать одно и тоже. Можно же было нанять пару левел-дизайнер, которые наклепали бы десяток кораблей за пару недель.

Если рассматривать shipbreaker как технодемку, то получилось очень ничего. Вам выдают три инструмента. Первый это резак: он может испарить одну детальку целиком или сделать один прямолинейный разрез на одной детали. При этом внезапно резать можно только металл, углепластик, из которого сделан внешний корпус корабля, имеет иммунитет из геймплейных соображений. Второй инструмент - универсальная гравицапа: она умеет откручивать механизмы от корабля, работает как гравипушка из half-life 2 и умеет стрелять стяжками - эдакие нитки, которые начинают стягиваться через секунду после установки, нужны для перемещения очень тяжелых обломков. Третье это сканер, который делает корабль фактически прозрачным, причем сам подписывает устройства и механизмы. Но толку в нем немного, т.к. один раз увидел устройство и оно повторяется бесконечно в других кораблях.

Игра состоит из сеансов, у вас есть 15 минут, после чего рабочая смена принудительно заканчивается. Во время сеанса у вас есть 5-10 минутный запас кислорода и некоторое количество стяжек, которые надо периодически заправлять у специального терминала. Действовать нужно быстро. По мне такая игра наоборот должна быть неспешной. Между сменами вы решаете, продолжить распил текущего корабля или получить новый.

В такой игре устройство корабля должно быть убедительным. Этого нет. На первый взгляд всё логично. Вот вам пространственная рама корабля, вот вам элементы обшивки, вот вам внутри отсеки из металла, в которых расположены всякие кресла, компьютеры и т.п. Но из кабины пилота ничего не видно, баки с топливом или хладагентом не подключены к двигателям и кондиционерам. При этом топливопровод есть, но не соединен с топливными баками... Реактор остается в стабильном состоянии, пока находится в своем "слоте", даже если перерезать его охлаждение. Нет электрокоммуникаций, т.е. все устройства видимо работают по беспроводной системе, причем электричество тоже беспроводное. Нет кислородных баллонов (корабля, личные есть). Двигатели только маршевые, маневровых нет. Я не говорю, что всё это должно быть, просто летая внутри корабля никак не удается поверить, что на этом кто-то летал, что это вообще корабль, а не макет.

В игре присутствуют ощутимые баги, например, если в корабле есть два соседних герметичных помещения, в одном из которых есть воздух, а в другом вакуум, то при открытии переборки между ними, воздух улетучивается и вакуум оказывается в обоих помещениях. Игра плохо оптимизирована. На среднестатистическом компьютере 20-40 fps.

Итого. Игру можно сделать интересный уже с имеющимися наработками. За проектом буду следить. Но играть сейчас не в чего.
 
T. Omar
178 produits enregistrés
0
53 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
1
Non recommandé
7.4 h en tout
Évaluation publiée le 18 juin 2020
Produit remboursé

Avis donné pendant l'accès anticipé

I have to agree with the people saying that 15 minutes is not a thing that fits the game of salvaging ships in this game. Let me explain.
I first thought that this would be great for leaderboards. It is, but not like that!
The game offers a sandbox ship breaking play session where one can train, but the game has to decide what it wants to be!
Does it want to be about leaderboards? Then why the clever story? Why the upgrade mechanics? Why the campaign?
Does it want to be a story game? Then why the forced leaderboard competitive mechanics?
I spent an hour trying to decide how to cut and where to approach from for one ship! Had a blast! Doing it all carefully, in a campaign, while learning, and upgrading feeling amazing! And the money earned can be enough to feel rewarding!
Why are we rushed, then, in the campaign where we are neither with out best tools, nor with great experience? Why is this competitive mode not alone in a mode? That would be great for LATER! I want to do that as well!
But I also want to experience the story and the campaign, where I learn and where I can mess up and grow as a player and then eventually take it to the competitive speed run mode. Meshing the two is not ideal right now!
Some have even said, well end the shift and then you can continue another day. This is not a serious answer, as each "shift" of 15 minutes is in fact a game day, at the end of which you are charged for rent of equipment and interest of your debt.
You are very much forced to make 500.000 every 15 minutes, and that is a dynastic unrelenting force making the game anxiety educing, not fun. There are ways to make all of that work though! Having the player under pressure is OK - this is too much pressure.
If the game requires in its design such a pressure, then add it in terms of monetary achievement. We already have a billion dollar debt. From the training ship we can make a little over 2 million after about an hour.
I'd say that this is pressure enough. It means that with balancing, the game can be made to require 500 hours to make back the capital, but when we add in interest and rent, then that is increased to maybe 750 hours. Reduce that with more profitable ships, 500 hours again.
And that is by someone taking their time, and enjoying themselves! That seems like a win win!
And as previously stated, we can then, when we know the game and have spent these 500 hours, go on a leaderboard of highest profit per minute achievement.
There is a lot of soul in this game. There is a lot to admire and a lot of hours to sink to it. But the timer makes it feel like I'm in a VR cell inside an IOI loyalty center. No one wants to go there voluntarily. Refund requested.
If the timer is removed, I will purchase the game again.
 
Un développeur ou une développeuse a répondu à cette évaluation
seePyou
469 produits enregistrés
24
21 personnes ont trouvé cette évaluation utile
41 personnes ont trouvé cette évaluation amusante
0
Recommandé
1,500.8 h en tout
Évaluation publiée le 22 juin 2023
我们喜欢996! 我喜欢 无偿加班 我喜欢 我的工作 我爱 爱...爱...爱...呜呜呜呜呜呜呜呜呜呜呜
 
Quqini
0
17 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
3
Recommandé
105.9 h en tout
Évaluation publiée le 8 novembre 2020
Avis donné pendant l'accès anticipé

Rip and Tear Until It Is Done

Premise:
You are Doom Guy...I mean a Shipbreaker. One of the "lucky" few out of millions that have been hired for a job and has left the dredges of a ruined earth in hopes of a brighter future.

Your grand adventure? To salvage space ships. Your location? Above your once home among numerous other dock yards and orbiting facilities.

Thoughts

A rather unique premise with a fantastic soundtrack and a fresh take on demolition. Your objective is to salvage as much as you can within 15 minute shifts (or open-ended shifts) to earn cash and work your way out of 1 Billion dollars of debt. Oh, and BTW you have to pay for rent on your equipment, home, suit, buy your fuel, air, and of course deal with interest capitalizing on your debt.

The skill level of the game is entirely what you make it. Do you want to be as precise as possible and salvage every light, control panel, and everi structure piece? Or, do you just cut it all up and send it to recycling? Perhaps you can decompress the ship to your advantage and send pieces flying into their repositories?

Review

Positives:
• Fantastic Soundtrack of Gothic Americana which brings back fond memories of Firefly and Serenity.
• Interesting destruction physics/mechanics. Weight, Temperature, Fire, Electricity, Pressure.
• Easy to learn. Harder to master. Controlling your character and the salvage is a game in itself. The more skilled you become at maneuvering the faster and more interesting the experience becomes.
• Calm, serene atmosphere. Great when you are tired of high stakes FPS game play.
• Active development, and built by Blackbird Interactive (some of the crew that developed the well-known Homeworld franchise of RTS games)

Negatives : ??
• Early access. I, like many others have become distrustful of early access games. We all tend to move on before something is finished. I typically justify a game as a $1/hr of entertainment. If I get my monies worth I am happy.
• I am not bored yet, but I can see this becoming stale after you sink in a reasonable amount of time. That is only at the time of this review. There is an active road map on the store page. More campaign and story components, more ship types, more tools, and more game modes are on the horizon.

Recommendations
If you like free-form puzzles and destruction. I think this game is for you. Do I recommend you get it now? I really enjoy it and do, BUT if you are tired of early access then add this to your wish list.
 
Greed McTavish
392 produits enregistrés
0
21 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
146.7 h en tout
Évaluation publiée le 13 juin 2021
Avis donné pendant l'accès anticipé

Fun, but very grindy

EDIT: after 1.0 the game is alot less grindy and the story is very interesting :)
 
Sysel
0
17 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
10.0 h en tout
Évaluation publiée le 6 décembre 2020
Avis donné pendant l'accès anticipé

不敢想象开放创意工厂后有多么好玩
 
AC/DC
210 produits enregistrés
0
15 personnes ont trouvé cette évaluation utile
1
Recommandé
39.9 h en tout
Évaluation publiée le 6 aout 2022
Great game, very enjoyable :)

Figuring out the most effective ways to dismantle and salvage is lots of fun.

I also like that there is a story line in career mode, makes the game world feel more alive despite being isolated and alone in your workplace.

The one thing I do not like about the story is that you cannot influence it or contribute in its progression. It just gets "shoved in your face". Sometimes when you end your shift people will call you and shove their story down your throat when you just want to get back to work.

But that is only a minor complaint, the dialogues itself are never too long and as I said earlier, I do like having a story along with it. Also, the chatter between colleagues during a shift adds to the atmosphere, imo.
 
Space Wolf Hudson
382 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
3.9 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

创意工坊GKD,自制船只GKD(放烟花真好玩
 
dove
1,583 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
0
Recommandé
634.1 h en tout
Évaluation publiée le 19 juin 2020
Surprisingly relaxing in a methodical dismantling of space ships, but you can be as destructive as you want or by mistake. Great Job Simulator with a good dynamic sound track. Great for casual relaxing play.
 
Quezax
0
20 personnes ont trouvé cette évaluation utile
0
Recommandé
30.6 h en tout
Évaluation publiée le 20 juin 2020
Avis donné pendant l'accès anticipé

Game is a lot of fun even so early into early access.

Dismantling space ships in zero g to recycle and pay off a ridiculous debt with a laser cuter and a gravity gun.
 
Serrassi Effect
298 produits enregistrés
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
66.3 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

tl;dr: Hardspace: Shipbreaker has an amazing mix of gameplay, physics simulation, and the simple joy of tearing ships apart bit by bit.

Too bad it's completely ruined by the surprise introduction of a 15-minute timer after you finish the tutorial.

The premise is this: You are some random citizen who's at the end of their rope, barely keeping things together as bills pile up. As a last-resort job, you sign up with LYNX, a salvage company, who will pay you to take apart ships. (As a consequence of the contract you sign, they now own your DNA in perpetuity and get to dictate all of your life from now on but hey, it's better than nothing, right?) You're put through training by your friendly instructor, Weaver, who teaches you the ropes of taking apart ships, where to use your tools, and how to get that tasty reactor out of the ship without getting yourself killed (and incurring a fine for needing to be cloned). Once you've disassembled a whole ship mostly on your own, he sets you loose, popping back in every now and again to remind you that yes, you do in fact need to refill your oxygen (which gets tacked onto your billion-credit debt).

After each training mission shift, you're shown that LYNX has put you in quite the debt trap, charging you rental fees for your equipment as well as charging you for your living quarters and your food. Each time you go out to the yard, you're charged the same amount, which means that you need to make sure that you can earn at least as much money as you lose each time you start a new shift if you ever want to stand a chance of getting your balance into the green.

That on its own isn't bad, but the fact of the matter is that once you're on your own, the game will force you to end your shift every fifteen minutes regardless of what you're doing. During training, Weaver puts heavy emphasis on fulfilling your work orders, a collection of objectives that you fulfill by scrapping certain parts or a certain amount of the ship, but what he really should be emphasizing is how to maximize your earnings, as knocking out a work order in one shift is, quite frankly, impossible. Each time you're yanked away from your work, everything is saved where it is, but it completely ruins the flow of gameplay as you're loaded into the end-of-shift screen, shown how much you lost, loaded back into the hab (your hub to upgrade equipment and check various statuses and the like), loaded back *out* of the hub, and then forced to make your slow, meandering way back to the ship where you were working. Sure, you can get upgrades later that mitigate the slowness at which you travel and work, but it is a barrier that will repel anyone not looking for a pick-up-and-play experience.

Update 22 August 2021
After taking a while off from the game pretty much all of my complaints have been resolved with updates over the last few months! I am happy to change my recommendation to a full-hearted YES! I've been really enjoying breaking ships as a way to just kinda chill and relax while talking with friends. I'm eager to see the continuation of the plot as well! The shift timer is introduced right away, which tempers your expectations to the proper degree, and on top of that, introduction to the core game mechanics has been staggered to add a little bit at a time, making for a MUCH better tutorial experience.
 
Un développeur ou une développeuse a répondu à cette évaluation
Pumpkin-Spiced Robot
5
11 personnes ont trouvé cette évaluation utile
0
Recommandé
72.8 h en tout
Évaluation publiée le 11 décembre 2022
This is a simulation game at ti's core with a futuristic sci-fi background where your main objectives are to skillfully/artfully disassemble an increasingly challenging set of space ships in a scrapyard. The story/writing feels heavy-handed albeit enjoyable and digestible without departing too far from the purpose of the game: play the actual game (as opposed to watch a bunch of cut-scenes).

The gameplay itself is entertaining, fun, and enjoyably challenging throughout the story/'career' mode. There's a steep skill curve if you plan on breaking into the top 100 of the fastest ship breakers in the Race mode, but that too can be a satisfying departure from the more typical career gameplay. As expected with a simulation game of this type, you can upgrade your tools/gear that you use by reaching certain objectives displayed as salvaging thresholds on a given ship.

I think the game is well designed and well executed and worth about $25. Normally I hold a game to the $1/hr threshold where if you pay $60 for a game, you'd better get 60 hours of orchestrated/scripted fun out of it without having to replay it (unless it's a rogue-like in which that's the whole point). This game surpasses that for me at the $25 price point.

Other commenters/reviewers have cited that they felt like the game suffers a dissonance because we're never given the opportunity to change the narrative through in-game play. There's some truth to that, but I think that there's not a true path to alter the game narrative because that's not the story they're trying to tell. The credits at the end of the game quickly speak to that as the game is dedicated to naval ship builders who spend countless and relative thankless hours breaking apart ships .

Overall, I recommend this game and believe that there's enough entertaining elements that I'll be interested in seeing what both the Developer and Publisher work on next.
 
Icron
0
15 personnes ont trouvé cette évaluation utile
1
Recommandé
12.6 h en tout
Évaluation publiée le 22 mars 2022
Avis donné pendant l'accès anticipé

I wish there was something other than the binary yes or no for this game. When it comes down to It though I would recommend this game however it isn't the experience that it could be. With the recent news that this game will be coming out of early access I felt it was a good time to explain what I think makes this game great, and why maybe it isn't.

Right out of the gates I would like to acknowledge that there is a great disparity between parts of the player base and the dev team, their playstyle, and what they'd like the game to be. It is a bit more nuanced than this but we can identify 2 camps, which I will name the renovators and the challengers. Lets talk about these 2 groups and how the game has appealed to each group.

The Renovators

The renovators are gamers looking for a relaxing experience where they can take their time and achieve a sense of catharsis by making few mistakes and reaching a certain level of completion. They play games like renovation games, lawn mowing games, power washing games, and etc.. Games that give you something to work with as you attempt to, within the various game mechanics, complete the goal.

Hardspace: Shipbreaker seems to be an obvious entry into these sorts of games, as with each session you are given a ship that you can deconstruct, containing items, collectables, and requiring sorting of various materials. As you progress you obtain a ranking which allows you to work on ships that have hazards, giving each ship a puzzle element. On top of this, there is a progress bar showing how much of the ship you salvaged up to 100%, so the renovator thinks hard and works carefully to fully complete each salvage job.

The Challengers

The challengers work to complete the same goals as the renovators but with reduced expectations, and additional restrictions. Challengers like the pressure of completing a salvage job within time limits. As the hazard level increases, and time limitations of a shift coincide there is a level of chaos introduced. The game is no longer about extracting as much value as possible, but racing the clock and avoiding danger as you extract as much value as you need in order to meet daily quotas and pay down your principle.

Additional challenges are made available after reaching rank 4/30, where challengers can choose to start a new game with limited respawns or even a permadeath game where a single mistake could be their last. Challengers receive a catharsis for jobs well done, but to them the thrill of doing a job quickly, and avoiding catastrophy outweighs that of a slow methodical approach that renovators take.

What There Is

Everything above is in the game, there is a regular mode, 2 challenge modes, and an open shift mode which removes the timers, allowing people to take their time. There is a progression system that over time allows the purchase of upgrades to your equipment, and increases the difficulty of each salvage job. It is worth noting there is no real penalty for not meeting your quota, as it just increases your debt which is an arbitrary number separate from your progression, serving as a late game goal. If you run out of time, the ship remains in the dock and you can return to it the next shift. If you die, you get penalized with slightly more debt to work off.

It's a really fun game, and I think there is plenty there in the mechanics for each camp to have a good time. "Why are you mad, it is only game"

What There Isn't

More ships... there are only 4 ship models in the game, each of them have a few layouts, but for a game approaching final release 4 ships is not enough, I'd expect a few more, as well as some larger designs (The atlas was fantastic, another large ship like that please, and 1 or 2 even larger would be incredible). Sadly it seems there is no mention of any new ships coming out after final release.

A more granular difficulty selection, or shift timers per contract. 15 minutes is absolutely fine for taking on the smaller ships on low hazard levels, but larger ships and more hazards need a bit more time. I know the devs are trying to increase potential chaos and provide a challenge, but being able to choose a difficulty for those that do like some time pressure but feel that there isn't enough time would be great. Let us choose longer shifts but increase our debt interest payments to balance.

A ship designer with steam workshop integration. This game is begging for user created content. Just this feature alone would in my opinion outweigh any negatives. Let us design and share ships with the modules already in the game, and maybe allow users to create more modules. That would cement this game into being infinitely replayable and a fan favorite for years to come.

The big one I've seen many ask for and iirc an initially promised feature: Co-op... Personally this isn't a game breaker for me, I vastly prefer single player experiences but I can't deny that I would love to be able to play this game with my friend.

Should You Buy

Personally I watched Sips_ playing it (poorly) for like 15 minutes and knew I would love it. I sit somewhere in between the 2 camps of players interested in this game so I get each side's opinions and enjoy the game for what it is. If there were a few more ships and/or a ship designer with steam workshop I would say emphatically YES. But as it is now I'm not sure if there is enough worthwhile content to just say yes.

Watch a stream of the game, if it looks fun, it might be for you.
 
Kyattono Shijin
1,626 produits enregistrés
0
20 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
51.9 h en tout
Évaluation publiée le 19 juin 2020
Avis donné pendant l'accès anticipé

it's good except for the time limit
 
✔ Wolfs
0
15 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
27.4 h en tout
Évaluation publiée le 15 juillet 2023
If you've ever experienced the pure, uncomplicated evil that is middle management then this game is for you. Plus it's good for podcasts if you just want to zone out and cut up some spaceships for awhile.
 
Hannibal Lahr
681 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
43.5 h en tout
Évaluation publiée le 2 décembre 2021
Avis donné pendant l'accès anticipé

中文翻译好久没更新了,很多乱码
 
ADOkklu(temp)
379 produits enregistrés
0
46 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
3
Recommandé
33.1 h en tout
Évaluation publiée le 13 aout 2022
lovely game. Unions work
 
MACannonn
0
11 personnes ont trouvé cette évaluation utile
11 personnes ont trouvé cette évaluation amusante
0
Recommandé
27.7 h en tout
Évaluation publiée le 21 novembre 2023
average uni student level of debt
 
hyx
726 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
74.7 h en tout
Évaluation publiée le 26 novembre 2020
Steam ate my longer original review so I'll just say: 20-ish hours of solid gameplay, limited by the content (# of ship types) available, so it could go up significantly. Has some bugs, enough to take it down a notch but the game is still a good time regardless and I think it's worth the money as-is.

1.0 update: they fixed all my old problems with the game. It's real good. If you watch a gameplay video and like what you see, just buy it, it is exactly what it looks like.
 
metasynthetic
0
18 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
34.4 h en tout
Évaluation publiée le 1 avril 2023
This is truly a gem of a game.

Pros:
-The control and UI just work. It's amazing how many games neglect this, but Blackbird obviously paid a lot of attention to it.
-The physics are solid, with a minimum of weirdness.
-The ship designs are decently varied. Only 4 basic chassis, but a good amount of variation for each.
-All of the tools are useful, with several ways to get things done.
-Every moment requires decision-making. What to prioritize, how much waste is acceptable to get that really juicy part? Do you rush to get that last bit before shift end? Or take it slow and pay more in interest?
-The NPCs are well-written, and the voice acting is great. Your fellow cutters really feel like a team.
-The (proximate) villain is the most hate-able piece of crap in any media I've ever played. Seriously, the guy sucks.
-A solidly crafted, if simple, narrative about capitalist exploitation and the importance of collective action.
-Good sound design. The tools sound exactly like they ought. The music is catchy. Like, a serious earworm, it's been stuck in my head for two weeks. It's kind of frightening how deeply it's lodged itself actually. Help.

♥♥♥♥:
-Seriously, though, while the music is great, it's SO. REPETITIVE. At least a couple more tracks would go a long way.
-Occasionally it's unclear what exactly killed you. A 3rd-person replay feature would be great.
-Even with the variations, the limited number of ship designs does get stale after a while.
-The story is solid and needed, but wraps up a little too quickly.

Other Comments: At first I thought it was a bit too easy, but as ships got more complex I stumbled a bit as I started taking things for granted. I wanted to rush to get the biggest ships broken down as fast as I could, and ended up dying in stupid hilarious ways. Forgot to anchor myself while decompressing the hull chamber? Fast track right into the incinerator! It really drives home the classic triangle: "speed, safety, price (pick two)."

Most of all, however, I really appreciate that the game is not afraid to be ABOUT something. Yeah, I get it, folks might not like the pro-union message of the game, but ♥♥♥♥ 'em. Games are art, and good art is about things. It has a message. You can enjoy the game and disagree with that message, but I hope players do at least spend the bare minimum of brainpower it takes to think about it for a bit.

Absolutely one of the best games of 2022. Would love for it to be expanded!
 
The Profane Prophet
0
13 personnes ont trouvé cette évaluation utile
1
Recommandé
184.0 h en tout
Évaluation publiée le 24 aout 2020
Avis donné pendant l'accès anticipé

Hardspace: Shipbreaker
Die Anti-Aufbausimulation im Weltraum

Alle 6 Wochen ein Contentupdate und alle 2 Wochen Bugfixes :)

In Hardspace Shipbreaker sind wir selbst unser größter Feind. Warum? Nun, zum einen weil wir einen unfassbaren Schuldenberg schon zu Beginn haben (999.999.999 Credits), den wir nun mühsam bei der Firma LYNX Corp. abzahlen müssen. Zum anderen, weil jede falsche Bewegung im Weltraum, jeder falsche Schnitt, jede falsche Abbaureihenfolge einen unschönen Tod nach sich ziehen kann.

Während wir in anderen Spielen Raumschiffe und andere Konstrukte zusammenzimmern, müssen wir sie in Hardspace zerlegen - und das unter realistischen physikalischen Bedingungen. Und die sind im Vakuum des Weltalls eben komplett anders als auf der Erde. Zudem wollen Treibstoff in Tanks und Leitungen, Kabinendruck, elektrische Objekte und Generatoren, sowie Kühlmittel korrekt gehandhabt und abgebaut werden. Über das erfolgreiche Bergen der Teile verdienen wir dann wiederum die dringend benötigten Credits und können uns zudem verbesserte Ausrüstung kaufen.

- Bedachtes Vorgehen wird belohnt: Analysiere über einen Scanner genau die Strukturen, Materialien, wertvolle Objekte, Gefahren und atmosphärischen Bedingungen vor dir und plane genau, bevor du mit dem Abbauen loslegst.
- Flexible Werkzeuge wie der Greifhaken, erlauben es dir, Objekte einfach zu entfernen. Du kannst darüber aber auch an Dinge heranziehen oder von dir wegstoßen. Auch mit dem Cutter sind je nach Situation präzise Schnitte oder großflächiges Abtrennen möglich.
- Die zufällig generierten Schiffe unterscheiden sich voneinander und erfordern verschiedene Vorgehensweisen.
- Reaktoren liefern besonders dramatische Herausforderungen: Als Herz jedes Raumschiffs bringen sie das meiste Geld. Wenn du sie transportierst, wird ohne Kühlung aber sofort die Kernschmelze eingeleitet, was sie zu einer tickenden Zeitbombe macht.

Fazit: Wer gerne Dinge zerstört, knobelt oder auch einfach nur etwas arbeiten will, ist hier genau richtig.
Dieses Spiel ist sein Geld mehr als Wert.
 
Call me XM God
0
19 personnes ont trouvé cette évaluation utile
0
Recommandé
13.5 h en tout
Évaluation publiée le 22 aout 2022
An awesome niche game that is oozing with immersion. Fantastic music, great voice work along with a slow but interesting story that expands as you play. It helps that the graphics are pretty great as well. There's a lot more unchecked potential here for this game. I would like to see some DLC developed, more ships, and absolutely modding support would thrive in a game like this.

I will say avoid the steam forums where a small but loud toxic element of the community have nestled in who can't seem to appreciate the game for what it is and have nothing better to do than complain about the political nature of the game or other 'sensitive' issues that borderline trolling.

 
Savage
0
17 personnes ont trouvé cette évaluation utile
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0
Recommandé
18.0 h en tout
Évaluation publiée le 19 juin 2020
Avis donné pendant l'accès anticipé

「俺もかつてはお前のような解体屋だったんだがクローニングにちょっと・・・問題が起きてしまってな。まあお前の気にすることじゃないさ。」-Weaver監督

上質な廃船解体シム。発売直前にコンセプトアーティストの方が宣伝しているのを見て衝動買いしてしまった!
宇宙ゲーで元犯罪者とかドン底なスタートがよくあるが本作ではブラック企業に就職して機材やらクローン特権やらと引き換えに100億ドルの借金を負わされ、返済して独立するために働くことになる。
細かいバグやUI的な不便はあるがすでに目標がはっきりとした質の高い作品としてまとまっており、渋い音楽と合わせて魚の解体のような堅実な満足感がある。人によっては酔うかもしれないが、宇宙ゲーの硬派なコンセプトが趣味の人にはもれなくオススメである。
読む必要は少なめだが日本語非対応、目標など簡単に英語が読めるのが望ましい。



主な装備は接合部や機器を透視するスキャナー、ジョイント用のピンポイント破壊に壁切断のラインビームの2種類の機能を持ったカッターと、材の遠隔保持やホールドで2点をつないで大きな質量同士を引き合わせるゴム紐ビームを配置できるグラップルガンを駆使して宇宙船をバラし、スクラップや生の壁材は溶鉱炉、もう少し複合的な外装やパイプなどはプロセッサ、ブースタや内装モジュールは回収ステイシスへ。といった具合に分別していくことで報酬を得る。
この際エアロックや空調を使って船内の加圧を止めたり燃料バルブ閉鎖や電源を先に外したり、壁の中に埋まったこれらの機器や接合部を掘り出したり、あるいは貨物の酸素ボンベなどの有用な忘れ物を確認したり、といった手順を踏んで作業することで自分を解体してしまう危険を減らすことができる。

15分ごとのシフト制で一度強制的にHab(居住プラットフォーム)に戻されるが時間制限というよりチェックポイントで、ここで機材をメンテしたりして作業後続か新しい船を選ぶかを決めることができる、上手くペース配分すれば最後の数分は酸素を気にしなくてもいいので便利である。
また2~3シフト毎に利子や機材の維持費を請求される、シフト毎に小型の船の6分の一ぐらいを解体できないと赤字になるが、少し装備の質を上げて慣れれば15分の間にその規模なら半分はバラせるようになるので心配はいらない。細かな機材を回収したり壁を剥がしたりと何もかもをさらいたくなるが、リアクターなどのコア部品は船の壁材全部と同じぐらい高価なのでそのあたりのバランスを見て、計画的に作業していこう。


細かなTips:
・修正されると思うがチュートリアルが詰まる可能性がある、エアロック操作を指示される前に船の一部をバラしてしまったりしないようにしよう
・Tでスキャナ起動、黄色い接合部などをハイライトしてくれる。Lでヘッドライト
・カットレーザーの射程が初期はかなり短いので近づく必要がある、オーバーヒートにも注意。接合部が近くに並んでる場合はラインカットを使ったほうが効率的だ
・グラップルの右クリックホールドで先に述べたテザーと呼ばれる紐を設置し2点をつなげる、異なる質量同士を引き合わせることができる電磁バンドである。重い壁材をさらに重いステーションの壁などに引き付けてはがす、残りもそれにくっつけてプロセッサに引き込ませる、といったように使う。
・グラップル時Fで押し出すことができるが、自分より重い物には反動で押し出されることになる。閉所では頭を打つ危険があるが加速にも使える
・リアクターは引きはがすと臨界状態になる。すぐに下方のステイシスへ投げ込めるよう準備してから手を付けること
・酸素やテザー、ヘルスやシフト後に使える修理キット(装備画面でF)などはHab入り口のコンソールで買える
・報酬として借金返済とは別にアップグレードポイントがもらえる。細かな機材の回収など一定の目標をこなすことでランクが上がり装備や仕事がアンロックされる
 
cellF11
0
35 personnes ont trouvé cette évaluation utile
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0
Recommandé
11.0 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

Damn this is exactly what it says it is and i love it.
 
queeb
759 produits enregistrés
0
22 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
1
Recommandé
9.5 h en tout
Évaluation publiée le 19 avril 2023
Pretty Cool Game i wish i could be a Company Scab though
 
concreteeater2
406 produits enregistrés
0
28 personnes ont trouvé cette évaluation utile
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3
Non recommandé
21.9 h en tout
Évaluation publiée le 4 décembre 2022
Cool stuff, but the developer over-promised and under-delivered in terms of features. Steam Workshop? Nope. Mod support? Scrapped. Grand, that would've been the most important feature hands down. Do not purchase at full price. Worth about 10-15€, not even close to 35€.

EDIT: You can't skip cutscenes/dialogue at all. And not gonna lie, the story is bland, basic and predictable..
 
Phie
0
15 personnes ont trouvé cette évaluation utile
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3
Recommandé
151.6 h en tout
Évaluation publiée le 14 juillet 2020
Avis donné pendant l'accès anticipé

Migliorato notevolmente sotto l'aspetto "tecnico" (bug, crash ecc) Il gameplay é sempre quello, cominci a giocare e quando guardi l'ora ti accorgi che i tuoi figli sono diventati adulti e tu sei in pensione
 
PaneConLaMuffa
226 produits enregistrés
0
17 personnes ont trouvé cette évaluation utile
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6
Recommandé
17.5 h en tout
Évaluation publiée le 10 septembre 2020
Avis donné pendant l'accès anticipé

Me: How fun can this actually be?
2hrs later....
Also Me: Holy smokes this game is amazing. Nothing like it out there. Highly recommend! Deconstruction puzzle is how I would put this game. Good for the days you just want to relax and chill out.
 
duboi
0
14 personnes ont trouvé cette évaluation utile
1
Recommandé
5,668.7 h en tout
Évaluation publiée le 2 février 2021
Avis donné pendant l'accès anticipé

The game has become my "go-to relaxation game", it's a bit of a grinder and although I would genuinely like to see some more fill in on the back story and a bit of a plot... but to be honest just ripping ships apart is pretty fun in and of itself
 
jconlon10
0
17 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Non recommandé
41.1 h en tout
Évaluation publiée le 9 juillet 2022
Оригинально, почти красиво. И до жути однообразно. Не думайте, что разные типы кораблей - это что-то разное, неа, нифига. Во всех кораблях используются строго типовые элементы, без вариаций. Алгоритм разбора считай 1 с небольшими вариациями, но всё же 1. Если вы хотите просто разбирать не спеша, то игра точно не для вас, ну либо на пару вечеров и всё. Строго один тип шлюзов, строго один тип генераторов, строго один тип батарей, ах да, реакторов я аж 2 увидел. Два типа баков для топлива. Ну и целых 3 типа двигателей.

Имхо шанс игре можно дать только в случае если хотите разбирать на время.
 
AxisPod
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
72.8 h en tout
Évaluation publiée le 29 mai 2022
Vorab: Das Spiel ist nicht für jeden etwas. Für alle die gerne ballern und Action haben, können sich das nächste Spiel anschauen, ihr werdet mit Shipbreaker wenig Freude haben. Für alle die gerne tüfteln und etwas auseinander nehmen sind hier richtig.

In der Release 1.0 wurde zur EA Version noch einiges verbessert. Die Story läuft zwar weiterhin im Hintergrund, fesselt mich nicht, stört aber auch nicht. Der Schwerpunkt nimmt weiterhin die Destruktion von Raumschiffen ein. Das Balancing wurde wie ich finde gut verbessert, man muss nicht mehr gefühlt 1.000 Raumschiffe verschrotten, um alle seine Fähigkeiten zu verbessern. Gerade in den ersten Stunden steigt man schnell auf und kann neue Schiffe verschrotten.

Allerdings ist die Schiffsauswahl immer noch sehr begrenzt. Hier könnten die Entwickler noch durch Updates einige nachlegen. Zwar werden die Innenräume prozedural generiert, aber die Grundtypen sind für den Vollpreis zu wenig. Von jedem Raumschifftyp gibt es dann einige Unterarten, also zum Beispiel Passagier Shuttle, Gütershuttle, etc. Das finde ich gut, aber noch mind. zwei weitere Grundtypen mit 2-3 Unterarten fände ich angebracht. Neu ist auch, dass man nebenbei an seinem eigenen Raumschiff arbeitet und dieses reparieren muss. Dafür kann man Teile von den Wracks sammeln und diese dann einbauen. Doch auch hier wird eine Chance vertan. Anstatt diese Teile in gewohnter Schwerelosigkeit einzubauen, geschieht dies durch einen Roboter am Computerbildschirm. Es wäre doch viel besser gewesen, man hätte in sein eigenes Schiff einsteigen können und diese Teile selbst eingebaut.

Fazit: Entweder man mag es oder nicht, ein dazwischen gibt es glaube ich nicht. Bevor man sich für den kauf entscheidet, sollte man sich vielleicht noch ein LP anschauen. Technisch (Grafik, Sound, Stabilität) und von der Idee finde ich es super, Story und Hintergrundinformationen sind sehr leselastig. Das Upgrade der Werkzeuge ist eher einseitig, lediglich die Sprengsätze ab Level 11 bringen noch neues Gameplay hinzu. Auch wenn an der einen oder auch anderen Stelle Potentiale nicht ganz ausgeschöpft wurden, kann ich das Spiel für Fans des Genre uneingeschränkt empfehlen.
 
Fragstore
0
16 personnes ont trouvé cette évaluation utile
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0
Recommandé
42.3 h en tout
Évaluation publiée le 22 juin 2020
Avis donné pendant l'accès anticipé

Hardspace:Shipbreaker - A Technician's Recurring Wet Dream.

Surviving in the era of the Space Tycoon is a bit of a trip. You're basically an indentured servant circa 1800s America, loaded with astronomical personal debt, paid in company scrip, and charged out the ass for any and all basic supplies needed for your job. Despite the fact that there's no-one else living or working on your salvage station, the company only allows you on the work site for 15 minutes per day. If you're efficient and use your tools effectively, sometimes in off-label and creative ways, you can strip fast enough to make a decent profit, but it only ever goes toward your initial debt. You can get in the zone and move like a freefall pro, upgrade your equipment, and even eventually buy it out so your shift expenses aren't so ruinous. You think you're becoming a BAMF of a space man....then you hit Level 6 Certification.

This is the point when you move from simple station hoppers and small cargo haulers worth 4 or 5 Million to multi-compartment freighters and large scale people movers worth $20 million or so. It's when you find out that you are a small time rookie with no training, no hints and no ♥♥♥♥♥♥♥ clue! Looks like what I quickly mastered was just the beginning... My first large scale salvage was also my first time needing a resurrection after I got lost between the hulls while trying to figure out how to drop the reactor and ran out of oxygen before I could find my way out.

10/10 - Would asphyxiate again
 
StrykerSeven
0
21 personnes ont trouvé cette évaluation utile
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0
Recommandé
40.9 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

Wieder ein Game im Early Access mit viel Potenzial. Ich hoffe wirklich so sehr, dass die Entwickler hier am Ball bleiben. Es ist teils schwer und das Tutorial ist nicht hilfreich, aber die Lernkurve ist so genial. Es ist einfach so belohnend wenn man kleine Dinge rausfindet die einem das Leben einfacher machen. :D

Edit:

Ich hatte nun einige Stunden Zeit das Spiel mehr zu testen und es macht mir noch immer Spaß. Es ist so belohnend wenn man neue Wege findet die Schiffe schneller und effektiver auseinander zu nehmen. Aber auch wenn mal was schief geht macht es noch Spaß. Der Frustfaktor ist hier nicht sehr hoch.

Als kleiner Tipp für die, die Wie ich gerne in Ruhe das Schiff auseinander nehmen möchten, Nutzt Cheat Engine.

Jaja... mimimi du Cheater mimimi. Ich hab mir halt selbst geholfen statt das Game schlecht zu bewerten.

Öffnet das Game
Öffnet Cheat Engine
Wählt als Task das Spiel aus
Stellt auf der rechten Seite den "Value Type" auf "float"
Scannt jetzt, während Ihr ein neues Schiff gestartet habt, nach der Sekunden Zahl.
ESC (Damit der Timer stehen bleibt)
Zeit notieren (Beispiel: 14:58 = 898 Sekunden)
In CE nach den 898 Scannen
Wieder ins Game zurück, 2 Sekunden vergehen lassen und wieder Scannen, allerdings nun nach der neuen Zahl. Im Regelfall erscheinen dann 2 Werte.
Diese Werte unten hinzufügen, bei beiden das Kästchen links anhaken und dann wieder ins Game zurück. Die Zeit bleibt nun stehen. :)
 
KarrKume
0
34 personnes ont trouvé cette évaluation utile
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1
Recommandé
25.3 h en tout
Évaluation publiée le 19 avril 2023
Hey hey people, I bought this game and played it for 8 hours straight without even noticing, this ♥♥♥♥ is like crack, get it, work hard labour, pay your debt to corpo overlords. USA Simulator 11/10.
 
Chedlan
166 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
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4
Recommandé
111.9 h en tout
Évaluation publiée le 30 mai 2022
A very zen experience. Like pruning a bonsai tree, except it's a huge spaceship, and if you cut the wrong thing you blow up.
 
Henke
867 produits enregistrés
0
35 personnes ont trouvé cette évaluation utile
0
Non recommandé
16.5 h en tout
Évaluation publiée le 25 mai 2022
The game is really, really good. Except for the story, which besides bugfixing has seemed to be the only thing the developers have worked on in awhile.
There is only 4 types of ships to break apart, the largest ship isnt even that big too. Really fun game until you take apart most of the variations of those 4 ship types.
I wouldnt pay more than 10 bucks for the game as is, and thats pushing it, I just hope the devs continue to work on it even though theyve said no new ships will be releasing. I can always just hope.
 
Scrub Printer
0
27 personnes ont trouvé cette évaluation utile
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1
Non recommandé
115.2 h en tout
Évaluation publiée le 30 mai 2022
外国游戏不整LGBT剧情 不能算游戏?我只想快乐当个垃圾佬。我不反对同性恋,但不意味着我喜欢自己花钱在没有准备和选择的前提下,被人按着脑袋看lgbt恋内容。这跟某些宗教迫害同性恋让他们看异性小电影还惨,他们好歹不用花钱。
---------------------------------------------------下面是技术性攻略-----------------------------------------------
1.永远的第一步,释放推进器。别问为什么做就对了。

2.掌握快速放气,即便它可能会造成一些损失(熟练掌握通常不超过1%)不要总想着用气压阀安全降低气压,太浪费时间和推进器燃料。记住两个要点。
①前面放气切驾驶舱玻璃(某些船可以切割外部铝面板)
②后排放气切喷口左右两个固定点(还记得我们前面手动释放的推进器吗?这时候他就“全自动”被气压推出来了)

3.尽量不要点切割,线切割几乎能处理任何切割点,而且永远又快又好。(注意红色瞄准线,它提示了切割范围。不要切坏高价值目标。避开各种管道)

4.高效回收顺序(难易度与价值综合考虑),所有舰船外部可拆解部分>推进器部分>舰体外壳>反应炉>环控单元(如果有)>能量发生器(已经顺手解除3个保险丝)>空气过滤器、辐射过滤器>辐射过滤器外壳>内部舢板级回收品>框架墙壁等焚烧炉回收物品。

5.亿点点细节。不要先着急回收电子设备,虽然舱内电子设备价值极高,但是运输拆解过程极度危险。老手也经常翻车。最高价值的内部设备应该是水培仓,非常脆弱,拆解时释放电容易起火殉爆整个科研舱。
所以建议回收完空气过滤器和辐射过滤器外壳时候再回收电子设备。因为这时候至少你已经切除了一整面舱壁,抓取运输效率奇高。
(虽然我们是野路子拆解,但致命性的纪律一定要遵守!那就拆放电设备时,任何时候都要先断电!先断电!)

6.气压控制阀,很小很多,很值钱,很最容易忘记。培养肌肉记忆顺手拆吧。

7.那种船价值最高?

(永远永远不要去拆开起来很赚的外部挂载的重型货船,任何等级任何时候)。

①空间转运船(门槛低,收益高。缺点内部稀碎多酌情处理)
船如果你揽绳包升级满了,空间转运船是你最好的选择。外部结构简单又赚钱,飞进龙骨位置,一个线切割控制好角度可以一击切除至少4个固定点。切割完挂上揽胜就可以去回收别的部分,非常高效。
②油船(高价值,虽然看起来大但是非常好对付。缺点需要炸药和比较丰富的经验。)环形推进器便宜又大碗。对炸药没有太高的等级要求(毁伤范围)。动力组件集中,拆除简单(反应、炉尾部推进器、环控单元)

8.切割的艺术。切割技术是提高效率的根本。不要看见黄色切割点就迫不及待的切割,只要你缆绳拉的动,能切多大块就切多大块。
①通常首要切割的部分是外壳与内部框架链接的部分
②外部框架与龙骨链接的部分。

9.注意管线。没有手动关闭燃料系统,任何红色管道都是极其危险的。大部分情况切割射线是可以无害穿过一些非目标物体,但是燃料管不行。冷却管道也非常脆弱,拖拽其他物体的时候务必胆大心细。

10.批量回收的时候,尽量只需要移动鼠标视野就可以完成回收。任何键盘移动都回来带燃料消耗,频繁的微调、移动。通常情况下,燃料消耗会非常快。

11.扫描!多用扫描,三种不同模式。有效避免死亡,避免眼瞎丢失小而高价值的目标。通过扫描可以拟定回收策略,提高效率。

 
⑨
57 produits enregistrés
0
32 personnes ont trouvé cette évaluation utile
1
Recommandé
1.8 h en tout
Évaluation publiée le 11 mai 2021
Avis donné pendant l'accès anticipé

钛合金?什么钛合金?!你说我刚刚烧掉的那个?
游戏别名:你被资本主义网贷骗下10亿决定拆星舰还债、太空拆二代、那些年你不得不烧的星舰

❤️ 太空小站点
❤️ 分解的快感
❤️ bizzzz~bizzzzz~激光切割强无敌
❤️ 在造价及其昂贵的星舰面前,体验到钱不过只是一个数字

✖️ 开场负债10亿令人崩溃
✖️ 重复劳动极多
✖️ 你这汉化等于没汉化,导致引导关过了和没过一样
✖️ 操作相对蹩脚
✖️ 星舰基本一个模板很难有新鲜感

破坏也是一种创造
小心翼翼一块块断开,然后整块卸下来的快感还是非常强烈的。
游戏爽快度要么体现在创造,要么体现在破坏。
是的,这款游戏在拆的过程中,还是挺魔性的。
当我前期把一整个小飞船都分解完工后,成就感还是非常强烈的。
不过从第二艘开始,重复的劳动和略带蹩脚的操作(也可能是我还没适应),让我慢慢兴致消退。

垃圾分类从太空做起?
拆完才是第一步,接下来垃圾分类才是完成关卡目标,赚取信用点数(钱)的最重要因素。
如果把有价值的内容丢到锅炉焚毁了,不仅收不到信用点,还会大幅度降低船只的回收程度。
当然,把垃圾丢到回收,同样也是做报废处理,但是这份工钱也不会结算到我头上。
最后如果关键性货品没有回收完整,整个关卡都有可能无法过关。千万摘下来丢下方的绿色区域。

购买建议
对于星舰构造的爱好者不太建议,目前星舰内容过少,模板几乎重复,体验不佳。
对于喜爱太空捡垃圾系列爱好者来说,这款目前EA阶段也不建议入手,可以等游戏本体丰富度有所提升后再观望。
另外,重要的事情说三遍。
晕3D的千万别玩!
晕3D的千万别玩!!
晕3D的千万别玩!!!

过关TIPS提示
🌱q+e一起按住是刹车,很有用
🌱T透视扫描的情况下,不同颜色代表不同的材料
🌱一般只写名字,不写材料的可以直接焚毁,例如座椅什么的
🌱罐子边上别拆了,一加热就爆炸
🌱红色区域焚毁,蓝色区域回收,下方还有个绿色区域是货物回收,引导关过了第二关0/3是叫你回收货品
🌱第一次了解游戏建议开无限模式无限氧气,不然每15分钟往回跑一次

个人吐槽
含剧透,请谨慎观看
 😡开场负债10亿,资本主义的险恶用心,但是兴致真的打击挺大的
 🙄星舰就真的只有这几艘?我要拆大河!不行你仿制点帝国战舰也行啊! 
😔汉化实在是糟心 
 🤮晕3D的千万别玩!

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我祝全家小弟弟小妹妹尿尿是花洒~
 
我又不是许仙
302 produits enregistrés
0
470 personnes ont trouvé cette évaluation utile
21 personnes ont trouvé cette évaluation amusante
54
Non recommandé
77.8 h en tout
Évaluation publiée le 1 novembre 2023
WARNING: DEAD GAME

Incomplete and abandoned; the devs walked away from this when the community backlash to their poorly-thought-out preachy and unskippable monologue broke their will. They called it "1.0" so they could pretend it's complete, but it's absolutely unfinished.

Not only is this game incomplete, but the achievements don't actually work, either (for example, I still don't have the "I can fix it!" achievement, despite repairing all of my tools and my suit numerous times). Add in the unskippable cutscenes and in-your-face political monologue, that takes nearly as long as the actual gameplay... I would recommend you buy this title on a 75% sale, if at all.

It's maybe worth buying on a DEEPLY discounted sale, just don't expect a finished product. The devs ignored practically everything in their original roadmap (long since deleted, but thanks to the wayback machine we can still see it). https://web.archive.org/web/20200617015937/https://store.steampowered.com/app/1161580/Hardspace_Shipbreaker/

To add insult to injury, the publisher keeps pushing merch... instead of updates.
 
umop-apisdn
0
Personne n'a trouvé cette évaluation utile
2
Recommandé
365.1 h en tout
Évaluation publiée le 28 février 2022
Avis donné pendant l'accès anticipé

Je change mon éval à positif. La v1 a bien amélioré les défauts qui m'inquiétaient précédemment. Il reste étonnant de ne pas pouvoir dépressuriser tout le ship sans provoquer une tempête à bord. Mais au moins, cela n'est plus explosif via les portes (mais pourquoi les régulateurs s'arrachent ?).
On ne choisi toujours pas le level, mais la liste de choix du vaisseau est suffisamment diversifier.
Je trouve les déplacements dans le quartier d'habitation toujours quelque peu étrange.
Globalement, ce jeu original est très plaisant. en mode sans chrono, c'est mon jardin japonais. En mode chrono, cela entraîne à garder son sang froid sous la pression. Qualité qui peut être fort utile IRL.
 
Phil'osophal,fr
0
17 personnes ont trouvé cette évaluation utile
2
Recommandé
207.8 h en tout
Évaluation publiée le 16 janvier 2021
Avis donné pendant l'accès anticipé

Best anti stress for the "stay home, work from home" new era.
There is something i struggle to describe to people about why i absolutely love this game.

Physical and graphical engine are amazing truly, on a monster rig you really can apreciate all the pieces flying around when you blow up stuff, mostly by mistake, sometimes on purpose.

There is feeling of peace, and accomplishement, as you throw the last bones of the carcass of a massive ship you spent hours dismantling, into the furnace.

I didn't get for a long time why people loved games like euro truck simulator, and all those "boring looking" game on the outside, but i think i do now, the peace, the relief, is truly beneficial in those hard times.

One of my best games for sure , and it's still early in the dev stage.
 
Mackhdo
0
33 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
33.0 h en tout
Évaluation publiée le 23 mai 2022
This game is wonderful, I just wish it was more possible to 100% a ship. The inner perfectionist in me is going absolutely insane!

Having now completed the game after it's full release. I love this game. This is a game of the year contender right here.
 
INTERWEBS!!!
1,360 produits enregistrés
0
89 personnes ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
0
Non recommandé
1.2 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

Скучно, однообразно, бессмысленно.

В целом это больше гринд-головоломка, чем симулятор. В игре всего одна локация, где неизменно все, кроме расположенного в центре корабля, каждый чертов рабочий день, даже не надейтесь на разнообразие. Ну а чтобы не было совсем скучно, разработчик добавил абсолютно бессмысленные элементы выживания, такие как поломка/ремонт инструментов, заправка у монитора кислородом/топливом, заставляющие бегать туда сюда, и ограничение по времени в 10 минут на рабочий день. Остается только поблагодарить разработчика за то что не сунул потребности в питье и справления нужды.

Учитывая что весь игровой процесс сводится к однотипному разбору кораблей - в лучшем случае хватит на пару вечеров, что для песочницы за 999 рублей маловато. 100% возврат
 
Grafov
2,331 produits enregistrés
2
188 personnes ont trouvé cette évaluation utile
43 personnes ont trouvé cette évaluation amusante
0
Recommandé
8.9 h en tout
Évaluation publiée le 18 avril 2023
hey hey people
 
South African Bloke
174 produits enregistrés
0
12 personnes ont trouvé cette évaluation utile
30 personnes ont trouvé cette évaluation amusante
0
Recommandé
0.5 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

Весь день работал на заводе, теперь самое время отдохнуть и немножко поиграть!
 
eque ☭ (allmute)
1,126 produits enregistrés
0
16 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
111.3 h en tout
Évaluation publiée le 23 octobre 2023
You like space, sorting things, and/or taking apart complex systems?

Play this game. You'll like it.
 
Kiwii
0
15 personnes ont trouvé cette évaluation utile
0
Recommandé
44.9 h en tout
Évaluation publiée le 11 octobre 2021
Avis donné pendant l'accès anticipé

For quite a while now, I've been looking for a game that fits the "Simulator" genre, but isn't just a glorified clicker. Hardspace: Shipbreaker seems to be exactly that game.

The game supports two vastly different playstyles: You can either comb the ships for their most valuable resources, or completely dismantle them until literally nothing is left; how long you work on each individual ship is completely up to you. If you choose to salvage as much as possible from each craft, you'll be facing a lot of busywork, since you'll have to pick off dozens of little components. But if you enjoy that kind of gameplay, it can be an incredibly satisfying experience.

Dying is more or less meaningless in this game, but that doesn't mean that failure doesn't exist. There are many ways to break valueable components or even entire parts of the ship, and if you cause too much damage, you'll be locked out of the most lucrative rewards for each job. Progressing through the story and unlocking upgrades is more or less automatic, but completing all of the optional objectives for each salvage operation can actually be quite challenging.

Even at this stage, there's a ton of content to sink your teeth into. After more than 10 hours, I have barely dented the upgrade tree, and I'm still regularly unlocking major new gameplay features. The game does have bugs (such as objects flying off into space for no reason) which remind you that you're playing an Early Access game, but it's already in a better state than some recent AAA games have been in at launch. That being said, the developers regularly wipe players' save games and have already stated that save data from the Early Access version will not carry over into the 1.0 release, so keep that in mind when you decide whether the game is worth getting into at this point.
 
Vyse
0
16 personnes ont trouvé cette évaluation utile
2
Non recommandé
236.8 h en tout
Évaluation publiée le 12 juin 2022
This is a very hesitant thumbs down. The physics are incredible, the core gameplay is compelling, and the voice acting is top notch. But what drove me to not recommend this game is the overall story - the plot and the writing. Don't get me wrong, I am a very pro-union person. But the "message of the story" is just forced down your throat over and over again. You can't skip cutscenes or any lines of dialogue with any key. It's like if you wanted to play Lawn Mowing Simulator but you have to listen to your neighbor stand in their yard next to yours and rant about the tyranny of the HOA. Like I get it, but dude, I just want to do the damn tasks.

And before you say, "Well there's free play for a reason", you don't go through the whole process of earning money, getting experience and upgrading tools through free play. The "progression" part is the whole source of the dopamine hits.
And as for the story: it's as "on rails" as a game can be. You as a player have no skin in the game and no real choices to make. Your character doesn't directly feel the effects of the anti-union crackdown policies of the corporation (other than confiscation of a project ship you're rebuilding but it's not even clear what that ship would even do if you finished it). You cannot affect the outcome of the story or the fates of any character. It would be fun if there was even an option to side with management and betray the union efforts for money and you could unlock a "dark ending".

Even though the core mechanics of breaking down the ships is very solid and work with little-to-no bugs, it can get pretty grindy and limited in scope or replay value. Every ship within it's class is essentially the same with minor variations in layout and appearance of collectables. It took me about 20 hours to get used to the movement and tool controls, but after that, I was just slogging through each ship to reach the next unlock and the next part of the story which unfolded quite predictably but at a slow pace. I was waiting for one to have like a floating dead body or an alien or something unexpected to liven things up, but they're all just really empty and boring. The only exciting part is walking the thin line of trying to be fast and efficient but trying not to rush so much you accidentally nick the reactor or fuel line with your cutting tool and blow yourself up.
 
OxSnot
0
26 personnes ont trouvé cette évaluation utile
18 personnes ont trouvé cette évaluation amusante
2
Recommandé
241.5 h en tout
Évaluation publiée le 15 avril 2021
Avis donné pendant l'accès anticipé

Pretty zen until its not.
 
claudiusprime
0
12 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
1
Recommandé
17.1 h en tout
Évaluation publiée le 21 juin 2020
Produit reçu gratuitement

Avis donné pendant l'accès anticipé

欢迎订阅我的「个人鉴赏家 DEV RULES 」
以及 游戏实况[space.bilibili.com] 来观看我的更多“偏见想法”
希望有天能厉害到你会跟别人说: DEV?那是我朋友诶!


那年看预告片感觉很炫酷,实际玩到后发现是个比较慢热的小众型游戏。不到 3G 的容量决定了内容的单薄,像是模拟器,简单又杀时间。

扮演为了还债而在外太空捡垃圾的破烂佬,一边像咸鱼一样漂浮,一边看着母星战战兢兢的切割废品,提防爆炸,还得像居委会大妈一样做好垃圾分类。

郁闷的是字体太小,有漏翻。也有时间、氧气等限制,很不尽兴。游戏崩溃过几次,不能手动保存,辛辛苦苦几十年,一夜一夜的回到解放前。
 
Devenge
2,725 produits enregistrés
0
12 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
2
Recommandé
42.9 h en tout
Évaluation publiée le 13 décembre 2022
令人享受的游戏体验,结束一天的工作后继续到游戏里赛博上班。
An enjoyable gaming experience. After finishing the day's work, continue to go to work in the cyberspace in the game.

如果可以在卧室里自由移动,并有更多的可定制可互动内容,就更有满足感了。
It would be more satisfying to be able to move freely in the bedroom and have more customizable and interactive content.

后期游戏较为枯燥,没有新的内容引入,甚至最后一个与众不同的任务,仍然需要小心翼翼地完成.
The late game is relatively boring, and there is no new content introduced. Even the last mission, which is different, still needs to be done carefully
 
Roam
421 produits enregistrés
0
29 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
1
Non recommandé
8.4 h en tout
Évaluation publiée le 14 mars 2021
Avis donné pendant l'accès anticipé

Ich hatte mir echt mehr erhofft bei diesem Spiel. Leider artet es in Stress aus und den habe ich schon genug im Real. Also wer noch nicht genug Stress hat, der kann sich hier ausleben. Ich für meinen Teil möchte beim spielen entspannen, das ist hier nicht gegeben. Also bin ich raus. Wenn es hier einen Modus ohne Zeitdruck gibt , dann gebt mir Bescheid, dann schaue ich mir das an! Bis dahin Kleri
 
Klericker
0
13 personnes ont trouvé cette évaluation utile
0
Recommandé
46.0 h en tout
Évaluation publiée le 25 juin 2023
Pretty enjoyable game. You pull ships apart and then put the bits in the right bins.

A story exists which functions as a good enough excuse to tear apart another ship. It's nothing special and doesn't have any particular twists or turns. You can see where it's going from the start and that's where it goes.

Would have been nice with additional ship types and salvaging systems/tools, but what's there isn't bad.
 
Shiro
0
18 personnes ont trouvé cette évaluation utile
0
Non recommandé
27.1 h en tout
Évaluation publiée le 16 novembre 2022
解体のパターンや船のデザインが全く足りてない
値段と見合ってないな、と感じた
正直このボリュームなら2500円ぐらいだと思う
 
Ashihase
0
15 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
0
Recommandé
5.9 h en tout
Évaluation publiée le 23 juillet 2022
早上好打工人,今天又是贷款上班的一天!
地球内我背着房贷上班,地球外我背着卖身贷上班!
让我欠下12E的公司说他们已经尽最大努力保证员工福利,但连氧气罐都要我1.6w一瓶!
我一月工资8k+,房价却还是1.6w一平。
工会都是镜花水月,有的只是每天早上起来的正能量!
早安打工人, 今天又是贷款上班的一天!
 
Zhe Xiang
0
31 personnes ont trouvé cette évaluation utile
1
Non recommandé
54.3 h en tout
Évaluation publiée le 25 mai 2022
Desperately needs more ship types or at least an editor for modders to make our own game since the devs decided to focus on a mediocre story instead of gameplay.
 
wejengin2
373 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
84.5 h en tout
Évaluation publiée le 4 juin 2022
10 Взорванных реакторов из 10
 
PalPav
0
31 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
2.7 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

15 minutes time limit is totally ruining the game and it's lazy way to put pressure on player.
 
Un développeur ou une développeuse a répondu à cette évaluation
Siklembik
0
10 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
116.2 h en tout
Évaluation publiée le 2 juin 2021
Avis donné pendant l'accès anticipé

I'm enjoying this game and it has a very addictive quality to the game play. Visuals and sound are all well done and the theme is really cool. I recognize that it's early access but I wish you could save a ship in bay and come back to it at a later time. It can take up to an hour or more to scrap even the beginner ships. I've also experienced a number of crashes and I've had to revert to an earlier save; essentially nullifying hours worth of work.
 
Conquistahore
0
14 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
51.0 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

游戏是好游戏 题材也很有意思
晕三D者慎入 空间方位感适应力差者可以拿来锻炼锻炼 完美演示了太空中没有所谓上下这一定义
你以为你是高上大的太空拆解师?
不 你只是背着巨额债务的太空垃圾佬
还要日常被炸死 被撞死 被电死 被毒死 被辐射死x100
缺点
优化巨差
真就1帧能玩 2帧能跑 3帧能电竞 调整为低画质还是不到60。。我觉得该要从cof入手调整了。。。
飞船炸了以后 我。。。日常10帧。。。。
 
oouou
432 produits enregistrés
0
35 personnes ont trouvé cette évaluation utile
2
Non recommandé
278.9 h en tout
Évaluation publiée le 24 mai 2022
Barely any ship models or mechanics added over several years of early access, despite original promises. No modding tools, despite original promises. Really poorly written story, which the devs repeatedly refuse to allow you to skip. You actually have to sit through voiceovers staring at a locked screen - instead of, you know, playing th game.

It is the only game I can think of, where the gaming experience arguably got worse between "early early access" and release.

Not worth the full price.

EDIT a couple days later : After finishing the third act of the "story", I feel like I need to add a comment about the whole snafu. There are plenty of threads on the forums about the story pulling in the player into union activism without leaving any agency regarding getting involved or not. Or the story being annoying. Or being "commie ♥♥♥♥♥♥♥♥". Or being "ludonarratively dissonnant". I do recall countless comments about "reporting lou to lynx HR". For sexual harrassment, naturally.

While I do still find the story lackluster, I feel like they did try to fix narrative consistency on their third act. If we kinda squint real hard and assume extreme corporate incompetence (hey, that's beleivable!) the whole union revolt story could have kinda-sotra gone this way.

The devs seem to have tried to use the end of the act 3 to acknowledge that some people do want to "just go back to "work"" and not get involved "in the union stuff". Which does sound like a nod to the players complaining about not wanting to be involved in this. This does look like listening to feedback. A bit.

However. There are still no extra ship models. No extra mechanics. No modding tools. There is still no "skip all story" dialogue option for those of us playing on no-resurrection mode and having to re-listen to the early "naïve" part of the story. None of this cancels my original complaits, so no reason to flip the review. But I still felt like this had to be said.

I really wish this came with a companion VN with the "super important" story about "unions resisting evil megacorps". the devs clearly feel the need to tell us that! Just call the corp EA next time, that would get you unanimous gamer support...

Had they done that VN split, I think this shipbreaking game would be sitting at overwhelmingly positive reviews by now(maybe not the VN though ...), despite its clear shortcomings - the main game loop(when you get to play it instead ot being forced to listen to the "yay unions" VN) is just really good.
 
nickolai
0
33 personnes ont trouvé cette évaluation utile
1
Non recommandé
22.8 h en tout
Évaluation publiée le 25 mai 2022
Not for $35. I bought this when it launched in Early Access, and the content currently available doesn't justify the price.

Dismantling ships is enjoyable, mindless fun. But there's not enough ship and objective variety to make the core puzzle, figuring out how to get the most out of each ship to make the most money, a good value at the current price. I was expecting more that 4 ships of similar appearance from 6 years of early access development.

Leveling up through your equipment trees has been made much harder as well, simply to prolong the career grind without really adding gameplay benefit. There are no world-changing tools that you unlock as you progress, meaning you have only 1, unchanging toolset that you use for every ship. These ships all have the same limited set of simple puzzles, so once you figure out the solution to a problem you just repeat it every time you see it in the future. The only challenge is making sure your salvage session is profitable before the day's clock runs out. I'm reminded of Potion Craft, which I recently played. That game is still in early access and I'm already bored with the limited amount of actions I can take to process ingredients and combine effects. It feels as shallow as Hardspace does now, but since it's in EA there's the chance Potion Craft can grow.

The story is so predictable it's painful, genuinely painful. It's not even funny as satire, which is what I was expecting it to be when they first rolled out the campaign. I just try my best to ignore it, yet it's one of the big selling points of hitting launch instead of, say, having a huge ship requiring multiple salvage bays to dismantle or a ship design tools in the manner of Hitman's custom contract creator.

This game had a lot of promise, but it stagnated and is really asking too much to justify purchasing at this price without some hard commitments to expand the game.
 
Un développeur ou une développeuse a répondu à cette évaluation
redlar
0
15 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
2
Recommandé
353.7 h en tout
Évaluation publiée le 1 janvier 2021
Avis donné pendant l'accès anticipé

This game has kept me sane... well, mostly sane... through the pandemic. There's something very relaxing about disassembling spaceships with only a twanging country riff and your own increasingly labored breathing echoing in your ears as you struggle to cut yourself free from the debris you trapped yourself in and make it back to the habitat to refill your O2 before you die gruesomely, alone, slaving away for a megacorporation that charges you outrageously for your medical bills.

You know what I mean? It's soothing. An escape from real life. Two (severed) thumbs up, would buy again.
 
sofaspud
0
14 personnes ont trouvé cette évaluation utile
40 personnes ont trouvé cette évaluation amusante
0
Recommandé
15.5 h en tout
Évaluation publiée le 4 novembre 2020
Avis donné pendant l'accès anticipé

这个反应堆不讲武德,刷的一下就炸了,很快的
 
看看脑子
248 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
9.1 h en tout
Évaluation publiée le 22 novembre 2022
Приятная музыка, графика и в целом медитативный геймплей настраивает на положительный лад.
 
Captain Inos
535 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
0
Recommandé
60.7 h en tout
Évaluation publiée le 13 aout 2023
A unique game with a killer soundtrack!
 
Chimera
0
21 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
42.2 h en tout
Évaluation publiée le 18 décembre 2022
Controls take some getting used to. But once you get the hand of it, there's an incredible sense of satisfaction in cutting a ship into fine pieces, and getting money for each.

Power to the workers. Your boss is not your friend. Your landlord is not your friend. The police are not your friends.
 
GoatBoy
0
10 personnes ont trouvé cette évaluation utile
2
Recommandé
62.6 h en tout
Évaluation publiée le 22 juin 2020
Avis donné pendant l'accès anticipé

Игру брать стоит, если вы любите медитативный геймплей.
Игровой процесс представляет собой разбор кораблей. Ни больше, ни меньше

Производительность: пока не хорошо (06.09.20) на i5 6600k +gtx980ti 6Gb + 16gb RAM.
1. Есть вылеты. Не часто, но весьма печально, поскольку вылет обнуляет разбор корабля.
2. FPS стабильный, но при приближении к тому, что содержит частицы (распиливаемая деталь или в шлюзах больших кораблей), может падать до 30.

Пара слов о графике:
1. Стилизована, глаз не режет и не надоедает ни спустя час, ни спустя два.
2. Эффектов мало, но они ровно там, где им и положено быть.

Локализация пока кривовата. Шрифты не помещаются, использован убогий Arial, вместо слов иногда квадратики.

Физика с косяками:
1. Порезать и поломать можно всё. Все эти куски от взорванного бака с топливом потом будут летать вокруг и раздражать. Это здорово.
2. Не всегда оно работает так, как ждёшь. Две запчасти вместе могут и четырьмя якорями с места не сдвигаться толком, но если разделить, то на каждую хватит по якорю, чтобы их моментально засосало в обработку.

Геймплей:
1. Инструментарий не обновляется, только дополняется фичами, относительной полезности.
2. Реиграбельность достигается рандомизацией расположения лута и поломок внутри кораблей, а также собственной кривотой рук.
3. Прогрессия вполне адекватна: прокачка не переворачивает игру с ног на голову, но при этом является вполне желанной, поскольку каждое улучшение так или иначе упрощает жизнь.
4. Количество моделей кораблей: по две на уровень. Уровней - 8. Плюс рандом. В целом они не особо отличаются в пределах одного уровня, но между уровнями разница внушительна.
5. Сюжета толком нет, но есть лор, который постигается через шифрованные харды на кораблях, и несколько набившие оскомину шутки про корпоративный капиталистический ад будущего.
6. Мотание за кислородом не раздражает. (надо делать всего раз за заход на миссию, плюс найти баллоны можно и в кораблях)
7. Топливо почти бесполезный ресурс: его всегда хватает и на кораблях его тоже в избытке.

Игре крайне не хватает кооператива. Прямо очень.
А так игра стоит покупки, чтобы иногда вечером с ютубом на фоне колупать корабли.
 
Makedar
237 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
20.1 h en tout
Évaluation publiée le 13 juillet 2020
Avis donné pendant l'accès anticipé

Hardspace: Shipbreaker is an excellent piece of craftsmanship alongside an excellent group of developers.

DISCLAIMER: By the time I am writing this review, the game is in Early Access. I do plan on updating it with the influx of content that the Devs will (hopefully) provide in the future, so that this review still gives you education on the game in its current state.

"Hey there, Miner! You tired of working for Deep Rock Galactic? Too much beer? Too much rock-hard work and aliens for your liking? We've got you covered! LYNX Corp. has all of the necessary tools to making your living a smooth and easy ride! LYNX Corp. needs Cutters like YOU; a group of hardworking intellectuals, to get above the atmosphere and salvage what humanity leaves behind. It's clean AND moral! Of course, to get you there, you will have to pay a... 'small' fee... but, that will be discussed when we get there. Send in your application today, we'll get you suited up and ready to take on the void!"
[oneormanystatementsmadebythisPSAmayormaynotbetrueLYNXCorpisnotresponsiblefordismembermentunhappinessseveredebtandunhealthysideeffectswhilehandlingLYNXequipmentLYNXmayormaynotcareabouttheiremployeeshoweverthatreallydependsontheemployeryouareassignedtoyoubetterhopeitisn'tBeckyshehatespeopleapplyatyourownrisk]

Pros:
- The game is enjoyable
- It allows you to step away, but always come back at any time
- The game may seem like there is a rush, but there isn't really. A lot of it is simply learning on the job and experimenting. However, there are already many systems in place that are practically fail-safes that will still allow you to Network gain more than your debt.
- The game certainly has a working appeal to it. I really enjoy the concept of having to adapt on the job and finding out new things about different ships.
- The game is pretty comical too, while still maintaining a level of seriousness to it. It's like Deep Rock Galactic, but on the more realistic side.
- The Devs are a group of amazing people. They have handled a lot of people who are overreacting really well and very clearly take all that we say to heart. The dedication they have shown so far to this game is outstanding and I seriously hope they continue the great work they are doing! <3
- Their physics claims are lived up to. They really do have some seriously realistic Sandbox physics. Some aspect are janky or don't make sense to its entirety, but those will be rounded out soon.
- They have play-styles that appeal to ALL players and that's just down-right beautiful!
- I personally enjoy the aspect of needing to be strategic about the salvaging of ships. It really allows you to start thinking and put it together, boosting your confidence and capabilities for other things.

♥♥♥♥:
- The game is a little rough around the edges, with some bugs here and there and no in-game key binding except for manual console binding. But, hey, these are things they aim to fix since they are really passionate and dedicated to the game.
- It currently lacks a pretty big portion of content. Their ships are repetitive and unchanging, and there are few variables that change with each ship. This is a shame, but, as was stated, the Devs are very glued to this game's development, so I'm certain that will be changed in the future. [Visit the top of the review to see the Early-Access Disclaimer]
- They currently lack a decent amount of Voice Lines from actors (I am a voice actor. Of course, not professional, but I could always do some volunteer work or act as a fall-back) and so they have replaced a lot of lore lines with simple TTS. It gets the job done and this isn't much of a ♥♥♥, there just aren't very many ♥♥♥♥ for specifics, so I am kind of slapping on anything that could be tedious for players to hear.

Overall:
In the current state, the game does lack a lot of things that could be appealing. And, with that, its current worth is probably a couple bucks down from what it's running for. However, I have complete faith that these amazing people who are working on the game are more than capable of easily surpassing the current worth of the game for something much more brilliant in value. The Devs are really nice people and clearly know where they want this game to go, but they also leave enough leeway to listen to their fans, which is just F-ing fantastic!

Addition Ideas:

- Heyo Devs! So, I did have an idea for a MUCH BIGGER project for the further future of the game. Perhaps you can consider this idea after you've started to solidify the game's path and got a lot of the bug fixes down and whatever else is necessary for the comfort of your Cutters? Ever since I read the line for the helmet, "and provides comfort for prolonged shifts" it got me thinking... what if there were? What if there were special shifts that took a lot more time and effort... maybe even some fellow Cutters? Those gargantuan ships you have in the background... what if you went through a multi-stage salvage operation for those kinds of ships? Like a Deep Rock Galactic Deep Dive. Where you can get other Cutters to help you out, or do it on your own, and go through multiple stages of salvaging some larger ships. Maybe a good foundation to start this idea on would be: "You go through multiple regions of the ship. You start with the engine room and are tasked with salvaging multiple stations and various pieces of equipment that have to do with powering the engine. Then maybe you move onto the reactor room, where the reactor is much too large for you to handle, so you can get your team of Shipbreakers, or use a large Crane-Like piece of equipment to retrieve and handle the reactor out of the ship." And if you'd ever like ideas to expand upon this concept, we could always get in touch!

- Another thing for the time limit: Perhaps you should be able to increase your time, but this lowers the overall value of your salvage operation, but if you were to decrease the time, it would increase the value of the operation, just leaving you at a shorter time to perform everything. (An easy way of preventing someone from breaking the game by taking advantage of that and just reducing the time to a ridiculously small portion, would be to increase the value of only smaller salvage and leave the Reactors and such at the same value)

- Oh, also, I'm fairly certain this was already something on your docket, but maybe add many more ships to salvage for each tier?


Alright, I'm done talking, my voice is getting hoarse. Thank you guys for listening to my TedTalk(TM), ya'll are a beautiful group of people, including those in the fan-base. I am seriously excited for what the future may hold; and there is no better option to travel with than all who are along for this ride!
Break The Ship to make Your Tip my friends. Do so without fail. Or it will be costly... no, seriously, LYNX will be upset about this. (Don't tell them I told you that)
Psssst... fans... I'm speaking in an accent that's beyond the Devs' range of hearing! You got any ideas that ya' think are gud to put in the game, but are too lazay to write it out yerself? I got'cha, feel free to post any ideas in the Comments and I can add 'em on. Thank ya' kindlay!
 
[Revitalized] Willy'sHam
0
10 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
29.3 h en tout
Évaluation publiée le 2 juin 2022
出勤一日目 核融合炉を間違え切って大爆発。蒸発した。
出勤二日目 高速で船に近づいたら浮いてたゴミに当たって顔に穴が開いた。
出勤三日目 燃料タンクを切除してたら火がついて爆発した。死んだ。
出勤四日目 重いものを押し出したら、逆に自分が飛んで星になった。
出勤五日目 減圧がうまくいかず、吹き飛び、溶融炉で焼け死ぬ。

慣れた時に何かがおきる。
ヒューマンエラーをすごく痛感する良いゲーム。
 
RabbitRyu
264 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
2
Recommandé
11.9 h en tout
Évaluation publiée le 26 juin 2020
Avis donné pendant l'accès anticipé

Hardspace: Shipbreaker
-------------------------------------
A game that i didnt know i needed.
Tired of working? Well sadly you need to work more here in hardspace.

You are a shipbreaker and as the name applies you break down space ships.
But beware, these ships can be deadly. Dont just go cutting into everything.
Cause if you do. you go boom, suffocate or pushed into space.

Oh and you need to pay of your 9billion dept. So get back to work shipbreaker !

The game plays fantastic, the lore of the world is actually really interesting.
The soundtrack fits perfectly with the game. You can upgrade gear and more.

A must for a scifi fan. Its one of a kind, plus its in early access. Great game.
Enjoy!!!
 
LAGRIE
833 produits enregistrés
0
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0
Recommandé
41.5 h en tout
Évaluation publiée le 23 mars 2023
很有趣的游戏,我造过船、开过船、在船上开过无双、指挥舰队轰烂过的敌人的舰队,但是我没拆过船,赶紧买个玩玩。
打工人开局? 很新奇
还有合同,挺像回事的嘛...
......
不大对啊
完了,这是被贩到园区了

游戏的核心内容是拆船,其实我感觉像是在做垃圾分类,只不过垃圾弄死玩家的方式有差不多6种,但是主角手里的工具只有2种 (后期有3种) 。狭小的机舱、闪烁的灯光、危险标识、以及不知道是什么气体泄露的声音,有点恐怖游戏的感觉。

这个游戏并不只有拆船,我本以为像《装机模拟器》那样在游戏中会有一些特殊任务带来简短的剧情,但是《碎舰师》的剧情实际上远比我想象的要丰满。主角开局是签了一家公司的,从条款上就可以看出这家公司十分之恶心,这样的劳资关系不免会产生矛盾。
有矛盾,就有剧情。 LYNX又不是我家开的,老子还欠了它12亿,凭什么站在公司的角度上思考?
正是因为有剧情,一款《太空垃圾分类模拟器》在游戏中后期上升到了另一个高度。
罢工不丢人,当工贼才丢人。
 
Reinhard
75 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
3
Recommandé
43.5 h en tout
Évaluation publiée le 25 décembre 2023
Hello, Shipbreaker!

Now, this is a game i deeply love. But, what awaits You here?

The Story

No spoilers! This game is focused around a capitalist company, sucking every cent out of your pocket. You were looking for a job, LYNX company corporation got you covered. You agree to the working therms, wich promise a great revenue and huge profit, but
as you're getting into work, you realize, this may have been just a spiel and now you got yourself into deep trouble.

How's work, pal?

Extremely easy, pardner! Just grab something, cut it in half if you can't lift it and put it in either of three bins. You meet your quota, you're good to go. But if anything happens and you don't work, it's gonna be (REDACTED) . Just work and stay in the greens, you're good to go. DON'T MESS UP!

The Tedium of the Game

It's repetitive, because it's a working sim. Dialogues ain't that interesting and the game just has that darn good music in the background to get you coming back. That's it.

What keeps the game interesting?

This is about Preference here. If you play this game for the first time, i recommend to just select the difficulty where you have 30 Lives for the entire story. This makes your thinker between your ears really gear up. What happened a minute ago? Let's recap and make sure it doesn't happen again! Measure twice, Cut once. if you like to experiment, do it from a distance or hit the free play mode. I died in my first playthrough 13 times. It ain't hard. Just learn the mechanics and you're good to go.

The ships are pretty darn interesting. everyone got their bits and bobs. Things stand differently with different difficulties in the ship. If you're like me, just study each ship when you go in and HIT THAT SCANNER! It saves lives!

Of course, the music. It relaxes me, while taking a ship apart. If i would have an opportunity to get this job IRL, i would in a heartbeat. This is the main reason why i come back to it.

IT'S THE BEST TIME MANAGEMENT I'VE EVER SEEN! Seriously though! you work on a normal ship, you get 15 minutes. so, you know, how much time goes by each round and if you can afford another one. Except you play the easiest difficulty. Well, no exact time for you, dingus.

And in short?

Do your own self a good one, immerse yourself in here, if you love it, consider playing through. If not, Refund it or rant about the tutorial being too long for that to happen. It's a good game.

Anything else?

I wish there would be coop or a VR port or even both, man. I'd love to break huge ships apart with my best friend side by side or immerse myself more and train against motion sickness when i would hop on VR. Literally the best in this is float around, relax and do work.

GERMANY STAMP OF APPROVAL
 
The_Bad_Wolf331
603 produits enregistrés
0
27 personnes ont trouvé cette évaluation utile
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5
Non recommandé
84.2 h en tout
Évaluation publiée le 25 mai 2022
The core of this game is very good. Taking apart spaceships is satisfying, and they have nailed a lot of key gameplay factors like weightiness, the 'feel' of the tools, and the core setup of sizes and distances. They got so much so right at the start.

They have since let themselves down in a few apparently small, but cumulatively obnoxious ways.

The dialog is poorly written and - that most egregious of gameplay sins - UNSKIPPABLE. When you should be taking apart ships, you're instead stuck there twiddling your thumbs as line after bland line of poor voice acting is read out, or stuck in your Hab waiting for someone to read out the subtitles for you. And speaking of the Hab - your room between shifts, although it's actually quite a nice apartment with a beautiful view (which doesn't fit the game's narrative) - what an absolute mess. You lunge from desk to desk with lurch after sickening lurch, instead of having free movement. The menus are inexplicably spread out across the room. It's badly designed and badly implemented. It's obvious what has happened, of course. The devs spent time and money on developing the Hab, and even though it actively makes the game worse... well, they can't just remove it and go back to the far-superior simple menu system, because they spent time and money on it! So we, the players, are made to suffer pointlessly.

There's also the matter of the economy/debt. What could have been an interesting, balanced drive to work the numbers and pay off your debt is instead largely meaningless. There's no nuance - they've just whacked a big number of "debt" on you at the start of the game, and that's pretty much it. And again, it doesn't quite fit with the game narrative, because if you crunch the numbers, you'll be able to pay off your debt after about six months, and then start making massive profits and be an in-game millionaire - which is completely at odds with the "worker grunt" motif in the "story",

These failures add up, and it's a shame that the devs have undermined such excellent core gameplay in this way (EDiT: I just want to say this again - they really nailed the gameplay. It feels like a job, but it never feels like a chore. It can be so satisfying to swing around in zero-G and fling a section of hull directly into its receptacle. Also just want to say that I'm playing on a pad, and while one or two controls seem like odd choices at the start, it doesn't take long for everything to click. You're almost never fighting the controls, which is great to see in a game like this.). However, the last year of development suggests not an exciting future for this game, but instead a downward spiral.

At this point, with the recent price rise and failure to fix simple issues over the last year or two, I'm recommending against buying the game.

But I hope I'm wrong, that the devs start to work smarter, and that I can see some positive progress that allow me to recommend this game in future.
 
PenguinJim
1,649 produits enregistrés
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0
Recommandé
21.3 h en tout
Évaluation publiée le 25 juillet 2022
Начал проходить по Xbox Game Pass, а продолжил уже в Steam.
Рекомендую тем, кому по вкусу медитативный геймплей, несложные головоломки с понимание дела, интересный сюжет (на удивление). Атмосфера местами напоминает Deep Rock Galactic, тюрьму из Star Citizen и работяги с завода .

Игра для тех, кому нравятся:
Титан: После гибели Земли/ Titan A.E.
Vidéo YouTube™: Titan A.E. (2000) - Cosmic Castaway · Electrasy [Castellano] 
Vues : 23,998
#TitanAE

Странники/ PLANETES
Vidéo YouTube™: PLANETES - The complete series coming to Blu-ray 
Vues : 24,025
The first English language Blu-ray release of the classic series anywhere in the world! Pre-order the Collector's Edition Blu-ray today at AllTheAnime.com: https://bit.ly/3osQoNJ Collector's Edition...

Дети на орбите/ The Orbital Children
Vidéo YouTube™: The Orbital Children | Official Trailer | Netflix Anime 
Vues : 135,840
In 2045, two children born on the moon and three kids from Earth try to survive after an accident on their space station leaves them stranded.


Технарям и космическим инженерам точно стоит пройти. Сразу понимаешься правила охраны труда и техники безопасности на производстве, ведь хочется уложиться за 1 смену даже с большими посудинами и начинаешь сразу с горелки по площади (вместо поэтапного разбора обшивки и удаления опасных горючих/электрический/ядерных и т.п. элементов). И несчастный случай на работе не заставит себя ждать.

Может показаться, что HARDSPACE однообразна, однако так можно сказать про любую игру, в которой разберешься с механикой. Здесь же высокое разнообразие ситуаций и новый игровой опыт.

После прохождения советую посмотреть документалку про компанию и профсоюзы AMERICAN FACTORY 2019 года (кто понял, тот понял)...
 
GOOOVER
370 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
36.5 h en tout
Évaluation publiée le 24 juillet 2022
It's a game about dismantling space ships and sorting out the pieces. If that sounds like fun to you, you'll enjoy it.
 
OMGIlovekittens
0
16 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
8.9 h en tout
Évaluation publiée le 8 juillet 2020
Avis donné pendant l'accès anticipé

Tutorial was fun and engaging, I definitely learned how to play the game and pick up some tricks of the trade. Before long I was slinging slag into furnaces like the best of them

"Haha, reactor go brrrrrrrrzz"/10
 
Aloraine
805 produits enregistrés
0
15 personnes ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
3
Recommandé
43.5 h en tout
Évaluation publiée le 18 décembre 2023
Cut up ship. Learn about explosive decompression.
Cut up ship. Learn about explosive reactors.
Cut up ship. Learn about explosive fuel.
Cut up ship. Learn about electricity.
Cut up ship. Learn about the Machine God.
Cut up ship. Learn about unchecked capitalism.
Cut up ship. Learn about the painful concept of "between a rock and a hard place".
Cut up ship. Learn about how insurmountable debt feels.
Cut up ship. Learn about being one with the nothingness of space.
Cut up ship. Understand.
Cut up ship.
 
zecherman
0
33 personnes ont trouvé cette évaluation utile
6
Recommandé
130.4 h en tout
Évaluation publiée le 6 mai 2023
So, I wanna say that I sort of adore this game. The actual gameplay of it, the shipbreaking, is fun. It's an interesting game. I like the fact that you start off kinda ♥♥♥♥♥♥ because you know nothing, right? But the game has a timer, and several other factors that eat at that time. Your ♥♥♥♥♥♥ oxygen tank that runs out every 3rd of a shift, your ♥♥♥♥♥♥ equipment that breaks down all the time. Oh, and your hundreds of billions worth of debt that the company charges you on because you're in debt.
Slowly, as you get better, you begin to see short cuts. Little things you don't have to do anymore, little things you can do to shave just a few seconds, or maybe minutes, off your job. 15 minutes on a shift, the more efficiently you spend that 15 minutes.. 'ya get me?

The music, too. Something about the music just.. feels absolutely perfect to me. Something I always find myself humming along to on a shift out in the yard.

Soon, we'll get into the part where I complain about some things though we aren't there yet. Just, keep in mind I'm probably one of the few people that has the most *normal* complaints about this game. I'm not gonna sit here and waste your time with "politics bad!!" "hurr durr cartoonishly evil!!!" "dont like politics in games!!" knowing full well that the strawman I just made up (which some people ♥♥♥♥♥♥' act like.) doesn't *hate* politics in games, but hates being made to challenge the thought of the status quo that harms us all in day to day life.

So, the story and characters. I sorta like the story actually. You get a job to be a shipbreaker, great. A chance to *really* make it in life, to get away from the ♥♥♥♥♥♥♥♥ that is earth and finally have a chance to be someone.
What does that cost?
All your rights to ever have a private life, you just signed everything away to a corporation. They get to decide:
When to make clones of you (that can be defective, and they don't have to terminate them)
Whether or not you're allowed to get tattoos, contraceptives, piercings.
If you make anything, it automatically becomes their intellectual property.
And for the HONOUR of being a shipbreaker? Oh, you know. Only... a few hundred billion in debt.
Your new home is on the yard, right next to hwere you break ships for a living. The food you eat? Adds to the debt. The oxygen you breathe? It adds to the debt. The equipment you use? The company "Loans" it to you, adding to the debt.
So, in short, nothing that's actually out of the ordinary for late-stage capitalism.

A lot of ♥♥♥♥♥♥ weirdos complained that "wuhh, forced politics in game!!!" but it was always there. Even in the early access, the gameplay *reinforced* it. Oxygen shouldn't cost *money* to breathe. Lynx charges you for it! You get hurt on the job? Lynx charges you for it! Not to mention you only buy COMPANY items and that adds to your debt. Lynx isn't actually paying you, no. They *own* you, and the game wants you to know it.

Now... I think I'll start my complaints.
I actually prefer a lot of the Early access voice acting. I like the old weaver a lot more, Lou is alright, Kai is alright, Hal just.. I prefer the EA VA again. The old-timer shipbreaker (whose name I forgot, I'm sorry.) I.. eh?
It's mostly the VA'ing I'm complaining about. Something about it don't sit right with me sometimes.
Hal being an absolute ♥♥♥♥? Yeah. I buy that. That's management alright. "THere's no way he'd be that awful!" my brother in CHRIST, AMAZON DRIVERS PISS IN BOTTLES BECAUSE IF THEY STOPPED FOR TOILET BREAKS THEY WOULDN'T MEET THEIR QUOTAS. Amazon, in the middle of a dangerous storm, didn't let workers leave the building and go to storm shelters! An Amazon employee went into cardiac arrest and management just said to leave him there and keep working. He ♥♥♥♥♥♥♥ *died* because AMAZON put profits before lives!
The awful ♥♥♥♥ Lynx does to their employees in this game isn't anything new. It's just the dystopian ♥♥♥♥ we already live through. SOmething something, "art mirrors reality".

Here's my other complaint:
Half of these conversations I could be listening to over the radio while I cut. I understand that Hal wants to keep the chatter to a minimum, how very management of him, but it sucks having to wait for 5 minutes in the hab just.. waiting for people to stop talking so I can keep playing the game?
Unskippable dialogue kinda bites too. On repeat playthroughs I wanna skip the deliberately dry and boring "anti-union" presentations? Like, I understand why you don't want people to skip the dialogue. It is part *narrative* afterall. But also, it just *sucks* quitting out and having to spend another FIVE minutes listening to an already-listened to presentation because the game only saves after a shift.
 
Surprise! A wandering Slugcat!
0
10 personnes ont trouvé cette évaluation utile
1
Recommandé
53.5 h en tout
Évaluation publiée le 7 juillet 2020
Avis donné pendant l'accès anticipé

Incredibly challenging and rewarding space ship dismantling simulator.

You play as a debt-riddled astronaut breaking apart ships during 15 minute shifts. During a shift you have a work order that consists of objectives such as collecting electronics equipment, metal parts or reclaiming the dreaded reactor core. You do this with the use of two tools: a laser cutter and a grapple lasso (think gravity gun). You float in zero gravity using a jetpack, flying around the ship in free 6 degree of motion. Fulfill work orders and do extra work for more cash. Upgrade gear and rinse repeat.

What makes the process interesting is the Newtonian gravity and the sheer physics at play. To optimize you want to work quickly but taking a ship apart carefully takes time. Slowly you start learning each ship class's intricacies and optimal workflow. For example you might cut off the floor off a passenger vessel, granting direct access to the furniture within, allowing you to simply push the seats and boxes downwards towards the reclamation barge. Or you may use the tether tool to connect multiple objects together to create a linked chain of hull panels to lead them all in one go to the nanocarbon reclaimer.

The career mode has excellent pacing. However if you want to just break apart ships without concerns for resources or time limits, there's a freeplay option as well. It's great for learning the ship structure on your own time.

The game supports both keyboard+mouse and controller input but I felt that controller is the best way to play.
 
beef sizzle
895 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
0
Recommandé
27.6 h en tout
Évaluation publiée le 26 mars 2023
Прекрасная игра на самом деле. Про рабочие отношения и будни взрослой жизни.
Один из главных минусов - набор из пары тройки кантри мелодий, которые постоянно звучат во время работы. Второй минус - отсутствие темных очков.
Сюжет интересный. При разборке кораблей требуется некоторая усидчивость, поэтому рекомендую только тем, кто готов слегка напрячься
 
Oxotnik
1,059 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
89.3 h en tout
Évaluation publiée le 9 mai 2021
Avis donné pendant l'accès anticipé

검다 못해 빛도 흡수해버릴거 같은 블랙홀 기업에서 시작부터 플레이어에게 빚을 지우고 플레이어는 그걸 갚기 위해 장비를 빌려 안전하지 않은 일터에서 노가다를 뛰는 게임입니다. 데저트 오브 카락 제작자인 BBI 제작이라 그런지 우주선이나 아트 디자인은 홈월드와 비슷하지만 새계관은 어떤 지구로 완전 별개의 세계관입니다. 애시당초 기어박스는 여기에 관여도 안한거로 보이는군요.

이 게임은 보편적인 만족감을 주는 게임은 아닙니다. 하는 일은 말이 좋아 게임이지 계속되는 우주선의 해체 노동입니다. 자동으로 처리해주는것은 없고(기업 입장에선 플레이어가 하는 일이 ‘자동화’겠지만요) 운이 없으면, 또는 실력이 안되면 초기형 우주선만 주구장창 분해해야 하는 상황도 생깁니다. 스탠다드에선 15분의 제한시간마저 있어서 멍때리고 있을 수도 없습니다. 15분이 지나면 하루 일과가 끝나고 기업에서는 장비 대여료와 빚의 이자를 뜯어갑니다. 파산엔딩 같은건 없으니 상관은 없지만 기분이 썩....좋진 않습니다.

게임이 좋았던건 기본적인 우주선 해체작업이 깊이가 있고 디테일 했다는겁니다. 일종의 퍼즐같은 요소로써 플레이어는 최대한 효율적으로 분해를 해서 낭비되는 자원을 최소화 하고(이 게임에서 커팅은 손실이 생기고 때로는 분해를 못하는 부분도 생김)시간을 절약해야 합니다. 그 와중에도 벌어질 수 있는 사고를 조심해야하고요.

스탠다드 이상에서는 제한시간이 하루 일과 같은거라 일정 배분도 전략적으로 해야합니다. 단순히 돈을 많이 벌겠다면 우주선에서 비싼 부분만 처리하는(분해가 쉬운 외장을 다량으로 처리하거나 리엑터만 뽑아 짬처리시키기) 하루 일정을 돌리면 되겠지만, 스킬포인트를 많이 획득하기 위해선 2~4일 일정을 잡고 우주선을 분해해야 합니다. 템 사는게 아까우면 템을 많이 주는 유형의 함선만 분해할수도 있고, 스킬과 실력이 되면 높은 위험도와 큰 우주선을 타겟으로 잡아 많은 수익을 얻을수도 있겠지요.

이 게임의 단점은 두가지로 꼽을 수 있는데, 첫번쩨로 반복적인 게임이지만 메일이나 이벤트, 하드디스크 복원 형식으로 세계관등을 알 수 있게 해놔서 그런거에 관심이 있다면 지원하는 언어 중 하나라도 알아야 한다는것입니다. 모르면 그냥 빚갚기 우주선 철거만 계속하는 것입니다. 나중에 정식 되고 한글화가 필요한 부분이 있습니다.

두번쩨로는 얼리억세스라 뭔가 더 내놔야 한다는것은 알지만...창작마당이 없다는 것입니다. 게임의 대부분은 우주선을 부수는 것이기 때문에 다양한 우주선이 필요하지만 고등어, 자벨린, 객코 3등급 우주선의 바리에이션이라 제작진이 추가하는 우주선만으로는 한계가 명확합니다. 그나마 창작마당이 있으면 그 부분은 유저 자체적으로 다소나마 해소할 수 있는 부분이 생기는데 현제로는 그게 안되다 보니 분해하던거 분해하는 일의 반복이라 정말 노동이 될 소지가 다분합니다.

게임은 정말 호불호 갈릴 요소가 많으므로 무작정 구매는 추천하지 않습니다(스팀 모으기 게임 하시는 분들은 예외). 전 그 독특한 요소가 맘에 들었습니다.

======== 우수사원이 되고자 하는 분(또는 10억을 빨리 청산하고 싶은 분)을 위한 길잡이 Ver 0.5 =========

1. 이 게임에서 처리 우선 순위는 녹색>>>>파랑>하양>>>>빨강입니다 시간이 없거나 절약하겠다 하면 빨강은 험하게 절단해버리거나 다른 색과 함께 짬처리 시켜버려도 무방합니다.

2. 그랩 건을 무겁거나 움직이지 않는 사물에 붙여 땡기면 빠르게 이동이 가능합니다. 이 때문에 추진기에서 중요한건 스피드보단 브레이크 능력이 더 중요합니다. 신나게 땡기다 감속이 늦으면 새로운 나를 만날 가능성이 높습니다.

3. 커터의 선 배기 모드는 각도를 잘 맞추면 사정거리 내에 있는 모든 커팅 포인트를 절단 가능합니다. 하지만 연료탱크나 파이프 같은걸 잘못 건드릴 수 있으므로 클릭은 항상 신중해야 합니다.

4. 근접해서 노란 태두리로 오브젝트가 나올 때 커팅하면 무조건 그 오브젝트만 커팅합니다, 정밀하게 커팅할 필요가 있다면 이 방법을 쓰는것이 좋습니다.

5. 녹색 지역으로 짬처리 하는 물건은 10,000Kg 을 넘어서면 안됩니다. 넘어간다면 자르거나 물건을 때서 무게를 줄여야 합니다.

6. 공기를 빼야할 때 한번에 빼기보단 서서히 빼는 쪽이 안전합니다. 이전에는 구멍을 뚫고 한번에 빼는 방법을 추천했지만 이 경우 인화성 짐이 많을 경우 그대로 함선이 폭발해버릴 수도 있습니다. 격벽을 열고 공기빼고 열고 공기빼고...짐이 움직일 염려가 없다면 한번에 빼는게 여전히 빠르긴 합니다. 스캔 기능을 적극 활용하세요.

7. 리엑터 마크 2는 바로 때버리면 멜트 다운 게이지가 5칸으로 시작합니다. 0.4에서는 그냥 때는것도 방법이였지만 0.5에는 추진기와 냉각수를 때는것이 훨씬 좋습니다. 이제 추진장치가 멜트다운에 영향을 받으므로 그냥 무조건 때는건 좋지 않습니다.

8. 데모 차저는 눈에 보이는 범위 외에 위 아래로 약간의 데미지 판정이 있습니다. 연료 탱크 작업할 때 특히 주의해야 하는 부분입니다.

9. 밧줄(tether)은 처음 영상에서 보여준것처럼 개체간 연결이 가능하고 다수를 연결해서 파츠의 인양작업 같은것도 가능하므로 가능한 빠른 수량 업글을 하는것이 편합니다. 최종 분량 50개면 15분 내내 떨어지는것도 쉽지 않습니다.

10. 뭐라고 해도 스킬 능력은 압도적입니다. 돈은 스킬이 강력해지면 벌기 쉬우므로 가급적 높은 수준의 분해등급으로 우주선 분해를 하는게 좋습니다. 패치로 획득 포인트가 상향을 먹었기 때문에 포인트 벌이는 전보다는 덜 고통스럽습니다.
 
User
0
56 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
11
Recommandé
27.6 h en tout
Évaluation publiée le 12 juin 2023
Solidarity forever
Solidarity forever
Solidarity forever
For the union makes us strong

When the union's inspiration through the workers' blood shall run
There can be no power greater anywhere beneath the sun
Yet what force on earth is weaker than the feeble strength of one
But the union makes us strong

Solidarity forever
Solidarity forever
Solidarity forever
For the union makes us strong

It is we who plowed the prairies, built the cities where they trade
Dug the mines and built the workshops, endless miles of railroad laid
Now we stand outcast and starving midst the wonders we have made
But the union makes us strong

Solidarity forever
Solidarity forever
Solidarity forever
For the union makes us strong

They have taken untold millions that they never toiled to earn
But without our brain and muscle not a single wheel can turn
We can break their haughty power, gain our freedom when we learn
That the union makes us strong

Solidarity forever
Solidarity forever
Solidarity forever
For the union makes us strong

In our hands is placed a power greater than their hoarded gold
Greater than the might of atoms, magnified a thousand fold
We can bring to birth a new world from the ashes of the old
For the union makes us strong

Solidarity forever
Solidarity forever
Solidarity forever
For the union makes us strong
 
Yogii
253 produits enregistrés
1
133 personnes ont trouvé cette évaluation utile
31 personnes ont trouvé cette évaluation amusante
1
Recommandé
10.4 h en tout
Évaluation publiée le 18 avril 2023
Hey Hey People,
Good luck on your new job.
 
Count D'Cinamon
298 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
9.6 h en tout
Évaluation publiée le 9 aout 2020
Avis donné pendant l'accès anticipé

Geleceği çok parlak orjinal kafa dinlendiren bir oyun...
 
Argun®
272 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
49.1 h en tout
Évaluation publiée le 18 aout 2020
Avis donné pendant l'accès anticipé

外表光鲜亮丽,游戏乐趣空洞,尝鲜感过了后基本就是千篇一律地完成代办事项清单
总而言之是比较适合上班族玩的减压游戏

买之前还以为能体验到沉浸感极强的太空生活
 
最后的裂膜人
0
10 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
1
Recommandé
14.7 h en tout
Évaluation publiée le 21 juin 2020
Avis donné pendant l'accès anticipé

Я честный работяга и никогда не брал кредиты, но благодаря этой игре я понял что это такое. 10 работяг из 10
З.Ы. конечно игра ещё в рд и есть над чем поработать.
 
NeDoctor
320 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
1
Non recommandé
6.9 h en tout
Évaluation publiée le 5 juillet 2020
Avis donné pendant l'accès anticipé

Le jeu est vraiment bon les deux premières heures, les vidéos du début envoient du lourd.
Avec une dette de 1.000.000.000 de dollars à rembourser, vous commencez par la signature de votre contrat de ferrailleur pour le compte de la société Lynx, surtout il ne faut pas cocher la case pour passer le tutoriel.

Pourquoi ? Parce que le tutoriel est le moment où vous allez avoir le plus de fun : pas de limite de temps, pas de limites de ressources. On vous montre les mécaniques intéressantes du jeu et vous pouvez prendre votre temps pour réfléchir à la façon à laquelle vous voulez procéder pour démonter les vaisseaux de la manière la plus efficiente.

Ensuite le tutoriel ce fini, on vous balance les mécaniques chiantes et punitives du jeu : la limite de temps, et les ressources (O², Carburant, Sangles, Kit de réparations).
Vous êtes limités à 15 minutes par service, où vous allez devoir aller régulièrement recharger vos ressources, ce qui devient vitre pénible pour deux raisons :
- La maniabilité de votre personnage n'est pas bonne, retourner au HUB pour recharger / acheter est une vraie tannée, surtout si vous êtes habitué aux jeux qui intègre un amortisseur à inertie (Space engineer), là c'est à vous de freiner.
- Quand il vous manque de l'oxygène, vous êtes prévenus bien avant que vous ayez vraiment besoin de recharger, mais tant que vous n'allez pas recharger vous aurez le droit à des bips d'alertes et des rappels "oxygen low, oxygen level critical" ... Un peu comme un casque sans fil qui vous fait des bip bip, battery low toutes les minutes alors qu'il peut encore tenir 2 heures ...

Je pense qu'ils vont devoir retravailler les limitations en place pour rajouter de l'enjeu plutôt qu'une punition constante ... Au lieu de casser le gameplay toutes les 15 minutes, pourquoi ne pas chronométrer le joueur et appliquer une grosse pénalité si le joueur a vraiment pris son temps, augmentant encore plus la dette, nous condamnant à être les esclaves de la société Lynx ? Ce qui deviendrait une motivation pour devenir plus efficace, en plus de nous laisser le temps d'étudier la meilleure façon de démanteler chaque modèle de vaisseaux.

Il y a certains bugs assez gênants (par exemple la physique qui se détraque de manière aléatoire et qui envoie valser l'objet que vous venez de décrocher avec soin faisant exploser la moitié du vaisseau) et des crashs aléatoires qui vous feront perdre une partie de votre progression.
 
NouveauJoueur
467 produits enregistrés
0
75 personnes ont trouvé cette évaluation utile
5
Non recommandé
24.5 h en tout
Évaluation publiée le 14 mai 2021
Avis donné pendant l'accès anticipé

When this game came out back in June of 2020, it filled a niche.

The gameplay loop is broken down into 20 minute "shifts." Your character selects a scrapped ship to breakdown, and it gets sent to your salvage yard. Then you work in 20 minute segments to break the thing down and recycle the parts for resources which are used to purchase upgrades and drive the game's progression.

This was a good system. Resource-gain was balanced and upgrades came at a rewarding pace. The game was perfect for breaking up my IRL workday, as I could take a productivity break and bang out one shift, then go back to doing my stuff. 20 minutes was a perfect interval. I felt like I'd accomplished something in-game but I hadn't ♥♥♥♥♥♥ off for so long that my productivity was ruined. All around good experience.

But... it's early access.

I installed the game today (mid May) after having put it down back in late July. Wow. It's a diminished experience. Frequent frame drops that impact mouse sensitivity (split second dips in fps = character rapidly panning 180 degrees), frequent CTD's, and progression so stingy that it's just not enjoyable.

Gone are the days where I could hop on and enjoy a 20-minute vidya game break which accomplished something. They've turned this single player game into a full-time job. It is an absolutely ridiculous level of grind.

I understand that some of these stability issues were newly introduced with this most recent update, but I'm saddened by the overall state of the game. It's moved in the absolute wrong direction since the last time I played.

Check back when it gets a balance patch or an update. Until then, do not buy.
 
Buckets Keebler
380 produits enregistrés
3
13 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1
Recommandé
26.3 h en tout
Évaluation publiée le 5 juin 2023
Its a "Dad Game". You go into a space dystopia where in trying to get a job to pay for the cost of living, you get murdered, cloned, then saddled with extreme debt.

The main gameplay loop is cutting apart ships on an (arbitrary) time limit, in 15 minute blocks. As you play, you upgrade your tools and unlock new ones (as well as getting more and more complex ships with additional mechanics, such as AI which you have to destroy while it tries to use the ship systems to kill you or regions of the ship having different conditions to negate or adapt to).

The time limit is abitrary because while the debt number is large, as is the amount the game takes from each payday... the money does not affect gameplay directly (upgrades are bought with tokens that you get from passing certain completion thresholds), and the only "punishment" for not completing ships in one 10min shift is a load screen and the debt/equipment fees being added at the end of each shift.

This is not a game for everyone, but if you just want to cut up spaceships and get your mind off real problems, this is a decent option. Also the soundtrack is good, and changes based on what is happening (how chaotic is it, how much danger are you in).
 
theoreminegaming
161 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
113.1 h en tout
Évaluation publiée le 5 septembre 2020
Avis donné pendant l'accès anticipé

TL;DR: Рекомендую, если вам нравится что-то не спешное и медитативное.

Все кто смотрел "Странники" (Planetes, ΠΛΑΝΗΤΕΣ) посвящается.

В этой игре вас не будет ждать экшен. Вам не будут давать сложнющие головоломки от которых потом голова болит. Нет, это игра про медитативное, с пониманием дела, разбор кораблей на запчасти. Можно испытать особое чувство удовольствия, когда вы "раздеваете" большой корабль, снимая с него всю внешнюю обшивку оголяя тем самым хрупкие стены кают и отсеков... И если что-то может пойти не так, то только из-за ваших кривых рук =)

Тут говорят что игра однообразна и т.д. Но знаете, все игры так или иначе становятся однообразными, когда ты полностью понимаешь их механику и вырабатываешь оптимальный путь для победы. Здесь это понимание приходит очень быстро, но именно в такой момент просыпается желание успеть разобрать это корыто за отведённые 15 минут сессии или потратить как можно меньше сессий на вот эту неповоротливую громадину
 
Voomra
97 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
1
Recommandé
1,251.9 h en tout
Évaluation publiée le 15 novembre 2020
Avis donné pendant l'accès anticipé

Simple game: you pick a ship, strip it bare, try not to get killed doing it, and PROFIT.

This is the kind of game for the kids that not only took the phone apart, but learned how to re-solder the phone parts you broke, except it's the opposite here, you're just taking apart everything. The humour is pretty great in that the Lynx corporation is basically the world's (and galaxy's) worst employer, and it shows.

Edit: This review just got more appropriate with the update. Love it, can't wait for the rest of the chapters!
 
kmikl
0
10 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
35.0 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

You know that thing that happens when you play a lot of Tetris, and you get a sort of overlay in real life of blocks falling, or you see them every time you close your eyes? I'm getting that same overlay with Hardspace: Shipbreaker. I saw my TV in real life, and thought, "Furnace, yeah, don't need tethers, light enough".

I would heartily recommend this to anyone who enjoys games like Viscera: Clean up Detail, Space Engineers, or even Factorio - there's an 'everything in it's right place' methodicalness about the gameplay that is really satisfying. Though there's a warning for those who are photosensitive (like me), I haven't actually had any issues so far, just in case you're worried for yourself.

Hat's off to the game's sound design team. The first time I pulled a reactor from its housing, that surge of music and my character's panicked breath gave me goosebumps. Great job too to the voice actors, Weaver has that wry sparkle that makes him a joy to listen to!

Another aspect of this game that is just delicious is the world-building. The idea of being a future-day indentured servant is really compelling, and oh my goodness, the intro really hits home on what 'Cutter's' (the player's) motivation is. The writing is also hilarious and deepens the experience.

Initially, there's a feeling that breaking down a ship within a time limit is too challenging, but if you give yourself a chance to learn the ship in free-play first, you'll find that you'll be chopping up Mackerels with time to spare. While it's too bad that credits earned in Freeplay don't add to your career score, it's a fantastic way to get used to the controls and ship layout.

(EDIT: Since this review, the developers have added an Open Mode without a time limit or Oxygen depletion, so there's even more freedom to learn while still completing the campaign and getting that sense of progression!)

Big recommend from me! I'm only 6 hours into the game as of this review, but I plan on chilling out to this fantastic Firefly-esque soundtrack and chopping down my massive debt!
 
BirdyBot
364 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
52.9 h en tout
Évaluation publiée le 11 mars 2021
Avis donné pendant l'accès anticipé

Pretty comfy, the music is nice but we could use a few more tracks.
 
Abbraxxus
0
52 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
24.6 h en tout
Évaluation publiée le 26 aout 2022
Fun gameplay, but the lack of ship variety makes for a painfully repetitive game and the campaign story feels like it was written by a gaming journalist.
 
Dataman
164 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
28.3 h en tout
Évaluation publiée le 16 février 2021
Avis donné pendant l'accès anticipé

세상에;; 촉수도 안나오고 괴물도 없고 귀신도 안나오는데 원자로 하나 꺼내는게 이렇게 간 떨어질줄이야...

 
nobody
0
22 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
3
Recommandé
4.6 h en tout
Évaluation publiée le 12 novembre 2023
i killed myself with a chair. 10/10
 
Walrussel
195 produits enregistrés
0
23 personnes ont trouvé cette évaluation utile
1
Recommandé
27.1 h en tout
Évaluation publiée le 28 mai 2022
People are going to be extra salty about the pro union story, but the gameplay is solid. If you are the kind of person who likes to take things apart to see how they tick or someone who likes building miniatures/models, this will hit that itch. I have some gripes about depressurization and unskippable cutscenes though. I played a lot more in early access on a different account, but i'll probably keep playing it until i pay off my debt and finish my sticker collection
 
That Miranda/Alex Chick
0
14 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
14.4 h en tout
Évaluation publiée le 10 septembre 2020
Avis donné pendant l'accès anticipé

Listen. Just listen to the sounds around you. Listen to the tethers inside a pressurized vessel. Listen to the thumping of the music. Listen to the Splitsaw as it cuts. Listen to the hisses and the groans of the environment, the vibrations of a ship still powered. Listen to the explosions. Listen even to the silly music that plays when you hit your head or get electrocuted. Listening to your surroundings lets you know how much BBI loves their game.

I can't get over how beautiful sounding this game is. I feel as if I'm actually working out in deep space, cutting up ships (not that I know how that feels, obviously).

It feels good. You feel the mass of the panels as you move them with the grappler. It makes things feel real. The controls are intuitive and smooth, if not sluggish on purpose for floating around in zero gravity.

Sure, there's bugs. There's bound to be. I never thought I'd like a game like this. I do a lot of single player campaigns where there's a linear storyline to a conclusion, but Hardspace: Shipbreaker broke me of that mentality where I thought I only liked linear stories.

All in all, watch some people play it. Watch them enjoy themselves and have fun. THIS is a game that I'd buy thrice over and buy the OST separately. I'm so pumped to see what they're going to do. I'll be playing more when I have more time IRL.

Edit: I am buying the OST now that it has come out! :D
 
skilletfan93
203 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
3
Recommandé
93.5 h en tout
Évaluation publiée le 3 aout 2021
Avis donné pendant l'accès anticipé

Ein sehr forderndes Überlebensspiel welches auch eure geistige Fähigkeit erfordert.

Es fängt damit an, daß ihr an einem Klon-Projekt teilnehmt, dafür unterschreibt ihr mit eurem Daumen-Abdruck. Danach steht ihr bei der Firma Lynx (Luchs) erst mal mit 1'250'000'000 € in der Kreide (ja, ihr habt richtig gelesen und ich habe mich nicht vertippt: 1,25 Milliarden Euro) xD

Um diesen gewaltigen Schuldenberg abzubauen, arbeitet ihr im Weltraum als Abwracker von alten Raumschiffen.
Ihr bekommt eine kleine Einweisung wie ihr euch in der Schwerelosigkeit bewegt und wie eure Werkzeuge funktionieren.
Also dann: Werkzeuge schnappen, raus an die frische Luft ... äh ... ins eisige Vakuum, und dann an den Raumschiff-Wracks drauf los geschnippelt? Oo
Neenee mein Freund und meine Freundin, sooo einfach geht das Spiel dann doch nicht ;)~

Nicht nur daß ihr das Raumschiff nachhaltig auseinander nehmen müsst, also Rohmaterialien kommen in den Schmelz-Ofen, Legierungen wie Nanocarbon und Titan kommen in den Prozessor (die Raffinerie). Und wiederverwertbare Gegenstände wie Displays, Stühle, elektrische Geräte, schießmich-tot's und Nuklear-Reaktoren etc. kommen in die Barke.
Ihr müsst auch zusätzlich mit Köpfchen in der richtigen Reihenfolge vorgehen. Wenn ihr den Treibstofftank abreißt während das Treibstoffsystem noch aktiv ist, braucht ihr euch nicht wundern wenn ihr euch in ein Feuerwerk verwandelt ^^
Oder das Kühlsystem zu deaktivieren während der Nuklear-Reaktor noch in Betrieb ist = böses Juh-Juh ;-)
Es muss auch darauf geachtet werden, daß alle Abteile des Raumschiffes nicht mehr unter Druck stehen. Also schön vorher alle Atmosphären ablassen. Wenn ihr einen Raum der unter Druck steht auch nur anritzt, fliegt euch wortwörtlich das komplette Raumschiff in Einzelteilen um die Ohren und in die Schnauze. Das tut verdammt weh, gelinde gesagt ;)

Und so arbeitet ihr Schicht für Schicht eure Schulden ab, nehmt verschiedene Arten von Raumschiffen auseinander. Jedes Raumschiff ist anders aufgebaut und eine neue Herausforderung, erfordert also jedesmal erneut euren Hirn-Schmalz. Verbessert eure Werkzeuge und euren Anzug.
Für verschiedene Errungenschaften gibt es Sticker, welche ihr auf eure Werkzeuge bappen könnt. Oder ihr könnt auch ab und zu ein paar Festplatten finden, auf welchen sich alte Logbucheinträge von euren Vorgängern befinden. Kann ja nicht Schaden was den Vorgängern so widerfahren ist oder warum euer Arbeitsplatz überhaupt für euch frei wurde, ähem.

Viel Spaß, ich kann dieses Singleplayer-Spiel nur empfehlen :)
 
Nexis
4
8 personnes ont trouvé cette évaluation utile
2
Recommandé
98.0 h en tout
Évaluation publiée le 23 octobre 2021
Avis donné pendant l'accès anticipé

The gameplay of Hardspace: Shipbreaker is unlike anything I've ever experienced. There is something remarkably claustrophobic and uncomfortable about maneuvering through these spaceships, clearing debris, planning the dismantling of the sensitive components, and making the proper cuts. Conversely, there is a disorienting learning curve associated with shifting the large pieces through space into their respective bins. It's easy to get turned around, and find yourself looking up into the stars, unsure where the thing you were working on has drifted to.
Though at near 100 hours, I feel like I've seen most variations on the available ships at this point, each one still offers a distinctive challenge. This is a game where a missed soda bottle floating in the wrong place can lead to a reactor meltdown when you depressurize, which means that it pays to give the ships a thorough exploration. The nature of Zero g movement and the robust physics engine means that it is virtually impossible to predict what will happen when you finally end up blowing the hatches. Though I initially played the game with Oxygen, I found that I preferred to remove the more stressful time component, and just enjoy the process of totally taking apart a whole vessel. I don't think I'll ever get tired of the mechanics of spaceship dismantling.
The games story has a worthwhile anti-corporation, pro-worker message, and while I appreciate the idea behind the crew and their management, I couldn't embrace the way the story is told. Almost exclusively through disembodied radio chatter and email messages, it was difficult to feel connected to the events involved. The game's primary ally feels kinda annoying, and the initial antagonist is unreasonably obnoxious and seems to encourage incompetence and failure, rather than just being concerned with his own rep and the bottom line. Perhaps if the game worked more to introduce the rest of your allied cutters, highlight their strengths, and offer you a chance to spend time with them and learn about them in person, it would help to get me invested in the characters and story. These sequences could still be conversations played over static images, but if they were images which eschewed the isolation currently prevalent in the game, and gave the player a reason to care about these people, then it might make me more inclined to engage with them. As it was, I quickly tired of them, and preferred to lean into the isolation. I stopped reading the emails, stopped paying attention to the mostly unimpactful chatter, and I even stopped listening to the audio logs, finding them dull listening.
Certainly none of it was as interesting as the process of cutting up spaceships while floating over the planet below, and i hastened back to that whenever I could.
 
AmishJustice
514 produits enregistrés
0
17 personnes ont trouvé cette évaluation utile
1
Non recommandé
25.7 h en tout
Évaluation publiée le 30 mai 2022
I'm still not fully done with the game but I am already at the point where I feel like I should write a tiny review.
I do like the game, I love the gameplay loop, the tools, the controls are great, the game runs stable(I only ever had 1 issue with it) and the music is phenomenal.
So, why did I give it the thumb down? The reason is simple: unskipable dialogue, an annoying storyline where you really do not matter and especially Lou. My god, Lou. Ever had this work colleague that just keep talking and telling you very intimate stuff you don't want to know? That's Lou.
Hal Is also another one of my frustrations since he's so cookie cutter evil it's not even funny anymore. I have nothing against a story set in a dystopian world with corps running the show. I do however have something against it being super preachy. Let the story breath, let it tell it on its own. But Lou's like someone wielding a sledge hammer with the word subtlety printed on the hammer.
I really wanna like this game more but the story is atrocious.

Another point I want to mention is the lack of actual content. There's like 3-4 ships, ghost ships are only slightly different in mechanic, all ships kinda feel the same once you've done like 2-3 of that type you know where stuff usually is located.
This is one game where I'd wish it had the workshop or at least some sort of mod support so people could design their own ships with some spins on the mechanics that already are in the game.

Currently, it's just very shallow content with a fun gameplay loop. If they add a lot more different types of ships with some twists on the hazards or some sort of mod support as well as let you just skip the story the game would be a lot better.
 
Cloud
727 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
0
Recommandé
4.2 h en tout
Évaluation publiée le 16 octobre 2022
Ever wanted to play viscera cleanup detail in space, with a laser welder and the gmod grav gun? play this. The game reminds me of the latino car chopchop down the road too. + Nice yeehaw country soundtrack. Just dont stare too much into space tho O_O
 
fisto the robo
1,148 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
2.8 h en tout
Évaluation publiée le 27 mai 2022
Literalmente saque el techo de una nave haciendo presión ♥♥♥ la cabeza, 10/10
 
TheRealJC
0
21 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Non recommandé
210.7 h en tout
Évaluation publiée le 16 novembre 2021
Avis donné pendant l'accès anticipé

less story, more ships.

after release

no story, even more ships.
 
The bachelor
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
48.7 h en tout
Évaluation publiée le 7 mai 2021
Avis donné pendant l'accès anticipé

一年后重新游玩,比之前的四不像好很多,更像一个完整的游戏了:故事更完整,生活仓也做出来了,剧情也做出来了,只是得分截面还是有错行。想要下班打工的可以试试了
 
捏马的别看前女友微博
155 produits enregistrés
2
27 personnes ont trouvé cette évaluation utile
0
Non recommandé
13.9 h en tout
Évaluation publiée le 27 mars 2023
Good concept, but higher difficulties are badly implemented, ships designs get repetetive real fast, decompression is buggy as hell
 
マンコが大好き
847 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
45.9 h en tout
Évaluation publiée le 22 octobre 2020
Avis donné pendant l'accès anticipé

Я так понимаю это обкатка технологий разрушения кораблей для хоумворлда 3, поэтому денег закинул для перспективного развития данного направления.

Симулятор рутины, вначале изучаешь основы, а потом просто оптимизируешь время-затраты. Ну или просто получаешь удовольствие от процесса, разбирая корабль по винтикам.

А так игра интересная, из разряда - "поработал на заводе, теперь отдохну".
 
Что-то нажал и
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
65.3 h en tout
Évaluation publiée le 6 septembre 2022
Oddly addictive and compelling, particularly for those perfectionists out there since achieving a clean break takes time and skill. The capitalist narrative adds a layer of weight to what you're doing, piling on the pressure to get things right and if you dont? Well... It'll cost you dearly. With that said, the game suffers from a lack of ship variety and tends to have you mulling over the same challenges that once you have conquered, leaves pulling apart ships as a painting-by-numbers sort of deal. Shipbreaker would benefit from the odd random event, such as coolant leaks, weak hull/breaches and other sensitive hurdles, since keeping the player on pins is what it is all about.

As a side note, obvious issues such as skipping cutscenes clearly need addressing.
 
Castner
155 produits enregistrés
0
299 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
30
Non recommandé
1.7 h en tout
Évaluation publiée le 26 octobre 2020
Avis donné pendant l'accès anticipé

The idea is so great, but there are a few things that completely ruin the fun for me.

- I think the control scheme that was used is needlessly overcomplicated, its not that you cant use it, but could have been way easier and more accessible

- the one huge thing, that wants me not to keep on playing, is the time limit....omg having only 15 minutes, then you have to go back, end your shift and then you can return back to the same ship....like why? I didnt even get why the shift has to end

- on top of your time limit, you have oxygen depletion.....again I get that a human needs air, but the O2 lasts mere minutes and has to be replenished, I hate it. A real spacewalk can last 5 - 8 hours:

https://www.nasa.gov/audience/forstudents/k-4/stories/nasa-knows/what-is-a-spacewalk-k4.html#:~:text=Spacewalks%20usually%20last%20between%20five,by%20Russian%20astronaut%20Anatoly%20Solovyev.

Its simply not a fun game mechanic. Make the player a robot, it doesnt even matter. The whole O2 mechanic is simply stealing the players time, stopping the gameplay to a complete halt for no reason.

- there are only 2 ships you can salvage.......2 ships!!! I cant believe it. These are basically put together like Legos, meaning it should be easy with this system to have 100 ships ready.

- the HUD is definitely overblown and too much

I definitely can see that Hardspace: Shipbreaker has potential, but right now its not fun to play and if they keep the things in that I mentioned, Im never going to return back.
Refunded.
 
Un développeur ou une développeuse a répondu à cette évaluation
Dozenbeer
0
10 personnes ont trouvé cette évaluation utile
18 personnes ont trouvé cette évaluation amusante
2
Recommandé
36.1 h en tout
Évaluation publiée le 13 septembre 2021
Avis donné pendant l'accès anticipé

Что такое Hardspace?
Это:
*Когда не рассчитал силу притяжения гарпуна и получил креслом по * балу, разбил н ах*р гермошлем и с визгами помчался к мамке в док заклеивать дыру.
*Когда потел какрабнагалере таща ох р*нную панель в процессор, но, с yка, притяжение печи рядом победило и твоя панель пошла на переплавку на оловянные солдатики, загоняя тебя еще глубже в рабство.
*Когда пригорпунился к доку в надежде побыстрее подлететь к магазину за живительным кислородом, но переборщил и улетел в космос в поисках центра Вселенной
*Когда с потом на лице вытаскивал заднюю часть корабля, стараясь не оторвать топливные баки и не взорвать все к *беням.
*Когда быстрее Флэша выдрал реактор и слово горячую картошку закинул его на баржу.
*Когда со злобной улыбкой пакостника резаком разрезал последний соединительный элемент, разгерметизировав весь корабль и, потирая ладони, поплыл отделять целые панели на продажу
*Когда зацепил тросом супер дорогой кусок корабля отправил его в процессор, а потом ох у*в от минуса в счете понял, что цеплять надо было к барже...
*Когда после работы в реале, берешь резак в игре и идешь на очередную смену по разделке кораблей...
*Когда понял сколько нужно до максимального уровня прокачки, решил уволиться с работы в реале и перейти на работу в Hardspace..

Устраивайтесь на работу в LYNX! У нас есть печеньки! Правда, правда!
 
SerGun
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
65.5 h en tout
Évaluation publiée le 8 octobre 2021
Avis donné pendant l'accès anticipé

The game itself is good so it gets a recommended from me. Just its probably best to wait for the full release. Because i am honestly not looking forward to grinding my way to late game only to have it forcefully reset by an update.
 
Brandschutztür
132 produits enregistrés
0
21 personnes ont trouvé cette évaluation utile
0
Non recommandé
55.0 h en tout
Évaluation publiée le 12 décembre 2022
Really fun time waster / relaxing game but there are just too many bugs to recommend it.

Bugs I have encountered in the last couple hours:
Cant switch scanner mode: known bug, no fix.
Stuck at computer terminal screen: random, have to reboot game.
cloud saves wont sync between computers: possibly a steam issue.
controller stopped working: only happens on this game.

put 12 hours into it so far but it looks like i will have to start a new game to solve the scanner problem. what a waste.
 
HH1599
252 produits enregistrés
0
Personne n'a trouvé cette évaluation utile
1
Recommandé
322.4 h en tout
Évaluation publiée le 21 décembre 2020
Avis donné pendant l'accès anticipé

I'm not going to lie here, when I first got this game I thought to myself "Wow, glad I got this on sale." With that said, I kind of feel like different now. I really enjoy this game. True it's very sandbox style with no interaction between players but what this lacks the, Blackbird Interactive makes up with style and pizzazz! Even for an "early access" game, I've lost hours of my life to this game and I'm OK with that. Overall I can't be mad at this purchase! it's a fun physics based puzzle game that leaves me felling at ease!

So let's talk about the pros & ♥♥♥♥.

Pros:

*Visually stunning! Lighting and shadow are amazing!

*Easy to learn, hard to master!

*Blackbird Interactive is always coming up with something new. Whether that be a holiday event, new ships, new events, new equipment, etc, etc, etc. They know this sandbox one player game isn't going to support itself. So you have to give them props for keeping our nano-second attention spanned society engaged! Are they listening? ALL HAIL BLACKBIRD INTERACTIVE!

*Soothing soundtrack (would love to have more). Only one is getting repetitive and I'm starting to hear it in my dreams.

*Fixed MANY, MANY bugs and glitches in the game and they keep figuring out how to make things more based on physics.

*Unknown A.I. in the game....Fun but needs more background and needs to be flushed out! I would love to see something along the lines of this being an alien race and we get to break their ships apart.

♥♥♥♥:

*Some ships still have glitches and the newer the ship, the more they have. However, corporate is quick to hear you out!

*Kinda wishing this was more than 1-player. Sure there is a weekly challenge, but it's be kind of fun to have a 1-v-1 cutting competition. Maybe a 2-v-2 team session.

*Cap at level 10 certification & cap on equipment (yeah this seems rather nit-picky, but just feels like capping just hinders a player).

*Alien A.I. is kind of hard to spot some times. Makes it a ♥♥♥♥♥ to try to finish that task some times. Also where is my robot companion? I WAS TOLD I WAS GOING TO GET A ROBOT COMPANION THAT WOULD FOLLOW ME AROUND, OBSESSED, AND ANNOYING!

*Not enough DLC. Yes corporate is putting in free ships and new stuff, but I feel like this game hasn't quite reached it potential. I would love to see a story line explaining more about the characters (the player, Weaver, A.I., etc, etc, etc). Possibly bring in new characters.

Like I said I, overall I can't be mad! This is a solid game and it's fun. I find myself being less stressed when I play this. If i have a ♥♥♥♥♥♥ day at work, which un-ironically is space, I can pop in here for an hour and go nuts tearing stuff apart. For the price it's well worth it! Seriously stop reading this, purchase this game, and have some fun!

Ewok out!

Update: So a new update came out and added a whole bunch of stuff, which is cool. The problem is this: MY PREVIOUS PROFILE WAS DELETED and the "past profiles" button doesn't work. WHAT THE HELL? NOT COOL! I put in a lot of hours in this and now I have to start over, this better come out of the debt I'm in!

Update of the Update: So one of the corporate pen pushers got with me and apologized for the issue and gave me instructions on how to get my old profile back. WHICH IS AWESOME, because I was 11 tasks away from reaching level 10 employee (final level). I will say this, when you get a developer that takes the time to respond and fix a problem, no matter the product, that's a company you earn the respect of! Wait what am I saying, I'm like a billion credits in debt and I don't know why. WHAT THE HELL DID I DO?

Update 3: Space......is cold. So lonely. Thankfully they added voices to my helmet so I can't argue with myself anymore. Overall the newer version of this simulation, called space-life, is actually a good upgrade. ALSO WHERE IS MY ♥♥♥♥♥♥♥♥ ROBOT COMPANION?
 
Un développeur ou une développeuse a répondu à cette évaluation
ADancingEwok
0
12 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
3
Recommandé
312.6 h en tout
Évaluation publiée le 9 aout 2021
Avis donné pendant l'accès anticipé

Cheaper than therapy, more fun than meditation
 
forkthief
0
27 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
48.0 h en tout
Évaluation publiée le 16 aout 2022
献给世界上所有劳动者的赞歌,告诉我们勿忘阶级斗争,资本家、工贼、精资、反动官僚我们要埋葬你们!
 
qeerfdasa憴
0
8 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
118.0 h en tout
Évaluation publiée le 23 décembre 2021
Avis donné pendant l'accès anticipé

언제나 우주 블루칼라 노동자가 되고싶었어
 
^4BLING
448 produits enregistrés
0
77 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2
Non recommandé
7.7 h en tout
Évaluation publiée le 1 octobre 2020
Avis donné pendant l'accès anticipé

The game is fun but it's been four months and there's still only TWO ships to take apart. There's minor variation on those two ships, sure, but considering these things are inherently put together systemically this is pretty inexcusable. Even for future updates they're only talking about more variants.

Edit: There is finally a third ship. Over six months after release.
 
Squiddy
1,664 produits enregistrés
6
11 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
32.3 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

Очень неспешная и медитативная игра.
Приятная физика поведения объектов, передвижения, резки.
9 не-туда-отправил-лом из 10
 
The Mighty Beerhammer
1,935 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
1
Recommandé
9.3 h en tout
Évaluation publiée le 10 mai 2021
Avis donné pendant l'accès anticipé

Very chill game, but maybe a bit too slow for some(or maybe I'm just a slow player), as some levels can easily take 30+ minutes to complete. The button mapping a controller takes some getting used to, let alone the use of keyboard and mouse, but you have the option to reorganise it if you choose. The music is 9/10, as it fits the theme great, and sounds great, but can get a bit repetitive. The option to opt out of the refill mechanic is fantastic, you don't have to worry about O2 or fuel if you want a more relaxed experience. Overall, I'd say 7/10, but I think that could easily go up as I get farther into the game.
 
Kumo
0
10 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
2
Recommandé
81.2 h en tout
Évaluation publiée le 30 décembre 2020
Avis donné pendant l'accès anticipé

Best indentured servitude simulator on the market. Learn what life will be like when Amazon, Apple, and SpaceX merge and take over the Solar System!
 
LockedKeye
0
9 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
34.8 h en tout
Évaluation publiée le 3 juin 2022
Когда ты думаешь, что все только начинается и и игра бросит тебе серьезный вызов, она показывает титры.

Плюсы: Интересное повествование, механика разбора и приятное звуковое сопровождение.

Минусы: Низкий уровень сложности, мало разнообразия и высокая стоимость для такого количества контента. 500р ей максимальная цена.

Продолжительность игры: Представьте что вы играете в Subnautica и после исследования частей "циклопа" вам показывают как вы на нем уплываете и на этом конец.
 
nakolimu
0
23 personnes ont trouvé cette évaluation utile
4
Recommandé
35.1 h en tout
Évaluation publiée le 31 mai 2022
So when I first bought this game, it was in early access. I loved the concept, and started whipping around the ships. For some reason, my brain just couldn't hack it- I got vertigo trying to maneuver in zero G, and it just wasn't fun. I refunded it-- the first game I ever did so on.

So why am I recommending it now? Because Blackbird, the folks who made the game, unionized. Understandable, after making a game about corporate exploitation and the value of workers' unions. If I hadn't heard of their new union, I never would've given the game a second chance. Also, since it was out of EA (a feat most game companies never seem to manage), I figured it'd mayyyybe be a little more polished.

And guess what? Vertigo's gone! Maybe it's the brakes, maybe it's something in the 3D engine they polished up, but now I can whip around jacks without losing my lunch! My try was rewarded with a hell of an engaging system- it's the best kind of game, the game where I look at my watch, go "...yeah, I've got 15 minutes till I gotta go, I can put a shift in," and 15 minutes later I've had a great time in a tightly scripted system that makes me *aware* I'm essentially toiling under debt slavery but *feels* like a fantastic experience that properly glorifies difficult work under hazardous conditions. I'd rather be doing this than shooting enemy soldiers, or hacking up zombies, or even planting crops. That's a lot to offer in days like this where there's a million games: There's nothing out there like it. There should be. Games would be better. We would be better.
 
Amphiprison
263 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
106.8 h en tout
Évaluation publiée le 29 septembre 2023
Devs really need to ditch the unskippable intercom cutscenes. Just let me take ships apart the lore is water flavored.
 
Disconnectie
0
21 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
59.1 h en tout
Évaluation publiée le 12 février 2023
Good game! Love a Pro-Union storyline as well.
 
Dornath
0
10 personnes ont trouvé cette évaluation utile
0
Non recommandé
53.8 h en tout
Évaluation publiée le 28 mai 2023
船を解体するゲームを買ったはずなのにセーブデータワイプがなくなるのを待っている間に労働争議に強制的に参加させられるゲームになっていた。何を言っているかわからねーと思うがry
しかも当時から船の種類は全く増えていないときた。なんの冗談だこれは…
 
kourin
0
11 personnes ont trouvé cette évaluation utile
0
Recommandé
90.5 h en tout
Évaluation publiée le 9 février 2021
[New Review]
I wish I could give this game more than one thumbs up. Absolutely nailed it.


[Old Review]
Absolutely the best kind of early access game. Devs listen to feedback, which you can submit with a super easy in game menu, and are constantly pushing updates that improve gameplay and stability. The game is already worth the price and only getting better.
 
[ES]-CiberX15
460 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
48.2 h en tout
Évaluation publiée le 20 juin 2020
Avis donné pendant l'accès anticipé

Simply an amazing game. Extremely satisfying, great fun, beautiful, and paired with great dangers.
I have high hopes on Blackbird on doing it justice and getting to the end of the development. Those are the folks behind Homeworld and Deserts of Kharak, after all.

Right now, the game feels heavily like a Demo with some performance issues and the sub-optimal time limit. But what is there just gives a perfect taste of how awesome this could be when its done.

I personally don't mind the 15-minute Timer you have each Shift, since there's absolutely no reason to fear it whatsoever: you can keep working on the same ship infinitely until you're done with it, but each shift costs you 500k credits.
So if you pick a 4 million ship, you have 8 shifts (120 minutes) to completely strip a single ship. I can do a Gecko, a ship that is nearly 5 times larger than the starting ship (and worth 20-40 million), in 3 or 4 Shifts. Never took me more than 6 shifts to clear any ship.

I also have to add a note about the absolutely great work with the Audio Design and interface. It's just amazing, and pairing the Firefly-esque soundtrack with Synthwave for the action and tense moments is just something else. The game features adaptive music that works really well, although I'd expect they make even better use of it in the future.


Note that this is a niche game, however, despite all the crazy attention it seems to be getting. And since it's pretty Early Access, might be worth the wait before jumping in. I could not, however, and am already hoping for more ships, systems and hazards!
 
Gabeux
809 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
1
Recommandé
20.2 h en tout
Évaluation publiée le 17 octobre 2020
Avis donné pendant l'accès anticipé

If you like the gritty realistic vision of outerspace presented by works like the Expanse or the western in space, blue collar image presented by shows like Firefly then this game will hit all of the aesthetic marks you like.

The first person view is fun and managing tool cool downs, upgrades and gear like O2 or fuel is fun and gives the game an active sense that helps keep you engaged but at its root this is a puzzle game. Each ship is a puzzle you have to solve to safely scrap all the expensive pieces and get as much of the raw mass as you can.

Great game, tons of fun and wonderful aesthetics.

♥♥♥♥:
It's still a little buggy (one visual bug is pretty annoying but solved by just spinning in a circle) and feels like an early access game. If they can solve the bugs and add a lot more ships though, this will be a great game
 
kaiju62
0
33 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2
Recommandé
14.1 h en tout
Évaluation publiée le 7 mai 2022
Avis donné pendant l'accès anticipé

A hidden gem. This game cultures skill in zero-G salvage, as if it were a common genre the developers considered with years of mistakes behind them, only now arriving at a solid and challenging game. The music reminds me of Firefly (short-lived TV series), and the dystopian perspective echoes some science fiction narratives. It all comes together to provide a wonderful experience. It has such a tantalizing flavor, that I could only hope for every part of the game to be expanded into even more corners of the developers' minds.

If you like challenging puzzles in the form of breaking down unique and dangerous ships, FPS mechanics that keep you engaged, and a decent science fiction narrative to glue it all together, this is your game. Similar to Subnautica and Duskers, there is only one and we are lucky to have it.
 
Un développeur ou une développeuse a répondu à cette évaluation
Aeroflux
0
29 personnes ont trouvé cette évaluation utile
0
Non recommandé
53.1 h en tout
Évaluation publiée le 25 mai 2022
The community kept telling them to stop forcing some story into a game about cutting ships, But what they wanted to do is tell a story over giving us more core content.
The new additions from the Early Access launch to Full 1.0 was.
- 1 New Ship.
- A few versions of the ships.
- A massive amount of QOL-Bug fix's.
- A story that no one who bought this game wanted or expected to get.

The current game can and will last you a while, But your going to be cutting up the SAME ship over and over. The other versions help break up the gameplay a little but it really doesnt do a great job at it given most of the versions of the same ship are broken up basicly the same way.
Its 40 Hours of doing the same thing to the same 4 ships over and over.

They bearly changed the core loop of the game and didnt add any real content, To then Bump the price and slap 1.0.
Feels like the Devs didnt want to work on the game anymore so they just polished it up and pushed it out... Least they polished it up.
 
Cylindrical Meat Paste
348 produits enregistrés
0
17 personnes ont trouvé cette évaluation utile
1
Non recommandé
136.1 h en tout
Évaluation publiée le 17 avril 2023
Ive played this a TON because I find it relaxing. That being said?
4 ship classes. Thats it. The game has a TON of potential....that they just left and abandoned. I cant recommend this game. Are those 4 fun? yes. but...content vs price the value proposition isnt there.
 
alan.fraser
0
11 personnes ont trouvé cette évaluation utile
0
Recommandé
3.0 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

对于喜欢此类题材的人来说,真是一个令人愉悦的6月,幸福 福报 工厂回归了,又出了一个碎舰师进入EA。题材独特新颖,BGM风格带感,很西部。整体汉化水平也不错,对于EA阶段的游戏有如此的汉化水平说实话让我非常惊讶了。一上来不能选择语言的确让人很感受很糟糕,因为重新开档之后,你会发现开头过场的文本同样已经是被汉化过的,绝非机翻。优化水平在我的3600+5700XT上说实话感受不出来什么,目测所有线程应该都是用上的,可调整的图像选项很少,EA阶段,理解万岁。但画面水平保守估计停留在几年前 真的不是把homeworld重制版的素材搬过来直接用的吗 。操作感上迟滞感略强,应该是故意如此设计的,不过还是会带来一定的操作麻烦
潜力很大,相信未来都可以期待,考虑到制作组的规模不大但是很有想法,不到100元的价格,买他,不会亏。就当提前支持家园3.
 
DCI-X
118 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
124.8 h en tout
Évaluation publiée le 8 juillet 2021
Ich weiß nicht was es ist aber mich packt dieses Spiel wirklich. Es ist simpel aber bietet genug Variation das es nicht langweilig wird. Ich kann dabei richtig entspannen und das macht Shipbreaker zu meinem lieblings Zen-spiel. Es gibt noch einiges zu tun aber mir gefällt die Richtung in die das Spiel geht. Macht euch aber klar ihr werdet oft das selbe tun und irgendwann baut sich Routine auf.
Kleine Kritik habe ich doch: Manche buggs sind lästig. Mir ist schon mehrere mahle passiert das ich ,wenn ich ein Schiff am Anfang einer Schicht vollständig abgebaut habe keinen Zugriff auf den Kiosk oder den HUB habe.
Außerdem gibt es noch ein Problem mit den Raumschiffen. Ab einem Punkt macht es keinen sinn mehr die Raumschiffe zu Wechseln. Mann nimmt (meistens) dass was am meisten wert ist. Läuft also zum großen teil auf die Javelyns und Geckos hinaus. Klar Arbeitet man sich da hin mit höheren Leveln aber es wird halt schnell eintönig wenn man immer die Selben schiffe abarbeitet weil man den Maximalen Profit und die Meisten LT (Nötig für Equipment Upgrade) haben möchte. Mir macht es Spaß aber man muss eine gewisse art Spieler sein um das zu mögen.

Auch nach dem Abschluss der Story kann man noch viele Stunden in das Spiel investieren um seinen Bestzeit zu erreichen.

Immer noch eine große Kauf Empfehlung.
 
Malac Grey
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
8.5 h en tout
Évaluation publiée le 6 septembre 2020
Avis donné pendant l'accès anticipé

Generalnie dobra gra dla fanów złomiarstwa :) No dobra ale o co chodzi?
Fabuła w skrócie? Żeby wylecieć w kosmos musieliśmy zaciągną kredyt... i wystarczy go spłacić ALEEEE kredyt to gruba suma, a splacanie odbywa się poprzez pracę na złomowisku statków kosmicznych, żeby jednak nie było łatwo do rozbiórki owych statków potrzebujemy narzedzi, a za ich wynajem musimy zapłacić bajońskie sumy... Oczywiście sama rozbiórka też nie jest łatwa - uważanie na dekompresję czy wcześniejsze wyłączanie systemów to norma bo inaczej możemy doprowadzić do eksplozji, a ta znacząco obniża wartość statku... i moze być, że po takie rozbiórce jesteśmy jeszcze w plecy :P

Polecam - gra w fazie rozwoju i jest on dość intensywny - można śledzić ich na DC :)
 
JOY
1,151 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
2
Recommandé
70.2 h en tout
Évaluation publiée le 18 juin 2022
A mix of mellow routine with a dash of time pressure and the occasional "oh ♥♥♥♥!" moment.

You've just been hired as a new shipbreaker, boosted up the gravity well from Earth. But don't think for a minute that your new employer is doing this out of charity - the first thing you wake up to once you get into orbit is your account balance of over a billion dollars in the red. And you'll earn back that billion, one antenna cluster (a line from the beta version tutorial, which I don't think is still in the game, is "Great work! Now just do that a million more times, and you're out of debt!" when you drag your first component down into the salvage bay), airlock control panel, or chunk of spaceship hull at a time.

You're given two (later three) tools to do your job - a heating/cutting tool that allows you to break a ship down into parts, and a 'gravity gun', which allows you to drag those parts to processing - either the furnace, reclamation, or the salvage bay - depending if the part is a metal, carbon nanofibre, or an item (like a bank of computers, a chair, etc.), respectively.

The pressure in the game, and what stops it from just being Viscera Cleanup Detail IN ZERO GRAVITY, is that each shift is only 15 minutes long. At the end of each shift, your performance is totaled up, and your income is balanced against your daily expenses (such as interest on your balance, or the cost for renting your spacesuit and tools - you didn't think the corporation was going to just give you those, did you?). While I don't believe there's actually a lose-state for getting a sufficiently high debt, it's depressing to finish a shift further in debt than when you started out.

The other time crunch is your supplies - oxygen and fuel are limited, and while fuel consumption is generally low enough that I've never actually managed to run out, running out of oxygen can be a real problem, especially if you accidentally crack your helmet. Whenever you start running low, you need to head over to your supply terminal to buy a new oxygen container (you didn't think they just give this stuff away, did you?)

The "Oh ♥♥♥♥!" moments come in three forms - 'whoops!': usually you accidentally cutting something that violently disagrees with being cut (such as a fuel tank), unstable reactor handling, and environmental hazards. Reactors aren't a problem if you've prepared beforehand... but if you accidentally tear one out of its containment unit when it's still deep within the middle of the ship, on the other hand, you're going to have a bad time. As far as the environment, there's fire, electricity, frost, and (most importantly) atmosphere/pressurization. For most of them, they're mostly non-issues as long as you don't slam battery packs (or coolant tanks) into the walls when you're dealing with them, or use your cutter around the cargo bay. Atmosphere you need to worry about, since if you depressure a ship incorrectly, it can cause everything inside the ship to go flying, possibly even tearing things off the walls. Woe be the breaker that blows out a ship such that a fuel tank goes flying and hits a reactor.

Overall, a really solid game. I wish they'd come up with more ship types; as there's only four types of hulls - and although there a number of permutations, some of which can drastically change the interior space - a Station Hopper Gecko plays differently than a Heavy Cargo Gecko - the overall experience feels like it could have been richer with more variety.

The game managed to keep me coming back multiple times, even through the numerous progress resets that the Early Access crew had to endure.
 
AlStar
574 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
37.0 h en tout
Évaluation publiée le 28 décembre 2022
Все как в жизни: проектировщик никогда не думает о том как это будет утилизировать. 26 симуляторов матерящегося демонтажника из 30,3 расплавлений реактора.
 
Commander Dushnila
107 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
25 personnes ont trouvé cette évaluation amusante
0
Recommandé
60.0 h en tout
Évaluation publiée le 19 juin 2020
Avis donné pendant l'accès anticipé

我:造过车、修过飞机、装过坦克;自从某天攒完电脑,一觉醒来就变成了欠债10个亿的拆船糙汉子。由此得出结论:学装机毁一生(doge)
 
癫疯
0
7 personnes ont trouvé cette évaluation utile
23 personnes ont trouvé cette évaluation amusante
1
Recommandé
140.7 h en tout
Évaluation publiée le 18 février 2021
Avis donné pendant l'accès anticipé

關鍵時刻閃退阿,fku,我花了一小時小心地拆到剩核心反應爐然後幹你媽的閃退,一切心血白費
 
Kindred
0
9 personnes ont trouvé cette évaluation utile
47 personnes ont trouvé cette évaluation amusante
0
Recommandé
2.9 h en tout
Évaluation publiée le 7 aout 2020
Avis donné pendant l'accès anticipé

玩了俩小时,越欠越多,这就有点尴尬了
 
亘古旋律
21 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
14.3 h en tout
Évaluation publiée le 20 aout 2023
LYNX禁止员工自主加班是否也是其债务阴谋的一部分?
 
Ljiu1024
0
10 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
55.7 h en tout
Évaluation publiée le 29 juillet 2021
Avis donné pendant l'accès anticipé

I know it's early access and I know things are subject to change but PLEASE do not change the Data Miner jingle. EVER! It's so perfect.


 
TheBigH
739 produits enregistrés
0
38 personnes ont trouvé cette évaluation utile
0
Non recommandé
70.1 h en tout
Évaluation publiée le 25 mai 2022
They replaced the original voice actors....for some reason? Yet no more new ship types. Original Weaver was perfect...why change him! They spent time and energy on the one thing a large portion of the community didn't care about.

Because PC was the testing grounds to prepare for a console port. I wish I had never found this early access gem in 2020, for it has turned into a full release stinker.

On the plus side, they did do a massive amount of bugfixing.
 
Solitus
351 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Non recommandé
8.5 h en tout
Évaluation publiée le 8 novembre 2023
头一个小时很有趣,后面几乎就是在重复第一个小时的流程。
 
AAA佩伦木琴实体批发
0
17 personnes ont trouvé cette évaluation utile
48 personnes ont trouvé cette évaluation amusante
2
Recommandé
5.4 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

No piece of scrap will survive my wrath.

9/10
 
idiota
805 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
0
Recommandé
64.4 h en tout
Évaluation publiée le 7 mars 2023
A unique game that is one of the best single play chill sessions you can have. Act III feels a bit rushed, but otherwise its a good trip.
 
Fid Giggity
725 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
0
Recommandé
22.9 h en tout
Évaluation publiée le 27 juin 2023
fun game but please add an option to disable Lou
 
Sticky Lee and the Little Men
2
9 personnes ont trouvé cette évaluation utile
0
Recommandé
22.8 h en tout
Évaluation publiée le 29 novembre 2022
优秀的创意,当初第一次看见这款游戏就被吸引。
放松心态去体验这款游戏,尽管操作和各种提示有些反直觉,但在拆上一两艘船后就能感受到游戏的魅力。
古早版本的UI界面十分的不做人,但是现版本得以改善。
但是光效的问题依旧存在,也不清楚是不是BUG,在某些时候枪口的激光会变得很亮很亮。
不要在暗处打开这游戏,不然你将收获闪光弹体验卡一张。

亮点在于拆船,也受限于拆船。
游戏提供了相当多种类的舰船,但是在拆上几十艘船,都体验过一遍后就会感到乏味。
虽然升级系统的存在为玩家提供动力,但这并不足以支撑玩家达成还清欠款这一大目标。
这在某种意义上和剧情连上了,毕竟主角是在上班嘛。

建议等-66%
 
岁心天凤
713 produits enregistrés
0
12 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
95.7 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

I've been quite enjoying cutting up spaceships. It's relaxing. I don't know what the people saying the timers are stressful are doing. You can keep working on the same ship for however many days you want.

Good stuff:
* Excellent atmosphere and world building. Very frontier-y.
* Great attention to detail wrt things like hitting your head making the radio station change.
* Interesting skill trees. Making buyback an upgrade has many fun implications.
* Tools feel good to use. Pulling off a big chunk of fuselage and watching it slowly float away is brilliant.
* Proper tension when things go wrong. The music swelling ominously when you pull a reactor out is great.
* A lot of variation in ship layouts.
* Works in Proton!

Issues that will definitely go away in the future:
* Ship variety is a bit low, but the randomized parts still make for enough unpleasant surprises when slicing the hull open.
* Disregarding the main guy (who is excellent), all the voice acting is done by text-to-speech.
* The default controls are a bit unintuitive, but rebindable.
* Basically no graphics options.
* Quite a few bugs.

Issues that may be part of the design:
* Once you notice that the ships are formations of hollow cubes with stuff glued on, cracking them open becomes a lot easier.
* The cut points are a bit boring.

Overall, very enjoyable for what it is right now, if it fits your niche.
 
limejet
837 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
17 personnes ont trouvé cette évaluation amusante
2
Recommandé
11.0 h en tout
Évaluation publiée le 28 juin 2022
よう。見かけない顔だな。就職希望者か?
こんな場所まで働きにくるなんざ、よっぽど金に困ってるのか、それとも物珍しい仕事にありつきたい変人か、あるいは命知らずの馬鹿野郎か

まぁ、いいさ。ここじゃ他のヤツの過去を気にするやつなんていない。やる気さえあれば誰でもウェルカムだ
お前さんが過去にどういう経歴があるかは知らん。医者だったのかもしれないし、清掃スタッフだったのかもしれない。炭鉱夫だったのかもしれないし、ひょっとしたら戦場を股にかける凄腕の傭兵だったのかもしれん
だが、そんな経験はここじゃ何の役にも立たない。それだけここの仕事は勝手が違うってことだ

・・・・・・おい、そんな不安そうな顔するなよ。俺みたいなゴロツキでもやっていけてるんだ
確かに慣れるまでは戸惑うことばかりだが、真面目にやって仕事を覚えれば唸るくらい稼げるようになるぞ

ここでの仕事は「銀河開拓計画における再利用資源のサルベージ作業への従事」・・・とまぁ、偉そうな能書きだが要するにジャンク漁り。 「きつい・臭い・汚い・稼げる」のバカでも出来る4kのお仕事ってやつさ

え?じゃあなんで働き手が不足してるのかって?
簡単な話だ

死ぬほど「危険」

だからだよ・・・・・・・・・ああ、すまん。4kじゃなくて5kだったな
冗談で言ってるんじゃないぞ。マジで毎日ステーションのどこかで誰かしら死んでる

まぁ、落ち着け。ここじゃありがたいことに資産代替プログラムなんてもんが用意されてる。遺伝子をコピーして自分のクローンに記憶を転移させることが出来る
つまり不幸な事故が起きても何度でも甦れる。ここで働いてる限り俺達は不老不死、ってわけだ
だがあまり利用はしないほうがいいぞ。再生にかかった費用は給料から差っ引かれるからな
中には費用をケチってプログラム無しで仕事に従事するヤツもいるが・・・・・・まぁ、そういうヤツは1週間もしないうちに職場から消えてる。悪いことは言わないからプログラムは使用しとけ

さて、肝心の仕事の流れだがステーションに廃棄船が到着する。それを俺たちがレーザーやら何やらでパーツ単位でバラす。バラしたパーツをステーションに設置されたサルベージ装置群に適材適所ブチこんでいく。それだけだ。簡単だろ?
最初は犬小屋みたいな船しかあてがわれないが、キャリアを積んでいけばスタートレックに出てくるようなバカ立派な船を任されるようになる。当然バラし終わったあとの報酬もケタ違いだ・・・まぁ、作業中の危険もケタ違いなんだが

具体的に言うなら設置されてたボンベがレーザーで引火して大爆発を起こした、まだ船に電力が残ってて漏電してた、船内に放射能物質が残ってて被爆した、減圧しないで解体作業をして吹っ飛んできた部品が直撃した、サルベージ装置群に吸い込まれて原子分解された、リアクターが暴走して作業場が消滅した・・・まぁ、色々ある
労働災害なんて起きるときは起きるもんだが、俺からあえてアドバイスするなら

「横着するな、逐一確認しろ、作業手順を守れ」

ちなみに労働するにあたって必要なもの一式は支給されるがそれらは全部実費。給料で賄っていかなきゃならん。

今、お前さん「えー、制服代取られるのー?ケチくせぇなぁ」ぐらいにしか思ってなかったろ?勘違いするな、「この宇宙で働くにあたって仕事に必要なもの全て」だ。分かるか?
宇宙服や工具とそのメンテナンス費用、酸素、燃料、治療費、食費、寮費、事務手数料、その他諸々。とにかく全部、だ。
ここでの仕事は完全歩合制だからな。バカでも出来るがノロマは仕事してるだけで赤字になるわけだ。泣けてくるだろ?

結構ボロクソに言っちまったが、ここの仕事もそう悪いことばかりじゃない。やりがいは確かにある仕事だよ
バカデカイ宇宙船を自分の腕一つで解体してく様ってやつは例えようのない気持ちよさがあるし、一仕事終えたあとに俯瞰で流れる宇宙の光景は地上じゃ拝めない絶景だ。何もない空間に命がけで自分がやり遂げた仕事の残骸が漂ってるのを見ると「この宇宙は俺だけの物なんじゃないか」って気がしてくるんだ

と、まぁ結構長い説明になっちまったが、どうだ?まだこの仕事をやりたいと思うか?
・・・・・・・・・そうか。まぁお前さんの選んだことだ。とやかくは言わんさ

長話してたら、もうこんな時間か。俺もそろそろシフトに出ないとな
仕事が始まるまで暇を持て余してたからな。話相手になってくれて助かったよ



ああ、そうだ。言い忘れてた。「今日も一日 ご安全に」、だ。お前さんの成功を祈ってるよ
 
Shujumi0391
127 produits enregistrés
0
27 personnes ont trouvé cette évaluation utile
6
Non recommandé
50.3 h en tout
Évaluation publiée le 14 avril 2022
This game is great if you have a time machine to go back to before they completely ruined it with a plot, annoying characters, and UNSKIPPABLE cutscenes. If you're forced to play it anytime after Covid started it's a different story, unfortunately.

EDIT: Just saw the dev's response. Their own description of freeplay: "If you want to simply relax, hone your technique or just enjoy the calming, meditative nature of high-stakes salvage, play on any ship with no limits in the Freeplay game mode."

So, if you want any kind of stakes, progression, pressure, or limits, my review stands. This wasn't rocket science, guys. All we wanted was more spaceships, maybe mod tools so people could put in a tie fighter or something. No one wanted to download a bunch of voice files, bloating the game size and adding nothing of value to the experience. No one wanted to hear the annoying characters you made up and added to a game that already had enough of a story with the initial setting and the actual game mechanics. Less was more, and because you didn't realize that now the game is bad.
 
Un développeur ou une développeuse a répondu à cette évaluation
Liesmith
495 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
5.4 h en tout
Évaluation publiée le 20 décembre 2022
Hardspace hits that perfect sweet spot of relaxing Zen gameplay loops coupled with a more cerebral puzzlelike elements where you have to pay attention to what you're doing to avoid catastrophe. It's meticulous work in a fresh setting.

Bonus points for the biting commentary on the worker exploitation of late-stage capitalism. It's not in your face but rather delivered in a dry & smart manner.

There's tons of Job Sims out there with sadly very few of ultra-high quality. Shipbreaker ranks among the absolute best.
 
DJ Dostoevsky
0
11 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
203.2 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

Its a simple premise and fun at its core for those of us that like to take things apart and see how they work. There is an alarming amount of detail to how this world works. And there are no saves or checkpoints. If you mess up, you have to live with it. So like in a real job where you learn as you go the consequences can be deadly. Its been out for 6 hours, i have played six hours and i don't know how i'm going to deal with this thing existing.
 
artimustau
296 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
7.9 h en tout
Évaluation publiée le 9 mai 2021
Avis donné pendant l'accès anticipé

我们需要中文教程!!!
We need Chinese tutorial !!!
从教程开始的纯英文让我放弃,如果一个游戏连新手教程都是英文的话,对于我这种玩家还是算了吧。有想入手的玩家慎入。(英文大佬除外)
 
泰伦瓦尔第一上班族
471 produits enregistrés
0
16 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
46.0 h en tout
Évaluation publiée le 12 septembre 2023
I'm certain it's called Hardspace because Lou is your co-worker. Please, someone, make a mod so we can use the laser cutter on her. 8/10
 
medvesmaci
0
34 personnes ont trouvé cette évaluation utile
5
Non recommandé
225.2 h en tout
Évaluation publiée le 12 septembre 2020
Avis donné pendant l'accès anticipé

I wanted to like this one. I REALLY wanted to like this one. I liked the idea of puzzle-chopping ships to salvage, the mechanics and controls felt awesome (after a tweak or two) and playing with the physics engine was wonderful.

And then the tutorial turned off. Look, I get that "Saint Peter don't you call me 'cause I can't go/ I owe my soul to the company store!" is the theme of the game. But making me pay for (and more importantly- CONSTANTLY RUN BACK TO THE TERMINAL FOR!) Oxygen and basic tools (Tethers) that I need to use kills any enjoyment I had. It went from a cool "maximize profits against a huge number" game to "oh, I have to schlep back to a terminal and doo de doo okay back to the game" simulator.

Maybe if I had a reasonable amount of anything, that'd work. But 5 minutes of air isn't enough when chopping up a ship can take a half hour or more, and that's just starter. And maybe four tethers- which the game ENCOURAGES you to use liberally. It's not even that I have to pay for them- it's that I have to go pick them up every time. Imagine if you were making a military sim. And for every round you fired, you had to stop every few minutes and police your brass. That's how it feels. It just breaks the game up too much and I spend more time bouncing between salvage ship and terminal than I do actually salvaging.


There's a LOT of potential here. But frankly the constant return trips to a terminal just kill it for me.
 
Dare Arkin
0
8 personnes ont trouvé cette évaluation utile
1
Non recommandé
110.4 h en tout
Évaluation publiée le 12 décembre 2023
Большой потенциал с такой же большой ленью разработчиков - так можно охарактеризовать сей продукт.

Игра полноценно вышла год назад, и до этого еще была в раннем доступе с 16 июня 20-го, на котором я был практически с самого начала, когда там было только два кораблика. Тогда я немного потыкался, дошел до момента, когда начали появляться их варианты с шалящим ИИ на борту, и оставил эту забаву до лучших времен, когда добавят больше кораблей, заданий и т.п.
И сам процесс мне тогда очень даже понравился. Физика на уровне, сам разбор происходит приятно, чувствуется импакт от того, как ты тянешь гравитационной пушкой лист металла, как ты ей же отдираешь терминал от стенки, как ты режешь лазерным "ножом" перегородки. Было весело доставать атомный реактор из разъема и с лютым гоготом вытаскивать его наружу из корабля, пока тот не рванет. Создавалось приятное ощущение в конце смены от того, что у твоего долга в несколько миллиардов отнимается пятьсот тысяч, и ты с радостью идешь на следующую.
Ждал полноценных крупных обновлений долго, смотря в игровую ленту, но поняв, что делать этого пока не стоит, так и забыл. Вспомнил только к концу лета - ранней осени, случайно заметив, что кораблелом уже полноценно вышел, так причем еще и год с того момента прошел.
Обрадовавшись, что наконец-то игра раскроется во всей красе, зашел и принялся изучать, а чего собственно добавили за этот период.
И надо сказать, что контента действительно накинули, но немного: два новых класса кораблей (именно класса, вариации - не в счет), режимы игры (испытания, песочница), сложность (просто ограничение по жизням) и карьеру, то есть сюжет.
Сама проработка контента тоже вызывает вопросы:
Два новых класса не являются чем-то обширным. Они примерно такого-же размера, со своими слабыми точками, которые ты вызубришь за две разборки и дальше просто станет скучно. Единственное, что меняется в подходе к их разборке - в одном гондолы надо отделять взрывчаткой, а во втором - надо выключить большой топливный бак в центре от системы подачи, чтобы потом с матом доставать его из каркаса. По началу сложно, но потом этот процесс становится однообразным, нудным, ибо даже вариации классов картину сильно не меняют, так как они просто слегка затрагивают конфигурацию посудины, накидывая в него или на него грузовые ящики, посадочные кресла и прочую шелуху, которая сильно на процесс не влияет. Предыдущие корабли еще легче в разборке, особенно когда появляется С4 в арсенале, к ним просто не будет желания вернуться, чтобы разбавить игровой процесс, что является костью в горле игры, суть которой буквально в том, чтобы раз за разом повторять одну и ту же операцию.
Сюжет... Если честно, я не знаю, зачем они его вообще впихнули, кроме как для продвижения такой за***шей социальной повестки и, тем самым, повышения своего соц. кредита.
Сама суть персонажей и истории состоит в том, что: " Ууу... Злая корпорация Линкс эксплуатирует работников... Проверки... Долги... Ууу... "
Если бы это подавалось в виде стеба и сатиры, как ненавязчивая деталь (пример тот же DRG, да даже как было в начале), а суть сюжета сделать в виде какой-нибудь махинации с компанией, ну например, чтобы стать ее же директором, и уже потом работать как главный такой резчик, с получением прибыли без комиссий, то это было бы куда лучше и забавнее. В игре же все подается с лютым пафосом, на серьезных щах. После разборки посудины, ты приходишь на станцию, и в 25% процентах случаев день не заканчивается, тебе еще кто-то позвонит из этих "многогранных коллег с характером" и начнет заунывно говорить о том, что работа здесь это пи***ц, как все плохо, что она мать, которая трудится только чтобы дочь закончила ВУЗ, но с такими условиями труда, скорее всего придется продать свою почку... То что все плохо, но они всегда с тобой и, если что, то прикроют спину, специально дадут доступ к скрытой рассылке, где будет только правда о компании, и, даже, один чел просто так отдаст корабль, просто по душевной доброте... В эти моменты ты сидишь такой, слушаешь/читаешь эту всю галиматью и думаешь: "Бл***ь, да как же вы за***и! Дайте мне скипнуть эту хе**ю, чтобы я смогу всадить бутылку-другую беленькой, лечь и забыться!" Да, скипать сей труд сценаристов нельзя, как и накатить пару бутылок. Ты будешь это слушать, хочешь ли ты того или нет.
Кстати, о корабле того чела. Насколько я понял, суть сюжета в том, чтобы просто съ***ть куда подальше от Земли и от долгов и зажить долго и счастливо на каком-нить астероиде. После получения корабля в свое распоряжение, тебе будет необходимо собрать все необходимые детали, которые пригодятся в его ремонте и уже затем, скорее всего, будет возможность свалить по тихой. Признаюсь, что до этого момента я не дошел, увидев саму суть главной цели, насладившись отличным сюжетом и преисполнившись монотонным разбором одного и того же наиболее дорогого класса посудины.
И недостатки не являлись бы такими критическими. Сюжет унылое г-но - ладно, включим песочницу, чтобы не читать все это великолепие. Но сам процесс, который становится унылым без разнообразия, без вмешательства разработчиков, никуда не уйдет, ибо они даже не дают сообществу сделать собственные моды - мастерской-то с открытым кодом нет.
А вмешательства, скорее всего, уже не будет. Крупных обновлений в игру после моей последней игры я так и не увидел - мелкие фиксы. Основные введения были еще в дорелизном состоянии, когда добавлялись те самые классы кораблей и делался этот "великолепный" сюжет. В настоящее время - полная радио тишина. Последняя новость датируется двадцать пятым октябрем, и суть ее в том, что они готовятся выпустить винил своего саундтрека в двух пластинках... Спасиба, нахой, а контэнт када?

Мой вывод таков: на игру забили х. Сделали отличную базу, без сарказма, похайпили, выпустили, сострегли бабло, делают Имитацию Бурной Деятельности и хотят состричь еще немного денег с паствы, за пластинки.

Брать игру или нет, конечно, решать вам. Знал бы, что все к этому придет, не взял бы, так как рассчитывал увидеть реиграбельный проект с дальнейшей поддержкой от разработчиков и комьюнити, в который хотелось бы возвращаться раз за разом. Я его не получил. Рассматривать как сюжетную игру - нет... Как проект для релакса на пару вечеров - слишком дорого, даже по скидке. А с нынешней ситуацией... Лучше посмотреть летсплеи на ютубе или кхм-кхм с интернета.
 
Китмас☭
0
15 personnes ont trouvé cette évaluation utile
0
Non recommandé
2.9 h en tout
Évaluation publiée le 25 mai 2022
As much as this game was hyped, the gameplay doesn't live up to expectations. It's repetitive and boring with no real sense of progression as you dismantle ship after ship with little to no variation beyond the most basic of structural differences. Definitely not worth $35 or even the $26 that it's on sale for right now, I would wait for a major discount before picking up the game.
 
Shadow
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
28.6 h en tout
Évaluation publiée le 22 juin 2020
Avis donné pendant l'accès anticipé

It's hard to describe why this game is fun.

You play the role of a indebted blue collar laborer, doing hazardous, deadly work, exploited by a soulless corporation. Your work requires: a suit, tools, oxygen, upkeep, fuel, all of which you must purchase from the company, plunging you further into debt. The work is tedious, and one slip-up could mean a jagged bit of titanium smashing your helmet open, a careless push sending your body careening into the furnace, a badly aimed cut causing a deadly (and costly) explosion, a reactor meltdown leading to the destruction of (at best) half the ship or (at worst) blasting your body into space. Shifts are mandated to be short, and debt piles on, forcing you to prioritize your salvaging and keeping you from treating the job with the delicacy and precision it should require (though there is a free mode for a relaxing day).

Overall, your job really sucks. But as a game? It's fantastic.

The hazards and problems that plague this job make for really interesting and challenging game mechanics. What really makes it shine though is the presentation. Blackbird have done a great job with the look, feel, sound, and aesthetic, and it all comes together to create an extremely immersive simulation.

For me, that is the biggest draw for the game: immersion. It’s easy to get lost in this game, as the sound and ‘weight’ of everything feel great. Everything is presented in context, and the background environment (both visual and through the ‘lore’) keep the game grounded and contained. You can really let yourself inhabit the character in this insane job. To some degree, your imagination does the work here, and I always feel like a small part of greater story. Think of yourself as playing someone in the background of your favorite sci-fi story; the waste worker in orbit in Cowboy Bebop, a construction worker on a space station in The Expanse. The music definitely gives a ‘Firefly’ vibe, with it’s twangy relaxing guitars, but personally I love to put on my own tunes with an equalizer on that gives the effect of a radio in the helmet. Honestly, with that, it takes the immersion to another level, and I can’t say I’ve experienced something like it before in a game.

At this moment (still in very early access) content is somewhat sparse. Ship variety is a little limited, and I would like to see more tools and environments in the future. The potential for this game is huge though, and my imagination for what could be coming down the line is extremely exciting.

Some things I would like to see:

-More variety in environments and ships.
-Unexpected hazards. As of now, if you are a good worker, things go well. I would like to see more ‘dangerous’ operations where things can go wrong even if you are playing ‘by-the-book’.
-Deep-space operations. Crashed or damaged ships that can’t make it to safe harbor could hold valuable resources and unique dangers.
-Independent operations. Right now, Lynx (the main company) dominates the industry. But, I think it would be cool to be able to take on more lucrative ‘under the table’ contracts with high risks and high rewards from shady groups.
-Customization. As you purchase your gear, and stop renting from the company, it would be neat to be able to add your own flair to your tools. UI customization would be great as well, and it might be interesting to develop the 'hab', your home base.
-Optimization. As of now, the game could use some work in this regard but I’m confident as it develops this will improve. It would be nice to see more graphical options as well.

TL;DR: If you are reading this and interested in the game, you will probably love it, so just pick it up and support its development. It’s great fun now, and it will be exciting to see how it progresses, and what players will do when mod support is implemented. The developers are active and taking player feedback in to improve the game. It's very cool now, but I’m confident this will turn into a unique, albeit very niche, masterpiece.
 
Hainish
478 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
2
Recommandé
51.8 h en tout
Évaluation publiée le 9 février 2023
Der Schrottplatz im All


Der Wettlauf im Weltall ist im vollen Gange. Ob Erkundungen, Bergbau in den Asteroidengürtel oder gar der erste Tourismus und Passagierflüge, das Angebot der Abenteuer ist groß, genau so wie die menge der Schiffe die dafür benötigt werden.

Immer neuere Technik erlauben bessere Raumschiffe doch was ist mit den Ausrangierten?
Hier kommen wir, die fleißigen LYNX Corp Mitarbeiter der Abwrakwerke ins Spiel, die die Schiffe Zerlegen und in verschiedenen Bereichen Recyceln.




Alles aufgegeben und leicht verschuldet

    Nach dem wir unseren Vertrag unterschrieben haben, einmal getötet werden um unsere DNA zu extrahieren das wir immer wieder geklont werden können und den Transport zur Station abgeschlossen haben können wir anfangen unsere schulden die ein wenig mehr als 1.200.000.000 betragen abzuarbeiten. Unser Quartier in dem wir neben den aktualisieren der Ausrüstung auch unsere Kreative Ader mit einigen Postern austoben können ist sehr Spartanisch eingerichtet. Unser Computer ist im großen und ganzen unser einiger Draht zu den anderen unserer Bergungsgruppe oder der LYNX Werbung. Auch eine Küche ohne Funktion ist vorhanden, hier hoffe ich das er mit der Zeit noch einiges mehr zu machen gibt.


Ein Simulator mit Story aber wieder ohne Coop

    Ich habe es mir in so vielen Simulatoren gewünscht das es mal eine Story gibt, die einen ein wenig mehr Spielperspektive bringt als „Bau das“ oder „zerleg das“ um Geld zu machen. Auch wenn die Geschichte nicht sehr Spannend oder es möglichst viel zu entscheiden gibt will man doch wissen wie es weiter geht. Auch soll die Story von update und dlc´s immer erweitert werden, sind wir mal gespannt was da kommt. Ein Coop Modus würde sich hier wirklich sehr anbieten, auch wenn er nicht für die Story geeignet wäre. Hier für sind die Schiffe noch zu klein da man in gut 10-20 min „je nach Schiff“ Fertig wäre und das erspielte Geld nicht zur Schuldentilgung für beide reichen würde.Auch wenn auf deren Agenda steht das „irgend wann“ ein Coop Modus möglich sein könnte, verlassen würde ich mich da nicht drauf.


Eine gute Tutorial reihe und viele aufeinander aufbauende Systeme

    Neben der Hülle hat so ein Raumschiff natürlich auch Systeme und Bauteile die für uns nach und nach freigeschaltet werden. Jede dieser Systeme hat seine eigene Schwierigkeiten und stellen uns oft vor Rätseln, gerade wenn sie aufeinander aufbauen wie zb. Energieknoten und Reaktor oder Kühlsystem, Energieknoten und Reaktor. Hier kann man viele Fehler machen, doch man wird von seinem Vorarbeiter nicht im stich gelassen.Der Aufbau der Schiffe ist sehr unterschiedlich. Nach deren Infos auf deren DC Server gibt es pro Schiffssetup, Typ und Schwierigkeitsgrad bis zu 12 Versionen. Also ist es nicht immer so extrem eintönig und das selbe so das man schnell den Spaß verliert.Für jedes der weiterführenden Systeme gibt es ein Tutorial Schiff das es aber ernsthaft abzubauen gilt. Hier werden wir Schritt für Schritt angeleitet. Auch wenn man es ohne Marker oder Bildmaterial schaffen muss, wirft es keine fragen auf was gemeint wird. Helfen um die Systeme oder Bauteile zu finden tut unser Scanner, den wir auch wirklich oft brauchen.




Fazit:

Klarer Kaufempfehlung. Das ganze Spiel ist eine runde Sache, angefangen von der Spiel Physik, den Spielmodi´s und der Erklärung wie was Funktioniert. Ein Prima Spiel zum abschalten nach einem harten Arbeitstag.
 
Demigott79[GER]
213 produits enregistrés
4
9 personnes ont trouvé cette évaluation utile
0
Recommandé
54.2 h en tout
Évaluation publiée le 24 décembre 2021
Avis donné pendant l'accès anticipé

At its core, Hardspace: Shipbreaker is basically a physics puzzle game. Each ship type (and each variant of each type) is like a giant jigsaw puzzle that you have to take apart by cutting, pulling, and sometimes exploding the right pieces in a safe, but timely, order. Because of this, it's a great game for relaxing with music or a podcast in the background.

But it's also a game that can go from 0 to 100 in an instant. One minute you're happily peeling away the outer hull of a ship, and the next, you're careening toward the furnace after a stray cutter shot violently decompresses the compartment you were in. Whether you like to play slow and safe or fast and reckless, Shipbreaker is fun and satisfying.
 
Toast for Dinner
182 produits enregistrés
0
23 personnes ont trouvé cette évaluation utile
1
Non recommandé
89.7 h en tout
Évaluation publiée le 25 mai 2022
Don't bother, devs released the game with half the features initially promised, only 4 ship types total and basically the only thing added to the game during EA was a universally hated, obnoxious, poorly done story. Epitome of wasted potential, and a classic lazy dev move where they just cut and run after minimum effort.

Modding is also not possible as confirmed by the devs, so that's not happening either.
 
Razzlie
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
252.6 h en tout
Évaluation publiée le 23 juillet 2022
A strong recommendation. Played almost since start in Early Access. Can be both chill and challenging, which is entirely dependent on the mode you choose.
I personally enjoyed playing on the "unlimited time and oxygen" mode, as the game works very well alongside listening to podcasts or audio books.
 
EdwardR
923 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
0
Recommandé
24.4 h en tout
Évaluation publiée le 28 juillet 2023
Please make this co-op it's so good
 
Pi'ikoi
0
18 personnes ont trouvé cette évaluation utile
0
Non recommandé
47.0 h en tout
Évaluation publiée le 7 aout 2022
Nice idea, can't really recommend since they focused on everything else instead of the main thing this game needs: More ships.
 
雨 Zarvan
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
67.7 h en tout
Évaluation publiée le 11 juillet 2020
Avis donné pendant l'accès anticipé

There's something zen-like about floating around in space, and cutting up ships. The music adds to the flavour (making me think of that show, 'Firefly'), and the physics are just brilliant. Highly recommended playing if you're trying to get some serenity in this muddled up world right now.
 
EzyRider
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
28.8 h en tout
Évaluation publiée le 22 décembre 2022
A good not-too-demanding game. It's very satisfying and relaxing but also has its moments of tension to make it exciting. If you like doing stuff in zero G and solving little logistical puzzles you'll like this.
 
Mighty Max
346 produits enregistrés
0
25 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
2
Non recommandé
6.1 h en tout
Évaluation publiée le 21 juin 2020
Avis donné pendant l'accès anticipé

Oyunun fiyatı çok yüksek bana göre haketmiyor bu fiyatı kesinlikle almayın sürekli aynı şeyleri yapıyorsunuz çeşitlilik gelmesi gerekiyor gemilere hepsi aynı sadece renkleri değişiyor. Çok isterseniz indirime girdiği zaman bi bakın derim.
 
BUGXIBUNNY
313 produits enregistrés
0
12 personnes ont trouvé cette évaluation utile
1
Recommandé
262.8 h en tout
Évaluation publiée le 1 aout 2020
Avis donné pendant l'accès anticipé

Short version: There's a system to breaking down each ship, and this is the kind of game where you can easily settle into a rhythm of simply cutting apart ships and salvaging them for hours on end, if you're like me at least. Pros, ♥♥♥♥, and suggestions at the bottom.

Long version: I bought this game a few days ago and I'm just under 40 hours in and at the third-from-highest rank (I have access to all available ships). I love space games, especially in zero-g and especially with the full six degrees of freedom (pretty standard in space games now). I love grappling hooks, which isn't the main use of the tool that can do that but it's fun and is faster than your maneuvering thrusters. Apparently, I also love cutting apart space ships. You play in 15-minute shifts which I thought would be annoying at first but isn't that big of a deal. Early game you'll want to take semi-frequent breaks to buy upgrades, and frequently you'll need to repair your gear, so the 15-minute system works great for a good while. Once you're at the stage where you can cut Geckos (there are basically 4 ships right now, 2 Mackerels [small] and 2 Geckos [big]) it might be a good idea for the devs to add a 30-minute shift to get a little more done at higher ranks, but hopefully not without adding ship saving so between launches of the game you can work on the same ship if you had to stop early.

So far there are 2 variants of the small ship (Cargo Mackerel and Personnel Mackerel) and similar theme variants for the big ship (Cargo Gecko and Personnel Gecko). There was recently an announcement that the devs are adding a science variant of the Gecko, so I'm looking forward to that. Also, though there's been no specific mention of it that I'm aware of, but since this is a game about salvaging space ships, I'm hoping for the possibility of salvaging damaged fighters or drones or satellites. There's so many possibilities for this game. Escape pods, maybe sections of capital ships or stations, maybe even mysterious architecture no one can recognize up in the highest ranks of employment? Obviously this game is early access and me daydreaming about what will be in the game doesn't mean any of it actually will be in the final product necessarily, but the point remains: there's a lot of possibilities for this one.

It can be pretty relaxing to just cut apart ships in 15-minute shifts. You simply experiment to find out what works for you. The game starts you with the absolute basics for a few shifts and then drops you in to the real stuff. You figure out what you should cut and what you shouldn't, which stuff to cut first, what goes where, where certain systems or items can typically be found, etc. There was only one detail about the ships I had to look up, and that was the damn fuses. Once you work out what system works for you, it's easy to settle in to that rhythm: you pick out a new ship, zip your way over, and start breaking it apart and clearing it away, and there's enough variety in how things have to be broken apart that it doesn't seem monotonous. There are objectives that get you upgrade points for salvaging specific items, but everything is worth money and the CEO of Lynx is absolutely Tom Nook and no one can tell me otherwise, so you'll be working off a sizable debt and every bit counts. You could just rip out the bits you need and abandon the picked-apart skeleton for a new ship and more objectives, but there's a certain sense of completion when you look back and the last giant clump of metal is dragged into the furnace and the bay is clear that just isn't the same as upgrade points. Unless the robot(?) voice lady yells at your for forgetting that door switch.... :c

One of the things I hope they fix or change going forward is upgrading the length of time in a shift. Maybe as the player goes up in ranks they prove their ability to handle longer shifts or something? One other key addition I hope they add is ship saving between launches of the game. It would be nice to be able to just boot up Shipbreaker for a quick 15-minute session cuz of how zen the game can be, but right now you wouldn't get much done on a larger ship and the rest of the ship would go to waste. As far as I can tell there's no real penalty for not salvaging something, but I still like to try to get most things. Adding to that, the only reason to go back to the habitation module (the break between 15-minute shifts) right now is to buy upgrades or repair, and less frequently to get a new ship. I don't see why buying upgrades and repairing things can't just be done in the salvage bay, but to be fair there is also an 'open play' option with no time limit and toggleable O2 consumption (I haven't played this mode). There's really not much of a gameplay impact from the 15-minute shifts other than occasionally choosing not to salvage a system 'til next shift. Chances are the costs of starting a new shift aren't going to be more than the salvage unless you either spend the whole shift cutting and not salvaging (so, prep for next shift) or there's just crumbs of the ship left. Rarely I'll choose to not complete the last objective or two when finishing a ship if I just want to start on a new one, but technically speaking I would still likely make a profit if I started another shift to finish.

Pros: Already a good bit of content for an early access title (easily at least 40 hours for me)
Fundamental systems working fine (physics, upgrades, repair, tools, deconstructing, etc.)
No superfluous tools (if you're like me there is no 'useless' tool you're given, everything has a purpose)
Relaxing (except for the reactor removal bits or accidental decompression cuz you didn't pay attention)
Everything is either intuitive or explained (except the fuses, imo)
Space/Western Frontier theme if you're into that (good atmospheric music fitting that theme)
Found logs of randos you can play for lore and worldbuilding if you're into that (that don't play automatically [thank you, devs], and also aren't just a couple lines [looking at you, Fallen Order])
Just plain ol' fun, pretty zen if you get me

♥♥♥♥: No ship saving between launches of the game. If you start a single shift on a new ship and close the game after that shift, you'll have to get a new one when you launch the game again.
Ships designs (while they do vary even among the same types) can get repetitive and seem blocky (the blockiness makes sense in-universe for these ships, but I'm hoping there will be something like luxury transports with fancy outer hulls and more externals or paintjobs later on in development)
15-minute shift isn't enough mid- to late-game (so far, mostly because of the ship not saving, see above)
Not a game you can really only play then set down in disconnected 15-minute segments unless you're cool with not salvaging much and abandoning a lot
 
Z&y
583 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
180.0 h en tout
Évaluation publiée le 28 novembre 2021
Avis donné pendant l'accès anticipé

Has great potential. Needs way more ships and content, though I'm sure many are planned. Ran into a strange bug where if I skip the cut-scenes I can't play the tutorial or continue in the game. A simple close and restart of the game fixed it though. Other than that, pretty awesome game.
 
Darth Jam
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
170.4 h en tout
Évaluation publiée le 25 décembre 2020
Avis donné pendant l'accès anticipé

It's a great game NOW and has a lot of potential. In the land of creating more efficient factories and colonies, it's refreshing to disassemble and destroy something for the fun of it.

The atmosphere is great, music great, voice-acting awesome, and overall experience top-notch. Yes there's bugs, random physics glitches, but no more than any other game.
 
DoubleDose
416 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
125.9 h en tout
Évaluation publiée le 22 juin 2020
Avis donné pendant l'accès anticipé

After many.,. many hours of sim playing throughout my life, I can honestly say this is by far the most well done thoughtful (every detail) sim I have seen. The physics and mechanics are extraordinary and ahead of any other sim game.

I tell you what though... if this was a module to a bigger RPG game and this one of the professions... WOW! How amazing would that be?

More detail review to come!
 
CraftsmanLux
219 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
168.0 h en tout
Évaluation publiée le 27 mai 2022
更新了,1.0对于我来说刚刚好,补完了剧情,有新船拆,优化了物品融合的bug(重要)。

作为一个三次满级的人来说,这次的更新踩在及格线上(7/10),因为很多古老的碰撞bug还是有,拆解回收口和焚化炉回收口的引力逻辑依旧是那么气人(虽然对于我这个老ass来说已经习惯了),谜一样的玻璃切割(不影响游戏,就是体验不好)等等问题还需要打磨

作为一个玩家其实我更像看到多样化的舰船拆解方式和工具升级方式(很多升级属实是一丁点用没有,我切割器25m够了真的不需要再长了)明明每个物体都可以交互,但是制作组的机制探索只能说浅尝即止(我不装了,我想去小行星带玩幽灵船探索,还想切各种破破烂烂的情况复杂的特殊船(说白了你难度不够))
 
娱乐队友
0
10 personnes ont trouvé cette évaluation utile
1
Recommandé
36.0 h en tout
Évaluation publiée le 4 avril 2023
Both relaxing and intense game play all at the same time, don't know how they pulled this off but it is a masterpiece
 
Steven
0
11 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
9.7 h en tout
Évaluation publiée le 15 avril 2022
Avis donné pendant l'accès anticipé

you cut the wrong thing sh*t goes 0 to 100 real quick
 
ScootDBoot
126 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
39.4 h en tout
Évaluation publiée le 18 juillet 2022
Incredible game. Absolutely dripping with atmosphere with a strong message that adds to, rather than detracting from, the setting. Disassembling spaceships is a great concept, and the progression that you experience starting from the first, basic ships to the more complicated components of later, larger models is brilliant. Loading up a massive ship into the bay, full of hazards, then bringing it rapidly to pieces is such a nice feeling. The epilogue of the game makes me hopeful that we'll see another title in this universe, perhaps with rather different gameplay. Cheers Blackbird, this was awesome.
 
⭕⃤Will
513 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Non recommandé
121.0 h en tout
Évaluation publiée le 18 septembre 2021
Avis donné pendant l'accès anticipé

I love the concept of this game, and I really want to enjoy it as a relaxing game to play.

However, after getting further in the game you start to notice certain things that just make the experience irritating to the point of it just not being fun anymore; which really need to be fixed before this game is released for EA.

A partial way into the game, it will teach you about pressurised compartments, and tell you to how to depressurise using the controllers.
You might as well just skip this as later in the game they will always be broken, meaning that you will always be forced to do an "explosive" decompression.
Not that it matters if they do work, as in the very brief period you get some working controllers; you can only decompress one room, from that room, and the doors will close, meaning you cant get into the other rooms to decompress them anyway without causing and explosive decompression.
This wouldn't be so bad if they didn't fill later ships with loose, explosive or destructive cargo; making it almost impossible in some scenarios to decompress the ship without it exploding valuable components.

Also, some objects connections just don't make sense at all. I've seen hulls of ships stuck together with just tiny dot lights or parts that are close by but not technically attached, and doors that cant be removed unless you remove nearby tables or storage bins - which begs the question how they even function as doors...
Some objects will also spawn inside others, making extraction of pieces that need to be kept whole impossible; such as air filters, power cells and heat dispersion plates.

One of the tooltips talks about how the precision laser is used to remove components near explosive objects, however in practice there's a good chance the nearby object will blow up anyway, even when not glanced with the beam at all.
Which if you spend three fifteen minute shift meticulously picking all the loose objects out of the airlock because of my first point, incredibly infuriating.

To finish, although it hasn't affected me (yet), from reading other reviews it looks like the Devs are more than happy to delete any progress you make (which takes literal days) without a care, even for the smallest, unrelated update...
I have never heard of a game just seem so nonchalant in deleting progress when it wouldn't cause the game to unavoidably break.
There is also a bug right now where if you finish your shift holding the cutter tool, you will not be able to return to the ship to continue salvaging it, and it looks like from other older reviews, this will not be fixed anytime soon, and likely will be in a patch accompanied with a progress reset...
 
Zyncrus
267 produits enregistrés
0
23 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Non recommandé
31.1 h en tout
Évaluation publiée le 31 mai 2021
Avis donné pendant l'accès anticipé

Played about 20 shifts so far in at LEAST 8 of those i've had the infamous "Interaction bug"
The bug is simple but it kills the entire shift / forces you to quit.

Need oxygen? Can't buy it.. guess i'll die ¯\_(ツ)_/¯

Want to exit your shift so you can load the map again and hope that fixes the issue? Can't because you can't interact with the HAB door.

The only thing you can do is esc > abandon shift. which destroys any progress you've made so far as well as NOT saving the ship. meaning you're gonna have to start over again..

I've had this happen 3 times in 3 consecutive shifts today... I can't believe i'm admitting to Ragequitting out of a singelplayer game for the first time ever. But it happened.

Checked the forums, it's a known bug.
it's been around for more than 9 months from what i can gather.
Even on their official FAQ it says that it can 'rarely' happen like it's just something we're supposed to make peace with.

Anyway, uninstalled. Can't request a refund from steam because they're boneheads that just look at playtime.
The damn TUTORIAL already takes 3 hours to get through.
So go F yourself steam and go F yourself Devs of this game.
(Sorry not sorry, i'm very frustrated right now.)

so DO NOT WASTE your money on this!!!, if i can even prevent the sale of this once i'll be glad.

If the devs can give me a refund i'll gladly remove this review. the game is simply UNPLAYABLE.
 
DredAkasha
4
6 personnes ont trouvé cette évaluation utile
1
Recommandé
51.6 h en tout
Évaluation publiée le 25 juin 2021
Avis donné pendant l'accès anticipé

Zakupiłem ją dzięki filmowi z TvGry tak szczerze i muszę powiedzieć że nie żałuję Dopracowana Gra.
Pamiętam jak się rozwijała, teraz jest o wiele ciekawiej niż wcześniej (choć nie mówię że wcześniej było gorzej).

Zalety :
-Dodanie Naklejek (mała kosmetyka, ale jednak gracz się cieszy)
-Przepiękna grafika, detale na poziomie high.
-Dobrze zrobiony interfejs ulepszania naszej postaci (hełm, przecinak itd)
-Można odpocząć i zrelaksować się przy tej grze.
-Determinacja żebyśmy zarobili na plus.
-Przejrzysty interfejs.
-Lekki stresik (zabraknie Oxygen'u, wybuch przez nieuwagę, czas do stopienia Reaktora).

Wady:
-Brak
 
ΛLTΞ404
0
44 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2
Non recommandé
49.5 h en tout
Évaluation publiée le 1 novembre 2020
Avis donné pendant l'accès anticipé

I read the reviews before buying this game. Others mentioned my issue, but it spoke to me and was "Very Positive" So I bought it. I was looking forward to disassembling some ships and solving problems as I went. I put 15 hours into it before being 100 percent certain I wished I could send it back. Here is why.

This game is repetative. it takes about 8-10 hours to not only see everything this game has to offer, but also to have a simple solution to disassembling every ship the game has to offer( there are only 4ish) in a manner that takes very little time and gives you lots of money. There are no surprises, no problems to solve any more, and no upgrades after this point that make a significant difference in how you deal with a fresh new ship.

Also as best I can tell there is no difference between a normal ship and a ghost ship. You enter it the same. decompress it, and then breach the hull just like normal. Was really hoping there would be a mechanic here I had to work around.

Last thing, after a while you will realize there is no reason not to get a new ship, take 5-10 mins to pull out the reactor, end your day and start over on a new ship. Max profits in minimum time. Weak.
 
RexNihilo
609 produits enregistrés
0
12 personnes ont trouvé cette évaluation utile
0
Recommandé
28.3 h en tout
Évaluation publiée le 22 juin 2023
very fun
the whole giga evil mega corp thing is a little overwritten sometimes mostly well done though
gameplay is what it looks like and very satisfying
a lot of progression and graphics vary from realistic to cartoony
 
Shesh
0
14 personnes ont trouvé cette évaluation utile
0
Recommandé
25.4 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

At the first sight of gameplay I was in awe. It truly looks and feels amazing to play!
You've got several factors that can and will make your life hard on specific ships, giving a beautiful challenge to look forward to on every ship that you dismantle (or blow up).

The music is out of this world, another huge plus.
Don't wait for a sale. BUY IT NOW!
 
DΛƬΛ
205 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
2.4 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

El juego es excelente pero los crasheos constantes no me permiten continuar jugando. En la segunda misión hay un crash que no me permite avanzar. La hice 3 veces y pasa lo mismo.
No lo reembolsaré, esperaré a que este solucionado. MUY BUEN JUEGO PERO ESPEREN PARA COMPRARLO.
 
Un développeur ou une développeuse a répondu à cette évaluation
Agus
774 produits enregistrés
2
12 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
32.8 h en tout
Évaluation publiée le 27 avril 2022
Avis donné pendant l'accès anticipé

This is an early access review, that i'm only posting after reading the full list of what will come with the full release of the game: the last story chapter, minor balancing tweaks, and apparently optimisation.

This game is, as the early access trailers let you know, a SANDBOX. You're dropped into a hangar with a ship and some tools, some O2 and fuel to manage, and 20 minutes to do it all. Your goal is to scrap enough to cover the lease of your equipment. Once the 20 mins are done, you can choose to go back at the same remains for the same cost, and maybe get a bonus for scrapping the same ship, or move on to a ship that still has the juiciest parts.

The core gameplay loop is as follows: dismantle that ship arbitrarily, and learn from that experience. Learn what was worth the most and the least. What has the best time to extract to income ratio. From then on, make your own method for working that ship. And move on to the next design.

This game has such a great concept. My 30h of playtime are a tribute to that. The many creative competitions that led to incredible creations from the community are a tribute to that. But the developers have chosen a path that we, the players, simply aren't interested in.

The game's core, shipbreaking, is the gold in all this. It's incredibly fun. The issue is, it's lacking in content. It's lacking in tools and ship designs. In 2 years of EA development, I believe we've had one too and 3 ship designs. Imo, that's a bit on the short side. As mentioned above, the real fun is the discovery, so once you've learned all the ship designs.. it just becomes a big grind.

So what has been added! A story. Characters. Voice acting. Not bad, eh? Well, it's more complicated. To be fair, i've played all 30 of my hours before the story even was a thing. Why? Because i'm not interested in cutscenes. Sure, the conversations from the tutorial were cool and welcome, but just getting emails and messages completely separated from gameplay is disjointed. The devs invested a lot into developing a new aspect to a game that wasn't suited to it. It's not that the story is bad, it's just that i have no doubt the resources it took would have made the game way better than it is today.

This is a positive review if you're interested in the core gameplay loop. The story is a non-factor. Beware though: the heart of the fun here is space, zero-g, real 3D movement, and spaceship exploration.
 
Tiro
366 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
2
Recommandé
37.3 h en tout
Évaluation publiée le 20 juin 2020
Produit reçu gratuitement

Avis donné pendant l'accès anticipé

Nečekejte žádnou akci, ale spíše poklidné rozebírání vesmírné lodě. Sice tuto recenzi píši u brzké verze hry, ale už teď se mi líbí její styl a pohoda, kdy si jen tak polétáváte kolem lodi a odřezáváte kousek po kousku. Časomíra v kariéře by mohla být delší, ale je tu i freeplay mod kde si bez jakéhokoli limitu můžete vybrat loď a celou ji do posledního kousku rozřezat. český gameplay naleznete zde:
Vidéo YouTube™: Space engineers NAOPAK: VŠE ROZEBRAT - Hardspace: Shipbreaker CZ 
Vues : 5,285
Staň se členem - https://www.youtube.com/channel/UCDlHu1fbC-l7TYqTV443xVA/join STREAMY DENNĚ VEČER NA TWITCH: https://www.twitch.tv/quackyduckcz Ahoj kachňáci, co takhle rozřezat vesmírnou loď a...
 
Quacky Duck CZ
867 produits enregistrés
0
23 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2
Non recommandé
27.5 h en tout
Évaluation publiée le 26 mai 2022
I love the gameplay and mechanics. However it feels like the developers are forcing their story by not allowing you to skip dialogue or ignore mandatory and irrelevant story points. DeeDee we are cool and all but I don't give a damn about your Karaoke passion. These forced bits of lore should be opt-in like recording fragments or whatever, just don't force me to stay tuned for a character I'm not that interested in.
 
Puchy
898 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
12.3 h en tout
Évaluation publiée le 21 juin 2020
Avis donné pendant l'accès anticipé

This game has no right to be as fun and weirdly relaxing as it is. Picking apart ships and figuring out the puzzle for each type of ship to the tune of space-country guitar strumming just works. The audio logs and little bits you find that let you learn more about the universe are a nice touch.
 
Regicidalnut
0
32 personnes ont trouvé cette évaluation utile
1
Non recommandé
29.5 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

FIRST IMPRESSIONS:
You should not put a time limit on each shift, for a game that wants you to be slow and careful, its sure does rush you.
It is also confusing to refuel and get more oxygen and only did so through a single almost hidden prompt on the panel.
Just get rid of the time limit, its a singleplayer game, let me sit back and enjoy it. It looks amazing though and i hope to see an improvement in the getting rushed department.
 
Un développeur ou une développeuse a répondu à cette évaluation
Solar Flare
236 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
115.9 h en tout
Évaluation publiée le 29 novembre 2022
Балочку сюда ,кусок корпуса туда ,комп на баржу ... А вот тут резанём .. *BOOM* Ага ,там был баллон . Ок.
Да что ж не тянется этот кусок ? Ща резанём и всё полетит .. *БАААААААМ* *Корабль разлетается на куски* Так-с труьу охлаждения реактора я и не заметил ....
 
Zarus
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
32.0 h en tout
Évaluation publiée le 9 septembre 2023
Finished the main story, definitely recommend this game in my book. Can get repetitive near the end, but just as things start to get boring the main story wraps up. Campaign is definitely a must do: very unique and well written.
 
Darrk101
116 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Non recommandé
46.0 h en tout
Évaluation publiée le 23 aout 2020
Avis donné pendant l'accès anticipé

Honnêtement le jeu est sympa est prenant, enfin tout du moins au début ! Ensuite il demande pas mal d'heures de farm (ça reste raisonnable). Le vrai problème c'est qu'on se tape les même ship pour le moment passé les deux premiers stade. Ca m'a dégoûté de ne pas avoir d'évolution (ou très peu) pendant 3 ou 4 niveaux du coup j'ai arrêté avant la fin... Le farm oui mais il faut qu'en échange il y ait une réelle évolution dans le jeu.

Autre critique, l'évolution des outils est vraiment anecdotique ! Le grappin, même évolué est toujours aussi faiblard qu'au niveau 1. Les sangles ne sont pas si efficaces...
Bref pour le moment le jeu est sympa pour un early access mais sans plus, à voir comment il évolue. De mon côté j'ai vraiment eu l'impression de pas évoluer dans le jeu, alors que chaque nouveau vaisseau à découvrir était un réel plaisir (qui n'a pas duré du coup)

Sinon le jeu est propre, bien fait sans trop de bug et la sensation de 0g est super réaliste.
 
Ēl Păđŕé
0
7 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
3
Recommandé
109.1 h en tout
Évaluation publiée le 11 mai 2021
Avis donné pendant l'accès anticipé

Устали создавать невероятные машины и конструкции? Устали быть великими инженерами на службе человечества? Тогда вы попали по адресу! За чисто символическую сумму долг в 1.3 млрд кредитов и аренда оборудования в размере примерно 0.5 млн в сутки компания Линкс предоставит вам возможность разобрать творение рук человеческих.
Вас ждут незабываемые схватки с гравитацией (точнее - её отсутствием) и различными ценными деталями корабля (или менее ценными их обломками). Незабываемые гонки со временем и по неосторожности улетевшими кусками корпуса. Красивые виды на Землю и взрывы топливных баков. Прекрасные звуки промышленной среды и утекающего сквозь пробоину в шлеме кислорода.
Присоединяйтесь к дружным рядам рабов сотрудников компании Линкс! Девиз наших резчиков "И какой ***** додумался прикрутить эту штуку именно сюда!?"
 
CDhaos
0
16 personnes ont trouvé cette évaluation utile
2
Non recommandé
15.1 h en tout
Évaluation publiée le 26 mai 2022
This game hasn't really improved since early access, in many ways it's actually taken a step back,

Originally, when this game released, it was pretty clear what the path was to make it successful, add more ship types with distinct hull layouts, add more submechanics for moving parts and hazards, add a ship editor. Nothing more was really needed.

Instead the devs have focused on the most insipid content they possibly could, a player home area that is just a glorified menu, an audio log style story that plays sequentially with the actual gameplay forcing you to sit and listen for long periods doing nothing, weapon decals that are near invisible, poster decals you mostly only see in one menu area very briefly, a needlessly stretched out tutorial in a game largely about discovering and experimenting with your approach. It all seems to exist to pad the game out without providing any value

The meat of the game, ship layouts, hazards to face, the core game loop, none of this has improved in any meaningful way. You can become good at stripping any one ship(and there's really only 4) in a matter of hours and no matter how many minor variations you try they'll never really pose a challenge again once you've learned them. The likelihood more will be added is low.

If you see this game for £5, pick it up, anything more than that is a stretch. This is a game that truly had potential during EA but obviously the devs weren't actually up for the task they set themselves despite their shiny presentation, buyer beware.

 
Bot Roh
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
27.3 h en tout
Évaluation publiée le 3 juillet 2020
Avis donné pendant l'accès anticipé

题材5分 音乐3分 负优化-9分 1060带不动最低画质我是没想到的
 
Paradise fish
213 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
2.7 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

激光切割器有后坐力就nm离谱。还有能够不能加入更改键位的选项,玩的我手指酸。
 
Alucard
312 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
114.8 h en tout
Évaluation publiée le 14 janvier 2021
Avis donné pendant l'accès anticipé

今日はなかなか寝付けんな!
無制限モードでまったり解体して眠気待つかー
外壁カパァ
キレイにごっそり抜けた!きもちぃー!
座席全部ぶっこ抜いたし今日はこれくらいにしたろ!寝るか!
と思ったらもう朝
 
ikenaikoda
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
111.9 h en tout
Évaluation publiée le 4 janvier 2021
Avis donné pendant l'accès anticipé

I enjoy the meditation of playing this game. You have 15 minutes per shift to try and disassemble a ship as delicately and precisely as you can using cutting lazers and explosives. Whilst trying not to be suffocated, burnt, crushed, frozen, electrocuted you also attempt to make a series of precise cuts.

I can't believe this game is early access as of June, it's been 7 months and it feels pretty finished. There's no story as such, you get glimpses into the lives of people who left things on the ships. Instead you spend each day (15 minute shift) being careful to "use the whole of the buffalo". Did you make enough to pay down your debt? A great day. Oh, I didn't mention, you owe a billion dollars and are trying to take that down to zero, and who knows? Maybe beyond?

All the time you have a chilled guitar playing and sometimes Weaver, your ear in the sky, gives you a time check.

As I said, I find it very zen, you can turn off the timer and the oxygen, but I find the 15 minute bites to be perfect for an older gamers life. (Although some ships can take up to an hour to disassemble for best value.)
 
Coffmeister
0
6 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
34.1 h en tout
Évaluation publiée le 28 mai 2022
รีวิวโดยคนไทย
-ไม่มีผี
-มุงขึ้นไปบนอวกาศเพื่อทำงานเป็นนักเเยกเศษเหล็กในอวกาศ
-มุงติดหนี้อยู่ 1200,000,000 ซึ่งมึงต้องจ่ายทุกยานที่เเยก เเล้วมันจะหักออกมา เป็นรายวัน FEE (ค่าขึ้น display 7.50 ดอล ควยพ่อง)
-กราฟฟิกสวยงาม เหมือนช่าง เเนะนำเอาหมวกเชื่อมมาใส่เล่น เเม่งสว่างมาก ตาจะบอด
-เกมเพลย์ดี มีระบบฟิสิกส์ ถึงมันจะ Loop เเต่มียานหลายเเบบ เล็กไปจนใหญ่ ใหญ่ที่เเบบมึงเล่นเป็นชม.เพื่อเเยกยานขาย ยานมีหลายระบบ ตั้งเเต่เเก็สไปจนถึงระบบนิวเคลียร์ (พลาด=ตาย + โดนหัก 500k-700k) มีคู่มือบอกตลอดต้องทำตามขั้นตอนความปลอดภัย (อย่าไปฟัง manager ปากกวนส้นตีนพาตายโหง)
-ผมซื้อตอน early 300+ ตอนนี้ราคาพุ่ง เเต่ก็ยังคุ้มอยู่ เเนะนำคนเงินเหลือ
-อยากให้มี Co-op เพราะเหนื่อยเอาเรื่อง
 
Blackrainbow888
0
5 personnes ont trouvé cette évaluation utile
1
Recommandé
114.8 h en tout
Évaluation publiée le 31 décembre 2022
Grafisch ansprechendes Game mit Wiederspielwert, ansteigenden Schwierigkeitsgrad, guter Einführung und Lernkurve. Abwechslung ist durch unterschiedliche Schiffe und variierende Atmosphäre geboten, wodurch sich selbst gleiche Schiffstypen unterschiedlich spielen. In der Kampagne ist durch das Credits Konto,die freischaltbaren Upgrades und neuen Schiffe / Gefahrenstufen genug Ansporn gegeben dran zu bleiben.
Schwierigkeitsgrad ist am Anfang auswählbar und variiert von entspannten "Feierabendsmodus" indem kein Zeitdruck vorhanden ist (o2 / Timelimit) bis hin zum Hardcore Modus ohne Respawn. Nachdem durchspielen der Kampagne und aller Schiffe auf höchster Gefahrenstufe wird es etwas eintönig, hier bleibt zu hoffen das die Entwickler auf lange Sicht Nachschub liefern ;-) ansonsten gibt es noch den Challange Modus und das Leaderboard indem man sich messen kann.

+ Innovatives Spielprinzip
+ Unterhaltsame Kampagne
+ Wettbewerbsmodus
+ keine Lootboxen etc.
- eintönig nach bestimmter Spielzeit
 
Carni
0
9 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
65.2 h en tout
Évaluation publiée le 15 octobre 2023
Game is unbelievably good. Story is eh but ends on a good note. I suffer occasional freezes (game resumes as if paused after a few moments) on Linux but the game otherwise runs perfectly, especially for how in depth the physics engine is.
 
AveAves
0
16 personnes ont trouvé cette évaluation utile
0
Non recommandé
39.9 h en tout
Évaluation publiée le 19 septembre 2021
Avis donné pendant l'accès anticipé

Mixed feelings about this game. Has some great mechanics but at the moment the current state of the game leaves a lot to desire. Leveling up is easy at first but then becomes tedious. Unlocking upgrades is the only way to make the game enjoyable and with game resets it just feels like the 30 hours i put into it was a waste.
 
Jrdnthms
0
87 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
3
Non recommandé
322.6 h en tout
Évaluation publiée le 12 septembre 2021
Avis donné pendant l'accès anticipé

Not sensible to purchase in its current state.
The game has frequent, often severe bugs which only get patched after months when the developers release the next update.
It also is far too grindy to unlock things, requiring literal days to unlock enough ships/upgrades to make it actually fun to play. This wouldn't be too terrible if they wouldn't reset progression every few months because of "story" updates - they've tied gameplay progression and story progression together, and instead of separating them properly or having even a rudimentary migration process in place, they just delete your profile data and expect you to do it again. Even for early access, the amount of resets, combined with extreme grind is just unacceptable.
They don't respect your time, and you shouldn't give them your money until they get their act together.

Edit for specifics:

There are two ongoing major issues:
The current version prevents continuing a shift if you ended with the cutter equipped. In a game about cutting ships up.
For the past 3 versions, there's an issue where the game softlocks itself and you cannot end the shift. People claim equipping the splitsaw fixes it - that doesn't work. I've tried.

Previous notable bugs:
Game crashing when throwing things into the furnace - took almost a year to be fixed.
Kiosk completely ignoring mouse input.
Broken reactors that explode when you touch them. Or when using the item specifically designed to safely disconnect reactors. Or sometimes just on mission start.
Javelin ships throwing themselves into the furnace if you cut the wrong beam somewhere. (See also: Crash with furnace)
"Load-bearing chairs" that disassemble the ship into hundreds of tiny pieces if you detach them.

The gameplay bugs I understand with early access.
Crashes and soft locks are tolerable... if they are very rare or fixed in a reasonable amount of time. They are common and they aren't fixed quickly.
The UI bugs should not have occurred in the first place - it's beyond sloppy coding that allowed them to even exist.

The developers have forced progress wipes twice in one year so far, both for what are essentially just story updates.
That's absolutely terrible in a game which has an upfront time cost of more than 30 hours to unlock only 3/4s of the tool upgrades.

I've been in the early access for:
Subnautica
Deep Rock Galactic
Raft
Beseige
Breathedge
Oxygen Not Included

Every single one of them either did not do (intentional) progress resets at all, or they were both rare and you could easily get back to your approximate progression within a few hours.
Some even straight up included debug tools to make that easier.

It's just pathetic.
 
Salamander
14
7 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3
Recommandé
91.5 h en tout
Évaluation publiée le 15 septembre 2023
The core game is really fun, but the unskippable cutscenes / dialogue gets infuriating on replay. The story itself is fine - it just doesn't warrant taking away control so I can listen to a colleague's voice message in between shifts.
 
Dozer
0
13 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
78.2 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

The worse thing about this game, it's missing coop.

There are a myriad of issues that you could have with the state of this game... It's repetitive, there aren't a ton of ships, it's buggy, no user generated ships, no competitive leader boards... what, I don't fly a ship? All of which would likely get addressed over the development of the game(early access etc etc).

Except of course for repetitiveness, but that is an extremely subjective matter. The vast majority of games rely on a repetitive game loop, and it's just whether or not you find satisfaction in 'setting up a series of cuts that cleanly removes half a space ship in a 30 second window' or not.

Also, the collective refuse of a space fairing humanity is an extremely compelling setting. The atmosphere is dripping with the cynical details of a dystopian mono-corporation future in Lynx. I've only scratched the surface of the audio logs and unlockable art, but I've been impressed so far. I'm looking forward to the possible narratives that could be told in this setting.

If you're not sure about early access, wait. I personally really enjoy everything about this game.

Note: a lot of play time is menu surfing. Actual playtime: 5 - 6 hour range. Price paid for title: $25CDN
 
TobiasQueenMary
0
28 personnes ont trouvé cette évaluation utile
0
Non recommandé
48.3 h en tout
Évaluation publiée le 25 mai 2022
I guess you already have my money since early access but congratulations on developing into a worse game, somehow.

You had the perfect game and target audience which just wants to cut ships up and vibe while doing so. Nothing more. Which all you would have had to do is design new ships, add new ways to disassemble them and possibly even add a workshop for player developed content which would have considerably lowered your workload

Did your programmers leave or something? It seems like the studio only has art students and writers left and nobody else knows how to add new content to the engine that doesn't already exist as an asset swap.

RIP Weaver
 
-⑨- Perfect Maid
393 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
2.8 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

Видимо я слишком много ждал от этой игры... в итоге получил скучную, однотипную игру с тремя механиками, очень ограниченным временем на разбор (рабочая смена, что это вообще за дикость, вылез из капсулы, скрутил 2 болта и обратно в норку?), огромным уроном по тебе от любых источников (разработчики, вы вообще скафандр видели, как он может гореть в космосе???), невероятно ужасная цветовая схема, ужасный и мелкий шрифт (на больших мониторах), очень поверхностное обучение... разделение объектов на три типа (зачем???), что-то в печь, другое на фабрику, третье на баржу... и все это приправлено, как я уже говорил, раздражающим таймером, неужели мало было ограничения на кислород и топливо? Я редко пишу негативные отзывы, но это "творение" меня просто вывернуло наизнанку...
 
IRbis
2
13 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
1
Recommandé
10.3 h en tout
Évaluation publiée le 5 novembre 2023
explosive decompression launched me into the furnace, very spicy
 
Sid
0
16 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
0.6 h en tout
Évaluation publiée le 24 juillet 2022
Produit remboursé

The lack of a FOV slider makes this game unplayable for me. I get extremely sick within a few minutes of playing. I returned the game because of this. If they ever add a slider I would be happy to re-purchase and check it out.
 
Jetthawk-31
165 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
140.2 h en tout
Évaluation publiée le 9 mars 2023
Fun, unique game loop. The game rewards careful preparation and discourages reckless time-saving maneuvers. The story is backdrop rather than primary focus, but is fun flavor nonetheless. I like to play without a timer and strip every ship leaving no waste, which the game lets me do! The new features and fixes since early access were worth waiting for.
 
MoosesMeeses
0
16 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1
Non recommandé
33.0 h en tout
Évaluation publiée le 2 janvier 2023
Существует компания, которая занимается утилизацией космических кораблей. В роли одного из утилизаторов выступает игрок. Его отправляют на базу, дают каюту, орудие труда, подписывают контракт и предлагают работу. Так как все дается авансом, то главный герой и ему подобные попадают на долг, превышающий один миллиард в местной валюте. Сумма катастрофическая и задача главного героя – погасить свой долг.

На первый взгляд кажется, что сумма астрономическая. Плюс в начале каждой смены с героя снимают еще по 500 тысяч на содержание, но чем дальше идет продвижение и повышение опыта работы, тем больше можно получить с демонтажа кораблей. В моем случае рекорд был 25 млн. за смену, что в целом неплохо. Средняя смена позволяет зарабатывать от 5 до 10 млн, тем самым общий долг будет погашен в период от 4 до 8 месяцев ежедневной работы резчика.

За смену нам предстоит разобрать полностью (или часть) космический корабль, разрезая его на части и отправляя полученные материалы в три контейнера (или зоны). Нам дадут резчик, тросы, сканер, скафандр и баллоны с кислородом (все-таки дело в открытом космосе). С каждым новым уровнем открываются все более сложные и тоннажные корабли. При этом нужно учесть, что есть сложные элементы в виде огня, электричества, холода и сжатого кислорода, который учитывается при демонтаже. К примеру, задели цистерну с топливом и готовьтесь к взрыву, а если у нас еще слабый скафандр, то можно сразу отбросить коньки. Благо на легких уровнях есть бесплановые воскрешение наших клонов.

Пока изучаешь первые корабли есть интерес. В начале разбирается корпус, потом это все отправляется по контейнерам, после повышается сложность и объём нашего судна для утилизации. Но часов через десять игры все нововведение превращается в рутину. Механизм разбора оказывается всегда один и тот же. Меняется лишь объём корабля (хотя тут чем больше корабль, тем больше дают опыта и очков прокачки за утилизацию). Появляются ограничения по возможностям разбора, заставляющие уже не просто пилить корпуса, но искать оптимальные пути для быстрого демонтажа, без взрывов.

Инструментарий и интерфейс настолько ограничен, что кажется перед нами игра для мобильных телефонов, а не полноценный компьютерный симулятор. Вся прокачка дает лишь небольшое ускорение по демонтажу, но существенно не влияет на геймлей. Поэтому поняв, как разбирать один корабль с помощью двух инструментов мы неожиданно после 11 уровня получаем гранаты, которые мало нам помогают. Так как лучше всего аккуратный разбор, за который дают много денег, чем ненужные пробоины.

Разработчики добавили сюжет. Интрига в том, что корпорации из демонтажников вьют веревки и нужно создать профсоюз по защите прав. Если учесть, что герой как было посчитано выше за 4-8 месяц полностью погасит аванс перед компаний, а далее выйдет в бонусы – то такое притеснение смотрится как истерика детей в яслях. В добавок ни один диалог этих «уникальных снежинок» нельзя пропустить или перемотать и приходится слушать как демонтажники истерят по поводу и без.

Игра предлагает разобрать большие корабли, дает инструменты и оказывается, что по возможностям перед нами демо версия, помноженная лишь на увеличение объёма судов. Все технологии и тонкости разбора полностью раскрываются после пятого нового судна и дальше лишь ежеминутный гринд в виде утилизации. Сюжет лишь для галочки, а вишенкой на торте остается достаточное количество багов к неверному разрезанию корпуса, неадекватной физики объектов и откровенных глюков. Как пример: финальную миссию я проходил четыре раза просто потому, что собрав все звезды игра не хотела заканчиваться и чего-то ждала.

Оценка 6 из 10.
 
Holy Rat [CR.A]
282 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
4
Recommandé
37.1 h en tout
Évaluation publiée le 29 juin 2020
Avis donné pendant l'accès anticipé

Wow, really didn't know that stripping down space ships would be so relaxing. Really something unique here! Highly recommended. Sidenote: I just broke my hand about a week ago, and this has been an easy game for me to play with a controller while I have a cast and limited mobility.

I've seen some reviews that reference the debt mechanic, but honestly you can largely ignore it. By the time you start salvaging ships with huge profit margins, it's even less of an issue. If anything it just adds a lot of character to the immersive, corporate dystopia. (Just make sure you're averaging more than ~450k each shift and you should be good. It'll usually average higher by the time a ship is completely broken down,)

I just broke into rank 4-ish ships, and the complexity has increased quite a bit--really exciting as I thought it might get samey after a few hours. Not the case so far!

♥♥♥♥:
- ran into one crash in ~6hrs that forced me to replay a full shift.
- There's a reoccurring graphical bug that makes 2/3 of the view turn completely black. I got around this once, towards the last 2 minutes of a shift when it hit, by leaning heavily on my scanner which wasn't affected.
- There are a few UI choices / bugs that affect usability with a controller, but I do UI for a living--I'm hard to please. :) Not remotely enough to deter anyone.
 
a talking skeleton
1,061 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
0.3 h en tout
Évaluation publiée le 9 mai 2021
Avis donné pendant l'accès anticipé

İlginç bir şekilde oyunun ingilizce dili sorunlu çalışıyor. Büyük "I" harfleri kare olarak gözüküyor ve bu oldukça rahatsız edici. Oyuna girdiğimde ise neden bilmiyorum bayık bir hava hissettim, henüz eğitim kısmını bitiremeden iade ettim. Bunun dışında fiyatı ise küçük bir yapım için oldukça fazla.
 
Tokyo
347 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
43.9 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

So far one crash. But honestly? The gameplay is good enough for me to deal with occasional crashes. Nevertheless I hope it'll be fixed somewhen.

 
Akronymus
352 produits enregistrés
1
14 personnes ont trouvé cette évaluation utile
13 personnes ont trouvé cette évaluation amusante
0
Recommandé
42.7 h en tout
Évaluation publiée le 19 septembre 2022
什么公会不公会的,我爱工作,工作使我快乐。拜托,碎舰超酷炫的好吗?不过是负债12亿而已,认真干活100天实现财富自由,这还有什么不满意的?我就是LYNX的狗,公司真的太良心辣,每天上班时间还有限制,我想加班都不让,它真的,我哭死。
 
菲菲飞飞机
0
26 personnes ont trouvé cette évaluation utile
1
Non recommandé
7.5 h en tout
Évaluation publiée le 24 mai 2022
I paid to break apart a wide variety of ships, not listen to some poorly scripted podcast. Less story and more ships was the way to go, not this.
 
Cpt Hayes
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
70.9 h en tout
Évaluation publiée le 29 mars 2023
Симулятор утилизатора космических кораблей. Сделано добротно, есть сюжетная линия, проходящая через всю игру. Лично меня, как любителя космо-игр, зацепила нон-стопом на несколько дней. Рекомендую.
 
Altanazar
1,582 produits enregistrés
0
61 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
6
Non recommandé
108.5 h en tout
Évaluation publiée le 10 mai 2022
Avis donné pendant l'accès anticipé

I'm not going to get into a lot of the breakdown, because you can find that echoed over recent reviews. I had really enjoyed the game, the loop, and the promise of more ship types as the game was released. But as we get to twoish weeks before game release, we haven't seen anything new gameplay-wise since the javelin and cargo sled update, but instead the last year has been adding the VO story being told AT your character, and making the between shift menu as clunky as they could in an attempt to make your off-shift room look as bleak as possible.

The narrative used to be told in a sort of organic way; examine ship logs (if you want) and listen to the corpo propaganda (if you want). They've reversed the "Show, don't tell" mantra, and they try and force feed you the story, while the majority of us signed up to solve the puzzle of how to break down a ship without blowing ourselves up. With the extremely limited amount of ships designs available, that puzzle doesn't have a lot of staying power.
 
erandomone
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
83.5 h en tout
Évaluation publiée le 31 janvier 2022
Avis donné pendant l'accès anticipé

I mean, it's a game about cutting up ships while floating in space. If that seems to be something you are interested in, you'll love this game. It scratches the same itch that Car Mechanic Simulator or House Flipper does for me and it does it extremely well.

The game play is repetitive but it in an enjoyable way and there is a decent variety of ships available to salvage. The world/lore building is also done very well through audio logs and terminal interactions.

I hope in a future maybe post launch they would make the breakdown when materials are thrown into their selected colored portal a little more spectacular (and adjusted based on size). I think it would add a bit more satisfaction to the main gameplay loop which I really enjoy. Overall, great game and I can't wait for version 1.0!
 
Defiancy
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
26.1 h en tout
Évaluation publiée le 17 décembre 2023
A fun mechanic coupled with an interesting story makes for a stellar game. One of the best games I've played in a while.
 
[DA] StealthFox
653 produits enregistrés
0
21 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2
Non recommandé
53.1 h en tout
Évaluation publiée le 25 mai 2022
Игра крутая и я рекомендую вам в неё поиграть, но я НЕ рекомендую её к покупке из-за того что после релиза разрабы сообщили нам, что обновлений больше не будет. Будут только багфиксы и перенос на консоли. Это всё.
 
0xc00000007b
193 produits enregistrés
4
9 personnes ont trouvé cette évaluation utile
0
Recommandé
27.3 h en tout
Évaluation publiée le 14 février 2023
Is it a fun game? Yeah! Really satisfying to pull stuff apart. However, the inconsistency of feel of flinging components around is really _really_ annoying. It feels like there's some intentional nonlinearity put in to how strong the tethers are to force you to cut things down, when by the end you should absolutely be able to slap 20 tethers on the skeleton corpse of a Gecko and suck that fat bugger right into the furnace.

What follows is a short list of physics inconsistencies/irritations(not measured, just felt):

* The gravity tether can fire on C-shaped parts in such a way that they spin around and wack you in the back of the head, killing you instantly. It's gameplay, sure, but annoying.
* The gravity tether changes how hard it accelerates you based on distance to grapple point.
* Venting the engine compartment at the rear of the ship accelerates it backwards, as if the atmosphere exiting the rear of the ship would thrust it backwards somehow, to say nothing of how little mass the atmosphere has.
* Increases in the strength of the gravity tether are listed as "force", when technically they should be considered an increase in momentum/impulse, since it's force times time that yields momentum and makes a particular chunk of titanium or aluminum hull move with some velocity.
* You're always limited in how fast you can move. This was almost certainly done as a balance thing but combined with other bizarre and aphysical mechanics in a game that's basically entirely a physics engine, it's really frustrating and feels like a misunderstanding of how space works.
* Mentioned it earlier, but the nonlinearity of strength with respect to pulled object for the gravity tethers feels very very strange, and rather than giving some predictable increase in force, by the endgame when you have stronger tethers things get downright violent. If it's possible to increase the strength of the device, couldn't you also configure it to not yank chairs and storage cabinets out at 50+ m/s? I know there could very easily be an in-fiction explanation for why the strength can't be decreased, but if there's (what is apparently) nonlinearity in the strength of the tethers for pulling objects of different weights, why not lighten up on the small stuff?
* I strongly empathize with all of the points the characters in the game make, and I'm 100% for unions for all and better worker protections, but please god give us an audio skip button. I know it's your story, I know you worked hard, but it felt like it broke the flow of gameplay with unnecessary frequency in the early game. I'd have to go back and time how much of the time for first few ranks are spent in unskippable audio cutscenes, but it felt like waaaay too much. I know you can't really make the voice actors speak quicker, but maybe an audio speedup option or something? P.S. on this I'm nitpicking way too much here, I already listen to podcasts at 1.3-1.4x most of the time so I'm probably the only person complaining about this.

Still a genuinely fun game that I'll probably come back to every so often to just zone out in and pretend I'm gutting a big weird metal fish.
 
ArthropodOfDoom
314 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
98.5 h en tout
Évaluation publiée le 22 juin 2020
Avis donné pendant l'accès anticipé

(English review at the bottom)
例えるなら解体シム+お掃除ゲーの宇宙版。
プレイヤーは借金を返すために様々な船をグラップルとヒートラインで効率よく分解していく。

既に詳細なゲーム内容のレビューはあるので抽象的な面白さについて触れると:
・様々な船の構造を把握する初見でのワクワク感
・理解した構造から目的をどう解体するかのパズル性
・その解体を効率化する手段の自由度
・少しずつ上がっていく難易度と強化できる自分の装備
がこのゲームの骨子になっている。
特に舞台を架空の未来にした事で既存の解体シムにあった「地味で繰り返しが多い作業と構造」を回避しており、ゲーム性が非常に高い。

計画を立て、そのために作業をし、成功した時に貰える報酬と経験値が大好きな人にとってはハマるゲームだと思います。
ところでHomeworldの続編を作った(作っている)開発がどうしてこんなゲームを…?

Viscera Cleanup Detail meets disassembly simulator.
The player disassemble various spaceships using grapple gun and heat gun in order to return his 100 million debt.

To describe the game, this game has these unique points:
  • Exciting moments of understanding each spaceships' structures.
  • Puzzle elements for how safely you can disassemble the ship's melting reactor or filled fuel tank.
  • Wide choice of methods in order to disassembly the ship's important objectives efficiently.
  • Increasing difficulty for each new rank and increasing efficiency for each new equipment.
In particular, by setting the stage of the game long future, this game successfully avoided "repetitive and boring" part of other real disassembly simulators has.

It's an addictive game for anyone who loves planning, working, and making money.
(By the way, why did the developer who made (making) the sequel to Homeworld making such a game?)
 
binary100101
1,501 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
185.2 h en tout
Évaluation publiée le 27 novembre 2021
I purchased this game on a whim, and have not been disappointed. I really appreciate all the work that has gone into the game, and am happy with all the updates and fixes that the creators have made. At the time of writing this, I have almost 100 hours played. I have not completed the story, but look forward to tearing apart more ships! If you enjoy realistic simulation / destruction type games, I highly recommend Hardspace Shipbreaker!

Pros:
Tear apart gigantic ships (in space!)
You get space lasers!
Objects can be destroyed, gravity-pulled and sorted.
Futuristic story that is easy to follow.
Recently added habitat room for your character.
Diversity of ship types and various strategies needed to overcome the task of breaking it apart

♥♥♥♥:
The fuzzy effect that is often seen around the nuclear reactor / radiation spots on the ship (and a few other instances where the font makes it tough to read).
I enjoy the newly added habitat room, but wish I could clean it up. It's a bit too messy looking for my taste.

One thing I would recommend changing:
I appreciate seeing the lights on the ship, and use them often when determining if I have closed off the fuel valves, or turned off the power to that part of the ship. However it would be nice not to have to worry about all the small lights found within the ships. I'm the type of person who has to remove each one, and deposit it into the right spot. They seem to be everywhere, and after a few dozen, I just get tired of saving them. But I am compelled to salvage them. If they made it impossible to pick up the tiny round ones, and just sort the elongated tube ones, that would be much better.
 
Emryn
0
6 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
0
Recommandé
5.1 h en tout
Évaluation publiée le 27 novembre 2020
Avis donné pendant l'accès anticipé

希望官方以后能够支持创意工坊,已经迫不及待想要徒手拆独角兽了
 
YupYupYup
174 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
0
Recommandé
72.0 h en tout
Évaluation publiée le 28 mai 2023
Best chill out game.
Huge respect for the devs in exploring a new game concept
absolutely worth the money
 
uzi6574
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
79.2 h en tout
Évaluation publiée le 20 septembre 2021
Avis donné pendant l'accès anticipé

Definitely had a learning curve for me, but now that I'm there, I love it. Movement was a major sticking point for me because you feel clumsy until you get some jetpack upgrades and learn to use your grapple gun to pull yourself toward distant targets and your magnet gloves to stop yourself.

I think the marketing oversells how much 'cutting' you actually do. Most of the high level play is studying 70 meter long ships with very few cut points and solving how to slide all those giant pieces past each other without damaging anything.

It's a giant, three-dimensional sliding shape puzzle and I love the act of solving it.
 
Riff
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
29.5 h en tout
Évaluation publiée le 22 novembre 2023
不是很理解制作组的想法,难道因为销量问题而放弃更新而转去制作另一款游戏,实在可惜啊
结局过后,意犹未尽
赚取的钱只最后变成一堆数字
没有更复杂更大的船
无法更改强化拆船厂
甚至都不开放创意工坊
希望未来的某一天
制作组还会回来弥补遗憾
 
İstanbul'un Denizi
1,349 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
87.8 h en tout
Évaluation publiée le 8 février 2022
Avis donné pendant l'accès anticipé

Great casual play,
I enjoy playing the game after a long day to decompress.
 
The Bl@ck Knight
0
24 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Non recommandé
13.5 h en tout
Évaluation publiée le 3 décembre 2021
Avis donné pendant l'accès anticipé

Fun for the first few hours and then it just gets repetitive.
 
BeanieDog
0
7 personnes ont trouvé cette évaluation utile
1
Recommandé
65.5 h en tout
Évaluation publiée le 20 septembre 2022
Hard to put my finger on what makes this game more attractive on other work-simulation experiences. It's got great characters and good pacing. Each session is a neat 15 minutes, and so it's convenient when you've got a little time to kill. It's easy but not too easy. At the same time, if you're a speedrunner, it's got a lot of potential there, too. After a full workday, it entertains without asking too much of you. Great for casual players.
 
Stormraven
623 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
13.6 h en tout
Évaluation publiée le 28 octobre 2021
Avis donné pendant l'accès anticipé

Incredibly relaxing and immersive until you accidentally detach the reactor whilst trying to quickly find your way out of the ship to buy more oxygen, then weighing up whether its worth dying by either asphyxiation or reactor meltdown.

 
Dead Henry Kissenger Enjoyer
0
8 personnes ont trouvé cette évaluation utile
1
Recommandé
30.3 h en tout
Évaluation publiée le 23 novembre 2022
It took me some time to get hooked on this game. However once I started unlocking more tools and upgrades I enjoyed the gameplay a lot. Every ship is like a puzzle box and it takes some time to learn how to master shipbreaking the different ships.

There is some story and even though it was not the main draw for me it does offer some interesting context to what you are doing. I found the delivery of the story to be really well done.
 
Frozer
862 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
1
Recommandé
223.7 h en tout
Évaluation publiée le 6 septembre 2022
Hardspace: Shipbreaker is a completely unique, brilliantly crafted experience that transcends the genres of simulation and science fiction by fusing them into something that no one would ever have thought they could want to play until they sat down to chop up their first Mackerel with a splitsaw. I've been wielding my multipurpose grapple tool since the early days of early access for Shipbreaker, and I've watched it evolve from an amusing and creative sandbox experience to a deeply immersive and satisfying gameplay loop, not to mention the surprisingly compelling and relevant narrative that now accompanies it. And after all of these hours, I'm finally in the midst of my first playthrough of the full campaign since release.

This game is supremely underrated, and if you're even the least bit interested, I promise it will impress you. During early access, I remember enjoying it thoroughly, but being a bit worn out by repetitive ship layouts. Now, I feel like there are so many that it really will take me until I work off my 1.2 billion credit debt to master them all, from the long and narrow Atlas Scouts to the densely packed salvage Geckos. And even then, the competitive Cutter's Race mode could potentially keep me occupied until the end of time, trying to figure out how to creatively cut apart a vessel as fast as possible.

The features on display are certainly worth noting, but perhaps the best part of the experience is the painstakingly crafted world in which the game sits. The realism is bolstered by the fine details that litter the interior of the various ships you cut apart, from the occasional poster (which you can now swipe to decorate your personal HAB) to the idly drifting data drives you can delve into for nuggets of gritty space lore. And all of this detail speaks to the love with which it has all been intimately fabricated.

Because of this, it is easy to become fully immersed, and to cringe when you accidentally chop an air filter in half because you forgot to switch to your stinger instead of your splitsaw, or to feel your stomach clench when you realize you pulled out the power supply before disconnecting the thrusters, meaning you now have pipes of volatile fuel that will easily detonate if you so much as jostle them. But on the flipside, it is also what makes it tremendously satisfying when you learn that you can bash the fuel pipes with a cannister of coolant to freeze them up, making them safe to cut. That kind of lesson is something the game doesn't directly teach you (it might be found in an obscure data drive, but it's definitely not in a tutorial), so discovering it on your own or through online forums lends a sense of discovery and authenticity to the game that makes you feel like you are truly becoming a professional shipbreaker as you play.

If, like me, you played this during the early days, boot it back up and give it a whirl. You will absolutely not regret it. If you've been considering it for a while, but are unsure if it deserves your time when your steam library is already full of games yet to be played (a problem which I attribute almost entirely to Humble Bundle), then consider no more. This game will blow you away with the force of a Class II Reactor meltdown.
 
Darth Marshmallow
0
6 personnes ont trouvé cette évaluation utile
1
Recommandé
26.8 h en tout
Évaluation publiée le 14 novembre 2020
Avis donné pendant l'accès anticipé

玩了二十年游戏继Gravity Daze之后第二个晕3D的游戏,不过吐了两次就习惯了。
看了很多人说体现了压榨,一开始在想现在烧水喝也要自来水费,太空要点氧气费也挺正常,后来发现emmm虽然我只能在你这买氧气也不用几千刀一罐吧。。。开局的契约看了一遍果然负债没人权
总体来说,现在的系统为未来打下了一个很好的基础,从设定界面等很多地方能看出做的很细致而不是赶出来了一个大饼吸引眼球。所以可以相信制作组自身也十分看重这款游戏。
太空的设定算比较完整,切割飞船玩之前我在想有什么好玩的,虽然才试了两个多小时,完了之后发现,强迫症想好好回收一个飞船真难。虽然这么说,不过感觉十个小时二十个小时的欢乐之后也该腻了。
很期待后续的完整战役,不过很遗憾没看到后续开发进度李写多人游戏相关的东西。感觉应该有一些很大很难的部分,一个人怎么都做不好,要两个人同时切割,这种合作的感觉能带来活力和生机。

Multiplay Part Please!
 
cysgoder
583 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
57.3 h en tout
Évaluation publiée le 22 juin 2020
Avis donné pendant l'accès anticipé

Ce jeu est excellent, la sensation de Zero-G est très bien retranscrit et ne donne pas le mal de mer (alors que le VR me rends malade). J'ai un peu plus de 30h de jeu, je n'ai pas encore tout vu de l'early access, mais si les dev continuent sur cette voix, ce sera un très grand jeu!

Les nouvelles mises à jour sont tops, 'j'adore les vaisseaux hantés.
 
Clydopathe
857 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
3
Non recommandé
19.6 h en tout
Évaluation publiée le 26 mai 2022
The game has a lot of potential; but the devs would rather emphasise a mediocre at best story than actually add new content in gameplay. Do not buy this game unless you like disappointment at systems that were clearly well thought out and interesting getting tossed to the wayside. also they have refused to put in Workshop support due to "Licensing issues" because they made the brilliant decision to design all ships using third party software despite the fact that anyone with half a brain could see that modding and ship design would be a major selling point if they were to be implemented and would prevent many complaints about lack of content. In conclusion, the bones of the game are good but the devs decided not to flesh out the game play and left us with three tools four ships and one lackluster story. Also a useless HAB section that wastes time.
4/10 a game that wants to be disco Elysium but does not realise that it's gameplay and natural fanbase would be much more well-suited to American Truck Simulator
 
Ebonis17
936 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
0
Non recommandé
0.6 h en tout
Évaluation publiée le 26 septembre 2023
Thumbs down with an *

*The game isn't for me. Too slow of a pace. And I didn't personally enjoy the controls all the much.

The game is chill though, armed with a cutter to dismantle cut points on scrap to toss into bins for credits to repay your outrageous debt. The zero G is pretty cool and the constant drifting I kept getting myself into was cool, but annoying too. I kept drifting into corners. The game is pretty straight forward. I actually watched someone play the game, and it looked fun, so I bought it. I turns out I enjoy watching someone else play it more the I enjoy playing it.
 
Xionic
1,149 produits enregistrés
0
17 personnes ont trouvé cette évaluation utile
0
Non recommandé
115.8 h en tout
Évaluation publiée le 25 mai 2022
Bought this in early access but the 1.0 update seemed to have simplified it too much. Way too quickly are parts designated "lost" and complete burned up where before they were just split into 2.

Another issue is the lack of variety. once you figured out the trick there is nothing "interesting" left to discover outside of the occasional story bits. The grinding is too much for certain aspects of the game. For the core concept the grind is understandable BUT the sidequest that eventually seeps in is extraordinarily grindy to the point where even a single step of progress can take 5-10 ships to disassemble depending on luck.

this game has SO MUCH potential but for the love of god, it needs to add more variety in the core loop to keep players motivated as well as rolling back the changes to the cutting. As of right now, me cutting a section often results in 30-40% on average being lost when it would just split before.

I know this team may not be the biggest but as it stands, the game is heading in the wrong direction. It attracted a crowd that likes chilling while tearing apart ships while vibing to a podcast or something. Similar to Viscera cleanup detail in a way. The story should've been more flavour and not the main focus.

If I repeated myself in the review, my apologies. The game is fun an d is definitely rather unique with its concept. It's just stumbling a bit but with the changes pushed through with the 1.0 release I can not give this a positive review. The main reason is the change in cutting and losses generated from that.
 
Killsy
622 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
42.9 h en tout
Évaluation publiée le 8 mai 2023
Hardspace Shipbreaker a un angle intéressant : placer un jeu inspiré du genre des Job Simulator, comme ceux de conduite de tracteur ou de réparation de voitures, dans un univers futuriste fictif mais en conservant leur sens du détail et une approche réaliste quand aux tâches à effectuer. On incarne un nouvel employé de Lynx Salvage rejoignant une équipe de "shipbreakers" dans une station spatiale, chargée de désosser des vaisseaux hors d'usage pour en extraire un maximum de matériaux à recycler et de pièces intactes. Le travail est découpé en périodes de 15 minutes ; équipé d'un jetpack, on flotte en zéro-G autour et à l'intérieur du vaisseau pour identifier les points de jonction, on sépare les différentes pièces avec un découpeur laser, puis on les déplace avec un grappin magnétique pour les propulser dans la zone de recyclage appropriée. Entre deux périodes de travail, on peut se reposer un peu dans la station, lire ses mails ou améliorer son équipement avec les optimisations débloquées au fur et à mesure qu'on monte en grade dans la boîte.

Comme dans un vrai métier, on démarre avec les bases puis on s'attaque à des vaisseaux de plus en plus complexes et dangereux. Il y a des procédures à suivre minutieusement pour vider les tuyaux remplis de carburant, extraire les matériaux radioactifs sans laisser de traces néfastes, et pour éjecter le réacteur central avant qu'il n'entre en fusion. En même temps, on découvre les petites astuces qui font gagner du temps ; récupérer les bonbonnes d'oxygène à bord pour ne pas avoir à aller refaire le plein à la borne (payante), couper à travers les parois pour réaliser une décompression contrôlée de l'atmosphère intérieure. Il faut être méthodique, car on est jamais loin de la fausse manip qui provoque une décompression explosive, destructrice et fatale ; fort heureusement, dans sa grande générosité Lynx Salvage a scanné notre code génétique et met une quantité infinie de clones à notre disposition (payants également) pour assurer une reprise immédiate du travail (:

Oui tout cela est assez dystopique sur les bords (lisez bien le contrat signé durant l'intro, il vaut le coup d'œil). Au fil des journées de travail, on apprend à connaître un peu plus ses collègues via des discussions radio, on lit des logs révélant comment s'est déroulée la colonisation spatiale de cet univers. Mais on fait aussi face à une dégradation des conditions de travail et à des managers poussant la productivité au détriment de la sécurité des employés. L'arc narratif déroulé a un message clair et positif sur la force de la solidarité entre travailleurs et la nécessité des revendications syndicales, ce qui est toujours appréciable ; j'ai par contre trouvé que les dialogues manquaient de peps, et les différents personnages ne m'ont pas pas beaucoup marqué. J'ai plus apprécié l'expérience de jeu en me concentrant sur les tâches à effectuer et les techniques à maîtriser pour les différents types de vaisseaux, un podcast sur les oreilles ; c'était presque zen. La trame narrative s'étale sur une quarantaine d'heures avant d'aboutir à une conclusion, ce qui peut faire beaucoup d'une traite, mais rien n'empêche de profiter du jeu une petite session à la fois pour décompresser !
 
The Fighting Doll
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
47.0 h en tout
Évaluation publiée le 21 décembre 2021
Avis donné pendant l'accès anticipé

Come for the salvage, stay for the music.
From the relaxing no timer and unlimited oxygen the game is very relaxing. The timed mode is a nice challenge

9/10 Fully release game for the additional point :D

UPDATE 10/10 as promised
 
Mr.Jones
0
13 personnes ont trouvé cette évaluation utile
0
Non recommandé
5.2 h en tout
Évaluation publiée le 25 septembre 2020
Avis donné pendant l'accès anticipé

Not enjoying it past 3-5 hours.
An in-game workday is 15 minutes. Your oxygen tank lasts for 3 minutes. Everything is initially absolutely repetitive.

The game is developed in a direction of time challenges, optimization and quick analysis/execution.
Only buy if you are in it for the thrill of time pressure.

TLDR: Plays like a speedtrial of disassempling a gun, that might discharge if you ♥♥♥♥ up.
Does not play like dissasembling a washing machine just for fun
 
Ronberg
449 produits enregistrés
0
23 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
11
Non recommandé
24.4 h en tout
Évaluation publiée le 28 mai 2022
Oh, this was ♥♥♥♥♥♥♥ great in early access; a relaxing soundtrack and a cozy voice-in-your ear letting you calmly mix between cutting salvage and oh ♥♥♥♥ my oxygen panicking. A great foundation, but not much to work on here, but it looks good. Surely they can't mess it up.

And then the story comes in. As John Carmack supposedley said, story in a game's like story in a porn game. You expect it to be there, but it's not the point. The devs, having obvious places to go, content to fill in, remarks and feedback from people playing, bugs, the path forward should be obvious. Instead, we got story. More ships? No, story. Coop? No, story. Workshop? Mods? Story. You get the picture. Even in feedback they avoided questions or when confronted admitted they were focusing on a story that missed the point of the game; you're a worker in an evil bad corporation, in a miserable world, cyberpunk 101. Except in development, they changed the corporation to be even more laughably evil (Literally wasting time to get you into space to murder you for your cloning information) because I imagine they felt they weren't yelling their point loudly enough while the player was trying to play the game, which the devs feel gets in the way of that STORY they love to tell you. They want to tell you so much in fact, they prevent you from doing things while characters you don't care about and people you have no interaction with make you listen to them talk instead of letting you play the game, just so you don't miss what they quite literally put most of their developmental effort into. Don't take my word for it, enjoy their update release notes where they proudly state how they wanted to yell about capitalism.

Amazing, if only i'd bought a movie about Capitalism and unions, not a game about shipbreaking, which the game's development entirely sidelined, in the most market-blind and utterly self-absorbed early-access cycle i've seen in many a year. I've been scammed, i've bought into complete dead-end games that 1.0'd and abandoned themselves more than i'd like. Spacebase DF-9, Maia, more than a few job simulators that cut and ran, but this is the first game that decided that doing everything the game was begging for was just too damn hard, and it's probably capitalism's fault. I can only say that I sometimes wish these devs got what they wanted, so they could work on their new game about the life of Ivan Denisovich.

All throughout early access, we kept hoping. Surely they're gonna announce some new feature, or more ships. What? More story? Really? Maybe next update. And then again, and again, and then 1.0 came a suprise to us much as it did you, with a long post about how all those things we wanted were hard and they just weren't going to do them, but you get more story, so be grateful. Mix in several progression resets (In a game that requires a lot of grinding the same handful of ships, because oh, whoops, we didn't really add many at all), a few nonsensical edits (The hell was with the VA stuff?), ignoring the potential of the found-log/salvaged notes aspect of the game in favour of pinning the player to their audience seat and an apparent disregard for anything that made the game more enjoyable (Yeah, enjoy ships that can't be 100'd just because) and you get a game that somehow degraded from the first early access version to release, a rare and perplexing achievement. Don't reward this utterly insane idea of game design, where the developer's utter burning need to scream at the player and vomit their insane worldview instead of actually make a ♥♥♥♥♥♥♥ game.

Perhaps they wanted to write a play, or a book, or even I could understand a musical production set in a ♥♥♥♥♥♥♥ breaker's yard, but the first priority of a game is TO BE A GAME. If you can't grasp that point then you need to find another ♥♥♥♥♥♥♥ career, and I have played every edition of Pathologic to exist. To give these people money like I did, mistaken by what looked like an utterly fantastic start to a promising gameplay loop is to engorge a market with this sort of self-congratulatory 'narrative' 'games as art' ♥♥♥♥ that even a hundred communist Hideo Kojimas couldn't ♥♥♥♥ out if left alone with a laptop and a pile of mescaline the size of ♥♥♥♥♥♥♥ Akihabara.

You want the tl;dr? No. Just no. No no no no no.

It's not we were even promised things, it's as if we got the first half of the meal and then the second half was never delivered, but rather a chastising, hand-wringing paper about how we're bad people for not being class conscience and wanting what you paid for is just capitalist evil corrupting your kulak brain. But it's clear the devs don't understand capitalism even if you don't play the 'game' and suffer their story, because THEY DON'T GIVE YOU WHAT YOU ♥♥♥♥♥♥♥ PAID FOR.
 
Rosen Ritter
7
8 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
123.7 h en tout
Évaluation publiée le 10 novembre 2021
Avis donné pendant l'accès anticipé

这些家伙真的懂。
对自己引以为傲的东西提供沉浸式体验。一个不恰当的比方,好比WOW对于WAR3的沉浸式体验一样。
任何不喜欢这个游戏的人,都没资格谈论什么机体和什么工业设计。
真他妈浪漫。
机性恋狂喜!
 
江渔
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
5.3 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

여러가지 재질로 이루어진 멀쩡한 함선을 .. 재질 별로 (ex. 알루미늄, 나노카본 등)

절단하여. processor , furnace, barge 3군데로 각각 보내야하는 게임

알맞는 재료를 알맞는 장소로 보내야 돈을 벌수있는 시스템.

하지만 함선 자체가 여러 가지 복잡한 구조로 이뤄져있기때문에

여러 가지로 절단하여 잘개 부순 후 분류 그리고 보내야한다.

너무 여러번 절단하면 절단 부피 감소로 인해 수익이 줄어둘수있으니

절단은 최대한 적게 잘 생각해서 해야하는 게임..

영어라 튜토리얼도 어렵지만 튜토리얼 한번 깨고 나면 거진 파악 됨.

작은 함선이라도 기본 3시간 이상 소요되는데. 그 이유는 우주 공간에서 절단 작업하느라

조작이 상당히 힘들다는 것이다. 게다가 절단을 똑바로 하려면 절단 부위를 각을 잘 맞춰서

맞춰서 클릭해야하기때문에 매우 세심한 컨트롤이 필요하기 때문이다.

얼리 억세스이다보니 추후 어떻게 바뀔지는 모르겠지만 일단 추천 드립니다.
 
polo3170
693 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
2
Recommandé
111.8 h en tout
Évaluation publiée le 1 octobre 2020
Avis donné pendant l'accès anticipé

As an Early access i would say, totally get it. dont expect to go into a completed game though.

the Devs are pretty good at listening to the community. people said they want a relaxed mode without timer? boom. delivered. didnt take long either. their discord server has rooms for bug reporting, suggestions and announcements. they have plenty of contests going and so on... i really like the game...

THAT BEING SAID... sometimes i cant stay with a ship for longer than 10 minutes because otherwise it crashes. other times i can play this game for hours on end. bugs ive seen so far not really... but plenty of crashes.

if you can handle that and you look for either a challenging game or a relaxed one, you can have both that in this game.
 
Jinxed Joker
289 produits enregistrés
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
91.2 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

Edit 11/2020: Controls are fixed and Im revising my review. All in all its a fun game with a new playstyle as a "spaceship deconstruction mechanic" with upgradeable tools. The gameplay is unique and there is a hook in form of a debt to pay off and tools to upgrade.

Unfortunately, the ships get a bit samey after a while, contracts (=quest tasks) are ok, but uninspired (collect the generator, process 5000t metal, collect 12 computer consoles,...).

Im hopeful that the devs have many ship types and some kind of emerging gameplay in their backhand - the newest Helloween update seems to confirm it a bit.


Im sorry that I have to do it that way - but its 2020 and releasing games without rudimentary control remapping (I dont need Elite Dangerous depth of mapping) just makes me sad. Hard pass as a left handed person, will review the game again when I can control my Cutter properly.
 
Un développeur ou une développeuse a répondu à cette évaluation
Leonard DeVir
313 produits enregistrés
7
7 personnes ont trouvé cette évaluation utile
0
Recommandé
117.2 h en tout
Évaluation publiée le 7 juin 2022
好玩,完成度高,然后看我的游戏时长
 
heitongguge
0
27 personnes ont trouvé cette évaluation utile
1
Non recommandé
104.0 h en tout
Évaluation publiée le 10 juillet 2021
Avis donné pendant l'accès anticipé

Hardspace: Shipbreaker brings about a wonderfully unique experience in the job simulator realm and I've enjoyed a lot of my time spent with it, however I cannot recommend purchasing it in its current state. Game's been in Early Access for over a year now, and many of the bugs that launched with the game are still present, along with one of the most poorly-optimized engines I've experienced.

You will frequently lose the ability to interact with things that are vital to your survival. Rooms and sections of the ship that have been successfully depressurized will randomly react to your cuts, sending large chunks of your ship to all corners of the map and/or furnace. Objects you select with your Grappler will occasionally rocket into nearby objects, which are often volatile and turn large swaths of valuable components into scrap. All of these minor issues can happen seemingly at any point in time, and when you've spent three shifts (45 minutes) meticulously tearing down a ship only to have it all go up in flames due to no fault of your own...well, it turns what's supposed to be a somewhat zen experience into a race against a fickle and seemingly vindictive clock.

Absolutely keep this game on your radar if you've read this far and are a r/patientgamer- these developers are clearly talented and have a great vision for the future - but know that if you are buying in at this time, the game will fight you and your ability to play it.
 
Confuzz
0
6 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
3
Recommandé
114.2 h en tout
Évaluation publiée le 10 septembre 2020
Avis donné pendant l'accès anticipé

安全規則は先人の血で書かれた文字である

内容について
やることは宇宙船を解体して資源をお金に変えるだけ。
膨大な借金を返すことを目的とし、解体し続ける日々を過ごす。

解体するにも好きな箇所を好きなように切り取って、という単純なものではない。
一つ手順を間違えたり、ちょっとした不注意で取り返しがつかなくなることもある。
基本的なことはチュートリアルステージで教えてくれるが、応用は自分で試行錯誤をしなければならない。

最初のうちは一つ一つ確認しながら慎重に仕事をしていると思う。
慣れてくるとこうしたほうが早いのではないか、簡単なのではないか。
試行錯誤の末に作業を洗練していく面白さに気づくだろう。
しかし忘れてはならない、ほんの些細なミスでも命に関わるのだ。
一人前の解体工になる頃には、そのマニュアルは血で染まっている。

良い点(2021/02/13修正)
  • 宇宙船を解体するゲームは斬新
  • ノルマやペナルティ等はほとんど無く失敗しても元に戻らないだけでリセットはできる(ゲームモードによっては取り返しがつかない)
  • 日本語化MODコミュニティがあり、英語が苦手でも問題なくプレイできる
  • コミュニティと開発陣での活発な議論等が多い
  • 酸素や燃料といった宇宙で活動するための要素があり、雰囲気も正に宇宙船解体工という感じ
  • 宇宙遊泳等物理がリアル寄り
  • モードが追加されて、時間に追われなくてもできたり、ハードコアも楽しめる
  • ツールに爆薬が追加されたので、今まで切断できなかったところも切断できるようになった(使い勝手が非常に良く、無理やり押し込む推進力にも使える)
  • 機材を放り込む網が立体的になり、日にちを跨ぐことで中身がリセットされるので昔みたいな大変なことになることはあまり無くなった(リアクターに破片が当たってメルトダウンして散らかる等)

悪い点(2021/02/13修正)
  • 早期アクセスゲーム故の不具合(たまにクラッシュする)
  • 単調な作業である故のマンネリ化と解体する船の種類がまだ少ない(一応細かいオブジェクトはランダム化している)
  • スキルを取ったらリセットはできない
  • 膨大な借金がただの数値に感じる(現状は特に何かあるわけでもない)
  • 細かい破片を集めることが人力なので完璧主義者にはむずかゆい

希望すること
  • 解体できる船の種類を増やしてほしい
  • 小さな破片を集める掃除機のようなものがほしい
  • より高みを目指すカスタムエディット(仮想訓練みたいなやつ)

悪い点については今後のアップデートで改善されると思うので適時加筆。
今後のアップデートが非常に楽しみなゲームです。
Ver0.3.1時点
 
Mya-3
2,400 produits enregistrés
0
Personne n'a trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
12.7 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

Updated review. During the tutorial there is no time limit so the issue I had doesn't apply to the normal game as there is a limit to the shift duration. The lack of resolution support above 1080 is a problem, but I am enjoying the game play.I hope this will be addressed soon. I look forward to seeing more complex ship and seeing what the devs come up with.
 
Un développeur ou une développeuse a répondu à cette évaluation
seto
2
26 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
4
Non recommandé
9.2 h en tout
Évaluation publiée le 1 janvier 2022
Avis donné pendant l'accès anticipé

Was pretty fun to play a while ago when I first got it, but now they've shoved in a ton of unnecessary annoyances into career mode, like an 'immersive' hub that just makes going between various menus long and tedious. That and a bunch of annoying characters and a few hamfisted, unskippable talking head cutscenes to stop you actually playing the game for minutes on end to beat you over the heat with some absolutely mind numbing nonsense that's so insufferably on the nose it makes you turn off the audio the entire time they're talking.

I always thought the ruthless space corp setting originally was a bit dour, but a neat and somewhat unique framing device on the gameplay and progression. Now that they've slathered on baby's first 'corporations bad, unions good' plot on top of it, it makes it feel like the game wants you to consider the entire experience utterly miserable, which quickly enough it will do.
 
Sweawm
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
30.5 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

Отзыв основан на релизной версии игры.

Смысл игр в разборе и утилизации космических кораблей разной сложности.

Плюсы:
+ Изучение кораблей и их внутреннего устройства
+ Возникновение неожиданных ситуаций
+ Оригинальный геймплей

Минусы:
- не хватает важных графических настроек, таких например как сглаживание, пришлось выставлять их через nvidia inspector + думаю регулирование fov тут тоже бы не помешало
- нет настроек кнопок (увидел что в ближайших патчах появятся)
- пробовал также играть на геймпаде, раскладка показалась не оптимальной, особенно момент с зажатием двух стиков, возможно разработчикам следует поискать альтернативы текущей раскладки (можно посмотреть в сторону игры breathedge и prey 2017)

Пожелания:
Возможно в будущем добавить новые типы миссий, например "выездные", где нам нужно срочно пробраться внутрь большого корабля и предотвратить взрыв или что-то подобное, для разнообразия.

Также вызывает вопрос рабочие дни, длительностью 15 мин, за каждый из которых нам начисляют где-то минус 500к кредитов. Оптимально ли такое построение игры?

Возможно следует просто снижать стоимость утилизации по мере течения времени. Например первые 15 минут идет 100% выплата за запчасти, потом каждые 5 мин снижается на 10% и в какой момент ты понимаешь что более нет смысла пилить кораблик.

Еще вариант убрать все таймеры и сделать намного дороже кислород и запчасти. Тогда не надо будет что-то дополнительно списывать с баланса игрока.

Желаю игре отличных продаж и развития.
Хотелось бы больше подобных экспериментальных проектов.
 
prepadok
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
175.6 h en tout
Évaluation publiée le 17 mai 2021
Avis donné pendant l'accès anticipé

(9/10) (in Early Access)

I normally don't review games in early access, heck I normally don't even play games in early access but in this case I will make one heck of an exception. This game really seriously surprised me with how addictive and seriously strategic it can be. The overall presentation is absolutely top notch, and while there are a few typical early access bugs and hiccups you can tell this is going to be a serious gem as it works its way towards release.

It has just about the perfect combination of zen relaxation as you slowly pull a gigantic hulk of a ship apart and recycle its bits and bobs and then sheer panic and terror when you get a little too complacent and let the corner of your cutter beam nip the side of the nuclear reactor coolant line sending the whole thing towards criticality and you have the split second choice of do you try and salvage this and cut your way back out, dragging the reactor with you and hope you can make it out and secure it in time, or do you just cut and run for it and watch its blast take out 75% of the ship you were dismantling.

While it can be a little on the repetitive side in many ways, those tend to be the sort of relaxing bits of the game and it sort of scratches the same satisfaction itch that other 'cleanup' games do and its hard to overstate the sense of accomplishment when you figure out a new trick to pull just a little more out of a salvage going forwards, or you manage to successfully reclaim almost everything leaving a clean bay and the tiniest little extra sliver off or your billion+ credit debt to the company.

As far as story its probably too early to really comment on that as they are just beginning to add the parts of it in as of 0.4 that I'm playing now but it is thematically engaging and works great with the overall sense of how the company abuses its power and how long and frustrating a struggle it is to get out of that debt. You get more bits in flavor text, decrypted log files and a few other little hints here and there, but in the end you are either going to be satisfied in a job well done, or eventually bored once you push through the new content on offer at least in the current state, and you probably know which side of that you will fall on already.

 
eltee
2,049 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
3
Non recommandé
103.5 h en tout
Évaluation publiée le 25 mai 2022
I've bought this game right at the EA release and played it over and over in the first month or two, where there were only two ship types and a laid back voice of unknown guy guiding me through the process and occasionally patting me on the back for a good job. I worked hard for a ridiculously evil company and life was good.

And then, after two years or so of updates and development, I got my shiny new game, with:
- whooping 3 new ships;
- a story;
- polished mechanics;

Mind you, this is about 1,5 ship per year of development (and they started with two already!), "a story", not "the exciting, deep story" and "polished mechanics" not "new mechanics". And that to me is kinda okay. I had my fun with bare bones early version, I still could have my share of fun now. I don't know how big the dev team actually was, but the development progress had to be troubled in some way, given how low amount of new, not just polished content was shipped out in the end. And I am salty about devs putting much of their effort into a story, that is bland and absolutely unfitting. I mean, making a serious drama in an absurd working environment is just... wrong. Look at Portal games and see how Valve did with oppressive employer. Who don't love Cave Johnson?
Still, as I said, this is an enjoyable game. Systems are there, ships are at least varied and the story is, well, just a story. You can just glance over it and go back to play.
Unless.. You can't.

Evil as Lynx is, there is no worse sin for any company, than shoving something down your throat, like it or not. And that's exactly what BBI are doing. You can't skip the story. You can't mute characters (unless you mute off all voiceovers, even alerts), you can't even turn off subtitles! YOU WILL WITNESS THE STORY, because devs said so. There are open ♥♥♥♥♥ of course and the challenges and what not, but if you decide to play with any sort of progression (and why wouldn't you?), YOU WILL WITNESS THE STORY. And I mean WITNESS, because you have absolute zero agency in it. You don't even have a choice of ignoring it.

The game's official Discord, Reddit, Steam Community Hub and other outlets are choke full of complaints - not about the story, but about the narrative, the way it is delivered. And being a dev myself I know this could be easily fixed. So it's not an ignorance or unawareness - someone out there made the conscious decision to make it the way it is. And for that, that's a square negative from me, even for otherwise solid and enjoyable game.
 
Gwalin Mortenhammer
0
6 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
99.6 h en tout
Évaluation publiée le 8 juillet 2020
Avis donné pendant l'accès anticipé

Harspace Shipbreaker !!! Le jeu qui vous fait prendre conscience que l'espace est une poubelle ... Nan je plaisante.

Pour moi c'est un pari réussi . Pour un accès anticipé le jeu est stable , tourne bien et est déjà bien riche .
Vous commencez comme un simple ouvrier qui doit faire du Salvage à répétition . Votre journée de travail se résume à 15 Minutes . Et vous en aurez pour votre argent , en effet vous devez 999 999 999 de tune à votre employeur ( j'ai pas trop bien compris le pourquoi du comment ) , vous désossez des ships que vous choisissez au début de votre journée et devez un maximum réaliser la charge de travail en récupérant les pièces demandées , cela cous rapporte de l'argent ,une partie paye la location de votre matériel et le reste rembourse ce que vous devez ( en sachant que au début vous atteignez entre 2 Millions et 3 Millions sur chaque mission ) faites le calcul du temps de jeu . Mais attention l'oxygène faut la payer ou la récupérer dans les ships , le carburant pour vos réacteurs idem, vous devez skiller votre combi et votre matos , découpeur ,scanner etc ...
En bref c'est du tout bon.
Un mod Carriére comme expliqué au dessus ou un mod libre où vous pouvez découvrir des ships beaucoup plus gros .

les - les touches ne sont pas modifiables parcontre ils ont mis une option pour les claviers en AZERTY . Je ne vois que ça à redire sur ce début . Un mod track ir serait terrible

Foncez amateur des vert ou écologiste , arrètez de blabla et agissez !!! ;)

Le Test ici
Vidéo YouTube™: HARDSPACE SHIPBREAKER - Découverte - Gameplay FR 
Vues : 329
Hey !! Salut les amis , ça fait longtemps et je vous fais découvrir un jeu en accès anticipé sur Steam . Un jeu qui vous permet de participer dans un certain sens à l'ecologie ( c'est vite dit ) De...
 
Kriistof
0
20 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
46.8 h en tout
Évaluation publiée le 26 septembre 2022
A good game on every level.
#Unionize
#♥♥♥♥♥♥♥♥♥♥♥♥♥♥
 
Awkes
0
6 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
3
Recommandé
41.5 h en tout
Évaluation publiée le 15 aout 2020
Avis donné pendant l'accès anticipé

Super Game.

"Wer schon immer Sachen auseinander gebaut hat ohne sie je wieder zusammen bauen zu können ist hier Goldrichtig"
 
Flux
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
138.8 h en tout
Évaluation publiée le 31 mai 2021
Avis donné pendant l'accès anticipé

Hardspace: Shipbreaker is an absolute delight, especially after the last update. You get a real sense of mastery as you take apart more ships, learn how they fit together, and discover new salvage tricks. The plot (which is still in early access) looks like it will be good, although you can ignore it if you want. The revamped upgrade tree is greatly improved, and means you need to think carefully about what you wish to purchase (efficiency vs safety), many of the physics glitches from earlier releases are gone, and the demo charges feel *really* good to use.

The ship designs are *excellent*, and even seventy hours in I'm still discovering new configurations and compartments. They actually feel like places people would live and work.

If you enjoy taking things apart, with moments of !!excitement!! when something goes wrong, then Harspace: Shipbreaker is an excellent game. Five stars.
 
Teellox
377 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
56.0 h en tout
Évaluation publiée le 17 juin 2022
很不错的反抗不公正对待的故事。拆解飞船可不是搓身上的黑泥——大力出奇迹。你要提前规划好先后顺序还要注意各种系统是否有好好关闭。注意气压,用电安全,公主焊接等等。不好好注意就等着换新的身体吧。一次1500000哦。你本来就欠了12亿你可要注意。不一样的飞船拆解过程也不一样。有些还需要定点爆破,那个爆破用起来好解压。从刚开始一不小心就被炸死,砸死,辐射死,电死,冻死,烧死,停止思考死,回收了8块钱死到可以直接在脑中构思出如何完美拆解减小损失以及在有限的一天轮班的15分钟里化身时间管理大师。还有和性格各异的同事兼朋友一起聊天。到最后一起反抗资本家走狗上司,气的他嘤嘤狂吠。当看到所有和我们一样的碎舰者都站起来反抗公司和它的不平等条约时,我终于再一次看到了工人阶级团结起来反抗压迫是多么的令人感动。这里头简直就是职场现状啊。一个好大哥组长遇到了鸡毛当令箭上司也只能一再退让;敢出头的普通员工第二天就会被自愿离职;业绩不佳的胆小鬼会被上司威胁强迫去当同事间的告密鬼。谢谢你,血压已经高了。不过最后一幕里炸船的任务真是好舒服啊。不得不说权限狗就是爽。就像刚提交了离职书出门遇见昔日上司然后痛骂他一顿他还没法怎么样你,后来得知这个上司不久就被调职去给别人当送水的了一样爽。而且炸船也别有一番趣味。看着平时小心翼翼规规矩矩拆解的船一直在发生大大小小的的爆炸真的很解压。和高考完撕书一样解压。而且他的过场动画看着很不错。虽然少得可怜。但是真的很帅,结合片尾的设定图可以看出他们真的有好好的在做游戏。
顺便一提,如果你讨厌每天都在干同一件事情的话,最好还是不必要买了。因为他真的一直都在拆,没有别的了。而且这游戏还没优化好,有时候帧数非常低。而且工具和房间的自定义程度非常低,就贴个贴纸而已。宇航服就根本没的自改。如果能增加一些自定义就将是绝杀。
 
Советского Союза
111 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
13.9 h en tout
Évaluation publiée le 28 juin 2021
Avis donné pendant l'accès anticipé

Bir uzay aşığı olarak oyunu beğendiğimi söyleyebilirim.
Birkaç küçük oyun hatası dışında canımı sıkan hiçbir şey olmadı. Hatalardan biri çalışma alanında ki alışveriş bölümünde ki eşyaları bir yerden sonra alamamaya (tıklamama izin vermedi) başladı. Biraz can sıkıcı bir durum ama oyun henüz alfa/beta (emin olmadığım için ikisini de yazdım) seviyesinde olduğu için gayet anlayış işe karşılanabilir sorunlar.

Oynanış konusuna gelecek olursak. Oynadığım çoğu oyun uzay oyunu olmasına rağmen hareket etmekte bile zorlandım ve bu çok hoşuma gitti.
Düşünce çok başarılı sadece uygulaması kalmış. O da umarım ilerde olur ^^
Şimdilik bu kadar 10/30 saat arasında bir yorum daha yaparım ilerleyiş konusunda.
 
A-X5'T8
225 produits enregistrés
1
16 personnes ont trouvé cette évaluation utile
1
Non recommandé
2.6 h en tout
Évaluation publiée le 19 janvier 2022
Produit remboursé

Avis donné pendant l'accès anticipé

Ich hatte mich eigentlich sehr auf das Game gefreut & und als ich es dann hatte sah auch alles wunderbar aus, doch als das Tutorial mal genommen war und es hieß die 1. besseren Wracks abzuarbeiten kamen 2 Dinge die mir unheimlich übel aufgestoßen sind: der Abwrack-Timer und die Hetze sich ständig den Sauerstoff auffüllen zu müssen.Das hat mir den Spaß am spielen völlig genommen.

Hab es dann entnervt als Refund zurück gegeben:(
 
Quagmijer
0
5 personnes ont trouvé cette évaluation utile
1
Recommandé
0.7 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

Kupiť/Počkať/Nechytať ?

Video s gameplayom a recenziou:
Vidéo YouTube™: Hardspace Shipbreaker | Kúpiť / Počkať / Nechytať ? | CZ/SK Náhľad na hru 
Vues : 416
Vitajte pri nasej novej serii kde sa pozrieme na nove menej zname zaujimave tituly na steame ktore su, ale nemusia byt v early-access.

Vsetko co potrebujes vediet je vo video preview/recenzii.

V skratke:
Skvely napad s uzasnou fyzikou no taha ho dole kvantum nedotiahnutych veci

Minusy
-optimalizacia je strasna
-strasne neprehladny priam nepriatelsky HUD a uzivatelske rozhranie
-momentalne vysvetlenie ako co robit na zaciatku hry
-nastavenia grafiky su takmer prazdne, taktiez grafika je pekna no zaroven vytahana nicim zaujimava
-low res textury

Plusy

+Skvely napad
+Hratelnost (pomala no to je od tejto hry ocakavane)
+Fyzika (ten pocit ked rozrezes stenu kde bol vzduch a vyleti na teba milion veci a ak si nemal stastie trafi ti nieco helmu a musis bojovat o prezitie je skvely)
+Hra tresta za nesikovnost

Verdikt

Hru odporucam uz v tomto stadiu tym, ktori si su isti ze toto je to co chcu hrat.
Autori toho vela slubuju tak uvidime kam sa to dostane. Pozri video pre viac info
 
tOmOhOmOnOnO
428 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
224.7 h en tout
Évaluation publiée le 2 aout 2020
Avis donné pendant l'accès anticipé

provides a truly unique world. as you progress up the job tiers the jobs start getting more dangerous and require more thought then the last batch. at this point there are only 3 ship types but time of posting they have announced another with plans for many more. devs are very open to ideas from the community. very much looking forward to what else they will add in the future.
 
TrinitySlayer
1,318 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
0
Non recommandé
52.2 h en tout
Évaluation publiée le 13 janvier 2023
Симулятор работы вне работы...
По началу ожидал, что выбравшись из кабалы долга отпустят на вольные хлеба и можно будет бороздить просторы солнечной системы в поисках лута для апгрейда собственного кораблика... как бы ни так. Весь игровой процесс заключается в разборке различного типа кораблей в микровселенной зоны разборки.

Лор идет мимо игрока (к нему вроде бы обращаются, но он никак не принимает участия в решениях).

Физика... горящие в вакууме матрасы и взрывающееся там же (без окислителя!) топливо - тоже песня в части приближения к реальной физике. Перемещение крупных объектов захватом - та еще головная боль: за какую бы часть не цеплялся луч - перемещение объекта происходит не пойми по каким принципам. Выручают тросы, но не всегда, да и замедляет это процесс разборки существенно.

Не сказать что полностью жалею о приобретении данного продукта, но потраченных денег жалко и знал бы полностью что она из себя представляет - нашел бы более полезное применение этим средствам. На реиграбельность не тянет. Смотря на достижение о пройденном режиме карьеры, полученном всего 2% игроков, складывается впечатление, что народ просто забивает на игру (непонятно только откуда столько положительных отзывов). Может кому-то и зайдет, но очень специфичная вещь.

4 искуственных интеллекта из 10.
 
Lion
4
34 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2
Non recommandé
70.9 h en tout
Évaluation publiée le 24 janvier 2022
Avis donné pendant l'accès anticipé

This is a game that WAS great and IS garbage at the moment.
Unless the devs redesign or at least roll back some of the changes in the "main part" of the game (actually disassembling ships), it's unplayable.
What's also bad - you won't encounter most of the game breaking problems until way too late to refund it.
Probably around the midpoint of the game all ships don't offer any options to safely depressurise them.
In the previous versions, you could cut open some parts of the hull, or remove a thruster cap or such, and get on with salvaging with minimal damage.
Currently, this system works completely random (although the results are 100% reproducable on the same ship, so they are NOT random), and can cause anything, from a soft decompression, to the whole ship drifting into the incinerator after a thruster cap has been removed, to nuclear anihilation, if the system decides that popping open some random part of the hull caused a chain reaction of internal destruction leading to the reactor's meltdown.
NOT FUN ANYMORE!
 
gilmir
538 produits enregistrés
2
5 personnes ont trouvé cette évaluation utile
0
Recommandé
36.7 h en tout
Évaluation publiée le 18 aout 2022
Avec son principe en apparence purement mécanique (démonter des vaisseaux pièce par pièce), HS:SB propose une histoire simple mais qui fonctionne, avec des personnages attachants le tout renforcé par une atmosphère soignée, une OST Americana/Folk et de super doublages.

Le coeur du jeu lui-même est bien fichu et progressif. On va donc démonter des vaisseaux de plus en plus gros, aux systèmes croissants en terme de complexité et où la précipitation risquera de générer explosions et dépressurisations sauvages. On ressent un drôle de mélange entre l'aspect ludique de la tâche et la répétitivité voulue (après tout, on est au travail !).

Les deux seuls petits reproches que j'aurai sont d'une part un personnage un peu caricatural, alors que certains des concept arts montraient une direction plus sobre, ainsi que le fait que le jeu pose certains sujets profonds qui ne sont que traités en surface (mais vu son envergure, on comprend qu'il ne pouvait pas parler de tous les sujets à fond au risque de se perdre, le sort des travailleuses et travailleurs restant le focus principal).

Un jeu étonnamment chill et prenant. ♥
 
Yorgl
576 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
24.1 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

Una obra maestra
Increible que este en early access y entregue un producto de este nivel de calidad
Comenzando por la apresentacion, un diseño futurista, serio pero al mismo tiempo ♥♥♥ un toque de humor.
Los gráficos son excelentes y muy apropiados a el tema del juego.
El sonido es de primera, muy inmersivo, cada sonido del personaje y entorno
de verdad enriquecen la sensación de estar en el espacio, desde los cortes en las naves, las explosiones, hasta la del aliento alterado del personaje cuando se esta quedando ♥♥♥ poco oxígeno, la musica esta buenisima tambien juntando estilos del el folk Norteamericano ♥♥♥ una especie de synthwave, una mezcla muy interesante como si estuvieras en un viejo oeste del espacio.
La jugabilidad, dioss.. no se como explicar es como si fueras un deshuesador de barcos, pero en el espacio y siendo peter parker, en serio la herramienta de agarre esta muy buena, se puede sentir el peso del personaje en relación a los elementos al empujarlos o moverlos, hablando de eso la física responde muy bien a los movimientos, las colisiones de los objetos, a las explosiones, todo de una manera muy fluida.
Al comienzo del juego te piden que te muevas en el ambiente en gravedad cero para acostumbrarte a los controles, luego a desintegrar partes, extraer componentes y los peligros de cada una de tus funciones, si eres descuidado puedes sobrecalentar tus armas, explotar componentes, ser electrocutado, o salir volando al espacio por despresurización, es impresionante lo cuan detallada son cada una de las mecanicas del juego.
Existen varios tipos de naves, cada una ♥♥♥ su propio diseño, estructuras, elementos y desafíos diferentes, en cada misión tienes que literalmente partir al medio las naves, parte por parte, puedes hacerlo como quieras, de cualquier ángulo o entrada, eso queda a tu gusto, y dependiendo de que estrategia tomes, todo puede volar por los aires o funcionar a la perfección(que cuando pasa es absurdamente satisfactorio, la herramienta tether de verdad es espectacular, pudiendo unir ♥♥♥ un cable magnetico muchos elementos a la vez y enviarlos a donde quieras), es increible la libertad que el jugador tiene en ese sentido. En cuanto más elementos puedas cortar y obtener(enviar a los depósitos) de las naves, juntas más créditos para pagar la deuda que tienes xD y ♥♥♥ la experiencias o puntos puedas darle las más diversas actualizaciones a tu equipamentos, traje y herramientas, cada uno ♥♥♥ un costo de puntos y rangos para desbloquearlos.
La herramienta de corte, tiene muchos usos y recuerda mucho a la arma de Isaac Clarke de Dead Space pues él también era un ingeniero espacial, por encuanto tengo 3 modos de corte, uno que puede desintegrar partes en un solo punto y los otros siendo cortes verticales o laterales en una área mayor, lo genial es que la geometría del modelo realmente se corta y se transforma en un objeto separado.
Siempre tienes que llevar en consideración, el tiempo, tu capacidad de oxígeno, combustible, ítems adicionales, ciertos componentes de las naves pueden ponerse inestables al manipularlos, eso coloca una presión por así decir al jugador, pero le da mas emocion a cada partida, que puede llevar a diversos tipos de gameplay y cambios en el juego.
El juego se encaja en la categoría de simulación, pues tienes que lidiar ♥♥♥ inumeras mecanicas especificas para cada funcion y herramientas, como las que cité anteriormente que verdad te ponen en la piel de un deshuesador espacial, haciendo que el jugador viva una verdadera experiencia inmersiva y no un juego arcade cualquiera.
Hay muchas otras cosas que me encantaría comentar, pero son tantas que tendría que hacer un review gigante jajajaj.
No encontré problemas, fuera que realmente requiere una máquina bien potente para jugarlo en su total gloria, pero aun ♥♥♥ mi notebook antiguo, pude jugar sin problemas, obviamente en una resolución mucho menor para compensar los fps, pero por lo visto los devs van a mejorar muchas cosas, entre ellas la optimización del juego y algunos bugs de la UI en otras pantallas.
Recomendadisimo, a todos los amantes del espacio, la simulación, juegos de DE-Construccion xD y que quieran tener una experiencia totalemente nueva.
El tema espacial es realmente increíble y el diseño de las naves esta impecable, ojala en un futuro adicionen tributos a naves de películas como el Nostromo de Alien o similares, pues se encajaría perfectamente en este estilo gráfico y tema.
Otro detalle adicional, el trabajo de la UI(Interfaz) quedo muy bueno y de acuerdo ♥♥♥ la atmósfera del juego, recuerda mucho a la de Alien: Isolation y eso dice mucho :D
He jugado poco, pero pude vivir lo que vi en todos sus trailers, es realmente una experiencia única, y su factor replay da para muchas horas de juego ♥♥♥ diferentes estilos y maneras de jugar, no me imagino como va a ser cuando salga del early access, es un largo camino, pero empezó ♥♥♥ el pie derecho y ♥♥♥ una base muy sólida.
10/10
 
Malleus
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
39.0 h en tout
Évaluation publiée le 6 juillet 2022
J'ai entendu parler de ce jeu dans divers podcast, et après avoir vu le trailer en plus, j'ai été séduit.
Je l'ai pris, et je ne regrette en rien mes heures passées dessus, et je bien entendu continuer.

Certains trouveront qu'il rentre dans la famille des "**** Simulator", c'est sur qu'on pourrait le voir comme une déclinaison : Ferrailleur de l'espace Simulator, mais il est bien plus que ça.

Le scénario reste sympa sans plus, les séquences narratives le sont souvent par radio, et lorsque l'on est concentré sur le désossage d'un vaisseau, on a pas forcément le temps d'écouter ces échanges.

Mais pour le reste !!!! Une immersion à tomber, que ce soit de l'introduction avec la signature du contrat, au découpage en apesanteur, tout en passant par notre "chambre", il est génial.

On peut trouver que les vaisseaux se ressemblent, mais c'est clairement un jeu d'apprentissage, et à ce sujet, il est énormément gratifiant.
On va commencer par buter sur un type de vaisseau, le regarder, se demander comment on va le découper, et très vite, on prend des automatismes, on gagne en efficacité, et cet apprentissage et cette montée en compétence est bien visible et tellement sympathique !

Je suis loin d'avoir épongé ma dette, mais j'avance dans le jeu, et les nouveaux vaisseaux que je découvre, avec leur lot de systèmes inconnus, ou de structures à réapprendre me font dire que je vais encore pouvoir y passer beaucoup de temps !

Je le recommande vivement !
 
Ds108j
580 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
2
Recommandé
22.1 h en tout
Évaluation publiée le 16 février 2021
Avis donné pendant l'accès anticipé

every death IS your fault
 
U L T R A
342 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
119.0 h en tout
Évaluation publiée le 9 juillet 2021
Produit reçu gratuitement

Avis donné pendant l'accès anticipé

relativamente semplice da imparare ma ogni relitto è una sfida; giusto per chi vuole staccare da una giornata stancante ma mettersi anche alla prova.
 
DrunkDemon2002
0
8 personnes ont trouvé cette évaluation utile
0
Non recommandé
73.5 h en tout
Évaluation publiée le 29 mai 2022
Would love to recommend this game, but sadly i can't. While overall quality is at okish level, game riddled with immersion breaking problems.

1. There is a thing from the very first versions of early access, that physics (mass to be exact) are broken. While you can't move some huge object by yourself, you can always find other way lesser object and just push it. This thing practically loves you to move any amount of mass, as long as you have a box for example. Even if you decide not to abuse this thing, it's often happens on itself. Sometimes, you can push a small part of outer hull, and it pulls entire ship with it.
2. Ship's construction made no sense. Thrusters often not even connected to fuel tanks. Coolant pods placed on solid walls. Wire lines that leads to nowhere.
3. Lack of content. Game needs some sort of ship editor, workshop, in order to keep ship roster fresh. Currently it's only like 4-5 different ship types. Only two tools that you actualy will use.
4. Pressurisation mechanics are too simple and stupid. Any attempts to depressurise via control panel will lead to automatic airlock closures, whitch on itself renders depressurizing multiple sectors impossible. Removing airlock (even internal) will instantly disable vents.
 
VVaЯF0xу
750 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
36.1 h en tout
Évaluation publiée le 10 mars 2023
There's just something so zen about this game. After getting familiar with the controls and how each system and subsystem within each ship works, you've basically got free reign to systematically tear apart each of these ships, and are given access to increasingly fun ways to do so as the game progresses. There is definitely a lot of repetitious actions once you start understanding how each ship is put together. To me, that's a bonus of getting more accustomed to the game, but I can absolutely see that as being something not everyone might be into, so be aware that if you're not interested in cutting the same collection of ships over and over again, this might not be the game for you. But if you want a game where you can just sit back, put on some tunes, and methodically strip down a ship to its bones, definitely pick this little gem up! (especially when it goes on sale)
 
Iris Fulgur
787 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
225.9 h en tout
Évaluation publiée le 10 mars 2023
一般般 玩了几分钟就不想玩了


言归正传,2020年还在测试的时候就买来玩了。这是一部很特别的作品,市面上应该没有类似的游戏了。玩法非常的新颖,看着一艘大飞船被自己一点一点拆解完会有巨大的成就感,但是仅此而已,这部游戏除了拆船什么别的都做不了。在享受日复一日的拆船的同时,这个游戏总是让人感觉缺点什么东西。。主线故事做的真的很一般。。全程就是听几个人说来说去,自己没有任何剧情的参与感,就像一个观众一样看完了整个剧情,而你每天做的只有拆船。幽灵船可以算是一个剧情上的小亮点,但除此之外整个故事线让人感觉可有可无。总的来说现在大体只有四种类型的飞船,每一种都有几个变体,实际上多拆几艘就能摸请所有套路了。说实话如果加入创意工坊玩家拆别的玩家设计的船的话那我还能再玩几百个小时hhhh 总体来说,这是非常值得一玩的游戏,但是仍然有很大的提升潜力,希望开发商不要就此摆烂,多加几艘船,开放创意工坊就更好了吧。。
 
Clarity 澄澈
256 produits enregistrés
0
22 personnes ont trouvé cette évaluation utile
0
Non recommandé
36.1 h en tout
Évaluation publiée le 2 novembre 2023
Uuggghhh. I just want to get out of debt. I don't care about my coworkers. I hate that I have to listen to them and can't just press a button to skip their rambling.
 
gun guy
0
7 personnes ont trouvé cette évaluation utile
13 personnes ont trouvé cette évaluation amusante
1
Recommandé
3.0 h en tout
Évaluation publiée le 11 aout 2021
Avis donné pendant l'accès anticipé

Debt Simulator gives the same distinct feeling of hopelessness as real life! 10/10, would get loans again
 
Grumpy Jedi 3
90 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
0
Recommandé
22.7 h en tout
Évaluation publiée le 14 septembre 2020
Avis donné pendant l'accès anticipé

Played for around 10/12 hours now, really enjoying the game.
Checks debt total.
Only around 2% total debt paid.
...
Should I quit my real job to invest more time into paying this debt off?
 
noshua4
0
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
76.1 h en tout
Évaluation publiée le 16 juillet 2021
Avis donné pendant l'accès anticipé

This is a very fun game about tearing spaceships to pieces in zero g. Also there's a story about exploited labor, I think. It's really fun and addictive.
 
Maticus Insanicus
0
11 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
3
Recommandé
7.1 h en tout
Évaluation publiée le 4 septembre 2020
Avis donné pendant l'accès anticipé

8.5/10 (v. 0.2)
"Where can I sign up?!"

Every 'Scottie' (Space Engineer) has to begin somewhere, don't you think!? So why don't you start your new career at a modern workplace right above earth's atmosphere, today?! ...Sure some might say, you are just a spaceship trashman, and maybe they are totally wright!? But believe me, dissembling a spaceship in its' individual parts is ♥♥♥♥♥♥' satisfying! PS: I have too many games and too less time, so don't judge this review by the playtime! I'll play this gem again no later than the release.

Pros:
+ great idea/implementation
+ very good atmosphere
+ very good gameplay
+ very good controls
+ very good music
+ good sound
+ good graphics*
+ good user interface
+ procedurally generated ships (announced)

♥♥♥♥:
- only 6 different ships, atm
- *some low res textures

Wishes:
? extra large ships
? be in an actual orbit around earth
? "damaged" ships from "battlefields"
? different locations (could be a promiotion)
? space/earth/moon could be more immersive
! become the mechanic for salvaging in Star Citizen

Verdict:
Every grown-up space/sci-fi nerd should pick this one up!
A safe job
...with an enthusiastic supervisor
...in a modern work-space environment
...with opportunities (upgrades/certificates)
...and a fair salary (without any health insurance).
 
Weeddrunken
1,966 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
102.9 h en tout
Évaluation publiée le 21 avril 2021
Avis donné pendant l'accès anticipé

salut je pose rarement une évaluation mais la... 24.99 E pour un tel bijoux tu devrais passer le cap maintenant et ne pas attendre la sortie du jeux . alors oui quelques crash par ci par la mes les devs sont actif vraiment et puis c'est en développement.

Alors ce jeux c'est quoi : Tu est dans le future est ton job est de recycler des vaisseaux mais attention tu a un timer mais tu a bien d'autre mode de jeux . et le plus jouissif c'est que tu peux littéralement tous couper la ou tu veux ....

tu découpe des pièces précise tu utilise des sangle pour tracter les pièces dans
la barge
la fournaise
ou le recycleur

tu arraches ( démontes ) les sièges les tableau de commande , les extracteurs d'aire , les générateurs , les propulseurs , les tables , et j'en passes...

tu envoie voler tous ça avec ton grappin.

et tu peu utiliser des charge explosives hoo oui le gros kiff sans parler de la physique d'une propretés de malade.
bref de quoi t’éclater et refaire des vaisseau. Evidemment tu améliores tes équipements pour plus de puissance.

il y a aussi le mode scorring en multi avec la communauté.

enfin voila passe sur YouTube regarder tous ça et ci tu aime l'espace les vaisseaux bha t'est bien tomber.

un jour ce métier existera malheureusement nous seront plus la pour voir ca mais a mon avis il y a beaucoup de chance pour que se soit similaire a Hardspace Shipbreacker.

Allez bon démantèlement :)
 
火力年2021
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
38.0 h en tout
Évaluation publiée le 14 décembre 2022
At first, Hardspace: Shipbreaker seems to be a relaxing sandbox style game with elaborate physics. Though this is correct, it is more than that. The tension it builds up, when you are about to pick up a fuse in just the right moment. When you turn off the cooling device and the countdown of the ships reactor meltdown kicks in. When you pull a box you want to salvage just a little too hard and it crushes your helmet. Failure is fun.
The feeling, setting and art style remind me of the Terrans from Starcraft and Cowboy Bebop. Without spoiling to much, it can even be a little bit creepy in the middle part of the game.
The characters are well written, especially Weaver is fleshed out, his voice actor did a good job.
I can't compare Hardspace: Shipbreaker to any other game in terms of genre. It is something new.
Recommendation!

See you,
Space Cowboy
 
SpookyNooky
628 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
6.7 h en tout
Évaluation publiée le 19 juin 2020
Avis donné pendant l'accès anticipé

Great little game so far, really enjoy the mechanics, it is for sure something to get used to.
Can't wait for further ship builds and other designs.
Only problem is in-frequent crashes, I can usually go an hour before the game crashes randomly, but I hop straight back on from where I left.

(P.S check the intro when signing the contract. It is rather humorous.)
 
Slink1019
343 produits enregistrés
8
Personne n'a trouvé cette évaluation utile
0
Recommandé
41.7 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

4K,NO。
UI大的离谱,字小的离谱。
1080,字和UI倒是正常了,但是鼠标移动范围相当于屏幕的四分之一,基本你随便转转就会触发摇杆的转身功能,然后上下左右乱转。
3840,能操作了,UI大的离谱,字小的离谱,离谱到我不知道我在F些什么东西,眼前的东西是啥全靠猜。

无法进行基本游戏。

——————————
OK,没有过分的期待,能玩了我就很满意。
而且反应堆终于和冷却关联了。
 
Un développeur ou une développeuse a répondu à cette évaluation
我小拳拳今天就是要打死你
1
13 personnes ont trouvé cette évaluation utile
1
Non recommandé
32.8 h en tout
Évaluation publiée le 7 janvier 2022
Avis donné pendant l'accès anticipé

Коротко
Игра концептуально интересная: утилизировать космические кораблики, в правильном порядке их распиливать на части и раскидывать в разные "окна". Но основная проблема в том, что она очень и очень сырая. Имеются как концептуальные недоработки, так и технические баги. Баги не позволяют получать удовольствие от основной задумки геймплея: спокойно и размеренно распиливать кораблики. Есть аналоги, попробуйте лучше их.

Подробно

Преимущества

1. Приятный размеренный геймплей: спокойно отделяешь от корабликов детальки и раскидываешь в нужные окна. Особо не торопят, уже на 5 уровне кораблей из 10 кораблики приносят достаточно денег, чтобы окупить все затраты и заработать сверху.
2. Интересный стиль вселенной: эдакая высокотехнологичная антиутопия, ретро-музыка, постоянные помехи связи и интерфейса, регулярно ломающиеся инструменты, но при этом мы летаем на орбите какой-то планеты (не очень она похожа на Землю, хотя, вроде бы, говорят, что это она) и работаем гравитационным захватом и лазерным резаком. Интересная сатира: ты не зарабатываешь деньги, ты работаешь на погашение бесчеловечно огромного долга, при этом, корпорация постоянно душит: ежедневная плата за аренду всех инструментов, и даже пополнение воздуха и топлива для ранца платные. При этом, представители корпорации постоянно втирают про солидаризм, и про то, что профсоюзы -- это зло. Прям очень красивая сатира на наши дни.
3. Действительно интересные задачки: каждый нюанс -- это целый паззл, который можно решить несколькими методами. Например, чтобы отключить реактор 2 уровня, нужно сначала отключить двигатель, потом вынуть картриджи из системы охлаждения, и только потом вынуть реактор из гнезда и за ограниченное время кинуть в нужное окно. И эти задачки интересные, детальки расположены подчас в неудобных местах, и нужно реально полетать вокруг и поломать голову над вопросом "да как мне вынуть эту байду?".

Недостатки

1. Оптимизация. Чем больше корабль, тем ниже FPS. Причём, в процессе утилизации количество деталей уменьшается, но FPS при этом не растёт. Причём, падение кадров было бы логичным, если бы существовали нежёсткие соединения. Но их нет: скреплённые детали ведут себя как одна деталь, и куда девается FPS, непонятно.
2. Излишние переусложнения: корабли высокого уровня имеют атмосферу, и если просто нарушить целостность корпуса (не важно, насколько большой будет дыра), то разгерметизация будет аварийная, некоторые детали посрывает, они начнут летать по корпусу и что-нибудь да сломают (один раз у меня даже реактор бахнул от удара каким-то ящиком, и весь корабль разнесло в щепки). Для нормальной разгерметизации существуют терминалы на стенках, но на высоких уровнях кораблей все эти терминалы сломаны, и остаётся только все объекты долго и муторно выносить через шлюз в космос, после чего повреждать внешнюю обшивку, каждый раз рискуя что-нибудь поломать. Нет, нельзя открыть все двери и использовать единственный живой терминал разгерметизации: при его использовании автоматически закрываются все двери помещения. Нет, нельзя под дверью разрушить сегмент стенки: при нарушении целостности помещения, терминал просто перестаёт работать (хоть и остаётся кликабельным), что выглядит как баг.
3. Баги, повсюду баги, просто прорва багов. Детали не отделяются даже при полном удалении всех соединений и физическом разрушении соседних деталей. Узлы электропроводки постоянно появляются на месте только что снятых, Некоторые внешние детали прилеплены на соединения 3 уровня, разрушаемые только пирозарядами, но при использовании пирозарядов, деталь уничтожается. Некоторые соединения в принципе неуничтожимы. Некоторые бронеплиты приклеены к неразрушимому каркасу, и приходится либо жертвовать каркасом (со всеми остальными деталями), либо срезать бронеплиту с каркаса, и каждый кусок бронеплиты при утилизации даёт полную цену бронеплиты, позволяя дюпать деньги. Регулярно реактор начинает плавиться в случайный момент времени без (как минимум, видимой) причины. В комбинации этих багов (рандомное плавнение реактора плюс неотделяющаяся деталь) рождается немалое горение седалища.
4. Концептуальные ошибки. Про переусложнение был пункт 2, помимо него есть: невозможность отделить некоторые детали (стёкла с маленьких кораблей) от соседних, из-за чего приходится жертвовать чем-то; баги с топливом взрываются от малейшего пшика резаком, так что миссклики противопоказаны; инструмент находится в правой руке и при определённом положении можно пилить детали, при том, что лазер визуально проходит сквозь другую деталь, не воздействуя на неё, но баки всё равно взрываются; некоторые объекты (терминалы, компьютеры, батареи и т.п.), при отделении от корпуса начинают в разные стороны бить молниями, которые повреждают то, во что попадут (в том числе и персонажа), и нет никакого способа их безопасно отделить.
5. Сюжетка. Она скучная, неинтересная, вялая, и вообще кончается сообщением "Это конец Акта 2, можете продолжать пилить, но сюжетки больше не будет".

В совокупности нюансов могу сказать, что игру можно попробовать, купить по скидке и немного полетать, но есть и аналогичные игры (Ship Junkyard или как она там, например), в них я не играл, но, возможно, лучше попробовать их.
 
Ice_Haron
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
6.2 h en tout
Évaluation publiée le 19 juin 2020
Avis donné pendant l'accès anticipé

Gra jest ok zobaczymy jaki będzie efekt końcowy
 
osa164
97 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
0
Recommandé
3.4 h en tout
Évaluation publiée le 19 juin 2020
Avis donné pendant l'accès anticipé

宇宙世纪黑奴
 
Hollah!
204 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
100.6 h en tout
Évaluation publiée le 25 novembre 2020
Avis donné pendant l'accès anticipé

Very solid early access.
Still a bit light on the variety of content, but the core gameplay is already there and it's quite enjoyable.
 
Mint
617 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
156.4 h en tout
Évaluation publiée le 24 juin 2020
Avis donné pendant l'accès anticipé

well worth the price for a chill solo game like this. you'll already know if you like these types of "do a job" games and this one is great. all it needs is more ships/tools and whatever other character progression stuff they decide.
 
Veto
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
911.2 h en tout
Évaluation publiée le 1 mars 2021
Avis donné pendant l'accès anticipé

I purchased this game to relax because I saw the reviews and It sounded very interesting. I have over 139 hours to date and it is well worth the investment. It lets you play at your own pace and lets you control when and how you do things to make the most money. There is a thinking process to this game and it will keep you busy and having fun. I look forward to new ship designs and challenges. The things that need to be improved upon I believe would help the game further.
#1 I would like the ability to save games anytime even while you are working on the ship.
#2 They need to add more types of ships (which I would assume they are already working on that for the next release).
I HIGHLY recommend this game if you like taking your time or doing things at your own pace. This is a FUN game!

6/8/22 .... I have been playing this game for over 800+ hours now and really enjoys it. As the upgrades have been added I have gone through this complete game several time over since they reset it several times during development. I'm not really into the story line part of it but I don't fault the development team putting this in for people who like that kind of thing. Now full dis-clouser I have been playing computer games since the late 60's early 70's so I am one of those old farts that's been a nerd longer than most have you been around. This is a Very Relaxing game for me and kills time when I am board. I too would like to see more ships added in the future and I know this take time and money. For you newbies to this game they have actually made it easier with each release and appears to have fixed Most bugs, but nothing earth shattering that will stop the game play. That developers for doing a nice job on this game I greatly appreciate your hard work and time that you put into this. Oh BTW thanks for adding the Save feature.
 
K9
0
9 personnes ont trouvé cette évaluation utile
3
Recommandé
57.5 h en tout
Évaluation publiée le 8 mars 2023
Когда-то люди, в своё время создавшие Homeworld, но потерявшие права на неё, решили сделать что-то ХВ-образное, и придумали онлайн-стратегию на пустынной планете с именем Hardware: Shipbreakers. Там HW, и тут HW, даже шрифт тот же был. Но им повезло, Gearbox выкупила франшизу и передала им на разработку. И таким хитрым способом получился Homeworld: Deserts of Kharak. Но старое название, видимо, было слишком хорошим, поэтому на свет появилась другая игра - Hardspace: Shipbreaker. И нет, она никак не связана с космическими стратегиями.

Значит, далёкое будущее. Люди уже осваивают, как минимум, солнечную систему, на Земле не очень хорошо и какой-то, если не киберпанк, то "Элизиум", а это значит, что люди готовы на кабальных условиях разбирать в утиль старые космолёты. И вот, подписав контракт с Компанией, получив счёт за аренду оборудования в миллиард бакинских енотов, процент с которых нужно периодически выплачивать, мы заселяемся в комнатушку на орбите планеты, где можно наблюдать затопленную Флориду на естественном глобусе, другие кораблераспильные станции и гипер-прыгающие куда-то космокорабли, и каждое утро, под радиопереговоры коллег, выходим в скафандре распиливать всякий металлолом.

Игра весьма простая в освоении, и, в общем-то, видно, что она, скорее, из категории "профессиональное инди" - интересная идея, профессиональной студией развитая до полноценного продукта между ААА-проектами, но без всех этих популярных ныне попыток сделать мета-игру на ровном месте, а-ля, чтобы пройти игру, нужно 30 часов, чтобы раскачать персонажей, нужно 300 часов. В самой игре прокачка есть - улучшение оборудования нашего протагониста, но, во-первых, она лишь облегчает процесс, так что, даже если ничего не трогать, можно пройти игру; а во-вторых, она разумно вплетена в процесс игры, давая стимул для развития. В остальном, тут ничего особо нет - разве что доп.обородование сюжетно вкачивать найденным лутом на "поле", да бестолковые наклейки, что выдаются за какие-то свершения, своеобразные ачивки, в общем.

Если вы играли в какую-нибудь головоломку, где, аккуратно решая пространственные задачки, нужно "развернуть" слои какого-нибудь ящика - кубик-рубик Ксенобитов, например - то вы сможете представить, что вам предстоит. Это как тайкуны или заводостроительные симуляторы, где нужно создавать красиво работающую систему, только наоборот: здесь надо аккуратно разобрать корабль, чтобы по минимуму ресурсов улетело в трубу, а всё остальное - по своим местам, что в печь, что на переплавку, а что и для переиспользования сгодится. Поначалу не очень понятно, а потом привыкаешь к этому симулятору космонавта, в полном 3Д, крутишься-вертишься-разгоняешься, короче, косплеишь Эндера на боевой станции, тут главное, не увлечься и случайно, в печь не попасть или открытый космос не улететь. Но для этого есть клонирование, от бесконечного респавна до никакого, в зависимости от сложности. Ну и сложность так же влияет на достуное время: 15 минут на сессию, не более, и это даже плюс, да и кислород может кончится быстрее, можно докупить, а можно и свалить пораньше, если необходимое количество местных тугриков уже набрано. Космос здесь не злой, но фатально разбить шлем неудачной инерцией тяжёлого предмета здесь очень даже возможно...

Что касается сюжета, то он даже удивляет. Конечно, BBI - это канадская студия, но явно нацеленная на американский рынок. Это рассказ про команду простых вайт-трэш работяг, под музыку каунтри тянущих свою лямку, работая на межпланетную корпорацию-беспредельщика; и её присланного "эффективного менеджера", рассказывающего о том, что им надо лучше работать, ставить высокие цели, открыть свой разум, и на любое несогласие прописывающего штрафы и прочие драконовские меры. В мире, где можно восстановить человека из бэкапа, а корпоративный контракт даёт чуть ли не карт-бланш, можно всякое придумать, чтобы приструнить недовольного рабочего. А если он задумывает создать профсоюз, чтобы защищать свои права... Тут, конечно, все средства хороши. Скажем так: в западной культуре проявляются проблески левого понимания проблем общества, и хоть это всё сливается на нереальные Ваканды, и борьбу за всё хорошее против всего плохого, народу, видимо, также интересно разобраться, кто паразит, а кто атлант, и за счёт чьего труда расправляются плечи...

В общем, если вам нравится разбирать и собирать вещи, пытаетесь найти внутренний дзен и разрешить сложную проблему - то, думаю, игра вам понравится. Видите корабль в ангаре, расковыриваете его до последнего болтика, и с чистым ангаром и совестью идёте спать - ну или чем вы там занимаетесь. И пусть кораблей не так много, хоть они и более-менее разнообразны, всё же, часов на 30 игра сможет увлечь. Так что, моя рекомендация.
 
AmDDRed
0
40 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
4
Non recommandé
212.5 h en tout
Évaluation publiée le 29 octobre 2020
-JUNE 2022 UPDATE, 1.0 RELEASE-
So here's what's changed come 1.0:
-Lots of bugs fixed (some new ones introduced)
-There's a whopping FOUR ship bodies now. Still gets pretty stale pretty quick, but better than only 2
-The story is completely throw-away, told ham-fisted-ly, and has ZERO involvement for the player.

Overall, it's probably worthwhile, especially on sale, if you A) dig the setting and B) like "dad-games" (stuff like ___ Truck Sim, or flight sims, or any sort of job sims).

-ORIGINAL REVIEW-
This will be a GREAT game when it hits full release!
--IF--
They do some SERIOUS hardcore passes of bug squashing and adding ACTUAL content.

At present though;
--it is SUPER buggy to the point of entire ships/objectives/mechanics being wholesale broken,
--it is SUPER light on content (only 2 bodies of ships to dismantle right now, with some sort of random generation for what items are where within the ship, which is great... But that's still only TWO ships. Gets very old in a very big hurry
--only "content" being added are some "variations" of those two ship bodies (oh look, more random stuff in more random places on the same ship you've dismantled 116 times already), some voice acting (is that REALLY a priority right NOW??) and some gimmicky mechanics (looking at YOU, A.I. nodes and R.A.C.E. mode). ALLLL of this "content" is A) broken on launch B) breaks OTHER stuff that was already there, and C) does NOT get fixed for MONTHS at a time.

So yeah; game is really really neat. But it's a hard PASS and a half right now. Check back come 1.0.

-(NOV 3, 2020)- Additionally: SOME "developers" clearly don't READ before "responding".
I mean... LOOK at that boilerplate response to NOT the issues I list. #*&%^---Rant deleted (literally)---(*&^#!
Honestly, this so-called "response" makes me more nervous about the development than the game EVER did!
 
Un développeur ou une développeuse a répondu à cette évaluation
Mad Mav
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
44.6 h en tout
Évaluation publiée le 21 juillet 2022
Game is phenomenal and the developers are incredibly present in the fan space. Continued support and development has been promised despite full release! A wonderful physics engine that has multiple modes of play that allow for a laid back zone out experience, or a tense time crunch that forces you to choose between your time or the value of your remaining scrap.
 
Alfuria
0
26 personnes ont trouvé cette évaluation utile
2
Non recommandé
24.0 h en tout
Évaluation publiée le 24 mai 2022
The game didn't hold up to what was promised. 4 ships is laughable, no mod support or ship editor and no real gameplay changes for 1.0 while adding cheap-to-make story elements.
It's a shame, because the base for a great game is there!
 
MacBad
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
68.2 h en tout
Évaluation publiée le 20 juillet 2020
Avis donné pendant l'accès anticipé

After a steep learning curve this game has approached a Minecraft like Zen for me.

You begin to start planning your fifteen min space walks and optimize how much you can get done.

There is no one way to strip a gecko but there is about 10 ways to blow yourself up in the process.
 
Avitus
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
34.0 h en tout
Évaluation publiée le 1 janvier 2022
Avis donné pendant l'accès anticipé

Much like Powerwash Simulator, this is a sort of "zen" game where you just focus on slowly (but efficiently) doing your tasks until finally you've disassembled a behemoth into its constituent bits. Then you'll accidentally hit a fuel line and suddenly half the ship will be shreds floating in space and you'll be picking up the pieces until you decide to give up and move on.

The main career mode comes in a few different flavours, but the "normal" one has limits on oxygen and time, with constantly-accumulating debts to push you on, and the alternative version has no time limits so you can just relax and zone out, taking your time with your salvaging.

The game progression is smooth as silk, introducing new mechanics just as you've gotten accustomed to the old ones (and sometimes a little sooner, if you're slower like me), along with new ship variants and larger, more intimidating and complex jobs. It's also got a way of making even stressful situations seem kinda chill, perhaps because you are typically moving in slow, sedate paths.

The storyline (so far) is alright. It's a little heavy-handed with its message and some of the characters are a bit off, but mostly the writing is stellar and the characters are enjoyable and engaging. It's a bit weird, tonally, because it swaps between plausible characters behaving like normal people and Saturday morning cartoon villains who are farcically evil for the sake of it. For me, at least, it creates a bit of a disconnect.

That said, nothing in the story makes me want to stop playing and, thankfully, most of your time isn't spent on the plot but rather engaging with the characters and the foibles therein. I think if they play up the passive interactions with your coworkers more it will help the game in the long run as it helps establish the whole "you're doing manual labour with a bunch of other regular people, just putzing around keeping each other company until it's time to clock off" scenario that initially draws players in.

All in all, I think if you ever want to play a game to relax but that will still keep you engaged but there's never a whole lot of pressure on you to perform. Every new ship or variant is a puzzle you have to solve and, particularly later on in the game, you will often find that there are no "correct" answers -- just "least bad" ones.

Or, I guess, if this game looks even remotely interesting, it's worth a buy. Full price, too. It's cozy AF and the developers are passionate and creative, and deserve all the support.


Also, the origin of the name for the Processor is the best GW dunk I've seen in a while. Makes me smile every time. Not many people will get it but everybody who does feels a little fuzzy inside.
 
Silvertongued Devil
439 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
33.5 h en tout
Évaluation publiée le 16 janvier 2023
Satisfying game. Binged it over a week. Addicting gameplay.

After spending some time to figure out how to dismantle the ships properly, I wanted to do it as quickly and safely as possible.
 
Cro
0
7 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
0
Recommandé
21.4 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

отличный симулятор авторазбора в космосе.
случайно запулил себя в процессор - я стою 8 кредитов.
рекомендую )
 
kannabie
0
7 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
79.8 h en tout
Évaluation publiée le 29 juillet 2020
Avis donné pendant l'accès anticipé

完全停不下来,第一次运行就玩了差不多11个小时-_-|||退游戏准备睡觉就来发评论了_(:з」∠)_ 目前6级
先上总结:鉴于游戏还在完善,98块我觉得是可以接受的(虽然对现在来说感觉偏贵)
汉化方面,一直到目前为止,只有少数名词、硬盘数据或者游戏设置项没有汉化,完全不影响正常游戏,没有发现有机翻的痕迹;
操作方面,前面看评论说的那些问题没有发现,应该是已经修改了,个人感觉操作很流畅,熟悉键位之后玩起来没有发现任何不舒服的地方;
剧情方面,目前没有直接的剧情描述,一些硬盘数据或者其他的边边角角体现的也只是游戏背景,不过这样的游戏也不需要什么剧情就是了╮(╯▽╰)╭(一开始在平板上看到的欠款催缴通知啥的还是很细节的hhh)
画面和优化的话……我自己是用笔记本玩,显卡RTX2060,默认的高特效,只有燃料罐炸的那一下好像卡顿了(貌似,因为就炸了一次,没有专门测试)个人觉得这方面做得挺好;
发现的问题:
新手教程里面的说明有一些是错误的,比如默认的抓钩“推”按钮是F,但是新手教程里面写的是C(搞得我非常懵逼,一度以为出Bug了,还好我反应快马上去设置里面看了下键盘映射)
游戏内的反馈只能写英文,输入中文会变成方块(一开始还有不少发现的不方便的地方,结果不能游戏内反馈,玩完出来忘记了╮(︶︿︶)╭)
目前发现最严重的问题是物理引擎的问题,拆计算机终端或者别的啥的时候,经常会一读条完就撞来撞去,直接导致读条完就炸,特别是驾驶室的终端-_-|||现象很严重,被电得不要不要的QAQ(不过被电之后头盔出问题乱放歌啥的挺好玩的hhh,自己还会敲几下头盔才恢复正常)
一些建议:
到目前为止感觉船都挺小的,内部也很简单,与其说是飞船更像是穿梭机-_-|||希望后面能有大一点复杂一点的船来拆(说是货舰实际上还是那么大而且内部只有一条船头到船尾的走廊啊喂!)另外目前好像所有的船都是完好的,从里面拿到的一些硬盘数据可以知道它们的主人发生的一些事情(比如有一艘船,硬盘里是他朋友给他的一封信,说这船有隐患,让他换掉,从船到了我手上来看应该是换了,但是船内的货物什么的都还在,看起来更像是人出了意外-_-|||)所以我觉得报废的船应该不止只有这个公司买的淘汰的船(有背景说过,公司买了好多这种报废的船什么的)应该还有一些因为其他原因报废的什么的;
居住舱只有个主菜单,如果能做成场景就好了,一直拆船也很累的(虽然一场只有15分钟),希望能做成场景,可以看电视或者能看到现在要拆的船的情况,比如损坏位置,船舱分布什么的大体的情况,这样的话后面出复杂的船就可以在居住舱先规划好工作流程,而不是一出去在外面折腾,毕竟外面就15分钟,每次都想着提高工作效率,反而降低了一些乐趣;
希望能开放创意工坊,可以自己设计复杂而有意思的大船!
还有就是,强烈希望能出多人模式!!!和朋友开黑一起合作拆一艘非常大非常复杂非常危险的船难道不好玩么QwQ(比如你拆得好好的我一不小心把反应堆捅爆了什么的[滑稽])

由于很困,以上完全是靠着一股子兴奋劲敲出来的,想到什么写什么,出现包括不限于错别字、语无伦次、表意不明、逻辑不通等等等等情况实属正常_(:з」∠)_


__________________ 12-1 更新 __________________________

上次评测之后比较忙,没多少时间玩,近来感受就是一局15分钟有点局限,因为下线之后上次没拆完的船就等于是放弃了,对于我这种重度强迫症患者来说比较不友好_(:з」∠)_所以如果没多少时间感觉拆不完一艘船就干脆不上线了XD
更新的幽灵船有点意思,无线电还会有干扰,我一开始还以为会有点啥冒出来吓人啥的……结果目前收集到的东西来看貌似是有人作死玩肃正协议了(?)

到目前为止拆的船还是完好的╮(︶︿︶)╭回归之后还没玩多久,继续玩下去看看

期待下一次更新
 
Kirlian
137 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
9.1 h en tout
Évaluation publiée le 21 juin 2020
Avis donné pendant l'accès anticipé

债多不愁,资本主义废品回收
仔细想想的话这大概是一款根本没有办法判断主角身高的拆船游戏,奇怪的比例尺让我觉着自己很大自己又很小。当我侧卧在终端机的面前,趴在居住模组的门槛上时,我竟无法自主判断自己是否有碰撞体积。所以主角大概是个轮班时只有头和两只手的社畜吧……

游戏开场签不合理卖身契约那段的声效做的莫名真实,戴着耳机的时候真的以为有人在敲自己家门,另外的一些音效又有点科幻类恐怖片的感觉。开头的动画超级酷,感觉每一帧都能截下来当作壁纸,也先入为主的给了我一种我是要飞在太空中到处探索拆船的错觉,然而实际进入游戏才发现我只是个欠下了十个亿然后要在垃圾场做垃圾分类升职称赚点数买断装备继续赚钱的垃圾佬。不过倒也还好,不管是种田流还是刨田流我都喜欢。

教程中意外死亡时看到的那一句“Your next of kin will be billed for unreturned equipment”(你的直系亲属将会为未归还的设备买单)让我瞬间寒毛直立,这资本主义剥削也太真实了…

太空垃圾分类,易燃易爆炸
完成教程之后进入正式游戏就有了每次轮班15分钟的限制,氧气和燃料也不再是无限的。(每天回到居住模组之后氧气与系缆数会重置)但与之相对的则是可以自由选择拆解订单,完成任务,提升职级解锁更多的可解锁项,最终买断装备。

每天每个可完成等级都会随机生成几艘船的订单,每艘船能够提供的信用点额度也是不同的,因此先用一艘船练手还是富贵险中求都由玩家来决定。为了能够还清债务,每天则至少需要得到多于50w的信用点,不过即使信用点拿的不够也没关系,毕竟债多不愁嘛。所以说10亿的负债也不要太在意那些细节,说不定过几天就变成20亿了。
(欠这么多钱真的还有还的必要吗……)

游戏理论上应该是很好的模拟了太空中的失重状态(毕竟我也没真的体会过失重是什么样的),因此刚一上手会觉得移动的操作既龟速又软绵绵,但习惯了操作之后会觉得手感还蛮有意思的,就是主角的碰撞体积有点滑稽,(大概是只有头)动不动还能把自己塞进从远处看根本就塞不进去的小盒子里。

目前主角的基础装备为扫描仪,抓钩枪与切割器。扫描仪模式下可以操作主角进行移动,但并不能进行抓取与切割操作。我觉得扫描的透视效果超酷,满满的科技感,而且鼠标移动过去能够看到切割点的详情,大概之后给切割器升升级我就再也不用四处找切割点分解舰船碳纳米面板了。
小块的物体可以通过抓钩枪使用F键将其弹射到目的地,抓钩枪抓取不了的可移动物体可以使用系缆一步到位,就像游戏当中说的那样,“系缆是你最好的帮手”。大尺寸碳纳米板一步直达,实在是懒得进行分类还可以直接把半艘残舰拖进处理库,它不香吗。
切割器(即使耐久0也可以继续用)的2号切割头十分好用。在周围没有易燃易爆物体的情况下,完全不需要像1号切割头那样等待切割点熔断,也不需要担心切割头过热,但是会有后坐力产生,所以千万不要背对着焚烧炉或处理库进行2号切割头的切割操作,不然就可以成功的一边思考着自己到底是什么垃圾一边变成垃圾了。

拆解飞船时要注意对飞船进行减压操作,不然会爆炸,拆解下来的不同的物品需要被投放到不同的回收站,但却并不需要玩家刻意去记,因为物品名字后面会显示回收方式。如果投错放到舢台运气好还能拿出来,投进焚烧炉和处理库那可真就是钱钱一去不复返了。不过好在游戏目前只是接受订单,并不是自己把废弃飞船买下来进行拆解赚钱,所以嘛…既然不是我买的飞船,那浪费就浪费了吧!

除减压失败的爆炸之外,飞船中还有其他相对来讲危险的物品,如燃料罐,冷却剂与电源箱,前两个的效果就如同字面意思一样简单粗暴,因此一定要谨慎开路,轻拿轻放。电源箱漏电的效果就比较有趣了,会点燃易燃物,还会使主角触电,设备受到干扰。然后主角采用了可能是我这个年龄段最熟悉的也是最有用的电器修理方法:用手拍,瞬间笑出声。
另外还应该注意反应堆是要抓紧时间送到舢台的,不然会爆炸。第一次不小心点燃反应堆放烟花的时候我居然觉得很快乐,甚至还信服的鼓起了掌,最后靠收飞船的残骸垃圾赚了90w,感觉找到了非常规拆飞船的新世界大门。
Hardspace: Shipbreaker 
Une capture d'écran de Hardspace: Shipbreaker
Par : Fuyuki

此外在飞船当中还能够收集到氧气瓶,燃料瓶,修理工具,医疗包,万能钥匙与数据硬盘。在居住模组可以对硬盘数据进行修复,会有一些录音与小故事,算是对世界观的补充,莫名的带着点智械危机的味儿。

打工是不可能打工的,这辈子不可能打工的扶我起来,我还能再拆一艘船
因为游戏仍旧处于EA阶段,所以现有内容并不完整,只能带来一阵子的新鲜感,后续可能就是机械性劳动的硬肝。但即便是不完整的内容也让我体会到了相当的乐趣,因此还是可以期待一下后续内容扩充的。

如果让我形容一下这款游戏的话,那大概就是:真实的失重太空漫步以及本重度晕3D患者完全不晕的尊贵体验,加上帧帧能当做壁纸的开场动画与1060 6G都能崩掉继而掉档的游戏程序。但我毫无疑问会选择将这款游戏推荐给其他人,因为它好玩啊。



欢迎参观我的: 双鱼星✪ω✪皇家飛机场 如果你喜欢这篇评论,也麻烦点个赞,让更多人能够看到。
 
Fuyuki
2,567 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
1
Recommandé
51.1 h en tout
Évaluation publiée le 26 décembre 2022
I didn't think this would be that great, but i enjoyed it. It gets pretty monotonous after a while, and once you beat the story, there isn't much else to do. I played until I unlocked all the upgrades, but past that, it was pretty much over for me. Still, if you want to burn no less than 30-40 hours of your life playing something interesting, it was fun. Try it out, you can always refund if you don't like it.
 
C97
0
14 personnes ont trouvé cette évaluation utile
0
Non recommandé
27.1 h en tout
Évaluation publiée le 11 juin 2022
The game play is great.

However the in ability to save and exit when life calls is a big no.

Also, the game insists on playing storyline audio that cannot be skipped or even worse, because you have levelled up mid-ship break but have to log-off, you sometimes have to either re-do the ship or abandon it due to the story.

Playing games is a leisure activity not a forced several hour activity.
 
Tormunda
157 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
35.6 h en tout
Évaluation publiée le 13 septembre 2020
Avis donné pendant l'accès anticipé

Игра хороша и многообещающая. Но пока что советую попридержать коней до дальнейшей оптимизации и развития внутри Раннего Доступа.

Немного не хватает оптимизации, даже на 1060 6 GB и r7 1600 подтормаживает.

Касательно игры могу сказать, что весьма увлекательный, спокойный симулятор деконструктора. Самое то для неторопливого расслабона.
 
Quanlain
568 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
203.1 h en tout
Évaluation publiée le 1 juillet 2022
내 안의 공돌이를 깨어나게 한 게임.
(죽지 않으려면) 구조를 파악한 다음, 해체 방법과 순서를 고민하고 움직여야 하는 퍼즐 게임에 가까운 플레이인데, 자유도가 상당히 높다.
수십미터짜리 함선을 내손으로 조각조각 깔끔하게 분해하여 마지막 뼈대가 용광에서 분해되는 광경을 보고 있으면 스토리따윈 아무래도 좋고 그냥 노동자의 만족감이 밀려오며 원래는 먹지도 않는 맥주가 갑자기 땡긴다.
물론 분해하다가 3초만 멍때리면 원자로 폭주로 죽고, 연료탱크 터져 죽고, 감전되서 죽고, 내가 끌어당긴 캐비넷에 뚝배기 깨져서 죽고, 계속 죽으며 계약서에 싸인하느라 바쁘게 되니 주의.

퍼즐 컨텐츠에 해당하는 함선의 클래스 수가 적은 것이 다소 아쉽다. (물론 배리에이션과 랜덤한 구조 덕분에 같은 구조의 함선을 보는 일은 없지만) 홈월드의 모선이나, 카데쉬, 벤투시 같은 다양한 디자인의 함선들이 DLC로 발매해 주세요! 제발!

to Blackbird // Please make DLC with new Ship Classes! I want to salvage ships with exotic designs, like Hiigaran Mothership, Kadeshi ships, Bentusi ships...
 
valhashi
0
19 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2
Non recommandé
152.0 h en tout
Évaluation publiée le 20 avril 2023
The mainline portion of this game is insufferable, and not the actual ship breaking part, but the part after the ship breaking, because a company dead set on making money over human lives, didn't design their space phones with an option to hang up.

So probably like 25-50% of "end of shifts" aren't you going back to your hab, to do more ship breaking, but going back and listening to someone you haven't been given a reason to care about talk to you about things you don't care about (and you may, the first time, that's okay, but subsequent playthroughs are going to drive you nutty. Alas, to top the whole complaint off, the story doesn't even matter in the grand scheme of things. Quite irritating, and all it needs is a space phone block option for Lou.
 
Code 187 - Murder Death Kill
0
6 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
9.2 h en tout
Évaluation publiée le 4 juillet 2021
Avis donné pendant l'accès anticipé

概略
 宇宙船解体、労災シム。

・操作性
 基本的な操作は一般的なFPSのソレだが宇宙空間という事もあってロールにピッチと言った三次元的な操作が多く移動時の慣性も強いので酔いやすい人は注意が必要。

・難易度
 難易度はしっかりと構造を把握して解体手順を守れば死ぬ事はないが油断していると即労災案件になる、大型船になればなるほど解体時間と難易度が上がるので慣れない内は大型船に手を出さない方が良く初めての船は構造把握に努める事が重要。

・ビジュアル
 近未来的で全体的によくまとまっているがマップが狭く、船舶ごとの差別化も強くないので若干飽きやすい。

・サウンド
 音響は良く出来ており作業に没頭できるのでグッド。

・システム
 基本的なシステムは解体案件を受注すると船が送られるので解体しつつ部品を其々に分けて回収していくとお金がもらえるシステムで必需品を補給すると口座から天引きされる。
 解体時間がかかるほど赤字になっていくので効率が求められる完全な社畜ゲームである。

・現状での不満点
 ・日本語に対応していない。
 ・借金が多過ぎる。

総評
 総評としては船舶解体業者に借金付きで雇われる社畜ゲームで単純作業が好きな方や効率やスピードを求めるRTA走者には非常にお勧めできるがリアルで似たような経験があると真顔でプレイする事になる。
 船舶の解体と言う事で複雑さや難しさに身構えるかもしれないが非常に単純な構造なので手順さえ守れば労災は防げるがそもそも一人でするような仕事ではない。
 
nuppa
0
23 personnes ont trouvé cette évaluation utile
3
Non recommandé
5.0 h en tout
Évaluation publiée le 19 avril 2023
Hardspace: Shipbreaker is a game that delivers an incredibly satisfying gameplay loop that unfortunately gets bogged down by a forced narrative that feels preachy and heavy-handed. The game's central message of "le capitalism bad" is shoved down the player's throat at every turn, detracting from the otherwise enjoyable experience of salvaging spaceships.

The gameplay itself is excellent, with a sense of weight and physics that feels realistic and immersive. The core loop of cutting apart ships piece by piece is incredibly satisfying, and the limited selection of tools and upgrades adds a sense of progression and accomplishment. The environments are also well-designed, with a variety of ships to explore and salvage.

Unfortunately, the game's narrative often feels like an afterthought, with characters and events that feel like caricatures of what unionizing is supposed to look like. The constant reminders of the game's political message can be distracting and immersion-breaking, especially when they feel forced or out of place.
 
rebeljexter
0
4 personnes ont trouvé cette évaluation utile
1
Recommandé
225.7 h en tout
Évaluation publiée le 13 octobre 2020
Avis donné pendant l'accès anticipé

自分自身の油断が最大の敵となる、宇宙船解体サルベージゲーム。

宇宙船をレーザーカッターなどの工具で(ちゃんと工具らしく使って!)切り分け、
可燃(アルミなど溶鉱炉で溶ける金属)、不燃(ナノカーボンなど溶鉱炉で溶けない)、リサイクル(電子機器など溶かすより売るほうが良い)の3種類に分別し、
ゲーム開始時に負った莫大な借金返済を目指す。

解体中に減圧を失敗して爆散したり、レーザーカッターが燃料に引火して爆散したり、宇宙船の核融合炉の冷却パイプを間違って切断して爆散したり、爆散した破片が宇宙服に直撃して死んだり、吹っ飛んだ破片に押されて溶鉱炉に突っ込んで死んだりと、ありとあらゆる宇宙現場事故懸案を体験できる。

死んでもクローン技術により一瞬で何度でも復活できるため(高難易度では回数制限があるため注意)、死に覚えながら工夫を重ね、無事故完全解体を成し遂げれば非常に強い達成感を得られる。

宇宙船は大枠は決まってるが内装や配管にランダム要素があり、現場判断とマニュアル化の境界を探りながら宇宙船を削り取っていく過程が楽しい。
言い換えれば、自分で解体マニュアルを工夫して作るこより先に回答を知ってから遊びたいタイプの人はYoutubeの解体動画などを参考にしたほうが良いだろう。

最終的に安定して解体業務をこなせるようになると、最後の敵は「自分自身」となり、一瞬の油断やちょっとした気のゆるみで、うっかり解体レーザーが燃料タンクに直撃し爆散したりする。まさに現場猫。でもリラックスできる良いBGMのおかげでうっかりしちゃんだこれが。

GPUが推奨スペック以下だと高確率でクラッシュする。
クラッシュすると解体途中の船が消えてしまうため、ゲームの巻き戻りが大きい。
このため推奨スペック以下の人はまともにセーブできず辛い思いをするため、慎重にスペック確認をしよう。
それかGPU買い替えろ。俺は買った。

ゲーム開始時にセーブスロットが4つあるが、これは左ほど難易度が低く

「クローン無限(時間制限なし)」「クローン無限(時間制限あり)」「クローン30回制限」「クローンなし(いわゆるパーマデス)」になっている。
上記のクラッシュすると途中が吹っ飛ぶ問題があるため、時間制限なしが一概に良いとは言えない(15分ごとにオートセーブされる利点ともいえるため)。スペックやクラッシュ頻度と相談して選ぼう。
 
kubiwak
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
54.4 h en tout
Évaluation publiée le 9 juillet 2020
Avis donné pendant l'accès anticipé

拆解切割,良心好游戏,就是还是有些bug,船的类别还是有点少,还都是民用的,希望以后能拆战舰。
 
bbkkbkkb
240 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
48.9 h en tout
Évaluation publiée le 11 juillet 2023
do you like breaking ships? is your space hard?
 
MedicatedGoo
826 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
45.5 h en tout
Évaluation publiée le 28 mai 2023
Who knew choppin' a ship to bits could be so fun, now where's that powerwash of mine...
 
Jorquay
189 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
23.7 h en tout
Évaluation publiée le 20 juin 2020
Avis donné pendant l'accès anticipé

Sehr schöner Zeitvertreib. Es fordert einen immer wieder heraus und wenn man nicht aufpasst, dann krachts und ein Großteil der Arbeit löst sich in Rauch und kleine Trümmer auf.

Sehr empfehlenswert!
 
Dr. Fraggle
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
46.4 h en tout
Évaluation publiée le 13 aout 2022
Been playing this game on and off since its full release, booting it up whenever I wanna just crank up the space americana tunes and pick apart some ships. The core gameplay loop is pretty simple, you've got three places that everything in the ships gotta go, and you've got some tools to chop them off and put them there. It's simple, but learning the ships and the best practices for breaking them down has been very satisfying and a lot of trial and error.

The music is a class all of it's own. It's such a good fit for the themes of this game, and the game will dynamically mix in a sort of synth melody in depending on the context of what's going on in the game to build tension, and it works fantastically. I find myself often pulling up the soundtrack on youtube and listening along while doing other stuff.

The story for this game comes mostly in the form of radio chatter during work shifts, and the occasional phone call and video message. Despite this, I still found myself growing very attached to the other characters, and was very invested in the brief glances into their lives that I got. Over the course of the career, the game touches pretty heavily on subjects like workers' rights, overwork, mismanagement, and work induced stress, which I felt a strong resonance with. The climax of this plotline was probably one of the most cathartic feelings I've had in a game like this. The ending was probably the coziest feeling I've had in a game in quite a long time as well.

I think my only gripe with this game is that there wasn't more of this story. What there was was fun, emotional, and interesting. There's a lot to find out about the world through salvaged data disks and such, which builds a very interesting world. I hope that we can get to see more of this really cool world that's been built up in a later title. It's clear this studio can tell a good story and build a really neat world with functional spaceship designs and interesting gameplay systems. Maybe we'll get to find out what life's like on the frontier.

Y'all stay safe out there.
 
Banjo Dan
0
15 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
130.7 h en tout
Évaluation publiée le 24 mai 2022
Surely sometimes annoying when things go boom or in the furnace but that's part of the experience and can be shrugged over easily in free game mode. Can be relaxing or frustrating but a demo charge can save the day. Hoping for some more content (ships, hazards) some day but am all happy with what I got for my money already.
Rather watch a longplay on YT than forum posts before deciding!
 
She said she was lvl 18!
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
44.2 h en tout
Évaluation publiée le 28 octobre 2020
Avis donné pendant l'accès anticipé

A fantastic game. Fun challenging, it's not just breaking a ship apart in beautiful detail like a well thought out puzzle, it requires skill, precision & a good bit of thinking so you don't accidentally cut the wrong pipe, get sucked into a furnace or cutting a path out of the ship before the reactor blows or risk trying to save it to clear a minute chunk your debt. it can get pretty nail bite'y at times but there's some deep satisfaction watching the ship break apart before you.

The ships are pretty damn cool and well laid out, leveling up into newer ship and exploring, seeing how it pieces together is an exciting experience, you'll loose a shift just exploring & figuring it out, & eventually you'll learn how to climb float & fly around the ship with ease without getting too dizzy.

Music is great, feels like you're in the Firefly universe & SFX sounds pretty much as you imagine it would in the real world. whoever worked on this had fun.

The game is great, give it a go.
 
Totally_Original
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
422.1 h en tout
Évaluation publiée le 26 janvier 2021
Avis donné pendant l'accès anticipé

「やべえ!なんか知らんけど1000万ドルの借金つくっちまった!」と思ったら、レーザーカッターとグラップルレーザーを持って宇宙に浮いていた。そんなゲームです。

日本語に対応していないようなので簡単に説明を。
借金のかたに宇宙船を解体して、燃えるゴミ(溶かして原料にするスクラップやガラス)、燃えないゴミ(ナノカーボンまで破砕して利用するらしい)、リサイクルごみ(イスやコンピューターなどそのまま再利用できるもの)に分ける作業をさせられるようです。解体するうちにリアクターなんかの繊細なものが出てくるので、周りにぶつけないようにリサイクルの場所まで『素早く』持っていかなければいけません。

グラップルレーザーから使えるテイザーはAからBまでドラッグするとつかえます。AとBをくっつけようとするので便利です。
酸素などが足りなくなったら黄色い船のスパナがくるくるしている画面にアクセスすると購入できます。リペアキットなど他の装備も同じく購入できます。

作業は、まず宇宙船は加圧されているので、船内に設置されたエアコンみたいなものを操作して減圧します。次にスラスターなどに送られている燃料をオフにするために、コンソールにカギを挿しこみます。コンソールが見つからないときは、燃料パイプを伝って行って手動でレバーを操作します。生きている燃料パイプは光っているので、それを切断すると爆発します。ゴーストシップに出てくるAIノードはレーザーで直接焼ききってください。分別は視点の中央を向けると、どれに分別されるのか出てきます。
レーザーカッターで切断できる部位は黄色と黒で指示されます。切れない場合はレーザーカッターのランクが足りません。

タブキーで見ることができる任務を成功させると、ランクとアップグレードに使える通貨のようなものがもらえます。酸素ボンベの量を増やしたり、所持できるテイザーの数が増えたり、移動速度が増加させたりできます。現時点では解体している宇宙船のセーブはできないようなので、任務を片付けたら次の船に移ったほうが良いかもしれません。

それから、ゲームの中で死んでもゲームオーバーはありません。「有料で」蘇生してくれます。
 
Kapusuke
0
5 personnes ont trouvé cette évaluation utile
0
Non recommandé
1.8 h en tout
Évaluation publiée le 1 novembre 2020
Avis donné pendant l'accès anticipé

J'aime beaucoup le concept, j'aurais bien mis une évaluation neutre si c'était possible.

A l'heure actuelle, il n'y a pas assez de contenu.
Le HUD est beaucoup trop chargé, et les contrôles sont laborieux. Pourtant je suis assez habitué aux déplacements en zéro G.
J'imagine que ces soucis seront réglés pendant l'accès anticipé, mais en attendant, je me fais rembourser.
Je vais quand même suivre le jeu de près, et peut être l'acheter pour de bon quand il sera à un stade plus avancé. A voir...
Je conseille de patienter un peu avant de l'acheter.
 
Un développeur ou une développeuse a répondu à cette évaluation
Harlak
0
20 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1
Non recommandé
24.0 h en tout
Évaluation publiée le 27 juin 2022
Gameplay: 9/10, I'm just left wanting bigger ships and more content. The only way I see to improve this is just give us more, which makes it great.

Soundtrack: Perfect fit! Very blue collar "working man" style music that fits in perfect with the game.

Story: 2/10, I'm being generous. Writers had a very obvious political agenda that the devs force you to listen to through unskippable cut scenes. Completely on rails with no choices to be made. Unions good, corporations evil, women strong.
Suggestion: Let players skip dialog. For future content, just don't do a story. Its not your zone of genius.

Overall: 7/10. The story really stands in the way of a great game, should have been a 9/10 overall easy.


 
Royal
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
0.7 h en tout
Évaluation publiée le 20 juin 2020
Avis donné pendant l'accès anticipé

游戏不错,玩起来有点晕
 
晚上不睡白天不起
66 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
14.7 h en tout
Évaluation publiée le 13 mai 2021
Avis donné pendant l'accès anticipé

别害羞啊,让哥哥检查一下你的身体,啊~这装甲下面的结构真漂亮。
 
靈魂
273 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
210.5 h en tout
Évaluation publiée le 8 mai 2021
Avis donné pendant l'accès anticipé

"You load 16 tons, what do you get?
Another day older and deeper in debt
St. Peter don't you call me, 'cause I can't go
I owe my soul to the company store" - Tennessee Ernie Ford

This game showed up in my queue last year, I caught a couple streams on twitch and bought in a few days after early access started. The basic premise of the game is that you are in a dystopian future. You are desperate blue collar worker who joins up with the Lynx Corp to climb out of debt and support your family. You are then exploited by Lynx as you try to work your way out of debt into profit. You salvage ships, learning how to efficiently strip them down as you work your way up into more hazardous and profitable ships to earn your way out of debt. If you are terminated, your debt if passed on to your next of Kin, trapping them in the same system.

Instead of spending $25 (ticket drink pop-corn ect) going to a movie for 2 hours I already have about 100 hours in at this game for the same price. Love the visuals, music. I find it a very Zen like and mindless way to relax as you strip down ships for profit.

Currently there is the campaign with 4 difficulty options. There is open shift with no time limit and choice of using 02; standard shift with 15 min shifts and unlimited clones; Limited - 15 min shift with limited clones; and permadeath - 15 min shift, you die campaign is over. There is also free play mode, and a weekly ladder competition against other shipbreakers were you compete on the same ship using the same tool loadout.

This game is in early access. I am writing this review at version 0.4. Act I is currently in game with 2 more acts to coming. The devs are active on the discord channel for this game and want feedback as they continue to develop the game. I have also seen them post in the Steam forums as well. If you don't like the possibility of running into bugs, features changing, placeholder assets or progress resets*, I would suggest waiting for full release. There is currently a limited number of ships types as well.

*After playing permadeath, I could care less about the resets, I am still finding new ways to die and having to start over anyway lol
 
tcmancini
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
45.8 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

Très bon jeu, déjà assez complet pour un early accès Day one, niveau graphique c'est beau, optimisation très bonne, mais quelque ralentissement lorsqu'il y a trop de débris sur zone.

Le jeu correspond exactement à ce qui avait été annoncé, cependant attention aux personnes qui se lassent vite, le jeu est très répétitif, mais bon c'est le but du jeu qui veut ça, vos êtes prévenues !

Je recommande pour les amateurs de ce genre de jeu.
 
Ghost of Raccoon
568 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
1
Recommandé
163.3 h en tout
Évaluation publiée le 14 octobre 2022
Einfach ein Spiel zum angenehmen chillen .....
 
Cuban Pete
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
76.6 h en tout
Évaluation publiée le 29 juin 2022
This game speaks to my old enjoyment of blue collar labor and my hatred of my employer working blue collar labor jobs. Story isn't bad, but you could ignore it completely and still enjoy the game. The music is great, though a bit repetitive after 3 or more hours.

The real draw is the intricate design of the ships and suffering consequences of not measuring your moves carefully. It's deeply satisfying when you finally dismantle a ship with almost no loss of materials and watch the furnace gobble up the last traces of the frame before you call it a day.

Definitely worth the asking price. Even better if you can catch it on sale.
 
Big Yonsan
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
47.3 h en tout
Évaluation publiée le 19 novembre 2022
Ein sehr schönes, regelrecht gemütliches Spiel mit schöner Physik.

[Hinweis: Ich hatte eine Zeit lang Schwierigkeiten mit der Controllersteuerung - mein Xbox-ONE-Controller wollte hier plötzlich nicht mehr funktionieren.
Das Problem konnte durch das Trennen aller anderen Game-Controller (in meinem Fall ein Flight-Stick) schließlich behoben werden.]
 
TinyGandalf
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
34.9 h en tout
Évaluation publiée le 31 juillet 2022
Une magnifique simulation et un concept très intéressant, découper des vaisseaux qui nous font paraitre très petit à coté. Il faut de la précision et de la rapidité ici pour faire du bon travail.

Vidéo YouTube™: Hardspace: Shipbreaker - Découverte - Gameplay FR (No commentary) 
Vues : 332
Équipé de votre scie-laser, découpez les épaves de vaisseaux spatiaux et récupérez les matériaux de valeur. Améliorez votre équipement, tentez des contrats plus lucratifs et remboursez votre dette...
 
Tucs
3,398 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1
Recommandé
157.5 h en tout
Évaluation publiée le 15 février 2022
Avis donné pendant l'accès anticipé

Fun...fun....fun...till you mistakenly use a cutter vs your grapple on a fuel container. Or smash your helmet. Or somehow whiplash yourself into the furnace.
I enjoy this game very much. There are some minor issues with the key mapping, but that is easily solved. Big, old, fingers and tight key maps dont go together well. Using a razor keypad helped immensely.
I am looking forward to the release but not to a "Debt Reset". Ah well. My indentured servitude will continue., I do hope to be able to travel in a ship of our own, and salvage ships elsewhere in the solar system. I bit more of a career outside of one station sounds very fun.
 
rbectel
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
164.0 h en tout
Évaluation publiée le 17 octobre 2021
Avis donné pendant l'accès anticipé

The game is fun, but where I am, rank 19, EVERY ship has to explosively decompressed. Every ship that has a environment regulator, they are broken. So, you are stuck destroying crap because you cant get the air out.

After rank 19, it feels like a waste of time. I can sit around and try to get stuff to the barge through the garbage generated by the explosive decompression. Which is usually a waste of time. Or I can just go back to the hab, and try to get another ship that has a working environment regulator. Wanna guess which takes less time?

Honestly it feels like with the environment regulators the devs are saying, " haha we wasted your time".

*EDIT*
Oh yeah I also forgot. If you have too big of an open area in a ship, and you find a working environment regulator, guess what happens when you turn it on? Explosive decompression. They really need some kind of indicator for this.

This IS EARLY ACCESS, so of course there are bugs. I just want people to be aware what they are getting into currently.
 
Naked_Shaved_Ewok
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
31.1 h en tout
Évaluation publiée le 8 janvier 2021
It's a fun grind! It's not a linear game that holds the player's hand all the time. You choose the ship and the game presents you with a few items to salvage for experience and upgrades, but beyond that you can recycle whatever you want, in any order, and in any way you want for money. You can be careful and dismantle everything down to the smallest detail, or you can just go crazy and start cutting structures to salvage only the most valuable items like reactors and leave behind what isn't profitable.

The microgravity movement is part of the game's challenge because there are many degrees of freedom compared to walking on the ground, but after a while it became natural for me and I was flying around at high speeds. Sometimes things go wrong, I collide at high speed and damage my helmet, get sucked into the furnace, I make mistakes when cutting and the fuel tank catches fire, or the nuclear reactor takes a hit and leak radiation. It's all part of the fun of the game.

Currently, there are only 3 classes of ships in the game, but they have a lot of variety and in my 20 hours of gameplay, none of them were identical. Despite being in early access, it feels like a complete game and I didn't feel like anything was missing. I only experienced one crash and one audio bug.

The negative point is the size of the shipyard, which is very cramped, and the game doesn't save the progress of the ship being dismantled when you leave. I was a bit disappointed with the short turn time (15 minutes), but it's an incentive for the player not to waste time being meticulous.
 
Lobomancer
0
9 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
61.3 h en tout
Évaluation publiée le 20 septembre 2022
本游戏包含:
太空卷王;疯狂伊文;电击小子;蜘蛛侠;伏尔加河上的纤夫;老黄刀法;债多不压身;大力出奇迹;小 男 孩;咱们工人有力量;

游玩内容:
尽可能回收一艘退役飞船上的部件,提升职称升级装备,以便获得权限回收更大的飞船
PS:剧情不可忽视
 
Steve_Lee
393 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
33.9 h en tout
Évaluation publiée le 21 juin 2020
Avis donné pendant l'accès anticipé

不作死也有可能会死
期待更多、更大的星舰类型(最期待战舰!),以及创意工坊的开放
 
茜 无限恒久 永远激推!!!★
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
121.1 h en tout
Évaluation publiée le 1 juillet 2020
Avis donné pendant l'accès anticipé

I'm just getting started at rank 5.

It's a fantastic idea!
  • Dissect a ship the most efficient way possible
  • Follow your own procedure and deal with ship variance
  • Mistakes can be hazardous!
  • Your equipment can be upgraded through completing work orders (a list of specific salvage requirements) to earn tokens. (Apparently you also get tokens for picking up audio logs, but I keep destroying them by pressing F too far away.)

Pressure comes from operating within a 'shift' which is a 15 minute time limit, but also financial as each shift costs 500 k. The more shifts you work on a single salvage the less financial return, which encourages efficiency. If this sounds too stressful there is a 'free mode' which allows you infinite time and resources, consider this practice as it doesn't count towards your progress.

The title is early access. Here is what you need to be aware of:
  • I could do with more hand holding early on and when encountering a new ship type for the first time - in lieu of this I found lots of videos online where you can find answers with a bit of digging. You can counter this lack of hand holding by just accepting you will make a lot of mistakes, maybe fatally!
  • Customisable keys is not yet a feature, some binds are annoying to use. However it is on the road map so I'm looking forward to that.
  • It needs optimisation - it runs a bit slow at times, having a timer while in this state is a tad unforgiving. Also the video settings are extremely limited so you can't tinker.

Overall I'm enjoying it. Its not something I play for hours on end, but rather dib into by doing a couple of shifts now and then, but I always feel like coming back to it!
 
The Honey Badger
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
6.9 h en tout
Évaluation publiée le 19 juin 2020
Avis donné pendant l'accès anticipé

---Review after rebuy:
Like I said I would be rebuying the game if the shift timer would be different / removed.
The game is now exactly what I was looking forward too when I came across a trailer months ago.
Leisurely deconstructing a ship for money (and hopefully eventually paying off that massive debt)!

I gave this previously a "not recommended" because I was looking for a House Flipper-esque game and Shipbreaker wasn't that from the start.

The humour is lovely over the top and the voice acting is quite well to be honest.
Yes it's early access and 'missing content'. But so far I'm already really enjoying it.

Pick it up if you like games like (previously mentioned) House Flipper, Viscera Cleanup Detail, etc.

If you like a challenge, this game also offers that. A career mode with oxygen depleting, shift timers that 'force' you to work efficiently and even a leaderboard for the jobs you are doing.

Can't wait for this to receive a stream of updates (like the 'promised' HAB upgrade).


---Original review:

I REALLY wanted to like this game because it's everything I need late at night, finding some mind numbing stuff to do, like cleaning up a house (House Flipper) or breaking down ships (Shipbreaker).

BUT and this is a big but, I can't relax with a timer of 15 minutes.

My only goal for this game would have been paying off my debt, but having to do that rushed is not the type of game I thought this would be.

Refunded for now and will buy again if the timer is removed.

Edit for clarification because I got kinda called out for a misleading review:

Yes I realize the game offers for example a freemode.
But I would like to play the story mode without (needless) stress, not deviate to a part of the game just for that.

Also, yes I'm aware the daily shifts are infinite, but they come with a 'penalty'.
Paying rent and lease for the equipment, thus making the 15 minutes 'stressfull'.

Yes the game is a lot of fun, and maybe most of you responding negatively to this review (so positive to the game) DO enjoy that. I do not.
 
Un développeur ou une développeuse a répondu à cette évaluation
MJTheOne
542 produits enregistrés
19
18 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3
Non recommandé
1.4 h en tout
Évaluation publiée le 4 janvier 2022
Avis donné pendant l'accès anticipé

Great premise and gameplay ruined by stupid ♥♥♥♥♥♥♥♥ story elements nobody wanted.
 
Mountain Dew Gaza Blast
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
26.1 h en tout
Évaluation publiée le 8 décembre 2023
Great core gameplay loop, but the game progression gets limited by just throwing more of the same at you rather than continually building up new elements. After a certain point ships just get larger rather than more difficult, it would be nice to get more puzzles.
 
V 0 1 D
0
14 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Non recommandé
49.8 h en tout
Évaluation publiée le 2 aout 2022
很难理解为什么一个上下左右都没有链接的东西还会跟其他部件连在一起的
 
@
30 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
33.0 h en tout
Évaluation publiée le 24 juillet 2022
한글화, 멀티지원해주면 갓겜이다.
 
ykg21
0
7 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2
Recommandé
27.8 h en tout
Évaluation publiée le 7 juin 2022
I have a hard time giving this a thumbs up, but in the end the humanist, leftist message the game's story and setting tells is worth it, as well as the amazing atmosphere, music and the brilliant premise. I do not have to repeat other reviews explaining how much relaxing fun it is to dismantle ships in this game.

But.

The game feels terribly, terribly unfinished. I am not talking about bugs, but halfway-there features and wildly unbalanced gameplay. It starts with a UI that shows a tool wheel for 4 tools while the game has only 3. It continues with semi-working ideas like disposing of reactors - there's always the same (easy) steps and not much to plan. It ends with all these fun tools that you barely get to use because if you want to reach salvage goals, you only have to use the precision cutter and tethers. No cutting ships in half, no messing with fuel systems, no issues with radiation, electricity and AIs. Just depressurize, point-cut the yellow bits, dispose of the pieces, done. I have no idea why the game ended up like this, every ship can easily be dismantled without any problems or hard decisions. Obviously, it went through a lot of balancing - And I really hope there will be more. Lastly, the "campaign" consists of doing the same thing 20-30 times with only one "mission" being special.

I have rarely seen so much wasted potential...
 
Avaru
274 produits enregistrés
0
25 personnes ont trouvé cette évaluation utile
1
Non recommandé
58.1 h en tout
Évaluation publiée le 12 novembre 2023
So, this is kind of a hard one to review, because way back when I bought it in Early Access.
If I hadn't, I would be giving this game a thumbs up. But because I did, it's a definite thumbs down.

When I bought it, the game was already fun to play. Literally all they needed to do was add more ships to add more variety. Because everything was already there: from a great core game loop to a promising setting to good worldbuilding to a decent message.

They didn't. Instead, they took literally years to just add unskippable monologues from and about people I could not care less about. Instead of the game's message being delivered organically through gameplay as before, it's now delivered through IN YOUR FACE (and again: unskippable) monologues. Ugh.

TL;DR: They took what was already there in the Early Access version and just made it worse.
 
gnolam
0
4 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
145.8 h en tout
Évaluation publiée le 9 septembre 2021
Avis donné pendant l'accès anticipé

没买的还是等正式版吧,一有大更新就删档,心累。
而且,消失已久的一个BUG再次出现了,F键会神奇的失效,捡不了物品,进不了门。所以,辛辛苦苦半小时,存不了档,只能*****!强烈建议esc菜单加一个直接回工作站存档的选项,就像放弃轮班那个选项一样。
 
NmO狼行
296 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
86.9 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

Есть симуляторы сборки, но не было РАЗборки! Разбирать большие космические корабли очень классно. Медитативная игрушка, экшона нет (не считая случаев взрыва и экстренной разгерметизации), музыка хорошая, но на вкус и цвет товарища нет. Если разработчики будут добавлять ещё больше кораблей будет очень круто!
 
Mechwarrior
644 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
271.9 h en tout
Évaluation publiée le 23 septembre 2021
Avis donné pendant l'accès anticipé

+200 heures dessus et je ne m'en lasse pas ! Le concept est excellent et le déplacement dans les 3 axes spatiaux est tout bonnement jouissif une fois que vous maîtrisez vos propulseurs.
(ça rappelle d'ailleurs l'aisance de déplacements "à la Portal")

Le jeu évolue petit à petit et chaque ajout dans les mises à jour apporte à chaque fois de nouveaux éléments au gameplay, tout en restant fidèle à sa propre base.
Hardspace est très stable, peu gourmand en ressources et donne un rendu très correct pour un jeu en accès anticipé.

Seul bémol : les mises à jour importantes "reset" la progression Carrière du joueur. C'est un peu dommage et frustrant, surtout si l'on réussi à atteindre des grades assez élevés. Cependant le jeu le justifie car l'apport des mises à jour modifient grandement l'histoire, et donc, la manière de progresser.

En comparaison des toutes 1ères heures de jeu, la campagne solo (carrière) s'est vraiment étoffée au fil du temps (des MaJ)...
Alors on accepte, on se remet dans la peau du noob, et l'expérience acquise dans les parties précédentes permet d'aller bien plus vite que lors des premiers jours.

On apprécierai beaucoup que les dialogues ingame soient traduits (textuellement, on comprend que les voix doublées peuvent coûter cher et l'Europe demande beaucoup de doublages).
J'ai acheté (pour pas grand chose) ce jeu peu de temps après sa sortie en accès anticipé, et j'ai réellement vu une nette progression du gameplay et du level design. Donc rapport qualité prix très réussi au vu du soin apporté par les développeurs et le petit lore grandissant du jeu.

On apprécie particulièrement de débloquer/découvrir des vaisseaux de + en + grands et complexes à scrapper (ferrailler en bon français ;) et le sentiment d'accomplissement est réel une fois que toute cette ferraille a été correctement et intégralement découpée (effet "j'ai vaincu cette foutue machine" assuré)

En bref un excellent jeu qui ne demande qu'à être connu pour encore mieux s'améliorer !
 
Mouette
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
46.9 h en tout
Évaluation publiée le 29 mai 2022
Esténként 24 órát toltam bele, nem egész két hét alatt. Szerintem rohadt jó. Csak abban bízom, hogy hamarosan jön a folytatás az Act-ban, ha már az Act III achieve megvan. Potenciál is van benne bőven, ha kihasználják a fejlesztők.... saját bay, saját hajók, "külső" hajók megvásárlása, lebontása, bay fejlesztés, ezáltal nagyobb hajók, stb stb! Akinek ez unalmas, akkor nem érti a lényegét, de ez sem baj, nem vagyunk egyformák!
 
bisti
89 produits enregistrés
1
4 personnes ont trouvé cette évaluation utile
0
Recommandé
6.0 h en tout
Évaluation publiée le 9 décembre 2023
Wow totally exceeded my expectations. Very engaging story and nice "puzzle" game. You need to find the most effective way of salvaging a ship to get the most money for it. You have many different tools you can use.

Recommended.



 
LionEddy
1,205 produits enregistrés
0
19 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
73.9 h en tout
Évaluation publiée le 9 septembre 2021
Avis donné pendant l'accès anticipé

They keep wiping the progress after every update, the grind for gear & equipment is long and hard it feels almost like you are playing some MOBA, dont buy it now wait till the game is finished you have been warned, the time you invest will be wasted.
 
Ģ◊иŽФ⚡∀mηЯΛ¥𐍂ð
0
4 personnes ont trouvé cette évaluation utile
1
Recommandé
9.3 h en tout
Évaluation publiée le 22 juin 2020
Avis donné pendant l'accès anticipé

游戏是个好游戏
就是bug太多了
我的卡顿倒是不严重
但是总闪退
这就很难搞
 
Daniel
517 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
1
Recommandé
3.9 h en tout
Évaluation publiée le 2 mars 2023
Died by flinging myself into a wall with a chair, twice in a row
 
Gr33nKat
0
9 personnes ont trouvé cette évaluation utile
0
Non recommandé
1.9 h en tout
Évaluation publiée le 26 mai 2022
Loved the game at first, but definitely needs more ships, or custom ships. The story is eh.
 
video game boots
490 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
0.6 h en tout
Évaluation publiée le 27 novembre 2022
Отсидел смену на заводе... ох, надо отдохнуть дома... так... так.... ШИРОКУЮ НА ШИРОКУЮ!!!!!
 
Brutanello
389 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
115.6 h en tout
Évaluation publiée le 2 mai 2023
Rise and grind, Shipbreaker
 
Plumbingcarrot9
288 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
96.7 h en tout
Évaluation publiée le 26 novembre 2020
Avis donné pendant l'accès anticipé

I break ship
 
CammieShark
521 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
102.2 h en tout
Évaluation publiée le 6 juin 2022
大きな船が徐々に片付いて行く様子が気持ちいい。
解体には危険も多く、主にうっかりミスによって船体を破損させたり、ドック内をゴミだらけにしたり、命を落ちしたりと、とにかく失敗が絶えない。
しかし、経験を重ねることでミスが減り、自分の解体の順序が徐々に安全かつエレガントになっていく変化が体感できる。
大きな船を何日(ゲーム内)もかけて片付け切ったときは清々しい気分になる。
1シフト(日)はリアルでは15分、気分転換として楽しめる。
 
Bokusaki
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
42.1 h en tout
Évaluation publiée le 30 mai 2022
分解と片付けが訳もなく楽しい宇宙船解体ゲーム
 宇宙船。我々にとって信頼できる相棒であり、敵を粉砕する頼もしいハンマーであり、頭上に存在する圧政の象徴であったりするそれを、このゲームでは無慈悲にも分解して消滅させるのが目的です。
 PVなどからやや出オチの感を覚えるかもしれませんが、大きなものを分解して片付けていくのはほかに変えられない楽しさがあります。
 オススメ

宇宙船をバラす楽しさと地道なプログレッション
 エアロックから侵入し、内殻壁を取り外して外殻とのスキマに潜り込む。切断ポイントを焼き切って分割した外殻をprocessorに放り投げ、パワーセルを引っこ抜く――前にスラスター切り離しスイッチを動作させて……
 観察して計画して実行に移す流れが小気味よく、慣れてくるとここは残してこっちを切るとこの固まりが抜けるな、などと考えて思い通りにごっそり抜けた時などは、まるでかさぶたがキレイに剥がれたときのような、あるいは焼き魚をきちんと食べ尽くしたような快感があります。
 
 分割したパーツは3種類に分別する必要があり、perkを解放するリソースを得るには無駄なく片付けていく必要があります。
 基本的なゲームプレイが非常に気持ちよくできてるいるのでこれが苦にならず、一度の"シフト(ゲームプレイ)"が15分に限られていることもあり、もう一度、もう一度と繰り返す中毒性もあります。

多様な宇宙船
 宇宙船の型式は4種類ですが、目的に応じて様々な艤装が凝らされています。
 同じ船でもひとや器械を運ぶ目的で内殻と外殻に分かれていたり、コックピット以外は単殻構造で荷物がびっしり、といったバリエーションがあるため単調になることはありません。
 
 解体待ちの船は与圧されていることもあり、また減圧装置が故障していることも多いことから艦内の圧力状態も様々で、作業に際しては構造を観察してまず空気を抜いていくのが重要になります。
 据え付けの減圧装置が使えないと穴を空けて空気を抜くしかないのですが、これをすると"爆発的減圧"が起こり固定されていないものは激しく動揺して隔壁ごと外側に吹き飛ぶことになります。危ないものを外に出したり、安全な場所にしっかり捕まってから穴をあけるなり、外壁に接する部分を減圧してから穴を空けてエアロックから入り直したり、ここが経験の見せ所というわけです。

 (ゲーム内情報の)統計によるとこの減圧に伴う事故が最も多いとのことで、わたしも爆発的減圧を発生させるまえに念のため燃料タンクを閉塞させたところ、これが固定解除も兼ねていたため突然飛んできた100kgに押し潰されて死亡したことがあります。カセットコンロ方式だったの、と叫んだのはいい思い出です。

楽しいデコレーション
 特定のパーツを複数回サルベージするなど、いくつかの条件で装備に貼りつけるステッカーが手に入ります。
 性能にはまったく影響しないのですが、10枚近く貼りつけられるし作業中に常に目に入るので道具を使っていて楽しいし、張る場所によってはヒートメーターを完全に隠してしまったり、といったベテランらしい危険行為が妙にリアルで面白い。

 船室の中にあるポスターなどは持ち帰って部屋に飾ることもできて、船をバラして帰ってきて寝るだけの生活にささやかな彩りを与えてくれます。

 プレイヤーの経験が反映される独自のゲームプレイにささやかな遊びが彩りを添えるとても楽しいゲームです。

オススメ

 
ti
1,138 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
0
Non recommandé
0.3 h en tout
Évaluation publiée le 24 mai 2022
Produit remboursé

I really liked this game ever since i found out about it, watched a lot of streams and videos about it, sadly the way mouse movement works is less than ideal.
While i could understand inertia for bigger movement, the currrent implimentation feels like i am piloting a ship with fixed tools rather than a human in a suit, since even fine adjustments have inertia.
Imagine holding a flashlight and always moving your whole upper body to point it at something instead of moving your wrist or arm slightly to get the same result.
Sadly had to refund since i found the combination of this issue and the story to impact my experience enough to make it unenjoyable, guess i'll go back to watching videos.
Also nice to know: because of how the camera movement is implemented your camera can get yeeted around at high velocity when you have frame drops. And there were no accessibility last time i checked, so if you have a problem with certain colors, especially the "scifi-orange" used in the hud, good luck.
 
LawdBreaktwist
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
38.8 h en tout
Évaluation publiée le 2 octobre 2020
Avis donné pendant l'accès anticipé

An original gaming concept with decent controls, graphics and stability. The time limit of 15 minutes per shift in the basic game mode gives you the drive to perfect your salvaging for a certain ship type so you get the most money out of it, the unlimited time game mode on the other hand gives you the satisfaction of being able to recycle everything. Both are a challenge. With more ships it will certainly be even more addictive.
 
Ealhdun
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
40.7 h en tout
Évaluation publiée le 2 juin 2022
Игра затягивает) Нравится)
 
Nox
192 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
1
Recommandé
25.2 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

You should know already if this is your kind of game. In that case, yes it's worth it.
 
ExcitedExcrement
1,246 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
46.3 h en tout
Évaluation publiée le 10 juin 2022
Очень залипательная игра, самый лучший разборщик из всех, что я видел.
 
Вангер
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
15.3 h en tout
Évaluation publiée le 23 juin 2020
Avis donné pendant l'accès anticipé

Wow what a great concept for a game. Really loving my space time in the beta version. Took me a while to get used to the movement controls but once I did it's great zipping around. Dismantling and destruction are top hobbies of mine and it's fantastic to have a game that panders to my desires. :-)
I like the idea of the space ghosts, great addition to the atmosphere of the game.
I also love how original this game is and for that I wholeheartedly recommend it.
 
SleepySid
1,067 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
2
Recommandé
141.5 h en tout
Évaluation publiée le 21 janvier 2021
Avis donné pendant l'accès anticipé

"Each day he steps into the yard. To earn his wages working hard. I pray to the stars and heaven above. To return my daddy to those he loves. If there comes a time when he and death meet. Bless the next Cutter that takes his seat." - Unknown Child, Hardspace: Shipbreaker (introduction cinematic).

The intro cinematic speech says it all. It's a dangerous place working the yard in Hardspace: Shipbreaker. I'd certainly give this game a fat thumbs up. It's great, and is both relaxing at times and frustrating when you accidentally cause explosive decompression because you forgot to decompress the interior.

While currently in Early Access I've only come across a couple of bugs which is a hats off to the developers, though given the territory is to be expected for them to crop up time to time.

The gameplay is great, and although currently we only have 3 ship types, the Mackerel, Gecko and Javelin there's enough variation to keep things interesting as each ship will be different from the last. As you raise your Certification Rank you get access to more challenging layouts for ships but alas more credits to be made. Collecting stickers is surprisingly addictive to make your tools "your own".

Each "shift" you work on breaking a ship lasts 15 minutes, some people aren't a fan of this (there is the Open Shift option should you wish to take your time). I however enjoy this addition, it adds some pressure and challenge in working out the most efficient ways to break a ship, the more you work and get to know a ship the quicker you become at breaking that ship - along with the much needed tool upgrades that can be purchased. The game's tutorial does a good job at teaching the basics, without having to worry about your thruster fuel, oxygen or "shift time" to get you in the swing of things before letting you free to work your way through the certification ranks. It's worth noting here that once a shift is finished, you can resume your salvage on the next shift should you wish rather than having to start from scratch on a new ship.

To help immerse you in the world you can collect data salvage, that can be decrypted in your hab (the central hub), this helps build the background world through the various audio files, images, notes and emails you can pull from these.

Looking forward to how this game develops over it's period in Early Access and the planned updates that Blackbird Interactive have outlined in the living roadmap.
 
Skillswift
0
10 personnes ont trouvé cette évaluation utile
0
Non recommandé
56.6 h en tout
Évaluation publiée le 30 mai 2022
Don't buy it yet. This game needed much more time to bake in the oven and has the look and feel of a rushed 1.0 release. The core game play loop is pretty good but there is just not enough content or polish to justify the price tag considering everything else you could be getting on steam.

- Underwhelming number of ship classes as is the variety in each class, not enough content to keep most peoples interest.
- Under cooked core mechanics, for a solid core concept they have done as little as possible to push the creative limits. Your tools are as basic as it gets and stay basic for the whole game, this aint no deep rock galactic.
- Glitchy procedural generation system, ships with pressure chambers you cannot solve without causing severe damage to salvage.
- GLITCHY . . Crashes, freezes, lockups abound on top of a bugged out pressure physics system that has a 50% chance of causing a slow moving wall to kill you with the smallest tap.
- Extremely poorly implemented story, no choices, no interactivity, no connection to what you do in game, Unskippable intercom conversations that force you to sit there and listen, characters area relegated to still icons at the bottom of your screen who you never get to converse with as you are always talked to like the mute you are, zero impact on anything you do, just mute the voices and keep playing like normal.

Unless the devs give this game a proper injection of polish and content that it needs I would recommend skipping it till a really good sale.
 
Dead Beef
387 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
145.8 h en tout
Évaluation publiée le 30 avril 2023
I can't believe I hadn't reviewed this game sooner. It's a fantastic time sink. In the early days there was no story and it was just sandbox salvaging with some amusing instant death exploding ships. The game has been fleshed out with a story, a habitation area and posters. Core game play is great: pick a ship, take a shift or two dismantling it piece by piece, achieve volume goals for the ship (kgs of metal, nuclear core, 4 fuel tanks, etc) and then spend points on better gear. One of the few games where I can just play endlessly because there is always a more efficient way to gut a gecko! I would definitely recommend. Great game, great graphics, great soundtrack, great concept, great execution.
 
Derezed
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
109.9 h en tout
Évaluation publiée le 11 janvier 2022
Avis donné pendant l'accès anticipé

An Action Puzzle Game at Heart with Elements of Mindful Gaming Pleasures

The hyper-capitalised, high-frontier is an excellent location for a game – take Prey for example as one which went down more of an action/RPG route. By contrast to Morgan Yu’s experiences your self-named player-character in Hardspace: Shipbreaker is cast as less of a potential hero to humanity, and more an honest, working Joe (or Josephine), striving to keep their head above water in an all too believably bleak, future working environment. Employed as a ‘cutter’ for the LYNX megacorp, each mission sees you try to safely and profitably dismantle increasingly complex and hazardous decommissioned spaceships. Saddled with a, suitably, astronomical debt in the billions for company you work for, each ship represents a chance to chip away at this burden and maybe, one day, emerge with a profit. Don’t hold your breath though, as the company will shaft you for more fees at every opportunity. Hey, oxygen doesn’t grow on trees you know!*

Getting a good handle on the zero-g manoeuvring is probably the first learning milestone to overcome, followed by learning your two key tools – the ‘stinger’ cutter and the gravity harness. As you might suspect, the former carves softer materials into salvageable chunks, and the latter helps you sling them into the appropriate recycling bin for massive…adequate…well, actually, tiny profits in most cases. Although, that said, computer banks, reactors and engine components will net you larger amounts of income, and hence you’ll find yourself taking care to avoid damaging these precious components all the more as you work.

Of course, it’s not simply profits you’re trying to maximise as the LEO space you occupy is full of hazards. Cut a fuel pipe before cutting off the fuel reserve? Expect a plasma fire to toast you if you’re lucky, or an explosion if not. Run the stinger over a reactor mind you, and bing-bang-boom, you are crispy ex-cutter. The damage physics in this game are superb – although on the larger ships when I gleefully cut through a class-2 reactor for a giggle my whole rig slowed to a crawl for a few seconds. The devastation afterwards though – was chaotic and beautiful to behold. And an utter pig to clear up all the fragments!

But don’t fret if you find yourself suddenly an ex-cutter, LYNX’ll helpfully clone you up a spare – albeit for an egregious extra fee added to your debt. Alongside these additional costs, given your equipment slowly wears out and requires expensive repairs too, you’ll soon see the ongoing drive to take on harder and harder ships to dismantle in order to successfully keep your head above water…in space, if that’s not too much of a strained metaphor!

As you progress from the early, easier ships, harder ones with more onboard hazards are offered, and eventually you’re also introduced to the equally helpful and hazardous demolition charges as your third tool. Throughout you can always opt to keep taking on the smaller, easier vessels, but if you want to progress and gain upgrades for your salvaging gear, it can be smarter to take on the more challenging members of the fleet. Later in the game, even the earlier ships gain additional onboard hazards though, so smaller doesn’t automatically mean easier.

There’s also a plotline, currently voiced by non-professional actors, along with text and audio logs, which help flesh out an interesting future environment. But make no bones about it, you’re only the hero of your own journey here – nothing is going to change here except – perhaps - your own future if you’re a success. While the developers promise to update the voices with more professional actors in the future, I found the current performers to be excellent and authentic. In terms of presenting a small cadre of people all struggling to keep themselves sane, and human, while constantly being ground down as cogs in the system, they make for an engaging story which slowly progresses as you advance in experience.

One caveat: the game IS a major time sink: even a small ship can take around 30 minutes to fully dismantle. You can opt to play the game on a time-limited mode, where you have to make profits faster, taking more risks and, literal, shortcuts, rarely salvaging anything close to the entire vessel. Personally, I prefer the open shift mode which removes any time constraints and makes for a more relaxing and mindful game as you try to salvage as close to 100% of each vessel in your own time. Certainly, the largest vessels in the game are such complex networks of interacting systems, pressurised chambers, and hazardous waste that may see you using up to 2 hours of real time to complete. As there’s no mid-session save, only at the end of missions, this can be a tad frustrating if real life needs to call you away. I can see why the mid-save option was omitted: save scumming would remove the prevailing feeling of precarious living permeating every minute you’re in the big-black. Will the next cut set something ablaze, or puncture a pressurised area and send the whole structure careening into the outer darkness, or will you manage to finally crack your face leaving you gasping in the cold, cruel vacuum of space? If you could simply reload this existential fear would be removed, to the game’s detriment. Maybe I just need to get faster on my cutting techniques.

Given the game is still in early release, (I’m playing the v0.7.0 release), new features may yet be introduced and old ones retired. Over the past year the core game hub and progression system has been totally redesigned and significantly improved, with the slight irritation of resetting all progression – although you can opt to keep playing earlier iterations and saves should you wish. For now though, I’ve had more than my value of purchase returned in terms of fun and challenges overcome. I look forward to seeing what other features and polish are added ahead of full release, and maybe even getting to the end of the narrative which accompanies my salvaging adventures.

See you around the dockyards, fellow cutters.

*Well it did, but the Earth’s biosphere in the background to the game is in a…questionable state.
 
Llordllama
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
9.0 h en tout
Évaluation publiée le 19 mars 2021
Avis donné pendant l'accès anticipé

Summarised thoughts

I dont know if its just because i love the work BBI does and their own sensibilities for aesthetic and simulation match my own, but this is a great game. It feels fleshed out and not starved of content like many early access games. Its can be either relaxing or challenging based on what you want from the game, whether thats casual work or speed running for leaderboards. Im left with an excitement for what may be added in the future, and a level of content at whats already present

Pros:
  • Looks great with a sleek clean style that has hints of a more low-poly /voxel look without actually overtly crossing into it
  • Simulation mechanics built around shipbreaking that hold enough depth to offer the satisfaction of becoming skilled at, while not being so obtuse as to get in the way of itself
  • Fantastic soundtrack that adds to the frontier feel of the setting
  • Feels very homeworld in its sensibilties, without actually being set in the universe
  • Offers enough variety in each model that shipbreaking the same hull type doesnt get repetitive quickly
  • Fun feeling over discovery as you work out how to most efficently break down each ship type and develop your own methods

♥♥♥♥:
  • No multiplayer (although this is more a personal desire than something i feel the game is missing)
 
Leon_UK
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
5.2 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

进入飞船内部时,推进器推力有点太大了,很难操控,希望能为推进器设置一个室内模式,降低推进器的推力。
The character moves too fast to control when staying in the ship. Please add an option that the character can move more slowly.
 
汪汪哞哞咩咩咩
214 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
1
Recommandé
4.4 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

İlginç keyifli bir oyun
 
Baskiki
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
24.6 h en tout
Évaluation publiée le 10 février 2023
Really great game.
I have a lot of fun breaking the ships down with country music playing.
 
Ein0815er
199 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
39.3 h en tout
Évaluation publiée le 6 décembre 2023
I'm gonna go into this hardspace and break all these ships it's going to rule so hard
 
FelixSuplex
0
30 personnes ont trouvé cette évaluation utile
1
Non recommandé
4.1 h en tout
Évaluation publiée le 10 mai 2021
Avis donné pendant l'accès anticipé

简体就简体,繁体就繁体,别你妈整个TW
 
天晴大鯰音頭
702 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
35.5 h en tout
Évaluation publiée le 4 février 2023
Thoroughly enjoyed every minute of this game, and I'm so glad I took a chance. I didn't know to expect any story, let alone characters to get attached to — and I ended up with both in spades. No critique, no notes, except that I'd like more.

As tempting as it is to 100% this game, I'm leaving one task unfinished. It's what Hal wouldn't have wanted.
 
Formaldehyde
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
41.7 h en tout
Évaluation publiée le 22 juillet 2022
figuring out what makes a certain type of spaceship tick, and then practicing on similar ships and getting faster/smoother at disassembling them, is a delight. also watching the last piece of a ship drift into the furnace and finally hitting that final salvage goal is satisfying on a very deep level. 10/10
 
ostentenacity
0
9 personnes ont trouvé cette évaluation utile
0
Non recommandé
22.2 h en tout
Évaluation publiée le 8 septembre 2020
우주선 분해 퍼즐게임 입니다.

빚쟁이 노다가 꾼이 산소 절단기 하나로 우주선을 분해하며 10억 빚을 탕감하는 스토리입니다.

일하다 감전사 당하기, 용광로에 빨려들어가 죽기. 연료통 건드려 불에 타죽기 등등 사망 요소들도 존재합니다.

우주선은 특정 스팟만 절단하면 레고 처럼 분리 되기도 하며, 그냥 1자로 가위 자르듯 잘라 분리 할수도 있습니다.

게임은 생각보다 단순하며 장비 업글은 크게 변화를 주지 못합니다.

우주선 종류도 다양하지 않습니다.

단순 시간 때우기 노가다 좋아하시는 분들은 그나마 할만합니다만.. 다른 빌딩 게임들과 다르게

성장 요소나 하우징 요소가 없어 깊게 파고 들기 보다는 가끔 30분씩 시간때우기 용 게임입니다.
 
kks
381 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Non recommandé
19.4 h en tout
Évaluation publiée le 26 mai 2022
Great game. I absolutely love it. But there's so few ships to actually salvage. So if you're not into optimizing the same four designs like a speedrunner, and actually want new content to go do you're not gonna get it here.
Hopefully they offer new ship designs as DLC. I feel like offering a single design for $2-4 dollars each could easily get a good return on time invested if the game stays popular enough, and the devs can't just argue "Too hard" since they'll be getting profit specifically from making ships rather than finishing the game.

Until we get *something* more than we have now in terms of actual gameplay I'm going to have to recommend against purchasing this game. Once a single extra ship is available I'll be the first to change that though.
 
Payge
0
6 personnes ont trouvé cette évaluation utile
1
Recommandé
52.7 h en tout
Évaluation publiée le 17 septembre 2021
Avis donné pendant l'accès anticipé

A game about the slow death of the working class under hyper-capitalism that actually understood the assignment. If you're tired of sci-fi attempting to approach the idea of corporations oppressing blue-collar workers and union-busting from a purely surface level, Shipbreaker is your game.

Everything down to the music fits. While you're ripping apart hulks you'll start to notice the consistent Appalachian influences in the game's Americana soundtrack. Union stories run deep in Appalachia, all the way back to (and before) the Battle of Blair Mountain. This cannot be a coincidence.

Shipbreaker's not done yet but it still speaks to my very soul with the sheer amount of thought and care. The characters are so simple and fun it hurts at times. There's pseudo-controversy on social media about Blackbird saying the voice acting in game is going to be replaced because it's just the developers because we're all already so fond of and invested in those very voices. Weaver, Lou, DeeDee, Kaito, they'll all slowly open up to you to become some of the best hard melancholic hard sci-fi you've ever encountered.

Damn, do I love this game.

Update: As I continue to sift through the new content for Act 2 I'm beginning to suspect they have created one of the most deliciously hateable villains in gaming.
 
Gender Gobblin'
1
4 personnes ont trouvé cette évaluation utile
0
Non recommandé
4.0 h en tout
Évaluation publiée le 6 avril 2021
Avis donné pendant l'accès anticipé

Eigentlich geiles Game, allerdings kann ich "noch" keine Kaufempfehlung abgeben. Nach paar Stunden Spielzeit ist das Game mehrmals abgestürzt und für größere Raumschiffe muss man sich wirklich den ganzen Tag frei nehmen, weil man während der Aufträge nicht den Fortschritt abspeichern kann.
 
Al_Paka
207 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
1
Recommandé
23.1 h en tout
Évaluation publiée le 4 aout 2023
TLDR:
Is it worth to play? Yes! Absolutely! I really enjoyed it and I would happily recommend it to anyone.

Warning though, the steamdeck controls are very confusing but with a bit of tweaking to your tastes, it will be a perfect experience :)

Does this game last for endless playthroughs though..? Maybe! I wouldn't personally play it much more after completing it. I wouldn't mind loading it up on the steamdeck though when I'm out and about.

The story is great, I really liked the twist of events which happened, I really hadn't expected that to happen, despite me predicting stories based off of tropes almost all the time. Wew, I really liked the foreshadowing to that event, it was in my face the entire time and I never expected it, love it!

I love the physics this game has, the overall theme and art style matches with it's design, it felt really natural while playing, and I honestly am inspired by the way this was made. The game feel was great and the Zero G navigation was complex, yet with the design of the controls and tools, it made Zero G navigation really simple and easy for anyone to get into.

My only main criticisms is 3 things, 2 are gameplay issues and the last one is overall design issue.

My main gameplay issue is the crushing physics, if your game "thinks" you're going to be crushed, even though you really aren't, the moment you touch a wall you die. I just think that could've been redesigned or implemented a bit differently. Was really frustrating with the class 2 thrusters.

Secondly is the pace at which you get components for the ship, it's too quick that I was very confused as what to do with the ship, there was no option with it, I think it needed a few more goals just to match with the pace of your story progression as it really confused me early on. Overall, I liked the idea, but I feel like it hasn't had chance to brew with the story line properly and wasn't introduced at the right time to feel rewarding.

Lastly, the design of the overall game loop is somewhat unrewarding at the end once you finish it, meaning it lacks much replayability to me now, this is entirely my own thoughts as the shipbreaking part got pretty tiring, though I have been playing this every day for 23 hours in total at the time of reviewing aha. I feel like it's lacking some form of element, and I think they missed out with a particularly spooky set of ships. I wish there was some form of entity to race against or such who attempts to prevent your shift from going smoothly. The obstacles you face when near the end of the game in that particular event, I wish I saw that outside of it, which would have forced me to use different movement methods and strategies to do my job. That's my preference, I can imagine that being too much for others though.

Anyhow, other than the issues? The game is absolutely worth picking up and playing! The achievements are great, they flow nicely with the way you progress but admittedly, I wish there was more challenging achievements like getting absolutely 100% salvaged from a ship, I would absolutely loved spending hours trying to get that one. Ah well.

Overall I get a sense that this game is literally trying to just be a simple game, nothing more, the foundation the game has would be absolutely amazing for a sequel, and I would love to see these developers produce more content! Though, from the sounds of it, this game is already really complex, and I still appreciate it that they even managed to release this game. It can really be challenging in this day and age to get it out of production. It feels like there's no feature creep, and development was mostly focused on trying to refine their designs, rather than implementing so much more than what they designed, and I'm happy for that, it feels like a great game, and an overall good experience because of this.

Thanks for listening to my ted talk, now go back to work 52!
 
Jonathan123ii
455 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
81.7 h en tout
Évaluation publiée le 23 novembre 2022
Incroyable comme jeux si vous voulez chill et faire un p'tit truc bien
 
Gaël
242 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
61.7 h en tout
Évaluation publiée le 10 mai 2021
Avis donné pendant l'accès anticipé

Probably one of the most relaxing and fun games you can find. Honestly, if you're considering it, just get it.
 
Mira
0
13 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
3
Recommandé
2.0 h en tout
Évaluation publiée le 30 juin 2020
Avis donné pendant l'accès anticipé

关于我欠了十个亿在太空当打工仔这件事

《迷走深空:碎舰师》是一款让玩家打工到死,感受万恶的资本主义剥削的太空打工游戏,玩家由于欠下了十个亿的债,被迫在太空进行切割舰船,分类回收零件的工作。游戏的外太空失重环境操作体验,和氧气、燃料、无线电等的设定相当真实,别具一格的题材也是消磨时间的利器,不过重复度略高的流程不免会让人觉得有些枯燥。

我从小要当宇航员,妈妈给我旺仔牛奶

游戏的太空环境营造和相关操作方面,在同类游戏中也算得上出色。除了一般的前后左右上下,还有急刹、左右翻滚的操作以保证视角舒适和进行微操,另外的移动方式还需要提一嘴玩家所使用的装备之一,抓钩,玩家可以使用抓钩放出激光牵引目标物体,小件的物体可以直接拽走,而大件的,玩家便可以利用其进行正向牵引和反向喷射的移动,虽然仍然由于是失重环境而移动不便,但也算得上是移动方式多样。太空中,玩家需考虑的因素也较多,除了常规的氧气、切割机燃料外,玩家有装备耐久和生命两个血量槽需要注意,若是切割机工作过度引起过热,防护服便会着火损失大量血量。一个很细节的地方,若是玩家的面罩撞到了坚固物体会出现裂痕,甚至影响无线电通讯,出现奇妙的杂音,这种小细节属实用心了。

一手切割一手牵引,边卖破烂边还债

由于游戏本质是个卖身打工仔模拟器,玩家要做的时期说白了就很单一,包括教程在内,玩家一直在进行的便是,在15分钟的时限内,看准眼前的大家伙,找到能拆的有用的位置,用切割机切了它,没用的零件烧掉,有用的进行回收,要说变化嘛,大概就是玩家可以购置高科技一些的装备来提高作业效率(甚至可以赊账,不过想想反正都欠了十个亿了,管他呢),和不断复杂的舰船。面对舰船,玩家先需要使用扫描仪看清舰船结构,什么好切什么不好切,然后用切割机将连接件熔化掉,再用抓钩像垃圾分类一样把不同作用的零件拉到不同位置便完工了。不过说起来简单,首先是时间限制问题,其次是不断复杂的舰船和各种不认识的零件令人困惑,最后是关于切割机的判定,就算对准了连接件也有些难以识别,切割略浪费时间。本作的核心玩法确实有趣,但由于一直只是在重复性工作,久玩不免厌倦。

总结

画面表现优秀,玩法新颖,开始时属于一玩就停不下来的类型,不过背景设定详实却缺乏主线内容,核心玩法单一的问题都影响游戏的寿命,并不算非常耐玩。

以上测评仅供参考,只代表个人意见

欢迎参观我的: 奸商评测 喜欢这篇评论,可顺手点个赞,让更多人方便看到。
 
NoraNeko
1,373 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
53.2 h en tout
Évaluation publiée le 29 novembre 2022
본격 우주노동겜 : 쉽브레이커편


환영합니다! 노동자 여러분, 저희 LYNX 쉽브레이커 부서에 오신걸 환영합니다!
저희 LYNX는 여러분들을 고용하게되어 기쁩니다.

시작하기 앞서, 여러분은 새로운 몸을 지급받게 될겁니다, 이 몸은 당신의 클론으로
폐기 우주선들을 분해하면서 일어나는 사고, 혹은 죽음으로부터 벗어나게 해줍니다!
(추가요금 있음. 사고시 외상으로 청구, 원본은 유전자 추출 이후 파기됨)

여러분이 도착한다면 도구들이 지급될겁니다, 이 도구들은 당신이 우주선을 분해하는데 중요한 친구가 될겁니다,
하지만 그들을 잘 관리하셔야 할껍니다, 안그러면 언제 터질지 모르거든요. 하하!
(LYNX 토큰으로 업그레이드 가능, 매 작업마다 렌탈요금 청구, 장비사용으로 인한 사고, 사망으로 인한 보상청구 불가.)

마지막으로, 여러분은 곧 지정받은 정거장에 도착하실겁니다, 항상 산소를 확인하시고, 잘 분류하세요.
명심하세요, 당신의 클론, 도구들은 전부 LYNX의 자산이라는 것을요! 좋은 작업 되시길 바랍니다!


Hardspace: Shipbreaker
일명 우주노동겜, 우주에서 1,252,594,441.92크래딧이라는 거금을 갚기 위한
주인공의 똥꼬쇼.

게임은 아주 간단하게 검은색이 우주보다 더 검을것 같은 회사에서 우주선을 분해하고, 자원을 3군데로 버리는게 주 목표이다.

스캐너로 커팅파츠를 찾아내고 커터로 녹이거나 잘라서 중력건같은 그래플러로 자원을 버리는 아주 간단하면서도

연료와 엔진의 분리, 공기를 뺴는 등 신경써야하는 것도 있는 갓겜.

하다보면 돌발상황(운빨망겜인 연료 분리, 손이 삐끗해 원자로가 분리되어 장렬하게 패널들을 부수면서 폭발)이 일어나면 Alt+F4가 마려워지고 정신이 혼미해지게 만드는 갓겜.

도구들은 스캐너, 커터, 그래플러, 데모(C4같은거) 차지가 있고, 도구를 포함한 다른것들도 업그레이드가 가능함,

하다보면 더욱더 강력해지고 작업속도가 빨라지는 자신을 보며 기분이 좋아지는 변태가 보일거임, 정상이다.

가면 갈수록 커지는 선박의 크기를 보며 어떻게 분해할까 즐거워하는 자신를 보게될수도 있음, 그것도 정상임.

게임의 가격은 적당하다는 생각함 , 한글과 한글패치가 없다는게 흠이지만.


한줄평 : "그래서 이거 언제 다갚지?"
 
oliverb
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
30.5 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

I wanted to play through the tutorial yesterday. I ended up getting to Cert 5 and only having 4hrs of sleep before 5am today. :)

Even as bare bones as it is now, it's easily worth the {local 20€ equivalent} they ask for it. It's a tremendous game that offers challange, risk, a sense of exploration and wonder AND that smug feeling of solving a complex puzzle all by yourself.

It does that without having you to kill anybody, without a sprawling, open world and without the feeling that you best your head against a wall some puzzle games tend to throw at players in later stages.

Highly, highly recommended.
 
Gilad Pellaeon
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
88.7 h en tout
Évaluation publiée le 29 octobre 2020
Avis donné pendant l'accès anticipé

This is a fun little game where you take apart ships with lasers. It is sort of the antithesis of Space Engineers. ;)
Ideally, you want to eliminate hazards and methodically strip the ship of salvage, but you can also cut the ship in large chunks and just chuck them in the smelter (you obviously make more bank if you are methodical). It has a similar zen to Viscera Cleanup Detail, I prefer playing it with the time limit turned off so I can take it at a leisurely pace.

Also, this is from the same people that made Homeworld Remastered and Deserts of Kharak. Not sure if it is supposed to be in the same universe, but you can definitely see the influences in the visual style.
 
Gol_Stoan
0
27 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
1
Non recommandé
64.5 h en tout
Évaluation publiée le 31 janvier 2023
There is a game breaking bug where the interact option disappears. It happens at least once almost every session that I play and there are threads regarding this bug dating back as far as 2020 at least.

This in turn makes it impossible for the player to get a hold of any oxygen, making you the unfortunate passenger in some sort of space-choking-simulator. Which is VERY unfortunate if you're playing on the hardcore mode with no revives.

It's a really fun game otherwise and if they fix it then I could recommend it, but that bug combined with the game sporadically freezing for a second or two when the story characters say their voice lines really sucks the fun out of it.
 
Dresius
554 produits enregistrés
0
18 personnes ont trouvé cette évaluation utile
0
Non recommandé
90.5 h en tout
Évaluation publiée le 27 mai 2022
Short version- Too expensive for what's in it. It is essentially the same thing as early access years ago(Many parts are worse even). Purely because of the price I'm going to give it the thumbs down. If it drops below 20 euro or your local currency equivalent then it may be a reasonable thing to buy
I'll detail what's wrong with it further down, but the gameplay loop itself is excellent and I think it is enjoyable and worth playing. Taking apart ships is good and it's a satisfying work cycle. It just doesn't have enough in it to justify the full price

Long version-
Hardspace: Shipbreaker's gameplay is simple, pleasant and satisfying as you disassemble ships and upgrade your tools along the way to be stronger and better. The only big complaint I have about that is that there aren't enough ships. There are only four ships to disassemble, and that gets repetitive after doing them a few times
While they do come in variants only 2 or 3 of these variants are different enough from the base ship class to matter. The rest are simple changes that won't change anything for you such as the cargo bay being filled with passenger seats as a passenger ship, there being an extra pair of external engines or a slightly different external engine hanging off the side.
That makes for 6 or 7 ships if I'm generous and count the variants that matter, and that's just not enough for the full asking price

Things have further gone wrong with the development as there have been many small annoyances introduced and bad decisions made through early access. Most of these aren't too important to the enjoyment of the game and you won't even notice most of them if you haven't played early access, so I won't nitpick or list the less important ones. It's a game about the salvaging and breaking up ships, and that part is still good even if they added some questionable parts. Not all things they introduced were bad either. A few decent ideas have been introduced, but then nothing has been done with those either

What I will mention however is the story- It is delivered poorly. It consists of your controls getting locked in between shifts to force you to listen to NPCs talking at you. You get no decisions, input or anything notable happening as a result of your actions. All the story does to you, as a player, is lock you in place while things are said around you. The story essentially does not interact with the gameplay in the slightest, existing only as a thing that just gets mentioned to you in between the times where you're having fun.
The story itself is at best mediocre and at worst preachy and boring. There really isn't anything else to say about and the way that it serves as unskippable interruptions between what you actually want to do doesn't do it any favours either.

While Hardspace: Shipbreaker is enjoyable, I have to wonder what happened in the years of early access and development. It is practically still the same as it was years ago with only very minor changes and barely any additions. It remains mostly a concept game, showing that there is a great concept and a gameplay loop with great potential, but then it fails to deliver on the potential it shows
But at the least they tried and it's still worth playing. Just be aware of what you're getting. A good gameplay loop with great potential that will sadly remain mostly unused, not a full completed game.
 
Xenus Icelon
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
178.3 h en tout
Évaluation publiée le 28 septembre 2021
Avis donné pendant l'accès anticipé

Absolutely love this game. Since picking it up earlier this month, a day hasn't passed where I haven't taken apart a ship in the cold vastness of space.

It did take a bit of getting used to; understanding explosive decompression and the pressure regulators (especially in the larger ships) wasn't that clear, and unless I missed it (quite possible, am fik), wasn't that clearly explained beforehand.

Regardless, I am now one rank away from being top level and I've loved every second of it.
 
UnfitFilms
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
98.3 h en tout
Évaluation publiée le 15 mars 2022
Avis donné pendant l'accès anticipé

Best chill game only gets better
 
Dick&Nuts
0
5 personnes ont trouvé cette évaluation utile
13 personnes ont trouvé cette évaluation amusante
0
Recommandé
62.1 h en tout
Évaluation publiée le 16 décembre 2020
Avis donné pendant l'accès anticipé

打工人打工魂死在宇宙打工人(
 
Акула
363 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
38.0 h en tout
Évaluation publiée le 19 juin 2022
很解压,就是后继乏力。
 
JUST
513 produits enregistrés
0
20 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
4.8 h en tout
Évaluation publiée le 19 juillet 2022
Sold to me as a simulator, but development changed into a half-baked story based game.
 
Jaeger
0
13 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Non recommandé
101.5 h en tout
Évaluation publiée le 12 avril 2021
Avis donné pendant l'accès anticipé

I really love this game when it doesn't crash. You folks really need to do something about its stability issues. This is a game with no mid-game saving or checkpoints, and it seems to really enjoy crashing to desktop right at the end of my shift. If you can fix the crashing issue, I promise I'll come back and change my review, but after losing about three hours of gaming in just the past few days thanks to multiple crashes I simply can't recommend it right now.
 
DexX
884 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
0.9 h en tout
Évaluation publiée le 27 novembre 2022
Hareket etmesi zor ama mantıklı. Yani muhtemelen uzayda olunca hareket etmek de zor oluyordur bu kadar. Eğlenceli ama bir zamandan sonra sıkabilir. Çok oyunculu olsa arkadaşlarla en çok eğlenilecek oyunlardan biri olabilirdi bu oyun.
 
Fxasa
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
96.7 h en tout
Évaluation publiée le 5 juillet 2020
Avis donné pendant l'accès anticipé

Симулятор орбитального демонтажника-утилизатора старых космических кораблей который учит думать, а только потом делать. Семь раз просканируй, один раз отрежь :) Плюс ко всему на нашем герое висит некислый должок крупной корпорации, который не так просто отдать. За всё плати! Воздух, тросы, топливо, ремкомплекты, всё утоньшает ваш гонорар за смену с первой космической скоростью! Отличный саундтрек, хорошая задумка и реализация демонтажа и физики. Да, это очередной жидкий космос с звуками, но всё же сделано всё на уровне и достаточно продуманно. Надеюсь разработчики добавят моделей кораблей, новые находимые плюшки внутри и новые механики. Играется легко и одновременно напряжно, порою проще вырвать реактор из корабля и снять пару -тройку приборов, сдав заказ, чем распиливать корабль полностью...
9 дырявых скафандров из 10
 
Grey_Knight_UA
0
7 personnes ont trouvé cette évaluation utile
0
Non recommandé
7.2 h en tout
Évaluation publiée le 27 mai 2022
There's a lot I like about this game, but the progression systems feel extremely unrewarding, and really make no sense to me. Most of the upgrades feel like they don't really add anything to the game, and there aren't enough interesting tools in this game to unlock to really make it feel like you're getting anywhere with it. The only real upgrade you feel in this game is the oxygen.

Your tools never get any more interesting. They just increase in usable distance and durability. Really? That's it? In a fully deconstructable environment we only get the same linear upgrades to usable distance?

I bought this game in early access on the premise that there would be more added to the gameplay beyond more ships, but this is the same game I played a couple of years back. Nothing has really been added that makes the actual process of taking ships apart more fun.

Grav boots, mini thrusters, remote hacking tools (for the small amount of interactibles), more heavy duty cutters, or even a thermite launcher or something that lets you hit the weak points of a structure with less tedium. For how cool the actual setting is; it's so severely underutilized.
 
Vivi
1,057 produits enregistrés
1
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
31.1 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

When I was a kid I remember watching a movie called Titan A.E. It was a flop and I've forgotten most of it but I never forgot the intro. The main character works a day in day out job slicing derelict ships in half with laser powered hand tools, jamming to his music. And I'm like, "That's living the dream right there." Space. Music. Tools that should have their own war crimes named after them, and getting paid to do it.

This game is that dream.
 
Neon
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
136.0 h en tout
Évaluation publiée le 1 juillet 2020
Avis donné pendant l'accès anticipé

Wenn man sich hier die anderen Reviews durchliest, dann wird einem sehr schnell klar: Die meisten haben noch nicht mal ansatzweise verstanden, dass das ein Early Access Spiel ist.

Aber nun zum Review.

Das Spiel rockt. Aber von Anfang an

Man arbeitet für einen miesen Konzern, aufgrund der Schulden die man hat, und die sind echt hoch. Aber dies ist Teil der Geschichte.
Also hoch in den Weltraum, ab in den Anzug und Helm. Das man für die Miete zahlen muss, auch für das Werkzeug und die Unterkunft und dem Klon, falls man das Zeitliche segnet kommt dazu.

Und dann geht es los. Schiffe zerlegen. Klingt einfach, ist es aber nicht.
Es gibt vieles zu beachten. Man puzzelt sozusagen rückwärts. Und das macht Spaß. Die Zeit ist begrenzt, also eine Schicht. Aber was man nicht schafft, kann man wenn man will in der nächsten Schicht nachholen.
Kostet dann aber wieder Miete usw. Also muss man später immer wieder abschätzen, ob noch genügend Credits auf dem Schiff zu holen sind. Oder ob man dann doch ein neues Schiff beginnt.
Sauerstoff ist begrenzt, aber den findet man auch hin und wieder in den Schiffen. Oder aber man kauft sich in der Schicht welchen nach.
Die Preise dafür sind okay. Aber auch hier sollte man abschätzen ob die verbleibende Zeit der Schicht noch lohnt.
Einfach ein Spiel wo man mit Sachverstand und Taktik ein Schiff zerlegt. Sprich ein Spiel für die Murmel zwischen den Schultern.

Abstürze gab es "hin und wieder" aber seit dem letzten Patch alles fein. Und selbst wenn einer kommen sollte. Early Acess. Und dafür ist das Spiel im jetzigen Zustand echt Top
 
Snakedoc
187 produits enregistrés
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
14.2 h en tout
Évaluation publiée le 27 juin 2020
Avis donné pendant l'accès anticipé

The best part of Space Engineers with a Homeworld aesthetic and filk/retro-future theme. Absolutely amazing.
 
Imperial Guardsman
0
2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
1.2 h en tout
Évaluation publiée le 2 juillet 2020
Avis donné pendant l'accès anticipé

新手向导不太友好,以至于新手任务都没做完就不想玩了。每个新增功能没有合理的示范,以至于新手教程的每一步都需要失败很多次一样一样去试。
 
EldersWEI
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
80.6 h en tout
Évaluation publiée le 6 septembre 2022
剧情优秀,针砭时弊。玩法上就是严格按照一定的步骤拆船,如果能够将一艘船接近100%完美拆卸,那种满足感是难以言表的。一些危险系数高的操作,例如误切割燃料管道会导致反应堆直接爆炸,惊悚度也是直接拉满了。
最后,我们需要更多种类的船只!!!
我们需要更多种类的船只!!!
我们需要更多种类的船只!!!

We need more kinds of ships!!!
We need more kinds of ships!!!
We need more kinds of ships!!!
 
Alphasheue
557 produits enregistrés
0
30 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Non recommandé
18.1 h en tout
Évaluation publiée le 7 septembre 2023
I liked it for a while, but I find I have absolutely no motivation to keep playing despite there still being lots of new ship types to learn how to scrap. It gets pretty repetitive after a while, and feels like there's not much to do in the game. I don't find the story or world-building to be a compelling reason to keep playing at all. The story is really bare-bones and the characters are annoying. I hated having to sit through the phone calls at the end of each shift from the main protagonist who treats the player like her best friend despite us being completely silent and uninvolved in the story. She dumps her life problems on the player and just repeats herself with every phone call.

As for gameplay, my main gripes are as follows:
-The larger ships are more interesting than the small ones, but they're more frustrating to take apart. The parts are always getting in each others' way and the space dock is way too small to accommodate them.
-You can't control your jetpack while handling parts which in practice leads to you flying all over the damn place while trying to pull a ship apart quickly.
-In general, I find the part handling to be really sluggish and frustrating. I never feel like I'm reaching a point where I can quickly and efficiently manipulate ship parts despite levelling up my gear and getting more knowledgeable on the ship types.
 
BEEEEEEEEEES!!!
1,351 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
26.6 h en tout
Évaluation publiée le 30 octobre 2020
Avis donné pendant l'accès anticipé

우주 폐차장 께임.
계약을 시작한 순간부터 당신의 몸은 기업이 소유!
열심히 우주선을 분리수거해 빚을 갚아보자!
게임이 약간 불안정함. 용광로에 큰 청크를 집어넣고 그쪽을 바라보면 엄청난 랙이 걸림.
 
NTRWarthog
0
16 personnes ont trouvé cette évaluation utile
0
Recommandé
259.0 h en tout
Évaluation publiée le 25 juillet 2020
Avis donné pendant l'accès anticipé

It's... kinda like a Viscera Cleanup Detail, but you have to scrap ships w/ little to no instructions. *BOOM* is the norm until you grok; after that, it's merely unusual (due to EA).

Pros:
* Setpieces make sense.
* Ships are semi-randomly configured, for add'l challenge.
* Has a "softcore" mode in case you don't want to be harassed w/ O2 and "15 minutes per shift" time limitations.
* Physics are pretty good, for an EA game. (not perfect, but 85% spot on so far)
* Reminds me strongly of Firefly.

♥♥♥♥:
* Game REALLY needs to do better at telling the player what the controls are.

Meh:
* If you've put in several shifts on a single ship and then screw up (eg: blow up the ship you're scrapping), so you abort that shift, the entire ship is gone. Not a huge deal, no ginormous penalty, but a "meh" for me. (reportedly due to perf issues, but not sure I buy that yet)
* Duh, it's an EA game, so nothing is guaranteed. Pull a control pad off a wall, and the structure may go zany-zig-zagging thru the scrapping bay. (ie: once, I pulled an airlock control panel off a wall, and the wall [and its neighbors] either pulled HARD in random directions or fractured and flew off at random)

TL;DR: I'm really digging it, allowing for its EA nature. That said, if you like mystery meat to grok your own solutions and either a "trepidatious zen-like" or "boom, haha, I learned something!" playstyle w/ puzzles, 8/10; else, avoid.
 
tran_fors
0
Personne n'a trouvé cette évaluation utile
3
Recommandé
11.4 h en tout
Évaluation publiée le 26 juin 2020
Avis donné pendant l'accès anticipé

Shipbreaker has a lot of promise and a great gameplay loop, but it needs more updates to be truly great. The devs recently applied a rough bandaid to the 15min shift timer issue, so I've updated this review to a 'Soft Recommend' from 'Not Recommended'. Most of my old complaints still exist, and the game feels fairly incomplete, but it's early access and has a good base to improve on.

The good is that the game is great fun and addicting. Puzzling out how to pull apart each ship is surprisingly satisfying. I found myself jumping back in despite my frustrations until I told myself to stop.

For the bad, I'll start with the minor issues. The game has major stability issues and it runs terribly. Frequent crashes, poor fps, and save file issues. It doesn't allow you to remap key bindings, which is frustrating as I constantly mix up the descend and brake keys. The tutorial is okay, but fails to explain a lot of stuff that comes later. All of this is common to an Early Access game.

The game has a forced timer per shift of 15min and constant meter management. You finish the tutorials, which have none of this, and are dumped into survival-mode hell. Fly back to keep your oxygen filled up, top up your fuel reserves, don't waste tethers because you need to refill those too, heal yourself if you get injured from a mistake etc. Except you have a time limit, and you get charged money each shift. So wasting time is wasting money, and meter management wastes a lot of time. It's a lot to take in all at once.

There is an 'easy mode' difficulty to turn off the oxygen limit and shift timer, but it feels like a bandaid fix to a pretty kludgy problem. The shift timer has two issues: it forcefully breaks up the game for people wanting a relaxing experience (turning the game into a pseudo-speedrun); and its implementation doesn't allow the player time to learn how to play better.

The timer is an element of difficulty and should be adjustable. For most players, it will matter more than the number of clones. It's awful to have a fixed timer with so many other problems in the game. 'Easy mode' doesn't fully fix the fact that the game throws you in hard after the tutorial. It doesn't help players who don't like their experience being broken up (there's nothing worse than being a minute away from finishing everything, and hitting the 15min timer). Ultimately, its a poor solution to try to add some challenge to clearing your debt.

So while 'easy mode' is a welcome addition, I hope the devs expand on the shift timer issue in the future in the regular difficulty modes. The responded to this issue pretty quickly and have made the game enjoyable for me again, so credit where credit's due.

A 'Soft Recommend' from me. The game still has some teething issues, it only has so much content, and its progression loop outside the game still needs work. I genuinely enjoyed playing the game, and I'm back playing it now the devs have patched the shift timer issue.
 
RexRox
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
35.5 h en tout
Évaluation publiée le 19 juin 2020
Good potential. Extremely unstable. After my tenth crash to desktop I can't recommend it currently.

The periods of time I was able to play uninterrupted were good though and I'm planning on revisiting it in a couple of months after there's (hopefully) been a decent amount of bugfixing.

Edit: It's fine now.
 
Un développeur ou une développeuse a répondu à cette évaluation
Goodwill
0
17 personnes ont trouvé cette évaluation utile
1
Non recommandé
22.6 h en tout
Évaluation publiée le 18 avril 2023
An excellent sandbox game sabotaged by an irritating singleplayer plot. Imagine if Euro Truck Sim 2/American Truck Sim was centred around a preachy campaign where you are forced to interact with teamsters in order to progress from one delivery contract to the next.
That being said, even though it's a negative review, I'd recommend grabbing Hardspace during one of the many Steam sales.
 
Nuttex
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
2.4 h en tout
Évaluation publiée le 3 juillet 2020
Avis donné pendant l'accès anticipé

Ripped a reactor out of its housing and tried to jimmy it through a weirdly shaped gap. It detonated, I died and annihilated the ship and now I owe the Lynx Corporation for my clone.

10/10 would die in space for the profits of a system-wide megacorporation again.
 
Ms Adequate
715 produits enregistrés
0
40 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
2
Non recommandé
28.5 h en tout
Évaluation publiée le 18 décembre 2023
Doozy space cooperation slave simulator.

The game suspiciously getting too many positive votes daily so Im here will put it at negative. Hopefully it will be useful info if you somehow decided to start play this game.

Not gonna lie that the game do have beautiful graphic, great physic system as well as relaxing music. The hazard from more difficult ship is like a puzzle that you need to figure how to solve them with your grapple and cutter. The game is pretty much a trash sorter and it quite fun to play around flinging object and push them toward correct place.

However, I feel like the game doesnt respect your time. This game is more like a mix between repetitive simulator and a survival game where you need to monitor your fuel, your oxygen as well as your tool durability. To make thing worse, you move at snail pace and there is 15 minutes shift time limit daily on normal difficulty. Hence why i opted to play easiest difficulty with no oxygen drain and time limit, because it just felt too tedious.

The biggest disappointment I have with the game is the whole meta progression system itself. You only have several tools and all upgrades give you only slightly bigger number. There is no variety nor a meaningful upgrades for your character. While learning about the ship is fun at beginning, after couple of hours in it will fill repetitive despite the game tried to procedural generated the ship layout. It just not enough for me to stretch the content until final mission in career which is about 30 hours in.

Sure, if you like to play chill game dismantling spaceship while listening to the game music or podcast, go ahead and buy it, personally i just wish the game have much more.
 
iwansquall
1,214 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
3
Non recommandé
158.8 h en tout
Évaluation publiée le 25 juin 2022
Over 100 hours of my playtime is pre-story implementation (up until update 0.6.0 IIRC).

The good
The gameplay itself is GREAT. It's super relaxing to take all kinds of spaceship apart in your own way, sort them out and clean your dock. The atmosphere is fantastic: relaxing music, great view, colorful and detailed. There's a few options to make the game more laid-back (no oxygen usage, no shift timer) and through it's development the gameplay improved by fixing bugs (although some persistent ones can still ruin your experience, like decompression) and adding variations of a total of 4 ships. The future appeared bright with so many options to add: new ships, different tools, various ways of handling problems, you name it. Until...

The really, really bad
Devs threw all their promising progress out the window in favor of the narrative. Does "black lesbian fighting oppressive corporate capitalism through a socialist organization" sound like any recent cultural phenomenon to you? That's what the game is about now.
Because of this change, the entire purpose of the game changed. No longer are you the "blue-collar spaceship salvager", instead you are an npc to someone else's story, literally grinding the same 4 ships over and over to progress a boring and predictable narrative. There's no opting out of it. No skipping dialogue. Break ship, get level, hear story, repeat. There's no incentive anymore. And I tried. Maybe it would get better (yes, sunken cost fallacy). But it's all so predictable. Oppression by greedy megacorp, workers rise up, revolution, good times for everyone. Doesn't matter what you do, just follow along.
"Just play free-play mode"... Is as weak-sauce an argument as saying "use mods" when potentially good games are bad because of dev choices. People were sold a different game, they changed it and I would not buy it in it's current form because it's lacking in content.

Oh and don't get your hopes up for new content. Devs have literally posted that adding new content is "too hard" and they'd rather focus on porting to XBOX and PS5. Check out the flaming pile of dung that is the Community Discussion FAQ. No workshop, mods, new content or co-op. Just reasons why they coulda-shoulda-woulda but didn't.

Do not buy. Massive disappointment.
 
Kings
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
29.3 h en tout
Évaluation publiée le 5 juillet 2023
decent gameplay, good story. hoping they add more to it
 
Duke
346 produits enregistrés
0
16 personnes ont trouvé cette évaluation utile
2
Non recommandé
40.2 h en tout
Évaluation publiée le 11 juin 2022
The game is addictive with figuring out how to break ships apart but the forced story and unskipable dialog is making the game really annoying to play. I don't care to get back in the cabin and hear about "problems" the other people have.
 
Skeld
0
10 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
29.0 h en tout
Évaluation publiée le 25 janvier 2022
Avis donné pendant l'accès anticipé

刚EA的时候玩过一阵,弃了一段时间最近又捡回来了,怎么还能越更新越不让人舒适呢
两次游玩前后对比:
-新手教程强制多了很多bb,叨叨得头疼
-头盔面板新 UI 个人不喜欢,氧气、时间、燃料等各种指示槽都没了或者变小
-多了居住舱内容,有氛围感是挺好,但也没做细,每天多点步骤才能出去切舰 + 一醒来强制被灌鸡汤
-到职业等级很后面才能买设备,以前是半当中就能买点设备了,被迫多交很多租金=多重复劳动
-多出来的剧情和变更的设定,就,让人感觉主角完全是中了企业家的套牢陷阱,让人挺绝望的hhh
 
Terasia_sama
111 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
126.3 h en tout
Évaluation publiée le 21 décembre 2020
Avis donné pendant l'accès anticipé

Relaxing 3d puzzle game and very unique at what it does. Ever dreamt of taking apart spaceships? I didn't until I could play this.

It is incredibly satisfying to tear down spaceships part by part, layer by layer. The ships are well thought out and have a good variety.

And this is only early access, I am enjoying this ride as more and more ships/tools are added to the game.
 
LordFjord
0
16 personnes ont trouvé cette évaluation utile
0
Non recommandé
24.6 h en tout
Évaluation publiée le 27 novembre 2022
TL;DR Only recommend if you can get it on sale

Objective Gameplay: 8/10
Controls: 6/10
Physics: 5/10
Story 2/10
Art 7/10

While I enjoyed this game and will continue to play it, there are some elements to it that were not properly communicated in the descriptions and marketing that probably would have stopped me from buying it. Overall I'm having fun, but due to steams all or nothing review style, I have to give this a not recommended at full price.

Gameplay:
As a simulator, gameplay mechanics should make up the majority of its value. Story is a bonus but simulation games are, at their core, about replicating a situation in detail for the player. Overall, Hardspace: Shipbreaker has solid core gameplay

Objectives: The core gameplay is pretty fun for a simulator, I’d give it an 8/10. Basically, you just tear apart a ship using a set of upgradable tools and sort the pieces into three categories (which are clearly labeled on each piece). It was very satisfying taking apart large ships methodically, coming up with plans for depressurizing compartments safely, or removing reactors before they melt down. In the career mode the progression feels good, the jobs become more complex as you go, but they retain elements of the simpler ships so every increase in difficulty felt like an upgrade to gameplay rather than leaving something fun behind for something slightly more fun. One ♥♥♥ I would point out is that there are resources like O2 and thruster fuel that are basically pointless mechanics. To buy more costs so little it might as well be nothing and the place you buy is right next to the work area. Really all it does is interrupt your fun every couple of minutes with a blaring alarm, adding 0 difficulty to the game. My assumption is it's for realism, but it's just too low stakes to provide anything but 15 seconds of “well I guess I have to drop what I’m doing and fly over here for a second”.

Controls: The controls are ok, I’d give them a 6/10. You are in a 0G environment so you need three axis movement which can be a pain. The thrusters can be sluggish even with upgrades and reorienting yourself or navigating complex paths can be a chore. However you don’t really need rapid movements most of the time so this was not a major obstacle to enjoying the game and sometimes the stress of maneuvering added tension to the gameplay. I did really enjoy slingshotting around with the grappling tool, that was fun especially when I got the hang of it. I played with both controller and KBM, I personally would recommend controller but KBM is totally usable if that’s your preference.

Physics/Engine: The physics in this game could be pretty frustrating and probably my biggest gameplay complaint. I would give them a 4/10 or 5/10. For example to sort the pieces you need to move them into zones, there are two that are directly side by side where you put the largest pieces. The zones pull things automatically when they get close, but the pull zones overlap so with the largest pieces they can get stuck between the two zones and they are a HUGE pain to get off. This game also has a time limit on each shift so you waste a bunch of time trying to unstick bits. Another common issue is you pull off a piece from the ship and it flings back and hits you like a rubber band which sends you flying into space. If you’re still holding the piece that momentum is transferred and hits you again, rinse and repeat.


Story:
I’m just going to be blunt, the story is bad, and it's a huge downer 2/10. You’re basically a space debt slave working for the most cringe heavy handed dystopian corporation. If you work a long day at a real corporation and want to come home and relax, this is not the game. Now that alone isn’t really the problem. The problem is that this is a simulator game, and when the story scenes start (and there are A LOT) it locks you into the homebase and you can’t do anything. You can’t start your shift, can’t upgrade your tools, can’t skip, just gotta sit through some heavy handed social commentary written by a teenager. The characters are all one-dimensional cliches. You’ve got the grizzled father figure, the nervous goodboy with a hard homelife, the tough-as-nails lady with a soft spot, and the most overplayed, crusty crab, greedy middle manager type. Also the characters are just annoying oversharers. If you work in an office you know that one guy, and they are all that guy. The bad story isn't a big deal since it's a simulator, but forcing the player to sit through a bunch of unskippable dialogue made those scenes go from story to gameplay, and when all you want to do is dismantle some ships it feels incredibly out of place and just huge drag.

Art:
Nothing groundbreaking, but the designs are thematically consistent and interesting. I honestly didn’t think about it too much but it has a 1979 Alien feel to it which worked well I would say. 7/10
 
Bushmancometh
258 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
86.8 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

どんどん期待していない方向へのアプデが進んでいくゲーム
主に船種や解体ツールが追加されていくものだと思ってたんですが、ツールは一種類しか追加されず、船種追加もスローペースな代わりにストーリーや余計な演出が追加されてどんどんテンポが悪くなっていってます
例えば装備強化やステージ選択などはメニューから項目を選ぶだけだったのに、アプデでポイント&クリックADVみたいに部屋の中を移動しないと選択できなくなりました。部屋の中を見せてくれるのは良いけど毎回やらせるなよな!
スキップ不能で登場人物の会話(無線で会話するだけ)を聞かされる場面もあるし…どうも開発のやりたいこととユーザーの需要が噛み合ってない感じがします
 
None But Air
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
59.6 h en tout
Évaluation publiée le 21 décembre 2021
Avis donné pendant l'accès anticipé

i would definitely recommend this game if you feel like a game that really makes you feel like a space scrapper.. i feel like the kid from the start of Titan AE just stuck out there scrapping ships to scrape by.. also has a really good story mode that i hope they continue to expand on .... this is definitely a game you will start playing then hours will fly past, its very easy to get sunk into..
 
CalibratedFall7
0
9 personnes ont trouvé cette évaluation utile
1
Non recommandé
34.1 h en tout
Évaluation publiée le 15 novembre 2022
他のゲームではあまり酔わないのですが、このゲームでは1~2時間毎に休憩する程度に酔います。
無重力で回転しまくるからしょうがないね。

[良い]

・宇宙船解体という珍しいジャンル
・雰囲気の良いグラフィックとUI

[微妙]

・本体(作業系シミュレーター)のおまけというには少し大げさで邪魔に感じるストーリー
・底が浅く物足りないゲーム性
・メインコンテンツ(?)のキャリアモードだと自分のペースで黙々と作業、ができず常に急かされる

[備考]
イイ感じのグラフィックでひとり宇宙船を解体するという体験はオンリーワン。
しかし解体手法や船の構造・規模の変化が乏しく作業系シミュレーターの中でも飽きは早いと思われる。
居住HABと作業場だけで構成された世界は狭く閉塞感があるのも個人的にはマイナスポイント。人類が宇宙に進出しても人生はままならないなんて憂鬱になっちゃう。
個人的にはストーリーをつけるよりも小型シャトルから巨大な輸送船や軍用艦まで解体できるとか、そういった方向でスケール感を出してほしかった。

ということで、アーリーアクセスを抜けた今の価格だと内容に対してやや割高感はあり。
なんかアーリーアクセス時代から期待してたんとは少し違って自分向けではなかったかな…という感想。
 
slcv
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
57.6 h en tout
Évaluation publiée le 7 octobre 2020
Avis donné pendant l'accès anticipé

可玩性很高,一艘船甚至需要拆个一个小时我也乐此不疲,但是
1、在回收大块垃圾的时候总是会报错。
2、船都不能存档的吗?退出之后就没有了。
 
污喵王
0
4 personnes ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
0
Recommandé
122.0 h en tout
Évaluation publiée le 23 juin 2020
Avis donné pendant l'accès anticipé

题目:《到底如何优雅的拆除环控和三级反应堆底部圆盘?》
目录:第一章......拿出艾萨克克拉克同款切割器
第二章......您已蒸发
 
ikaired
0
5 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
1
Recommandé
2.4 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

Space Enginiers in reverse.
 
Oban
427 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
42.8 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

-Тебе что, правда нравится разбирать космический утиль одним и тем же способом в недопиленной игре?
-Да.
 
Andreamogus
285 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
58.1 h en tout
Évaluation publiée le 19 juin 2020
Avis donné pendant l'accès anticipé

Addictive! I love how chill this game is. It has a good amount of depth even now in Early Access, and I've been enjoying the 'puzzles' of how you disassemble things properly. Music is great, although its limited in variety. Performance is great unless I crank it above 1080 and then it lags a bit. I have a Radeon RX 5700, AMD Ryzen 7 3700, and 32 gigs of ram. Not a supercomputer, but no slouch either.

Definitely recommended. I can't wait to see what they do with it.
 
Twintel
0
17 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2
Non recommandé
20.5 h en tout
Évaluation publiée le 26 mai 2022
The devs absolutely nailed the gameplay loop, then bafflingly decided to stop making content and pivoted to the narrative. They repeatedly ignored feedback from customers that the story was not important and that more content needed to be made that focused on the gameplay loop. When the game launched in early access, it seemed like they were going to be creating dozens of ships to flesh the game out, that was not the case as there is less than half a dozen to break down with a huge grind built around them to pad out the time investment.

This leaves me very conflicted, as the game is loads of fun, the content is just really thin and it is upsetting that it was sacrificed to create a narrative that noone cares about.
 
Chaos Machine
736 produits enregistrés
0
49 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
10
Non recommandé
119.4 h en tout
Évaluation publiée le 4 mai 2023
This game holds a lot of potential. The core gameplay loop is very fun and the developers should be proud of this.
However, i cant recommend this game to anyone under the basis that the games story is overbearing, preachy, and unavoidable.
Throwing out the prospect of environmental storytelling and letting players get immersed, the developers saw fit to instead have unlikable characters pull you out of your immersion to forcefeed you the moral they want to present, while at the end of the story, the only thing achieved is portions of your debt are forgiven and all that was for nothing.

The time spent developing this should have been spent on more ship variety, more environmental storytelling, and even expanding background storylines like the surprising lack of focus on the AI ships.

if you are willing to drag yourself through the painful story, its very much worth playing for the game alone, however there is a definite feel that once the story was complete, the developers abandoned the game entirely. there is a lot of missed potential and i would have loved to see how this turned out if someone more gameplay focused had the reigns.
 
Daff
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
161.5 h en tout
Évaluation publiée le 13 septembre 2021
Avis donné pendant l'accès anticipé

1.0版本正式发售,我觉得肯定不会再删档更新了,是时候购买了
完全汉化也做好了,质量可以。主线剧情也做完了,剧情也不错。
拆解上也做了优化,现在完美拆解更加容易了。同时也更改了L币的获取和使用,更加合理了,升级也没之前那么坐牢了。前期缆绳默认20个完全够用甚至多了,并且很快可以升级40个(以前刚开始只给10个还是5个来着的,好弱智)

以下内容是测试阶段的评测,我就不删了


学谁不好学删档
对于本次的更新,我很不满意。
非常推荐不要购买此游戏,要买也等正式发售。
游戏内容的重复性非常高,但是这游戏一有大更新就删档所以根本顶不住。
并且对于此次关于L币获取的改动非常失望,本来已经是个高重复度游戏了,“自愿”要求每次拆解必须全部拆完无非是在折磨人。
由于获得升级点数更加困难,玩家无非陷入了坏循环,更慢的拆解速度,更高的重复性
游戏实际内容比较多,这非常好,但同样删档行为的影响将被特别放大,又得从零开始走不得了的路
 
Nikki
735 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
57.7 h en tout
Évaluation publiée le 14 aout 2022
To me this game is sooo relaxing. I can just calmly disassemble old space ships and my brain doesn't need to think much of the usual tryhard or daily life.

Spent only 3,6 hours so far but I was enjoying every single bit of the game. I didn't expect the "story line" will be that enjoyable, I mean the intro video with the song when you start your career, the music and lyrics really buried deep in me. Great job!

Btw I've read the entire employee contract which you must sign at the beginning of your career. Very rough contract I must say :P
 
Taiku
286 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4
Non recommandé
32.0 h en tout
Évaluation publiée le 17 septembre 2023
The game itself is VERY fun. It's a great game and the fact that it is set in space and the sci-fi setting are perfect. Graphics are cool, Gameplay is excellent, VERY original concept. Even the basic plot is cool (huge corporation has your DNA so they can respawn you after you die and work off your debt - not a spoiler, you literally find that out in the terms and contracts of the contract you have to sign before you even start playing) HOWEVER, for some reason, the characters, dialogue, plot development are terrible. I could spend a couple paragraphs explaining it, but just imagine that you and a bunch of your programming buddies work on a game for a few years and then when it is done your GenZ niece comes back from her first semester at a liberal arts college and is like "I wanna help too" and then your mom made you let her write the rest of the story, pick the characters and write the dialogue. The dialogue can be summed up as "white men are dumb and lazy, black woman are great", the plot can be summed up as "workers of the world unite / Karl Marx goes to space" and the characters are one-dimensional cardboard cutouts in the diversity Olympics who look like they fell off the ugly tree and hit every stick. And best of all, not only can you not skip any of these stunning and brave women of color babbling about organizing against "the man" BUT the story gives you no agency, you must go along with this idiot woman, the game answers for you and just pretends that you agree with her crazy idea to organize a ♥♥♥♥♥♥♥ labor union over email in space. Oh man, that reminds me, the emails... oh my... For some reason you are basically emailed all the exposition for the world you live in and keep getting updates as the game goes on to flesh out the "lore" (which again, if Alien's portrayal of an evil space corporation was a 9 out of 10, then this is a -20). Seriously, the writing honestly looks like they got some random woke activist off the street and they just barfed up a stream of consciousness. The game is great, but the writing is so bad and so distracting (and so unnecessary) that I can't recommend it. Maybe wait until it is 80% off or free...
 
Frank
699 produits enregistrés
2
7 personnes ont trouvé cette évaluation utile
1
Non recommandé
5.3 h en tout
Évaluation publiée le 2 juillet 2022
I usually don't write negative reviews but this game has some of the strangest decisions I've seen in my years of playing. First and foremost the debt and monetary value of the scrap your cutting does not matter from what I can tell. Progression is entirely determined by the completeness of a salvage rather than the speed of salvaging so your best bet is to go as slow as possible and just ignore the loading screens and cost/benefit of each run. This guts a lot of the potential enjoyment of the game as it doesn't really matter if you are cutting apart a scout ship versus a cargo hauler so long as you cut it through completely.

The story was also pretty unsatisfying. While it has a good message of preventing workplace exploitation it's told in a trite and kind of alienating way through characters just sort of shouting there pro union messages to you through your headset as you do your work.

Overall there are parts to Hardspace:Shipbreaker I like, but the entire experience still feels half-baked.
 
Abstract Cowboy
484 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
2
Recommandé
32.4 h en tout
Évaluation publiée le 10 novembre 2020
Avis donné pendant l'accès anticipé

Simply put: It's a game about pushing, pulling, and laser cutting...in zero G.

Leaving the deteriorating Earth behind, you are immediately one billion credits in debt to a shady corporation specializing in ship salvage for the simple luxury of being off-world. You will be chopping down and scrapping ships in 15 minute shifts to pay off your debt, habitation, and rental fees by processing high-value metals, smelting low-value materials, and isolating useful tech.

That about covers it. There's a research tree to clear and various certifications to earn, plus stickers to slap on your laser cutter for meeting goals. The intro lore is brief, but enough to set the mood quite well. If you've played Space Engineers, you'll probably like this simply for the ship dismantling and violent depressurization. If you're weary of repetition, wait for a sale. The gameplay is rather chill otherwise. Being able to scrap an entire ship in 15 minutes and bring in ~90% of the value is very satisfying.

Just don't think too much about what's in the "Chicken."
 
Byr
607 produits enregistrés
1
5 personnes ont trouvé cette évaluation utile
1
Recommandé
42.4 h en tout
Évaluation publiée le 25 juin 2020
Avis donné pendant l'accès anticipé

Crawling around inside, outside, and through ships slated for demolition is satisfying.

Pluck off the low-hanging fruit - the sensor towers, the masts, the thruster nacelles. Then go looking for the structural ties that hold the outer hull on. Peel the ship carefully, so you don't destroy the valuable components or smash your helmet with a fast moving hull plate. Cut into the soft inner hull (don't cut a pressurised fuel line!), and remove the furniture and consoles. Yank the reactor for the big payday. Then consign the metal to the furnace. Return to your hab and watch your indenture loan tick down minutely. You're not getting out of this debt quickly, but that's okay.

Tomorrow is another shift. Another ship. There's always another ship.
 
Smingleigh
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
72.9 h en tout
Évaluation publiée le 24 décembre 2022
It was the most fun I've had with such a grindy game in a long time - great story with a really chill game loop. I'm glad I stumbled across this gem!
 
Kreebog
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
164.9 h en tout
Évaluation publiée le 9 février 2022
Avis donné pendant l'accès anticipé

Really relaxing game.
 
CrzWaco
0
5 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
18.8 h en tout
Évaluation publiée le 6 mai 2023
2300 год , медь и не только сдают по курпному
 
TaTarin
230 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
13.2 h en tout
Évaluation publiée le 29 novembre 2020
Avis donné pendant l'accès anticipé

目前为止断断续续玩了三个月了吧),个人来说没遇到什么bug【看反馈说bug挺多的
拆船的设定很有意思,不过目前为止的游玩体验感觉拆起来都差不多,真的有打工人的那种重复劳动的感觉【x 所以希望未来能更新多一些随机变动的部分
目前个人拆船流程:
外面翅膀等等拆掉
开门进门关门,关掉气压
把加强筋都焊开,先把船尾的地板扬喽
直接用系缆把反应堆拉到回收处(安全可靠)【也可以考虑先把反应堆所在的天花板掀开挪到边上再上系缆
把煤气罐(?)回收
拆掉整个船尾
进墙中间把冷却罐回收
其他地方好像就没啥难度了。就随便拆了
 
№ミク 希望皇Хоп
372 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
0
Non recommandé
51.7 h en tout
Évaluation publiée le 8 mai 2021
Avis donné pendant l'accès anticipé

Отвратительная омтимизация игры. Игра может вылететь просто в любой момент. И один только космос знает когда это произойдёт. И конечно ваш прогресс разборки корабля не сохранится. Как игра русифицирована тоже отдельная история. Мало того что шрифты друг на друга налезают, так ещё и переведено процентов 2 диалогов. Короче не советую покупать
 
GMARA
394 produits enregistrés
2
3 personnes ont trouvé cette évaluation utile
0
Recommandé
134.7 h en tout
Évaluation publiée le 1 juin 2022
Probably one of my favourites these days. Easy to learn and hard to master, you're saddled with a billion dollar debt and all the ships you can hack up. Using a laser cutter and a grapple beam, you disassemble ships and guide their component parts to the right place, slowly chipping away at your debt as you buy oxygen to keep breathing. No worries if you die- for a reasonable $150,000 added to your debt, your corporate masters will plop out a clone so you can get back to work.

The game is broken up into 15 minute shifts during which you try to extract as much value as possible while juggling resources like oxygen, fuel and tool charges, and that's where the real fun happens. It's intensely satisfying to master a ship class, developing a workflow and becoming as efficient as possible. Physics modelling is tough but fair - it's not snappy by any means but it feels consistent enough to adapt.

The ship and world design is logical and full of character, which really shows the pedigree of the folks who made Homeworld. Nothing feels like a sci-fi contrivance, and every system feels like it's meant to be there.

I feel like the story mode is the weakest part of the game - there's an awful lot of unskippable dialogue and a fairly trite plot. However, I really appreciate the discussion of labour rights and action, which is something everyone who draws a wage should give some thought to.

In short, it's a super fun and busy zero-g scavenger hunt and I'm delighted with the work they've done since early access. Here's hoping we see some new ship classes in the future.
 
Skippy Granola
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
106.9 h en tout
Évaluation publiée le 3 juin 2022
Fantastico gioco puzzle/meccanico interessante e rilassante.
L'unico difetto che mi sento di dargli è che tante volte la storia decide che devi stare fermo qualche minuto ad ascoltare le voci degli altri (una decina di volte, direi) e non puoi fare altro che aspettare che finiscano i dialoghi.

Questa è l'unica pecca che mi sento di segnalare, per il resto è un concetto interessante sviluppato molto bene. Consigliato!
 
Jakkus
1,171 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
1
Recommandé
7.8 h en tout
Évaluation publiée le 15 mars 2022
Avis donné pendant l'accès anticipé

The only way to make this better is vr support and coop.
 
blazescott202
199 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
33.8 h en tout
Évaluation publiée le 5 aout 2023
Wasn't expecting this - actually feels like waking up to salvage old space junkers. This game is a great time!
 
Red_Comet
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
0.9 h en tout
Évaluation publiée le 14 septembre 2020
Avis donné pendant l'accès anticipé

Physics is ok... but objects slow on their own over time which is annoying AF.

But the real reason i don't recommend it is because it feels too much like work. Great to send a message, and i agree with the politics behind it... i just don't have the energy to work another job. I already work 2.
 
Odin Asheric
225 produits enregistrés
1
12 personnes ont trouvé cette évaluation utile
1
Non recommandé
26.9 h en tout
Évaluation publiée le 25 mai 2022
Not a bad game, but a big let down. I'm the target for this kind of game, I love repetitive and grindy sim games. This one definitely does a good job of that for 10-12 hours, and overall is a REALLY good base. Then why do I give the game a thumbs down? I don't really, it's more of a meh and wait for a sale, but regardless, I still can't recommend for the $35 price tag, and have very little faith this game will ever get more content/better. My biggest gripe is the fact they added essentially 0 new gameplay content with the 1.0 update. When they said "Finishing the story and rebalancing and redoing upgrades and progression" I thought they would add a few new upgrades, and some bigger end-game ships to finish off the story. Instead they didn't, they added nothing outside of some audio-logs. No new gameplay, no new ships, no new tools, no new hazards, nothing. The story isn't bad, it's fine, but it shouldn't have been the sole focus of development (which it was), and instead the core gameplay loop should be what's most important, but sadly we got nothing added to that.

All in all, it ended up being a pretty basic game, lacking content for the price-tag. They can't add new ships or mod support so others can add new ships, as it would apparently break and brick the game. I wish the development time would have been spent on fixing the fundamentally broken game/engine (if you really cant add new content without breaking the game, that's a huge issue imo) instead of an audio-log based "story" no one wanted. Lots of potential, but mostly wasted sadly.
 
ghool
476 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
1
Recommandé
45.7 h en tout
Évaluation publiée le 25 novembre 2023
It's a bit overrated. It's not bad, but it's a game that I was glad to set aside when I finished the campaign.

At root, it's a work simulator. You're cutting up ships and tossing the parts into one of three bins - furnace for raw materials, processor for most structural stuff, barge for anything complicated like a computer. Because it's about work, it's really repetitive. It really does feel like taking on a part-time job as much as playing a game.

Part of the problem is that there's not a lot of incentive to be particularly good at the game. There are expenses and daily overhead, but you'll always, always make for more money than you're spending. You needn't care about spending $10k on an oxygen refill when you're netting $2 million a shift.

The challenge, such as it is, is not to make mistakes. Minor ones like not detaching a part before sending something to the bin, or major ones like setting a fuel line on fire and causing a catastrophic explosion when the fire reaches a fuel tank. A couple of times I killed myself by carelessly tossing an object hard at a bin, and the rear of the object smacked the back of my head and smashed my helmet.

Some of the challenge feels ridiculously artificial. There's a particular thruster design that has the fuel shut-off at the far end of the nacelle, and you _must_ cut through 4 active fuel lines, setting them on fire, before you can get inside to make your dash for the shut-off. No sane engineer would design a ship like that.

The story is pretty bad. This is made worse by the fact that sometimes you're forced to sit through monologs, unable to do anything until they finish, and you can't skip them. The bits where the story audio is running while you're playing are much better, since it's not forcing you to wait.

There's nothing wrong with the theme of the story, which is workers vs. an extremely evil corporation, and a truly terrible middle manager. It's the execution, the actual writing, which is dull.

The physics gives you something of the feel of working in space, and that's interesting. Dealing with momentum and zero G is interesting. The physics is a little screwy, sometimes objects rotate unpredictably as you move them, and there's friction despite being in a vacuum, so anything you toss will eventually come to rest if it doesn't go into a bin first. That's not a huge issue, though.

I do think it's worthwhile, though I suggest you wait for a sale. I got my copy through a Humble Bundle, so it was particularly cheap for me.
 
gussmed
0
6 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
202.5 h en tout
Évaluation publiée le 19 décembre 2021
Avis donné pendant l'accès anticipé

As a child, I used to love taking things apart. This game really takes me back, with the added bonuses of taking things apart in zero G and no expectation of needing to put things back together when I'm done.
 
Epitome613
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
228.0 h en tout
Évaluation publiée le 20 octobre 2021
Avis donné pendant l'accès anticipé

Great fundamental loop. I find it reasonably addictive. First game so explicitly pro-union I've ever seen too, that's cool. Just...

This game crashes a lot, and it's upsetting every time. Every time it makes me consider flipping my recommendation.
 
HQ
744 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2
Recommandé
12.1 h en tout
Évaluation publiée le 25 juin 2020
Avis donné pendant l'accès anticipé

Что-то новенькое в космической тематике.
Нужно не строить корабли, а разбирать их. Механика придумана отлично, лазить по этим корабликам весьма интересно. Пока не хватает разнообразия моделей кораблей, разных систем которые нужно правильно отключать. Хотелось бы что бы к каждому (ну почти к каждому) кораблю нужно было находить подход, типа определить какие системы неисправны и найти как их нужно отключить, чтобы тебя взрывом не закинуло в печку.
Не хватает этих головоломок в кораблях, но уже очень понравилось. Есть что развивать.
Кооп хотя бы на двоих существенно разнообразил бы геймплей)
А ещё она в стилистике Homeworld !

1.000.000.000 космических долгов из 10
 
.dreamscafe
781 produits enregistrés
0
Personne n'a trouvé cette évaluation utile
1
Recommandé
271.8 h en tout
Évaluation publiée le 26 aout 2020
Avis donné pendant l'accès anticipé

Actually I do recommend this game - but if you're anything like me you'll read the negative reviews before buying. The only reason I would hesitate to recommend this game is the BUGS. There are a number that crash the game and throw you out to Desktop. When you get back in, your ship is gone and you have to start a new ship. this is the same if you end shift and quit - come back and the ship is gone. Other than that, this game is one-of-a-kind excellent. Buy it, but not if you will cry about occasionally getting crashed out.
** UPDATED REVIEW **
Best game ever - Great Dev team - 100s of hours of fun - They fixed all the bugs. Buy it.
** UPDATED REVIEW **
Seems like 20-something Marxists had their way with the storyline - Instead of a gritty space game we have preachy unionist moralising forcing the player to sabotage the company they agreed to serve in the name of outdated worker politicking. I loved the game until the full story came out, then it became a sad unsatisfying attempt to teach players how to steal and undermine industry. Still a decent game, though most ships are impossible to sensibly salvage without potentially exploding.
 
Moonsavage
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
42.6 h en tout
Évaluation publiée le 25 juin 2020
Avis donné pendant l'accès anticipé

Хорошая игра, но на раннем доступе есть парочка минусов таких как:
!) док для разбора не увеличивается с увеличением кораблей в следствии чего просто нет места для маневров.
2) на барже мало места и со временем большая часть деталей попросту разбивается на пути к ней.
 
Чертила
58 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
24.1 h en tout
Évaluation publiée le 7 novembre 2020
Avis donné pendant l'accès anticipé

Leszakad a kezem annyit vagdaltam a hajókat. Remélem lesz hozzá co-op!
 
[HUN]AKIRA
0
3 personnes ont trouvé cette évaluation utile
30 personnes ont trouvé cette évaluation amusante
0
Recommandé
4.5 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

在与真空失重贴身搏斗中,用最好的身法和刀法肢解一艘太空船,绝不浪费每一刀,分门别类,回收的回收,焚化的焚化,都是钱啊。 就第一个教学关,累的我满头汗,垃圾分类,从我做起,太空环保,人人有责,请勿乱扔飞船。
 
老宅猫
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
304.7 h en tout
Évaluation publiée le 11 septembre 2021
Avis donné pendant l'accès anticipé

After patches and hot fixes the Dev fixed the no continue shift bug. Hopefully act 3 will releases more smooth
 
Thegravechild
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
78.8 h en tout
Évaluation publiée le 19 septembre 2023
I quite enjoyed the story aspect of the game too. You only ever visit two places, your HAB and your work bay, but it still has a fleshed out story going on that's actually quite relevant for today, if not taken to a bit of a satirical extreme. All in all, once the story was done this became my wind down and chill game. Can it be stressful? Sure. But once you get into the swing of things it's great. Just remember, slow is smooth and smooth is fast.
 
sS373Nn
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
125.0 h en tout
Évaluation publiée le 8 septembre 2021
This game is one of a kind; original concept; very well done; and fun to play.

There are many ways to dismantle a ship, some are difficult to figure out but very efficient, some are straightforward and usually safe, and some are just the worst idea ever DON'T DO THIS PLEASE !

But if you survive, the pay is good. Thank you for working with LYNX.

v1.0 refined all ship designs, added more variants, and fixes a ton of issues.
Totally worth a buy if you like the style.
 
Ozone
1
3 personnes ont trouvé cette évaluation utile
1
Recommandé
132.8 h en tout
Évaluation publiée le 10 janvier 2021
Avis donné pendant l'accès anticipé

Ever want to get a job in Firefly? Like the idea of puzzles where if you get it wrong, you explode and get sucked into the harsh vacuum of space, knowing that you (or your clone) both won't earn as much and will likely have a horrible mess to clean up? Have a taste for synthetic chicken that could be less than 80% recycled plastic by volume? You might do well as a shipbreaker!

♥♥♥♥: Performance is poor; even on high-end systems chugging is common. Physics freaks out regularly to a greater or lesser degree. Crashes-to-desktop happen irregularly, losing any in-process ship.

Pros: Incredibly addictive. The satisfaction of taking a big ship down to little pieces, then chucking each bit into its proper place, or watching a skeletal superstructure slide into the furnace to melt down is excellent. True 6DOF movement, with just enough orientation marks to make it easy, once you've learned them. Space cowboy.
 
FerretBomb
1,402 produits enregistrés
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4 personnes ont trouvé cette évaluation utile
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Recommandé
9.5 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

Ну, оценка явно положительная ибо что я ожидал от игры, то и получил.
Из плюсов могу выделить следующее:
-Довольно необычный концепт разбора корабля которого по крайней мере я нигде еще не видел.
-Довольно таки приятная для глаза графика
-Физика на уровне
-Геймплей говорит сам за себя
Из минусов можно выделить только пожалуй плохую поддержку разрешения 2560х1080 и немного кривой перевод, который где то есть, а где то нет.
Хоть это и ранний доступ но уже выглядит как готовый продукт, но я надеюсь увидеть больше контента в виде инструментов, кораблей и тд.
Те игроки которые кричат что 15 минут за смену это слишком мало на самом деле ошибаются, ибо этого времени достаточно чтобы как минимум скинуть в утиль все основные детали корабля, которые сразу окупят аренду оборудования.
Моя оценка 9\10 взорванных реакторов из за разгерметизации
 
MrPool
355 produits enregistrés
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8 personnes ont trouvé cette évaluation utile
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Non recommandé
125.1 h en tout
Évaluation publiée le 27 mai 2022
TL;DR: Don't buy the game at full price, 50% is probably ideal.

I like the game, and I like the gameplay loop enough to have played this about 3 times from each major update (maybe more in the really early alpha/beta stage). But I agree with a lot of the disappointment in the reviews. The story is too samey to justify the 14$ price hike from when I bought it personally, but if you can snag it at 50% or less I'd say go for it if you like job-y games.

If the devs add workshop support so there can be a bit more variety in things to take apart, fix ancient bugs like Ghost ships Still double spawning computers (which has existed since Ghost ships were added) and add new official ships (Hell even if its DLC) Then the game will maybe be worth 35 dollars.

Till then I'd say wait for the winter sale.
 
moox10
278 produits enregistrés
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Recommandé
72.5 h en tout
Évaluation publiée le 29 juin 2020
Avis donné pendant l'accès anticipé

I reviewed this game originally when it came out. My verdict was the concept and immersion were very good, but it lacked enough content and mission variety to recommend. I'm pleased t o say that since coming back to this game after they added act 2 of story mode that it is a much better experience
 
Un développeur ou une développeuse a répondu à cette évaluation
Hash Browndicoot
0
3 personnes ont trouvé cette évaluation utile
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Recommandé
97.4 h en tout
Évaluation publiée le 26 mai 2022
La carrière de ferrailleur de l'espace, ça vous tente ? C'est par ici.

Le grappin et la scie laser seront vos outils de prédilection pour désosser des vaisseaux spatiaux.
Le premier sert à arracher (quand c'est possible) et à déplacer les objets/débris. Quand au second, il coupe dans le lard.
Bon attention à ne pas couper n'importe quoi, car le métier n'est pas sans danger. Salles pressurisées, moteurs nucléaire, réserve de carburant et matériels électronique ont de quoi vous faire passer l'arme à gauche. La mort est d'ailleurs plutôt bien justifiée par le scénario.

Votre progression se fera au travers de votre certification. En améliorant ce dernier, vous pourrez améliorer votre équipement et débloquer de nouvelles fonctions pour vos outils et de nouveaux vaisseaux (plus complexes) à recycler - qui rapportent davantage pour éponger votre dette colossale.
 
Chocomichou
294 produits enregistrés
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5 personnes ont trouvé cette évaluation utile
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Recommandé
153.0 h en tout
Évaluation publiée le 8 mars 2022
Avis donné pendant l'accès anticipé

Engaging and easy to lose hours if not days to. Great for playing in the background of a podcast or audiobook.
 
Dragontamer
2,004 produits enregistrés
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Recommandé
106.6 h en tout
Évaluation publiée le 27 novembre 2022
カントリーでイケイケなBGMを聞きながらパルスキャノン扱い時の不注意で切り離した外殻プレートと船体の隙間で押しつぶされて死ぬゲーム
 
Yagi
119 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
11 personnes ont trouvé cette évaluation amusante
0
Recommandé
5.5 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

切船无聊的时候就把反应堆拽出来放烟花吧!话说我第一次看见用铝板做反应堆围挡的,这就是科幻吗
 
GRAYKNIGHT
501 produits enregistrés
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4 personnes ont trouvé cette évaluation utile
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Recommandé
72.1 h en tout
Évaluation publiée le 29 mars 2022
Avis donné pendant l'accès anticipé

Just a chill game where you break old ships apart. Don't need to stress if you don't want to. Just watch out for those fuel lines...
 
August
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
151.5 h en tout
Évaluation publiée le 20 juin 2020
Avis donné pendant l'accès anticipé

I really enjoy this game even in its current state. A lot people complain about the timer but those people must have overlooked the free play mode which has no timer at all. Besides even in the reg mode that timer is just there as a work day, you can jump back in the next day and work on the same ship if you choose to.
 
Befitzero
594 produits enregistrés
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3 personnes ont trouvé cette évaluation utile
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Recommandé
41.1 h en tout
Évaluation publiée le 1 juin 2022
Наконец игра вышла в релиз и теперь я могу посоветовать купить её. Оптимизацию поправили, багов я уже не видел.
Геймплей, арт и саундтрек хороши. Порой придётся хорошенько подумать если хочешь максимальную прибыль.
Сюжет примитивный и простой, а персонажи блеклые и порой вызывают некоторые вопросы (игра не даст забыть современные "тренды", если коротко), хотя как в игре-головоломке их вообще могло не быть и хуже бы не стало, поэтому особого влияния на впечатления от игры они не приносят.
8/10
 
Owlie
172 produits enregistrés
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4 personnes ont trouvé cette évaluation utile
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Recommandé
131.4 h en tout
Évaluation publiée le 6 avril 2021
Avis donné pendant l'accès anticipé

If you were the kind of person to take apart the remote just to see what the insides looked like, or if you enjoyed looking at cross-sections of machines, or even just liked picking apart 3D puzzles, this is a great game for you.

I enjoyed all three, and saw this game as a neat idea, picturing the opening scene of Titan A.E., and I wasn't disappointed. I saw each ship as a new puzzle to find the cracks and pick apart, figuring out where all the joints in a ship are and taking it apart in sizeable chunks.

But it all depends on what you want out of a game like this. Personally, I wanted a game to just zen out to, which is why I play it on the "Easiest" setting, basically not having to stress about limited time in each shift, or how much O2 I have remaining (though that could be on or off). But aside from a constant time limit, there isn't much of a gameplay difference between the difficulties aside from number of revives.

With the funny letters and notes that you sometimes find in the ships, the tongue-in-cheek humour, and the addition of new types of ships, and creepy ghost ships, there's plenty of variation to puzzle out the best ways of taking apart a ship without causing it to explode.

If, however, you were looking for a more action-oriented kind of game, this isn't a god fit, but if you enjoyed playing with Lego, you might really enjoy the experience.
 
Shascar Vas
0
8 personnes ont trouvé cette évaluation utile
12
Recommandé
3.8 h en tout
Évaluation publiée le 27 juin 2020
Avis donné pendant l'accès anticipé

再次感谢好友@moupflowers的评测邀请,让我有机会能够体验这款非常感兴趣的佳作
加入爱の榨汁屋&关注爱の鉴赏家,用爱品鉴世间作品,用心流淌真情实感。
作品简介
家园组的新作,从体量上来说属于独立游戏级别。从题材上来说虽然算不上多么有突破,但展现了让人欣喜的创意。如果把这款游戏理解为《家园》系列新作的奶粉作的话,那大概是业界顶有良心和质量的优质之选了..游戏目前题材独到,机制完善,且确实提供了很不一样的玩法。唯一的问题就是首发定价并不算实惠且ea阶段内容不多,介于良好与优秀之间的体验并不是特别值得非类型狂热粉丝或者家园粉丝们无脑入手。

推荐理由
1.首先这游戏的制作组是太空即时战略游戏名作《家园》系列的老团队。所以某种程度上支持这个游戏=给家园新作提供奶粉钱。
2.几乎可以说是只此一家的独特游戏题材。现在“捡垃圾”这个设计已经融入到了各种各样的游戏之中并且呈现出了对玩家的相当吸引力。而实际进入太空体验失重环境下精准杀猪一般的切割各种飞船和组件的感觉还是非常吸引人的。至少个人在已经有些厌倦普通游戏无脑塞入各种真正的“垃圾物品”让玩家拾取之后体验本作还是获得了非常的新鲜感和数个小时的沉迷体验。
3.上手之后拆解的过程让人沉迷。大致可以类比为拼高达模型又或者把玩变形金刚的那种感觉,一定时间的熟练上手后即便是略显重复的过程也会让人有种庖丁解牛的畅快感和爽快度。相比起传统捡垃圾的看到物品直接按键,这种需要一定逻辑和工具结合,找寻高效率拆解方案的类型能让玩家有更多的参与度和“拆解的实感”。
4.“还债”一定程度上为这种“模拟类”游戏提供了一个可见的目标选择。虽然遥遥无期(详情可见大佬评测的计算),但比起一般模拟类游戏缺乏的目标来说,玩家能够切实感受到每一次出勤分解累计后积攒数值的快感。(比较像psv上的自由之战的减刑期的设定)。特别是高价值物体入库后的感受在初期能相当刺激玩家继续游玩的欲望。

一些不足
1.“失重感”的机制比较写实。对于太空题材爱好者来说应该会是个非常大的加分项,但对于大部分普通玩家来说可能会导致的“头晕”和“操作麻烦”的问题反而会更加突出。特别是刚刚上手的时候很容易在“执行操作”和“视角变化”中被搞得左右为难。而更进一步的说,让人头晕这种东西本身就很容易导致游戏对新人的劝退。
2.剧情部分目前着墨不多,这里并不只是说游戏的主线剧情,还包括一些理应夹杂在过程中的小支线剧情。开场部分的新人指导开了个不错的头,但之后很快就进入了无限循环之中。即便没有主线剧情的相关展示,也应该加入一些额外的特殊事件,例如废弃船舱内还有遗留者,意外发现隐藏的大势力掩埋的宝藏乃至于公司内部的特殊“脏活”等等。大量的调剂事件无疑能大大减少玩家在游玩过程中后期开始出现的厌烦感和疲劳。
3.整体操作使用的按键和熟悉需要的事件并不算多,但以一款非格斗又或者act游戏来说依然显得略微有些繁琐。特备是搭配所需要装备的反复切换和真实失重感带来的距离/位置/镜头调整等额外困扰。即便后期熟练掌握整个拆解过程后游戏整体的操作也属于比较繁琐的类型,很容易出现休息的时候想来上几把但反而导致自己更累的情况..(真就是上班的时候上班,休息的时候还是上班==)
4.早期版本的一些额外问题,例如创建角色放在了游戏最开始导致只有硬着头皮弄完角色后才能调整语言。比如第二次进入游戏后的读档页面的ui会遮挡住推出选项。又比如部分文本并未汉化和最开始存在的“字幕消失速度远远快过语音”这样的问题。(字幕问题在最新版本已经得到了修复,现在字幕与语音属于同一速度)。

总结
一款还没有达到最佳状态,但已经非常值得推荐和入手的优质作品。大有来头的制作组,新鲜的题材,过硬的游戏机制,不一定适合所有人但科幻粉狂喜的真实失重表现以及拿捏到位的船体拆卸快感都为本作赋予了10小时左右的乐趣和新鲜感。虽然在中后期因为目前内容还有待更新而出现的重复感和单调,但以初期表现而言完全有理由对其后续的更新有所期待。目前对普通玩家来说比较实际的问题还是在于定价方面介于独立游戏和2a级作品之间,并不算能够毫无顾虑的出手的价格。并且失重相关设置带来的体验是好是坏是一件十分个人化的事情,看别人玩与自己玩的体验相差很大。因此并不建议仅仅只是“有点兴趣”的玩家直接入手,长期观望,多看实况乃至于先入手尝试实在玩不下去可以暂时退款都是比较有性价比的选择。
 
avgn
10,613 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
466.4 h en tout
Évaluation publiée le 27 mai 2021
Avis donné pendant l'accès anticipé

This is fun. It would be cool if there was another game where these ships were actually used. But this is fun even without that.
 
Csonka42
0
7 personnes ont trouvé cette évaluation utile
0
Non recommandé
23.7 h en tout
Évaluation publiée le 10 juillet 2021
Avis donné pendant l'accès anticipé

The concept and visuals are great, but the game is unfortunately subject to a gamebreaking bug: the physics are tied to the framerate and the game drops frames occasionally, so you see a freeze and then a jerk of the screen to a different position. If that were the extent of it, it might not be a big issue, but when you're using a gravity gun that holds a ship part and you suddenly rotate in a jerky motion, the ship part can fly off into space. It happens often enough to cause a serious issue, and this happens on two separate PCs that I have, one with an RTX 2080 and the other with a GTX 980. I haven't found any way to fix this, and until they do, my review will stay as a no.
 
=7Cav=SGT.Balazova.S
0
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2
Recommandé
274.3 h en tout
Évaluation publiée le 22 avril 2021
Despite the developers best efforts, this is still a half decent game for the under $20 price it cost me during early access. The value added over the past ~1.5 years of development yielded a $25 game that somehow got released at a $35 MSRP.

Personally, I thought the combination of the gameplay mechanics and the snarky, half-assed humour was on point when I started playing in v0.3.1. I'd never had more fun being exploited by a corrupt mega-corporation. While the work environment is certain death, little things that happen in the background like being offered a "Plastic-free" meal and getting inducted into the "Church of the Furnace God" after my first time getting smelted into a hyperdense cube kept me cracking a smile.

There were a couple nice things that got added in during early access (e.g. Atlas ship class), but the gameplay itself felt like it got dumbed down a bit with each update. It seems like a lot of people purchased a game called "Hardspace: Shipbreaker" yet it didn't occur to them that it might kinda be hard to break ships in a space salvage yard. It's not like you could respawn as many times as you need to (oh, wait, there's a whole mandatory cloning system baked into the job description? unlimited respawns with backstory-friendly packaging?). I'm sure I'm in the minority here, but I felt it was entirely appropriate for the occasional ship to suffer a reactor meltdown and turn into irrradiated scrap as soon as you approached it. The whole game is about tearing apart otherwise worthless ♥♥♥♥, not a bunch of factory fresh spaceships. Ships without working atmospheric regulators are not "broken" or "bugged"

Also, it's necessary to touch on the "story" that everyone loves so much right quick. I understand that the Covid pandemic might have made it difficult for amateur novelists with socialist leanings to find reliable work, but that doesn't mean they need charity from game studios either. Had this story been given another 2 years of revisions and been used somewhere other than this game (propaganda newsletter, maybe?), it would surely have been received much better. I feel a little sad whenever I think of what other snarky little tidbits could have been added randomly floating around given the time (i.e. "The New Adventures of Bunny Character D", Machine God vs. Furnace God, etc.).

Get it on sale, pay no more than $20-$25, and you'll be adding something special to your game library. However, it would be irresponsible to drop $35 for this. Just because it's "finished" doesn't mean it's suddenly worth more.


My original review (v0.3.1):
I've died from more explosive decompression based scenarios than I ever dreamed of. cause I dream of dying in explosive decompression based scenarios. super addictive "just one more turn" gameplay. 10/10 would get blasted out of a window the size of my fist again.
 
froggx
549 produits enregistrés
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
216.5 h en tout
Évaluation publiée le 18 septembre 2020
Avis donné pendant l'accès anticipé

Update: I'm changing my review to positive after playing the game further. If you can get through the challenges that I'm describing below, then you'll likely find the game really enjoyable. The 15 minute timer isn't a "punishment" but more an opportunity to assess how you're doing periodically, and take advantage of new level-ups that you might have earned.

I still think that it's punishing for new players to go from having no timer to 15 minutes, and I think the game should provide a smoother transition. I'm not sure what that is. Maybe show on the screen how much money the player has earned so far (I don't think that's displayed in the UI?), so they can try to make sure to at least break even each 15 min. In the beginning, since your character is renting all his equipment, your costs are $500,000 per session, so you need to exceed that each "day" (15 minutes real life) to make a profit. However, the dollars of debt that you owe doesn't really factor into the gameplay directly, so it doesn't truly matter if you're running your debt up or down. You use different currencies to buy upgrades and equipment. Nevertheless, when you're playing "in character" you want to make considerably more than $500,000 per day in the beginning (later, after you've purchased equipment and aren't renting, you have less costs per day). It's hard to judge how you're doing against the clock, making it stressful as a new player.

-----

I've really enjoyed the beginning of the the game and the tutorial, but when the tutorial ends the game encounters an extremely sharp learning curve. A 15 minute timer is applied to all your salvage activities (not present in the tutorial), and the game doesn't teach how how to deal with any of the hazards that are present on more complex ships. So I find myself barely beginning to cut into a ship when 10 minutes has passed, and all of a sudden the ship explodes for a reason that isn't clear to me.

I think the tutorial needs to expand to gradually introduce the player to every hazard and how to deal with it, and also introduce the timers in the campaign more gradually. 15 minutes is far too short as a new player -- it's barely enough to begin getting into the ship, much less completing your objectives. I would like to see class to ships come with a timer of 45 minutes, then class 3 have 30 minutes, and so on as the difficulty rises.

I realize there is a game mode where there is no timer but I want to play the game the way that it's intended, and currently the way that it's intended is way too punishing to new players. To summarize:

1) Cover all the hazards that the players can encounter in ships and how to deal with him one by one in the tutorial (or at least the first few major ones) - or at minimum include a text description of what the player needs to do to to defuse them.

2) Revisit the concept of the 15 minute timer in the primary campaign. While I haven't had any trouble making far more than $500k in 15 minutes even as a new player, I would simply enjoy being able to salvage more of the ship; and then for class 3 ships and on onwards, I'm just beginning to learn them and have no idea to how complete in 1/5th of my objectives in 15 minutes. Half the time the ship explodes for reasons that are not obvious to me.

If your tolerance for trial and error is very high, or figuring things out by using information sources outside the game (like wikis and blogs), then you might be able to enjoy the game as-is; but otherwise I'd wait for the game developers to flesh the game and tutorial out further before investing time.

To be be clear, the game has excellent "bones" and I've enjoyed the time that I've played in the tutorial and easy introductory ships. However as I leveled up and began to process more difficult ships, it simply wasn't clear to me what I needed to do to accomplish the game objectives, leading to a frustrating experience that's causing me to give up. I realize I could read 3rd party data sources about how to handle various game hazards, but I just want to play the game, not engage in research.

Another criticism of the game that I'd levy currently is that it's not clear exactly what you did wrong that caused an explosion / electrical discharge / etc. I would recommend having the announcer provide a voiceline that explains to the player what they did wrong, possibly with a popup diagram and/or video tutorial (within the game) describing how to accommodate that hazard safely.

So I've really enjoyed the early and early-mid game, but the mid-game is incredibly frustrating and has me putting the game down at the moment.
 
Xiphoris
0
4 personnes ont trouvé cette évaluation utile
21 personnes ont trouvé cette évaluation amusante
0
Recommandé
2.8 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

Tom nook is now in space and you owe him some money.
 
Giodyne
0
6 personnes ont trouvé cette évaluation utile
6
Recommandé
67.7 h en tout
Évaluation publiée le 28 juin 2020
Avis donné pendant l'accès anticipé

Yes it has some basic stuff missing (like save on quit), but this game is pretty relaxing. I haven't progress to far in but have died. This game is great for cooling down from other games that are intense.
 
Quantum Picklechanics
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
34.6 h en tout
Évaluation publiée le 17 mars 2023
Любишь космическую фантастику про пролитариев будущего - бери.

Пару минусов:
- не очень богатый геймплей быстро перестает удивлять;
- сюжетная часть слишком коротка чтобы собрать записи с лором. А прохождение карьеры самый мощный стимул играть (по-моему).

Также этой игре не помешала бы поддержка модов или хотя бы редактор кораблей.
 
FoboCasteR
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
87.3 h en tout
Évaluation publiée le 27 septembre 2022
Цікавий і не затяганий іншими іграми концепт. Затягуючий, майже адиктивний геймплей. Сюжет... ну, скажімо так, присутній. Але гра вичерпую свій потенціал доволі швидко. Вже десь на середині проходження сюжету доступні усі типи кораблів, а прокачка не відкриває кардинально нових можливостей. Випадкова генерація компоновки насправді доволі обмежена і доволі скоро перестає пропонувти дійсно унікальні кораблі, конструкція яких би не повторювала ті, які траплялись раніше. Разом з тим, це проста однокористувацька гра без грінда, сезонів та мікротранзакцій, яка повністю окупає совю ціну за мвої 30-40 годин геймплею.
 
[UA]Ramiel
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
143.1 h en tout
Évaluation publiée le 15 septembre 2022
Once you pass the tutorial this becomes like an elaborate puzzle game where you need to think before you cut. Very immersive and addicting from one point.
Wish they added co-op mechanics. That would be awesome.
Also speed-runs against others in real time
 
marmamic
737 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
101.6 h en tout
Évaluation publiée le 1 juin 2021
Avis donné pendant l'accès anticipé

Vaya juegazo... Y van por la 0.4. Será alucinante... Hecho ♥♥♥ mucho mimo. Perdón te tengo que dejar, me llama el capataz, comienza mi turno.
 
valsum
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
12.8 h en tout
Évaluation publiée le 29 juin 2020
Avis donné pendant l'accès anticipé

Это игра про рутину. Восхитительно красивую рутину. Много есть игр, где надо строить корабли, но крайне мало - где их надо ломать.
Открыл смену, поработал резаком, заработал денег, закрыл смену. Смыть, повторить. Великолепно.
 
RatSlayer
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
68.7 h en tout
Évaluation publiée le 20 juin 2020
Avis donné pendant l'accès anticipé

Early access and needs more ship types (procedural ones coming, apparently), but it's oddly calming - chilling in space, cutting chunks off of spaceships and heaving them away!

Until you accidentally cut a hole to the outside or sever a fuel line, that is..

Looking forward to what comes next :)
 
Dogers
0
9 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
14.1 h en tout
Évaluation publiée le 2 juillet 2022
垃圾分类游戏,没什么有趣的
 
飞翔的企鹅
240 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
70.4 h en tout
Évaluation publiée le 27 octobre 2022
Awesome! Hope they make a sequel, there is so much that can be done with this.
 
doc
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
187.6 h en tout
Évaluation publiée le 27 mai 2022
To talk about Hardspace: Shipbreaker, you have to understand that there are two things going on simultaneously.

The first, is the game itself. The actual gameplay of taking apart ships, sorting them into their various components, and turning them in for profit. This part is good. It's a pleasant experience, and the time in EA has made it relatively polished for how much physics is going on (there's still some wonkiness, but that's going to happen with any physics game). I don't have too much to say, but that's praise. It feels good, it's fun, it's a good experience all around.

Second, we have the story. The story is basically a visual novel, and is presented as other characters expositing at you in one of four ways: Before/after the shift, in e-mails, or over comms during the shift. If you don't particularly want to listen to the exposition, sorry you have to listen to the before and after shift messages. I didn't find a way to skip them. At least the comms during a shift can be mostly tuned out while you actually play the game. The plot itself is okay. Evil megacorporation is bad, unions are good. Some of the human moments are touching and sweet, some of them are really boring because it's stopping you from playing the game.

So, the story's ok, and the game's good. But there's one big problem: They don't match. They don't fit together. Most of the story revolves around corporate and managerial malfeasance. However, this malfeasance (almost) never touches the player. You're faced with "extortionate fees" of over 500,000 credits per day. Of course, you can make over 10,000,000 (ten million!) credits per day. So these extortionate fees are... maybe 5-10%? That's less than people pay in real-world taxes! But you don't get that money, it's just paying off a debt, of course. A debt of about 1.2 billion credits. So at a pace of ten million credits per day, it would take around 120 game days (or approximately 30 real-world hours) to pay your debt. If we compare this to real world student loans... um... find me someone who paid off their student loans in 120 days. I'll wait. The training (tutorial) provided to the player is more than adequate, even though we're told that other characters weren't getting sufficient training. Other characters struggle with faulty equipment, but everything provided to the player runs perfectly fine. The game gets harder at progressive points, which are laid out perfectly clearly ahead of time under "certification progress." But when you hit those points, the story acts as though you're being forced to progress.

All of this creates a feeling of ludonarrative dissonance -- the unpleasant feeling when the narrative doesn't match the feelings evoked by gameplay. It's far harder to buy into the story and believe that times are tough when you're making money hand over fist.

However, all this said, I still recommend the game. The core game is absolutely fun, and the feeling of progression is well-tuned. It's just a darn shame that the narrative is so divorced from the actual game.
 
Waladil
1
3 personnes ont trouvé cette évaluation utile
0
Recommandé
24.8 h en tout
Évaluation publiée le 4 juin 2022
Avete mai voluto lavorare in un autodemolizione ? No ? E se vi dicessi che quest'autodemolizione è nello spazio ?

Hardspace: Shipbreaker ci mette nei panni di un operaio addetto alla demolizione di navi spaziali nell'anno 2300. Il protagonista, chiamato semplicemente "52", decide di lasciare la Terra alla ricerca di una vita migliore su qualche colonia. Ma prima poter iniziare una nuova vita, servono soldi, quindi deciderà di lavorare come "Shipbreaker" per Lynx. Compagnia a cui non frega nulla dei propri lavoratori, di sicurezza, etc. Cosa che possiamo evincere anche dal "contratto" di inizio gioco.
E così inizia la storia, molto basilare, e divisa in soli 3 atti, in cui, i colleghi del protagonista, tenteranno di creare un sindacato per migliorare le proprie condizioni lavorative.

Il gameplay è molto interessante: Essendo tutto a gravità 0, i comandi per muoversi saranno molto... strani. Ma ci si fa subito l'abitudine. Il gameplay quindi consiste nel recuperare il più possibile dalle navi, come se stessimo, appunto, in un autodemolizione. Il loop, quindi, è molto semplice: Scegli una nave, cominci a tagliarla per bene, e butti tutto, grazie ad una sorta di gravity gun, dove il gioco ti dice. Man mano che andiamo avanti, si sbloccano nuove navi e nuovi elementi che aumentano la difficoltà delle operazioni: La nave può avere un reattore nucleare, il quale richiede una procedura particolare per estrarlo, o dei motori particolari, dove, una volta estratto il motore, devi correre a staccare la benzina (il che mi fa strano, fuoco nel vuoto ? È possibile ?), oppure la nave è pressurizzata, e non vi è un modo chiaro per effettuare una de-pressurizzazione non esplosiva, e quindi... KABOOM sia.
Ogni turno dura massimo 15 minuti (a difficoltà standard), e in questi 15 minuti dobbiamo fare il più possibile, dando sempre un occhio al nostro ossigeno, carburante e, nel caso facciamo errori, vita. È possibile comunque effettuare la demolizione della stessa nave in più turni, quindi non è un problema non demolire tutto in un singolo turno.
A seconda della nostra performance nella demolizione di una nave, otteniamo punti che ci permettono di migliorare gli strumenti a nostra disposizione e dei punti "esperienza" (salendo di livello, sblocchiamo nuove navi ed elementi sopra citati, nonchè il proseguire nella storia).

Concludendo: La storia non è spettacolare. Molti si lamentano che le cutscenes non sono saltabili, ed effettivamente, per chi non è pienamente preso dalla storia, si potrebbe anche permettere di saltare questi dialoghi & co.
Il gameplay loop è ripetitivo, specialmente quando capisci come tagliare il tutto in maniera efficiente, ma ha i suoi momenti. 1 [i.imgur.com] 2 [i.imgur.com]
Tutto sommato, ho completato il gioco in 20 ore, e non mi è sembrato affatto male, quindi lo consiglierei. A chi, non saprei, essendo un genere "simulativo" di un mestiere che... non esiste. Quindi direi, a chi vuole provare qualcosa di diverso. Però, a parer mio, 35€ sono tanti per questo gioco, quindi direi di aspettare un offerta.
 
Tirpitz
956 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
7.7 h en tout
Évaluation publiée le 18 avril 2023
break ship sell parts break ship sell parts break ship sell parts
 
Stalker The English Dragon
846 produits enregistrés
7
9 personnes ont trouvé cette évaluation utile
0
Recommandé
88.3 h en tout
Évaluation publiée le 26 juillet 2020
Excellent game even in its early state. Tremendous potential. Highly recommended.

Update since full release: There's nothing else like it and it is really great! Perfect controller implementation. Buy it now!
 
Bullett
0
5 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
1
Recommandé
29.0 h en tout
Évaluation publiée le 23 octobre 2020
Avis donné pendant l'accès anticipé

Serene calm and relax...OMG EXPLOSIVE DECOMPRESSION ABORT ABORT...Why I am on fire? ♥♥♥♥♥♥♥♥♥♥...I have to go get oxygen again....And my gun is overheating. There fixed...calm and relaxing shipbreak...shoot...now I destroyed the airlock :(

Can recommend!
 
Xenoxsis
0
10 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3
Recommandé
32.4 h en tout
Évaluation publiée le 6 juillet 2020
Avis donné pendant l'accès anticipé

Very satisfying to tear apart huge machinery with a laser...

I would owe my soul to the company store again
8/10
 
FireMage
0
19 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
59.2 h en tout
Évaluation publiée le 21 décembre 2021
UPDATE: LE MAO, THEY """""fixed""""" it

instead of having their system treat two rooms with a huge hole inbetween them as one room, and allow you to evacuate both without explosion:

they disable the atmosphere controller if that happens

extremely smart brains

and to top it off, they sent a spam mail, and when i replied asking about this specific bug, the customer service rep, instead of looking up the bug which i gave them a link to in their system, told me to read patch notes of over 200 lines length

absolute clown show this company

--------------------------------

can't recommend this one

they claim they provide a game about cutting apart a ship, but they also rely on VERY physical mechanics such as pressurized rooms and flow of atmosphere. particularly, explosive pressure changes can rip the ship apart, cause explosions, destroy material and kill you

for example if you have a room with air in it and one with vacuum and slice open the door between them, you get explosive decompression. normal

ships also have machines to remove and restore atmosphere, and those break it. if you have two rooms with atmosphere and cut out the door between them and then use the machine to remove atmosphere ... you get explosive decompression despite the two rooms being one

this is because the atmosphere system is a hack and tracks only individual rooms, and the devs have no intent to fix this
 
Mithaldu
1,129 produits enregistrés
7
3 personnes ont trouvé cette évaluation utile
1
Recommandé
96.6 h en tout
Évaluation publiée le 10 juillet 2021
Avis donné pendant l'accès anticipé

I really enjoyed this game.

This is an early access game, so keep this in mind, but with it you have to expect a couple of glitches and bugs. Sometimes depressurizing rooms don't work properly. Or during framerate drops, the entire ship you're dismantling can explode without you even touching anything. After I dialed down the visuals, that issue was mostly alleviated though.
Speaking of which, the graphics options are very limited. the only thing I could really do is reduce texture fidelity

I'm not a fan of the story, because, well, I don't care for story. So it's a bit annoying, that "cut scenes" (if you can call them that) are not skippable and you end up looking at an email for a couple of minutes, before you get to go back to dismantling. your mileage may vary. The story is also still clearly in development, because after a certain point, nothing story related ever comes up again.

There's an upgrade tree for your equipment, but to be honest I feel like the devs should rework the levelling system. as is, all you get are just standard upgrades like "have more reach for your cutter" or "have bigger oxygen tanks". That one is especially annyoing, because getting back to base three times per shift because your oxygen runs out just takes you out of the gameplay. on the other hand, the final oxygen tank upgrade is completely useless, because it provides 20 minutes of oxygen. while every shift is 15 minutes. and the penultimate oxygen tank already gives you 16 minutes of air. Maybe the devs plan on introducing extended shifts at some point? Who knows.

The visuals are very nice and fit well into the scenario. Space looks spacey, earth looks earthy and global warmy, and the space ships look used, old, and junky. Very good

Speaking of the space ships you're supposed to dismantle: the big issue at the moment is lack in space ship variety. there's basically only three different models. a small shuttle craft, a long, tube-shaped transport ship, and a big transport ship that looks like an upsized version of the small ship. those three have different variants and load outs depending on the previous owners, but all in all, it gets samey, having to take apart the same ship models over and over again.

that being said, all these issues are very much fixable via updates. The most important bit of this game is the gameplay.

And that's where this game is really showing its potential. Movement in zero G is intuitive and easy as could be. Same goes for the tools available to you during your time in the orbital scrapyard.

Scrapping a ship for half an hour is quite fun and relaxing. Figuring out how to approach a given new ship template is always great, and learning how to streamline these approaches is very rewarding.

As for now, I wish for the devs to get the physics bugs ironed out and to develop more ship types that are sufficiently distinct from those already in the game. But it's early access, you can't expect a feature complete game yet.
 
Schootingstarr
0
4 personnes ont trouvé cette évaluation utile
31 personnes ont trouvé cette évaluation amusante
10
Recommandé
97.2 h en tout
Évaluation publiée le 6 aout 2020
Avis donné pendant l'accès anticipé

Le seul simulateur de gitan de l'espace, absolument indispensable, toi aussi viens ferrailler la chignole mon copain !
 
[CPC] Opossum
0
15 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Non recommandé
81.7 h en tout
Évaluation publiée le 10 septembre 2021
Avis donné pendant l'accès anticipé

「意図的に」不便になるよう更新されていくゲーム。
対処法の無いギミックが追加され、
視認性の悪いメニューに変更され、
作業間の装備更新に手間を増やされ。

更新されるたびにただ面倒なだけのゲームになっていく。
 
reitreinman
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
47.0 h en tout
Évaluation publiée le 10 aout 2020
Avis donné pendant l'accès anticipé

Bonjour ou Bonsoir, à tous & à toutes...

horodatage de cette review:
10 Aout 2020

Notation :
16/20

Prix légitime :
24,99€ - ( Un bon prix )

Heures de jeux :
à l'heure ou j’écris cette évaluation* = environ 5 heures en tout

Les Plus :
+ Visuellement jolie
+ Un paquet de vaisseaux
+ Concept original

Les Moins :
- 15 minutes pour démonté un vaisseau bien trop court
- une optimisation un peut légére

Mon avis personnel sur le jeux :
Hardspace: Shipbreaker : Alors Welcome to "TOUTCASSERSIMULATOR" ( mais pas trop )

Le jeu est assez agréable, ont prend un malin plaisir a tout découpé et foutre ou il faut les différents éléments des vaisseaux sans pour autant faire n'importe quoi au risque de découpé un réservoir de fioul et ce retrouvé avec un rubixcube mais en 1.000 morceaux....

Vous avez a votre service une belle "Dette" de 1.000.000.000.000 $ que il faut remboursée a raison de 1.200.000 $ de bénéfice pour des vaisseau de tier 2 je vous laisse imaginé, il ce ternine pas en 2 h... et des outils "Découpeuse laser" et des sangle "Lazer" qui permette de treuillé les différents éléments des vaisseaux afin d'encaissé votre cheque...

Le seul point noir pour moi est en mode carriere ou chaque session est de 15 minutes ce qui est bien trop court quand on arrive au tier 6 et que les vaisseaux sont assez gros pour que Big Mamma puisse y mettre sont gros ♥♥♥ ...

Un jeu plaisant qui en ravira certain et que d'autre trouverons trop mou :D

Merci à ceux qui s'exprime dans les commentaires afin de partager leur avis positif ou négatif envers cette évaluation

Cordialement Absolum
 
Absolum
453 produits enregistrés
0
Personne n'a trouvé cette évaluation utile
1
Recommandé
180.3 h en tout
Évaluation publiée le 25 juin 2021
Avis donné pendant l'accès anticipé

9/14/2021 update: its gonna be a while before this game is finished, but with this update progression is much faster, less bugs, good update cant wait for more.

As of June 24 2021: what the game has and what it is missing along with a concern about early access and a trigger warning for some people at the end.

Would i Recommend this Game: a Strong "Meh", its good as a quick romp but don't expect to get more then 10-15h's out of it in its current state.

what the game has: gameplay, a grind'y skill progression system, lore tidbits, and an amazing (but quickly repetitive) sound track.

what the game is missing: a save function, (in the middle of cutting a ship and want to finish tomorrow? too bad. there is not currently a way to save an in progress ship unless you leave the game running. ) it takes about ~ 1h for me to break a mid size javelin class ship.

also missing a story: currently there is act 1 of a story which i have finished 10h into the game, and honestly theirs about 15mins of story/Voice acting total. plus lore tidbits in the form of emails and data drives. A quick reminder this game has been in early access over a year. (admittedly that year was 2020)

Slightly buggy game play: the cutter tool from the trailer is in the game but in a less powerful form. it only cuts one or two panels at a time and seems to randomly leave pieces untouched when you want to cut them and other times severs fuel lines 20ft away. also better scanners aren't unlocked until later in the game and even then dont show objects like lights or handles, or things that arn't connected to power, or there will be one little piece of aluminum on a nano carbon structure, so you will be often left wondering why you end up with destroyed salvage at the end of the day.
there is also a bug where it wont let you buy oxygen or tethers from the workstation, i think it has something to do with controller compatibility cause i was able to buy stuff by plugging in an Xbox controller but not with keyboard and mouse.

As of June 2021, in my opinion this game is worth ~10$ + 5-10$ for access to continued development. i bought the game on sale june 2021 for 17.49$ USD, plus the OST. (if you want just the OST its available on Focus interactive YouTube channel, that's actual how i found out about the game)

The big if: With very little development in a years time i think this game risk's becoming an unfinished project. this is especially concerning with the way the early access is worded
author a écrit :
"We’ll decide down the line exactly how much game we consider to be the 1.0 version, but we’d rather stay in Early Access for as long as needed than come out early to hit an imaginary window we’ve set for ourselves.”

They have the hook, but the substance isn't here yet. i have hopes for this game, and will check back with updates but I don't expect it to be in a finished state any time soon, maybe 2023+.

Also one Big Warning if you get light headed around needles or medical procedures like i do. The opening of the game has very well done 3d audio scene spoiler of you getting your brain removed by a drill and it triggered a light headed/ fainty reaction from me and i had to go lay down until it passed. So skip the audio for the first part and just watch the subtitles if your like me, And if a DEV reads this please add some kind of warning before that part or a VERY visible option to skip that scene during it.
 
EpiicPenguin
476 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
3
Recommandé
334.1 h en tout
Évaluation publiée le 28 juin 2020
Avis donné pendant l'accès anticipé

At long last, the release version of Shipbreaker is out. A chillout game where you might die of all sorts of unseen peril sounds contradictory, but it works really well. Break down spaceships into parts and chuck 'em in the correct receptacles without blowing up a reactor or setting off a violent decompression.

Since the Alpha release, Shipbreaker has added a ton of new ships and styles which really increases the variety of challenges. It also added a story to Career Mode that maybe wasn't worth the effort. It's mostly just sitting around waiting for other people to stop talking at you so you can get back to upgrading your gear or picking a new ship to break. There's a definite split in the voice direction from your foreman Weaver, who was in the Alpha, to the rest of the crew in full release, and the change isn't for the better.

Still a great game with a neat world, and the variety of new ships makes it well worth a revisit if you haven't played since before release.
 
it's shoe
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
35.9 h en tout
Évaluation publiée le 25 décembre 2021
Avis donné pendant l'accès anticipé

im recommending the game because its still a wip and has good potential.

my likes:
it can be a fun game finding a rhythm to ship breaking.
the mechanics are great. tools are fun to use. i like laser cutting the ships to pieces as fast as i can.
bigger ships take more shifts to complete. its fun to work around and disarm hazards.
sometimes i get carried away and laser cut a reactor in the distance blowing half the ship to smithereens.

my issues with the game
#1 Lou's voice acting skills. Not only is her character selfish and annoying her VA skills make it painful to listen too.
its literally like shes reading the script for the first time and shes very confused. it just doesn't fit the game or any scenario.
#2 the game tends to crash on on bad explosions.
#3 The controls need work too. i tried to separate grab and push (logically they should be separate keys) but the config menu bugged out and i got stuck in it and had to restart the game loosing all progress on the ship i was working on.
#4 Some audio recording files use microsoft anna text to speech voice which isn't very creative. i can see how it would be hard to find random people to read a one off script but still.
 
DarkLinkX5
389 produits enregistrés
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
55.7 h en tout
Évaluation publiée le 18 septembre 2021
This game has come a long way.
Since I first left my review, they've managed to squash most of the bugs I encountered, made the tool upgrades actually count for something (although I'm still worried buying demo charges will make certain cut points uncuttable), and added new ships.

I'm still not a fan of the story or characters, but the basic gameplay is fun and salvaging an entire ship feels good.

One problem is that the reward for taking on larger, more complex ships is not very good.
This is especially true of the new ship type they added, which is far more complex to take apart than the starter ship and takes much more time, but only rewards you 50% more credits (and there's little to no difference in the Lynx tokens or XP reward), so it's almost always better in terms of reward to take apart a starter ship of the current highest hazard level than to choose a larger more complex ship.

Still, the game is good fun and offers a novel experience.
 
Tildestar
439 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Non recommandé
0.4 h en tout
Évaluation publiée le 5 juillet 2020
Avis donné pendant l'accès anticipé

No FOV options and no HuD scaling options makes for an unfortunately unplayable game. Will change my review when the game is updated to fix those issues.
 
DarkStick
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
96.2 h en tout
Évaluation publiée le 24 juin 2021
Avis donné pendant l'accès anticipé

This is my zone out and chill game. This is my zen. Love love love the new update. The quality of life changes to the javelin class ship are amazing and make it much more fun and enjoyable. Ty for the hard work and willingness to listen to your players.
 
RustyNaylz102
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
49.3 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

Très bon jeux avec une petite touche d'humour qui plait bien rien que dans les menus, de nombreuses possibilitées le rendent vraiment sympa

Je le recommande a tout ceux qui aime les puzzles avec un peu de sandbox
 
Le Phasme
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
78.4 h en tout
Évaluation publiée le 20 avril 2021
Avis donné pendant l'accès anticipé

Мне нравится казуальный режим.
 
ivash.ivash
274 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
18.1 h en tout
Évaluation publiée le 29 juin 2022
Baita jogo! Pode comprar sem medo
 
Balestream
0
15 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Non recommandé
6.7 h en tout
Évaluation publiée le 24 mai 2022
Too little content to justify the pricetag.
Only 4 basic ship types, with variants that usually don't require a different dissasembly method at all.
A very poor showing for what amounts to a physics puzzle game.

Beyond that the game often times has impsossible layouts that cannot be salvaged perfectly.
 
Cool3303
752 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
136.9 h en tout
Évaluation publiée le 1 juillet 2020
Avis donné pendant l'accès anticipé

Really great game so far, but PLEASE extend the timer, or better yet make it an optional time challenge. Having only 15 minutes to get good money is REALLY stressful. I get the point is efficiency but I don't think there's even enough time to do most the objectives on the later ships.
 
RamblingTurian
359 produits enregistrés
0
40 personnes ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
1
Recommandé
3.9 h en tout
Évaluation publiée le 13 mai 2021
Avis donné pendant l'accès anticipé

永远跟党走,心中有党,事业理想。
⣿⣿⣿⣿⣿⠟⠋⠄⠄⠄⠄⠄⠄⠄⢁⠈⢻⢿⣿⣿⣿⣿⣿⣿⣿
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⣿⣿⣿⣿⡟⠄⢀⣾⣿⣿⣿⣷⣶⣿⣷⣶⣶⡆⠄⠄⠄⣿⣿⣿⣿
⣿⣿⣿⣿⡇⢀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄⠄⢸⣿⣿⣿⣿
⣿⣿⣿⣿⣇⣼⣿⣿⠿⠶⠙⣿⡟⠡⣴⣿⣽⣿⣧⠄⢸⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣾⣿⣿⣟⣭⣾⣿⣷⣶⣶⣴⣶⣿⣿⢄⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⡟⣩⣿⣿⣿⡏⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣹⡋⠘⠷⣦⣀⣠⡶⠁⠈⠁⠄⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣍⠃⣴⣶⡔⠒⠄⣠⢀⠄⠄⠄⡨⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣦⡘⠿⣷⣿⠿⠟⠃⠄⠄⣠⡇⠈⠻⣿⣿⣿⣿
⣿⣿⣿⣿⡿⠟⠋⢁⣷⣠⠄⠄⠄⠄⣀⣠⣾⡟⠄⠄⠄⠄⠉⠙⠻
⡿⠟⠋⠁⠄⠄⠄⢸⣿⣿⡯⢓⣴⣾⣿⣿⡟⠄⠄⠄⠄⠄⠄⠄⠄
⠄⠄⠄⠄⠄⠄⠄⣿⡟⣷⠄⠹⣿⣿⣿⡿⠁⠄⠄⠄⠄⠄⠄⠄⠄
 
MrZs
86 produits enregistrés
0
17 personnes ont trouvé cette évaluation utile
1
Non recommandé
4.4 h en tout
Évaluation publiée le 19 avril 2023
The game play loop is great. I think the stupid high debt amount is good for encouragement. The narrative sucks. I have quit playing more than once because the unionizer character is holding me up for 5 to 10 minutes to tell me how "One day shes gonna buy a mining skiff" or "Lynx doesn't treat us very well" Honestly, just let me tell the union girl to ♥♥♥♥ off or at least let me skip her dialog, and the Negative review will be changed to a positive.
 
Punished Phill
0
6 personnes ont trouvé cette évaluation utile
0
Non recommandé
66.5 h en tout
Évaluation publiée le 4 juin 2022
As of this review I have about 22 hours in the game. I'll give both good and bad.

For starters, this game really scratches that completionist, OCD itch that some gamers may get. I compare it to something like Powerwash Simulator in that regard (at least on the timer-less mode), and it is certainly a relaxing play. There's something primally fun about slowly dismantling an entire ship over the course of an hour. You play your approach, and so far there have been consistent new challenges on ships, although this doesn't make them hard to dismantle. That's kind of a good thing in this regard, as it provides just enough mental overhead to be interesting, but not something too difficult where it takes you out of that mood-coasting state.

To clarify, I am not playing on the timed mode. I find it really disrupts the flow of the job, and the fees you face during each job really doesn't affect gameplay.

This is entirely personal, but I am a fan of Firefly and Mandolorian, and the entire "Space Western" genre as a whole, and the music delivers in that regard. Kinda (More on that later). There's no interruption once the other wreckers stop flapping their lips and all that separates you from your job are your tools. I'd say you can get somewhere around 20 hours of good content out of this game.

However, there are a fair few things I don't like, and some I REALLY don't like, including a game-breaking bug. I saw a Let's Player play this and got it after seeing their gameplay. Problem is, the game kept crashing even before I hit the main menu but well after startup. EVERY. SINGLE. TIME. To my knowledge this bug has yet to be fixed, and the only way I got around it, but sheer dumb luck, was tampering with the game's ini files and disabling the intro credit cinematic. I have no idea why it worked. I'm not thankful that it did, I'm annoyed I had to do it in the first place.

You can start a dismantling job from anywhere in your home, and when you start your job, you start with three tools, including a scanner. Problem is, depending on where you start the job from your apartment home, that screen of your apartment may overlay onto your scanner like a photo negative sometimes while you are on the job. It makes it close to impossible to see where the ♥♥♥♥ things are inside, and this functionality is absolutely crucial in the timed game mode; the tool is useless. Once it starts, every time you switch to the scan too, it pops up. Why? I have no idea. Once it starts, only a game rest will fix it for me.

Another bug, although less severe than the first two, is sometimes the audio start skipping really bad to the point where it sounds like static. This seems to occur more often when I'm near the door to end your shift once you are on the job. All audio does this, from your tools, to the game music, to the spoken dialogue from your AI and the other wreckers. Again, only a game restart will fix it. It still shouldn't happen.

While on the topic of music, it's pretty easy to get bored of the music. I haven't yet, but I can absolutely see it being VERY repetitive to some people. It's the same vaguely western music you'd see in something like Firefly, and I freely admit there needs to be some kind of variety. I'd even spend the in game currency for a jukebox of some kind.

Then there is the voice acting. It's... not bad, but I am completely uninterested. In career mode your fellow wreckers talk to you about stuff and you can recover logs about the in game universe to read, but I find it to be flat. There's SOME conviction behind the lines, but it lacks the heart. It's hard to describe. On paper these feel like characters, but the pitch and tempo behind every delivery is uniform and bland. No variety, no nuance, and since so much of the story is delivered through these voices on the radio, it really hurts the story, Again, they are not bad, but there is a lot of room for improvement.

Finally, the story. At least at the point where I am at, I ignore just about everything, and this is from someone who is a ♥♥♥♥♥ for worldbuilding and storytelling. Points for you if you can guess what I said if Steam censors that word. Nothing happens "TO" you in the game, and even in the career mode, story mode, or whatever you want to call it, ignoring everything everyone says does not hurt you in the slightest. The basic premise is union representation and workers rights in the face of an omnipresent corporation. That's a topic quite relevant in today's trying times, and I am open to listening, but the narrative seems so shallow and devoid of nuance. I have already described my entire takeaway of the story in this one paragraph. The idea of UNION=GOOD, CORP=BAD has been done so much in book fiction already, and the entire cyberpunk genre uses it as a pillar. It's a topic that needs at least some kind of depth, perspective, and love, but I just don't see it. The two ways to handle it are either straight-laced or satire. If this game used satire like Outer Worlds' use of corporate omnipresence and greed, the shallowness could be somewhat excused as greed *IS* shallow. However, since the game is straight-laced, it lacks that depth, knowledge, and nuance to make the story effective.

As it stands, I'd say wait for the game to be discounted at the very least before buying. I like it, but the gameplay can get repetitive, the story is uninspired, and the bugs make make for a frustrating play.

Edit1: After the update, I've noticed the load times to your home are intolerably long. I waited five minutes before Alt tabing and closing it. Reminder, nothing happens in your home. No animation, no movement, no actions. Nothing occurs in your home and the load times to a place where nothing happens can be five minutes long. This is unacceptable.
 
Doctor Sirus
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
17.3 h en tout
Évaluation publiée le 11 septembre 2021
Avis donné pendant l'accès anticipé

Mindig is ehhez hasonlót kerestem, nincs agyon bonyolítva és a világa a grafika de legfőbbképpen a hangok / zene eszméletlen. Vannak hibái de értékes gyémánt lesz ebből a játékból. Remélem több content is járul mindehhez, multiplayer szobák, több verseny / jutalmak stb stb.

Ajánlom mindenkinek! :)
 
ΔXIUS|PΔWS
25 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
50.1 h en tout
Évaluation publiée le 17 septembre 2020
Avis donné pendant l'accès anticipé

Хорошая игра. Игровой процесс однотипный, медитативный, увлекательный, затягивает на часы. Вы работаете на корпорацию по утилизации космический кораблей. Разбираете космические корабли на запчасти и металлолом, чтобы выплатить огромный долг. Но не думайте что распил корабля дело легкое. Вас будут поджидать различные опасности: вы будите получать разряд электричества при отсоединения бортового компьютера или батареи, или любого другого электроприбора, гореть пламенем от взрыва топливного бака или перегрева лазерного резака и превращаться в сосульку от взрыва бака с хладагентом, если заденете их. Можно убиться об металлолом или компонент корабля во время их транспортировки для утилизации. Ошибка при попытке вытащить реактивный двигатель или реактор приведет превращению корабля в мелкие кусочки лома, но и к вашей гибели, если не успели отлететь.В игре приятная графика, не режет глаза, космос и корабли прекрасны. орошая физика (корабли можно резать на мелкие кусочки). Музыка спокойная, расслабляющая.Игра больше подойдет тем, кто любит медитативный геймплей и для расслабления вечерком после работы.
 
chelust05
0
3 personnes ont trouvé cette évaluation utile
1
Recommandé
73.4 h en tout
Évaluation publiée le 28 mai 2022
The vibes are immaculate. The way a piece of the hull gives way slightly when you release the last weld holding it in place. The "oh ♥♥♥♥" feeling when you lose track of what you're doing and accidentally open up a pressurized compartment. The inertia while you slowly nudge a giant piece of a ship towards the furnace. Clearing a path to the reactor and gently pulling it out of a reactor sized hole from an otherwise intact ship. Like nothing I've ever played.

This is a weird pull, but honestly it feels a bit like "Papers, Please" in the sense that your actions are somewhat repetitive but you develop mastery over them as you play. The core loop mostly repeats, with some embellishments over time. But you're not here to save the world, you're here to get your job done. Both these games nailed that feeling.
 
drewww
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
154.7 h en tout
Évaluation publiée le 26 juin 2020
Avis donné pendant l'accès anticipé

Ripping apart spaceships is shockingly therapeutic.
 
Gojira
300 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
50.2 h en tout
Évaluation publiée le 10 mars 2023
Great game! Physics are phenomenal and the story is pretty decent. I loved blowing up reactors just for fun lol.
 
StrangeWolfLive
0
192 personnes ont trouvé cette évaluation utile
15 personnes ont trouvé cette évaluation amusante
18
Non recommandé
2.1 h en tout
Évaluation publiée le 21 décembre 2020
Avis donné pendant l'accès anticipé

honestly I'm not a fan of any game that shoves a timer down my throat, the game builds around careful disassembly of spaceships that happen to be held together by an array of couplings that can be blasted away with a laser, there are of course other things to look out for like explosive decompression and other dangers making disassembly be taken in steps, and the music makes it very relaxing, but shoving a timer in my face and making me rush kills it for me so I can't recommend it.
 
Un développeur ou une développeuse a répondu à cette évaluation
Ryuu Reikoku
287 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
0
Non recommandé
21.2 h en tout
Évaluation publiée le 23 juillet 2022
This could have been a good game where you would have had to use experience and brain to logically dismantle a ship avoiding the hazards of such a task.
Sadly awful game mechanics that defie any logic trasform this experience in an high reflexes 3d platformer, where you have to perform zero-g stunts between flames to press a switch against arbitrary timers.
 
Ygolnac
183 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
92.6 h en tout
Évaluation publiée le 28 septembre 2022
This game is so relaxing. The music choice is awesome as well. I have a stressful job and I don't get to play video games all that often. So when I have the chance to play anything, booting up Shipbreaker and playing for a couple hours with a nice drink? Yeah. Perfect.

Pros: Well done game, great story, excellent voice acting, enough to make you think through your actions but not make you stress.
Complaints: I wish the devs would allow the community to place custom ships in the game. There's enough variety of ships to keep you occupied for a while but breaking apart some ships from other games (I'm thinking Homeworld) would be really cool.

TL;DR: Worth the purchase at full price, a must buy when it goes on sale.
 
TxMedic
280 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
66.6 h en tout
Évaluation publiée le 11 novembre 2021
Avis donné pendant l'accès anticipé

This game is very therapeutic, especially in modes that do not track your time or oxygen. There is a certain order in which you have to do things, but with ingenuity and/or critical thinking it allows you to work at the problem in your own way. The game does have a few bugs, but nothing that makes the game unplayable or non enjoyable, smaller things like a few plates of the ship not coming off when they should. Most of these bugs are uncommon and can be easily worked around like the one I mentioned. This game is being actively worked on by the devs, and I can say in the time I've played I've seen good improvements to the game. I look forward to seeing whats ahead for this game, its a fun title that I definitely see myself to continue playing.
 
Gallow
111 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1
Recommandé
92.9 h en tout
Évaluation publiée le 30 décembre 2020
Avis donné pendant l'accès anticipé

Hardspace es un simulador de "desgüazador" de naves espaciales, todas las mecánicas del juego están centradas alrededor de este concepto y si bien no son necesariamente "complejas", son buenas, diría que el highlight del juego son las fisicas y las interacciones entre los componentes de las naves y como tu demuestras tu maestria sobre los sistemas del juego para ser eficiente.

Por ahora en early access no hay mucha historia, hay 3 herramientas para desarmar naves y hay una variedad decente de naves para experimentar; el juego es un grind permanente asi que ♥♥♥ probar desarmar la primera nave sabras si el juego es para ti o no.

¿Vale la pena?
Diría que si disfrutas del desarmar cosas y el optimizar tus movimientos, este es un juego para ti, de lo contrario pasa; es un simulador de trabajo bastante decente, especialmente ♥♥♥ lo explotado que eres como mano de obra barata.
 
Nova5
3,087 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
131.7 h en tout
Évaluation publiée le 15 juillet 2020
Avis donné pendant l'accès anticipé

Since they added the open shift mode, I have been able to find other ways to break the ships down. I have been enjoying it a lot. If you want a challenge do the standard shift. 15 mins make you think quite fast
 
ExWire
943 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Non recommandé
2.6 h en tout
Évaluation publiée le 11 aout 2020
Avis donné pendant l'accès anticipé

A very interesting game, one that I appreciate as a fan of games that put you in the shoes of a blue-collar worker in a sci-fi setting. (many hours have been spent cleaning up blood in Viscera Cleanup Detail.) The soundtrack is also quite impressive, having a Firefly-esque feel. Unfortunately, as much as I enjoy the gameplay, it has some stability issues and feels very clunky in its current form. I don't know if the developers intend to implement some kind of cooperative play at some point down the line, but having it would massively improve replay value and would be incredibly fun. In its current state, its good for a few hours of experimentation, but I can't imagine putting much more time into it at this moment without some stability fixes and additional features. Hardspace: Shipbreaker is an interesting game with a lot of promise, but it has the potential to be an incredible co-op experience.
 
TacoWrath
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
129.2 h en tout
Évaluation publiée le 22 juin 2020
Avis donné pendant l'accès anticipé

EDIT. 0.4.0 Update

Honestly, the game has gotten so much better. I enjoyed it at launch, it was anemic but enjoyable. The Act I update added some story which I appreciated, gave a bit of depth, there has been a few new ship types and the progression has smoothed out.

If I'm gonna ♥♥♥♥♥, its at having my progress reset; but I can't really. It was fun to go back to those baby ships and starter equipment and the added story elements were solid. It was rather tutorial heavy for vets but, give and take its to be expected in EA (as was the reset)

The devs are really going to have to try hard to screw this up to make me hate this game, I highly recommend it if the below, initial review hold true.



TLDR: I'm a wordy bastard so here. Overall I definitely recommend the game, 20 bucks? I've already gotten that out of it at 2 bucks an hour and unless the devs walk (which I am under no impression they will) it's only going to gain value. It won't be a top game of 2020 or some huge success, but it is a chill drink a beer and relax game.

Afterall, if Lynx ain't gonna piss test me for meth then I can drink on the job.


Now. If you're looking for a super technical, in depth sci-fi game with or without a story, this ain't it.

If you're wanting a chill, zen experience that is part physics game, part puzzle (albeit minor part) to the backdrop of a dystopian hell you just barely escaped from for a dystopian slightly less hellish groundhogs day level monotony? Then you're in luck.

The game is Early Access but one I feel is in a place where it can be in progress and have enough there to keep me entertained. Be warned, there are some weird ass bugs; hell they might be features I just ain't smart enough to pick up on and assume they are bugs.

Graphics, weakest area in the game and tbh they ain't bad. Geometrically heavy but I imagine that is a sort of necessity with this sort of game; maybe not. I don't make games. The game looks plenty pretty for what it is and what it does.

Gameplay. The tutorial mission does a damn good job of introducing you to the basic; but if you make it through the tier 2 ships without killing yourself? Good work. I went from "this ♥♥♥♥ is too easy" to blowing up half the godamn ship yard because I apparently don't respect the concept of cooling the giant bomb that is the reactor and letting plasma just jet about all willy nilly; my point is the game will still throw curve balls at you every so often when something behaves in a way that breaks the pattern.

Story. There really ain't one; but there is some pretty fun audio logs that are great to have on while you are slicing and dicing and cursing your tethering equipment that give it a good flavor; I really hope they expand on these logs. Hell I'd volunteer to do some for free just to add to it because the potential here is big.
 
Placeholder
791 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
13.6 h en tout
Évaluation publiée le 22 aout 2022
Secret Puzzle Game... but not that secret I guess. You pull apart derelict spaceships, feeding the components to the correct deposit zones, but the fun is really in making mistakes. Sure you can cut there, but are you sure it won't literally explode in your face? is it a better idea to fly through a curtain of fire? or wait for the fuel to run out?
Quite a fun game, and the story is nice too. But if you've been enjoying recent simulator games like House Flipper or Powerwash simulator, this will scratch your itch
 
superflydanfry
0
4 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
1
Recommandé
16.9 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

Tried to cut some stuff in a pressurized room, didn't end well. The vessel exploded, I got wrecked, my game crashed.

10/10
 
Célestin
501 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
47.3 h en tout
Évaluation publiée le 1 juin 2022
I agree with a lot of the other reviews: there's technically 16 ships if you accept it's 4 ships with 4 variants each, etc. The story makes me want to take more direct action than the gameplay allows. Overall, chill game about cutting up space ships if you ignore the story/backdrop's dark implications.

My main issue with the story is it feels written by committee. The central conflict is about the corporation vs union. One of the audiologs talk about people becoming unemployed by robot replacement, and fighting to ban AI and get their jobs back rather than, I don't know, come up with a universal basic income. It could have been a story about the importance of sustainability/recycling - your place in the greater whole and instead is another story about the doomed future of capitalist greed when we just came here because disassembling space ships is fun. You can make a game about treading on the everyman ala Paper's Please, but this game's gameplay came first and the story is incongruous even on higher difficulties. Like on higher difficulties, you're best off just ripping out the most valuable components as quickly as possible and damn the rest.
 
Kaizer
961 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
0
Recommandé
8.9 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

Не можешь выплатить долги в жизни?
Выплати их здесь!
Всего то один миллиард кредитов!
Но нужно купить кислород...и топливо...и потратить два часа реального времени на разборку очередной списанной посудины дабы извлечь максимальную выгоду.
Ах да совсем забыл, кажется у вас снова заканчивается кислород...и постарайтесь не умирать, за воскрешение вам тоже нужно платить...
10 ипотек под 50% из 10
 
StrayWayfarer
0
6 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
11.0 h en tout
Évaluation publiée le 2 décembre 2021
Avis donné pendant l'accès anticipé

Приходишь после смены уставший, садишься расслабиться за игру и... режешь на куски космические корабли, которые отбороздили всякие просторы. Не совсем понятно почему их режут, ведь они целые и даже крыло не помято, но работа есть работа, а миллиардный долг корпорации есть миллиардный долг корпорации...
Какого хера корпорация назначает тебе МИЛЛИАРДНЫЙ долг за то, что ты устроился в нее работать?..

Короче, Шура, пилите корабли! Они золотые.
 
xsSplater
407 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
5.8 h en tout
Évaluation publiée le 21 juin 2020
Avis donné pendant l'accès anticipé

It's fun, and I suspect I will be playing it a bit more, but there is no sense of progress in this game. You can complete the objectives, and get access to bigger and more difficult ships, but these more difficult ships don't actually provide you with any more income, they're just harder to take apart, so if your goal is paying down your debt, it's much more efficient to just keep doing the easier low level ships.
 
Un développeur ou une développeuse a répondu à cette évaluation
Aeolun JP
933 produits enregistrés
1
3 personnes ont trouvé cette évaluation utile
0
Recommandé
123.5 h en tout
Évaluation publiée le 8 aout 2022
Мечтали ощутить себя в роли мусорщика на орбите?)) Рутинная работа под вялый блюз , долгооооов: за медосмотр, транспорт до орбиты, проживание с содержанием на миллиард. Не жизнь а радуга))) Пускаем космические корабли , на запчасти, сортируя, в надежде загасить долги, и по ходу дела прокачиваем снаряжение. Разбор с каждым уровнем становится более экзотичным и смертельно опасным. Отличная песочница, разбор занимает 60-90мин в среднем( если играть в удовольствие) есть небольшая история, Пара десятков часов геймплея вам гарантированы.
 
Evil_Last
0
3 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
99.8 h en tout
Évaluation publiée le 30 juin 2021
Avis donné pendant l'accès anticipé

游戏非常不错,你每天就是拆船拆船拆船拆船拆船...以及拆船
基本上就是非常快乐的制造垃圾然后给垃圾分类
游戏目前把你游玩过程中出现概率高的bug都修过了,体验感觉非常舒服
唯一的问题是爆破炸药
你的炸药永远会把你切不开的切割点连带着高价值物件给炸烂
剧情目前出到了一个令人血压非常升高的点,但你要做的每日内容仍然都是在拆船,对于剧情的参与度感觉不高,希望制作商可以在这方面打磨一下
 
赤眼虎石
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
36.6 h en tout
Évaluation publiée le 26 mars 2023
This is a "simulator" type of game in the like of Car Mechanic Simulator or even Euro Truck Simulator. The Gameplay focus around a seemingly mundain set of tasks you'll have to perform hundreds of time in order to emulate a kind of "work" feeling. While this might not seem really funny or pleasant I find this type of games really chill and satisfying. Also they're very suited for multitasking if you want to listen to some podcasts or have stream running on your second monitor.

ShipBreaker is kind of such simulation game, but it adds a Hard SF spice to it. You're a cutter, a person that cut ships piece by piece in order to sort and recycle its multiple materials and components. But there's a catch. You're dealing with active Spaceships and you're operating in space, so you need to be careful about what you're doing if you want to stay alive by the end of your shift. Cutting through a panel might not be a good idea if the pressure is different of both sides, you'll create a vaccum and things can go very wrong quickly.

You can cut throught a fuel pipe, which will ignite it and propagate fire to critical subsystems... that kind of stuff. To avoid these unfortunate events you'll have to follow some rules in an attempt to work safely, but you'll also have to bend those rules sometimes so you can work faster and bring enough bucks to repay your debt.All this set of rules and the different tools at you disposal create a sort of puzzle gameplay where it is important to think before you take action. In any case, if ♥♥♥♥ hits the fan, the game isn't really punishing and its a minor setback that is easy to catch up even if your mistakes lead to a ship blowing up entierly.It's interesting to note the world building is also decent with nice visuals, some characters that will talk to you from time to time and a small plot that will serve as your main story. It's clearly not the main reason why you should give this game a try, but it's a small plus for immersion, I like it.

My only complain regarding this game would be the macro loop that limits operations on ship to 15min. After this delay you must go back to your quarters and sleep to progress to the next day. Everytime you'll wake up you'll have some tax to pay and this is the small scenaristic incentive that push you to go do your work. It's really easy to have the expected amount by the end of a day, but it's also really tedious at one point to go back and forth every 15min just to trigger 2 loading screen so you can continue what you were doing.

I really hope for a sequel or a big update to this game at some point. The fundation are solid and I think it's possible to improve the formula by adding more hazards mechanics, a few more tools, a more balanced and meaningful macro loop, multiple work locations and not only the shipyard (like asteroid belts, space stations, HUGE carriers... alien ships ?), and also the AI ships was a formidable idea that is barely explored here, there is soooo much potential for an even better game.Well I didn't planned to write that much about this random game I bought on a whim, but it is what it is, I really enjoyed it way more than I thought I would. If you like space, the more grounded gameplay experiences, simulator games, you should give it a try.
 
◄ ARDENT ►
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
63.6 h en tout
Évaluation publiée le 22 janvier 2023
Great game.

A few ♥♥♥♥♥♥♥, but not enough to stop this being a great technical alternative to the likes of Pressure Washing Simulator when you need some zen downtime. Easy to lose a few hours stripping ships in zero-G with the Interstellar soundtrack playing in the background.
 
Fluke
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
23.6 h en tout
Évaluation publiée le 14 décembre 2021
Avis donné pendant l'accès anticipé

中文好多都没更新的。感觉很久了,一半英文和中文
 
Shokuhou Misaki
188 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
78.1 h en tout
Évaluation publiée le 6 juillet 2023
Each ship is a joyous 3d puzzle. The atmosphere suitably blue collar, fits the theme perfectly. Instant buy.
 
Bootstraps
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
44.0 h en tout
Évaluation publiée le 14 mai 2023
Crippling debt? Sign over every right you have to the Lynx overlords? Praise the Machine God?

Sign me the hell up and ship me off to space.
 
☆ TJayHD
1,003 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
83.0 h en tout
Évaluation publiée le 27 septembre 2021
Avis donné pendant l'accès anticipé

fun.
 
TurnTheJ0e
91 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
0
Non recommandé
62.2 h en tout
Évaluation publiée le 27 mai 2022
Gameplay hasn't evolved since its launch in early access. Instead, devs chose to had an awful story with annoying and unskippable dialogues. Gameplay remains pleasant but really grindy. They didn't even make new ships to disassemble. Really disappointed in the release state of the game. It was better in early access when we thought new gameplay elements would be added.
 
Eike Kusch
0
7 personnes ont trouvé cette évaluation utile
1
Non recommandé
12.4 h en tout
Évaluation publiée le 5 novembre 2021
Avis donné pendant l'accès anticipé

The good:
It's a fun little puzzle loop of trying to figure out how to tear apart each ship. There are various hazards that exist which you'll have to take into account, such as the dangers of causing explosive decompression if you cut into a pressurized area of the spaceship, or if you get a little wild with your laser cutter and ignite a fuel tank. It's a low stress little game. The voice acting is pretty decent as well.

The bad:
The game is incredibly grindy, which is problematic as it simply doesn't have that much variety. THere are only a few basic ship layouts, none of which are particularly unique. They all have a lot of similarities on the inside, so even ships that look vastly different wind up really not being all that different in how you wind up taking them apart. The extremely incremental progress requires you to dismantle many ships in order to advance to the next rank. Advancing to higher ranks does unlock more ships, but by about level 10 you've seen most of the ship designs, so you wind up breaking down what amounts to the same ship many times. On the one hand, you begin to learn the layouts pretty quick (there aren't that many varieties of each ship class) so you become more efficient at breaking apart the ships pretty quickly. On the other hand, you break down two or three ships of the same class, and you've probably seen all the different variations. And they aren't that varied. Even ships that looks drastically different outside wind up being constructed basically the same way. The game tries to alleviate this a bit by requiring you to flip some switches to prevent blowing yourself up as you progress onto harder ships, but that winds up being more tedious than anything. Ultimately, while the gameplay loop itself is pretty engaging, the game badly needs a vastly larger variety of ships, and vastly more complex ships to alleviate the repetitiveness.

The ugly:
The UI is bad. As you target different things in the environment, your "Scanner" pops up in the middle of the screen and tells you what to do with that particular thing - send it to the barge, incinerate it, or pick it up. In particular, you will confuse your "Scanner" saying "Pick Up" with the UI telling you that you will pick an item up if you press a button. This is problematic because, by default, the interact/Pick Up button is the same button used to launch things away from you at high velocity. Inevitably, this will result in you launching an object across a room into a fuel tank and blowing yourself to smithereens and ruining most of the salvage value of a ship. You also have an oxygen meter that is constantly ticking down, and if it runs out you die shortly after - this bar is tucked down at the bottom of the screen where you will forget to look at it until you wonder why your guy is making dying noises. The game does a very poor job of explaining many mechanics to you, and there is no way to review any information you are given without abandoning a training mission and then going back and replaying it.

Conclusion: It's a fun little game. Emphasis on the little. This type of gameplay loop really needs a lot of variety to remain engaging, and at this point in time, Hardspace simply isn't enough "game" to remain enjoyable for a long time. However, it is in early access. I'm assuming the developers are continuing to work on the game, and will hopefully be fleshing out what is otherwise a very skeletal game. It's worth picking up on sale for $15 or less I'd say.
 
Grayskull
0
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
93.7 h en tout
Évaluation publiée le 20 juillet 2020
Avis donné pendant l'accès anticipé

Для раннего доступа, вполне неплохо....
Сейчас, взяв последнюю лицензию могу точно сказать... затягивает и даже с той легкой рандомизацией кораблей что есть сейчас, интересно (хотя сейчас всего два класса кораблей в той или иной категорией...)....

В начале игры было несколько непонятно (т.к. у меня почему-то обучение управлению не было...), а потом, ничего, разобрался.... по крайней мере аварий стало в разы меньше да и долг на 300КК уже выплатил =) ...

ЗЫ... посмотрим что будет дальше.....
ЗЫ,,, сюжетики в записках, лично мне, было интересно почитать... их много... иногда с картинками....
 
Avtovor
894 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
42.8 h en tout
Évaluation publiée le 29 aout 2023
A surprisingly fun game for having to be very meticulous about how you take apart huge space ships. Definitely requires some critical thinking towards the late game as things don't always 'fit' out doors (hint: just make a bigger hole). The story is quite fun and the voice acting is awesome.
 
StormDragoon
98 produits enregistrés
0
23 personnes ont trouvé cette évaluation utile
1
Non recommandé
63.1 h en tout
Évaluation publiée le 1 mai 2022
Avis donné pendant l'accès anticipé

Developers abandoned everything fun about the game and decided to focus on a boring story that no one asked for. The entire game has half a dozen ships, that's it. Every promise they've made from the roadmap has been broken. No mod support, and the developers refuse to add it. Communication between the developers and players has also been nonexistent.

♥♥♥♥ this game, spend your money elsewhere.
 
Un développeur ou une développeuse a répondu à cette évaluation
Mina Valentina
0
5 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
9.9 h en tout
Évaluation publiée le 23 juin 2020
Avis donné pendant l'accès anticipé

Однообразная, неоптимизированная гриндилка. Управление через жопу. Можно сколько угодно прикрываться тем что это космос, и всё такое, но играть реально неприятно. К тому же, ужасно отдаёт консолью... Игра вызывает приступы неконтролируемого гнева уже на второй час. На данный момент пустая как барабан. К сожалению, не успел вернуть.
 
CDECDC
1
4 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
34.1 h en tout
Évaluation publiée le 6 octobre 2023
Farmville for people who like space
 
GatorBoiy
0
4 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
66.5 h en tout
Évaluation publiée le 25 novembre 2022
Meditation while disarming bombs. Greedy pilfering by a pauper. What a strange game. Play it!
 
Iracundus
649 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Non recommandé
46.7 h en tout
Évaluation publiée le 7 octobre 2021
Avis donné pendant l'accès anticipé

放着偶尔玩一玩,每次大更删一次档。每次一打开, 我存档呢?天天拆低级船。
 
糕手
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
56.2 h en tout
Évaluation publiée le 29 juillet 2020
Avis donné pendant l'accès anticipé

建议搞个方便小件物品运送的工具。30个终端任务一个一个终端拆太难受了。
另外建议搞点临时自动存档啥的。好几次都是拆着拆着卡崩掉了白拆了。
心情宛如写了一晚上的word,然后电脑卡崩溃了,没保存一样。
不过总体上来说这个还贷模拟器还是好玩的。
 
Mr. PURO
131 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
84.4 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

If you enjoyed the salvaging aspects of Space Engineers and the almost puzzle like approach to tearing down a ship to safely salvage the best parts of the ship, you'll like what they have started here. While the core of the game is solid, the only downside is a lack of content beyond 20 or so hours due to ship variety. Hope to see more from this game as it progresses through development.

Now that the story is finished, I enjoyed seeing how they expanded the world and gameplay improvements since early access. I still like to load up and break down a ship now and again, just for fun.
 
Kasei Vallis
2,316 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Non recommandé
0.8 h en tout
Évaluation publiée le 30 mai 2022
Actually, I don't know is that game is good or not. I just can't run it. there were 4 crashes in first 30 minutes.
I made a post about situation
https://steamcommunity.com/app/1161580/discussions/0/3395163747094700970/

After waiting for 7 days I refunded this game.

As for me, this game looks like abandon-after-release.
 
df1307
0
6 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
0.7 h en tout
Évaluation publiée le 11 aout 2021
Avis donné pendant l'accès anticipé

成功的营销,乏味的内容。
至少宣发是骗到我了。
每天上班压力够大了,还要去黑工厂做工奴。
这游戏没有什么趣味性 就是重复体力劳动拆拆拆。

在银河生存帝国霸业里,我找到坠毁泰坦战舰的废墟能拆几个小时乐此不疲。因为拆的东西我都可以拿去造我的船。
可这个破烂游戏拆几分钟就无聊了。
 
Freelancer
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
276.5 h en tout
Évaluation publiée le 1 décembre 2020
This is my OCD game. Beware if you're an obsessive perfectionist, you're going to want to take apart spaceships in the most efficient way possible, salvaging every little bit, and it's so oddly relaxing, right until you make a mistake.
 
[GWJ] Deftly
0
14 personnes ont trouvé cette évaluation utile
2
Non recommandé
148.9 h en tout
Évaluation publiée le 5 juin 2022
TLDR: at the bottom this is a bit of long review. I'm an Early Access buyer and the end result was disappointing.

To explain the disappointment I need to explain what I thought I was buying. When I bought the game there was a general premise. You were a ship breaker, in a salvage yard in the relatively near future. The game play loop was that you had to take apart space ships in various states of disrepair with different tools. You had to think ahead, plan how the disassembly would go for maximum profit, and, of course, not blow up and die. Essentially the game was a 3D puzzle with a equipment upgrade grind.

Overall the world was fun with a simple goal, you were 1 billion dollars in debt with the mega corporation, Lynx, that run the facility. Sounds bad but after your first few ships you're making multi million dollar days. So you can pay it off after 90 or so game rounds. Lynx was tongue in cheek evil to explain game mechanics, IE making you buy extra oxygen, or pay for repairs to your equipment, or paying for clones if you die, etc. There was even a bit of an in game world building where you were finding data disks that brought up the history and recent developments of the in game world. There was even hints of an AI rebellion brewing out beyond Jupiter.

When I got the game there was two ship classes and two variants of each and there was promise of a lot more. With a lot more tools to discover and new hazards to be added to figure out. There was even talk of having a ship creator mode so you could upload to the workshop and have player made ships to take apart.

That's what was suppose to happen.

What really happened was that there seemed to be a change mid stream where it wasn't about the game anymore. It wasn't about the ships or the puzzles. It was about "The Message". The Dev's, for whatever reason, decided that there needed to be a more structured story, even though no one asked for it. From that point on additional content seemed to slow to a crawl. They added two additional ship classes an additional variant to each class, and an extra hazard was added but that is far from the initial goals of the game. This is over the course of two plus years

If you're wondering what "The Message" was it came down to a grade school rendition of unions good, corporations bad, rise up, fight the power. You are drafted into a proto union, (you literally have no choice), to fight the now cartoonishly, mustache twirling, evil Lynx. I mean, OK, Sure, Fine, Whatever, but it is so heavy handed, it's like taking a two by four to the face and then having a cinder block dropped on you just to make the point.

To top it off, and why I'm so salty about this, you are completely railroaded into the story. I mean it's so bad that you are literally tied down to the train car and forced on rails to the end. You have no say, no agency. You can not influence or affect the story in any way. The story isn't even about you, you are a minor side character to the main character. I mean there are games with silent characters that follow a story script, Link, Master Chief, Doom Guy, etc. where you don't talk or barely talk but people are reacting to what you do, what you put into motion. Here? Here you're completely removed from the action, the choices. What you do doesn't matter.

The hilarious thing is that the Dev's are just as authoritarian and heavy handed in forcing you to hear "The Message", completely disregarding around a year of people telling the they didn't like it, introducing such 1 and 2 dimensional characters, with grade school level understanding of business, that they actually make Lynx seem like a reasonable organization half the time despite how they act in game. There are times where you go, "Well, Lynx does have a point".

Last thing. Don't take my hours played as a sign of the game I finished in about 8-10 hrs. They restarted progress multiple times during development and you have to grind to get to the new content. Plus I did try to clear my debt in one play through. On top of that, I think they made the game easier. And because you can now 'win' the game, a lot of the drive to go so long and clear the debt is now gone.

So TLDR: The game has good game play, graphics, and music, but the Dev's decided to get preachy and focus on a "Message" instead of game play and content. There is between half to a third of what ship classes was originally scoped, there is no planned ship creator, no planned workshop addition, and the challenge of the game seems to have been watered down. If you can get the game for what I did $10-15 it's worth it if you can deal with the 'story' but avoid if it's not on sale.
 
Dracco0085
1
30 personnes ont trouvé cette évaluation utile
5
Non recommandé
25.0 h en tout
Évaluation publiée le 25 mai 2022
I bought this game in early access, and imo it's worse now than it was before. The devs seemingly focused on the horrible story and related assets rather than improving the game itself. They've barely added any actual content to the game since early access (radiation, AI cores that annoy the ♥♥♥♥ out of you, collecting misc. items to repair a ship, minor variations on the same ship, a nonsense habitat simulation) and seemingly chose not to focus on the actual main premise of the game, the ships and tools used to salvage them. They've added no new tools, outside of demo charges added in the very beginning of early access.

The game actively prevents you from playing it at times, as you're forced to LISTEN (not a cutscene) about some other rookie constantly complaining about the company, work, capitalism, etc. that goes on for many minutes at time, during which you can not skip through the dialogue, and you can not do anything else other than wait. The devs have seemingly abandoned the actual mechanics of the game in order to shove their political beliefs into the story. I finally ALT-F4'd when I was trying to disassemble this ship, only for said character to start losing her ♥♥♥♥ at another character, and you can't mute it, you can't skip it, it goes on for minutes. When I finally tried to play it again, I had to sit through the same dialogue and I just can't recommend this. It's awful. There's another scene where the same character starts insisting you start a union against them (this is literally your second or third shift) and when the company finds out and is pissed, my brain goes "why am I supposed to like this girl? She's actively ♥♥♥♥♥♥♥ me over, I just wanna break these ships!" Why didn't they develop the game, instead of some ♥♥♥♥♥♥ story?

Here's a list of everything they've added since the beginning of Early Access (I'm not including bug-fixes and QoL improvements because that's a given)

- 2 ships (for a total of 4 different ship types)
- Demo charges
- Thruster variations
- Radiation hazards
- AI cores messing with the ship
- Story (This has been 90% of where the effort has been directed)
- Component harvesting mini-game
- Fully-modeled hab module (I wish they would undo this, it's an over-glorified, obfuscated menu)

That's it. They've barely changed the actual gameplay loop since the initial release two years ago. It's not worth it.
 
zespy
581 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
33.1 h en tout
Évaluation publiée le 17 juillet 2022
只有我想知道怎么升级切割器嘛 需要切割器2级的切割点怎么切割。。。
 
旧夏灬浅入梦
41 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
101.1 h en tout
Évaluation publiée le 2 février 2023
I came for the extremely satisfying ship disassembly gameplay loop, but I stayed for the fantastic pro-labor story.
 
Cobalt
0
14 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
38.2 h en tout
Évaluation publiée le 3 aout 2023
It boggles my mind that there is no skip dialog option. I enjoy the gameplay but can't stand the voiced blocks of text that any other game released in the last 10 years would let you skip through.
 
Sinjito
1,021 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
91.0 h en tout
Évaluation publiée le 2 aout 2023
Приятные 90 часов геймплея.
 
Fern
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
35.9 h en tout
Évaluation publiée le 24 septembre 2020
Avis donné pendant l'accès anticipé

非常好的一款游戏,90/100。
+++ 游戏性,拆船赚钱还债,升级拆船装备以更好的拆船。可以说没有同类游戏。
+++ 音乐,北美乡村音乐风格,太空修车厂的感觉。

+/- 游戏引导,有些地方做的很好,说说不好的地方:1.排出燃料,从安全钥匙到非常规排出讲的很不清楚。2.保险丝,冷却剂、等等吧,很多时候引导很不清楚。

- 后期游戏会使人无聊,缺少一些更有成就感的目标。当然支撑10-20小时的欢乐时间是完全足够的。
有很多可以完善的地方,比如自己的宿舍啊,其他更好用的装备啊,跟空间站更多的互动啊,或者是拆特殊的物品等等吧,很有潜力。可以学subnautica一样加入一些沙盒元素,或者是自己的飞船等等。一些彩蛋感觉太费时了又不是很出彩,可以把精简一下。

 
moppmopp
118 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1
Recommandé
145.6 h en tout
Évaluation publiée le 23 juin 2020
Avis donné pendant l'accès anticipé

it's hard work, but it's honest work.

have you wanted to dissect increasingly intricate space ships in zero gravity whilst paying off crippling debt to an oppressive corporation with questionable ethics, where one wrong move could result in your broken body being flung into the unfeeling void of space, where none can bear witness to your labored breathing tapering off into silence beyond the fractured glass of your helmet?

if you answered no, you're probably smart. however, get this game.
 
not benry
0
13 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
16.6 h en tout
Évaluation publiée le 1 octobre 2021
Avis donné pendant l'accès anticipé

It's weird. I own this game for quite a while now, enjoy the ship cutting experience and I'm generally delighted to play the game. I only played for 14+ hours at this point in time, but I really enjoy everything, concept, controls, sounds, music, progression and even the few story hints. Or should I say, enjoyed.

Now after I started the game today, my progress was reset (intentionally ofc, early access, happens), because they recently added more story content. While, in general, I do like story contents and also think that what they provided (I replayed the tutorial for fun), it's well written, voicelines are great and I can see that it could be an interesting backdrop for the game. It's great in theory.

BUT, with the new update, the game also just runs worse. I own a 3070 and especially the habitat is in a horrible state as the framerate stutters and drops significantly, like 15fps. The controls in the habitat are also weird, it's not 1997 anymore and this just seems silly. If I could just walk around there, like in Deep Rock Galactic, I'd love the concept. But in it's current state, It instantly removes the fun of the whole area.

Then, which struck me just as bad, are the new starting missions. They are sooooooooooooooo slow and boring, I almost stopped playing.

Oxygen management? Gone. Powerful blast to push stuff away? Gone. Teathers? Gone... but wait. They aren't gone, they just aren't introduced right away. While this sounds like a smart move to easy players in, to me it's just mindboggling. You don't have much to do anyway. Why remove all of it, instead of letting the player experience the tools, make mistakes and learn from it. It sucked out all the fun. If I were a new player, I'd just didn't bother and refund at that stage.

Also, the new visuals for the UIs to your ship selection and progression are intentionally stylized to look as if watched on an old CRT or even older screen. Imagine Alien. While the idea is fun and the design nails it, it's just too much. It feels annoying, it's visually so unpleasing, that I don't want to read anything. The old visuals were so much clearer and pleasing, it's a weird, weird decision that's just going the wrong direction.

I'm somewhat baffled and worried what has happened here tbh. I really enjoyed the game initially, but this update is only a positive direction for story and worldbuilding. The gameplay part, the habitat, onboarding, progression, UI and UX got somehow worse. So much worse, that I prefered to write this review instead of playing the game. It was a grindy game earlier as well, but I didn't mind the grind, I enjoyed hopping in and out, experiencing the fun gameplay. Now I don't know what to do.

Until the experience is fixed, especially the habitat, I'll sit this one out for a few months I guess. I'm actually disappointed. Gameplay should always be first and it clearly isn't atm.

In this state, no recommendation. And that's heartbreaking.
 
Listoric
645 produits enregistrés
0
Personne n'a trouvé cette évaluation utile
1
Non recommandé
58.8 h en tout
Évaluation publiée le 22 juin 2020
I don't think being in the center of some big plot really works in this kind of game and having characters talk to you, ask you questions and assume what you think or whatever without your character being given a voice or u having dialog options or whatever really sucks.

I liked when the world building was delivered to you through your terminal emails and the logs you find on the ships you salvaged and I was hoping for more of that and environmental type of story telling. It'd be neat if some of the ships themselves kinda had stories for you to piece together, about their crews, how the corporation failed them, why they ended up on the scrapyard if it wasn't just them being outdated but there isn't really any of that. i dunno

I know this sounds really negative and i'm really focused on one thing but that's just how much it impacted me personally, the story stuff just actively hurts my enjoyment of the game

I'll still give it a thumbs up though because it is still very fun to pull the ships apart and maybe u'd be less bothered by the story stuff than me and maybe even like it i dunno.

I just guess early access gave me the wrong impression of what the game would have ended up being.

edit: Actually I'll give this a thumbs down the story is so frustrating to sit through that I could not complete the game. Game was wonderful in EA when the story was barely there and in the background
 
Robot Joe
1,220 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1
Recommandé
80.3 h en tout
Évaluation publiée le 28 mai 2022
I've been playing this game since it initially launched into early access and it's been my go-to game for whenever I need a chance to sit back and just relax with some good music (the game's soundtrack is amazing) and some challenge but not extreme stress.
 
Nimmo
1,129 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
95.8 h en tout
Évaluation publiée le 28 juin 2020
Avis donné pendant l'accès anticipé

this is my summer car but in reverse

this game:
take apart the space ship
hi-tech outer space
use tools
breathe oxygen
cant qaqar
you die = u respawn


my summer car:
put together the space ship
stone age pangea, monkey relative uncle
use your hands you greasy slave
breathe pure algohol
literal job is to suck poop out of the holes
you die in MSC u die in real life (omg)

8/10 a bit undercooked, i like my games medium/medium rare. but still, good flavour and texture. would recommend Worcestershire sauce
 
gayvali babchik
150 produits enregistrés
1
4 personnes ont trouvé cette évaluation utile
0
Recommandé
161.4 h en tout
Évaluation publiée le 12 juillet 2021
Avis donné pendant l'accès anticipé

A very specific mental itch, very thoroughly scratched.
 
Actual Aleks
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
97.8 h en tout
Évaluation publiée le 17 mai 2021
Avis donné pendant l'accès anticipé

别说太多,先把中文更新了再说
 
咪OvO咕
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
26.0 h en tout
Évaluation publiée le 29 aout 2023
Best way i could describe it is, house-flipper in space. Shipbreaker is just a good game to chill with.
 
Jay :3
392 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
1
Recommandé
39.9 h en tout
Évaluation publiée le 25 juin 2020
Avis donné pendant l'accès anticipé

Interestingly amusing and challenging. A fun mix of unique puzzles in a zero-g spaceship salvage game.
First day on the job I drifted into the metal scrap furnace not paying attention to my surroundings.
Second day I blew myself up cutting into a reactor by accident.
Would do again..still the best way to finish paying a debt in this lifetime...
 
GhostInTheBot
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
1.8 h en tout
Évaluation publiée le 29 octobre 2020
Produit reçu gratuitement

Avis donné pendant l'accès anticipé

They gave me money to write a story for the game about a cat named Concrete and another one about machine gods so I feel like I should recommend it on that alone. Also it's really fun.
 
Doc
4,448 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
564.6 h en tout
Évaluation publiée le 23 juin 2020
Avis donné pendant l'accès anticipé

It's the children's game Operation, except it's a metal structure wrapped around a nuclear reactor in space. In two modes:
  1. Oppressive capitalism - Grab the important bits and shove the rest in the furnace under the time limit.
  2. Meditation - Take your time. Dissect every piece of the buffalo. Look out over the wasteland of Earth.
  3. (secret) - carefully arrange fuel and cryo tanks to promote maximal rapid disassembly.

Falls under the best category of Early Access: solid core mechanics with bugs and a clear vision of the content to come.
 
Spoon
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
10.6 h en tout
Évaluation publiée le 23 juin 2020
Avis donné pendant l'accès anticipé

Finally had a an opportunity to play again and my below complaints have entirely been fixed.

The game is a lot of fun, though the pace does drag a bit on some of the larger ships, especially as you're learning them. Definitely worth a shot, you'll have a handle on whether it's for you in the first 90 minutes or so.

The interface keyboard controls are awful, essentially a bad gamepad port. The training mission became stuck, and I never got a work order. Oh, and at the start when you sign on with LYNX I had to navigate the simulated touch screen with the arrow keys and space bar. No UI feedback on that, either, in case anyone has the same issue. Clicking it does nothing.
 
Un développeur ou une développeuse a répondu à cette évaluation
Sophismata
3
Personne n'a trouvé cette évaluation utile
0
Recommandé
145.5 h en tout
Évaluation publiée le 30 juin 2020
I initially gave this a thumbs down and put it on the shelf for a while. I came back to it and seeing that they now have a mode that removes the oxygen and thruster requirements, this has turned in to a fun game for me. Yea - it's nowhere near as difficult as they initially planned, but I am enjoying taking my time and pulling ships apart. My goal is to get 100% with no mistakes. With the o2 and thrust requirements, that was never my goal. it was more about how to save as much money as possible, and to me that wasn't any fun. Now, I can zoom back to my hub with a clean bay and I get a great sense of accomplishment with that, even if it took me an hour to tear the ship apart. I definitely recommend.
 
Un développeur ou une développeuse a répondu à cette évaluation
Dismas
0
5 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
41.1 h en tout
Évaluation publiée le 19 octobre 2022
When the alarms start blaring,
get ready to hold your bearings.

Once the pipes start burning,
death shall soon be lurking.

When you pull something too close,
the cleanup crew will call the scene gross.

Watch your fuel cutter,
without it all you can do is flutter.
 
InnerAbyssal
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
10.6 h en tout
Évaluation publiée le 13 février 2022
Avis donné pendant l'accès anticipé

dunno why I was so sleep on this game it's everything I loved about disassembling ships in space engineers but 100x better
 
DocValentine2
189 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
11.9 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

My dream Homeworld game.
 
Styke
2,319 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
19.2 h en tout
Évaluation publiée le 30 novembre 2020
Accidentally touched a fuel line with a reactor in meltdown.

10/10, would pick up 5000 pieces of debris from my salvage bay one by one again.
 
Hex Dawnwing
488 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
8.9 h en tout
Évaluation publiée le 17 aout 2020
Avis donné pendant l'accès anticipé

Gut
 
Timmiknopf
181 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
56.5 h en tout
Évaluation publiée le 26 novembre 2020
Avis donné pendant l'accès anticipé

Очень спокойный симулятор демонтажа кораблей.
Изначально покупал чтобы поддержать БлекБёрдов в разработке ХоумВорлд 3, но выяснилось что Шипбрекер и сам по себе может неплохо затянуть.
 
ArgonKein
404 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
1
Recommandé
61.7 h en tout
Évaluation publiée le 27 aout 2023
Extremely fun, even though the concept is that you're a cloned worker, laboring day by day to repay a huge debt for the opportunity to work disassembling spaceships at an orbital facility. You pay rent, you pay interest on your debt, you pay to lend the tools for your work. And yet it's soothing and a breeze to play. Great controls, great feeling, very responsive.

And you learn your trade little by little.

Absolutely recommended.
 
dervishd
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
107.3 h en tout
Évaluation publiée le 4 décembre 2020
Avis donné pendant l'accès anticipé

游戏是好游戏,但是连续完成几个轮班之后,游戏会变得非常卡,内存占用和磁盘读写急剧升高。
希望能继续优化

另:把过大的(也可能是内饰过于复杂的)金属框架(去除外壳的中型飞船尺寸)拖曳进销毁区,会明显卡顿十几秒直至左侧的回收结算完成
 
呂500
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
299.0 h en tout
Évaluation publiée le 12 septembre 2021
Avis donné pendant l'accès anticipé

"You load sixteen tons, what do you get?
Another day older and deeper in debt
Saint Peter don't you call me 'cause I can't go
I owe my soul to the company store "


Great game which is getting better with each patch. Updated regularly every three months or so.
There are bugs but I knew that going in with early access. Perfectly playable in it's current state. Well worth a look.
The only caveat is that your progression is reset on each early access patch.

 
Tomathy
607 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Non recommandé
7.4 h en tout
Évaluation publiée le 25 aout 2022
- I find Viscera Cleanup Detail more engaging, humourus and rewarding.
- Hardspace was initially interesting, but felt like a chore real quick since without upgrades you are slow and need to refuel oxygen often. The game ending my shift every couple of minutes really took the fun out for me since I couldn't just 'get lost in the game' but bounced off it in regular intervals (the mandatory dialog didn't help, just FYI). The ships get big really quick, which I initially thought was a positive, but dismantling these ♥♥♥♥♥♥♥ get old fast.
- Having six degrees of freedom felt awkward and not very enjoyable. Innovative forms of movement are cool, but easing players into it might have made the transition easier. E. g. I would have appreciated a way to attach my feet to a surface and just walk on it.
- The game slowly introduces new gameplay complexity, but I feel like they aren't tight enough. Electricity is not a problem at all until you forget that it CAN be a problem. I also didn't appreciating having no clever way to deal with fuel lines except to quickly throw myself into the burning engine and hope I'm lucky enough not to be hit on my way to the off switch.
- The characters didn't felt real to me and I didn't care about them at all. They are just a portrait and some audio files. While I didn't mind the foreman, the rest of the crew were just exposition delivery devices to me and not being able to skip their meaningless dialog felt like I was in purgatory.
- The US might be the only western countries where not being in favour of self-enslavement for the benefit of the employer is seen as amoral by a significant chunk of the citizenry. Labour unions might be something Americans need to be educated about, but you cannot imagine how much this plot bored me. Had the characters felt more real and the topic been presented more in depth and artistically, it might have interested me, but the game explains it as if I am in fifith grade again. 'Employers having all the power is bad, m'kay?'
- I appreciate that the art took some serious talent, money and time to create. But being more interested in game play, I feel like I didn't get my money's worth, even though I bought Hardship on a discount.
 
lincore
446 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Non recommandé
4.3 h en tout
Évaluation publiée le 25 juillet 2022
I really want to give this a mixed rating.

The game is fun the first few hours, but it gets boring and repetitive quite fast. It is fun to dismantle the ships though and watch them nearly explode when pressure is released, but unfortunately it isnt really 35€ worth of fun. The thing that made me stop playing though, was the timer and small oxygen packs you for some reason have to work with, you have to go back and forth every 15 min for oxygen and that really annoyed me. I know that this adds challenge to it, but i just want to be able to choose to play without it. I heard that you can now choose to play without the time which is nice, so i might give it another try at a later date, but it still wont be worth the asking price.
 
D4wn - 老六
4,437 produits enregistrés
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
58.5 h en tout
Évaluation publiée le 10 mai 2021
Avis donné pendant l'accès anticipé

原价买完就打折,♥♥♥♥♥♥♥♥♥♥♥♥
更新之前明明汉化得很好了,更新之后出来一堆bug,还把之前的数据全部清掉我就理解不了
新添加的内容和已有内容全部变成英语我就理解不了。
别的游戏是越更新越完善,你这为啥是越更新越回去呢?
希望越做越好吧。更新之后体验太差了。
-------------------------------------------------------------------------------------------
现在不错,每天都会拆很久。
债也还清了,而且比以前多很多剧情。挺赞的。
 
hiccsy
0
19 personnes ont trouvé cette évaluation utile
0
Non recommandé
11.3 h en tout
Évaluation publiée le 8 mai 2022
Could be a very nice and niche game. with an awesome gameplay, and dont get me wrong its awesome..

but all the dev focus went in the storymaking.. and thats.. not awesome at all.. "not to mention the game lacks a lot of QoL and bug fixing"

also no mod support and very small ammount of ship "content" to explore..

ps: you cant skip cutscenes good luck

edit it launched. and even the amount of ships available is quite small, they did fix many of the bugs.... although the game still far from "full" especially for its price

second edit: IT STILL DOES NOT ALLOW YOU TO SKIP CUTSCENES! dammn
 
Un développeur ou une développeuse a répondu à cette évaluation
✚ Empty Casing ✚
285 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
1.8 h en tout
Évaluation publiée le 26 décembre 2020
Avis donné pendant l'accès anticipé

当一回拆飞船的社畜
欠了10亿的我
 
Laffey
491 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
41.2 h en tout
Évaluation publiée le 10 septembre 2023
There is something so satisfying about this game; like a deadly ballet of a neurosurgeon with a scalpel. It's tense, rebellious, and makes a rookie feel like an artist.
 
starmyst80
0
3 personnes ont trouvé cette évaluation utile
0
Non recommandé
1.0 h en tout
Évaluation publiée le 10 mai 2021
Avis donné pendant l'accès anticipé

汉化质量一般,新手引导对话根本没翻译,大段大段的英文看得头晕
 
胡萝卜盖饭
0
3 personnes ont trouvé cette évaluation utile
1
Recommandé
11.3 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

its one of the best early access games i`ve played in a while
 
Nick Chronic
379 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
1
Non recommandé
38.6 h en tout
Évaluation publiée le 28 mai 2022
A great core of gameplay, ruined by an unskippable storyline that feels like an exact instruction manual of "what not to do".

I just spent 10 minutes dissassembling a ship, to then get back and listen to 5 minutes of people whining about their unlikeable boss. Who then just yells at you for 5 minutes when you load into a new level.

Who in their right mind thought that was a fun game idea?
 
Terkala
1,292 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Non recommandé
15.3 h en tout
Évaluation publiée le 30 octobre 2023
It's definitely got it's moments, good and bad.
The good: It looks great. The game-play is fun and generally relaxing with a few "oh ♥♥♥♥" moments when something goes wrong. The music, while limited, is excellent,. The physics are fun and solid and generally satisfying.

The bad: Let's get the worst thing out of the way first, the stupid locked in audio story scenes that don't allow you to play the game. The entire story is told through audio, there is no real cutscenes, but the game treats the audio like a cutscene, meaning you are completely stuck listening to a drunk character ramble about karaoke for several minutes, without being able to skip it or interact with anything. The Tutorials teach somethings well but completely skip other stuff, leaving you completely lost until you google it. The game wants you to play it its way, there is only punishment for trying to innovate. For example, the ships don't have enough atmosphere controls, so you cut a wall between 2 pressurized chambers so you can vent them both, suddenly the atmosphere controller will just stop working. The game gives you a laser cutter that is almost completely useless, because try actually cutting anything and it will just evaporate any cut off parts and deduct money for them. The game only saves when you sleep, so be prepared to listen to that unskipable audio stuff twice if you quit the game.

All in all, it's a fun game, but could be seriously improved with a few simple fixes.
 
Jormundgardr
0
2 personnes ont trouvé cette évaluation utile
1
Recommandé
41.3 h en tout
Évaluation publiée le 26 juin 2020
Avis donné pendant l'accès anticipé

A game about blue collar job that involves cutting spaceships into pieces in space aka 3D zero g environment.

The Challenge is to salvage certain pieces from the spaceships without damaging them, and also not getting yourself killed from several kind of hazards like accidental depressurization event throwing heavy objects toward you, explosions, fire and wild electrical currents.

You would start your career with basic tools for the job, you would be able to upgrade your tools by spending in game points that you would get by completing specific salvages that are assigned to you on each ship that you can choose to pick apart.

the downside of the game so far are
1. your salvaging job on a ship is forcibly arranged so that you only work based on your work shift, unfortunately one work shift is limited to 15 minutes only, depending on the ship that you chose to pick apart, you can be given only one shift to work or up to just several shifts (I've only seen up to 3 shifts), this is ridiculous from realism standpoint, while also severely limiting your ability to experiment on how to do your job, thankfully this is something that the dev is aware of and possibly change in the future.

2. currently there is only 3 type of ships available with limited variations both on their external and internal configurations, but hopefully we would get many more in the future, also modding could really be a game changer for this game although I'm not sure if it will come.

3. the zero g physics is not that realistic, mainly because objects would stop eventually after you tossed them, that's just not realistic and a negative point for a game that rely on zero g physics as one of the major feature.

4. the tools that you use to salvage atm are very limited.... only one grapple tool and one cutting tool that can have 2 different cutting mechanics... I would wish more varied tools, specifically I'd want explosion based tools.

overall the game is something unique, that could make you wonder why hasn't anyone tried this long before. It's a slow paced methodical game that requires you to learn the mechanics, understand your objectives and execute them as efficiently as possible, all in a unique gameplay and environment type that didn't exist in the gaming market before ( or maybe someone else has done this before but didn't gain recognition, I don't really know)
 
Napoleonic S
203 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
238.4 h en tout
Évaluation publiée le 26 juillet 2020
Avis donné pendant l'accès anticipé

Review made 7/25/20.
A lot of people have probably said the same thing. This is a pretty chill and cerebral game.
There is a method in how you dismantle ships, safely, and you have to balance that against the 15minute
excursion time limit. There is nothing to worry about with time limits, its just 'see how much salvage you can get inside of a work shift'. There are 4 career modes currently available (unlimited lives and time; unlimited lives, 30 lives, 1life) but you have to complete a few certifications in the unlimited lives career first just so you know what you are getting into, I guess.


The Devs have begun adding different layouts to the ships so that not everything is in the same place all the time, adding to the pucker factor of almost cutting into a reactor hidden behind a wall. (buy your vision modes, duder.)

The Devs have gone through and started wacking a ton of bugs and they remain very active in adding new things and balancing the game further.

One big glaring bug right now, sometimes when you pull an object from the ship, it spazzes out, smashing into things. Not really a problem with a computer console, but its a *VERY BIG PROBLEM* when its a fuel tank that decides to snap and smash into a fusion core and a thruster. Lots of very violent and rapid unscheduled dissassemblies that are not conducive to your health or career. Hope the devs get that one sorted.
 
NotoriusBEN
0
5 personnes ont trouvé cette évaluation utile
1
Recommandé
11.9 h en tout
Évaluation publiée le 7 aout 2020
Avis donné pendant l'accès anticipé

6時間ほどプレイしました!

悪いところは・・・
そうですね、UIが黄色なので、背景が黄色だと見にくくなることぐらい。
それ意外は・・・なし!笑

まじでこのゲームは素晴らしいです。
まず操作感に心を奪われます。
ただの「移動」で心を奪われたこと、僕はないです。

だって、宇宙に言ったことなくても宇宙にいると確信できるんですもの笑
スラスターで移動するのはもちろん、グラップルを利用できるのが楽しい。
最初はこつを掴む必要がありますが、その難易度も絶妙な感じでハマってしまう。
動くだけで楽しい。

そしてゲームのシステムについて
このゲームのシステムはコツコツ、黙々が好きな人だけでなく、
頭を使うパズル要素が好きな人にとっても垂涎の一品です。

地道な作業の結果、一気に巨大な外壁が外れ、船外から宇宙が除く瞬間。
船内の構造を分析し、予測を立て、
その結果でっかい部品をごっそり切除して、プロセッサーに打ち込むあの瞬間。
触れたら爆発するようなパーツをいかに運び出すか思いついたあの瞬間。

そんな最高の瞬間が、借金10億ドルを返済するまでじっくり楽しめます。

実際のプレイ感を動画にまとめてみましたので、参考になれば幸いです!
Vidéo YouTube™:  
Vues : 0
 
MyBoyDragon64
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
55.7 h en tout
Évaluation publiée le 7 juin 2022
挺好玩的,28h完美通关,美中不足的是目前可拆解飞船种类(14)太少了
 
Dr.lzsmileman
112 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
1.1 h en tout
Évaluation publiée le 1 septembre 2023
这是个很不错的游戏,资本压迫剥削的背景也很写实,但是实在让我头晕,被迫退款了
 
USA spreading virus
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
27.0 h en tout
Évaluation publiée le 25 novembre 2020
Avis donné pendant l'accès anticipé

Pretty darn relaxing, just hope the content keeps coming in the future.
 
Five Pebbles
0
5 personnes ont trouvé cette évaluation utile
0
Non recommandé
2.5 h en tout
Évaluation publiée le 30 mai 2022
lgbtqiapkdx是吧,不能跳过的裹脚布剧情是吧,既然你敢写,就别怪我差评
 
爱德华
0
12 personnes ont trouvé cette évaluation utile
1
Non recommandé
20.2 h en tout
Évaluation publiée le 26 mai 2022
I bought Hardspace: Shipbreaker when it first launched into early access, and I still heartily recommend /that/ game. Unfortunately throughout the early access process, Shipbreaker has not only failed to live up to its potential but it's actually degraded in quality. The gameplay itself has been padded with additional grinds in order to facilitate the '30 hour story' that has been hyped up as 1.0 's release and game breaking bugs continue to be prevalent, which is the one area I was most hopeful they'd improved.

Don't get me wrong, the core gameplay is still fun, even if the lack of new mechanics and ship layouts means it can get repetitive fairly quickly. However, when you spend about five minutes setting things up to take a ship apart perfectly and then proceed to get large chunks of salvage clipped into the wall between furnace and processor from which they can't be removed, well, suffice it to say it detracts from the experience. New hazards are often solved in the same ways as old ones. The effects they have when you make mistakes can be different, but for example, carrying a reactor out and a radiation filter out of a ship are the same process: Just be careful with them and make an exit path. The only mechanic I've seen that requires a new solving method after the initial introduction of fuel lines is generators, which require you to take fuses out with proper timing before removing them.

The story has been lambasted by plenty of other reviews, and appropriately so. Having unskippable dialogue-only cutscenes forced on you while you stand in what is essentially the game's main menu screen is obnoxious. The writing is poor. The story itself is noninteractive, and most of the characters have no depth to them whatsoever.

When this game originally launched into early access I was sold on the promise of it. The original two ship models were pretty basic in design, but that was fine, I expected more as the game progressed. We end up with 4 hulls that each have a few variants affecting their cargo and what's stuck to the outside hull, but that's about it. This is a 30 hour puzzle game with only a few puzzles to solve. If you're going to buy it, do it when it's heavily discounted. Otherwise, pass on this game and its wasted potential. Maybe another dev will take inspiration and we'll get a proper iteration of this style of gameplay in the future.

It's a damn shame how this turned out.
 
Pyreaus
0
9 personnes ont trouvé cette évaluation utile
0
Non recommandé
70.5 h en tout
Évaluation publiée le 1 juin 2022
6 / 10

This one is tough. Shipbreaker is a decent game, but it has some glaring issues.

The good:
The core of this game is good. Really good. Its a full 6DOF physics puzzler. Cut the ship apart, move pieces away as needed to solve the 'puzzle.' The physics are fun, the concept is novel. "10/10 would get blasted to pieces with some random rouge ship part due to explosive decompression again."

The bad:
There are only 4 unique ship classes. The devs are responding to some criticisms of this point saying 'complex development time, this that or the other.' Its a cop-out in my eye. The CORE of the game is breaking ships apart, there should be at least a good handful to pick from. They force (frankly tired and boring) unskippable story cutscene plot points down our throats in lieu of delivering more of what the game is about - breaking ships apart. Unforgivable.

The ugly:
Of those 4 ship classes, once you get far enough into the story, really only 2 of them become any sort of viable for further progression. Effectively marking 50%+ of the game (ships) as dead content never to be touched again unless one were to specifically seek them out.

This game had some real promise in EA. Real promise. It honestly feels like the devs lost heart halfway through and decided to slap a "1.0" label on it and drop it like a bad habit. Then you factor in the astronomically tall $35 price. This is maybe a 15 hr game depending on how fast you are with minimal replayability. I hope this game continues to get love from the devs as far as future content. Or deliver on initial roadmaps and allow third party content and modding to keep the game alive.

It cant be stated enough: this game is good. And its a real shame this is where we ended up with it.

Buy it on sale if you really think it'll be good, otherwise this one is a skip.
 
QuickAluminum
0
20 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Non recommandé
9.2 h en tout
Évaluation publiée le 24 mai 2022
Big let down.

Devs took their cash and ran.
No more features. Zero community features. Zero support for modding or workshop, despite already having modular ships. An extremely obvious feature to add significantly more life and longevity to the game, but they outright refuse to add it.

This doesn't bode well for Homeworld 3, as its the same dev.
 
Monarchco
1,129 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
77.6 h en tout
Évaluation publiée le 19 avril 2022
Avis donné pendant l'accès anticipé

Played the EA since a while back, gameplay is entertaining enough, story and characters as Very lackluster, especially your manager(?), who is just... Incompetent, as managers go. These guys who.... Speak... At you... Are supposed to be something like your family, and you're supposed to want to stick with them and help them against upper management, but they have such subdued personalities and performances that I honestly stopped giving a ♥♥♥♥.
It's like a solid 3/5, play the game cuz you like solving the puzzles that is taking apart these space ships, but the story is VERY grandiloquent, which basically means "Talking a lot, but saying nothing". There's a lot of dialogue, but it has basically no value.
 
BloodyBane
239 produits enregistrés
0
12 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
2.2 h en tout
Évaluation publiée le 30 juin 2020
Avis donné pendant l'accès anticipé

I like the game, but I cannot recommend the game. Finished the tutorial, was well aware of shift timers. Started up the game for a casual session, got in game, saw the countdown... instant demotivation, killed my desire to play. I alt+F4'd.

You can't relax and pick apart a ship in this, and that's rather tragic.
 
Un développeur ou une développeuse a répondu à cette évaluation
Kira
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
219.6 h en tout
Évaluation publiée le 31 mai 2022
Nice relaxing game with occasional catastrophic explosions and death.

The game sells itself as a space simulation where you work to pay off your debt by breaking apart ships for cash but it truly is a puzzle game. You move up the ranks with a quickly expanding list of tools as you start with the simple puzzles to break apart a ship for maximum profit without destroying it or yourself. As you gain experience the complexity of the ships and the dangers to avoid increase along with your knowledge of how to solve those issues and the tools to deal with them.

One of the good and bad things about this is that there is a limited amount of ship configurations (puzzles) and they are almost always the same with minor differences, due to this you can master certain ships and configurations and aim for speed or perhaps perfection with little risk and it can be very soothing, one of those oddly satisfying experiences of doing something well.

The game goes through the progression of ships rather quickly as you move your way through the game in the current release version which is significantly better then previous versions where you would be forced on a specific ship for far too long and a new player i imagine could expect around 30 hours of gameplay to finish the game.

The movement of the player in space can be quite disorienting and many people might experience motion sickness, I myself frequently find myself craning my neck around in awkward positions unintentionally due to the space movement.
Additionally if you desire to play the game past the story mode the repetitive nature of the limited ship configurations can be disappointing.

Overall quite an enjoyable game with a unique premise.
 
Highway Jack
0
2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
69.1 h en tout
Évaluation publiée le 23 juillet 2021
Avis donné pendant l'accès anticipé

This review is now potentially outdated with the full release of the game. I'll change it once i've played enough of 1.0 to form a new opinion.

TLDR: Great game, worth your time if you like games like factorio or sim games like House Flipper.

Totally worth your time and money. If i had to describe this game in one word it would be, cozy. That may seem like a weird description until you realize this is a game focused on optimizing your routine, sort of like Factorio or Satisfactory. The only real difference is that instead of building up, your breaking down. Oh, and there's a time limit. This has been my go to de-stress, time killer game for a while.

Don't let the early access tag put you off. This is more or less a complete game with a fully implemented progression system. The updates have been coming in pretty regularly, and they're usually pretty big. My only real gripe is that 25$ for the early access version seems a little high, since that's about the price id imagine it would sell for on release. That being said, i got my moneys worth out of this game, so whatever.

Oh, one more thing. I doubt the devs will see this but on the off chance they do, as of the last update the progression of the game is a bit slow and kind of tedious once you get past ch 1 story content. Part of this is how long it takes to gain credits for upgrades, but most of it id say is how boring overall the upgrades tend to be. A couple percent upgrade to speed is nice since you can physically see your character move faster, but an increase in range for your gravity gun doesn't make a noticeable difference when you didn't really need the extra range in the first place. Passive upgrades are only really interesting when the player can actually feel the difference in gameplay once they acquire them. The most exciting upgrades for me were the ones that added something new entirely like the demo charges or scanner upgrades, or the ones that made a noticeable change in how quickly i could work through my salvage, like the oxygen tank upgrades. Hopefully this is something that gets tweaked and modified as early access continues.
 
Scriv
0
4 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
50.8 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

员工培训都不做的黑心公司
另外现在看来船爆炸的时候卡上天(不让船爆炸不就好了嘛)
没看到键位设置,不做的是不是没有翻到
总体上创意不错,就是总死
 
璃心
256 produits enregistrés
0
18 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1
Non recommandé
8.7 h en tout
Évaluation publiée le 4 décembre 2022
Amazing game-play interrupted constantly to tell you about the importance of unions.
 
redgarb
406 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
14.1 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

This game is what I need in a salvage/ destruction sandbox in space. Developers who engage with the community, and excellent graphics.

Big plans for the game, and I can not wait!
 
Solaire, Lord of Sunlight
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
7.7 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

I love the concept of tearing apart ships in space and how they execute it for a video game. So far my only complaint is that it looks like coop isn't planned for it. But I still look forward to what all the developers plan on doing with the game. Pick it up if you're interested in this sort of thing at least while it's on sale, or in the future when it is even higher discounted.
 
Megabyte
350 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
0
Non recommandé
33.2 h en tout
Évaluation publiée le 31 janvier 2022
Avis donné pendant l'accès anticipé

Игра вроде неплохая, но...

КОМУ В ГОЛОВУ ПРИШЛО ВООБЩЕ НАЗНАЧИТЬ КНОПКУ ИНТЕРАКТИВА И УДАРА ЗАХВАТОМ НА ОДНУ КНОПКУ? КОМУ? ОБЬЯСНИТЕ, КАК ЭТОТ ЧЕЛОВЕК ВООБЩЕ СУЩЕСТВУЕТ С ОТРИЦАТЕЛЬНЫМ IQ???

Подлетаешь к дорогущей системе откачивания кислорода, по привычке жмёшь F для взаимодействия... БАБАААААААААХ! СИСТЕМА И КУЧА ДОРОГУЩИХ ОКРУЖАЮЩИХ КОМПОВ РАЗЛЕТАЮТСЯ ВО ВСЕ СТОРОНЫ, ЛОМАЮТСЯ И БЬЮТ ТЕБЯ! ДОБРО ПОЖАЛОВАТЬ В АД, НОВЫЙ ИГРОК, ТЕБЯ В ЭТОЙ ИГРЕ НИКТО НЕ ЖДАЛ!
 
Havana-8
130 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
69.9 h en tout
Évaluation publiée le 11 septembre 2021
Avis donné pendant l'accès anticipé

An exercise in hilarious Rapid Unplanned Disassembly.

Also, if you want the experience of breaking down a ship without the looming threat of suffocation and shift timers, there's a free mode too.
 
McDeadlift
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
65.7 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

Hands down, I love space salvaging, if my CPU didn't kick up like its a room heater, I'd love this game even more.

I'll replace my CPU in the future though, its getting older.

As for this game? its so hard not to find an excuse to play it and just cut up ships!

I absolutely adore this game.
 
🌌Lumos~
676 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
19.8 h en tout
Évaluation publiée le 16 mars 2021
Avis donné pendant l'accès anticipé

I don't think I have ever seen an anti-corporatist done quite in this way. Fallout, Outer Worlds, Final Fantasy, Abe's Odyssey all have the same thing going. But this...

The mission timer is your mandated and limited shift

The upgrade tree is the company store, where you trade in scrip to get new stuff for your equipment

Any time you hurt yourself real bad, a robot voice in your head comes in and tells you that you should be more careful with the company's equipment.

But I think the best part is going from the salvaged ship profit to your net gains... subtracted from your profits are equipment rentals, operational expenses, and interest on your billion dollar debt you have with the corporation. At the end of every mission, you see how little your 10 minutes of work has done to dent your debt.

As an Appalachian boy, all this makes me a nervous wreck and yet very happy.
 
Purpleclone
0
7 personnes ont trouvé cette évaluation utile
0
Non recommandé
64.5 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

I would give it a neutral recommendation if possible

Gameplay is great and was pretty addictive, but... highly repetitive.
Not really anything new after the first 4 hours of play.
Needs a significantly larger amount of content or a ability for players to make ships
 
Un développeur ou une développeuse a répondu à cette évaluation
Idahoan
2
7 personnes ont trouvé cette évaluation utile
0
Non recommandé
100.1 h en tout
Évaluation publiée le 11 septembre 2021
Avis donné pendant l'accès anticipé

For a game about making progress in clearing your massive debt, progression resets are a real fun killer. I want more difficulty and more hilariously cruel treatment at the hands of dystopian management overlords, but I'm not enough of a masochist to perform the same low level grunt work every time an update is released.

Might be worth checking out after Early Access, but not yet.
 
Steely Glint
0
3 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
1
Recommandé
48.7 h en tout
Évaluation publiée le 28 juin 2020
Avis donné pendant l'accès anticipé

Noch nie war verschuldet sein so schön...
Und bald kann ich mir meinen eigenen Helm kaufen, (Sauerstoff nicht inbegriffen!) und muss nicht mehr das Leihmodel nutzen (welches immer noch nach dem Vorbesitzer riecht)...

Multiplayer wäre schön, geht aber auch ohne.
 
echo.mirage
842 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
38.8 h en tout
Évaluation publiée le 19 janvier 2022
Avis donné pendant l'accès anticipé

It's actually just kind of chill breaking ships down. Sometimes it's vaguely stressful setting something up for a reactor or whatever, but mostly you're just cutting and pushing.
 
Cossix
0
4 personnes ont trouvé cette évaluation utile
0
Non recommandé
11.2 h en tout
Évaluation publiée le 13 septembre 2021
Avis donné pendant l'accès anticipé

Bugs bugs bugs! The game keeps freezing and then deleting the ships from my yard preventing me from savaging anything of value, reaching salvage goals and therefore progressing. Total waste of money
 
mrmurdock722
0
3 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
2
Recommandé
82.2 h en tout
Évaluation publiée le 28 décembre 2022
If you were the kind of child who never tore their birthday/christmas presents' wrapping paper, and instead took it apart with great care without damaging anything, this is the perfect game for you.

10/10, I was that kind of child.
 
augustd3
252 produits enregistrés
0
15 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1
Non recommandé
84.5 h en tout
Évaluation publiée le 19 juin 2021
Avis donné pendant l'accès anticipé

For a space game/sim they really let me down. Nudge an object into a spin and it'll stop it's spin after 3 seconds, just abruptly stop moving. If you thrust forward you don't maintain your velocity, you slow WAY down for some reason like there's air friction in space. Objects don't adhere to the laws of motion. Zero g doesn't feel like zero-g. Look at Elite Dangerous, a true proper space game. If you turn off flight assist you will spin forever unless you apply an equal and opposite force or hit something. If you cut your thrust you will maintain your velocity until you apply an equal amount of thrust in the opposite direction. Elite Dangerous did it right, and this game feels like ass coming from something like that.

Yes I really am going to not recommend the game just because the Dev's can't implement proper physics. I'll change it to a glowing recommend if they can fix this, otherwise it's a no. Not to mention the .4.0 update did something to the mouse controls and it feels horrible now.
 
Scratch
0
11 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
11.0 h en tout
Évaluation publiée le 24 mai 2022
I sadly cant recomend the game , 2 years? of early access and they pretty much not added anything new , all that time , weasted players feedback and just "bug fixes" , i personaly question why they bothered with early access , early access is to get feedback on players games , i get that scope of game changed (i personalty not mind story) but after all that development time i feel cheated as a player and i not even backed the game (like features backers will never get)

this could be great game but a lot of development decisions i find very questionable , no ship building tool , no support for mods , no news about future expansion and almost "full dead silence" with community

idk if even any bugs i reported in early access got even fixed , no dev ever replied to any of my posts or forums or even acknowledged any of it.

This is not bad game , but in current form and "how it all went" i cant recommend it , i would get refund it i could. but 11 hours is too long for steam.
 
Varenvel The Festive Dinosaur
554 produits enregistrés
2
16 personnes ont trouvé cette évaluation utile
0
Non recommandé
1.4 h en tout
Évaluation publiée le 23 juin 2021
Avis donné pendant l'accès anticipé

I love the idea of this game. But the only Tutorial is bloated and overly long because it is attached with the campaign. Please add a quick, snappy tutorial that has minimal dialogue and contrivances.
 
Marrvel
256 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
26.4 h en tout
Évaluation publiée le 26 mai 2021
Avis donné pendant l'accès anticipé

When it came out, it was an interesting proof of concept. Very poor in content, very broken, but unique and stylish enough that you could have some fun with it and be excited for further development.

Unfortunately, as of now, more than a year in, it's just as broken, almost as poor in content, and most development effort seems to be going into gimmicks irrelevant to gameplay and re-doing the UI over and over. I no longer think it will turn out any good.
 
async
0
4 personnes ont trouvé cette évaluation utile
1
Recommandé
148.5 h en tout
Évaluation publiée le 2 juillet 2020
Avis donné pendant l'accès anticipé

This game is a big surprise for me. I wasn't expecting salvaging ships to be so fun. Even in early access, game is already really good.
 
Durzoo
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
53.3 h en tout
Évaluation publiée le 2 aout 2022
Very satisfying to play. Puzzle-like with great movement capabilities.
 
TheLizardKing
517 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
39.3 h en tout
Évaluation publiée le 16 septembre 2020
Avis donné pendant l'accès anticipé

Sí.
 
ColonBreaker
269 produits enregistrés
5
5 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Non recommandé
5.6 h en tout
Évaluation publiée le 18 aout 2021
Avis donné pendant l'accès anticipé

Grafik und Performance passt nicht zusammen.
Die empfohlenen Systemanforderungen sind ein Witz.
Mit einer 3060 TI geht es ganz gut, ja.
Aber wenn man bedenkt, dass die Grafik teilweise nach 2005 aussieht, bestenfalls 2010, muss ich sagen, habe ich selten so eine schlechte Performance in einem Spiel erlebt. Die Texturen sind matschig, die Polygone kann man abzählen. Normalerweise müsste selbst eine 10 Jahre alte Karte mit 60 FPS Minimum los legen können.
Weil... da ist einfach nix...^^
Bevor die das Spiel raus bringen müssen die da nochmal ran - das geht gar nicht.
Schon lange nicht mehr eine so miese Performance erlebt, nicht mal bei Spielen, die dabei gut aussehen.
Praktisch ein Crysis nur in schlechter Grafik. -.-

Aber zum eigentlichen Spiel.
Ich finde es ziemlich langweilig.
Ja, man hat schon einige Werkzeuge und das Upgraden kann Spaß machen aber davon abgesehen ist es schlicht langweilig, sorry. Man macht eben immer das gleiche: auftrennen, rein schubsen.
 
Paganini
0
13 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2
Non recommandé
38.4 h en tout
Évaluation publiée le 30 avril 2023
This review contains spoilers. so please scroll past this review if you care about that.

The core gameplay loop of Hardspace: Shipbreaker is very fun, and the music is great. The plot, however, is terrible, and the ending makes no sense and glosses over the fact that nothing much has changed for the average shipbreaker: the work is just as dangerous, you are still a debt slave (albeit it is slightly easier to get out of debt slavery post-industrial action), and the extremely incompetent are protected because reprimanding them after they commit the same mistakes after repeated retraining and instruction is apparently an abuse of authority and the cloning system (pronounced a human rights violation by the United Stellar Commission) is intact ONLY for shipbreakers (not anyone else who could benefit from it). The plot's pro-union sentiment falls flat at several points in the plot; if you need a cartoonishly evil strawman of a middle manager to create a pro-union sentiment when you are a literal debt slave, that just speaks to weak writing on the whole. The plot makes more sense as anti-union propaganda masquerading as pro-union propaganda, rather than just as pro-union propaganda.

If you can manage to ignore the plot, the game is pretty fun, but I would recommend waiting for a fairly significant sale before purchasing this game.
 
Kraken
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
11.9 h en tout
Évaluation publiée le 22 juin 2020
Avis donné pendant l'accès anticipé

If you're the kind of person who enjoys any of the Trucking Sims or transporting/mining in Elite Dangerous...this was pretty much made for you.

It's calm and relaxing...up until your laser cutter lands on a fuel line. You can't really shut off your brain with this but you don't have to stay on edge the whole time either. If you pay attention and learn the ships you're breaking apart you'll likely rarely face trouble but when trouble does hit it's sudden and challenging, it also doesn't overstay it's welcome.

It's a niche game that's for certain but if you're even slightly interested? Chances are, it's for you.
 
Prince of Eros
0
4 personnes ont trouvé cette évaluation utile
0
Non recommandé
185.7 h en tout
Évaluation publiée le 14 janvier 2022
TLDR : I do not recomand to buy this game. It seems to go on the wrong direction with the last update and there is no garantie that it will be corrected with the release. There is also a lot of annoying/game breaking bug in the game, including in the main "physic" sale argument. I know the price will increase with the release so some people may want to gamble, but it's a hight risk gamble.

I'm sad to post a negative review on this game. As you can see to my hours played, it uses to be one of my favorite game, with a chill vibe that was unstressing (which is weird when you look to the gameplay loop : time limited shift to deconstruct dangerous space ship but... music, graphics, physic... that was nice to enjoy).
Unfortunatly, the last update was really... meh to the point I only salvage 5 ships since it cames out (so around 3 hours and then stop playing alltogether). The endgame option are really limited (better tool, some biggers variants of the javelin, but that's it) and they decide to modify the ship catalogue : you can't choose the difficulty anymore (hazard level) so you have to deal with broken atmo all the time, you go to 60 something ships to choose from to only 10 (good luck to found a specific variant you like), and so on.
I'm not in the team that need coop and more ship. Most of my play time was when we only had 2 ships availables. But at least, let me choose what I can do. I'm fine if I can found it only 90% of the time only, but there, it's like... 5 % of the time. And only if I'm looking for a difficult ship. No more grad 5 mackerel for a quit 10 minutes ships of destressing.
This update makes me wonder if the devs are actually inderstanding who they lure in their early access game, and that does not make me confident for the release. I would not me surprise if the final product, unless they do a major change in a 3 month space of time, will be full of annoying bug and "time loosing" UI (For exemple, I use to read of the piece of lore you can found in the ships. Since the HAB is out, it takes something like 3 mores clicks to access, with animation... so I don't read that anymore. It's one exemple of a nice looking menu that actually negatively impact gameplay).
Anyway, as I feels today, buying this game now is a risky gamble : may everything be solve when the release is out ? then the gamble was worth it. Will the dev continue as usual ? then you loose your money. up to you

Edit : the game is out with a lot of bug correction. But my third ship already had an "open air pressure" (ship open to space but still pressurised) and they didn't backtrack on the ship catalogue : only the hardest ship for your level available. So enjoy your first easy mackerels because they will be the only one you will ever add. I've play 2h of the new release before uninstalling the game. It's over for me.
 
Teneombre
194 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Non recommandé
11.1 h en tout
Évaluation publiée le 19 mai 2021
Avis donné pendant l'accès anticipé

This game was good once, but it's clearly going to be one of those games that had so much promise but it was squandered. My old review no longer stands--it's way worse than that now.

MY OLD REVIEW FROM 2020: This game is fantastic, with great graphics and a great concept. A very unique and therapeutic genre that feels like work but isn't, especially when you're on Open Shift, which I prefer because I play to relax not to feel stressed like being at work all over again.

HOWEVER. This game does not have a save function yet. Ending your shift is not a save state, it only pauses the instance. If you quit to menu or quit the game, the ship you were working on halfway will be GONE. Which, to me, is a dealbreaker, especially when you've got young kids and have no way to play for protracted periods of time. Early ships are small enough that I can salvage them within a game session of a couple hours (I like taking my time and relaxing). But I can already see that just one more difficulty level and I won't be able to, and it'll piss me off since my goal for myself is to salvage the "whole buffalo".

At this stage, I wouldn't recommend the game SOLELY because of the lack of a save function. The rest of the game is actually perfect for me. The devs have said they are working on the save function, and the moment that is patched in, I'm playing the hell out of it and I will be changing this review to a recommendation.
 
Talamioros
0
14 personnes ont trouvé cette évaluation utile
0
Non recommandé
0.5 h en tout
Évaluation publiée le 22 mai 2021
Avis donné pendant l'accès anticipé

LATER EDIT: Further updates, looking from afar: the developers appear to have doubled down on writing a hackneyed story instead of making an actually good game. They seem to be making a visual novel with incidental gameplay than anything else, and allowing all but the visual novel aspects to suffer, even banking on the Early Access trope of going 1.0 with no real improvements -- in fact, since the time of this review, the game has only worsened. Such are the dangers of early access, but the sentiment still applies:

DO NOT BUY. Unless you're a fan of preachy story-telling and misleading marketing, I guess; or, if you can experience it, play the game before the 4.0 update when it was enjoyable.

I've played this game quite a bit on another account. I've had my fun, so I thought I'd get it myself, too. Unfortunately, I bought it after the 4.0 update.

Prior to the update, the task list system afforded you many ways to cut up and proceed with a hull and forced you to think about the best entry in the form of an elaborate and natural puzzle-game where you had to use your scanner and tools not to mess something up. Now? You're billed only by the kilogram. The mechanically-encouraged playstyle is to just launch the entire ship into the processor with zero regard for the cheap components. The latest update goes against the entire point of the game.

The game would be made better in all ways if the 4.0 update was completely reverted apart from its ship module additions. You no longer take ships apart to salvage as much as you can. You now shove an entire bifurcated ship into the incinerator and move onto the next slog. There is no point in going "full buffalo" even if you could. In fact, there is no point in playing the main story at all unless you like your videogames nonsensically contrived- the story which, by the way, forces your cooperation in a plot in which you have no personal stake, and is best served by totally ignoring it.

If I could still play it before this update – an update that has dumbed down the game's core loop, story and progression to a banal, repetitive state – I would, and as if removing the task list system wasn't bad enough, every time I fire the laser cutter there's a half-second freeze. Despite the devs' claims, the performance is far, far worse. Unfortunately, I can't trust them to do the right thing and revert the update.

Buyer beware ye access early.
 
Un développeur ou une développeuse a répondu à cette évaluation
Yields Falsehood When Preceded
168 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1
Recommandé
38.3 h en tout
Évaluation publiée le 29 juin 2022
Jeu au gameplay très sympa. C'est toujours une satisfaction de se retrouver face un vaisseau de ouate mille tonnes, de l'approcher en picorant les antennes, de trouver une faille dans sa cuirasse, de l'ouvrir, de trier le contenu, et de le réduire à l'état de plaques de tôle, avant de se coucher avec la satisfaction du travail accompli pour recommencer le lendemain. Enfin bien sûr si vous ne percez pas la cloison d'une section pressurisée (tout explose et vous êtes mort), si vous chauffez une conduite de carburant (tout explose et vous êtes mort), si vous arrachez un circuit de refroidissement (tout explose et vous êtes mort) ou si vous ne découpez pas la pile atomique au chalumeau par mégarde (tout explose et je vous laisse deviner ce qui vous arrive)...

L'esthétique rappelle un peu les designs de Ron Cobb sur Alien, avec des parois blanches avec signalétique détaillée dans les zones d'habitation, et rouille et graisse dans les zones de maintenance/d'ingénieurie. On a également un petit chez soi, qu'on peut décorer avec divers posters rétro 70's du plus bel effet (ces blueprints...).

Niveau musique, vous allez manger de la country, qui bizarrement se marie bien avec le délire de ferrailleur de l'espace. Je n'ai rien noté de transcendant, mais ça se laisse écouter pendant que vous démontez les space-sièges et les space-TVs dans un space-avion de ligne.

Concernant le scénario, disons que je ne suis pas fan de la façon qu'a le jeu de vous matraquer son idéologie à la figure sans aucune finesse (ouvrier = gentil, contremaître = paternaliste bienveillant, chef de projet = chefaillon sadique, patron = capitaliste nanar qui se vautre dans sa piscine de billets en balançant du pipotage relations publiques en boucle). En soi si c'est le message du jeu pourquoi pas, mais j'aurai aimé un peu plus de finesse dans l'approche, surtout que certains thèmes abordés (le surendettement pour payer des études et décrocher un travail sous-payé) pourraient faire mouche. Attention: si vous jouez en mode carrière ("mode histoire") ce n'est pas possible de passer les dialogues, donc munissez-vous de patience ou allez faire autre chose le temps que ça se finisse (ou alors profitez des dialogues, si le scénario vous accroche plus que moi bien sûr).

Pour résumer, les qualités au niveau du gameplay et de la direction artistique contrebalancent largement pour moi un scénario à l'idéologie aussi subtile (dans son propre genre) qu'Americas Army, Missile Strike ou 7554. Note: si vous êtes adhérent du MEDEF, le scénario risque d'appuyer davantage sur la balance que pour moi, donc je vous conseille de vous abstenir.
 
Maximus Octave
654 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
6.8 h en tout
Évaluation publiée le 19 juin 2020
Avis donné pendant l'accès anticipé

...at some point, I'll have to figure out why "do a normal boring-ass job BUT IN SPACE!" is so compelling a game genre.

For an early access game, it's solid. A bit content light for now, but the concept is great. I do wish it was a bit more clear how to detach some specific parts, feels bad that I can't carve up the whole buffalo neatly, but it's a fresh concept and a lot of fun. Can't wait to see where it goes from here.
 
Wraithfighter
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
66.2 h en tout
Évaluation publiée le 20 mai 2021
Avis donné pendant l'accès anticipé

10/10 throw myself into the furnace for a sticker
 
Un développeur ou une développeuse a répondu à cette évaluation
MrWizard
0
7 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
2
Recommandé
172.8 h en tout
Évaluation publiée le 13 juin 2021
Avis donné pendant l'accès anticipé

More fulfilling than my last job.
 
H
0
12 personnes ont trouvé cette évaluation utile
2
Non recommandé
57.0 h en tout
Évaluation publiée le 25 mai 2022
I can't help but feel like I've been swindled in some way, The game basically hasn't changed game-play wise since its first version. With the only new addition being a painfully mediocre story (Did the Devs really think they could do anything new or interesting with "corporations bad" that hasn't been done better in thousands of other media already?)

The "story" is not optional and ruins the atmosphere the game-play had before its introduction. Its inclusion has actually lessened my enjoyment of this game as well as using up time and resources that could have been spent on expanding and improving the game-play loop.

As it stands the game-play itself is okay but has a very grindy progression system and too little content (ships/parts) you see all the ships the game has to offer way to quickly for a game called Shipbreaker. There is a foundation with so much potential but everything points to the devs wanting to cut and run to the next project instead of continuing development.

I cannot recommend this game in its current state, it needs way more of everything but story.
 
How2play
0
69 personnes ont trouvé cette évaluation utile
14 personnes ont trouvé cette évaluation amusante
0
Non recommandé
16.9 h en tout
Évaluation publiée le 10 mars 2023
The tutorial started out with promise, and I enjoyed meticulously dismantling and sorting the first two ships piece by piece. Then on the third ship, with no explanation as to why, a timer is introduced. In that one I only had 5 min, then later ships 15 min to carve off what I quickly could, while the game dinged me for being sloppy and having small fixtures (attached to larger pieces) go in the wrong furnace, and being pressed to run back and get more oxygen.

The timer changed the game from a relaxing job cutting and sorting, to stressfully and frantically hacking away, all while feeling like I wasn't doing nearly enough.

I understand that the story sets the scene that "the company" is screwing you over, but if I wanted to feel this stressed and frantic for no reward, I would get a busy minimum wage job instead of spending money for the pleasure in my down time.
 
GoMHades
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
64.6 h en tout
Évaluation publiée le 1 décembre 2020
Avis donné pendant l'accès anticipé

Отличная вещь для релаксации.
 
exCatcher
709 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
402.3 h en tout
Évaluation publiée le 27 octobre 2020
Avis donné pendant l'accès anticipé

Hits both the OCD and Completionist buttons.
It is relaxing, addictive and frustrating at the same time.
 
DarkSoulOmega
251 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
56.9 h en tout
Évaluation publiée le 9 novembre 2022
Really unique experience
 
Soapy Miscreant
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
295.9 h en tout
Évaluation publiée le 1 juin 2022
为什么正式上线后只能最大设置15个炸弹?15个只是小场面啊!
你要知道,这是个解压的游戏……
每当精细碎舰作业反复被愚蠢的线缆拉到焚化炉里面的时候、不开心的时候、郁闷的时候——
你可以打开自由模式,然后乱丢炸弹最后把整个船炸上天……看着反应堆犹如星辰一般的闪耀——这一刻,你的心一定和我一样平静


作者啥时候可以引入军用舰呢,一直是民用船的,爆炸场面太单调了!!!
相信军用舰军火库的爆炸效果一定非常刺激。
相信AI控制的军用船对碎舰师的反击一定能增加更多的挑战。
 
sailaphair007
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
84.9 h en tout
Évaluation publiée le 2 février 2023
It took me a second attempt to get into this game but I'm so glad I did.
Controls may seem overwhelming at first but will become second nature, stick with it!

Beautiful chill destructive game with good sized story mode that's actually interesting. Hours happily lost to destroying and salvaging for my bunny.
 
Jeff
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
44.5 h en tout
Évaluation publiée le 29 juillet 2022
Absolutely fantastic game, relaxing (or stressful depending on how careful you are around nuclear reactors) fantastic soundtrack and a charming story, one of my favourite games from recent memory

Gameplay 10/10
Music 11/10
Graphics Stylised (Homeworld style)
Replayability - Potentially Infinite
 
Warrior of Arse
413 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
16.0 h en tout
Évaluation publiée le 13 septembre 2023
number go down
 
katharsis
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
0.7 h en tout
Évaluation publiée le 29 mai 2022
Щас разберем все в космосе)
 
DOOM
274 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
83.8 h en tout
Évaluation publiée le 20 juin 2020
Avis donné pendant l'accès anticipé

This game looked a little shallow at first, but after watching a friend play, I was sold. I find this game super relaxing even though it has a timer on the day. Even though your debt is crazy, you actually feel like you're making progress. As some other comments have pointed out, a lot of mechanics aren't explained fully, but the game is fairly intuitive already. I can't wait to see this game grow and add new ships. I really hope it adds multiplayer and mod support. 10/10 for an Early Access game.
 
CS-M Kestrel | Prophet
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
13.1 h en tout
Évaluation publiée le 13 mars 2023
Okay, I like the premise; and it started strong, It was really satisfying to methodically dismantle the ships at first; but after the first few there's these arbitrary timers and time sensitive things where they'll just blow up and wreck your whole thing if you can't get to a switch fast enough; dock you points if you forgot to remove one tiny light fixture off a huge piece of wall, and honestly I realised after the first few it was just like actual work stress; it didn't feel relaxing any more it felt like work.

If that's what the devs wanted, congrats you did it.

If you want that kind of stress as a core gameplay feature that's nice, but I spent years working in that stress and it's not what I wanted or expected from this.
 
Deadward Diesinger
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
61.9 h en tout
Évaluation publiée le 8 janvier 2022
Avis donné pendant l'accès anticipé

If you like a game such as Viscera Cleanup Detail, but want a bit more spice and danger to fluff up your experience, then this is for you. Your job is to tear apart spaceships in varying level of function and send the bits and pieces to where they belong.

Good game to relax with on lower difficulties, and will cause you to panic when ♥♥♥♥ hits the fan.

The minimum system specs are high, I can run the game on a 2 GB R9 without any issues, but the framerate is very poor unless I crank down the resolution.
 
Admiral Obvious
538 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
39.3 h en tout
Évaluation publiée le 16 juillet 2020
Avis donné pendant l'accès anticipé

Something completely new.

It feels SO satisfying to take apart a spaceship bit by bit, its parts swallowed by the furnace or processor and all the re-usable bits stored on the barge.

The game introduces its concepts very well with the first smaller ships, but soon you'll have to really figure out the layout of the different variants, where it's safe to cut things open and where there might be a fuel line and all that jazz. One hasty laser-cut might rip apart half of the ship and send its bits tumbling apart in shards. Then, if you're lucky enough to survive the blast, you can only use what's left for scrap which nets you significantly less creds....

But once you've figured things out and know your ship, it's amazing how you can strip the outer hull of a big Gecko in one shift, to then attack its innards the next. While it's not always neccessary or even reasonable to fully recycle every last bit of a ship, it sure feels good to see the last bit of aluminium frame slide into the furnace, a whole spaceship neatly dissected until nothing is left.

It does still have a few bugs here and there (Early Access, duh!), and some gameplay mechanics are for the player to figure out as they go, rather than being explained, but I can wholeheartedly recommend this game.
 
Kodiak
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
62.6 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

A good game in development. Get your cutter and take everything apart!
Its a game for people who want to play something relaxed. Yes there is a 15 min timer for each time you are going into space to work... its called shifts ;) you can always take a second or third shift on the same ship.

For me, its the game of 2020 with alot of opportunities. Remember kids its "early acces". So its not finished yet!
 
Sepros
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
31.5 h en tout
Évaluation publiée le 4 juillet 2022
Hardspace: Shipbreaker is the textbook definition of a "Hit-or-Miss" game.

Nominally, Hardspace: Shipbreaker is a story about blue-collar workers in a space junkyard tearing apart futuristic space detritus for their corporate overlords. Your character is entrapped with an astronomical amount of debt, sent up into space, brutally murdered in order to create a line of "Spare" clones, and then forced work under terrifying conditions that will frequently end with them getting crushed to death, thrown into massive furnaces, electrocuted by destroyed computer panels, frozen to death by burst coolant tanks, or lit up like fireworks by exploding reactors. In between shifts, the cast call each other to gripe about their heinous corporate overlords, kvetch about their astronomically sized debts, and decide how to preserve their humanity in the face of corporate overlords who place little-to-no value on the lives of their workforce. The narrative isn't the strongest point of the game, but it has a solid core premise about the importance of unionization and how corporate interests are often at odds with the needs of their employees.

On a more literal level, Hardspace: Shipbreaker is a puzzle game where players have to systematically carve apart used ships without ruining any of the components, ruining the ship's internals with explosive decompression, or accidentally causing a reactor meltdown; and then sort the newly separated components into different boxes. Some valuable parts can be destroyed or cause chain reactions across the ship if they're not removed in a particular order, so players have to intuit the safest disassembly procedure for reach ship model while keeping an eye on their 15 minute timer for each shift, their dwindling oxygen supply, fuel levels, and inventory of tethers and explosives. Then, depending on how well you extracted value from the ship, you're given skill points to upgrade your tools and equipment, you get a brief interlude between shifts where your character can check their email, progress the main storyline, or just end your session without losing our progress.

How much you enjoy Hardspace: Shipbreakers will hinge solely on how well you jive with its solitary gameplay loop, and how long you can find enjoyment tearing apart the same ship models over-and-over again to find the fastest, optimal route before the game forces you to work on increasingly tougher models. If you enjoy speedrunning or just enjoying the thought of exploring derelict spacecraft before violently ripping it apart, I can easily imagine players who find hundreds-and-hundreds of hours of enjoyment in this game. On the other hand, this game is extremely one-dimensional and the premise doesn't fill your inner engineer/puzzle-fanatic with joy, you'll likely burn out on this game by the 10 hour mark. By the 15 hour mark, I was pretty bored and committed finishing this game out of spite rather than any sense of enjoyment, so please bear that in mind. Hardspace: Shipbreakers is a game that knows EXACTLY what it wants to be and is made for an extremely particular audience, so be prepared to either bounce off this game or have it take over your life for 80+ hours.
 
Telosa
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
151.4 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

Hardspace Shipbreaker ist genau das geworden was das Spiel im Early Access werden sollte.
Seit dem Anfang hat das Game 2 neue Schiffsklassen bekommen.
Die Upgrade für deine Werkzeuge und Raumanzug sind ausbalanciert.
Man bekommt mehr Geld für das Abwracken als vorher und kann so die Karriere schneller durchspielen.
Es ist ein Spiel das sich nicht jedem gefallen wird aber ich bleibe dabei.
Das Spiel ist eine schönes Knobel-/ Arbeits Simulation wo man Schiffe auseinander nehmen muss.

Was mir nicht so ganz gefiel ist das man während des Spiel viele Funksprüche als Karriere erlebt und teilweise man sich nicht darauf konzentrieren kann.

Ansonsten kann ich es jedem weiterhin empfehlen.
___________
Als Fan von Weltraum Simulationen ist dieses Spiel ein "Muss". Ihr seid ein Abwracker dessen Job es ist alte ausrangierte Schiffe zu demontieren um an die wertvollen Maschinenteile heran zukommen.
An den Schiffdesign erkennt man das die Macher von Homeworld ihren Charme spielen ließen.

Meine Meinung ist das Ideal auch für Gelegenheit Spieler die einfach Abend einfach entspannen wollen.
Der kleine Humor einer unmenschlichen Arbeitssituation ist gelungen auch wenn die Handlung eher Düster sein soll.

Ich hoffe das vielleicht auch ein Multiplayer dazu kommen wird auch wenn das von den Machern erstmal nicht geplant ist. Aber als Singleplayer ist mir dieses Feature nicht so wichtig .
 
Mighty Brankor
289 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
141.6 h en tout
Évaluation publiée le 27 novembre 2020
Avis donné pendant l'accès anticipé

I love to suffer in horrible space capitalism so I can ignore the suffering I'm doing in boring old horrible terrestrial capitalism
 
Shiv (Boygirl Girlboy)
696 produits enregistrés
0
47 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
0
Non recommandé
1.2 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

I really want to like this game. I love the puzzle concept of disassembling the ships. I like the background story of why you are there and the idea of exploring a ship as you take it apart. However, the timer ruins this whole experience. And playing the game in free mode is not the answer. I want the full story/campaign experience without being rushed through each ship.

Devs... if there was only one change that you could make,
REMOVE THE TIMERS!!!


EDIT: A developer responded, but he clearly did not read my concerns. Free mode is not the answer.
 
Un développeur ou une développeuse a répondu à cette évaluation
Mandrell
0
7 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
5.0 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

看在是家园系列厂商,我买了此游戏,游戏内容很新鲜,目前EA阶段。bug很多。最明显就是开头出现的显示器的画面创建名字,都花了半小时了还完成不了。都不能好好的体验游戏。EA阶段。我理解,暂不退款。希望后续能解决问题。修好后改评
 
Un développeur ou une développeuse a répondu à cette évaluation
回家的路
241 produits enregistrés
10
3 personnes ont trouvé cette évaluation utile
0
Recommandé
59.5 h en tout
Évaluation publiée le 6 mai 2021
Avis donné pendant l'accès anticipé

Super chill game, easy to get absorbed and be creative with. It's only getting better...
 
Navoan
0
3 personnes ont trouvé cette évaluation utile
0
Non recommandé
77.0 h en tout
Évaluation publiée le 28 mars 2021
Avis donné pendant l'accès anticipé

现阶段bug较多 驾驶舱和货仓打通之后就会出现气压控制的BUG 船内空气排不干净 气压控制器失灵
 
manlala
803 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
30.3 h en tout
Évaluation publiée le 30 octobre 2022
Good game. Almost like a job. The story is so-so, but it is just satisfying and relaxing to float around and disassemble ships in space. Doing all the work without screwing up can also be challenging, like a puzzle game.
 
Dunstay
0
2 personnes ont trouvé cette évaluation utile
0
Non recommandé
0.4 h en tout
Évaluation publiée le 1 juillet 2020
Avis donné pendant l'accès anticipé

I bought this game, but I wasnt really into it. The instructions in the first stage alone were not clearly outlined. Its a shame cuz I was excited for this, I play Star Citizen so I am used to dealing with difficulty, but this was more frustrating than an 8yr Alpha.....

At this time, I can not recommend this game.
 
Un développeur ou une développeuse a répondu à cette évaluation
ItsBildo
2
2 personnes ont trouvé cette évaluation utile
0
Non recommandé
65.4 h en tout
Évaluation publiée le 29 juin 2020
Avis donné pendant l'accès anticipé

I want to start this review first by saying that this is a really good game, and given the Devs continue to fix it, I will be happy to change this review. However, in its current state, it is not something I can recommend to the person sifting through reviews trying to figure out if they'd like this game. Hard crashes come every two or three hours, without rhyme or reason. The same visual bug appears every time I resume a salvage operation, although it is fixed by doing a 360 rotation, oddly enough. While these are all minor inconveniences, the real issues lie in the gameplay itself.

You can be in the process of stripping the outer hull off of a ship, and without even having one in sight, or nearby, you can randomly rupture a coolant pipe, resulting in a reactor meltdown before it's time to pull it out safely. Same things happen to fuel pipes, but you can mitigate this by using the utility keys in the reactor console. The same cannot be said for the coolant pipes, because coolant must be flowing to the reactor until you're ready to remove it. It's unfortunate because the random nature of this ruins the mechanic of being aware of what you're cutting and what's behind it. It feels like even though you're aware of the danger, you can still get punished randomly, with no mechanic to prevent this.

Pressurization is another mess in this game. Without using an airlock, you can explosively decompress a ship if you don't depressurize it properly from inside. Just use the atmosphere regulator. Easy enough, right? Wrong. Every cabin has it's own unique pressure, and with no airlocks between interior cabins, there will always be rapid decompression when opening doors. So, even if you play the smart play, and void the largest interior, before opening the smaller ones, you still run the risk of a bag of chips whipping out of an airlock and killing you. This is of course, a much more merciful outcome than the random explosive decompression that occurs. And by explosive, I mean destroying the compartment in question, and more than likely the nearby compartments, yourself, and killing your desire to continue playing.

Next up, something more personal annoyance based on design choices. If you're unaware to how the scrapping gameplay goes down, imagine the ship in the middle of the letter U. On either sides of the U, near the base, are the furnaces, and beside those, moving towards the open end, are the reprocessors. Both of these openings have a suction mechanic when nearby to help draw in the scraps. Basic metals go in the furnace, and carbon based products in the reprocessors. About 90% of a ships hull will go in the reprocessor, and about 90% of the interior structures (walls, floors) will go in the furnace. The problem arises when trying to move the outer portions of the outer hull past the furnace, and into the reprocessor. Even with 4 tethers pulling it as far away from the furnace, without running into the ship, removing the rear section of the outer hull is difficult as it can often get sucked into furnace.

A smaller annoyance is the equipment durability. Repair kits can only be bought in mission, but equipment can only be repaired out of mission. So if you forget to buy repair kits, or you forget to repair your equipment, you're screwed until you can get in/out of a job to do what you need. With equipment durability offering nothing other than a broken cutter cutting slower, it's just an annoying mechanic that's not essential for gameplay.

At the end of the day, these bugs aren't frequent, but they're often enough they can make enjoying the game difficult. I hope that sooner, rather than later, I have a reason to change this review, but at this time, there are design choices and bugs that need fixed.
 
Gamma
301 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Non recommandé
346.0 h en tout
Évaluation publiée le 30 octobre 2020
Avis donné pendant l'accès anticipé

11/12/2023: I have continued to play and try to get through the bugs. I enjoyed the story for the most part, but this game seems abandoned for fixing bugs and issues. I cannot do a single ship without having at least one death per ship. This is ridiculous.

10/26/21: Ships cannot be decompressed without detonating reactors or damaging significant amount of items. Game still crashes often. Ships comes pre-damaged as you load in. I enjoyed this game through some of the negative stuff, but now I cannot even play a ship without destroying it just trying to take it apart. Goodbye, Shipbreaker, you steaming pile of ♥♥♥♥.

This should be worked on further because when I've gotten to the later ships, the very hard ones, it seems my game is guaranteed to crash if I put a little too much metal into the furnace. It happens every third almost. This is a bug that I feel needs to be investigated and patched to some degree. Thank you.

12/21/20 Update: The new Javelin ships are incredibly beautiful and altogether too difficult to manage separation with demo charges and cutting. The given 30 charges did not even get me half way on this ship. With the refueling ship, the salvage barge is overrun with tanks and makes it hard to organize critical items, such as reactors, which I have detonated even while using tethers and grappler to aim. This was a poor update to the game and I will not be using the javelin class to complete my gameplay.

8/10/21: Still stand by my negative review. Ships now explode arriving to the dock. You can glitch yourself at the end when your shift ends, leaving you with 90 minutes of work and no credits to show for it. What a wonderful game to waste my time.
 
BlessMyUnderpants
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
212.7 h en tout
Évaluation publiée le 15 avril 2022
Avis donné pendant l'accès anticipé

Gameplay 10/10
Visuals 9/10
Sound 9/10

A real gem. A relaxing puzzle in the core with story and progression elements. Despite its an Early Access title for now, i have not encountered a single bug or even a glitch so far.

OMG how i wish there would be a VR version later!
 
Haloperidol7
249 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1
Recommandé
227.1 h en tout
Évaluation publiée le 5 aout 2021
Avis donné pendant l'accès anticipé

So, Lets start at the beginning here. This is not a complete product. Not yet anyway. Yet, as you can see from my play time of 123 hours at this point, that doesnt matter. This game has consumed that itch i needed scratching for so long. Its similar to that itch that power wash simulator scratches. just the methodical, piece by piece, deconstruction of a product (btw, a "clean the ship up" mode would be nice devs, just saying) So, im gonna give it a quick rundown

This review is written from experiences on a Pc running a Ryzen 9 5900x, with a RTX 3070, and 16gigs of 3600 DDR4 Ram with all graphics maxed out. Your mileage may vary depending on your build.

Graphics 8/10: The graphics, while simplistic in some way, are extraordinarily detailed in others. everything from the explosions to the freezing, radiation warping, coloring of different systems, and attention to detail in the smaller items gives you a very straight forward understanding of what they are and how the work. i have little to no frame drops except for the instances where i screw up and well... nuke my entire salvage into little pieces. the game, however, optimized quite well to take all those little pieces and quickly make do. frames quickly returning to my 60fps limit (max my cheap-o monitor allows). The graphics are well melded for the story and meta the game wishes to convey. there are a few issues here in there, besides the aforementioned frame drops. There are times when smaller objects display transparency layers or sudden drops in fidelity when you view them at certain angles. this is really really few and far between, but one of the only things giving it a less then 10 on the graphics

Sound 10/10: First up, the sound design is superb. Now I know there are many who will gripe that there "IS NO SOUND IN SPACE" but i think that for games like this, sound is crucial. For the most part, you don't hear too much except for what your touch/bump/cut with tools and that's fine. As you go along, you can unlock a upgrade that adds sounds to help alert you to dangers, and situations (this is also heard in the music of the game) You can place your hand on a fuel line and hear if there is fuel, or on a wall and hear it hum or a device beeping. As you get better, you will start learning those sounds and be able to increase your tear down speeds. I went from taking a Javelins (a large, long ship) apart in 120 min to about 30 min just cause of the sounds and a learning the layouts. it is a well balanced between fiction and non fiction use of sound in space (imo anyway)

Music 9/10: The music is REALLY REALLY GOOD! I know the tunes used aren't everyone's cup of tea, but it feels so right as I'm tearing down ships in space. Whats more, the music is dynamic to your situation. It will fade out or mux-in with music to alert you to dangers such as fire or reactor overloads. the music is just as much a tool as the sounds themselves. the only reason im giving it a 9 is i have listened to these tunes so much that i know them by heart (to be expected with over 100 hours in a game) just wish there was a slightly wider song selection is all.

Gameplay 7/10: To be fair, this is a bit unfair to the game. it deserves a 8/10 but the playing it space portion felt a little clunky (i understand this is part of game play and gets better as you do) yet it still feels a little bit clunky even after all this time. a downside is as well is the physics. while they are really really damn good when they work, every so often, they break. And when they decide to break, they break hard. I have launched entire sections of ship out into orbit, just be detaching a bed. Nuked a ship cause my saw showed it was only cutting 1 thing, but somehow cut things in impossible angles (this is also stupid rare, like only happened once, but it did happened and feel it needs inclusion for the sake of transparency) once your past that however, the game runs 99% of time amazingly. outside of the clunkyness in tight spaces, you intuitively start grasping how to play and how better control your character. salvaging gets easy and easier as you go and pay off debs and buy upgrades simply cause the upgrades are just straight up improvement. longer time in space, more fuel, can cut faster, further away, and of course lift and throw more.

Story ?/10: Will not be giving a rating on this only cause the story is far from complete. oddly enough, it does have a rather compelling story for a game about tearing down ships. there is always the looming control of lynx, the moral implications, and the audio files to give you a look at the world. I look forward to what the final result will be here

Overall: 8.5/10: I CANT WAIT for more content. more to do. player made ships, more story, more official ships. This is a game i was gonna skip, I'm glad I didnt.
 
Dyingdemon
477 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
21.1 h en tout
Évaluation publiée le 15 juin 2021
Avis donné pendant l'accès anticipé

Yes
 
Hero Of Hylia
323 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
143.3 h en tout
Évaluation publiée le 26 septembre 2022
This game is really good. It gives me some of the same vibes as playing Factorio. It's puzzle solving with danger to back it up. You start off as a rookie not knowing what you're doing and after playing a bit you'll be chopping up ships with abandon.

Once I got into it I couldn't put it down. It's just fun.
 
GladePixie
0
16 personnes ont trouvé cette évaluation utile
0
Non recommandé
15.1 h en tout
Évaluation publiée le 10 septembre 2021
Avis donné pendant l'accès anticipé

A relaxing diversion of a game. Updates in EA look pretty substantial, shame that I haven't been able to fully experience them without repeatedly grinding out the first 20 levels.

Wait for the 1.0 release
 
oh!mg
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
74.1 h en tout
Évaluation publiée le 9 juin 2022
I liked this game a lot more than I thought. I initially was expecting it to be tedious, and while some aspects are, as you advance through the game you can just not do those tedious parts as they gradually become less valuable in comparison to the surgical tasks you will be doing. Additionally my impressions this far are that the developers did a really good job with the ship designs. The fact that there are so many unique ships makes it less repetitive.
 
djl1010
470 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Non recommandé
62.8 h en tout
Évaluation publiée le 9 janvier 2022
Avis donné pendant l'accès anticipé

Crashed 5 times in one day. Mostly towards the end of a ship and losing all progress on that ship. Until the crashing is fixed i can not recommend this otherwise very good game.
 
Raziel
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
68.2 h en tout
Évaluation publiée le 21 juin 2022
I don't write very many reviews but it is not often I see a game in early access that I can't wait to start playing even before 1.0 release. Every major update I dove back in to see how the polish was coming along and when they started putting in the story I grew anxious for full release day. A fantastic game to just chill and pass an hour or so in just cutting a few ships while listening to some tunes and it has a solid story that anyone who has worked or had family that has worked under the boot of their company can empathize with. Each character was well fleshed out and you had a good idea as to their personality and what kind of experiences they've had in life.

Even though I've beaten the game.. I know I'll be back to vibe and cut again.. and possibly hear a few random lines from my fellow cutters as they go about a days work.

My ONLY gripes with the game are..
Physics seems to get confused during decompression so whole sections of a ship will yeet the ♥♥♥♥ off in the direction the atmosphere is venting out (Which is not how physics works.)
Doing a "1 life run" seems to be impossible in the games current state because there are some moments you will just flat out die instantly. Like cracking open a Quasar Engine after venting the fuel (When it splits down the middle.) I've died instantly after flipping that switch a few times now.. when there should be nothing at all that can crush me. So that's frustrating.

Oh.. and it seems like the devs have gone out of their way to make it impossible to safely depressurize ships 100%.
If you remove doors the atmosphere regulators just shut off. So no matter what you do you are going to eventually have to "blow" out the atmosphere in a ship unsafely.. which risks the "Yeet".
Feels like it takes some agency away from us to actually solve the problem with minimal risk.
 
Sabbrewolf
0
5 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
56.7 h en tout
Évaluation publiée le 21 juillet 2022
Вообще-то утилизировать корабль достаточно легко.

После того, как взорвешь два своих первых реактора, расколешь корабль пополам поврежденной системой жизнеобеспечения, будешь раздавлен десятитонным куском обшивки, случайно упадешь в печь, сдетонируешь целый отсек кислородных гербариев, разобьешь шлем неосторожной разгерметизацией корабля, будешь заперт в шлюзе сошедшим с ума ИИ, случайно уронишь в печь весь корабль, забудешь дозаправиться и останешься жить на корабле без топлива и найдешь розового мишку.

Вот тогда утилизировать корабль станет уже достаточно легко. А в меру захватывающая история на фоне поможет не заскучать, пока отрабатываешь долг в 1,250,000,000 долларов.
 
Dictive
237 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
1
Recommandé
15.9 h en tout
Évaluation publiée le 29 juin 2020
Avis donné pendant l'accès anticipé

It reminds me a lot of Viscera Cleanup Detail in the same sense that you are just turning your brain off and going at it. It just solves my OCD where I can micromanage and pick apart every little piece of a ship.

Seen other reviews saying the timer is a deal breaker and what-not before I picked this up which made me consider against getting it, but honestly once you know what your doing you can clean an entire ship out in 2 in-game days and still make a profit.

My only real qualm with this game is the performance can be trash at times especially when inside a rig that's filled with junk, but it being early access and a Unity engine game, I can definitely forgive that issue.
 
Doomboi
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
55.9 h en tout
Évaluation publiée le 22 novembre 2022
An enjoyable task orientated simulator.
Your tasks? Choose a space shipwreck and dismember it.
There you primary use your laser, which can conviniently cut through the most parts of the ship. Then you use your gravity hook and haul the parts in one of three different recycling places. Simple enough!

Nothing complicated at first, but later you have to extract the energy core or cooling system in the right order or you may waste the precious materials. Or you may explode together with that ship. Or you will be smushed - but dont be afraid! A clone of you waits to finish your tasks.

You can buy bombs and upgrades to make your job easier.
Nothing thrilling ... just a calm and quiet reverse puzzle.
 
Nanil
344 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
78.4 h en tout
Évaluation publiée le 23 février 2021
Avis donné pendant l'accès anticipé

Ainda tá em desenvolvimento, mas o jogo é muito legal, cada nave é um novo quebra cabeça que você tem que analisar, entender, e mesmo quando você se acostuma com um modelo de uma nave, há outros 2, e ainda assim, têm outras naves, cada nave é feita com muita delicadeza e pensamento e da pra se perceber, com o tempo, só vai melhorar :)
 
Banilo
186 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
254.7 h en tout
Évaluation publiée le 25 juin 2020
Avis donné pendant l'accès anticipé

The best meditative simulation game a Sci-Fi fan could ever hope for.
 
YoungAsgard
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
4.9 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

Accidentally blew 2 ships up, moved a third one straight into processing and almost died once.
10/10
 
Nord
801 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
10.3 h en tout
Évaluation publiée le 14 mai 2021
Avis donné pendant l'accès anticipé

spaaaaace
 
Spatula
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
30.4 h en tout
Évaluation publiée le 25 juillet 2022
希望我能在剧情里给同事做点反应,哪怕我是哑巴呢,真想给这HAL脸上来一拳。
 
愚顷
180 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
8.7 h en tout
Évaluation publiée le 13 novembre 2023
真正的资本主义帮凶就是下班都要帮资本家打工还债

聊回游戏,设定很有趣,题材也很新颖,据我了解大概市面上是没有同类型游戏的。特别适合像我这种比较喜欢理顺乱麻或者庖丁解牛的强迫症选手。
可惜的是大概10小时之后大部分飞船的结构就已经摸透了,后面真的开始重复打工有点无聊。

以后电子阳痿的时候感觉还能拿出来放空一下大脑吧(大概
 
月影烬
557 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
70.5 h en tout
Évaluation publiée le 6 février 2021
Avis donné pendant l'accès anticipé

Потрясающий симулятор слесаря в космосе. Разбирать все эти продуманные корабли одно удовольствие в опасной для жизни обстановке с долгом на 1 милиард долларов.
 
Atom.Sergal
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
47.4 h en tout
Évaluation publiée le 8 janvier 2021
Avis donné pendant l'accès anticipé

unique and a lot of fun to see how difficult it is to not just be fast and precise but just to move and navigate the environment without dying or destroying something valuable.
 
{kTp}Dr.Thraxx
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
20.6 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

A unique game that you'd be hard-pressed to find another form of elsewhere. Lots of attention to detail and zero-G physics. There's all sorts of "mechanic" simulators to be found, but only this one has the risk of you blowing yourself and/or your income to pieces in the blink of an eye. Something that the timer system works nicely with, contrary to what many reviews say. It makes you want to start taking risks, to squeeze a bit more cash in at the expense of caution. But, I suppose, if you are here for a 100% chill ship-scrapping experience, then a timer-free version is right for you, and it's something they'll be implementing sooner or later (except Free Play mode which is already in the game, but lacks the progression of career mode).

The best thing this game could add in the future, though, is implement a way for players to build and share ships. The replayability of the game would be immense.

If what's here is truly just 10% of what the full game will offer, then consider me hyped.
 
Quickdraw6
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
20.8 h en tout
Évaluation publiée le 1 septembre 2021
As I submitted my review back in Sept. 2021, it's obviously out of date:
Game is live now and resets of your progress should be a thing of the past. I'll correct my review to positive as this was my main (glaring) issue with the game.

If I find the time I'll check the state of the game as is and will update the review.


---
Old review from Sept. 2021:
---

Hardship: Spacebreaker can be fun and give you a relaxing or very stressful experience.
I do really like the concept, but I'm kind of annoyed by the state of the project.

Main problem is, that right now you can expect your in-game progress to be wiped a few more times until full release. Progress is slow imho and I don't have the time to play for hours every day, so it'll take me months to complete the game once it's released.
At the same time updates aren't precisely frequent - last one was almost 3 months ago, at time of writing. Early access was planned for a year and is now in year 5 (!). Looking at the 'roadmap' I expect HS:SB to stay in EA for at least 2 more years.
Guess I have to play other games instead in the meantime, which is a shame, honestly.

If you want to spend your time in a game with a long time goal in mind and consistent progression, I'd suggest waiting for 1.0. I can't recommend buying it now, looking at the state of affairs.
 
Brandtner
0
15 personnes ont trouvé cette évaluation utile
0
Non recommandé
1.5 h en tout
Évaluation publiée le 14 septembre 2020
Avis donné pendant l'accès anticipé

Jogo interessante, uma proposta bem diferente, nao achei ruim, mas jogar sozinho isso me parece muito entediante, entao quem sabe em um futuro se eles resolverem implementar um modo coop para jogar com amigos, darei outra chance, seria muito divertido de jogar com amigos!!
 
Acheropipa
325 produits enregistrés
1
2 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
114.2 h en tout
Évaluation publiée le 6 janvier 2022
Avis donné pendant l'accès anticipé

Strangely engrossing for a game that is essentially like going to work.
 
ddibling
0
36 personnes ont trouvé cette évaluation utile
16 personnes ont trouvé cette évaluation amusante
3
Non recommandé
28.8 h en tout
Évaluation publiée le 3 juillet 2023
This game would be better if you had the option to throw every side character out the airlock, especially Lou.
 
penguinking1991
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
34.3 h en tout
Évaluation publiée le 6 janvier 2023
country music in the helmet & laser cutter in hand
 
il_biagio
0
6 personnes ont trouvé cette évaluation utile
0
Non recommandé
0.2 h en tout
Évaluation publiée le 13 juin 2021
Avis donné pendant l'accès anticipé

Cant turn off mouse smoothing. ♥♥♥♥♥♥♥ annoying.
 
Huntress Missy
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
3.7 h en tout
Évaluation publiée le 15 septembre 2020
Avis donné pendant l'accès anticipé

遊戲目前可玩性我個人覺得就只有10%,能玩的內容一開始很新鮮,後面就無限重複作業,

所以確定要入手,最好先理解目前版本的狀況做好心理準備,畢竟價格也不是很便宜,

而遊戲的發展潛力是有的,可以期待。
 
慶饅頭
1,518 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
100.0 h en tout
Évaluation publiée le 26 mai 2022
When I started playing this game, I was a total union supporter. I donated money to Bernie and AOC, and only voted for populist progressive candidates. After playing this game, I would vote for Howard Schultz if he promised to force developers to allow me to skip inane dialog.
 
Star Salzman
684 produits enregistrés
0
16 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
193.9 h en tout
Évaluation publiée le 11 décembre 2020
Avis donné pendant l'accès anticipé

EDIT2: This was rushed to release so the team could abandon it and work on Homeworld 3, the story is decent but disappointing and so much more could have been done with it. There's a clear lack of polish, there are still physics bugs and instant death issues with atlas ships. Promised features are abandoned and this is it, a short game which had potential but because of feature creep and a distracted team, not much is made of it. Just sad. Another Blackbird Interactive release it seems, I always have trouble with the homeworld games due to technical issues and unfriendly game design decisions. Absolutely done with this company.

EDIT: The overhaul is interesting, but again, this is just features, long-standing bugs still stand, minor releases are weeks apart only tweaking gameplay and NOT fixing bugs. This game is a mess right now, after putting the very last bits of a Javelin into a furnace and turning to watch it,t he furnace bug crashed the game chucking 2 hours of my time down the drain. I'm done. I'll revisit this game in a few years but this game is a lost cause right now sadly.

At this point I really can't recommend this game, there's too many game breaking bugs and the developers just aren't interested in squashing them, there's almost no development on this lately and only small patches which just seems to ignore the bigger issues. Feature creep is already setting in too. When development stabilises and the game becomes playable without whole chunks of the game being broken then maybe I could recommend this, but not right now.

It's a shame because the idea is great and it's relaxing to just tear apart ships and fling the pieces about but you can lose all your progress etc due to stupid bugs, and lack of proper saves just means playing this is throwing your time away right now sadly.

Also there's not going to be co-op or VR since at this early stage if they're not coding the game with these features in mind, then it gets harder and harder to support it later without issues or just the devs saying it's too difficult (for example Subnautica)
 
Un développeur ou une développeuse a répondu à cette évaluation
Pyrii
1,245 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
195.8 h en tout
Évaluation publiée le 30 aout 2022
Got the game in early access. It's been improved in some ways, but there have been noticeable downgrades from earlier versions.

First, the story is pretty mediocre. It's simultaneously inconsequential and overbearing. If you've been playing for a while during the early access period and know what you're doing, it proceeds at an absolutely breackneck pace. Lou was already a relatively weak character despite being the most fleshed out aside from Weaver, but where before her eventual anger felt justified, now she's combative right off the bat, even to Weaver. Speaking of him, his new voice actor doesn't hit quite right, and as a result his character no longer feels as salt-of-the-earth as it used to. Hal the administrator is incredibly obnoxious, and while I understand that was the intent, it actively detracts from enjoyment of the early game, especially since the Union plotline kicks off so fast with no time to settle in, and he actively interrupts training sessions.

The saving grace is that cutting big ships apart is still incredibly fun. They've even improved some aspects, like moving cut points and joints around so that you can actually "use the whole buffalo" on most ships within a single shift once you get the hang of it, and cut detection has been improved. However, there are some downsides. You used to be able to cut EVERYTHING into little bitty pieces with your splitsaw, which is no longer the case, with most small chunks now just vaporizing into thin air (space?) when cut. Maybe they did this for the sake of performance, but it just no longer feels quite the same. I know I just praised them making it easier to salvage the entire ship, but it is a double edged sword, as the designs feel somewhat dumbed down now. You used to have to make choices on which materials you should sacrifice to complete your salvage goals in a timely manner, and now the ships just sort of neatly fall apart into little bite sized chunks.

Still a good game, I guess. If it's on sale, go for it.
 
Battle Cessna
305 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
61.0 h en tout
Évaluation publiée le 27 juin 2020
Avis donné pendant l'accès anticipé

So far this game seems fun and interesting. Some things are still unclear early on, and I really wish they'd let you rebind your keys, but other than that, a nice concept for a game.
 
Heavybell
1,263 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
60.4 h en tout
Évaluation publiée le 1 juin 2022
It's a good game gameplay-wise. You break down ships. If you are not careful, they will explode.

UX - it's a mess.
There is a story that is just a bunch of still images with text that you can't skip. And there is quite a lot of those cutscenes, and they are quite long, so all you can do is go grab a drink or mute the game and do something else while the story unfolds. I wrote this review during one of those forced breaks.
There are also quite a lot of slow animations in the HUB, which is just needlessly slowing down the flow of the game.
 
Polan
1,128 produits enregistrés
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Recommandé
28.9 h en tout
Évaluation publiée le 1 janvier
草!两枪都打资本家!
 
Naijnus
288 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
53.0 h en tout
Évaluation publiée le 11 décembre 2023
Искал медь , нашёл золото.

Идеально.

Очень хочется вторую часть с бешенным бюджетом и вариативностью, но уже сейчас это просто непостижимо здорово.
 
Распрямляющееся Великолепие
353 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
1
Recommandé
10.6 h en tout
Évaluation publiée le 16 septembre 2023
6/10
游戏的前几个钟头是令人惊喜的,剧情背景玩法都不错,令人沉迷
随后就不知道为什么开始坐牢了,可能花样太少了吧
ign的评分我看着蛮有道理的,就这样吧
推荐打折购买
 
tzbuneasy
190 produits enregistrés
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Recommandé
44.8 h en tout
Évaluation publiée le 29 mars 2023
kurz und knapp
1. spiel an sich sehr sehr gut, man wird perfekt in das spiel eingeführt
2. kampagne ist im moment noch ok (habs noch nicht durch)
3. gameplay:
- steuerung, das spiel ist als gamepad kompatibel angegeben, funzt nicht da die steuerung hackt wie nix.
- das spiel kann man in 3 schwierigkeiten spielen, leicht mittel hart
- leicht: ist ohne timer und wenn man will auch ohne sauerstoff verlust
hier haben die entwickler auf die spieler gehört da der timer nicht sehr gut angekommen ist
ich spiele generell ohne timer und mit sauerstoff verlust das ist sehr entspanend
- mittel: ist mit timer und sauerstoff verlust
der grund warum ich es nicht auf mittel spiele ist das wenn der timer nach 15 um ist ist die schicht zu
ende und man muss eine neue schicht starten, das hat keinen negativen einfluss (ich habe es nur 2 level
ausprobiert) sollte man das schiff innerhalb der zeit schaffen gibts kein buff oder was ähnliches (mir is nix
aufgefallen)
- hart: ist mit nur einem leben einmal messen und begrenztes schneiden.
nicht mein ding!

FAZIT: KAUFEMPFEHLUNG!!!!
die entwickler hören auf die spieler schon das alleine ist ein TOP!
kanns kaum erwarten bis das game fertig ist, hoffe die story ist so umfangreich wie es gerade angedeutet wird, bin erst level profi ( alien KI? und ein boss der schlimmer als ne alienflotte ist, gewerkschaft? eine KI revolte? das klingt alles sehr sehr spanend *freu*;)
 
!Deexx!
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
31.4 h en tout
Évaluation publiée le 20 janvier 2023
Absolutely magnificent!
 
SirDirt22
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
60.7 h en tout
Évaluation publiée le 24 décembre 2022
Кристаллизованный балдеж во всех смыслах если хочется педантично разбирать штуки а вам захочется педантично разбирать штуки то вам сюда однозначно
 
Lacerg
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
126.9 h en tout
Évaluation publiée le 9 octobre 2022
このゲームに癒しを感じる自分がいます・・・
 
月護皐月
0
4 personnes ont trouvé cette évaluation utile
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0
Recommandé
10.1 h en tout
Évaluation publiée le 6 octobre 2022
I've played a lot of spaceship building games, but who knew the one where I break them would be the most enjoyable.

ps. played first on gamepass but then bought it for steam as well
 
FryJelly
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
163.1 h en tout
Évaluation publiée le 9 septembre 2022
我们需要更多种类的船只!!!
我们需要更多种类的船只!!!

We need more kinds of ships!!!
We need more kinds of ships!!!
We need more kinds of ships!!!
 
为爱鼓掌
115 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
73.7 h en tout
Évaluation publiée le 19 mars 2023
Ein ungewöhnliches Spiel, wo man als angestellter Abwracker für einen Ausbeuter-Konzern alte Raumschiffe zerlegt und die Einzelteile der Wiederverwertung zuführt.

Wer hier schweißtreibene Action erwartet ist definitiv falsch. Es ist eher ein entspannendes Gameplay mit interessanten Physik-Spielereien und einer nett erzählter Gewerkschafts-Story.

Mir hat es sehr gefallen. 😊 👍
 
Glorrion
653 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
153.8 h en tout
Évaluation publiée le 7 juillet 2022
Full release of game was better than expected. Excellent game. Very nice!
 
Bertrand
379 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
48.4 h en tout
Évaluation publiée le 3 juin 2022
Ship-breaking shipbreakers break ships in Shipbreakers.
 
Kodiak-Rush
1,054 produits enregistrés
0
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Recommandé
103.2 h en tout
Évaluation publiée le 26 mai 2022
Fantastic game. Often can feel real zen until you accidentally cut JUST the wrong part, and everything goes bad. on your salvage
 
GameQuoter
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
70.0 h en tout
Évaluation publiée le 7 juillet 2022
I have really enjoyed this game in general, but also as something different from other games. It has satisfying game play, ok progression and ok story. It is a work sim I suppose, but there is no such job irl, so you get to do a job that is fun and from the future. I really can't compare it to anything which is its primary charm. That and getting to cut through metal with lasers. I highly recommend if you want a different type of game to zone out to in zero g for awhile.
 
Totadox
2,068 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
1
Recommandé
42.6 h en tout
Évaluation publiée le 12 juin 2022
Most accurate depiction of blue collar labor in a Right to Work state.

Remember - it's always better for your employer's bottom line if they rent the PPE, equipment, and consumables out to you, or better yet, if they just have you buy it yourself!
 
EmptyMag
357 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
108.1 h en tout
Évaluation publiée le 2 juin 2022
So I've been playing since near the beginning of the Early Access release, the team behind Shipbreaker has not only done amazing work but delievered a full, satisfying product that I would recommend to anyone who enjoys the 'vibe and play' type deal of games. You can play easily and wing it a bit, enjoy the tunes and nice combination of microgravity and physics dismantling of the ships or you can try to (like I do) min-max every shift to be an effective LYNX worker!

But for real, amazing game, lovely soundtrack, fairly immersive, loveable characters that provide a nice overarching story through the three acts and kept me up wanting to get the next storybit, beyond that the gameplay of the later ships where everything is active, all the hazards and procedures of making the ship salvageable and workable boils down to a bit of a micro puzzle at the end if you're not wanting to just explosively decompress and pray.

Very fun, 10/10 for a chill deconstruction simulator, does everything it promises and haven't regretted owning it for a moment.
 
Nebula Eclipse
636 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
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81.3 h en tout
Évaluation publiée le 30 mai 2022
From the top

Graphics: Nothing to write home about.
Gameplay: Stellar. The danger of shipbreaking is perfectly balanced against the zen of shipbreaking.
Sound: Stellar. Explosions are crisp and punchy, the cutter and grapple sound unique, and the voice work is surprisingly well done.
Story: I really liked it. Telling a story about how corporations walk all over their most valuable asset while treating them as disposable tools without coming across as overtly Marxist is difficult but they did a really good job of it. It's plain to see where the writers' sympathies lie and they're entirely on the mark.

Overall rating: 9/10

I'd score a 10 if it had multiplayer and really really big ships to scrap as a team.
 
Dreadnought Toaster
341 produits enregistrés
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26.7 h en tout
Évaluation publiée le 3 février 2022
Avis donné pendant l'accès anticipé

Surprisingly addicting, with way more lore and story than I expected - which is great. Hardspace: Shipbreaker is a really relaxing experience, while still providing some action and excitement. The soundtrack is pure space hillbilly awesomeness and reminds me of Bars in the StarCraft Universe. Even the "Placeholder" Voiceovers sound professional, and I wouldn't have notice they are placeholders if the game hadn't told me.

All in all it's a chill, fun experience with an interesting story and a rewarding gameplay loop. Don't be disheartened by the need to refill Oxygen in the beginning, or the 15min timelimit for your shift - the first will be solved once you get better ships, and the latter doesn't matter, and can be seen more as a chance to repair your stuff on a regular basis. You "Career loan/depth" doesn't matter, aside from fluff.

It looks good, plays good, sounds good. (I am missing antialising though, but that can be resolved by using Nvidia Control Panel.) It's one of those games that you can play a round or two in the evening, and don't have to dedicate hours to it. But you can.
 
Iskarien
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
54.2 h en tout
Évaluation publiée le 29 mai 2022
First, you'll learn to die a thousand ways. Second, you'll learn to destroy a ship a thousand ways. Third, you'll learn to cut a ship a thousand ways. Fourth, your gonna need to earn a thousand millions. The debt is gonna resolve... Surely...

Really fun, can't recommend enough !
 
Nytrangel
148 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
134.4 h en tout
Évaluation publiée le 31 juillet 2021
Avis donné pendant l'accès anticipé

One of those games I keep returning to, only to find a slew of updates and falling in love all over again. Love the constant balance between speed and risk. But also that I know a lot of ships inside out and I can just turn my brain (semi) off for a moment. Top it off with an awesome soundtrack and it's one of the best ways to relax after a busy day.
 
Tools1911
203 produits enregistrés
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3 personnes ont trouvé cette évaluation utile
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Recommandé
41.6 h en tout
Évaluation publiée le 28 mai 2021
Avis donné pendant l'accès anticipé

I enjoy trying to come up with a plan to quickly and safely take a ship apart, though I was hoping it would feel a bit more finished. So the rest of this review is a bit of a list of things I wish they did better:

- When the game first starts, you have to go through a LOT before you can properly adjust graphics settings, etc. So you end up playing at some weird resolution for quite a while.
- All the story seems to be in veerrrryyy slowwwww unskippable, unpausable exposition. Or in text that would take me longer to read than the game gives me to disassemble a ship. Someone just called me up to talk about karaoke out of nowhere. It feels like it's supposed to be a setup for something wholesome, but right now it's just interrupting the gameplay.
- The movement often feels quite awkward. I suppose part of that is the zero-g thing, but I also feel like they balanced it to feel good when you're fully upgraded, so when you start out the controls are quite clunky. And not in a fun way. More in a "the maximum speed of the universe is 4m/s somehow" way.
- The physics tend to be quite glitchy. Part of that is probably because of the mix of heavy and light objects, where it might be better to let the player's grip plastically deform a bit (low linear break force, that reconnects immediately), rather than making things bounce around. But it also seems like the location where you apply your force has little effect on how the object rotates, making it needlessly finicky to get small objects out without first removing an entire wall.
- When the radio breaks, it switches to music that I actually like more than what plays by default, I wish I could keep that playing when repairing my suit. The music it has now is cute, but... yeah, it's odd that playing different music is treated like a malfunction.
 
RC-1290
0
2 personnes ont trouvé cette évaluation utile
1
Recommandé
204.0 h en tout
Évaluation publiée le 29 novembre 2020
Avis donné pendant l'accès anticipé

Idealny zabijasz czasu
 
Emin3X
137 produits enregistrés
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2 personnes ont trouvé cette évaluation utile
0
Recommandé
5.0 h en tout
Évaluation publiée le 29 novembre 2020
Avis donné pendant l'accès anticipé

A very zen game of chopping up spaceships and occasionally exploding.
 
Urgewyrm
896 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
2
Recommandé
82.0 h en tout
Évaluation publiée le 30 mars 2021
Avis donné pendant l'accès anticipé

Un vrai bijou avec un gameplay complètement hors du commun et sans aucun équivalent !

On s'eclate quand fini en purée parce qu'on a coupé le tuyaux rouge "danger explosifs" avec sa torche laser.
On se fent la poire quand on rebondit sur le bord coupant de la carlingue, propulsé par la decompression du sas qu'on a ouvert sans verifié les niveaux de pressions.
On frissonne de plaisir quand on perd 2 doigts en arrachant les cartouche de refroidissement du reacteur sans reflechir.
On se prend une bonne claque quand on oublie d'enlever les plombs au moment de debrancher le generateur de son socle.

Je conseillerais presque de faire le jeu directement en hardcore la premiere fois pour graver en lettre de feu directement sur la visiere, le casque, la retine et l'os derriere le maitre mot de cette pepite : Mesurer 2 fois, couper 1 fois.
 
Arghan
0
2 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
148.2 h en tout
Évaluation publiée le 3 janvier 2021
Avis donné pendant l'accès anticipé

Finde ich das Spiel gut? Ja. Ist es für jeden etwas? Nein, auf keinen Fall.

Die Physik stimmt nicht ganz, die Hardwareanforderungen sind für eine flüssige Grafik zu knapp bemessen und das Spielziel ist sehr hoch angelegt (1000 Million Schulden abarbeiten auf die ständig Zinsen und ähnliches drauf kommen.)

Schön ist das freie Spiel, denn im standart Spiel und Karieremodus ist das Spiel kaum zu gewinnen.

Wenn es im Sale ist ok, aber den vollen Preis hätte ich nicht dafür gezahlt.

(Ich habe es jetzt in Version 3 länger Gespielt. Es gibt jetzt eine Story die einen frischen Wind mitbringt, wenn man an die grösseren Modelle ran kann sind Schichten mit 30 Millionen ganz einfach und die Schulden werden schnell weniger. Und zu guter letzt ist die Grafik und die Spielmechanik verbessert worden. Ein ganz klarer Fall, das Spiel macht jetzt noch mehr Spass und man kann vom Verschrotten von Raumschiffen nicht genug bekommen.)
 
Decrates
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
32.3 h en tout
Évaluation publiée le 26 novembre 2020
Avis donné pendant l'accès anticipé

Ce jeux est parfait pour ce détendre
 
[LW] Barg_916
285 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
157.7 h en tout
Évaluation publiée le 30 novembre 2020
Avis donné pendant l'accès anticipé

This game is generally pretty chill with a few tense moments sprinkled in. It's extremely fun and the devs talk to and listen to the community. Overall it is a great game that I highly recommend.
 
apa
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
24.6 h en tout
Évaluation publiée le 26 novembre 2020
Avis donné pendant l'accès anticipé

Most innovative game ive played this year.
So nice and relaxing.
And i get to break stuff without pissing people off
 
Semmy
0
4 personnes ont trouvé cette évaluation utile
0
Non recommandé
154.6 h en tout
Évaluation publiée le 26 novembre 2020
Avis donné pendant l'accès anticipé

This game started out as a nice work sim with good progression, great atmosphere and an engaging gameplay loop, but half way through development focus shifted from the gameplay to a half assed story with annoying one dimensional characters that seems to be written by a spoiled trust fund kid that just got out of collage with their head filled of ideas of what the working class is like. This writer has not worked manual labour a day in their life and it shows.

The ambient and environmental storytelling in data logs, audio logs, ghost ships and the occasional talk with Weaver was amazing, reading the logs was interesting and slowly piecing together a story on the ghost ships was fun, the subtle hints of the deeper problems in the world. All this subtlety was forced into the backseat when they put the story in, through the terribly written characters and overt "corp bad" narrative the only thing they achieved was ruining the atmosphere that was the interesting backdrop to the gameplay. Annoying poorly veiled politics do nothing to make your game better.

Gameplay, early on in development each ship was a puzzle that you would take apart as fast as you can without breaking things too much, and honestly its not to much different now but the later ships can be unsolvable, needing you to ruin salvage to get other parts out and the variety of ships is lacking, there is only one type of assignment and three sizes of ship, would of been nice to get more specialised assignments like a special reactor extraction or decontamination duty and the tools to do them. There was a lot of promise in the early development but it didn't evolve at all and seems to have been overshadowed by the terrible story.

When I first got into this game I was hopeful for its future, I was looking forward to working in the yard to strip down old ships and learning the tricks of the trade, looking forward to salvaging an old war ship, breaking open a safe on a derelict luxury yacht, discovering dark secrets in the ghost ships.

TLDR: This game was a disappointment. Good gameplay and great atmosphere ruined by bad writing and poor dev priority leaving a lacklustre work sim written by people that don't know what manual labour is like.
 
Un développeur ou une développeuse a répondu à cette évaluation
MythicDragon558
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
44.5 h en tout
Évaluation publiée le 8 novembre 2020
Avis donné pendant l'accès anticipé

Bello bello bello, ti senti operaio specializzato? Questo gioco fa per te, ancora in EA quindi ♥♥♥ la speranza migliori ancora molto come contenuti e possibilità. Provatelo!
 
mesk
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
17.4 h en tout
Évaluation publiée le 3 juillet 2020
Avis donné pendant l'accès anticipé

Great little game, very unique. Please make this coop!
 
Desimus
0
2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2
Recommandé
6.3 h en tout
Évaluation publiée le 20 juin 2020
Avis donné pendant l'accès anticipé

i put a whole ship in the furnace.
 
Slaser360
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
31.5 h en tout
Évaluation publiée le 13 septembre 2020
Avis donné pendant l'accès anticipé

Car Mechanic Simulator for Spaceships. With way cooler tools and a way cooler environment. Plus danger and death. Blackbird is onto something here.
 
Jimmy Felon
456 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
1.1 h en tout
Évaluation publiée le 5 aout 2020
Avis donné pendant l'accès anticipé

Je tiens à préciser que j’ai joué à ce jeu pas très longtemps. Toutefois, j’aime vraiment le concept, devoir démonter les vaisseaux parties par parties pour en récupérer les parties essentielles.

Positif
On fait ce que l’on veut! Perso, je fais toujours un énorme trou dans le vaisseau. Comme ça, la dépressurisation de l’air cause une grosse explosion!
Et prendre les pièces par pièces et les accrocher grâce à son grappin, c’est vraiment drôle. Mais c’est plus trole de tout foutre en l ‘air ;)

Négatif
Mal optimisé. J’ai une Gtx 1060 et i7-8750h, 16gb de ram (G5 15 de Dell). Je peux gérer tous les jeux modernes sans problèmes (fallen order, Resident Evil, Generation zero, Moderne Wafare) et avec des graphismes élevés/normals. Ici, le jeu, je le gère à 60 FPS avant la destruction. Aussitôt entré dans le vaisseau, 50-45 fps, voir 30 fps. Si je coupe le vaisseau et qu’il y a trop de morceaux qui flottent, plus bas que 25fps.

Bref, bon jeu, mais essayez-le pour vous le faire rembourser si votre ordi ne peut pas le supporter. C’est drôle, c’est rigolo.
 
xXSpartan92Xx
439 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
136.1 h en tout
Évaluation publiée le 3 juillet 2020
Avis donné pendant l'accès anticipé

Hardspace: Shipbreaker...

I went from knowing nothing about this title the day before release to wanting it within minutes, my anticipation lasted of the release day and it was worth the wait. The mechanics are satisfying and cutting down a ship with ease makes me happy in a way I can't quite describe... The line between removing an outer hull panel and causing a catastrophic decompression event from a cut of the Splitsaw is so blurred its ineffable.

The soundtrack alone puts you at ease, relaxing guitar tunes, I have never felt so relaxed yet so in danger.

The other mechanics include tethers, used to pull large hunks of ships into either the processor, the furnace or the salvage barge. You are also equipped with magnetic gloves that allow you to either move along the surface of the ship without using thruster fuel or to try and grab onto the nearest wall with panic as you cut wrong and cause a decompression event.

Would I recommend this? Absolutely
 
Doctor Introvertsius
255 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
88.0 h en tout
Évaluation publiée le 30 juin 2020
Avis donné pendant l'accès anticipé

廃船となった宇宙船を解体し、各資材・内装・重要なパーツを分別し、適切な3つの場所(溶鉱炉、分解炉、回収ポイント)に入れていくゲーム。

アレな契約で就職したら莫大な借金を抱える事になってしまったようだ。
作業するにあたって、会社から貸し出された装備や設備にレンタル料と修繕費が掛かる。

とりあえず作業していくのだが、自分なりに雑にまとめると、
・初挑戦の船体は、まず構造を覚える。ある程度ランダムでも基本構造は変わりません。
・船内の空気を抜く。気圧差で吹っ飛ばないよう、装置を使って正攻で。
・外壁を片っ端から剥がして放り込む。
・最後に重要なパーツを回収、余ったフレームを放り込んで終了
回収先はグラップルガンで掴めば分かります。
横着な事をすると死にます。選択した難易度(モードというべきか)によっては死んでも新しい身体が支給されるので大丈夫です。

あと、解体の一環として指定の作業を終えるとスキルポイントみたいなのが貰え、それで装備の強化をして効率を上げていきましょう。
ランクも似たような感じで指定の作業を終えれば上がり、より難しい船の解体をやれるようになります。
これを繰り返していき、借金を返済しましょう!

あとは物理演算の宿命か、たまにめり込んだりして変な事になります。

壊していくのは楽しいものだな。誰にも邪魔されず黙々と作業するの好き。
それと、有志の方が日本語訳をしています。この場を借りて感謝を。
 
Atergatis
139 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
338.6 h en tout
Évaluation publiée le 14 juillet 2020
Avis donné pendant l'accès anticipé

Good music that really feels like your living in the "Firefly" tv series. Game does make you think about how to take things apart and how to avoid mishaps, disastrous, nuclear explosion... Very fun game that needs Co-Op, MOD support, and more ships.
 
Drej_X_Army
342 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1
Recommandé
249.2 h en tout
Évaluation publiée le 8 juillet 2020
Avis donné pendant l'accès anticipé

So far for being an EA game it's hella interesting, the physics are sweet, the gameplay lovingly annoying (i dont want asphyxiation insurance darn it! my airs only at 20!), and i really cant wait to see what else they add at this point, REALLY want to see bigger ships, bigger bays, more dangers, more tools, more everything really, this is just freaking awesome.
 
Jyoumon23
219 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1
Recommandé
129.0 h en tout
Évaluation publiée le 27 juin 2020
Avis donné pendant l'accès anticipé

I have always really liked these sorts of games for some reason. Like with Viscera Cleanup Detail, you just pop on a podcast or some music and go to town. I honestly can't say what draws me to these types of games, they kinda just help me clear my head. Shipbreaker is interesting in that it can start to get a little bit technical, a bit dangerous. You can easily die, and by dying you just increase your debt to the company that essentially owns you.

It is an interesting thing to keep you going, paying down the immense debt you are saddled with, but there is one element that I don't like. They charge you interest on your debt, as well as all the equipment you use, so if you do badly you can end up further in debt, without having died. With just how much money you need to pay back, I don't see why they needed to add this element in. It just seems like buying the equipment is a way to soak up the points that you earn after you are done upgrading your tools. Maybe add some other tools in, or further side upgrades?

Edit: This has kind of been done, explosive charges have been added in, and there are more upgrade nodes for tools, but they also HEAVILY increased the rate at which you recieve the upgrade tokens. I am not even half-way through the new campaign and I have everything unlocked and hundreds of points banked...

There are a couple other things that I don't really like, along with the ever increasing debt and the items that soak up points. There is the time limit. I don't understand why every 15 minutes you have to go back into your Habitat and out again, other than to have them charge you more interest. You already have to worry about your health, your fuel, your oxygen, and the condition of your tools, why only 15 minutes? It really pulls me out of the head-space I am trying to get into, and can at times take the fun away.

Edit: This review was written when the game is in early access. They have added in modes to the game where you can toggle whether you want oxygen on or off, a time limit on or off, etc. Glad they listened to feedback. This game is much more relaxing if you want it to be, and can still be frenetic and fast paced with plenty of bars to keep track of, what ever you want it to be.

The game needs some more ships, which, they probably are working on right now. Some scout ships with dangerous thrust units and experimental drive cores, warships with live weapons and functioning types of ammo. All kinds of interesting ships with new dangers to explore would be great.

Edit: A few new ships have been added, as well as adding in 'ghost ships' which means hunting down rogue AI nodes. However, I still think that more ships should and could be added in. Things should unlock a bit more slowly, as once you finish unlocking them all, you really only dismantle the two last ones due to the sheer amount of money you can make off of them, and you never see the older, smaller ships again. Add in two new ships that are the same price as the other top two, or add in more hazards to the old smaller ones to increase their price. Oh, and the AI node ghost ship thing could have done this, but the nodes spawn randomly, meaning you can get a node on a nuclear reactor, or on a fuel tank, which means you either destroy the AI and lose those items, or salvage those items, but never manage to finish off the AI.

Other than ranking up to get bigger and more complex ships to break down, I feel like this game could really use some achievements. Collect all the voice logs, strip a ship in X minutes, etc. I think it would add some extra milestones to strive for and give the game a little bit more to play for. Another thing I would like to see is them saving your ship in between quitting and starting back up the game. I don't always have the time required to strip a huge ship down all the way, and when you exit the game you lose all your progress. Anyways, I would highly recommend this game, but only for people who are specifically into this sort of mundane activity game. Also, only to people who know they don't have any kind of motion sickness or vertigo. I haven't seen zero gravity game-play this good since Prey.

Edit: They added in achievements, and the ability to save your ships in between play times. You can shut down the game, load it back up, and your ship will be there waiting for you. Fantastic! Highly recommend this game, even more than before, now that it is out of Early Access!
 
[SAP]CommanderA
909 produits enregistrés
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2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3
Recommandé
83.8 h en tout
Évaluation publiée le 20 juin 2020
Avis donné pendant l'accès anticipé

Don't fool yourself. This is not a game, this is a time machine. Whenever I open it it's suddenly bedtime.

The only downside is that with such an addictive gameplay, you run out of content quickly. However this will likely change with new updates which I'm really looking forward to.

There's two modes, campaign with a minimum degree of challenge (shifts of 15 minutes and a debt to pay) and freemode, which is just a sandbox to have fun. So don't feel any pressure about timers, they add a lot to the game and if you don't like them, just go with freemode.

The environment, the music, the graphics. Oh boy this game is a jewel.

Do not hesitate, buy it and enjoy it!
 
Lait
449 produits enregistrés
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2 personnes ont trouvé cette évaluation utile
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Recommandé
62.1 h en tout
Évaluation publiée le 20 juin 2020
Avis donné pendant l'accès anticipé

You work as a shipyard scrapper for a megacorp, doing your best to cut apart ships and pay off your billion credit debt. Gameplay loop consists of flying through the ship cutting joints, ripping the shell off using tethers and grapples, and sorting the parts into respective kilns to earn credits. There are sub-objectives to recover specific sets of items that earn you upgrade points, which get you better gear capabilities.

Initially you will mainly be cutting specific joints, but as you move on you get a more powerful cutter that lets you cut a straight line across anything, giving you much more options to rip the ship apart. The more powerful cutter also lets you completely blow up the ship, by cutting fuel lines, the reactor, or decompression. It's not voxel based, but it does a very good job of turning a ship into lots of small rotating zero-g chunks.

Very polished for an early access game, but not much variation right now. There are 2 ship classes, with a couple variations of each. If you wanted to see everything the game has to offer, you probably have 6-8 hours of content, and around double that if you want to max out the current tech tree. You get little bits of backstory by picking up datapads on the ships, but nothing particularly amazing. Devs have said the full campaign will be 40ish hours, and will have leaderboards and challenge ships, as well as steam workshop custom ship support.

Right now it is the baseline for a great game as it gets fleshed out in early access.
 
Daedalus
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
19.0 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

Dude, its an aggressive ship disassembly simulator! In zero gravity! its awesome!
 
Pilgrimm
707 produits enregistrés
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3 personnes ont trouvé cette évaluation utile
0
Recommandé
21.6 h en tout
Évaluation publiée le 18 juin 2020
Produit reçu gratuitement

Avis donné pendant l'accès anticipé

Splitsaw goes bzzzzzzzzzt
 
Velken Iakov
803 produits enregistrés
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2 personnes ont trouvé cette évaluation utile
0
Recommandé
7.6 h en tout
Évaluation publiée le 19 juin 2020
Avis donné pendant l'accès anticipé

Awesome :D

- Satisfying gameplay
- Really cool game concept
- Good progression system
- Love floating in space cutting and tethering
- Feels awesome with a PS4 controller and has PlayStation button promtps when playing with a ps4 controller

Currently not much ship variety, however this is in Early Access so expecting they will add more as time goes on and hope we get a variety of ship sizes from small to gigantic to cut up and explore.

Also wasn't quite keen on the 15 minute timer at first, but I actually like it as its made me quicker and more methodical when it comes to cutting up ships. However, I would like to timer to be extended by 5 minutes.
 
Distance Of Shadows
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
387.5 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

Just bought the game yesterday so I only have a few hours in it so far, but I like what I see. It has a bit of a learning curve initially as the game doesn't hold your hand, even during the tutorial. I died several times in the tutorial trying to cut into the container to get at the stuff inside. Each time I died, there wasn't really an explanation why. I was just suddenly dead. I finally figured out that I was destroying the soft cases inside the container when I cut through. I think that's what did it. I was also confused as to where each type of salvage should be deposited, the furnace, the big green floating barge thing or the other thing next to the furnace. Through trial and error I figured it out, though. I think I prefer it this way than to have everything spoon-fed to me.

My one point I don't like is the 15 minute time limit. It just seems unnecessary. I want to relax while playing the game and just complete my missions. Having a arbitrary 15 minute time limit just makes it feel like a race rather than something I an chill while playing.
 
RetroNerd184
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
37.4 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

it kicks ass listening to the laser go brrrzzztttt
 
Hobotorium
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
26.3 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

A little short on content at the moment, but some very satisfying fun in a similar vein to Viscera Cleanup detail...With a bit more destruction
 
Baron OhShi
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
79.7 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

What can I say? I see a ship? I break it down.

This is Early Access, and the game does what it says on the tin. Do you enjoy gritty sci-fi? Do you like puzzles? Do you like games with upgrade systems? This is a game where each ship is a puzzle you need to solve in a set amount of time (in campaign mode, at least, free play has no restrictions), in order to complete your work orders and make enough cash to pay down your enormous debt to Lynx corporation.

There are 2 classes of ship in the game right now, and each ship is slightly randomized so you aren't doing the same orders over and over. There's a method to shipbreaking. With a Mackerel I always like to depressurize the hull, cut out the floor panels, and collect the reactor right away. I love the chaos this can create in combination with a time limit. I've been in a rush and forgotten to depressurize before I cut into the hull before, and had an explosive event that shattered the back half of the ship, but I still made the order.

If that anecdote sounds like heaven, buy the game. If it sounds interesting, give it some time in Early Access and check the reviews when it's on sale.

As for my opinion? I still owe Lynx Corporation 972,000,000 credits. I've got work to do.

2021 Update: More ships. More progression. Still good.
 
WhiskeyNinja
1,344 produits enregistrés
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2 personnes ont trouvé cette évaluation utile
0
Recommandé
8.9 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

This game is amazing. SB:HS has really solid physics and an interesting/repetitive/satisfying gameplay loop. You start a job on a ship and complete the given tasks in the given amount of time, such as, salvage x amount of metal or salvage 2 power cores. You might also salvage few extra things to help pay off the billion dollar debt you've accrued, and once you're done, you go back in your "HAB" to "collect" your earnings and upgrade/repair your equipment. At this point in time, you can choose to either, continue breaking down the ship you just started (which I believe just generates new tasks for that same ship until it's completely scrapped), or choose a new ship to work on. The ships get more complicated as they go up in tiers, they may have more hazards and items or they might just be harder to navigate through, which in turn makes getting the reactor out even more difficult, which by the way, will explode if you take too long from removing it to salvaging it. All in all, this game deserves all the love it gets and i'm excited to see what else the developers bring to the table.

A few notes:

I do have an issue very rarely when they game seems to get stuck in some sort of physics loop if i do something too wonky for a few seconds, which somehow makes the game pause automatically. This happened twice in 4 hours.

I really wish this game had co op multiplayer and workshop support. Like, a lot.
 
T1MB3R
1,573 produits enregistrés
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2 personnes ont trouvé cette évaluation utile
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Recommandé
9.2 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

An hour in and this game is exactly what it sells itself as. You break ships apart as a shipbreaker, methodically analysing the structure and values of the vessel then figuring out how best to approach the deconstruction. Visually, I do like the aesthetic and runs reasonably well at 1080 currently but they have a roadmap up detailing the future of the game. Can't wait.
 
Corelias
904 produits enregistrés
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3 personnes ont trouvé cette évaluation utile
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Recommandé
175.0 h en tout
Évaluation publiée le 9 juillet 2020
Produit reçu gratuitement

Avis donné pendant l'accès anticipé

Incredibly atmospheric - settling into a super zen flow state while methodically slicing up an abandoned ship hull with a laser torch one moment, then suddenly finding yourself spinning into the void, clutching for a patch after inadvertently igniting a fuel line. This game is great! Hoping they add some more hull designs with time... and a set of tutorials to help beginners from blundering into even deeper debt would be appreciated, but it already feels like a pretty full package with plenty of upgrades with noticeable gameplay impact.
 
StrafeGabe
0
3 personnes ont trouvé cette évaluation utile
1
Recommandé
131.1 h en tout
Évaluation publiée le 23 juin 2020
Avis donné pendant l'accès anticipé

"Hi I'm Mal Reynolds... No relation to Captain Malcolm Reynolds. (But I have to admit the sound track to this game is relaxing and sounding like it came straight from the TV series Firefly.)
I'm a relatively new cutter here at Lynx. Pushing near 15 hours experience.
I have to say this job may seem a bit boring in the sense that it looks repetitive. But it's not. Every day, every ship, every job. Is different. Today like always I start by safely decompressing the ship then cutting the floor from under the reactor. As I cut the last support, before I could blink. WHOOSH!!! I'm sucked into space! (I forgot to actually final the input sequence to decompress the ship.) Nearly sent my knees into my shoulders, if it wasn't for the fact I upgraded my thrusters the shift before. They were the only thing that stopped me smashing into the barge below. I blame the management for putting so much pressure on us to get the job done. (We could do with a longer shift time. It's quite a challenge to finish your work order in one shift. 20-25 mins maybe.) Anyway if you like something different, something relaxing, (but still keeps you on your toes.) Then this is the game for you. Good luck out there. Think twice... And cut once. Mal out!!"
 
mchivered
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
56.2 h en tout
Évaluation publiée le 25 décembre 2020
Avis donné pendant l'accès anticipé

Tolles Spiel.
habe das Spiel jetzt bisschen mehr als 10 Stunden gespielt und bin positiv überrascht.
Das Setting ist mal was ganz anders und es macht trotz Simplen Spielprinzips richtig Spaß im Weltall Schiffe zu zerlegen. Die Sterung ist einfach und das gut Inszenierte Tutorial bringt Sie einem schnell bei. Auch das Spielziel ist toll neben dem fakt das Schiff zu zerlegen ohne das es in einer Explosion endet kann man sich zum Ziel nehmen die Schulden ab zu bezahlen, dass ist soweit ich das beurteilen kann aber nicht zwingend notwendig um den neue Technologien oder neue Schiffstypen frei zu schalten. Im allgemeinen ist es ein tolles Spiel wenn man sich entspannen aber gleichzeitig ein wenig gefordert werden will und für den Preis macht dieses Spiel das richtig gut.

Was ich mir allerdings wünschen würde wäre ein Co-op modus in dem ich bin einem oder zwei Kollegen zusammen ein schiff in seine Einzelteile zerlegen könnte da es auf dauer auch etwas langweilig werden kann.
 
Der Herrmann
0
2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
34.4 h en tout
Évaluation publiée le 26 septembre 2021
0.6.2版,说个槽点,储油罐拿精切器加热,点到红了都不会有事。但如果拿精切器点油罐后面的东西,加热线一旦和储油罐擦上个边,不到一秒就会炸。(会燃烧的物品也是类似,直接点不会着,擦着才会着
拆飞船虽然很快乐
琢磨一艘新类型船的拆卸顺序很容易一下午就过去了,甚至有晚上突然想到某艘船换个顺序拆或许比较快然后就寄了的情况
 
w2040w
282 produits enregistrés
0
17 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2
Non recommandé
37.1 h en tout
Évaluation publiée le 26 avril 2023
All I wanted was to break some spaceships. Instead, I have to listen to these absolute clowns preach their nonsense to me, and I cannot skip it.
 
RainBow
254 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
9.4 h en tout
Évaluation publiée le 18 novembre 2021
Avis donné pendant l'accès anticipé

Do you agree to have a second job but it ends with words "in space"?
 
Kobayashi Tohru
275 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
73.9 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

DAYUM SON. If you are into scrapping, logical puzzles and zeroG then this is a game for you. GO. NOW!
 
zooltar
332 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
44.3 h en tout
Évaluation publiée le 18 juin 2022
Dieses Spiel hat etwas sehr meditatives. Es gibt kaum etwas entspannenderes als mit einer Laser-Cutter einen Atomreaktor freizuschneiden und dann mit Wums zur Verwertung zu feuern.

Das Spielprinzip ist einfach aber genial, man kann alles zerstören wenn man will aber effektives, bedachtes Arbeiten wird deutlich besser belohnt.

ich bin sehr begeistert und kann es jedem nur empfehlen der gerne entschleunigt spielt.
 
GrumpyGyx
0
9 personnes ont trouvé cette évaluation utile
1
Non recommandé
246.5 h en tout
Évaluation publiée le 3 juin 2022
with the release of 1.0 i think its time i put some thoughts down. spoilers below obviously. please forgive the ranty format, because thats what this is. stolen directly from my discord feedback.

I personally dont like the story. While i do respect the devs for sticking to their vision and making the game they wanted to make technical limitations aside.

I think myself and others expected a wildly different game. I'm still happy with my purchase and got way more than what i paid in value from it. though I think i could have been happier had it gone another way. The game was more or less feature complete months ago. Aside from the third act and ship saving i had experienced everything there was to experience several times over at various stages of development. And i'm not sure 1.0 added enough to justify the price hike, nor do i see myself coming back to it now that story completion effectively wipes out whatever long term goals there where.
A big factor in my reluctance to replay is being forced into re-experiencing a story i don't care much about, again. The majority of which for the 3rd time. It simply takes any replayability it might have had and drags it out with slow somewhat frequent distractions, with no option to skip them on subsequent play throughs
Unless something big is announced, i think i'm going to completely shelve HS:SB for the forseeable future. It was fun, but with nothing to look forward to. And no interest in replaying what is on offer. Nothing is keeping me here.

it doesnt help that the story has no stakes what so ever for the player. your ship you never interact with is taken away and.... thats it. and any teeth it could have had are pulled out in the name of not being too dark
nobody dies
nobody gets hurt long term
the good guys win and everybody lives happily ever after
your just a wildly over qualified observer trapped in a bubble while talking heads yap at you
its boring
and a lot of the time, it keeps you from getting to the next shift. and your stuck having to sit while the talking heads yap nonsense at you

while everybody but kaito and weaver talk themselves into deeper and deeper holes antagonizing a guy they themselves said to keep your head down around
just tbh the story doesnt resonate with me, i dont like the majority of the characters. and the constant interruptions stop me from zoning out to music or podcasts like i'd like to while playing
and i cant even skip them for the trouble
even the satisfaction of chipping my debt away is stolen from me at the last minute.
as the story expanded it became less and less satisfying to play.

get it 50% off or dont bother.
 
Company Goon
442 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
1
Non recommandé
13.8 h en tout
Évaluation publiée le 29 avril 2023
The gameplay is fun and a constantly somewhat challenging loop. Unfortunately the gameplay is frequently interrupted by unavoidable cutscenes where you're forced to listen to the story progress among unlikeable characters.

I just wanna break some ships dude.
 
istree1
384 produits enregistrés
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2 personnes ont trouvé cette évaluation utile
1
Recommandé
44.5 h en tout
Évaluation publiée le 28 novembre 2020
Avis donné pendant l'accès anticipé

Super! But lacks coop mode!
 
AdiTo
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
32.4 h en tout
Évaluation publiée le 30 mai 2022
That moment when you dismantle the nuclear reactor........boooooooom
 
REALAUSSIE
0
2 personnes ont trouvé cette évaluation utile
0
Non recommandé
133.3 h en tout
Évaluation publiée le 10 septembre 2021
Avis donné pendant l'accès anticipé

为什么我的存档全没了?
 
落地架落地死好玩吗
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
562.0 h en tout
Évaluation publiée le 26 novembre 2020
Avis donné pendant l'accès anticipé

This is a game that while appears to be stressful and frantic is incredibly relaxing, music that fit's it, a lore that's growing and growing with every update made.

Sure it's got bugs, some funny, some that aren't so fun but with a dev team who love their baby this is going to be a fine game
 
Washu
1,264 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1
Recommandé
28.3 h en tout
Évaluation publiée le 12 juin 2021
Avis donné pendant l'accès anticipé

Very relaxing game. Realistic portrayal your place in the corporate machinery and society. Not much different from the office (except you get satisfaction from actually getting things done, and not have your success depend on idiots to their bit).

10/10 would recommend.
 
grimgrin
0
9 personnes ont trouvé cette évaluation utile
0
Non recommandé
50.3 h en tout
Évaluation publiée le 8 mars 2023
The progression is too slow. I need to break hundred of ships to finish the story. The problem is than there is no real diversity in ships, there is 4 type of ships with different layout of parts inside. It's not a lot and they all looks the same. It's even more problematic knowing than the only area to play is the yard where you break ships.

The hard drive are pretty hard to get. You can break 4 ships in a row and find no hard drive. Knowing than there is more than 40 hard drive to collect. It mean than you need to break a good pile of ships if you want to read 100% of the lore of the game. That's pretty bad.

The end shift feature is wrongly designed. You need to buy tools outside to repair your tools and suit, but you can repair only inside. And if you go inside, you jump to the next day. Meaning, you can't go quickly inside to repair your stuff and continue working.

I would love to make a good review but the game is too much full of those issues to really make it worth to stop. I like the concept but there is a lot of flaws.

With 30 hours, i'm only at 2/3 of the game. And i've really tried hard to break the same stuff other and other again. There is no replayability at all.
 
[BLK] Telu
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
20.3 h en tout
Évaluation publiée le 23 juin 2020
Avis donné pendant l'accès anticipé

12 hours or so into the game at the time of writing and I can't sing this title's praises enough honestly. I absolutely adore this game. I don't write reviews very often so this is a special one for me.

To start things off here, it's important to note that to enjoy this game you have to be in the mindset and be interested in other titles such as this one. It's not an action game, it's not a shooter, it's not terribly exciting. But if you like games such as Viscera Cleanup Detail and similar, this game will be a blast for you too. Being put in the space-suit of a hard working blue collar ship breaker is one of the most relaxing and pleasant experiences I've had in gaming to date. This is my 'get away' game, after playing Escape from Tarkov or other stressful titles, the confine of my personal scrap bay is the perfect way to wind down and enjoy the moment.

Luckily I have yet to experience the crashing or performance issues like some have, and I'd allow some time for a bit more optimization due to it being an early access title. But if you're into this type of game, a sort of 'zen' game with a bit more thought behind it, I would absolutely recommend Hardspace to you. One of the biggest things that stands out to me is unlike Viscera, Hardspace gives you objectives in the form of your work order. Having this gives you purpose instead of just idly cutting away and throwing explosive fuel containers around haphazardly just for fun. I genuinely think this game has a ton of potential and I eagerly look forwards to the future of it. (fingers crossed for some kind of multiplayer, even just a two-man cutting team would be absolutely amazing!)

Definitely recommended. Great fun if you're into this kind of thing, probably best-in-class really.
 
Helios
460 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
41.6 h en tout
Évaluation publiée le 14 juillet 2022
One part block-escape puzzle, one part bomb defusal in space

Take the hard sci-fi of Tacoma, mix in the menial-labor simulator feel of Viscera: Cleanup Detail, give the whole thing Descent's 6 DOF movement in microgravity, and throw in just a dash of Keep Talking and Nobody Explodes style flowchart-following, and you'll have a pretty good idea of how Hardspace: Shipbreaker feels to play.

I really, really appreciate that the devs made the difficulty constraints optional. You can have unlimited time, unlimited lives and even unlimited oxygen to disassemble the ships safely. Having played with the 15-minute time limit in Early Access, it always struck me as arbitrary and kind of immersion-breaking.

Having no time limit makes the gameplay relaxed yet tense, because you're still trying to not die while you're pulling apart spaceships. It also means that your logged hours can really sneak up on you; I 100%'d this game in a little under 30 hours (remember I logged several in Early Access) but I think I could have managed fewer if I'd stuck to the smaller ships instead of the leviathans. It's also possible that a minor bug was blocking my story progression, so let's talk about those.

This game... does still have a few problems, at time of writing. Objects will occasionally still be "connected" even if they visibly shouldn't be. Certain components, pipes especially, will get snagged on geometry and refuse to come loose. The atmosphere regulators are often more trouble to deal with than just incinerating the airlock doors from a safe distance and being done with it. And, yes, (very minor non-story spoiler to discuss a possible glitch) the final level became available one shift after I'd re-read all of my emails, after seeing that suggestion in the forums.

Oh, and the writing can be a little on-the-nose sometimes.

That said, I enjoyed my time with this game, and despite its issues it'll probably be one of my top games of 2022.

Highly recommended.
 
constantcompile
1,543 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
71.5 h en tout
Évaluation publiée le 2 avril 2021
Avis donné pendant l'accès anticipé

I honestly cannot put this game down till I complete a ship, and the new updates are a great touch. I can't wait for what the future holds to make this experience greater.
 
GrImM
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
0.5 h en tout
Évaluation publiée le 13 novembre 2021
Avis donné pendant l'accès anticipé

looks really fun but surprisingly demanding to run, couldnt get more than 20 frames consistently if i didnt play it windowed 1600x900 and on low settings. there are no fine video settings to tweak and if you cant run it you can't.
 
Diilsey
143 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
73.1 h en tout
Évaluation publiée le 23 septembre 2022
Addictive game. Finished it a while back, then I thought I'd reinstall & go for round 2!

I'd like to see some better end-game content, otherwise it has been some good fun!
 
SuperSquid
0
4 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
89.8 h en tout
Évaluation publiée le 2 février 2022
Avis donné pendant l'accès anticipé

What black magic did these devs use? It's so addicting
 
CinderellaMan
0
2 personnes ont trouvé cette évaluation utile
1
Recommandé
90.3 h en tout
Évaluation publiée le 5 octobre 2021
Avis donné pendant l'accès anticipé

I'm never getting out of this debt,
 
JustAnotherMarcus
126 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
69.4 h en tout
Évaluation publiée le 21 juin 2020
Avis donné pendant l'accès anticipé

A comfy game where you use a high powered plasma cutter to rip apart beaten up old space ships to be sold as scrap so you can bit-by-bit pay off your billion credit debt to the banks you owe for that one holiday you took to Tenerife ten years ago where you got into some fun with the lads and ended up having to pay serious bribes in order to stay out of prison.
 
bloodking0
993 produits enregistrés
1
3 personnes ont trouvé cette évaluation utile
0
Non recommandé
40.0 h en tout
Évaluation publiée le 21 novembre 2023
Almost every death comes from an issue with the physics engine. This game could've been one of my favorite games of all times if they'd only spent a little more time on the engine, instead you will die over and over again in a way that makes no sense at all.
 
Tarnik
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
34.6 h en tout
Évaluation publiée le 6 aout 2023
Un bon jeu mais un peu court.
Jeu assez addictif jusqu'au niveau 20 et ça fin de la campagne un poile faiblarde côté scénario. Après, resteront les perfectionnistes qui cherche a faire un 100% au démontage et ceux qui souhaitent débloquer tout les succès.
C'est en effet le problème de ce jeu : a partir du niveau 20 (que j'ai atteint en 23h), vous débloquer plus rien de nouveau et vous devrez redémonter des vaisseaux connus ce qui devient vide redondant.
J'espère qu'une prochaine mise à jour ajoutera un grand nombre de nouveau modèle de vaisseau de grande taille et de nouveaux modèles de composants internes pour pimenté ça.
Autre petit défaut : le chrono de 15min par session qui agace rapidement. L'histoire ne nous dit pas pourquoi on peux travailler que 15min par jour...
Après c'est du détail : La position des diverse corbeilles peu pratiques avec les grands vaisseaux. Les sangles un peu faiblarde sur les grosses pièces.
Un outillage limité à 4 outil. il manque un extincteur pour les quazar ou un outil permettant de rassembler les petits morceau que l'on a créé quand on a fait péter une truc par inadvertance...

Bref, un bon jeu mais qu'il faudrai garnir pour augmenter ça durée de vie.
 
elfeduciel
140 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1
Recommandé
230.4 h en tout
Évaluation publiée le 9 mai 2021
Avis donné pendant l'accès anticipé

Para um jogo da equipe original de Homeworld, este é quase um gênero novo em si. Não direi que é 100% inovador pois temos centenas de títulos a respeito de construção de mundos ou rpgs. Neste caso, você é apenas um operário quebrador de naves. Interessante é o minimo para se dizer. Cada nave que tu precisa quebrar, cortar, desmontar e algumas vezes explodir é um quebra cabeça imenso.

No início tuas ferramentas serão limitadas, mas conforme for saldando a tua dívida com a Corporação Lynx, também ganhara créditos para atualizar tais ferramentas como o cortador, o gancho, o scanner, etc.

Vale a pena algumas horas para ver se gosta ou não de tal atividade. O trabalho manual elevado ao estado de jogo.
 
JBondan
0
2 personnes ont trouvé cette évaluation utile
1
Recommandé
32.1 h en tout
Évaluation publiée le 9 mai 2023
Интересная игра с хорошей механикой и сюжетом для галочки. Крайне рекомендую - 5-10 хорошо проведённых вечеров гарантирую.

Жаль, мало завезли сложных устройств и головоломок, негде толком ошибиться и запороть весь демонтаж.

10 реакторов второго класса из 10
 
Olgir
523 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
96.5 h en tout
Évaluation publiée le 31 décembre 2021
Avis donné pendant l'accès anticipé

When I saw this game i thought perhaps it would not be different from other Sim games. I was mistaken. I love this game and look forward to more content in the future. such a fun relaxing experience til you get careless and pull a storage box down a hallway and it slams into your helmet at quantum speed.
 
MothMan
78 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
12.4 h en tout
Évaluation publiée le 5 mars 2021
Avis donné pendant l'accès anticipé

Hardspace: Shipbreaker est un jeu FANTASTIQUE !!!

Vous êtes un "férrailleur" de l'espace qui aura pour charge de démanteler et recycler diverses structures en prenant soin d'éviter tout accident pouvant vous coûter la vie dans le but d'éponger votre dette de 999999999$. Car oui, la vie de shipbreaker est pas de tout repos et il y a du boulot à abattre.

Bien qu'actuellement en early access au moment ou je rédige cette évaluation, le jeu possède un excellent feedback et une physique vraiment excellente permettant de faire des choses folles mais jouissives.

Ne vous attendez pas à de l'action mais bien au contraire de la délicatesse et du doigté, ici il est clairement question de prendre son temps pour éviter que tout tourne au drame mais le temps est également à prendre en compte, car plus vous serez rapide, plus vous rembourserez votre dette pour couvrir les divers frais dans la réussite de votre "métier" de shipbreaker.

Pour cela vous aurez 2 outils principaux à votre disposition qui seront: un grappin et un découpeur, mais pas seulement. Mention spéciale au grappin qui permet de lier plusieurs éléments entre eux et de créer une chaîne d'objets et les tracter ensemble.

Vous devrez prendre en compte le poids/masse, le revêtement, la pressurisation/dépressurisation, les systèmes électriques, distribution de carburant, les éléments mécaniques, les meubles et tout un tas d'autres choses pour ainsi définir ou les "trier", car vous aurez 3 zones de dépôts à votre disposition comme: la fonderie, la barge et un processeur.

Un système de rang de joueur est existant, qui vous permettra de débloquer de nouvelles possibilités mais aussi de nouveaux type de vaisseaux à démanteler.
Vous pourrez également upgrader votre matériel, tel que votre combinaison, votre oxygène, la puissance de votre grappin, de vos propulseurs et carburant, vos scanners (permettant d'identifier les éléments sensibles, électrique et les matériaux) et tout un tas d'autres outils qui pourront vous faciliter la tâche sur de nombreux points.

Actuellement le jeu est très bon et possède plusieurs mode de jeu, dont un mode "libre". Mais la première chose qui frappe quand on pose les mains dessus, c'est la prise en main vraiment très bonne avec l'inertie du personnage que l'on contrôle et la gestion de la physique vraiment très bonne.
Note: je n'ai pas testé, mais le jeu semble jouable au pad.

Le jeu n'étant pas terminé du fait qu'il soit en early access, j'aimerai beaucoup y trouver un mode coop pour y jouer avec un ami car uniquement solo. Cette tâche peut sembler compliqué car la gestion de la physique en jeu semble très poussée. Les développeurs sont intéressés par cette idée, mais ce n'est pas une priorité actuellement et la physique semble proposer un gros challenge pour eux. Prenons notre mal en patience et espérons que ce soit possible à l'avenir.


En bref, c'est un gros oui, j'ai survolé beaucoup d'éléments du jeu et ce qu'il propose, mais si ce que je vous décrit ici semble vous emballer, alors n'hésitez pas une seule seconde et prenez-le !
 
Newaxx
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
262.7 h en tout
Évaluation publiée le 24 juillet 2020
Avis donné pendant l'accès anticipé

Tis good
 
whoiscraig
0
2 personnes ont trouvé cette évaluation utile
1
Recommandé
93.7 h en tout
Évaluation publiée le 22 juin 2020
Avis donné pendant l'accès anticipé

A good distraction.
 
McChoppy
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
19.5 h en tout
Évaluation publiée le 19 juin 2020
Avis donné pendant l'accès anticipé

我买了,好评也给了,家园3能早出吗?
--------------------------------------
摸索安全的拆船流程可以有效避免死亡
目前船型少,摸清楚就觉得有些无聊(但现实工作就是这样
 
OldWet
332 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
370.4 h en tout
Évaluation publiée le 27 novembre 2020
Avis donné pendant l'accès anticipé

A rather fun "job routine" game with an interesting premise, and decent gameplay working well with the mechanics.
The fully 3D movement can be disorientating at times, but you can get used to it quickly.

The game seems to run a bit choppy on older gen GPUs at higher resolutions, so just take note the some down-scaling may be necessary at 4K.

Overall, pretty much worth the money as of writing (-30%), and may even justify full price after a few more updates.
 
Systematical
818 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
60.3 h en tout
Évaluation publiée le 26 novembre 2020
Avis donné pendant l'accès anticipé

Cutting ships apart bit by bit is relaxing even with the time limits and life support mechanics.

With the option given to remove that pressure, it's a bit more like a zen garden.
 
Wauf
0
2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
14.5 h en tout
Évaluation publiée le 25 novembre 2020
Avis donné pendant l'accès anticipé

Praca praca. Pracuję już 20 lat jako starszy kosmiczny złomiarz, jeszcze tylko kolejne 50 i będę miał jedynie połowę długu do spłaty, yay!

Bardzo fajna wizja dystopijnej przyszłości lub sytuacji milenialsów na rynku. Oprawione to wszystko wciągającym gameplayem, który zabiera godziny z życia jak dziura w kadłubie gdy ktoś zapomniał o dekompresji ( ་ − ་ )
 
351n
1,736 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
4.6 h en tout
Évaluation publiée le 4 novembre 2020
Avis donné pendant l'accès anticipé

Эта игра заинтересовала меня в основном своим сеттингом. Стать резчиком космических кораблей, не каждая игра даёт такой опыт! Плюс ко всему мне понравилась графика и в принципе я любитель подобного контента.
Купил её за ~700 рублей и в принципе доволен тем что получил)
Но советую подождать пока добавят больше кораблей для разбора т к пока увидел только 1..2..3...4 типа, если не ошибся. Но очень жду новых обновлений!
Могу выделить последний добавленный в честь хеллоуина корабль т к правда заставил меня почувствовать себя не уютно в уже полюбившемся скафандре)
 
Miyuki Shirogane
523 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
177.7 h en tout
Évaluation publiée le 28 aout 2020
Avis donné pendant l'accès anticipé

While this is still early access, the BlackBird team is always putting in hot-fixes, updates, and more new stuff. They are always trying to improve the game! (go to their discord, you'll see they listen.)
B+ right now, but clearly they are working to improve.
 
MaesterAelix
0
2 personnes ont trouvé cette évaluation utile
0
Non recommandé
46.9 h en tout
Évaluation publiée le 16 aout 2020
Avis donné pendant l'accès anticipé

I initially gave this game a tentative recommendation in the very early days after it's early access release on steam. The premise was really interesting and certainly unique. However, with that there was the expectation that as the game continued to be developed it would gain a significant amount of content - new ships to salvage, new & different environmental hazards to content with, new objectives; and more wider-reaching possibilities such as workshop/mod support, co-op potential, VR etc.

Unfortunately almost none of this has been lived up to.

* 4 ships. For a game entirely about salvaging ships you would expect dozens of ship types. It launched with 2 in ~2020 & now there's 4. I frankly don't believe it's as complex as the devs claim it is - two ships since EA release is terrible.

* Very few hazards and even fewer ways to deal with them. No fire extinguisher? Depressurisation is a mess, feels like RNG whether it works at all or destroys valuable salvage.

* No interesting objectives at all. All 'certifications' require salvaging huge numbers of X item (chairs, computers, KGs of metal etc.) and there is nothing interesting such as extracting only the electronics or reactor without damaging other valuables

* Workshop/mod support was on the original roadmap and with the announcement of the full release has been cancelled.

* Co-op. Cancelled.

* VR. Cancelled.

The developers have tried time and time again to hype up the 'story' of the game, which consists of portraits talking AT you while you're trying to work. Entirely uninteresting and I doubt it was a lure for anyone when they bought the game. 90% of the comments in response to the announcement of full release are negative, mostly due to a lack of ships and total disinterest in the 'story'. Save your money.
 
Un développeur ou une développeuse a répondu à cette évaluation
Constable Blimey
492 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
65.1 h en tout
Évaluation publiée le 23 juin 2020
Avis donné pendant l'accès anticipé

strangely addicting and always a surprise when a chain reaction from a depressurization event will cause a bag of chips to hit a computer which sparks and overloads a fuse on the other side of the wall, which in turn sets off a fuel line and proceeds to cause the thrusters to explode. or thats what i can surmise from the wreckage and other ships of that type.
 
magent
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
9.1 h en tout
Évaluation publiée le 2 juillet 2020
Avis donné pendant l'accès anticipé

Molto particolare speriamo risolvano i problemi di performance che allo stato attuale fanno fondere la gpu
 
mitrida
0
9 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
13.1 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

all you need to know
1 you salvage ships for a living
2 theres no gravity
3 its got a good learning curve
 
RU55ELL
216 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
35.5 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

Hardspace: Shipbreaker is a video game about how predatory corporations will, left unchecked, become despotic slave-empires. Also you sometimes break down spaceships into salvage.
 
Alobomb
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
38.1 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

I though this would be easy. JUST CHOP UP THE SHIPS!

I have blown myself up a couple times (forgot about fuel tanks behind walls), depressurised the ship catastrophically and frozen myself with coolant. And I keep physically leaning at my desk when I lose my orientation.

Brilliant casual time sink game!


 
PhantomGinge94
0
2 personnes ont trouvé cette évaluation utile
1
Recommandé
66.0 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

Really cool and fun game, I dont know why but its really satisfying to cut down a whole spaceship ;P
I am excited to see how the future of this game will be.
 
Matrius
621 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
1
Recommandé
7.8 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

So much atmosphere in such little space. So far I've only done the first 2 ships as a sort of tutorial, but it's a great 3D puzzler with a great sense of design and solid progression. I can't wait to sink more time into this.
 
Moon Man
0
5 personnes ont trouvé cette évaluation utile
0
Non recommandé
6.6 h en tout
Évaluation publiée le 1 juillet 2020
Avis donné pendant l'accès anticipé

As an engineering student, lifelong sci-fi fan and sci-fi author Hardspace was a game I wanted to love. I was so excited to see Blackbird trying something brave and new, trying to tell a blue-collar story in a world that's full of military Power Fantasies. I was left feeling hurt, frustrated and deeply disappointed not only in the game but Blackbird's shear lack of originality.

At a glance: A distressingly derivative Space-Engineers-Alike that is inferior to the mediocre original in every conceivable way. With an awful tutorial, an even worse UI, boring overly simplistic and repetitive gameplay, seemingly no story at all, and the most generic setting possible. It's as if Judge Dredd and Bladerunner were put in a blender, and the combination then diluted until you could taste nothing but water.

Nothing about it felt new. Nothing felt distinct or different, let alone better. Even the artstyle mimics Space Engineers to a fault. And where Space Engineers at the very least allows you to build things between trying to sell you Paid Mods, this only allows you to chop up ships. The same ships. Over. And over. Again.

As bad as the core format is, the worst part is the tutorial. There basically isn't a tutorial; the game teaches you the basic controls and that's it. You're not told how to salvage things, you're not even told where things are on the UI. You're left entirely to your own devices, to work things out through trial and error. And any error forces you to restart the tutorial. And a reminder, this game launched in 2020.

I know I've only played 40 minutes. And I'm well aware that this is early access. A very valid response would be "Ash, stick with it, it could get way better" - which is entirely fair. But I don't want to. The first 40 minutes left such a rotten taste in my mouth that I never want to see this game ever again.
 
Un développeur ou une développeuse a répondu à cette évaluation
Arya
0
7 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
240.3 h en tout
Évaluation publiée le 10 mai 2023
This game is actually really cool, but.... after playing it through once and seeing the story line through you'll really never want to replay it, the story line accounts for so little of the actual entertainment, you could very easily play this game without the story at all and enjoy the heck out of it, and really, it's a tolerable story for the first time through, but after that it becomes agonizing, and incredibly unnecessary, and totally unskippable, can't even skip through conversations, just mute the game, minimize it, do something else for 5 minutes, then come back and actually enjoy yourself, without the eye rollingly obvious characters representing "evil corporate capitalism" and "altruistic socialism".

Gameplay 10/10 - Everything else.... meh
 
LJ Tech
0
6 personnes ont trouvé cette évaluation utile
0
Non recommandé
14.5 h en tout
Évaluation publiée le 28 juillet 2023
This game has a lot of issues and a lot of frustrating elements to the game that seems to be serious oversights that the devs won't address. One of them is the unskippable dialogues you have to sit through before missions. If you encounter a game breaking bug and you have to restart, you have to sit through the stupid dialogue over and over and over. After getting totally screwed by bugs 6 times, I decided it was better to just uninstall the game and not play it anymore. It's so incredibly frustrating when you have a physics bug, or an interaction bug, or a hazard bug, or some stupid issue that just screws what you're doing up majorly and you can't fix it.

I do not recommend this game to anyone. The devs just don't care about improving the game and I can't tell you the last time there was an update to fix anything.
 
Bobby Sausage
144 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
27.1 h en tout
Évaluation publiée le 18 octobre 2022
The game's premise has potential : a logistics simulator where you have to plan in advance how best to dismantle a spaceship in zero gravity and optimise profits and efficiency by playing triage with the pieces. And for a while, it is fun!

But the dismal ships variety, the mostly unchanging gameplay crippled with extremely buggy and inconsistent physics that can and will just randomly kill you and/or completely destroy the ship you've been working on for an hour (without relevant autosaves, of course, and no way to manually save either), the blatantly pro-unions propaganda that passes for a story, and the obnoxious characters whose dialogues you wish you could just skip.. every individually minor frustration adds up, and just makes it so you get bored long before you've even reached the "story"'s halfway point

This game had the potential to be the next Death Stranding but alas, the devs have explicitly stated that they don't want to do anything with it, and have already moved on to their next half-assed project
 
M'igo Kazan
719 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
454.6 h en tout
Évaluation publiée le 21 juin 2020
Avis donné pendant l'accès anticipé

cant wait for this to get all the love it deserves
 
Fenix666
181 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
24.6 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

bug太多
对话字幕消失过快
操作神奇
新手教程缺少提示,请问回收是烧了还是哪啊你总得给个图标吧
希望日后改进
顺便把家园3抓紧做出来

 
Boinesssss
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
14.0 h en tout
Évaluation publiée le 11 juillet 2021
Avis donné pendant l'accès anticipé

fun but please add an option to remove mouse smoothing
 
EnderMelody
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
33.2 h en tout
Évaluation publiée le 3 septembre 2020
Avis donné pendant l'accès anticipé

Very zen and relaxed as you take your time navigating the ship and taking it apart piece by piece. The most stressful part is figuring out an effective way with dealing with reactors and whether or not rooms have compressed atmosphere which gives it just enough tension to demand attention.
 
O2mike0
0
15 personnes ont trouvé cette évaluation utile
1
Non recommandé
47.0 h en tout
Évaluation publiée le 26 mai 2022
This is it?

This is why we waited years for release? More story?

I personally believe the devs cut this 1.0 update short. We waited 1 year for what.. a few more hours of story and no real new ships, significant content.. or additions to the core gameplay of why we all bought into Shipbreaker. To break ships, not really dwell on a short and sporadic story.

I won't get into the price increase (from early access to release. Game still feels early access and didn't warrant this much of a price increase for story), but I would wait and see if they continue to work on Shipbreaker before buying into it, or maybe getting it while 50% off+.

Just really disappointing in what could have been a spectacular 1.0 release, but they slapped some story and steam achievements on it while resetting progress again.. and called it 1.0. I remember when 1.0 releases were meant to be special and had major significance in gameplay changes.

This.. isn't it.
 
Spyborg
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
38.9 h en tout
Évaluation publiée le 20 juin 2020
Avis donné pendant l'accès anticipé

The game in it's early access state is very promising. Everything works well and aside from one crash on shutdown I haven't encountered any bugs or other issues. The physics are amazing, the cimate and soundrack are great and the gameplay absorbing. In this state there's not many ships to work on so progress may require a bit of grinding. This problem will probably slowly dissapear as the creators add more ships to work on. My biggest concern right now is that the ship bay automatically gets wiped if you abandon your shift or close the game. I had this happen to me the first couple of times and it becomes a real pain once you start working on the gecko transports (grade IV ship), which always take more than one shift to completely dissasemble.

Overall a very good and enjoyable early access game well on its way to become an even better title in the future
 
Davalator
130 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2
Non recommandé
13.1 h en tout
Évaluation publiée le 13 juin 2021
Avis donné pendant l'accès anticipé

This game has great basic mechanic: you solve a three-dimesional puzzle of disassembling and sorting into correct recycling bins a huge partially-pressurized, potentially explosively unstable spaceship.

The basic gameplay is solid and engaging. You can get great enjoyment out of the game on lowest difficulty setting, which is the only setting I can unironically recommend.

All other game settings are extremely annoying. Solving the puzzle on a time limit could be fun, but isn't, because you're constantly assaulted by never-ending stream of random mishaps. Your tools will constantly break and malfunction, and you will run out of tethers, fuel, and oxygen ridiculously often.

The difficulties over the lowest one aren't really more difficult. Instead, they are annoying and tedious.

A few final words about the plot and worldbuilding. It is present, but it's hamfisted, and boring.

Great idea, great basic execution, super grindy tedious everything else.

Overall recommendation: avoid all but the lowest difficulty like the plague. Maybe wait until it's not early access.
 
HabaneroCatnip
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
103.9 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

It's pretty sick being able to saw a ship in half... on purpose at least.

But honestly the gameplay is great so far and the music is awesome but subtle.
 
Chapsie
432 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
56.7 h en tout
Évaluation publiée le 19 juin 2021
Avis donné pendant l'accès anticipé

So, this game is not without some problems, like small amount of ships, and quickly depleting oxygen, slow progress and such, but again, this is very nice mix of relaxed satisfying gameplay and some challenges. You can't just cut the ship, there lot to break and salvage, there are dangers like electricity, radiation... So overall, very fun game to chill out.
 
Serapis
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
102.1 h en tout
Évaluation publiée le 10 aout 2020
Avis donné pendant l'accès anticipé

there used to be a 15 minute time limit for every 'shift', as soon as i learned about it, the game went from super enjoyable, to super stressful. it seems they've since removed that time limit due to player feedback, and i've been enjoying the game SO much ever since. this game is just as cool as the trailers look, and the ships get very complex and challenging, i absolutely love it.
 
sab0t
0
2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
133.0 h en tout
Évaluation publiée le 25 mai 2022
Viscera Cleanup Detail, but you're taking apart ships. Very enjoyable. Recommend playing with the time limit on.
 
Griffypoo
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
5.8 h en tout
Évaluation publiée le 30 janvier 2021
Avis donné pendant l'accès anticipé

A very relaxing game.
 
Doomsday
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
24.1 h en tout
Évaluation publiée le 31 mai 2022
DEHUMANIZE YOURSELF AND FACE EXPLOSIONS
 
Carteret
544 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Non recommandé
44.7 h en tout
Évaluation publiée le 30 mai 2022
The gameplay is initially fun, but gets stale fast. The progress you make becomes grindy somehere around mid-game and the high-tier upgrades lack interesting and motivating things to work towards. They're mostly stat upgrades for abilities you've unlocked a long time ago.
The story is really annoying at times.
 
Xaito
0
4 personnes ont trouvé cette évaluation utile
0
Non recommandé
3.4 h en tout
Évaluation publiée le 13 novembre 2023
Nice idea, but for a game where the shtick is "chill destruction game", it has 0 respect for player time. Saves at awkward points leave you repeating the unskippable dialogue portions (which are just dull). Looking at the scores from reviewers tells you everything you need to know about those publications. It's a shallow game, that breaks fluidity by trying to shoehorn in some depth.
 
falo
2,178 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
21.7 h en tout
Évaluation publiée le 1 décembre 2020
Avis donné pendant l'accès anticipé

Hardspace I'm sure will continue to grow for years to come, but as it stands, it scratches that awesomely in depth itch for tearing ships down to the studs and recycling everything you can pull free safely (or not).

If the idea of tearing ships apart and sorting all the bits into the right bins for trash, recycling and soforth sounds fun, then this is the game for you.
Once they update the game with their fully fledged story mode. I will update this review.
 
Janitor
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
19.8 h en tout
Évaluation publiée le 18 mai 2023
Hey, Hey People

So you want to be a cutter hu? well it ain't easy let me tell you since all I ever did was apply for a simple job, but in return all I ever got was £1.3 Billion worth of debt before I even got to start the job and that was before they added on the daily interest kid, we do have mighty tunes to work to though so that's the only plus you will ever get.

I went 10 hours into the job without incident until some corporate douche bag distracted me causing a reactor meltdown, the ensuing explosion ripping my body into atoms.... LYNX may have a spare replacement body program but they own your genetic code and those spares may be handy but expensive...

I started to get annoyed at this corporate ♥♥♥♥, rebelling at the company blowing up a GECKO STARGAZER committing suicide in the process, thought they would charge me for it but guess it looked like an accident cause I was back to work the next day...

Lynx really went from a deodorant company to corporate overlords of the earth and I'm still paying off that debt...

The work of a Shipbreaker is hard, don't let them tell you different kid, you'll be paying off that debt for years to come.
 
Taminaion
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
52.1 h en tout
Évaluation publiée le 9 décembre 2022
its a fun game, great to play later in the night but the npc's really ruin it for me, they wanna be pals and drone on and you cant turn them off or skip them, lou is the worst and hal is a close second, i usually afk once they start yapping, i feel they add nothing to the game at all but im a miserable ♥♥♥♥ so others will probably be fine with them
 
Sick Forearm Pump
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
328.1 h en tout
Évaluation publiée le 14 mars 2021
Avis donné pendant l'accès anticipé

A great game for relaxing on detailed work that's never frustrating. Only thing I wish for is a shipbuilding mode so we could have user designed ships using the parts they provide. It would allow for endless variety of shipbreaking.
 
Skull
389 produits enregistrés
0
17 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Non recommandé
168.2 h en tout
Évaluation publiée le 24 mai 2022
extremely buggy, very little content, constant interuptions to gameplay, this is an unfinished game, dont buy it for more than ten bucks. Had a lot of promise at the beginning, but the devs followed through on very little of it.

POST LAUNCH UPDATE: the story is more disruptive to the gameplay loop than ever, the physics engine still sends things flying in the wrong direction, and the game still can't reliably resolve whether a room should have atmosphere or not. of the 20 or so ships i played since picking it back up only a couple of the smallest ship have been completely functional.

 
Un développeur ou une développeuse a répondu à cette évaluation
Syuvial
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
97.2 h en tout
Évaluation publiée le 21 mai 2023
досить медитативна гра. Розбираєш собі помаленьку корабель під кантрі й норм) Для тих хто хоче потіть - є й такі режими
 
G.Gosha
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
78.0 h en tout
Évaluation publiée le 28 avril 2021
Avis donné pendant l'accès anticipé

happily taking apart a ship, listening to a podcast in the background, hope i never clear my debt
 
The Singing Gamer
359 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
46.1 h en tout
Évaluation publiée le 1 janvier
This game is great until the last mission, which is completely bugged. I've failed three times because it just forgets about a fifth of the progress bar and soft locks. What a shame - I was enjoying it until now, but I'm locked into a tedious mission with no saving and lots of ways to fail, which ruins the endgame.

Without "Industrial Action," this game gets an A from me. That one mission makes it a B+ though. (Edit: Now I've beaten it, but I had to look up what works and what doesn't, which was a bummer.) Still a recommendation from me - this is one of those games you play until you dream about it.
 
Arksyne
469 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
65.2 h en tout
Évaluation publiée le 30 juillet 2023
Huge fan of the technical game play. It has always brought a lot of fun and challenge to the table. The atmosphere is cool and the game play is very fun and engaging. The "verse" style firefly feel of the music is fun.

The biggest issues I have are that they changed the rotation point to the middle no matter where you apply you guns tether. This reduced some of the technique in my opinion and made disassembly a weird beast.

The next was the addition of characters and story line. I work in a union job field and listening to all this is honestly annoying. I liked the one guy on the radio point of contact and then just being left alone to slice up my ship.

I even had a whole separate idea of what the universe was/might be and why I was there slicing up ships but instead it's just another "corporations bad" kind of plot. not terrible but definitely not what I had expected based on the original logs and weird robot like entries.

Love the game I really do, just wasn't a fan of a few of the changes. Over all it's a super fun game that is fun to just zone out with for a couple shifts and enjoy the process.
 
DaCrazyDingo
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
86.7 h en tout
Évaluation publiée le 16 juin 2022
Accidentally dismantled an airlock without depressurizing it first and the resulting blast shot me straight into the furnace like a champagne cork. I shot out a tether to save myself but accidentally lassoed a fuel tank and dragged it in with me. Corporate charged me for the cost of the tank and my own revival. 10/10

 
NullSpace
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
68.8 h en tout
Évaluation publiée le 23 mai 2022
Avis donné pendant l'accès anticipé

The developers got it right,
They found a core gameplay that is innovative, fun and challenging, and then improved on it and refined it until it was on point. And then they added some nice progression mechanics and a compelling story with endearing characters (I love the voice acting). Definitely a hidden gem :)
 
benit2
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
114.3 h en tout
Évaluation publiée le 22 juin 2021
Avis donné pendant l'accès anticipé

A very unique first person experience that swings wildly between extremely relaxing/zen and terrifying thanks to its satisfying deconstruction mechanics and varied hazards.

It's also especially gratifying slowly becoming an expert on each ship class as you gain more experience with the game.

The atmosphere and visual style has flavours of Homeworld with a bit of Firefly thrown in.

If you like slower-paced and (mostly) relaxing games and sci-fi in general, this title is a must-have.
 
dreadnought
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
34.5 h en tout
Évaluation publiée le 29 novembre 2020
Avis donné pendant l'accès anticipé

A fantastic space ship disassembly experience. At the start of your experience you may struggle to even get a generator out of the smallest ship in 15 minutes, but by the end of it you can dissect the entirety of a small ship, salvage it down to the seats, bolts and chip bags while still having time to make a cup of coffee.
 
Emi
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
87.5 h en tout
Évaluation publiée le 23 juin 2020
Avis donné pendant l'accès anticipé

For a long time, I've been looking for a game that has salvaging ships (space or sea, I'm not picky) as a core part of its game loop. Games like Space Engineers are good, but tend toward a varied experience. Hardspace: Shipbreaker focuses solely on salvage and it does it well.

The game is very-early on the Early Access side of things. The core gameplay is present. The concepts are clear and have examples in almost every model of ship. The game serves as a strong indicator of what the game will become with time and additional development. Keep in mind that a purchase at this price point should be viewed as a purchase of a future game, not as it stands now.

One thing that is quite frustrating is that the game is very prone to crashing; so much that friends have affectionately used terms like Hardcrash: Gamebreaker. In my playtime, I think I've had just short of a dozen hard crashes of the game, all triggered by different things. Some of the physics are wonky - for example, picking up a fuse that was ejected improperly will fling you against the side of the ship at like 70km/h causing your helmet to instantly smash and, probably, death. Sometimes you'll loosen a computer terminal and it'll bounce around erratically like it was made of rubber, destroying everything it touches, for a solid minute. If the game crashes, you won't lose progress on your rank or debt but your ship will be removed from the bay and you'll have to start over.

The game's stability has considerably improved in the last couple of months since this initial review. While not a lot of additional content has been added, it is clear that the focus has been on improving the stability of the game. I have not experienced a crash since.

The difficulty of the game is about right. It enforces a bit of stress on the player by having a time limit, forcing you to think about ways to extract the most value from the ship given your allotted time - or, at the very least, break even with your costs. Early on I was happy to just pull a little over cost each time, but with experience I've been able to consistently get at least 4 or 5x my cost out of every shift on the large ships (Gecko) and 2 or 3x on the smaller ships (Mackerel). Some of the ranking requirements need some work - for example, I obtained all of the work orders and other requirements for a rank and still had like 90 electronics to salvage, locking progress behind something a bit tedious (going after the same precise model of ship repeatedly for its high electronics density).

If this type of game is what you are looking for, you won't find a better example of it anywhere, and this is a good time to support the developers to see the game through to more content. I recommend it for this reason; because it is clear that this is a gem of a game that just needs some work.

If you're looking for a polished experience that only needs content updates, sit on it and wait for further updates. The game not only needs further content, but the balance and stability needs some major polish as well.
 
Kitsune
1,851 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
47.0 h en tout
Évaluation publiée le 21 juin 2020
Avis donné pendant l'accès anticipé

Its basically a puzzle game at heart, you job is as the title says shipbreaker. You take fairly small to medium sized ships apart in a 3D zero g environment, armed with a laser cutter and a grapel/zero point gun its your job to break the ship down into its variable components and sort them into end zone style collection areas. There are two main modes, a free mode with no real constraints, lets you try things without real consequences, the second is a career mode, where you try and pay off a billion credit debt a few million at a time, you are limited in time most importantly, but also consumables and your gear needs upgrading. As you progress you get more ships and upgrades which adds to the complexity of the game.

The best part is you get the excellent near future art style of the homeworld series, perhaps some of the prettiest games even considering modern ones. Its a unique game for sure, making for a reverse builder where you try and find the quickest and easiest way to get your work orders done quickly and efficiently.

Some bugs early on, and an occasional crash is rather annoying as it can wipe out all the work you have done with no manual save function. The work area is small and hard to work in, likely to be changed as the game evolves. Overall though its a breath of fresh air for the fps builder, I can imagine working on much larger ships, even custom ones designed by players to be death traps. Homeworld has planetary scale superstructures, and working on one of those might be fun as well.

TL;DR Great puzzle game, must play.
 
RetroVertigo
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
43.5 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

Very engaging, awesome soundtrack, difficult but without being impossible. Definently worth at 20$!
 
Skywonner
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
1.6 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

Fixed the shift timers, worth a try.
 
Un développeur ou une développeuse a répondu à cette évaluation
November
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
10.0 h en tout
Évaluation publiée le 10 janvier 2021
Avis donné pendant l'accès anticipé

挺好玩 开局负债一个亿还钱全靠拆机器 身上装备全靠租(后期可以买)
 
欲买桂花同载酒
367 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
9.5 h en tout
Évaluation publiée le 30 juillet 2022
一开始新奇的不行,几个小时以后就是进厂模拟器了,纯机械劳动还贷款,玩了9个小时工伤无数,死了三次,然而贷款甚至前两位数都没有变化。谁会喜欢在游戏里有这种体验呢?可能有人会喜欢吧
最糟糕的是NPC的对话乏味且重复,而且不能跳过,对话的时候只能听着或者整理海报
 
InstantNoodle
299 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
106.1 h en tout
Évaluation publiée le 26 novembre 2020
Avis donné pendant l'accès anticipé

Cutter there's five minutes left to write this review.
Get in while the getting's good.

Weaver out.
 
SgtEagle
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
89.7 h en tout
Évaluation publiée le 17 juin 2020
Produit reçu gratuitement

Will salvage ships for money! Gladly! Over and over! The gameplay loop is incredibly satisfying and very fun.

Don't care AT ALL for the story! I wish we would've gotten more ships than this boring story but the gameplay loop makes up for everything!
 
FGsquared
1,422 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
25.0 h en tout
Évaluation publiée le 22 juillet 2022
Единственный симулятор рутинной работы который меня затянул. Очень медитативный процесс.

Но большой минус - игра затянута. Если бы игра закончилась хотябы на 14 часу - было бы очень хорошо. Но за 20+ часов я только дошел до 3 акта, но ждать активации события для того чтобы продвинуться дальше - нет сил. Нужно либо больше механик, либо укоротить игру.
 
Nomad
40 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Non recommandé
16.2 h en tout
Évaluation publiée le 10 novembre 2023
What the actual ♥♥♥♥ happened here? I bought this in early access when the "living roadmap" was making all sorts of promises, and now I come back a few years later to multiple forced, unskippable monologues about worker's rights from some broad I can't even communicate with? After I just got home from work? In a VIDEO GAME? The story happens entirely over audio while you're stuck in the damn hab.

That's right. They didn't even have the decency to let you cut while listening to this garbage, your only option is to wait at the door and wonder why you spent so much money on this.

Evidently, "living roadmap" really means "we can remove all these promises later after these suckers pay us!"
 
MonkeyShogun
323 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
2
Recommandé
10.6 h en tout
Évaluation publiée le 21 juin 2020
Avis donné pendant l'accès anticipé

The core gameplay is enjoyable and has a lot of potential for growth but is limited at this phase of development by lack of ship variety, story based progression, and limited player goals. If the idea of learning how to perfectly dissect a spaceship and sort out the parts for processing appeals to you then you'll enjoy the game and should keep an eye on the development. However, if that sounds too repetitive for you then look somewhere else.
 
Kavea
569 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Non recommandé
28.2 h en tout
Évaluation publiée le 28 juin 2020
Avis donné pendant l'accès anticipé

I really want to sit here and recommend this game, the gameplay itself Is enjoyable and I do like what the game has to offer, however this game stinks like a early console port

TL;DR if you got a beefy PC that meets recommended requirements and want to play on controller, nothing in this review matters, consider it a thumbs up

Some of the most basic features for a PC game are missing like rebindable controls and the game only has one graphic setting, and that's texture quality with your options being low, medium and high
Are you used to your space controls with roll being binded to AD and strafe to QE? Well too bad, you're playing with roll on QE and strafe on QE, and take a good check at the system requirements cause unless your Vram is capping out, texture options isn't going to help you

The most notable thing in this game (though not a huge deal) is the mouse controls, now if you've ever played any game that tries to simulate zero g while aiming with a mouse you'll notice that they have some very roundabout ways of doing it like in Elite:Dangerous or Star Citizen where you basically use your mouse as if it was a joystick, this is for good reason as looking around in zero g isn't precise as your aim will drag and drift all over the place, and that's what happens in this game, it's like diegetic mouse acceleration which, while it is acceptably controllable having an option to use mouse controls similarly to other space sims would benefit greatly.

I really don't think lack of graphic options and keybindings can just be filed under "it's early access" excuse as many other early access games have this from the start, maybe it's not high priority right now but it's some well needed changes
I'm going to be keeping my review to negative until these are fixed, but for the record I would otherwise recommend the game and will still be playing it, It's good just a few baffling decisions.
 
Rotjaw's Lesbian Wife
633 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
12.8 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

Pitter patter
 
Goop
319 produits enregistrés
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
39.9 h en tout
Évaluation publiée le 12 septembre 2020
Avis donné pendant l'accès anticipé

Unionize everything.

So good.
 
milhous
0
3 personnes ont trouvé cette évaluation utile
0
Non recommandé
104.9 h en tout
Évaluation publiée le 30 mai 2023
The Game feel like they just had to squeze in a story to call it finished and that shows. The Game just makes all your effort and decision near the End of the Story meaningless and a wast of time. Dont waste you time trying to pay of the debt, the game will make it just disaplear, made me feel like i wasted my time. ♥♥♥♥ this, and the non existing mute and skip button for the dialogue. Game feel like they run of money and just had to release something.
 
Fluffy the Decimator
156 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
31.1 h en tout
Évaluation publiée le 29 juin 2020
Avis donné pendant l'accès anticipé

Sin bien está en early-access, Hardspace: Shipbreaker muestra un potencial muy interesante.
Es un juego en donde interpretas a una persona encargada de desmantelar naves estelares en desuso, un trabajo peligroso pero, si está bien hecho, muy bien remunerado (la cosa va en reducir una deuda astronómica, que oportuno). A medida que se reduce la deuda también se puede contar ♥♥♥ algunos créditos para mejorar las herramientas e incluso comprarlas (si, todo es alquilado).

No es un juego para quienes esperan darse caña a los tiros ♥♥♥ aliens u otros sujetos. Este es un simulador de trabajo, uno bastante bueno y ♥♥♥ mucho potencial (un multijugador sería más que interesante). En este estado a veces se producen crashes inesperados.
 
Juani
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
17.0 h en tout
Évaluation publiée le 28 aout 2022
The gameplay is relaxing, campaign has done more to make me hate unions than anything I've experienced in my life.

Should've made more ships to add more content rather than spend dev funds on a mediocre/irritating campaign.

Recommend if you want a chill game like viscera cleanup.
 
Deftech
0
13 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
2
Non recommandé
26.5 h en tout
Évaluation publiée le 15 aout 2022
Shipbreaker had a great concept in the Beta: have the puzzle of taking apart a ship as fast as possible, as safe as possible, while getting upgrades and getting bigger/harder ships.
It had a nice chill sci-fi western vibe to the music; the UI/UX was simple, in its simplicity was the heart of what they want you to be drawn to, cutting up ships. The ships were fun to cut up but that is where the problem lies: instead of working on more ships it felt like only 1-2 new ships came out which changed the format but ultimately became the same ship to cut 5 missions later.
After those ships were delivered came nothing but plot and bloat. Don't get me wrong I'm sure there are many people who appreciate the plot but it felt distracting and disconnected. I can't feel connected to a bunch of disembodied voices telling me what's happening.
They introduced "aliens" and made it spooky but it's just small things to burn. They introduced demo charges which were fun for the 2-3 uses for them (i'm sure you can use them for more, but i didn't really care to), and then it feels like everyone who worked on the actual gameplay left the company. At which point it became a bunch of fluff coming out.
Some proposals:
- Offer random trials like take damage whenever you use x tool, or bugs attach to you and you have to force push to get them off. (I'm thinking Fractal challenges from Guild Wars 2) that makes easy things for devs to add that add complexity to solving the puzzle.
- Make more ships, less plot.
- Remove the entirety of the living quarters or bring back the basic hub. It's too bloated, it's too much waiting.

I recognize if I want to just cut ships, i can do that. The career mode made it more fun to slowly work on debt, read weird emails, etc... but the actual plot removes what I wanted, even if it's just some of the time. And the hub slows it down even more.

Hope this is useful.
 
SchAmToo
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
55.5 h en tout
Évaluation publiée le 9 juin 2022
You'll be crushed, burned alive, electrocuted, melted down, asphyxiated, frozen, irradiated, or shot into the cold reaches of space near enough to Earth for a good view but still plenty far enough away to die alone. Each and every time you'll be revived through the miracle of advanced technology and charged an exorbitant fee for the service. You'll start more than a billion dollars in debt (transferable to your next-of-kin, of course) to a comically evil mega-corporation that sends you an invoice for everything from the air you breathe to your very continued existence but is ultimately so inept at the game of nickel-and-diming their indentured servants that you can make upwards of thirty million for a day or two of work; this quickly turns the initial amusing hopelessness of your situation into one that's easily-manageable and has a finite goalpost.

The story isn't particularly nuanced and the plot twists are entirely predictable. But the background motivation isn't important. The important part is that you do your job, you meet your quotas, and you produce value for the shareholders. If you happen to detonate a reactor along the way... no worries. The lost potential profit will just be tacked on to your debt.

The ten minutes of net connectivity needed to write this review was billed at market-competitive rates. My views are my own and do not reflect the views of the LYNX Corporation or its subsidiaries.
 
Itak
268 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
117.6 h en tout
Évaluation publiée le 16 janvier 2021
Avis donné pendant l'accès anticipé

At first it's a stressful and confusing experience

And then you learn how to take the ship apart without things exploding

And it turns into amazing zen-like experience

And sometimes you still explode something, parts are flying everywhere, you process yourself and have to pay resurrection fee...

Just 700 000 000 of debt remaining
 
Lucanaii
305 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
3
Recommandé
89.5 h en tout
Évaluation publiée le 29 juin 2020
Avis donné pendant l'accès anticipé

Game is very early access. The bones of a great game are here, but the frequent bugs and performance issues make it hard to play right now.
 
Richter
0
3 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
24.8 h en tout
Évaluation publiée le 2 juillet 2020
Avis donné pendant l'accès anticipé

题材新颖,因为太空题材所以初次接触的会因为整天认那边是天那边是地搞的头疼
但是慢慢习惯后,不要总盯着上下你会发现沉浸感十分的棒!每次15分钟都有在亲身经历的感觉(除了坐的屁股疼和顺畅的呼吸以及凉爽的空调这情况除外)(连续2小时游戏退出后感觉魂还在太空飘)

氧气可以在家门口的售卖台上购买。一次出去15分钟。你可以在氧气不足的时候折返回来购买一份氧气
按T。每个舱室边上绿色代表增压。红色代表没增压。(你遇到的第一个危险就是增压的舱室)
反应堆很危险。请小心操作。。。不然账单数字会变多的。。

对了。怎么拔熔丝?不拔舱室内电器坏一片。。拔了自己被电嗨了~(然后尝试直接拔供电的。但是船上会出现危险标记……)
 
果果喵 guoguomiao.com
271 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Non recommandé
16.2 h en tout
Évaluation publiée le 10 juin 2021
Avis donné pendant l'accès anticipé

I never buy games in early access, but I made an exception for this one because it looked like a lot of fun.

That was a mistake.

It's like they've tried to put as many barriers between you and the core gameplay as possible. Before you do any shipbreaking you have to mash through a bunch of useless text messages, wait for an unskippable cutscene to finish, navigate through your habitat which runs at half the framerate of the rest of the game and could of just been a menu, and then you can cut another ship.

And after that, you get to go through the whole process again! Your enjoyment of this game is going to depend heavily on your tolerance for this crap. It was a lot buggier and grindier in early access, but at least this ♥♥♥♥♥♥♥♥ wasn't happening.

And for as much as they beat you over the head with their anti-corporate message, they STILL want to harvest your data!
 
Dadfingers
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
118.5 h en tout
Évaluation publiée le 1 juin 2022
I really wish Steam had a mixed choice for the review system, but if I were to weigh everything I think it would lean towards recommending this game.

Hardspace: Shipbreaker is a game where you can be as organized or chaotic as you want when it comes to disassembling ships. You can take huge chunks of the outer nanocarbon hull off by getting a couple of cut points and tethering it into the processor, or you can use your demo charges and really get your computer sweating. It’s for the most part a relaxing game, where you can just take apart a couple of ships to wind down.

I want to give the devs credit where it’s due, this game came a long way from where it was in early access. I can’t tell you the number of times I would use my grapple tool on either fuel tanks or computer terminals and they would go flying and create tons of tiny annoying parts to clean up, or destroy every terminal around it. There are still some bugs with spawning multiple things on a table so when you grapple one it will go flying out, but it seems like they upped the health of terminals so they’re not extremely fragile and can take a hit or two before sparking and shocking things around them, and I’m guessing there will be a patch soon enough to fix that. They also have a great soundtrack that I just can’t seem to get tired of, although I wish they added a couple more songs just to finish off the release. Their choice of voice actors is good, but I do wish they had kept the original voice actor for Weaver, not to say the new one is bad, but I do miss him.

While the devs have fixed a ton of bugs and optimized the game both performance and progression wise, it does feel like they rushed the release of the game. I’m not sure if they had to cut back on what their vision was due to pressure from their publisher wanting a release or what, but it hurts feeling like there could have been more. An interesting mechanic they added with their last ship they added, and I’m going to spoiler this, the Atlas class, had a small mini game to take apart the thrusters, where you have to intentionally cause the fuel pipes to start burning to take the thruster out then race to the front of the nacelle to extinguish it. This felt like the devs were getting to stretch their creative muscles a little more, and I wish there were more things like it. Who knows maybe I just got used to the mechanics introduced near the beginning of early access and a new player could see all of those in the same way as I feel about the mechanic I spoilered. Their roadmap also makes me feel like they were rushed, http://store.steampowered.com/news/app/1161580/view/2408810742534369003 . It says the second and third acts of the campaign would have the game either add 40+ hours or would make the game be 40+ hours. Let’s go with the lower number of total gameplay of 40+ hours, as of release I’ve played 18.2 hours from start to finish of the campaign. If they’re saying 40+ hours of gameplay means campaign+collectibles+fully progressing your gear, then maybe, but I really don’t care to go back and see if that’s the case. Another little thing that is kind of hard to notice, there is also a tool wheel for I’m assuming gamepad support, there are four spots but only three tools, so it looks like they had plans to add a fourth tool, but cut it out of release.

Overall I’m glad the game made it out to full release, and again the devs have done their damndest to fix a ton of bugs, many of which were game breaking or annoying enough to just make me ALT-F4 out of the game when they happened. That being said, I wish the game could’ve spent more time in the oven, I feel like it could’ve been even better, and am sad that it feels like they had to compromise on their vision of the game.
 
Squishy2.0
0
5 personnes ont trouvé cette évaluation utile
0
Non recommandé
72.4 h en tout
Évaluation publiée le 30 mai 2022
I enjoy playing this game - when it works. Its a decent $10 game if you enjoy tedious yet simple 3d puzzles (sometimes I do!)

I don't play anymore because: The story is *not good* and is tons of unskippable voice over. Whenever the game is updated, you have to restart your save file. And the story. When I first started playing this game, I really enjoyed it and looked forward to tons of content getting added - after a year, there was one (1) new ship model (three total) and they spent their entire budget on.. a really hamfisted, preachy story.

Check out the steam discussions for more about that.

Anyway, the actual cutting up ships is pretty fun and relaxing. I enjoy it. The physics are really, really buggy, but that can be fun to play with! Somehow there is fire and electric arcing in hard vacuum, so obviously this isn't a hard sci fi setting.

In a way its like an interactive cartoon.

Its always kinda cute to see how game devs in various simulation games will simplify concepts to make the game *actually fun*. Most devs seem to build on the real world, or real physics, or give some level of consideration to how the characters, world, and environment would interact with each other. These devs did not, so its.. a cartoon! Its great! But the game takes itself very seriously with a very stern story that I have yet to finish (the game crashes a lot and sometimes saves get corrupted!)
 
Frowardesque
245 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
17.8 h en tout
Évaluation publiée le 4 février 2023
...такого у меня давно не было. Поиграл "чуток"... Ложусь спать, закрываю глаза и не могу уснуть... дуги гарпуна "перед глазами". Игра супер, да и долг в игре не большой!
 
Xeofox
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
1.3 h en tout
Évaluation publiée le 23 décembre 2021
Avis donné pendant l'accès anticipé

Очень красивый трейлер, но не самый приятный геймплей. Вначале прикалывает разрезать части кораблей и запихивать их в печки, но уже спустя малое время надоедает. Спасала приятная техас-кантри музыка, но это 50 процентов приятного в игре. 5.5 сырых симуляторов из 10
 
πpe
243 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
935.6 h en tout
Évaluation publiée le 22 juillet 2021
Avis donné pendant l'accès anticipé

Gostei por que me prende a atenção, em resolver como desmontar diversos tipos de naves em diversas complexidades e configurações, é a realização de vários sonhos, de usar um maçarico e estar no espaço! Hahahahahaha
 
douglas_saraiva
0
6 personnes ont trouvé cette évaluation utile
0
Non recommandé
112.3 h en tout
Évaluation publiée le 26 mai 2022
TL;DR: extremely lacking in variety.

There are multiple ships to break but they all play out the same. In this game, there really is only one way to skin a cat, you will get bored quickly. The story is ham-fisted and the characters are uninteresting. The music and presentation is nice, although the narrative plays out in audio logs and coms.

I've been playing since it entered into Early Access and I can safely say that the core game-play has remained almost completely unchanged. It is absurdly repetitive.
 
General Shrooms
0
5 personnes ont trouvé cette évaluation utile
0
Non recommandé
7.6 h en tout
Évaluation publiée le 29 mai 2022
For the love of meticulously taking things to bits and sorting it into bins: let me skip the dialog. It's long, it's slow, and it's trite. Please shut up and let me take ships apart.

Core game play is solid and fun. Figure out how to take a ship to bits with the least waste and sort the parts into bins.

You will, however, be forced to spend ever longer amounts of time between the fun game sections to be talked at and told about a story you take no part in.
 
like some Polish Machiavelli
0
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
4.4 h en tout
Évaluation publiée le 3 mai 2021
Avis donné pendant l'accès anticipé

its definitely a fun game to just have fun in, but in terms of content right now its lacking as such. the start of the game has you just going over the same ship designs with little variety in them. If the developers do see this review maybe a color scheme change would work. or something small like that to add into the next patch
 
UNCLE SKRIMP
0
4 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
3
Recommandé
44.1 h en tout
Évaluation publiée le 16 juillet 2021
Avis donné pendant l'accès anticipé

I have a few words for everyone. This is not optional.
1-Mute the in-game music (even if its enjoyable.)
2-Play the soundtrack of Titan A.E. (the movie) in the background,
or just "Cosmic Castaway" by Electrasy on loop.
3-Enjoy the game's secret Titan A.E. mode and thank me later.


(p.s. the gameplay is fun, I play it to relax on the Open Shift mode).
 
Jorako
2
1 personne a trouvé cette évaluation utile
0
Non recommandé
1.3 h en tout
Évaluation publiée le 29 juin 2020
Avis donné pendant l'accès anticipé

F键是干嘛用的????什么鬼 提示 我新手培训教程都过不去。。。真想 退款。。体验太差了 。
 
zm57281581
545 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
238.7 h en tout
Évaluation publiée le 13 juillet 2020
Deceptively simple but with a great amount of depth. Easy to lose hours playing just one more shift.

(update for 1.0 release)
I love the union storyline they added. A lot of bugs have been smoothed out and QoL features added, making progression much smoother and a great experience.
 
GodEmperorDune
605 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
37.9 h en tout
Évaluation publiée le 30 juin 2020
Avis donné pendant l'accès anticipé

Decent worldbuilding, fun but challenging and yet at the same time weirdly relaxing gameplay. Can't wait to see it develop further with the worldbuilding stuff.
 
Unionhawk
186 produits enregistrés
0
30 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
26.7 h en tout
Évaluation publiée le 6 aout 2022
Had fun playing it in EA, was looking forward to the full release...but then they just kinda gave up and released it as-is. No new content, it's too little content and too repetitive to ask for 35 bucks for this game, it's worth 15 at most.
 
Lain
0
7 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
8.7 h en tout
Évaluation publiée le 26 novembre 2023
Produit reçu gratuitement

Unskipable dialouge that monologes for minutes on end about the most boring and pointless things. Like a billionare talking about how hard it is to not have enough money. Honestly just give this a skip, there are way better games out there that won't waste your time.
 
TrixyTrixter
806 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
144.4 h en tout
Évaluation publiée le 6 aout 2022
多額の借金を背負わされて、宇宙空間で危険なサルベージ作業に従事するゲームです。
時間制限や酸素残量を気にせず遊べるモードも用意されており、またいろんな船の解体も気軽に練習できるようになっています。 
 
作業に必要な道具類の修理やレンタルの料金まで取られ、待遇は良いと言えません。
それでも仕事をこなして評価が高まると、道具類の性能が上がり、作業はより便利で快適になっていきます。
道具を買い取って自分のものにしてしまえばレンタル料金もかかりません。
なにより仕事仲間は気のいい連中ですし、BGMのラジオはご機嫌です。
 
ruddy_b_blackwing
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
15.3 h en tout
Évaluation publiée le 2 juin 2022
One-of-a-kind unique experience. Comparable to Viscera Cleanup Detail if you enjoy that kind of experience. Sadly this is single player only. I can only imagine the amount of fun you could have with friends or the ability to custom make ships for the community to try their hands at disassembling.
 
Joe from Colorado
1,294 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Non recommandé
39.0 h en tout
Évaluation publiée le 12 décembre 2021
Avis donné pendant l'accès anticipé

Without any form of mod support it's just the same 6 ships over and over and over and over. It had so much potential to be good too but without any innovation from the community allowed it's just not worth it. Fun for about the first 2 hours though if you're looking for something to play like once a year
 
Weatt
4
2 personnes ont trouvé cette évaluation utile
0
Non recommandé
74.4 h en tout
Évaluation publiée le 12 octobre 2020
Avis donné pendant l'accès anticipé

5000円の価値は無い。
1ユーロは143円らしいです。
公式日本語も無いのに。

邪魔なだけのチンケなストーリーを追加して正式リリースらしいです(笑)
船の種類は俄然4種のみ、バリエーションも増えていません。

ユーザーを舐め過ぎでは?

購入はおすすめしません。
 
cokanjp
219 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
70.7 h en tout
Évaluation publiée le 23 juin 2020
Avis donné pendant l'accès anticipé

Панове, ця гра щось неймовірне!
Я поринув у життя різака з головую, та шукаю лише вільнй час щоб повернутись до космічного доку, щоб розпиляти ще одно судно.
Якщо ви полюбляете складний геймплей, інженерні загадки та космос - цей проєкт для вас.
Обовязкого придбайте - та насолождуйтесь життям працівника космічного скрапярду

Gentlemen, this game is something incredible!
I immersed myself in the life of the cutter, and looking only for free time to return to the space dock to saw another ship.
If you like complex gameplay, engineering puzzles and space - this project is for you.
Be sure to buy - and enjoy the life of a space scrapper worker
 
BaddBudda
0
5 personnes ont trouvé cette évaluation utile
35 personnes ont trouvé cette évaluation amusante
0
Recommandé
4.4 h en tout
Évaluation publiée le 19 juin 2020
Avis donné pendant l'accès anticipé

打工是不可能打工的
 
ikaros
0
3 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
116.9 h en tout
Évaluation publiée le 25 décembre 2020
Avis donné pendant l'accès anticipé

Just a nice day at the job site. No nagging wife or kids. True boomer game.
 
mohaker
218 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
31.2 h en tout
Évaluation publiée le 14 janvier 2021
Avis donné pendant l'accès anticipé

you break ships.
 
EruptionWinter
0
1 personne a trouvé cette évaluation utile
0
Recommandé
154.5 h en tout
Évaluation publiée le 17 juillet 2020
Avis donné pendant l'accès anticipé

What i love about the game ?

* Its original, no other game that i know is like this.
* Zero g cutting is so damn cool.
* Its a zen game, and yet the tension when you go inside a ship for that reactor is scary, so great combination.
* EA title but you dont feel that when you are playing the game, so imagine what the future will bring.
* To many things, just try it out for yourself.

What i dont like about the game ?

* That its so addictive, you forget about the time easy.

 
Thrixu
607 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
20.1 h en tout
Évaluation publiée le 24 septembre 2021
Avis donné pendant l'accès anticipé

its entertaing exciting and well worth the price. one of my favorate games
:edit(forgot to say i have more hours of playtime on a lost account, i think it was about 28.)
 
john_seed_fc5
1
2 personnes ont trouvé cette évaluation utile
0
Recommandé
77.7 h en tout
Évaluation publiée le 26 novembre 2020
Avis donné pendant l'accès anticipé

The game is rather simple yet brilliant at it's delivery, you're tasked with clearing a debt by salvaging up various ships to get their valuable resources. With 15 minute shifts, and a few simple tools you can carve up with a surprising amount of freedom in a zero-g 6 degrees of freedom environment.

There's two ways to approach this game and both are brilliant depending on what you're looking for. Going in hardcore you can race to get as much as you possibly can to maximise your profits. With this method you are smashing through the work orders with as much efficiency as you can muster while trying your best not to falter on hazards. While on the other hand you can take this as a calming and chilling game, delicately slicing up the salvage with the well suited ambient music and friendly conversation from your handler.

All in all I've enjoyed this game so far, there's been a few little glitches and issues but as of the time of review this is an early access game and is being developed still, so a little leeway is expected.
 
Tengu
1,286 produits enregistrés
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
50.6 h en tout
Évaluation publiée le 7 juin 2022
某Q引擎分离会压扁人的bug修了,所以我来了
经验分享:
个别墙会有黄色虚线,用精切器可以烧掉外面一层,算是官方给的快速通道,不过个人更推荐直接用切割器切墙
z键伸左手,x键伸右手,可以在高速移动是防止撞击(太快不行),也可以抓住墙面
游玩时留意一下什么会被切烂,什么会被切爆
抽空气那玩意在这个房间被破坏后会无法使用
用抓取器抓东西时注意下面显示重量的指示器,看横条是否为红色,是的话不要推,别问为什么

加点推荐
切割器:
范围全不加,硬要说“精切器”可以+1范围,不过为了安全着想(低范围可以用极限距离切割法避免爆炸)推荐不加
冷却优先,热容点多再加
低热容会导致部分物品切不动,但可用切割锯代替,习惯就好
低冷却连续使用“精切器”要等冷却,除了有点不爽其实没什么,不过3级很好用

抓钩枪:
范围1级(可以按住左键在按住右键把自己拉过去,但没点刹车不要这样玩)
力量满
线缆优先出,数量点到30点多再加,寿命点1一般够了
推力点满

推进器:
速度加满,刹车至少点1点(点和不点是两个玩意),容量没所谓,当一次性加油用

扫描仪:
模式全点,都有用
范围在拆需要卸氧气的船时最好点到2级,拆大型飞船的时候最好点3级

头盔:
容量点到4级,然后氧气补充模组点1级(会基地自动加1次氧气),你现在基本不用买氧气了

太空服:
耐用度1级,不点被砸一下就会漏氧气,顺便一提,点到3或4级能撑一次最高等级的撞击伤害(1级会被杂碎的那种),看你对自己有没有信心,反正我没有
其他没用

炸药:出了记得第一时间买,后面的强制任务要用到
其他随意,记得剧情出劳工运动时把容量点高+投掷部署,能更快乐一点
 
枫月
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Non recommandé
10.3 h en tout
Évaluation publiée le 24 juin 2021
Avis donné pendant l'accès anticipé

Edit 9/19:
DON'T BUY THIS GAME, the developer doesn't seem to be passionate about making the game better, bugs reported by communities exist for months and never patched, the recent update wiped everything. I was even considering posting url to a cracked version of it here, at current state this price is a ripoff.

------------
At the current update it WILL NOT save your ship when you exit, it's frustrating open the game and found the ship you almost finished gone. Feels like I'm playing the demo version without save

edit:
I've also encountered the bug that you can't buy oxygen or fuel and had to end the shift or die, it appears this bug was never fixed since the launch and the dev had no intention fixing this whatsoever.

The solution was to use a controller to navigate the purchasing panel, yes you can't play the game with keyboard only. Ironic

BEWARE before you buy, at this stage the game is a buggy mess and with a lot of grinding without much stimulus reward for leveling up, it can turn into a great game, but I don't see that happening anytime soon
 
Yukiria
431 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
23.6 h en tout
Évaluation publiée le 11 aout 2021
Avis donné pendant l'accès anticipé

the ship types are very limted and very little change between ships other then the color or a extra tank on the side, most of the stuff in the trailers you cant do like choping the ship in half with the saw you cant even cut the hull pieces, the other problem there is no large goal to finish no big item for you to get just finish you debt yet you cant even do that, highly unreccomended to anyone wanting to get this
 
At-Las OS
63 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
1
Non recommandé
48.0 h en tout
Évaluation publiée le 21 juillet 2021
Avis donné pendant l'accès anticipé

Recent updates and insane hit boxes have turned a "come home and chill" game into a unexplained explosion generator.

 
Blu TGI
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
139.7 h en tout
Évaluation publiée le 26 novembre 2022
I never thought I'd be so engrossed into ship breaking, but it's fun, sometimes challenging and the soundtrack is just AMAZING.
 
Freyja
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
43.8 h en tout
Évaluation publiée le 9 mars 2022
Avis donné pendant l'accès anticipé

After a hard day of school or work its nice to sit back and scrap a few ships. This game models zero g quite nice, definetly as sci as it is fi.
 
soleacrobat
0
8 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
59.1 h en tout
Évaluation publiée le 11 octobre 2022
Physics at times will just randomly spaz out and kill you (ending my deathless run). Twice now I've been killed by airlocks that have been depressurised and disconnected from everything have the control panel randomly pop off, clip into the airlock and make it bounce around all the other panels I'm currently working on and cave my skull in. So annoying losing 18 hours and multiple days of progress by a physics ♥♥♥♥ up

Edit Tried another hardcore run of this game and yet another 8 hours of progress erased because of more bullshittery. In the training mission for Class II reactors I opened the air lock and the entire ship spontaneously combusted. Fuming

Thought I'd talk about the story because I didn't originally. TL:DR Its awful

The "good" and "bad" characters in the story are really just a tool the writers use to bludgeon you with anti corp rhetoric. I hate corporations as much as the next guy but whenever the scummy middle manager cut comms or almost incinerated Lou I was genuinely rooting for the dude. It's a bad sign that when the insecure middle manager is the person your siding with because he's less annoying than your pro union colleague (Lou)

I don't know how the story progresses or ends maybe it gets better but I highly doubt it.

End of the day I'm playing a game that may as well be a second job, I don't want to forced to listen to baby's first attempt at pro union dialogue that I can't skip
 
Terminus Est
0
4 personnes ont trouvé cette évaluation utile
0
Non recommandé
159.0 h en tout
Évaluation publiée le 24 aout 2020
Avis donné pendant l'accès anticipé

I want to start out and say that I actually really like this game. Its fun and it scratches a unique itch. The issue isn't the games concept, its the developers. This game is just a steaming pile of garbage in its current state. They rarely if ever fix problems that arise with the game and its reached a point where the game is unplayable. They seem more focused on adding more content while content they currently have is not functioning right, and everytime they add more content they manage to break even more of the stuff that was in previously.

Small objects such as computer terminals and fuel tanks will spazz out while trying to pull them loose, and it can quickly become a spiralling death orbit that starts destroying everything or just yeeting straight towards you with the force of a comet to kill you. Reactors have been blowing up the moment you look at them and now if you try to throw anything into the furnace bigger than a door the game just crashes. You lose the entire shifts progress and the ship you have been working on is removed from your salvage bay, forcing you the start over. Until the dev's pull their heads out of their rear ends and actually fix the mountain of problems that they seem intent on ignoring I would recommend you don't buy this game. Right now they have made a game that I really want to play, but due to their own actions I cannot.

Wait until they actually fix EVERYTHING, then wait 2 weeks to make sure they don't make things worse again, then maybe buy the game if you are interested, but for now just avoid it like the plague because you will just get more and more frustrated at developer apathy.
 
The Colgate King
710 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1
Recommandé
137.4 h en tout
Évaluation publiée le 18 aout 2020
Avis donné pendant l'accès anticipé

This game may not be for everyone, but for me, the fun comes from eeking out the most money from scrapping a ship... only to end up exploding the reactor (the explosion is quite spectacular if you survive to see it). The game is like a strange puzzle where you have to work out exactly how to break down a ship in the most efficient manner without destroying it accidentally.

The core gameplay is a ton of fun and I love it, but the game also includes all these story elements that are simply so much fun. The art you find in the ships and in data drives is fantastic (hopefully at some point we can buy it). These data drives include audio files of people talking about their lives and the world; it provides this great flavor to the world.
 
Tasty Meats
0
5 personnes ont trouvé cette évaluation utile
1
Non recommandé
36.1 h en tout
Évaluation publiée le 26 mai 2022
So for the most part with release I like the game and it's mostly stable. Cutting ships apart has improved quite a bit since the initial version and I really enjoy it. The problem is the physics still seem really wonky in ways that I feel should have been fixed at this point. Trying to move things through doors can rotate the entire ship even if the object is extremely light, and disconnecting engines on one of the ships can just randomly kill you. Random deaths are a dealbreaker.
 
Scycide
388 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Non recommandé
10.9 h en tout
Évaluation publiée le 6 aout 2020
Avis donné pendant l'accès anticipé

So the game is fun and pretty good with the graphics and physics, but after a while it becomes repetitive and boring. Like it starts to feel more like a grind instead of a game. In the games current state it's just boring after a while because of the grind needed to unlock more ships to break down. When it's out of early access I'll play again but until than I wouldn't recommend this game even though it was fun in the beginning.
 
Cool Frog
965 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
15.7 h en tout
Évaluation publiée le 25 novembre 2021
Avis donné pendant l'accès anticipé

Ever want to dismantle ships...in space? A fun and (for the most part) chill game with occasional explosive decompression.
 
Mortus
721 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
50.7 h en tout
Évaluation publiée le 18 juin 2022
Sehr unterhaltsames Gameplay dafür, dass es eigentlich pure Arbeit ist.

Es macht Spass, die Schiffe zu zerlegen, bei kleinen und einfachen anzufangen und bei riesigen und komplexen zu enden, versuchen möglichst perfekt alles richtig zu verwerten und das auch noch unbeschadet.
 
goschi
1,322 produits enregistrés
0
12 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
7.3 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

Yet another game that doesn't think having remappable keys is important.
Key remapping is an accessibility issue and these people completely failed.
 
Un développeur ou une développeuse a répondu à cette évaluation
Tempus
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
94.7 h en tout
Évaluation publiée le 12 juillet 2021
Avis donné pendant l'accès anticipé

I'd hoped to be able to change this review when the game came out of early access, however many of the bugs remain. Still getting crushed for no reason, still having reactors go critical with plenty of time and not hitting other objects. It's fun for a while, then infuriating when most of the ship detonates for no reason. Catch it on deep discount maybe.

Original review: The core gameplay loop and worldbuilding are pretty fun. It *can* be that perfect blend of relaxing but intense as you disassemble spaceships...when things work as they're supposed to. I've run in to so many bugs that have killed entire runs that I just can't recommend the game in its current form though. I've been in sealed cockpits that are labeled Unpressurized that will explosively decompress when I remove a wall (the little side cockpits on larger ships that don't have inner and outer sections), I've had reactors go critical during removal with plenty of time left *and I still get the credit for depositing it in the barge* - however it destroys everything around it. I've had random explosions from places I've just floated into. I've been jettisoned from an unpressurized ship for no reason.
 
BearGrifter
843 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
48.0 h en tout
Évaluation publiée le 28 octobre 2020
Avis donné pendant l'accès anticipé

PLEASE MAKE THIS FOR VR!


9/10/2021 Just tried this with VorpX and it plays in space fears like no other game!

The closest comparison is loan echo in terms of feel but blowing up a ship is terrifying.

I really hope the dev or someone creates a mod for VR with VR controller support because it feels like it is what the game was meant to accomplish, playing in 2d is fine but this game relies on your knowledge of DEPTH in front of you and it is so MUCH BETTER when you can see depth and VR allows for that. Easily one of the biggest improvements to the game and not having it is a disservice to people who bought it.

Not every title works with VR but this game feels geared toward it so hard it really need to have basic support for it.
 
Kokono
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
63.3 h en tout
Évaluation publiée le 29 décembre 2022
Добро пожаловать, в корпоративное рабство на космическую свалку. В игре хороший, крепкий сюжет, хотя... он тут вообще не нужен, да и его подача не самая обычная - вы не движете сюжет, вы его наблюдаете. Главное достоинство игры - это геймплей. Он очень простой, но полностью целостный. В игре нет лишних или ненужных инструментов. Привыкнуть к невесомости можно быстро, понять, как ее использовать к своей выгоде уже сложнее. Разобраться, как разбирать очередное корыто - придется и подумать, и покопаться в металлических кишках. Дизайн, физическая модель, ощущение одинокого винтика в чреве безмерного чудовища - все на высоте.

Хотя... вся эта игра - это просто пасьянс на максималках.
 
Karis
816 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
2
Recommandé
192.8 h en tout
Évaluation publiée le 21 décembre 2020
Avis donné pendant l'accès anticipé

Good fun, with the appearance of honest work.
 
simentt
0
4 personnes ont trouvé cette évaluation utile
0
Non recommandé
165.3 h en tout
Évaluation publiée le 9 septembre 2021
Avis donné pendant l'accès anticipé

Great game, wait for it to come out of early access as the devs keep wiping player progress with updates.
 
Cheemster
407 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
137.7 h en tout
Évaluation publiée le 27 septembre 2020
Avis donné pendant l'accès anticipé

当你想去拆船的时候就发现资本家真混蛋
 
hhee1
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
41.5 h en tout
Évaluation publiée le 5 novembre 2023
Incredible game. Great story, engaging game play, and super relaxing. Probably one of the best and most unique games I have every played. Thank you to the developers for a great time!
 
W1ndstr5ck
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
47.0 h en tout
Évaluation publiée le 4 aout 2023
拆分 回收宇宙级舰艇 有什么能比这还更好玩的
 
menotpolite007_alita
1,142 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Non recommandé
13.1 h en tout
Évaluation publiée le 25 avril 2022
Avis donné pendant l'accès anticipé

theres only like 3 ships cool idea but super empty game with super repetitive content and every update resets your career and when you close the game some weird popup comes up to make sure you didnt alt-f4 mid mission and if you did it deletes the ship from your bay lolol just let games be fun pls
 
Un développeur ou une développeuse a répondu à cette évaluation
Toki
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
107.7 h en tout
Évaluation publiée le 12 septembre 2020
Avis donné pendant l'accès anticipé

The game is truly unique in its approach to ship deconstruction and the ability to replay the same ship multiple times. The team developing it are quite clear in their goals when asked direct questions and I really respect that. Graphics are pretty middle of the road with lots of potential for improvement as the development cycle progresses. There's humor and even some "space lore" built into it with the data drives that you'll find as you progress through the game. The base game in EA state is incredible in it's intricate yet simplistic design. I can't wait to see what it becomes in the months to follow.

**Not Review Score Related** Things I Would Like to See in the Future (In-case the devs are looking):

--Multiplayer
They already know and have commented on the possibility of this in the future. This would be an amazing game where I'm going "GREG WHAT'S THAT HISSING NOISE?! WHAT DID YOU DOOOO!!???" *BOOM*

--MAKE THIS THING VR-COMPATIBLE WITH THE VALVE INDEX!!!
I know it will be a big undertaking to convert it, but this game, how it plays, and with the capabilities of the Index (I'm thinking wall grabbing with the finger detection and such) it could become a MAJOR staple in the VR market. Like a game every VR owner has such as Beat Saber. Every VR player will also have Hardspace. Deadass.

--Create a "sandbox builder" mode where the community can build and upload ships.
I'd love to see what dedicated and creative communities could do in terms of large-scale projects. Imagine breaking down the Enterprise or the Normandy. :3
 
1lb Dick
0
2 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
15.6 h en tout
Évaluation publiée le 23 juin 2020
Avis donné pendant l'accès anticipé

House Flipper, but if you bump into the water heater then the entire house explodes.
 
Peahen
1,708 produits enregistrés
0
12 personnes ont trouvé cette évaluation utile
0
Non recommandé
4.5 h en tout
Évaluation publiée le 24 mai 2022
Constant interruptions, time limits and fiddly controls aren't a great combination.
 
Jubling
0
10 personnes ont trouvé cette évaluation utile
5
Non recommandé
37.2 h en tout
Évaluation publiée le 19 avril 2023
In early access this game caught my attention with an interesting dismantling based mechanic, I love building stuff but this was a nice change of pace not too often seen in video games.
It also combined a "show, don't tell" narrative with a blue collar vibe set in a dystopian future. Like Warhammer 40K or Blade Runner it was the kind of dystopia you wouldn't want to live in personally, but totally could have fun exploring it as a video game setting.

Then the "story" portion was added. Now this game has awful, two dimensional, boring and cliche ridden "activist intern writing" that on top of everything is also unskippable.
Forget "show, don't tell", this game's writing with its annoying cardboard cut-out characters bludgeons you over the head with the subtlety of a sledgehammer about how you EXACTLY should feel regarding the state of affairs and which characters you should like and which you should hate.

I genuinely felt that I could have done a better job at writing a story and creating characters for this game. Not because I consider myself a talented writer in any way, but because I perceived the writing as THAT bad.
OK, to be fair, I think with the right prompts even an AI could write a better story.
 
AtlasXII
0
2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
34.4 h en tout
Évaluation publiée le 5 novembre 2020
Avis donné pendant l'accès anticipé

macht nach 1 1/2 stunden schon irgendwie spaß
gibt noch viel zu sehen und erfüllt allgemein den Eindruck den man vom Gamestar team bekommen hat
für viele gamer ansprechender wäre es wenn die ersten errungenschaften ins game kommen und allgemein noch einiges etwas optimiert wird an performance
man merkt das game is noch nicht so alt, vielleicht wäre etwas abwechslung ganz cool da auch die musik immer gleich bleibt
ein arbeiter radio wäre vielleicht eine nette idee etwas lässigkeit reinzubringen
bin gespannt wie es weiter geht
 
Lucas_R
223 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
56.8 h en tout
Évaluation publiée le 1 décembre 2020
Avis donné pendant l'accès anticipé

Recycle spaceships & chill.
 
googlichek
546 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
3.3 h en tout
Évaluation publiée le 8 janvier 2022
Avis donné pendant l'accès anticipé

Love it. Very soothing to cut apart spaceships. Just don't blow yourself up.
 
Ironhead
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
14.9 h en tout
Évaluation publiée le 23 juin 2021
Avis donné pendant l'accès anticipé

So far I've really enjoyed this game. It's relaxing, the music is awesome and who doesn't love shooting lasers
 
ripwire79
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
41.6 h en tout
Évaluation publiée le 1 juin 2022
A genuinely unique game. Taking ships apart is a meditative 3d puzzle with occasional terror.
 
Ro-Shoggoth
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
0.9 h en tout
Évaluation publiée le 21 septembre 2022
How the hell does a lightbulb cost $3,500?
 
Mushu-Wu
0
7 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
17.4 h en tout
Évaluation publiée le 18 juillet 2022
拆迁的尽头是搬运
 
骑空士不能睡觉
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
36.6 h en tout
Évaluation publiée le 28 juin 2020
Avis donné pendant l'accès anticipé

It's viscera cleanup detail for space engineers
 
James
283 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
16.3 h en tout
Évaluation publiée le 25 mai 2022
The worst part of the game is that you just can't skip the constant plodding of a plot. It's exhausting. It isn't good. The shipbreaking part is 10/10, everything else is as close to cancer as possible. It's just the gameplay barely ekes out a W against the gum-flapping, making this a recommend. Once people start talking, and you can't move, go grab a drink or something.
 
LuckyGun
606 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
157.4 h en tout
Évaluation publiée le 26 novembre 2020
Avis donné pendant l'accès anticipé

Despite the time pressure and ever-present risk of things exploding, this is one of the most chill, laid-back games I've ever played. After you get used to the flow of dismantling a ship, it's almost like a kind of meditation.

The devs continue to make solid updates, and given the amount of time I've already spent in the game, this is one time I don't regret buying in to Early Access.
 
Calliope
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
63.9 h en tout
Évaluation publiée le 8 mai 2021
Avis donné pendant l'accès anticipé

If you're looking for a super fun disassembly game this is 100% it. One of my favorite games to listen to podcasts to. Strip apart ships and throw the pieces in various bins. Scratches that sorting/cleaning itch reaaaaaaaal good.
 
MOOMANiBE
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
6.3 h en tout
Évaluation publiée le 27 aout 2020
Avis donné pendant l'accès anticipé

Cela aurait put etre un bon jeu, mais touches vraiment horribles et non changeable, des que l'on recycle une grosse structure le jeu crash et se ferme, etc etc...
 
Raxos
268 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
0.1 h en tout
Évaluation publiée le 10 mai 2021
Avis donné pendant l'accès anticipé

1.目前只有大部分重要部分是汉化的 这个大部分甚至不包括新手教程 npc说话滴滴答半天 完全就是听力练习 还不让跳过……新手教程都让人头疼
2.没有即时存档 只要你单局15分钟没有完成 游戏以非正常方式结束 进去就是重拆……摸鱼十分难受
3.如果有联机就更好了 因为这种游戏木有啥剧情 只需要单纯的熟悉游戏内容 就可以下意识操作 空出来的意识可以和你的男(女)朋友聊聊天 拌拌嘴提升(撕B)一下感情……前提是你有
4.游戏性还是不错的,也对得起这个价格(云阿根廷人)希望能推出联机虽然一个人拆的也不赖但是人多互动也会更多……打折了又想看看就试试吧
 
DUCK不BEE
0
1 personne a trouvé cette évaluation utile
0
Recommandé
159.7 h en tout
Évaluation publiée le 23 juin 2020
Avis donné pendant l'accès anticipé

It does what it says on the tin. If you're a fan of those "oddly satisfying" videos this game may well be for you!

Some teething issues, but that's what early access is for. The game is very basic at the moment but it's not a plot driven game. You pick a ship and get 15 minutes per shift to break it down. You can use multiple shifts to do it, but each shift incurs a rental fee; not really much of a penalty. There's also a free play mode to skip that.

Your cutter can only do softer metals, so you have to plan around the stronger stuff. There is an upgrade way down the tree to cut through anything, but getting to that point will take a while in career mode. The ships are also packed full of explosive or sparky stuff that you don't react well to, so be careful when cutting around tanks or pipes!

As mentioned, there's a certain satisfaction when you pause for a moment and just see a skeletal structure after you've torn the panels off a ship and hurled them into the processor bins. The bigger ships are much trickier, but I find the little ones (mackerels) perfectly sized for jumping in and quickly stripping down in a shift for a quick gameplay fix.

Hopefully the devs integrate all the feedback in the discussion area, but as-is the game's a great time sink.
 
Itinerant Hammer
189 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
181.2 h en tout
Évaluation publiée le 31 décembre 2021
Avis donné pendant l'accès anticipé

宇宙船を解体するだけなら簡単だがその「解体の手順や船内の空気抜きの手法」を覚えないとひどい目に遭う、途中からツールの耐久値が減るようになるのでリペアキットをケチらずに修理しよう、さもないとカッターの限界ヒート値が低下してオーバーヒートによる火炎ダメージを受けて最悪死ぬ
 
MSK-プロトタイプ
135 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
224.2 h en tout
Évaluation publiée le 11 décembre 2020
Avis donné pendant l'accès anticipé

宇宙空間で無重力に苦しめられつつ 宇宙船を解体し、部品を適切に仕分けするゲーム
好きなところから解体を初めて構わないが、より効率の良い、より安全な手順を考えるゲームだと思う

ただ欠点も多く、まだまだ改善してほしいと思う。例えば、
 装備のアップグレードにほとんど意味のないものが多い(酸素容量とテザー関係だけで良さそう)
 光源が弱く部品を目視出来ない場合が多い 主に宇宙船の下の面など
 逆に明るい場所だと画面上に表示される酸素残量などの文字が飛ぶ
 体の向き(マウスで動かせる範囲)にまで慣性がある 壁に掴まってても
 体の向き(ロール つまりQやEで回転する方)の動きが遅い オプションで2倍にしても遅い
 レーザーを至近距離で撃っている間、処理が重くなる

光源や掴まれる場所をレンタルで追加してほしいな とかも思う
 
 
Doetto
98 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Non recommandé
51.9 h en tout
Évaluation publiée le 26 mai 2022
Steam categorizes reviews as Positive or Negative. However when leaving a review the question is actually "Do you recommend this game?", not "Is your review Positive or Negative?". This is relevant because I want to leave a negative review (as in my experience) and recommend the game at the same time. So I'm leaving a "Negative" (Not Recommended) review just for the sake of the review, but if you're reading this and thinking about buying the game treat this as a Recommended.

I won't go into too much detail because the intro was already long, but the summary is that the game had zero big improvements over the Early Access period. Sure, they added some performance improvements here and there and finished the story, but the gameplay loop is essentially the same since they released the first version. They added two ship classes, ghost ships and one tool if I remember correctly, everything else has been there since the start. And even if there were more things that I missed they weren't so special as to be memorable, as I said the gameplay loop is the same.

TL;DR the intro.

What we needed from Early Access:
- More ship designs to create more unique experiences
- More ways to solve the puzzles

What we got from Early Access:
- A story that is mediocre at best
- Barely any improvements in the gameplay loop over the course of a couple years of development. If you look at the state of the game 2 years in the past it is almost exactly the same as it is now, minus the story arc.

Should you buy it? It's a fun game and it's worth it on sale. Gets repetitive fast as there isn't much content (the story takes 30h but that's artificial progression, the actual gameplay loop takes 8h with grinding in between). If you never played it I recommend it, but as an Early Access supporter I feel like they focused on the wrong aspects of development.
 
Virtual Machine
1,725 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
6.6 h en tout
Évaluation publiée le 25 mai 2022
play this on day on of EA for 2 hrs, and in the day 1 release i play 2 hours again,
some ppl are not happy about the 'early access' of this game is not doing great,
i kind of understand as the updates does not really changed much (for my play time, there is some story added but not very engaging),
and the communication seems not working well (i am not sure about social media, but atleast in steam)

but lets dont overlook the gameplay, its unique and addictive, how often do you play a game that really have unique gameplay?
and the mechanics and physics that work with the core game play is very polished.

i would recommend buy this if you like zeroG, space, and you cant experience this gameplay in other games.
 
ho84
870 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
1
Recommandé
51.0 h en tout
Évaluation publiée le 26 juillet 2020
Avis donné pendant l'accès anticipé

Possibly one of the most innovative, relaxing and well thought out game I've played in a very long time.

The gameplay loop is simple and easy to understand but adheres to the maxim of "Easy to Learn hard to Master" quite well. The complexity and risk multiplies with each scenario as you ascend the certification ladder to handle bigger and more complex ships.

You'd expect the game to get stale after a few hours but this one's a long burn. One or two Shipbreak per gaming session keep the game fresh and you always come back for more. The randomization of ship layout and cargo is starting to come along with the patches so that every ship feels more and more distinct.

An absolute treat to play, especially when you just want to crack a cold one, listen to some bluegrass and dismantle million dollar ships filled with hazards and hundreds of tons of heavy metal ready to crush you.
 
Norko
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
36.1 h en tout
Évaluation publiée le 5 juillet 2023
awesome game, surprisingly engaging story. 10/10
 
junkyard
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
3.0 h en tout
Évaluation publiée le 17 mars 2023
It's OK, but it's a job simulator. You might like those kinds of games, but idk its not really for me.
 
Maxar
0
1 personne a trouvé cette évaluation utile
0
Recommandé
346.2 h en tout
Évaluation publiée le 12 aout 2021
Avis donné pendant l'accès anticipé

Ships get the choppies, choppies go in the furnace, credits go into the account. What more could you ask for?
 
Almightygoat™
567 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
75.4 h en tout
Évaluation publiée le 29 novembre 2022
可以说这个游戏叫做《船只回收模拟器(太空版)》。
在这个游戏里,你将有目的地参观幻想中的未来太空飞飞船的内构。你会通过各个内构的回收价值、牵引时感受到的质量、对烧蚀的耐受程度等等方面,生动地理解每一个小小的内构有什么功能,由什么组成。
那些庞大的、有着各种功能模块的、各有功能的飞船,仿佛真的将人带到了一个大航天时代。

然后,这破游戏的职涯模式就是一坨*坑。你得费劲升级你的工具,还动不动让你待在一个不能做操作的界面听完又臭又长的对话。尤其是有个辣鸡成就(有一关会要求你尽量毁掉飞船,而非回收。这里先不要乱搞,而是正常回收。解锁成就之后重新来。或者去找个存档覆盖回来。),根本是逼人玩两次这个垃圾模式。没有全成就想法的最好直接绕过这破玩意儿。
 
Da'Inihlus
741 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Non recommandé
37.7 h en tout
Évaluation publiée le 31 mai 2022
It took me about 10 hours to make it through the Tutorial and/or the "First Act" of the game, and figure that should be enough to have some opinions.

Ambiance/Setting: Frontier-ish Space. Player Character is a nameless blue-collar scrapper, trying to pay off debts by recycling materials from defunct ships in a dry-dock.

Game Similarity: Car Mechanic Simulator

Pros:

+ The core game delivers what it advertises; this is a well-crafted ship-breaking simulator.
+ Largely Cathartic Gameplay; mostly slow and steady pacing
+ Intuitive Movement/Navigation Controls
+ Intuitive In-Game Tool Usage and Performance
+ Good Graphics, Immersive setting
+ Solid soundtrack (useful for this sort of game)

♥♥♥♥

- Dreadful storyline; Ham-fisted pro-union plot, struggling in the face of ultra-capitalist overlords. I don't disagree with the sentiment, but it's not at all enticing in a video game.
- Annoying NCP/dialogue; This game tries to "Tell" instead of "Show" it's story.
- UNSKIPPABLE cut-scenes and dialogue are always a huge turn-off to me.
- Fairly repetitive; the game does progress into more complex ships, but the gameplay largely remains "Flip this Switch or Cut this Thing before you do the other thing".
- Bugs; I don't know what bugs others are encountering, but I at least get several audio bugs (audio-files for Thruster/Cutter/Miscelaneous actions stuttering; some hiccuping of music; graphical gameplay has no issues during this, though).

Bottom-line

I'm fine with having spent $25 on sale, I'll probably get 30 hours gameplay out of it as I attempt to see what else it has to offer.

However, I don't think this is going to be a go-to game of mine - it's too slow and cumbersome for casual play (I feel that you'd need at least an hour to get a "quick session" in), but it's just not engaging enough to be an 8-hour Hungover Sunday game for me.
 
Jimmy the Bourban
227 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
50.8 h en tout
Évaluation publiée le 25 juin 2020
This game is *excellent*. I've been playing since Early Access, and few games in the past few years have gotten me this excited.

Such a simple concept. You salvage starships for the Lynx Corporation. Cut the panels off and chuck them in the processor, cut the skeletal structure into chunks and chuck it in the furnace, yank out the expensive electronics and drop them into the salvage barge for resale. Dangers abound; clip a fuel or coolant pipe with the laser and it'll rupture; take too long salvaging the nuclear reactor and it'll go critical. If you cut the ship's power while it's still pressurised, the airlocks and atmospheric regulators shut down and there's no way to cut it open that won't also cause explosive decompression, potentially killing you, and *definitely* wiping a lot of salvage value off the ship.

And you need every penny, because the Lynx Corporation saddles you with over a billion credits in debt for shipping you off the planet for the privilege of working for them. Along with daily interest, rental fees for your tiny habitat room, your space suit and tools, plus all manner of insidious other fines and fees, you need to be bringing in at least half a million credits per shift if you ever want to see that number go down. This is a game about oppression of workers, to its very core, it's about putting on your industrial space suit, taking pride in your trade, and [REDACTED] billionaires into a woodchipper.

Some gamers won't like that. But some gamers just pathetic crybabies and not worth listening to.

Anyway.

The core gameplay is very easy to get the hang of. You have a gravity gun that can move small objects (or move you towards bigger objects), great for tearing a light, control console or storage locker out its mount and firing them into the requisite salvage bay. You have a laser with two firing modes: "stinger" mode is a focused beam for vaporising precise points on ship structure, while the "split-saw" mode fires a pair of beams that can cut a vertical or horizontal line over a wide distance, great for cutting large panels into more manageable chunks, or cutting a hole in one to get access to another part of the ship. The more of a ship you salvage, the more "lynx tokens" you earn to spend on upgrading your tools. The gravity gun can fire tethers that pull two points together (daisy chain a few and you can pull a whole rack of cargo pods from their mounts to the salvage barge in one go), the laser can boost its range and power, you can boost your oxygen and fuel tank capacity, upgrade a scanner to highlight the ship's structure, power/fuel/environmental systems, and so on. Other tools become available too, such as demolition charges to blow up several key points at once. The majority of your time however will be using the 2 starting tools, so it's lucky that they feel VERY satisfying to use. Before long you'll be using the grapple gun to Spider-Man your way around a ship, making precise incisions, and watching in blissful satisfaction as whole sections of ship peel slowly away and sail into the processors.

And my goodness, it is *satisfying* to take a ship apart. The tool sound extremely... industrial. The harsh buzz of the grapple and the barely contained energies of the laser are excellent accompaniment to the ships themselves. There are only a few basic models, but each one has a large number of internal configurations so you can never take anything for granted. Every ship is its own little puzzle to solve, and the developers absolutely nailed this core facet of the game. You'll feel justifiably proud when you salvage a whole ship without waste, and you'll be embarrassed when a simple mistake costs you a salvage goal. You'll learn all sorts of tricks and short-cuts and soon you'll be stripping a ship to the bone in one or two shifts where it initially took several. You'll take *pride* in your work.

There's a story, of course. You don't make a game about back breaking manual labour for a company that literally kills you during recruitment so they can legally wrangle ownership of your DNA in perpetuity without having something to say. Over the course of your shipbreaking you get introduced to other shipbreakers in the crew, and learn about their lives, struggles and desires. When the company gets wind of a possible union forming they send in administrators to make life even harder for you, and... Well. Let's just say that the contemporary parallels are very obvious, which is depressing seeing as the game is based off the real world industry of maritime ship breaking, which is historically notorious for exploitation and abuse of its employees.

Shipbreaker is a game that does something new and interesting. The salvaging gameplay loop is *incredibly* satisfying. The story is great, but could be presented better: You're very much a passive observer, you're either salvaging ships or listening to events happen everyone else, there's no real interaction there. That's a shame, but it's not a huge issue all the same. You can completely ignore story if you like, the options are there for you. It just would have been nice to have your character take part. Or even grunt in agreement once in a while.

Get Hardspace: Shipbreaker. It's bloody fantastic.
 
Sarklor
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
85.4 h en tout
Évaluation publiée le 18 mars 2022
Avis donné pendant l'accès anticipé

Очень крутая медитативная игра :) Когда хочется просто расслабиться, во что то поиграть, но не знаю во что, то запускаю шипбрейкер.
 
SquareBunny
288 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
58.7 h en tout
Évaluation publiée le 27 juin 2020
Avis donné pendant l'accès anticipé

4 hours in and I am hooked, no glitches or bugs so far
Have only got myself killed from fire, electricity, and a reactor explosion.
11/10 would die repeatedly from my own Incompetence again.
 
BottledStorm
0
1 personne a trouvé cette évaluation utile
0
Recommandé
12.5 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

This is a damn fun game, space vibing has never been so hot.

The gameplay loop is incredibly satisfying, there's a snarky AI that gives you flak for doing the wrong thing, shooting space debris into an incinerator feels amazing (and the barge too, I guess), upgrades are always a plus, etc.

That said? If you ask anyone who plays any game with a timer on it, the #1 thing they'll say they didn't like about the game is the timer - it's the same here.

You go through 2 tutorial missions and break a ship a part (hence the name) from there it's micromanagement central. You got your oxygen, you got your jet fuel, you got your tool degradation, and worst of all - the dreaded timer.

They do a fairly decent job of pointing you at upgrades to make these things a little less tedious, upgraded O2, repair kits are quite cheap, things of that nature. This is all well and good but when I'm progressing I don't want to go from less fun -> more fun, you know? Adding more tethers is the sort of stuff I want, not, "well you've done this salvage ship 3 missions in a row, 25 minutes of that time has been spent staging the ship, 5 minutes running back and forth for 02, 10 minutes in menus buying fuel and starting the next day (incurring an additional 1.5M in debt btw) - and it just isn't *fun*.

Sandbox mode is available but you can't help but feel like you're missing something coming from the campaign, breaking down a ship is a surprisingly tedious but enjoyable experience and the developers have done a stellar job in setting up that gameplay loop. The bumps in the road come from micro-management under a time stress, that will almost never be fun.

The controls are also a little strange at times, the bumpers on a controller are set to hold out your left and right hands, though you can use either hand to grab while not being limited in your angles whatsoever - why are there two grab buttons? Some time by your control scheme developers should be spent trying out games like Elite Dangerous, X series, etc to figure out how moving in a 3D space with a controller should feel. Having roll on the thumbsticks as a press button is exhausting on your fingers even after 1 or 2 missions, ascending and descending on A and B (x and o for ps) is also confusing, since your triggers and bumpers are being used for tools and grabbing you can't move across multiple axes and interact with anything.

My suggestion here would be to remap grab to B, tool to A, ascend and descend to the triggers and have roll on the bumpers. This will allow you to move in considerably more simultaneous axes and still be able to press buttons while in motion - and get rid of the 2nd grab function you guys have mapped that in 6 hours of playing I never needed to use a single time, feels like it should just always be the open hand.

Some other things in no particular order:

Why does the grapple pull send me flying straight up in the air when I grab something and pull myself to it in a straight line, this isn't how physics work at all.

If I'm limited in tether count, I need a considerably strong grappler so I can at least negotiate pieces to where they belong. I know this gets upgraded and you can charge the blast, but even they are too weak for even a regular sized exterior panel.

Some of the ways that ships can be broken apart gets confusing towards the end, I always seem to have the airlock door stuck to some unknown piece of ship and end up just rage salvaging the whole thing in the incinerator to appease my spirit.

I really like the snarky announcer telling me to go back to training.

It would be nice if I could use the structural overlay and the laser cutter at the same time, I'm colorblind and find myself slamming the Y button like 800 times a mission because it helps clear the obfuscation in the tight corridors.

All in all, though, this is an excellent game and even with the surface level frustration the amount of polish and features here for an EA game are insane. The EA notice said the developers wanted to be part of the community and I really hope they take that to heart, sometimes a nudge in the right direction gets your HUGE PIECE OF SPACESHIP INTO THE INFERNO BECAUSE YOU CAN'T RELEASE IT FROM THE FRAAAAA...

Sorry - it's a great game. For EA titles I'd give it an 8/10, do recommend.
 
Ironhorse
652 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
120.6 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

機械の知識、構造把握、空間把握能力を要求するゲームだが、実際やってみるとやはり船を解体するのは気持ちいい!

ところで…石村はまだか?
 
VIVIO
0
1 personne a trouvé cette évaluation utile
0
Recommandé
65.9 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

Relaxing, strangely rewarding - hope they add more to it.
 
Mr Hat
0
3 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
46.2 h en tout
Évaluation publiée le 30 aout 2020
Avis donné pendant l'accès anticipé

It's the American dream of repaying impossible debts, but it's in the future. 10/10
 
Woffeh
262 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
134.7 h en tout
Évaluation publiée le 23 novembre 2022
正式リリースおめでとうございます。

本当に労働していると錯覚させられます。疲れます。
6,7人でCoopできたらほんとに楽しいゲームだと思うんですが…。
 
Dennilton☄
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
16.2 h en tout
Évaluation publiée le 25 septembre 2020
Avis donné pendant l'accès anticipé

游戏很好,快做优化,多出点船,前期船结构都差不多,一直拆会有点烦,希望加入多人模式
 
Re1mu
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
89.1 h en tout
Évaluation publiée le 21 avril 2022
Avis donné pendant l'accès anticipé

A puzzle type game to work out best process and quickest process to take apart these titanic ships. I like doing casual mode and just taking apart ships and chilling with no time limit. Super Chill
 
Willie
939 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
169.5 h en tout
Évaluation publiée le 10 mars 2021
Avis donné pendant l'accès anticipé

This game has become my new obsession. Pulling ships apart in Zero-G with full 6-DOF movement is exactly as fun and relaxing as you might think. Or maybe you've never thought about it. Either way, I highly recommend this game, even in early access. The level of polish that already exists in the game makes it worth the investment now.
 
Hi Ho Silver!
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
61.9 h en tout
Évaluation publiée le 10 octobre 2021
Avis donné pendant l'accès anticipé

Early access was rough, but now that the game is out of EA, it's looking a lot better. Def enjoy the game, and hopefully they don't do any more updates that wipe your progress.
 
ace99
0
6 personnes ont trouvé cette évaluation utile
0
Non recommandé
0.6 h en tout
Évaluation publiée le 30 mai 2022
Концепт и описание были интересные, сразу представилось как мы разбираем аварийные корабли в открытом космосе, на орбитах, режем на части станции, с челленджами вроде заданий на время или каких-то сюжетных записок, раскрывающих историю данного корабля. В общем, нечто вроде исследования обломков в Subnautica, но с упором на разбор и разрушаемостью.
Но что получаем в итоге?
1. ОТВРАТИТЕЛЬНУЮ локализацию. Переведно абы как, в промте, шрифты наползают друг на друга, часто можно вообще не понять что написано или понять криво.
2. Сомнительную графику и визуальный стиль старой фантастики, с мигающими монохромными интерфейсами оранжевого цвета. Музыка неплоха, но это и всё.
3. Набивший оскомину сюжет про злое и безнадежное индустриальное будущее, где корпорация царь и бог, насилующий своих сотрудников каждую секунду. Выглядит до того избито, безидейно и гротескно, что не вызывает вообще никакого интереса. Слишком доведено до абсурда. Там, где в Сабнавтике прослеживался лишь намек, обернутый в адекватную упаковку, здесь полный отрыв.
4. И самое главное - отвратительный геймпей. Здесь есть каюта... где нельзя даже перемещаться, кроме как перелистыванием разных экранов, подобно аркадному автомату. В каюте буквально нечем заняться, кроме чтения сомнительных писен, где нам напоминают на какую же злобную компанию вы работаете, и перетасовывания.... постеров на стене. В 3 местах. Безумно увлекательно.
Сама разборка кораблей не спасает. ВСЯ игра, насколько я понял, проходит в закрытом пространстве, в одном единственном небольшом доке на станции, где предстоит разбирать примерно одинаковые консервные банки, борясь с неприятным управлением, багами и искусственными ограничениями от разработчиков про 15-минутные смены и регулярное мотание туда-сюда за кислородом. При этом видов кораблей крайне мало и, в основном, это малоинтересные маленькие кораблки прямоугольной формы.
Нет никакого внятного обучения. На экране МНОГО текста, но он работает лишь на всю ту же сомнительную стилистику и несет полезной информации. Ты тупишь и не понимаешь почему не можешь разрезать обшивку, какие именно правила при работе с гравигарпуном, почему здесь три разных окна? Какой металл можно резать лазером, какой нет? Почему у лазера два режима, зачем они нужны? И прочее и прочее и прочее.
Физика тоже вызовет лишь боль.
И всё это бесконечный гринд ради гринда, пока корпорация продолжает вешать на тебя новые долги.
Итог: возврат средств. Хорошо, что прочитал о том, что в дальнейшем ждет в игре и дропнул на этапе освоения разборки. Не играйте в это.
 
ARM
0
7 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Non recommandé
2.5 h en tout
Évaluation publiée le 24 juillet 2022
FIYATI ÇOK YÜKSELMİŞ BU FİYATA ALINMAZ %90 İNDİRİM OLURSA ALIN.ÖZEL FİYATLANDIRMA YAPMAYANLARA İNAT !
 
larcius
158 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
43.6 h en tout
Évaluation publiée le 16 aout 2022
Que dire ? j'ai jamais autant aimé jouer a un jeu de simulation ..... fin
 
Pitihomme
145 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
18.7 h en tout
Évaluation publiée le 5 juin 2022
Enjoyable gameplay, horrible story.
 
Makrel
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
24.6 h en tout
Évaluation publiée le 6 juin 2022
Super sympa ! Plein de mode de jeu, j'ai surtout fait la carrière, petite story line sympatique !

Clean, aucun bug, la progression est sympa, que ça soit l'arbre de talent qui montre une vrai amélioration au fur et à mesure qu'on progresse, ou l'évolution de la difficulté (nouveaux dangers dans les vaisseaux).

Du coup si vous aimez découper des trucs avec des gros laser go !
 
Dweli
215 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
225.1 h en tout
Évaluation publiée le 1 juillet 2020
Avis donné pendant l'accès anticipé

Still in early access, but quite a lot of fun. First major patch just released, fixed some weird bugs. I expect them to add more ships soon, as the number is somewhat limited currently, however I've been enjoying myself.

I look at it like a puzzle, the best way to break down and salvage each ship.
 
Panzer Hyena
709 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
10.6 h en tout
Évaluation publiée le 26 juin 2020
Avis donné pendant l'accès anticipé

Interesting and fun but the game crashed twice within the hour I played and the audio got stuck when I started a new mission one time. So personally I would wait for a while for a few fixes before buying as the game is still in early access but apart from that I think the game has a lot of potential and will probably buy it again after its full release.
 
snow627
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
43.2 h en tout
Évaluation publiée le 26 juin 2020
Avis donné pendant l'accès anticipé

Its a great relaxing game with some fantastic explosions. I love just sitting back with spotify open as I slowly and methodically deconstruct some fantastic ships. While the lower level ships are rather simple the more complex ones that are incredibly fun to take apart. These ships really do get quite large.

My only complaints so far is I want more variety in the ships. Also I wouldn't mind the difficulty to ramp up slightly faster. The small ships get boring, and almost formulatic rather quickly and it starts to feel like a chore.
 
Losing Hardcore
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
7.9 h en tout
Évaluation publiée le 24 septembre 2020
Avis donné pendant l'accès anticipé

I've upgraded to a 3070 and get stable 90 @ 1440p now. The game feels way better to play. I think I'd still wait for a decent sale because due to the nature of early access there is not a huge amount of content, I'll leave my old review below.


The game is really fun, but runs like absolute ♥♥♥♥. The game has mouse acceleration/inertia built in to the game (to simulate space or whatever). That, combined with the fact I struggle to get 60FPS in 720p with a GTX 970 makes it feel very sluggish.

Not recommended for now, but if performance improves and the game continues to show promise I would recommend it.
 
diddy kong man
1,009 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Non recommandé
14.8 h en tout
Évaluation publiée le 3 juillet 2022
Honestly I enjoy the game, but the stability of the game is just awful, I crash every hour or two and when you crash you lose all your progress on that shift. And I can clear a whole one of the smaller ships in a shift so losing like 9 mil and 50-100 LT and having to redo do it just kills the mood.
 
Andidy
179 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
26.2 h en tout
Évaluation publiée le 25 septembre 2020
Avis donné pendant l'accès anticipé

Honestly, if you like listening to stories on reddit, creepypastas, or music, just listen to those and play this. It's interactive and keeps you engaged, but you can also do it whilst listening to stuff. Overall the gameplay is solid, makes you think but won't destroy your brain with confusion, and is overall a peaceful and calming experience. (Assuming you aren't working with a reactor, those are bomb defusing vibe giving stress fests of fun)
 
CyanPhoenix7
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
58.6 h en tout
Évaluation publiée le 1 novembre 2020
House Flipper, but now in SPAAAAAAAAAAACE!

Good: satisfying chop shop for space ships

Bad: Gets repetitive, and the cutting tool's arc can give you a heart attack

Definitely an Early Access game, and there are some interesting possibilities:

1) New ideas for tools
- Big ol laser for cutting ships in half, for science
- Accumulator tool to vaccum up all debris of a certain type
- Teleportation, homes
2) MEGA ships
- The Ferengi sold you some ship called the NCC-1701? Cut it up!
- Indestructible maze-ship full of loot that phases out of existence after X minutes
- Ships that need to be cut apart and rearranged
3) Battlefield salvaging
- Mines to clear, weapons to deactivate and scrap, maybe save some escape pods
 
Mojo
0
9 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
77.5 h en tout
Évaluation publiée le 28 mai 2022
unskippable cutscenes. in a game where they could have just had their story play out in the background where you can mute their voices and just play the game, they force you to listen to some unskippable crap between every ship breakdown if you want to have any gear progression system. i dont care, you know i dont care, thats why you wont let me just skip it because you know most of us would.

gameplay is fine, its exactly what it looks like, you disassemble the ships you get assigned. if it had just been skippable story or in the background during cutting, id have thumbed it up. but if you really want to cut some ships up anymore, i recommend having a phone or second screen nearby to browse the internet or something while they waste your time between missions. im just going to not.
 
FatCat
0
2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
52.6 h en tout
Évaluation publiée le 4 juin 2022
"Good morning, ♥♥♥♥ breaker"

I can't unhear it. D:
 
h e x
649 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
39.9 h en tout
Évaluation publiée le 9 mars 2023
I love tearing ships apart. It is a fun challenge to avoid hazards, and I always have a good laugh when I die to them.
 
MindTheGarden
0
1 personne a trouvé cette évaluation utile
0
Recommandé
82.8 h en tout
Évaluation publiée le 25 novembre 2020
Avis donné pendant l'accès anticipé

a good game to sit back and relax for an hour or two while tearing down a ship and hoping you don't bang a fuel cannister off the wall and blow up the ship
 
elderoth94
0
2 personnes ont trouvé cette évaluation utile
0
Non recommandé
93.5 h en tout
Évaluation publiée le 18 octobre 2020
Avis donné pendant l'accès anticipé

I wish there was a way to be neutral
Great game with a lot of potential, but sadly, there is not much to it, and not because it is an early access.
More because the dev have limited capability.

So instead they focus on making the game a competitive against the clock, against other player game as there is nearly nothing else to it.

You can destroy almost everything, salvage part and such, but in reality, you only have 3 type of items, furnace, melter and salvager.
It's all about nudging some physical object in any of the 3 area.
All ship are rectangle, with little to nothing to them. The dev keep calling them with different name, and different class, with different reason why those ship exist, but in my eyes, i just see multiple rectangle of various size.
You do not have a real sense of cutting whatever you want, because every parts of the ship are following a grid, just like space engineer pretty much or minecraft, so whenever you cut something, you cut that specific squared object from a grid.
meaning that your cut will stop where the own object mesh stop.

At the end, i have a lot of fun with it, but all the potential the game can offer is very limited to their own grid system which force them to actually keep ship design to be as rectangular as possible.

You will not see ships like star war, or eve, or elite dangerous for the only reason this is a game limited to a grid.
So yeah, keep calling them whatever you want, but at the end, you will still cut and salvage the same 3 part over and over.
 
Chance Sarsis
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
216.7 h en tout
Évaluation publiée le 21 juillet 2022
Необычно и увлекательно из-за чёткой задачи, мне понравилось, всё-таки я технарь а не гуманитарий. Многого не хватает - что сюжета, что именно НПС - не только картинками а так сказать в "живую" увидеть, вообще сделали бы площадки просматриваемыми, из серии - вон там ЛУ бесится и машет резаком иногда нажимая на спусковой крючок, а там шеф к шлему руку приложил... нету жизни рядом, хоть кораблики и летают. Сама игра немного не доработанна - иногда пропадает возможность взаимодействия что с магазином что с подбераемыми предметами. Почему нельзя например разобрать 3 единицы воздушных компрессоров и поченить 1? Собрал такой полетел по караблю искать места стыковки со стеной и подсоединением к сети и откачивай воздух в разных частях корабля. Не хватает военных кораблей с какой-нибудь автоматической защитой в виде турелей, ключей к компам и авто роботов, с само подрывом реактора на время, если не правильно ввёл ключи... Почему запчасти летают по кораблю а не лежат например ячейках хранения? Почему нельзя открыть большие ящики и в них всякий хлам найти? Ввели бы тежи полёты на небольшом шатле к месту неполадки в корабле с цейлью спасти экипаж пока кислород не закончился - там порезать, сдесь цепь восстановить, а может и балон прикрутить с кислородом, или наобарот выкачать чтоб пажар потушить и провести остаток команды до спас капсул... или не спасать а украсть сильно дорогой реактор и устроить самоподрыв двигателей для заметания следов... Вариантов масса - хоть пром шпионаж для компании с подбросом "левых" данных на жёсткий диск. В общем достойно , но надо развивать и доделывать.
 
Artua
0
1 personne a trouvé cette évaluation utile
0
Recommandé
6.3 h en tout
Évaluation publiée le 22 juin 2020
Avis donné pendant l'accès anticipé

for a game that you are breaking ships apart I have greatly enjoyed this game so far and cant wait to see what they come out with as this game goes along I hope to see multi player at some point.

but if you want a fun game to sit back and relax with this is it!
 
Bittergrim
495 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Non recommandé
2.9 h en tout
Évaluation publiée le 9 octobre 2023
The short time I have played I have enjoyed the game play. The theme and style are also great.

But I don't care about the story. There is someone yacking away on the radio every few minutes. I wanted this game for the game play, not for an audio book.

I will keep an eye on updates to see if they allow for a progression mode without so much flavor. Or just a skip dialog button.
 
Bonder
445 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
2.1 h en tout
Évaluation publiée le 14 septembre 2020
Produit remboursé

Avis donné pendant l'accès anticipé

Liked it, but refunded because of crashes. Spent 1 hour scrapping a tutorial ship and the game got crashed. Probably will get this game again if it will ever be released.
 
z0mb1k
222 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
16.9 h en tout
Évaluation publiée le 1 décembre 2020
Avis donné pendant l'accès anticipé

Incredibly fun, challenging and beautiful too
 
Liobuster
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
55.8 h en tout
Évaluation publiée le 18 avril 2023
Fantastic game to play around and occupy yourself. Did not enjoy the storyline and the forced cutscenes however.
 
Delta_Creeper
600 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
0.6 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

이런 우주 게임에서도

노가다 ^^
 
빅비
1,432 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
32.5 h en tout
Évaluation publiée le 23 avril 2023
I've played for 50 or 60 hours. Great replayability, very cathartic, and an excellent soundtrack. Question is, can *you* strip a whole ship above 90% in a single shift? Goals.

The story is forced and I really wish dialogue in the hab could be skipped. It was annoying on the first playthrough, on subsequent ones it's pretty awful.
 
DukeOfLimbs
0
13 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
1.1 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

宇宙遊泳、宇宙船や建造物の解体、探索、作業するための道具のアップグレードや修理。
ようやくこういうゲームが出てきてきたな、という感じです。
これまで「何かを作ろう」しかなかった訳ですから、その逆もあって然り。
その代わり、危険な箇所をぶった切ると
「私は二人目だから。私は三人目だから」ということになるので要注意です。
日本語とマルチプレイに対応して欲しいです。今の段階でも充分買いです!
 
PatrolOwl
0
4 personnes ont trouvé cette évaluation utile
0
Non recommandé
60.2 h en tout
Évaluation publiée le 16 mai 2021
Avis donné pendant l'accès anticipé

This game is an acquired taste, personally I like these kind of games. You may or may not develop one though; if you already have such a taste, go ahead. Otherwise, I'd give a neutral recommendation, however, the recent (and apparently the biggest) 0.4.0 update has been a huge disappointment for me, and if this is how things are going to be, the future of the game doesn't look great to me. And that's why I'm going to pick no.

Let me elaborate. On / after the previous 0.3.0 update & 0.3.1 hotfix (which was around 4-5 months ago as of writing this), developers have stated that they'll be releasing fewer but bigger updates, which I'm entirely cool with. Seeing a new update, and how the developers stating that this is the biggest one yet, I was hoping to see new hull types, tools, tool upgrades, etc... content so to speak. And the keyword there is content.

The main catch for me in a game like this, as the game title suggests, and as it is highly specific in what it does, is breaking ships apart. And content for me in this game is based mainly on how many distinct ship hulls there are, how many tools I can use, and how many upgrades I can purchase. The 0.4.0 update; the biggest update yet did nothing on these three main things I consider content in this game, unfortunately. There is a new ship type in the said update, and more variations on ships, but these don't add much for me; they still use the same ship hulls, and there's just three hull types.

On the side, the progression overhaul just dilutes what little content there is with an extremely grindy, time-consuming fashion. As there are just three hull types, you'll be cutting the same things over and over to a point that you might get bored out of your skull as there will probably be nothing exciting / new for a long while. Combined with (what I consider to be) no new meaningful content, you'll be stuck on a smaller portion of the game for longer. You might see my biggest issue with this update now, I believe.

A big update doesn't necessitate new content, but as a gamer, that's what I expect to be honest. And right now, the game needs more content; more ship hulls, tools, tool upgrades, and so on. However, what 0.4.0 did for me was a content rehash with slower progression, and nothing else. That's why I said "the future of the game doesn't look great for me, if this is how things are going to be". We'll see in time I guess.

I'll definitely review my... review on the next big update. But for now, as I've said, if you already have that taste or that itch, go for it. Otherwise, I'd say follow the game, and decide on the next big update. As sad as it makes me, I have to go with a no for now unfortunately.
 
lyravega
890 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
38.2 h en tout
Évaluation publiée le 1 juin 2022
нормас позалипать 1-3 сессии с утра или вечерком
плюсы: залипательный ненапрягающий геймплей
минусы: он же, но в что-то напрягающее у меня и так есть поиграть
и спустя время она все так же хороша для посидеть потупить
 
kapac.er
662 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
18.6 h en tout
Évaluation publiée le 8 juin 2022
Great game. Can really easily shift between a nice meditative time to a terrifying nightmare when you get too careless. It's real easy to waste a few hours breaking up big ships, although it can get a little repetitive so it definitely not a game to try to beat in one session.

Story is also extremely anti-capitalist so I can get down with that. Eff the companies, shout out to the unions baby!
 
protocol247
814 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
123.3 h en tout
Évaluation publiée le 19 juin 2020
Avis donné pendant l'accès anticipé

這遊戲我玩了很久,每次更新都會回去看一下
對於這次更新,不得不說製作組還是有正視一些基礎的問題
以往遊戲上許多問題已經有所改進,比如船台容量問題、拆船方法太侷限、步驟太死
雖然仍有許多BUG...比如重複存在的鋼梁,燒掉一條還有一條...
但我決定要將負評改正
 
suoba
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
29.1 h en tout
Évaluation publiée le 27 septembre 2020
Avis donné pendant l'accès anticipé

Охуенная игра! Постоянно играть может быть и надоест, но вот наплывами, по часику, по половинке самое то! Пришел после тяжелого дня и медитативненько разбираешь.... каеф :)
 
๏̯͡๏ ︻デ 一 -
277 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
7
Recommandé
1.7 h en tout
Évaluation publiée le 10 novembre 2020
Avis donné pendant l'accès anticipé

加油 打工人
打工人 打工魂
打工的都是人上人!
 
丁真嗣
229 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
33.2 h en tout
Évaluation publiée le 21 juin 2020
Avis donné pendant l'accès anticipé

Like Viscera Cleanup Detail but you dismantle the entire ship.
 
Coal
363 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Non recommandé
3.1 h en tout
Évaluation publiée le 12 septembre 2020
Avis donné pendant l'accès anticipé

The concept is great, but I lost my enthusiasm when I worked a third shift and went $125,000 into debt.
 
timtoon
0
3 personnes ont trouvé cette évaluation utile
0
Non recommandé
60.6 h en tout
Évaluation publiée le 17 septembre 2021
Avis donné pendant l'accès anticipé

Wiping player progression without adding any major content, just... why??
 
Ovid
586 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
35.5 h en tout
Évaluation publiée le 1 octobre 2022
Чудова гра, щоб відпочити ввечері мозком після роботи. Доволі швидко розбираєшся з усіма механіками і далі просто чілово нарізаєш кораблі на брухт, за що тебе винагороджують відчуттям завершеності після кожного суденця, а також не кислим бонусом за кожний кораблик, якщо ти його сильно не розвалював.
Ненапряжний геймплей, кльова стилістика і доволі цікава історія. "Пройшов" і дуже задоволений досвідом, гра повністю варта витрачених коштів.
 
Sud
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
442.5 h en tout
Évaluation publiée le 20 mai 2021
Avis donné pendant l'accès anticipé

The devs have made a great game, but really screwed up on the execution. 30 minutes of careful, precise cutting to get my ship done, and the game crashes as I'm about to enter the hab. If you don't mind having your time periodically wasted give it a go. For me, they need save states constantly saving for the ship so if a crash happens we don't lose all of our work. It's a real bummer.

Wasn't too happy that hundreds of hours of my profile also got blown away, but I'm sure that was to make way for their story.

---

Since I've written this review I've discovered that enabling v-sync should fix the issue with the crashing I was seeing, but that still doesn't address the issue of save states of the ships. I've played 200+ hours of this game, so clearly I enjoy it, but the lows can be pretty bad if you lose a ship for a bs reason (as opposed to making a mistake when cutting or venting atmosphere)
 
Gunslinger Pyle
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
32.4 h en tout
Évaluation publiée le 7 janvier 2022
Avis donné pendant l'accès anticipé

Once you get the hang of it, it can be quite a relaxing experience to dismantle awesome looking ships, and the variety of ships increases as you progress.
 
Tohru Mizuno
0
6 personnes ont trouvé cette évaluation utile
0
Non recommandé
0.3 h en tout
Évaluation publiée le 11 mai 2022
Avis donné pendant l'accès anticipé

I've tried to play this game multiple times. I like the game play but the developers need to fix the graphic issues. This game runs extremely hot on a system that meets their requirements with any optional settings on low. Not to mention the amount of actual settings you can toggle is extremely limited.

Also, forced cut scenes are just bad design.
 
Frank Convo
0
8 personnes ont trouvé cette évaluation utile
0
Non recommandé
36.2 h en tout
Évaluation publiée le 26 mai 2022
The core gameplay loop is great and will entertain you for a few hours
However the grind for equipment and stuff does not match in any way the VERY limited variants on ships
You'll basically spend the first 30mins on each ship class learning how to disassemble it then maybe a couple hours refining it until it gets BORING
With 4 the release of a 4th ship type that bring the whole worthwhile gameplay time to 10 hours
Anything beyond that WILL get repetitive and tedious
The story about getting your union up and going against the comically evil corporation doesn't help

Edit: Precision on some stuff

Even if the progression was removed entirely and players had access to all the "go faster" upgrades from the start this game would still be at most 10 hours it becomes stale.
Actually since the dev brought up the actual xp & levels progression mechanic, I'll mention that it is essentially pointless. From it you will only unlock new ships and "go faster" upgrade. No changes to game play, no broadening of how/where you can use your tools. Just go faster. To be fair there is one, the demo charge, which you need to cut otherwise invulnerable cutpoints. Since those don't appear unless you've unlocked that tool, I'll let you decide if it really is new gameplay.

To expand a bit on what I meant since that seemingly wasn't clear enough.
  • There are 4 ship classes, each with a few variants
  • The classes are the base framework for how ships are disassembled. Once a player has mucked about one for a couple of shifts (15x2 = 30 min). They have essentially learned that class and will at most have a few more shifts (15x~6 = ~1h30) until they know the fastest most efficient way and the class as a whole becomes tedious and repetitive.
  • This will take about the same time for every class as the complexity will rise sharply against mastery of game mechanics.
4 classes at about 2 hours each will yield about 8 hours of worthwhile gameplay. That gameplay being good, you'll probably see a few players stick around for more hoping to see that back. As I have.

Now you might think that I'm exaggerating and that some pressure or other will nudge you towards more improvised and interesting paths instead of just repeating the same disassembly patterns forever.
The time limit on shifts, the limited resources, the debt, the changing layouts, the hazards and the pressurized environments that I'm going to assume you've heard about.
  • The time limit can essentially be completely ignored, once you 15min are gone you can just restart another shift on the ship, better yet the game seems to be balanced around doing just that since I often find myself finishing ships in the last 5mins of whatever the Xth shift this is.
  • The limited resources and the debt follow the exact same path, the process of refilling your depleting bars is just taking a break from cutting for a min. Their only impact is that you have to spend some cash on them. Cash however is essentially pointless.
  • The debt begins at 1,200 millions and some. Ships will net you cash in the millions. Any finished shift costs between 0.5 and 1 millions depending on equipment and death. Any other spending is in the low thousands and doesn't matter.
    You could literally make a bot that just presses space twice to relaunch a shift every 15min doing nothing else and it'd take days for it to make a noticeable difference.
  • The layout now are another matter, their changes have a significant impact ... on the cash you can hope to get from a ship. They do little to nothing to how a ship will come apart but they'll help you reduce variety by giving ship classes with a fair few millions more or a fair few millions less.
  • The pressurized compartments are the only thing that will actually change how you approach of ship. Having to get in and try to depressurize the various parts while enjoying the free oxygen is a fun change of pace. However, after one to many bugs wrecking the few mins I spent on setting up a fully decompressed ship; I now just vent everything and take the loss as ship rng.

Since I have played some more, I'll had some more to my review. It's only fair
The story.
For all the fanfare that it gets in the patchnotes the story is none actually. You basically will listen to a podcast about unions, comically evil corporations and inept overseers. Sometimes it happens while shipbreaking and doesn't bother you too much. Other times the podcast locks you out of the game until its done rambling about scrapyards and hardlife. A fair few of those have character talking strait to the player, for a good while too. You has a player will never get to interact with it however. No dialog options, no comment on your actions or lack thereof. It's like a podcast but the comments are disabled.
 
Un développeur ou une développeuse a répondu à cette évaluation
SoraniL
1
2 personnes ont trouvé cette évaluation utile
0
Recommandé
11.4 h en tout
Évaluation publiée le 31 mai 2022
Whew, this one is FUN. I had taken a look at the game several times, but never felt entirely convinced that I'd enjoy it. Eventually, I bought it on a whim when it was on sale, and I truly am glad I did.

You of course know what this is about - dismantling ships, which becomes more difficult the more you progress. From easily dismantled ships, you move on to ships with pressurized compartments or reactors and fuel tanks, which will require you to be extra careful or quick (disposing of the reactor, which may blow up).

The ships become riddles which require you to think about how to dismantle them. You can take your time, but of course, you'll earn more money if you take the ships apart quicker.

I found this to be an extremely chilled game and had a lot of fun so far, playing it while listening to podcasts or audio books. The soundtrack is pretty nice, blues-style, which is a nice change compared to many other SciFi-themed games.

I don't care much about the story and don't enjoy listening to the sometimes rather lengthy voice bits... I do like stories in games, but in this one, I'd rather focus on the actual game, the dismantling part. I read that apparently, the devs put more focus on the story recently than they did on more ship types. I haven't run out of ships and still look forward to exploring this more, but I hope that, if there is a rather limited amount of ships, they'll eventually add more ships in future updates.

I really am enjoying this... the shifts last 15 min, which is a nice amount of time to jump in, do a shift or two and then do or play something else. Or you can do several shifts, chilling while maybe listening to something else.

Great concept, looks nice, challenging but still relaxed and there are options to switch off the shift timer or the fact that O2 runs out and needs to be filled up again, if you'd prefer an even more relaxed style. I did keep these options switched on though, and even though it at first seems annoying to run out of o2 within minutes, you a) will get used to it and b) you can upgrade your gear, giving you more reserves and better durability.

If you are unsure, check out some gameplay vids. I am glad I purchased this and am looking forward to dismantling many more ships.
 
Elric
606 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
50.1 h en tout
Évaluation publiée le 31 mai 2022
Kinda have a love-hate relationship with this one, but in the end of the day I still recommend it.

- Unique gameplay, you don't get to play a space salvager everyday.
- Sleek aesthetics, akin of Homeworld series.
- Excellent music that puts you in the perfect mood.
- Good progression, and interesting mechanics.
- Overall, the game is pleasant to play and sending these big chunks of metal to the recycler is relaxing.
- Some parts requires some extra care, so the gameplay can alternate nicely from "comfy" to "tense" moments.

Now for the bad. The game is scattered with minors, but regular annoyances :
- The decompression system barely works. Sometimes you have to open-up a compressed zone without any means to decompress it, crossing your fingers hoping that nothing explode.
- Non-skippable story segments. Added to that the writing and the story is kinda bad.
- You can die for what seems no reason at all. Purging the fuel in a javelin truster is a gamble.
- The cutter can freely cut through some type of armor and panels. Except it doesn't always cut all the way through and will ignore that little metal beam you barely see, requiring you to hack mindlessly with your cutter.
- The game has a principe of a "15 minutes shift", meaning that every 15min, the game will stop and get you back to your dorm and display a breakdown of your spendings and earnings. This is bothersome after a while, and I would rather have a rate that is minute-based and let met dismantle a ship in one go If I want to.

These issues can be fixed for some by some updates, so maybe when you read these lines, some of those issues are already fixed. Or not.
 
Dusk-Stalker
506 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
11.5 h en tout
Évaluation publiée le 29 octobre 2020
Avis donné pendant l'accès anticipé

BUG太多了,不是拿不出枪就是进不去居住舱打不开舱门,一个任务要重新打四五次
 
Nanako
170 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
1
Recommandé
10.6 h en tout
Évaluation publiée le 15 juin 2021
Avis donné pendant l'accès anticipé

游戏本身不错,意外的杀时间,以及闭嘴,拿上我的钱,然后给我家园3
 
MD-XTL
0
9 personnes ont trouvé cette évaluation utile
0
Non recommandé
11.4 h en tout
Évaluation publiée le 11 septembre 2021
Avis donné pendant l'accès anticipé

Is it a good game? Yes. Has it got an interesting story? Yes. Are the developers putting the work into the game? Absolutely.

So why the negative rating? Updates are resulting in a wipe of all progress; every time new features and upgrades are introduced, you have to start from scratch. Complete lack of respect for people's time.

Once this game is out of early access, I may change my review. If you are looking for a game to gradually build up your character and unwind when you get the chance - do not buy this game yet. If you want to buy it to support the developers, go for it - but you won't get very far into the game with the amount of resets (if you do not have a huge amount of time to dedicate to games).

Edit: I was going to alter my review once the game left Early Access. With the lack of content changes and the addition of unskippable cutscenes for a story that was never part of the early access promise (or of interest to me, at least), I am going to cut my losses and just walk away from this game - which is a shame because I LOVE the mechanics.... but those few ships got repetitive real quick.
Having had a peek at the developer page, I have also made a note of what else they are working on to ensure they don't end up on my wishlist or in my cart because, given how they have walked away from this game straight after release, it does not give you the warm and fuzzies for any other releases.
 
sharpw
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
3.7 h en tout
Évaluation publiée le 12 septembre 2020
Avis donné pendant l'accès anticipé

Mon ressenti sur ce jeu: (Barème en étoiles)

Gameplay: ★★★★☆

- Du jamais vu avant, j'ai jamais autant aimé la physique d'un jeu, tout dans le gameplay me fascine, chaque outil mit à disposition est utile et devient un atout qui rend le jeu plus confortable, tout est pensé pour qu'à la fin, vous maîtrisez chaque outil parfaitement. Le p'tit point négatif serait que les minuscules parties de vaisseau sont parfois un peu camouflé par le vide spatial.

Graphisme: ★★★★☆

- Le jeu reste jolie, j'attend les graphismes en ULTRA, il n'y a que bas - moyen - élevé pour l'instant ? Il ne pique pas les yeux malgré le disclaimer au début du lancement du jeu sur l'épilepsie.

Difficulté: ★★★★☆

- Le jeu en lui même n'est pas dur mais certains morceaux de vaisseau sont très fragile et il faut vraiment être pointilleux, j'ai vu le mode où l'on a qu'une vie, sachant que je suis mort au moins 3-4 fois (c'était encore le tuto, me jugez pas) Il y a du challenge pour les fans de "J'adore prouver des choses à moi même".

Bande son: ★★★☆☆

- Je trouve la country un peu hors sujet sur les bords, j'aurai aimé une ambiance un plus pesante, un peu plus.. Spatial ?

Rapport Qualité/Prix: ★★★★☆

- Je crois en les développeurs qui sortent leur jeu en accès anticipé sans le délaissé pour autant, en plus, sur la page du jeu, il y a une sorte de cahier des charges des choses prévus qui vont être ajoutés dans le jeu au fur et à mesure.
 
Ryukyu
0
7 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
1
Non recommandé
10.0 h en tout
Évaluation publiée le 19 octobre 2022
With 10h I really tried. Learning the commands and break apart the first 2 ships was somewhat fun. After a few others it was just repeat with a few tweaks... maybe I missed something, but... Boooring! If you wanna try, my advice is to get it discounted.
 
The RoboT
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
40.9 h en tout
Évaluation publiée le 16 octobre 2020
Avis donné pendant l'accès anticipé

Rewriting this review to say it has gotten a lot better now, We no have a full campaign which is a wonderful story that will take you a bit to complete a lot more ships and overall more in general. Music still kicks a lot of a** and it's ship destroyer in space whats not to love. 8/10
 
Salad
465 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
53.4 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

There's something zen about being able to cut into ship's innards to carry away that sweet sweet reactor, or a fuel cell. The time limit puts some pressure on you to work efficiently, at least to finish work orders first. Each ship I've encountered so far provides it's own challenges, since the components require a bit different approach on how to get to them.

Overall I recommend that game if you always wanted to cut a spaceship to pieces.
 
Arclight
394 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
141.6 h en tout
Évaluation publiée le 25 juin 2020
Avis donné pendant l'accès anticipé

Как было сказано в одном из комментариев к прохождению этой игры на ютубе, обычно нужно построить и заработать, а здесь нужно разобрать и отработать: долг в 1 миллиард долларов сам себя не отдаст. Начиная с простых кораблей, повышая свой уровень допуска и навыки, постепенно разбираешь и отправляешь на переработку все более дорогие части все более сложных и интересных кораблей. Каждый из них - не просто кусок железа, а набор систем, и нужно понять, как с ними работать, чтобы эффективно и безопасно выполнить заказ на разборку. О безопасности думать здесь нужно, если не хочешь потерять ценный ресурс для переработки и для того, чтобы просто выжить. Случиться может многое: разгерметизация отсеков корабля, взрыв топливной системы, взрыв реактора, поражение электричеством, заморозка хладагентом. Или просто может убить быстро летящий на тебя огромный кусок обшивки весом в 5 тонн. Или обычная нехватка кислорода. Не говоря уже о том, что все это может случиться одновременно одно за другим: после одной неудачной разгерметизации отсека из него вылетел какой-то предмет, ударил в систему жизнеобеспечения, повредил трубопровод системы охлаждения (заморозив все вокруг него) и топливную трубу. Далее взрыв полностью разрушил кучу ценного утиля. Как я остался жив, остается тайной. В игре отлично проработана физика. Поэтому при работе в невесомости приходится постоянно корректировать направление и скорость своего движения и частей корабля, отправляемых на переработку. Очень рекомендую всем, кто любит игры про космос, любит симуляторы, тем кто хочет размять мозги. Ставлю 10/10.
 
Sir_Gector
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
80.7 h en tout
Évaluation publiée le 12 janvier 2022
Avis donné pendant l'accès anticipé

Tear apart space-ships in zero-gravity with a laser cutter, gravity gun & explosive charges, earn credits to upgrade your equipment then dismantle bigger and more complex ships.
Ships have dangers you have to work around or you risk damaging & destroying the ship which tanks your profit (flammable items, explosions from fuel tanks & reactors, electrocution, coolant pipe leaks, explosive decompression)
Add this to your wishlist, the game receives a balance of content (new ships) and improvements (performance & immersion)
 
「wew」
0
18 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
8.4 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

This is yet another product that really, really needs a neutral vote.

As of right now, it's an interesting proof of concept. Methodically disassembling a ship for its most valuable parts, and puzzling out how to get to them and - more importantly - how to get to them without blowing yourself to space dust.

Where this game stumbles and falls, though, is severalfold.
1.) Oppressive time limits: I feel like the devs were going for a feeling of needing to cut corners to fulfill your work orders, but they missed that mark and just made it feel like a mad dash to get anything, ANYTHING done before your four breaths of oxygen run out. And no, before the devs respond, Free Mode is NOT the solution.
2.) Limited use of critical mechanics: Your tethers, the blue-line-things they show in the trailers that are almost critical to your maneuvering of salvage, are limited. That's right, your ability to even get parts without babysitting them on your four breaths of oxygen is limited. Yet again, a mechanic seemingly born out of 'do I use a tether and speed this up or not' turns into an oppressive restriction especially with how hard the game hammers 'YOU MUST USE TETHERS' into you.
3.) Performance: I am by no means running on a potato, but this game is incredibly demanding, and graphics settings have little to no effect. 20 FPS is the normal, and especially when you're having to carefully maneuver parts into and out of position it is almost unbearable.

In summary - come back in a year or so, and see if the devs actually change any of these issues. If not, give it a hard skip. As of right now, the game is more of a chore than anything fun to play.
 
Un développeur ou une développeuse a répondu à cette évaluation
Sinaed
0
2 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
265.6 h en tout
Évaluation publiée le 3 décembre 2020
Avis donné pendant l'accès anticipé

セールのときにロケット組み立てゲーを買おうと思ったら、うっかりこっちの分解ゲーを買いました。
面白いので困ってはいません。

私は3D酔いする方ですが、急激な挙動がないため心配は無用でした。爆発事故起こすと多少吹っ飛んだりくらいはありますが、そのくらいです。
日本語化の適用をして遊んでます(翻訳してる皆さんありがとう)。
ゲームのジャンルは何かというと、一種のパズルです。船をよく観察し、手際よく、安全に解体をしていく、ロマン(?)のある爆弾処理みたいなかんじ。

とある企業の一員となって働きます。
現代の地球上で同じ業務をやってるのがインド、バングラデシュ、パキスタンあたりで、「船の墓場」とかでググると3Kだの環境負荷だのというエグい話が山のように出てきます。かつての日本も解体業の大手だった時代があるそうです。
こういった仕事を、冷暖房の効いた快適で安全なお部屋で体験した気になれちゃうってとこがこのゲームの最もすごいところかと思います。
地球では解体屋が死んだとてポイですが、この会社はすぐれた福利厚生の制度を持っているので、我々の命はとっても大切にされています。

ストーリーがつくようになりました。
世界観はエグみをぐっと増しました。まだ最後まで行ってないですが、このあとどうなっちゃうのか恐くもあり楽しみでもあります。
装備品のフレーバーテキストが淡々とひどいことばかり書いてあって、いよいよ自分は人の形状を保っているだけの、(不思議なことに)何度でも使える耐久消費財と化したのだと実感させてくれます。
この時代の人々は普通の船乗りであってもそんなには人命が重くないっぽくて、わりと放射線がカジュアルに漏れてる船ばっかり回されてきています。たぶん彼らも、死んでもすぐ生えてくる不思議な契約を結んだ連中なのでしょう。

Tips:
修理キットの在庫を持ってないと道具の修理ができません。で、こいつは現場でないと買えないようなので、あらかじめそれなりの数を買い込んでおくことをおすすめします。
修理したいがキットがない→現場の端末で修理キットを買う→HABに戻る、とやっちゃうと、これだけで一日が経過してしまいもろもろの経費がかかります。
真面目にお仕事するとご褒美でもらえることになった。嬉しい。
逆に燃料は自分で買わないと次回のお仕事のときに空っぽだよとかがある。

Tips:
手元が暗いときは「L」で照明。

Tips:
シャトルの座席やジャベリンの燃料タンク等、数ばかりやたらあるサルベージ品は面倒くさい。
が、それをくっつけてる骨組みや土台ごと荷船に放ればOK。むろん骨組みのアルミやらは加算されないが、金属くらい別にいいやと思える場合はおすすめ。
テザー使うようになったらこのほうが楽だと思う。
たまにバグって一切計算しないことがあるので、不安なときは多少点数を減らして放り込んだりすること。

Memo:
クラス2リアクターの冷却を止め爆発するまでの時間は、2分30秒。

Memo:
でかい品物を焼却炉に入れてるとき、アチーブ達成なんかの「色々と計算しちゃってるようなとき」は、テザーとかFプッシュとか気をつけたほうがいい。
一瞬ラグってしまい、その横にある燃料ブッ飛ばしたりとかがちょいちょいあって、なかなかこう、理不尽な瞬間というものがあります。
まあ気をつけようがないんだけども。

どうでもいい話:
リアクターなんてずいぶん聞き分けのいい子だったなとわかってくると一人前って気がする。
いちばん怖いのは、キャビンに放り込んだまま忘れ去られている冷媒のキャニスターと、どんだけ大事に扱ってもキレだすコンピュータ端末の皆さん。
冷媒はとにかく、電子機器が理不尽すぎるw
(バージョンアップでだいぶおとなしい挙動になりました)

ちょっとした残念ポイントとしては、世界観よりパズルとしての難易度(手間ともいう)を重視する傾向にあるところかな。
顕著なのがエアロック解除の手順で、船を廃棄するときはエアロックを壊すのが定石なのかなというくらい、そこばかり執拗に壊れている。悪意の隠し方が下手。
引っ越しするときにエアコンだけは壊すみたいなことになってんの。
放射線ダダ漏れの殻の中にAI(つまり電子機器)を平然と設置したうえそいつだけは誤作動しない、などなど。
好きなんだろうけど、科学とかSFとか、そんなに触れてない人が作ってるんだろうなって感じるところがちょいちょいあります。
 
Hali
0
2 personnes ont trouvé cette évaluation utile
0
Non recommandé
68.4 h en tout
Évaluation publiée le 4 novembre 2021
Avis donné pendant l'accès anticipé

最近一次更新后无法启动游戏,直接黑屏
 
Winddale
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
56.8 h en tout
Évaluation publiée le 10 mars 2023
Such a great game. The developer went a long way to finish the story, it's fairly good, nothing mind-blowing. The game-play is amazing until it gets repetitive but there's always something new to try. I recommend it especially for the price.
 
Vaulk
0
1 personne a trouvé cette évaluation utile
0
Recommandé
136.5 h en tout
Évaluation publiée le 21 novembre 2023
Play the game with your head tilted simulator!

Which speaks to it's immersion.

Humble Bundled!

I wish there was... more... something. I've been able to retire since that was an option, but I've been tearing apart more ships. I suspect once I take that final cut-scene in the sky, that'll be the end of it forever/some time.

So I did finally take that shuttle, and put it down for awhile. Then I got fussed about that last stupid achievement they've locked behind 90% of the game, so I came back and it was still fun and chill.

Pretty fricken' annoyed about that achievement, though.
 
Tribal
0
1 personne a trouvé cette évaluation utile
0
Recommandé
35.1 h en tout
Évaluation publiée le 13 octobre 2022
Un simulador de desguazador de naves espaciales ♥♥♥ un modo historia que está bastante bien. Básicamente tienes que desguazar naves en medio del espacio ♥♥♥ la ayuda de tu herramienta gravitatoria y tu herramienta cortadora. El modo historia tiene un sistema de progresión en el que cada vez que subes de nivel te van dando acceso a naves mas grandes y peligrosas de desguazar, aparte de ir consiguiendo puntos de habilidad para ir subiéndote las capacidades de tu equipamiento.
Las físicas tanto de corte como de movimiento se sienten muy bien, aunque al principio ♥♥♥ teclado cueste un poco adaptarse a los controles acaban por tener mucho sentido.
 
RafaGaDi
1,752 produits enregistrés
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
47.4 h en tout
Évaluation publiée le 26 mai 2022
It's a fun game, but the only annoying thing about it is that if you stop playing it for a few months, you have to start over again entirely because i forget everything then. But it could be just me, so u should try it ig
 
noahrutjes
1
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
3.9 h en tout
Évaluation publiée le 8 mai 2021
Avis donné pendant l'accès anticipé

Buggy and ultimately pointless. After a few hours of wondering why I was playing, my desire to keep doing so had vanished completely.
 
Tivertifal
986 produits enregistrés
0
18 personnes ont trouvé cette évaluation utile
5
Non recommandé
121.3 h en tout
Évaluation publiée le 27 mai 2022
This game has turned into something on both polarizing ends of the love/hate spectrum. With a truly incredible soundtrack and the core game play is amazing. Just tuning out things and taking ships apart is something that I loved from early access and wish we could go back to that stage in the games development. Everything else about the game is a malignant tumor wrapped around something beautiful. Nonsensical pressurization issues turn what should be a precise procedure into something of a crap shoot while wondering if you're about to blow your ship up according to the whims of the RNG elders. Also be careful moving things around because it very well might accelerate to Mach III and smack you in the face if you brush against it wrong. The last few months of the development cycle were apparently spent on the story because there are bugs here that have been present for 6 month and were never squashed.

The story? Ugh... the universe is amazing and could have lent itself to some thought provoking issues pertaining to cloning and corporations. The options were endless... but instead we received a middle school level drama about unions good and big business bad. Complete with characters so stereotypical, they are insulting to everyone involved. They really missed an opportunity in not letting you leave your shipyard and tracking down your colleagues to repeatedly throw them in the furnace. Before the beginning of the 2nd act you will hate all of them and the unskippable "cut scenes" make it even worse. A good story is something you should take part in, not something that you are just subjected to. The only good thing about it is going by the terrible editing job, it's apparent there's more to the story that was, thankfully, removed and not inflicted upon everyone else.

In conclusion, I well enjoyed early access and definitely received my moneys worth. But now that it's in release, I played it to see the new ships and I'm uninstalling it. The publisher does not seem to be inclined to add any further content and I see no reason to finish the insipid story line. In conclusion, check out the soundtrack and buy it if you enjoy it. But let the rest of this unfortunate project burn itself out in the dumpster of its own creation.

PS... Whoever decided to replace Weaver's original voice actor should be fired. He was the only redeeming quality of the story in early access and you replaced him with someone that is putting a half-assed effort into sounding like him.
 
harlock26
0
1 personne a trouvé cette évaluation utile
0
Recommandé
27.5 h en tout
Évaluation publiée le 21 juin 2020
Avis donné pendant l'accès anticipé

一开始新颖的游戏体验还是很不错的,就是目前测试版内容很少能切的船就两类一共才几艘,重复度有些高。建议买完尝尝鲜然后封存两年后再玩

=======两年后======
转1.0正式版了,明显很多细节都有改善,船只种类也更多了,而且关键是加入了完整的主线剧情,现在就等家园3了
 
ououou
315 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
25.7 h en tout
Évaluation publiée le 19 juin 2020
Avis donné pendant l'accès anticipé

What an unbelievably good game! I can't believe this is EA. This game is more polished than some releases I could mention, and so well optimised! I have only had 1 crash in 10 hours, but have been blown up once, frozen once, electrocuted once, and fried like a chicken once. "Hi my name is clone 5." :P

I never expected this game to be this fun and satisfying to play. There are a few things they can fix but seriously, this is EA.

One major thing they have to fix, is to clear the barge when you place an item there. Even though a warp nacel was in the barge, a fuel pod hit it on the way in and exploded. That must be a bug. Other than that, haven't got anything else bad to say about the game!

8/10; and I'm sure that if they continue adding goodies and polish the little details, it will be 10/10 on release.
 
Hawke
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
0.9 h en tout
Évaluation publiée le 21 mars 2023
Seems to be an OK game for people who like that type of game, Ive seen alot of people compairing this to Space Engineers. But its NOT the same. not by any means...
make sure you check some game play footage and its very repetative, reminds me of the "power wash game" or the "station clean up" - Its a hour of my life i wont get back.. seems might be more to it, but i wanna be able to know if i like a game within the refund period "2 hours" Ive played for 56mins, 15mins on cutseans.
I would give it 10/10 for style
around 5/10 for gameplay
and for me personaly around a 3 for money to fun factor.
Based - Game cost £20 = 20 hours of fun.. game is worth it. ... if its alot let.. refund --
easy way to see whats good fun and vauled.
 
Dark
0
2 personnes ont trouvé cette évaluation utile
0
Non recommandé
4.8 h en tout
Évaluation publiée le 19 juin 2020
Avis donné pendant l'accès anticipé

This game has great potential, however it's got an insanely small amount of content. The cutting mechanics are fantastic and the freedom with which you work are great. However it needs far far more content for it to be worth investing more than a few hours in. Even after three hours I feel I am repeating myself totally. Many more ships, more cutting styles, more hazards and more detail on how to deal with things like the electrical and freezing aspects of the game. Minimum tether counts should be increased (I don't actually think limiting tethers makes sense at all as they allow more creativity allowing for more play variations, which is what this game needs). I am glad to have supported this game to allow the devs to continue creating but currently the game play you get from it doesn't come close to justifying the cost. Will change this review upon content updates.
 
Un développeur ou une développeuse a répondu à cette évaluation
459700
2
3 personnes ont trouvé cette évaluation utile
0
Recommandé
106.7 h en tout
Évaluation publiée le 30 aout 2020
Avis donné pendant l'accès anticipé

Its fun but it could still use more ships! other than that pretty solid
demo charges, new ships still fun as hell.
 
BigAnimeTiddies_spooky_tiddies
0
1 personne a trouvé cette évaluation utile
0
Recommandé
27.1 h en tout
Évaluation publiée le 4 juin 2022
I learned a lot about how space ships are built, which is weird since they don't exist.
 
Punished "Venom" Gar
288 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
29.1 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

chillin out breaking ships is a good time. i'm wary of early access titles anymore, but this one feels like a practically complete experience already.
 
i_Cal
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
12.6 h en tout
Évaluation publiée le 24 janvier 2021
Avis donné pendant l'accès anticipé

This game scratches a very specific itch. Admittedly I am playing without the Oxygen drain, but if you enjoy methodically taking a part spaceships and inevitably having something blow up in your face. Then this is the game for you. I look forward to what the complete product will be.
 
Jayblubirb
252 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
1
Non recommandé
19.3 h en tout
Évaluation publiée le 28 mai 2022
I'm not sensing the polish in this game yet and I'm not sure I like the story that's been added since early access.

I played in Early Access and loved it for the 3 ish hours I played it. There's simply no game with gameplay like Shipbreaker. But it was just about the first week of EA and there were only two ships to rip up so I wasn't going to bother grinding.
I started again after 1.0.
The way the ships were redesigned so the way you take them apart just makes sense- that furnace and processor bits aren't combined anymore was a huge step forward. It's fundamentally an alright game mechanically.

The story is okay, but completely missed an opportunity to wow me with detail by not changing the Everwork gene extraction part of the intro while playing in No Revival mode (As of me writing this). I know that sort of fine detail is mostly only common of indie games (Maybe Blackbird isn't an indie studio? Whatever?) but- it's just... A foul ball that could have made me really appreciate this game. I know we're working for an evil space megacorp and we're not supposed to have agency but- you could have at least acknowledged the agency we DO have in choosing difficulty and the meta of this being a videogame. Oh and I checked the discussions board for the game after seeing that. I'm not the only one who noticed. In regards to that, this game isn't even ready for permadeath gameplay in the first place. For the record, I'm not playing on No Revival for my main playthrough but my first death was in one of the tutorial shifts (Yes, a tutorial. Go ahead and tell me I suck) for pressurization hazards to a pressurized side hull of a Mackeral that was VISIBLY open to space. Yes, it was pressurized on the scanner and thought this was an error, so I opened it anyways. Upon breaking it, it pulled me towards it, smashing my face against the hull and killing me almost instantly. That was baffling.

It's great fun. If you enjoyed Viscera Cleanup Detail, you'll probably love this too- I'm a fan of that and I'm also a fan of 6DOF space games so that works out just fine. I'm just not feeling the love in how your collision model is just a head without a body, and the story is just... Well it's just kinda alright. Megacorp bad. Workers good. Somehow it doesn't have that blue-collar worker feel in the story that I wish it had but whatever.

Odds are, you'll play this game and love it. There's simply nothing in existence like it, but I'm just not immersed in the ways I wanted to be and the ships can still sometimes kill you in ways that don't seem fair or expected. So, in the name of finding the average I think it deserves, I'm giving this one a thumbs down.

I'm not going to stop playing though. It's fun and I'm at least a little interested in the story. Maybe I'll change my mind later and edit this.

(Edited 5/27/2022 for grammar and logic)
 
Arby the Seadragon
583 produits enregistrés
3
Personne n'a trouvé cette évaluation utile
0
Recommandé
54.3 h en tout
Évaluation publiée le 8 juillet 2021
Avis donné pendant l'accès anticipé

I really like this game to be clear. Theres nothing else like it. Cutting, moving around in space, throwing things around, all very fun. But the debt system needs to be alot better. I like the super exaggerated capitalist atmosphere, like Satisfactory. But having 1 billion dollars of debt. It used to be atleast, I started a new save recently and now its 1.25 billion dollars. Thats hundreds of hours of play. Especially with how expensive everything is. I think simply toning done how expensive everything is, and letting you buy equipment earlier, would make the game much more enjoyable.
 
Mr. Disappointment
0
4 personnes ont trouvé cette évaluation utile
0
Non recommandé
3.7 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

Novel idea in game play, but it really seems like a half thought out, 3 person college project than anything else. 360 FOM, Zero-G space sim where you use a plasma torch, and a slingshot physics magic lasso to strategically cut apart derelict space objects, and move the scrap into one of 3 recycle bins. Granted its early access, but I don't see much potential for an engaging story line, or compelling game play with what I saw playing for 3 hours.
 
Twistyd
0
2 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
77.8 h en tout
Évaluation publiée le 23 juin 2020
Avis donné pendant l'accès anticipé

11/10 would forget to dump fuel again.
 
Bio
378 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
33.6 h en tout
Évaluation publiée le 31 décembre 2020
Avis donné pendant l'accès anticipé

极其推荐,新手建议选择无氧气消耗模式,用来了解所以的船体
比较裂开的是,不同难度还要建立不同档案,档案ID还不许一样
非常希望有联机模式,大型船体,一起拆船(可以坑队友什么的
 
Melaviryas Regalia
146 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
6.1 h en tout
Évaluation publiée le 7 septembre 2022
It s a nicely crafted game but it can get repetitive.
Buy it on sale
 
Astalonte
418 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
112.4 h en tout
Évaluation publiée le 21 mars 2023
♥♥♥♥♥♥♥♥ story and it turns my computer into a space heater. Despite that it is still super fun and only gets repetitive near the very end.
 
John Onepiece
0
4 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
96.0 h en tout
Évaluation publiée le 24 aout 2022
30级碎舰者大师在此督促更新新内容和新船!
我再重复一遍!我们碎舰师不是捡破烂的!也不是收垃圾的!
 
仿生泪滴
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
12.9 h en tout
Évaluation publiée le 9 février 2022
Avis donné pendant l'accès anticipé

great game would love to see some coop or even some 4 player
it would just be a lot more fun and cool to work with friends.... or against them
but nonetheless keep up the work
 
goop
163 produits enregistrés
0
12 personnes ont trouvé cette évaluation utile
1
Non recommandé
16.3 h en tout
Évaluation publiée le 25 octobre 2021
Avis donné pendant l'accès anticipé

The base mechanic of the game interested me at first but this game is only about constant grind of an endless repeat of doing the same thing over and over again. The story is disconnected from the gameplay. you dont even feel why you do the grind so much. Even though this is a singleplayer game somehow every update erases your progress... So irritating.

In my opinion the dev's are really slow and the last major update that came was just a cosmetic 1 part story progression that had nothing to do with the game itself. With the speed and trajectory that the devs are in, you should buy this game in 2025.

I honestly am unhappy with the money spent for this game. If you are subjecting the 'early access' testers for your product to such circumstances, why are you making us pay the whole sum of the value for a fraction?
 
InKarna
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
58.5 h en tout
Évaluation publiée le 3 juin 2022
I bought this game wayyyyy back when it first released into early access and haven't regretted it ever. Would definitely recommend this game, remember you get 2 hours to try it and can still get your refund.

Jump in and give it a go!

Cutter out.
 
Rayge
702 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
39.1 h en tout
Évaluation publiée le 19 juillet 2022
Working out how to crack open a hauler and get to the juicy innards in the fastest way possible while listening to twangy steel guitar is a suprisingly entertaining game loop.

Lots of replayability I'm constantly finding I wan to try new techniques.

When you get the right tether placement and you hit the last cut point and the ship unfolds like origami, its magical
 
Violet
0
1 personne a trouvé cette évaluation utile
0
Recommandé
45.6 h en tout
Évaluation publiée le 19 juin 2022
Very unique game, well worth a look. Very polished, with good physics and environmental damage. Each ship is a puzzle, and its fun figuring out the ships systems and what you should dismantle first. There's about 6 different ship types, and then a few variatons among those. (transport, mining, cargo etc).

Story is a bit weak, but the game play makes up for it, its fun just blowing ♥♥♥♥ up to be honest. You will go crazy over getting 100% salvage from a ship (one damaged light switch can ruin it). Once you figure out how to use decompression to your advantage the game gets a lot easier.
 
Bosshog
0
1 personne a trouvé cette évaluation utile
0
Recommandé
33.1 h en tout
Évaluation publiée le 30 mai 2022
Fantastically meditative while doing well, with brief moments of terror if you f*** it up and take a dislodged computer terminal to the dome at high velocity.
 
Doctor Game
2,657 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
80.4 h en tout
Évaluation publiée le 14 juin 2021
Avis donné pendant l'accès anticipé

This game is my ZEN. My one and only complaint... and it is not a valid complaint... I wish it had multiplayer.
 
SnipingViper
0
1 personne a trouvé cette évaluation utile
0
Recommandé
69.3 h en tout
Évaluation publiée le 26 novembre 2020
Avis donné pendant l'accès anticipé

Every update makes this game better. Every little story bit, every tweak, every update.
 
This is not BATMAN
0
2 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1
Recommandé
12.8 h en tout
Évaluation publiée le 29 juin 2020
Avis donné pendant l'accès anticipé

Taking stuff apart is fun

Taking ships apart, the FUNNEST
 
Dracon
0
1 personne a trouvé cette évaluation utile
0
Recommandé
190.9 h en tout
Évaluation publiée le 10 janvier 2021
Avis donné pendant l'accès anticipé

You basically get paid to strip space ships down into bits, and sort the bits. It sounds tedious, but it seems somehow therapeutic.

The further in you get, the more the order matters. Its a bit trial-and-error, and would be nice if the finished product has a sort of recommended checklist for disassembling ships.

It is a little buggy, but nothing game breaking, and definitely forgivable for early access.

Great game, looking forward to seeing future updates.
 
smakdaddy
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
119.3 h en tout
Évaluation publiée le 8 octobre 2020
Avis donné pendant l'accès anticipé

I would say that this game delivers what it promises. It's immersive, it's original. it's a mild puzzle but not too hard. As you play it, your thinking about how to play it evolves. It's only got one thing going on (calling a game about zero gravity "one-dimensional" feels so weird), but that's true of Tetris, too, or TPHS, and those are both great games. (K, this game might not be as great as Tetris or THPS, but it's still pretty great.)

It's really great that they added a no-time-limit mode. Just chopping up a spaceship for parts can be pretty meditative, and if the meditative aspect is what you're looking for, the time limits don't help. But I don't play it that way myself; I prefer to balance the meditative aspect with the moderate time pressure, and push myself to (tranquilly) get a bit more done in each 15-minute shift than the one before.
 
jholman
0
2 personnes ont trouvé cette évaluation utile
0
Non recommandé
105.0 h en tout
Évaluation publiée le 29 juin 2020
Avis donné pendant l'accès anticipé

이글을 읽는 유저분은 참고하시고 피해보시지 말았으면하는 바램에서 적습니다.

최적화 개막장입니다.
하이엔드급 글카가 아니면 GPU 사용량이 항상 99%까지 치솟고 발열 역시 무지막지하게 유발하므로 하드웨어를 아끼고 싶다면 이 게임이 평균정도로 최적화될때까지 구매를 유보하는 것을 권장합니다.
권장 스펙을 상회하고 남는 유저도 하드웨어에 악영향이 우려되어 환불하는 사례도 있었으니 참고 바랍니다.

프레임 드랍 이슈가 있습니다.(특히 nVidia카드에서 성능 저하 이슈가 도드라진다고 합니다.)
함선안에 들어가거나, 특정 오브젝트에 근접하거나, 작동시키면 프레임이 떨어집니다.
그래픽 옵션은 해상도, v-sync, 텍스쳐 디테일등 몇가지만 조정할 수 있으며 FXAA, 그림자 디테일등과 같은 다른 세부적옵션은 조정 불가능합니다.
개인적으로 적화 문제로 구설수가 많은 '유니티' 엔진을 사용했다는 점에서 앞으로 많은 우려가 되네요.

무엇보다도 큰 문제는 제작사는 발적화 문제에 대해 알고있으면서도 이의를 제기하는 유저들에게 답변을 해주지 않고 무시하고 있습니다.
아직도 선택적 피드백을 하고 있는데 이런식으로 개발하면 정식출시 이후 망하지는 않을지 의구심이 듭니다.

게임은 쉽게 비유해서 폐차장에서 차 분해하는 것을 시뮬레이터로 만들었다고 생각하면 될 것 같습니다.
느낌은 시뮬은 아니고 캐쥬얼합니다. (밥도 아니고 죽도 아닌 느낌)
개인적으로 솔직히 노가다하는 기분이었고 배 3~4개쯤 뜯다보니 물리기 시작합니다.
배 구조가 다 거기서 거기기 때문입니다..

개발진들의 개발실력이 너무 낮습니다.
주기적으로 패치하고 있지만 거의 유지보수급의 마이너패치들이고 지지부진합니다.
인게임 키바인딩 설정조차 구현하지 못해서 게임설정파일을 수정하다가 이제서야 키바인딩 옵션을 추가했습니다.

현재 끊임없이 계속해서 버그가 양산되고 있습니다.
클래스 2 리엑터가 바로 터지는 버그부터 우주선이 요동치는 등 많은 버그들이 있습니다.

이것만 보더라도 개발진이 얼마나 형편없는 개발실력을 가졌는지 킹리적 갓심을 해볼 수 있습니다.
저는 이 글을 읽은 미구매자분들이 이 게임을 구입하지 말 것을 강력하게 권유합니다.
모든 것을 종합해보았을때 이 게임은 홈월드3 개발 비용 확보를 위한 일종의 희생양이 아닐까 생각되기 때문입니다.
 
NECESSARY EVIL
1
3 personnes ont trouvé cette évaluation utile
0
Non recommandé
11.5 h en tout
Évaluation publiée le 30 juin 2020
Avis donné pendant l'accès anticipé

This game has tremendous potential, however I don't recommend buying it in early access phase of its development.

My reasons:
1. Right now only two ship types are available. Each with two sub-variants and three difficulty ratings. This makes the game fairly repetitive after several hours of playing. Once you work out the most effective way of dismantling ships you will be doing same routine over and over again. Once you unlock larger ships it becomes inefficient to salvage smaller ones.

2. Core mechanics need more work. Cutting does not always work the way you would expect it to (1 cm holds 500 kg of metal still attached). Shift timer (15 minutes) is not adjustable in any way. There is no way of dealing with environmental hazards, except preventing them from happening in the first place (srsly, not even fire extinguisher?). That cool scene from trailer where Shipbreaker attaches few metal sheets together and then sends them to smelter? Yea, not happening with current tether mechanics.

3. Map design. 95% of your salvage goes to either processing plant or barge, but smelting furnace takes as much space as processing plant… it is not uncommon to smelt large chunks of ships by accident. Clearly, very little time was spent developing this feature. Note that at this moment 100% of your game time is spent in that poorly designed space.

Frankly, once I explored all ships and figured out how to strip them, it felt like all that was left was fighting with controls and tethers. I fully expect it to improve in the future, as more ships are added, core mechanics get developed.
 
Un développeur ou une développeuse a répondu à cette évaluation
Useless
213 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
321.0 h en tout
Évaluation publiée le 22 juin 2020
Avis donné pendant l'accès anticipé

まだまだ粗が目立つけど、アーリーアクセスなら許せるかな。
個人的にはツボ。
じわじわ伸びて欲しいゲーム。

日本語対応してないのは仕方ないとしても・・・
材料の名前が間違ってたり、
分別先のナビゲートが間違ってたり、
物理演算が荒ぶってHAVOK神の激オコが多発したり、
グラフィックドライバ止まってCTD一歩手前になったと思ったら画面がHUD以外真っ黒になったり、
サウンドドライバ止まって音が消えたり、
キャリアモードとフリーモードを再起動挟まずに往復すると、フリーモードでじっくり下見しただけでキャリアモードの達成目標を一瞬で埋めれたり、

色々とやべーバグが多いけど、プレイ時間のうち8割はマトモに遊べる。
今後に期待。
 
601774
177 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
81.5 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

j'etais dubidatif quand au fun que pouvait procurer cette experience. c'est excellent. meilleurs 20 balles depensés dans une early access cette année

edit 05/05/2021 : le jeu a a peine avancé, voir reculé. beaucoup de mecaniques déconnent et les outils sont considérablements plus faibles qu'avant. c'est peut etre du au wipe des données. malgré ca ca reste un plaisir de "recycler" et des explosifs ont été intégrés. toujours pas de méchas a démanteler mais ... bon. peut etre qu'on aura un editeur dans 10 ans !
 
Kimahn
1
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
4.6 h en tout
Évaluation publiée le 1 juillet 2023
Как же круто после работы идти на другую работу в hardspace
 
ELITA|_Galaktion ♥
443 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1
Recommandé
145.2 h en tout
Évaluation publiée le 17 mars 2023
I've been killed by a storage bin slamming into my face far more than anything else. Scrapping a cockpit is more stressful than a reactor
 
Dream.EXE
276 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
103.9 h en tout
Évaluation publiée le 28 décembre 2020
Avis donné pendant l'accès anticipé

Для соло залипания нормуль
 
doos
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
99.8 h en tout
Évaluation publiée le 20 mars 2023
One of the best games I've had the pleasure of playing and streaming!
 
Raimyah
1,646 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
2.5 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

Absolutely, yes!
Also, depressurizations are pretty great
 
SmokeyJo
0
3 personnes ont trouvé cette évaluation utile
1
Recommandé
15.2 h en tout
Évaluation publiée le 12 juillet 2020
Avis donné pendant l'accès anticipé

- good to work one your own ability to focus on tasks

5 of 5 shipwrecks

there could be some kind of "design your own room"
 
Greyhat Mk5
175 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
34.8 h en tout
Évaluation publiée le 9 mai 2021
Avis donné pendant l'accès anticipé

An interesting game but at the moment I don't recommend it.

There is way too much grind in it in between minor upgrades. The story line seems somewhat lame TBH and I think that some serious thought needs to be put into it before it can be a true game. Give the player the chance to fly around and make his/her own ship from scrap.

I've gotten to cert 5 and can see that I need to put an insane number of hours in to progress to the high levels. This isn't a mobile grind game but it certainly feels like it.

Will come back to when closer to finished
 
JonE
592 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
13.8 h en tout
Évaluation publiée le 22 mars 2021
Avis donné pendant l'accès anticipé

TLDR: if you're into this sort of thing, it's exceptional. Tear apart ships, on a soft timer, using Dead Space style cutting tools, and try not to die from surprisingly dangerous sub-activities that this entails.

From what I can tell, 6ish hours in even in Early Access, there's a ton more content for me to do already. This seems like it has another 20-50 hours for me without any updates, though I see some folks with hours in the hundreds already.

One of the things that most concerned me when I was thinking about this game but not yet playing it was the potential learning curve. I found No Man's Sky to be really tedious and boring (circa early 2021) because of how many freaking micro steps there are to doing everything, and how much I had to remember between sessions. Things were needlessly complicated. Compared to, say Factorio or Dyson Sphere Program where things are vastly more complicated than NMS, but actually for good reason. In NMS, I would be thinking "this doesn't need to be this hard, there don't need to be this many clicks." It got in my way. With these other games, there was a more gradual learning curve, starting with small contraptions that are still satisfying and building out to something grander.

The same exact process is playing out in reverse in Shipbreakers. You start out taking apart a "ship" that is barely a ship, just kind of a box with some thrusters and antennae. Yet it's still satisfying to take apart (once). The next ship is a real one, but stripped WAY down. The amount of complexity goes up a ton, but you're given new tools at just the right time that make it really a happy and satisfying extra bit of complexity, not an annoyance. "I can figure all this part out on my own!" And they freaking let you.

The third ship and onward aren't stripped down at all, and while it's still a simple chassis (kind of the space equivalent of a small private jet that can hold 12ish people or some cargo), it comes in a ton of different permutations that have different hazards, interior and exterior details (that matter), and goals. I did not expect this at all.

This speaks to the second place I was worrying about this game, prior to buying it: amount of content. They were talking about adding "a new ship" in a recent update post, and that... did not sound promising to me. However, each "new ship" is actually a whole class of ships with a ton of new details and challenges and things to learn, and I am still very much on the simple stuff (I'm on my 2nd style of real chassis, when it comes to the main game).

Looking at how much fun this already is, and how complicated the smaller ships are, I realized that each new ship is almost akin to an entire new map in an FPS game, as a good analogy. A complicated map, with some procedural details, at that. You don't want just dozens and dozens of kind of crappy maps. You want smaller numbers of really meaty, memorable maps. That's just how this game works.

I did wind up on the first ship chassis for longer than I probably should have because I didn't think to check my certifications tab to see why I was not advancing in rank. So that's why I am probably a bit "behind" compared to anything close to an optimal run. I wasn't making as much LT, or gaining any rank, for a solid two hours there. And? It was still fun. I was perfecting my moves, upgrading things slower with the lower LT currency, and still earning plenty of credits. Once I started getting kind of annoyed and decided to look at my rank and see why it wasn't going up and why I wasn't getting objectives, it became instantly obvious, and I ranked up within 15 more minutes and was off to the races.

I'm not even sure I'd call that a flaw. I do think that playing more than a few hours at a go will be wearying, but this seems like the sort of game to sit down in front of and enjoy for relaxation and mental interest on an ongoing basis.
 
x-4000 (Chris McElligott Park)
1,670 produits enregistrés
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
369.7 h en tout
Évaluation publiée le 13 septembre 2021
With the 1.0 update most of the problems I had with the game have been fixed. Many parts of each ship seem to be sturdier and seem less likely to break for stupid reasons, that was a problem in early access. I would highly recommend the game to anyone now. Its a fun and relaxing game overall and nice to see how quickly I can tear a ship down. The only thing I really wish for is more long term content. This could be in the form of suit and HAB customization, breaking down ships in different parts of the solar system, or likely the most common asked for content is more ship. I would also like to see if at all possible military ship or ships after an accident that need to be broken down instead of just civilian vehicles that we see now.



Old Early Access review below.

I love this game, but don't buy right now.

I love to play this game off and on though the last couple of updates have made the game extreme annoying to play.

A large reason why I liked the game was each ship you salvaged would have a "correct" way for breaking them down, so nothing would explode or get damaged. I would then challenge myself to break down the ships faster and faster. The last couple of updates have made breaking down high level ships tedious or requiring a high amount of rng. This is due to the increase of random salvage floating in the ship and most of the atmospheric regulators (the item that removes oxygen in the ship, so you can open the ship up to the vacuum of space) now being broken. This leave the player with two option, 1. slowly drag the floating salvage to the airlock spending 10-20 minutes doing so before you can beginning salvaging the ship in full or 2. Cut open the ship, hope for the best, and pick up the piece after everything has exploded.

Really what the game needs is a "correct" option. Whether that is an atmospheric regulator the player can carry and bring on to the ship. Or maybe a way to "stick" the floating salvage to the ship, it doesn't really matter. The current build of the game just makes the process of salvaging slow and tedious, and with the larger ship taking 35-45 minutes already, making the ships even slower to breakdown seems like an odd choice. And one that makes the current build of the game far less playable for me.

So I hope a later update will fix this problem, for though I would as wait to get this game until the next couple of update have dropped and check it out then.
 
Wanderer
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
47.2 h en tout
Évaluation publiée le 3 novembre 2020
Avis donné pendant l'accès anticipé

After finally finishing the main campaign, clearing my debt, seeing all there is to see and blowing up a few ships in the least profitable way possible, i can safely say Hardspace: Shipbreaker is one of those games that will stick with me for a long time. You should play it. NOW.
 
Grungo Florbit
190 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
387.5 h en tout
Évaluation publiée le 22 décembre 2020
Avis donné pendant l'accès anticipé

I really enjoy this game. It's a hypnotic way to burn a couple hours easy. I really like the soundtrack and general laid back country approach, as well as the controller checking in on you from time to time with a calm drawl. (I'd like to see a few more phrases added into the mix, but he's perfect.) I enjoy this game so much, that I wish it were part of a larger game. Not that this doesn't stand on its own, but that it's so well realized, I wish it were a viable alternative career in space sims. Like the ones where you can "Play however you want!" as long as you want to fly a ship from A to B and occasionally get shot at.

Bottom line, this is a great game. If you like taking things apart, I can't recommend it enough.
 
El Pollo Diablo
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
79.4 h en tout
Évaluation publiée le 19 juin 2020
Produit reçu gratuitement

Avis donné pendant l'accès anticipé

This game has a charm I've never seen before, I love it more than anything, playing is a joy, sure there are a few things I will say are a bit odd, When using the grappler on cockpit computers they spazz out and it seems the hit box is a bit wonky on them, and I seem to crash if I have a plate going into the processor and then I put a tether in at the same time, but that is only a guess on whats happening. Over all though, I LOVE this game so much.
EDIT: I WILL say I don't like the 15 minute timer, but I also don't really mind it.
 
Cerauno Ashe
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
195.2 h en tout
Évaluation publiée le 6 juin 2022
I purchased this game when it was still early access. I finally completed the game in career mode after its official release and I am pleased to say I wholeheartedly recommend this game.
It isn't without a couple of problems as follows:
• When breaking consecutive ships, the sound begins to crackle, but its easily resolved by reloading the game.
• One of the ships can expose a pressurized interstitial space between the hull and the interior so the player can enter the area without depressurization. I suspect it's particular to a specific ship model, but I only observed it twice and cannot remember.
The game is forgiving for those who - for time management issues - want the option to quit the game mid ship breaking without taking a penalty. If you quit while working on a ship the game starts you in the habitation module at the start of your day allowing you to in effect - restart level.

I had fun, I hope you do too.
 
Gorno
0
1 personne a trouvé cette évaluation utile
0
Recommandé
6.7 h en tout
Évaluation publiée le 19 juin 2020
Avis donné pendant l'accès anticipé

MY POOR ♥♥♥♥♥♥♥ GPU

gud game tho
 
Kyrie
459 produits enregistrés
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
138.8 h en tout
Évaluation publiée le 26 juin 2022
Great game! Wish there were an option to skip dialogue though...
 
Faerbit
376 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
2
Recommandé
40.7 h en tout
Évaluation publiée le 4 juin 2022
玩之前以为:负债累累,打工还债的励志故事
刚开始玩:仔细想想,我好像不打这份工就不会负债……
现在:每天不拆一艘船就浑身难受,感谢资本家很好的帮我磨练了耐心

恭喜它成为我AltF4最多的游戏!【鼓掌 啪啪啪啪———】

——————————————————————————————————————
我后悔了,任谁打完第二幕不说一句:资本家,♥♥♥♥♥♥♥♥♥!
 
IncubatorQ
281 produits enregistrés
2
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
86.7 h en tout
Évaluation publiée le 22 mai 2022
Avis donné pendant l'accès anticipé

Solid fun.
It's like figuring out interesting puzzles, with the possibility of explosions.
And It's in space.
10/10
 
[THC] Rango
466 produits enregistrés
0
1 personne a trouvé cette évaluation utile
1
Recommandé
93.9 h en tout
Évaluation publiée le 17 juillet 2020
Avis donné pendant l'accès anticipé

Genuinely satisfying. Challenging. Versatile.

Probably one of the best Early Access titles I've ever bought.
I'd love to see more ship styles/designs to play with and tear apart, but even at this rather early stage there is quite a bit of variety. Maybe not a game for everyone but that's fine, I think.

Development seems competent and promising. I really enjoy the logs and world-building.
Give it a try - at the very least you can refund it, like always.
 
adnauseam
0
1 personne a trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
23.1 h en tout
Évaluation publiée le 12 décembre 2021
Avis donné pendant l'accès anticipé

The cutter beam randomly selects what its going to cut, the grabber destroys 10% of everything it touches as it send it to the barge, and the current ship designs are meant to piss you off not give any kind of enjoyable experience. Want to be a space junkman with both hands tied behind your back? Then give this a whirl. It sucks more than real life.
 
alostengineer
1,535 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
33.9 h en tout
Évaluation publiée le 21 aout 2022
Прекрасная игра если вам наскучили шутеры, стратегии и гриндилки.
В компании есть таймер на 15 минут-смена, но его можно и отключить(хотя не рекомендую)
Эта игра позволяет не напрягаться и отдохнуть под кантри когда вы крошите очередной челнок на части.
Хороший сюжет, приятная озвучка, интересный геймплей.
 
Black Kirk
371 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
221.3 h en tout
Évaluation publiée le 27 mai 2022
I have this game since it released in early access, and i've enjoyed it, it's core gameplay is fun and entertaining in a relaxing kind of way. It needs more ship models but the mechanics are good enough to keep you busy.
That said, the release out of early access is very buggy. The story dialogs implementation, basically pilling on the end-level/start level menus are causing my game to go into hard-lock 2 out of every 3 times that I end a shift. There's no way to skip those dialogs, which means every time the game goes into hard-lock, I have to sit and listen to the whole thing again and pray it doesn't go into hard-lock again at the end.
While I like the physics in the gameplay, it still has the same problem of not respecting objects weights whenever you use an object as a lever against another, using the grapple.- You can basically move an entire ship that way with no efford.
All in all I still think it's a good game, but it needs a lot of work still.
 
TigusVidiks
0
1 personne a trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
27.7 h en tout
Évaluation publiée le 29 juin 2021
Avis donné pendant l'accès anticipé

This game is pure chill with a sprinkling of immense panic. I love it.
 
FluffyTom
0
1 personne a trouvé cette évaluation utile
1
Recommandé
75.3 h en tout
Évaluation publiée le 31 mai 2021
Avis donné pendant l'accès anticipé

Hello!
 
Crowind
1
1 personne a trouvé cette évaluation utile
0
Recommandé
91.3 h en tout
Évaluation publiée le 14 avril 2021
Avis donné pendant l'accès anticipé

Everyone needs a little explosive decompression in their lives
 
Coober
0
2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
1,840.2 h en tout
Évaluation publiée le 11 septembre 2020
Avis donné pendant l'accès anticipé

This game is PURE craaaaacccckkkkk!!!!!!!
 
CaptObvious
0
1 personne a trouvé cette évaluation utile
0
Recommandé
4.7 h en tout
Évaluation publiée le 7 mai 2021
Avis donné pendant l'accès anticipé

cool game
needs more ship design variety or at least more varied sectors to salvage from. i bet you could fold in things like satellites or smaller space stations/habitats as things to process. if that happens later in the game then as it says ive only played 2 hours either way really cool execution of this concept.
also an annoying acceleration problem with mouse controls but bearable
 
Felicity
885 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
34.8 h en tout
Évaluation publiée le 11 juillet 2020
Avis donné pendant l'accès anticipé

Early access, so there're only a few ships but this is entertaining, funny, occasionally utterly terrifying and has one of the best soundtracks I've heard in a while. Very promising.
 
The Chaos Engine
0
1 personne a trouvé cette évaluation utile
0
Recommandé
96.5 h en tout
Évaluation publiée le 5 juillet 2020
Avis donné pendant l'accès anticipé

Slicing up spaceships should be on everybodys bucketlist. Superdangerous but completly intoxicating. Worth every penny, euro or yen.
 
niksjoe
0
1 personne a trouvé cette évaluation utile
0
Recommandé
7.7 h en tout
Évaluation publiée le 27 juin 2020
Avis donné pendant l'accès anticipé

Disassembly is fun. Kinda cool physics simulation. You can sink a ton of time into this. Taking apart ships makes time slip away :-) It can be pretty challenging. This is not for folks that do not like games with a technical/sci-fi theme. I don't have a lot of time into it just yet, but I have definitely enjoyed the time I've spent.
 
Myrok9
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
27.6 h en tout
Évaluation publiée le 19 juin 2020
Avis donné pendant l'accès anticipé

O jogo é muito bom, gráficos excelentes, e jogabilidade ótima, o único problema é que como o nome diz... Early Access. Está incompleto e ainda acontencem muitos crashs, mas é um bom jogo com um conceito diferente. Se você sempre gostou de desmontar as coisas, vai curtir desmontar peça por peça de uma nave de toneladas.
Recomendo quando estiver pronto
 
XKMetralha
159 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
50.3 h en tout
Évaluation publiée le 8 janvier 2021
Avis donné pendant l'accès anticipé

In the same way that games like Eurotruck simulator take someone's stressful day to day job and turn it into something people do for fun and relaxation, Hardspace Shipbreaker does that for a potential future career. The first few hours, once you get a hang of the basic zero-g controls, are absolutely fantastic. Each ship is a small puzzle to analyze, plan and systematically take apart. The atmosphere is top notch, with a solid (at the moment very limited) soundtrack really capturing the idea you're on a new frontier, doing honest, but dirty work. The sound design is impeccable, with most of the game being spent in no atmosphere, sounds are muted, more felt than heard. So you're left on your lonesome, with a few music tracks and the vibrations of your tools while you cut, drag and tether material to its final destination. Very relaxing.

My only complaints are the mentioned limited soundtrack, and an eventual lack of variety. Once you get your mind wrapped around each ship type, they start becoming a bit repetitive. You know where the joins to cut are, the basic procedure for getting the big ticket reactor out, only a few randomized pieces can get in your way at that point. But its an early access game and in the time I've owned it, they've already added two ship types and a new mechanic to trip you up. So I have faith that complaint will be minimised as the game approaches completion.

Overall, well worth the EA price if you think cutting up space ships in zero-g sounds like fun. I only experienced one bug, and its been patched out. An old audio bug to do with fires.
 
Guardian Walrus
233 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
15.1 h en tout
Évaluation publiée le 27 septembre 2020
Avis donné pendant l'accès anticipé

游戏非常有意思,在游戏中去了解飞船的构造,以便能更好更快的拆解整艘飞船,使人非常有成就感
 
yao_gold
199 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2
Non recommandé
1.2 h en tout
Évaluation publiée le 13 mai 2021
Avis donné pendant l'accès anticipé

国家语言的选项里的简中和繁中是ZH和TW,不会翻译还是咋的?
 
一个脑阔
1
1 personne a trouvé cette évaluation utile
0
Recommandé
89.3 h en tout
Évaluation publiée le 6 juin 2022
I played in early access. I loved it but then I put it down. Now that there is a story I picked it back up and I'm very much enjoying it.
 
Jirou
0
2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
50.4 h en tout
Évaluation publiée le 9 juin 2022
yes veri gud if u do stupid ship go boom and ship is in million pieces, veri fun
 
Tza't | Life is but a malady
501 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
137.4 h en tout
Évaluation publiée le 24 mai 2022
Love the game just a shame the developers have got fed up making it, with no plans for any new content, they are pretty much dumping it and running.
 
Storming
236 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
1
Non recommandé
4.1 h en tout
Évaluation publiée le 8 aout 2020
Avis donné pendant l'accès anticipé

Die Idee des Spiels ist spaßig und es KANN auch spaß machen zu spielen. Macht es aber meistens nicht. Unter anderem wegen der Framerate! Ich habe zwar keinen Beast Computer aber ich hätte schon gedacht dass eine
NVIDIA Geforce gtx 1060 6gb und ein AMD Ryzen 5 2500 ausreicht!
Und es wird sehr langweilig. Sehr schnell.
Es ist einfach kein schönes spielerlebnis.
 
luh05
166 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Non recommandé
0.7 h en tout
Évaluation publiée le 13 aout 2020
Avis donné pendant l'accès anticipé

I felt like I should have loved this, yet I was bored by the time the second tutorial mission started.

I *love* the idea but the game's pace was frustratingly slow and there was a lot of tedious "move very slowly over there and push an object very slowly further this way until it very slowly goes through a green grid thing, then you very very slowly move back and do it again for the second identical bit you need to salvage". Yawn.

There were also a few bugs that impacted gameplay - like the "scanner" mode did not allow you to identify the things you needed to extract: "Remove the reactor!"... yet you cannot see the reactor to remove. Finally the narration had an annoying accent, and the subtitles were out of sync making it doubly hard to understand what they were supposed to be saying to you. Very irritating.

Returned for a refund. Sorry - I wanted to like this.
 
junk
243 produits enregistrés
1
2 personnes ont trouvé cette évaluation utile
1
Recommandé
20.8 h en tout
Évaluation publiée le 30 juin 2020
Avis donné pendant l'accès anticipé

ive played this game for a total of 3 hours at the time of wrighting this and ive had 3 hours of fun its relaxing fun calming beautiful all around a great game a game like this have been long over due i highly advide anyone who likes Games about space like Space Engineers or Hellion it is a suprizingly relaxing game :selike:
 
Os Rose Britt
440 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Non recommandé
9.4 h en tout
Évaluation publiée le 13 mai 2021
Avis donné pendant l'accès anticipé

宇宙船 解体ゲー
宇宙船自体の解体は思いのほか単純で、
熱で部品を溶かしたり、切ったりして運びやすい様にして、
適当なパーツ単位で廃品回収する。
装備のアップグレード要素はあるが、劇的に進化するわけでもなく、
成長や新しいことが出来るようになるとは感じられなかった。
現段階はアーリーアクセスでそれ以上にやることが無いため物足りなさを感じる。

CarMechanicSimulatorの様に黙々と作業するのが好きな人が楽しめる。
思いのほか時間を食うわりに中毒性はそこまで感じなかった。
 
user
339 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Non recommandé
20.2 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

题材很喜欢,但是1070+6700K,16G三秒一卡顿,我是受不了的
解决不了就扔库里吃灰吧
 
Un développeur ou une développeuse a répondu à cette évaluation
何も守れないのlogs99 PLD!
0
1 personne a trouvé cette évaluation utile
0
Recommandé
255.8 h en tout
Évaluation publiée le 1 juin 2022
An atmospheric first person EVA spaceship disassembly puzzle game. If you aren't squealing in delight rn I can't help you.
 
Jimeth
305 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
45.0 h en tout
Évaluation publiée le 29 novembre 2020
Avis donné pendant l'accès anticipé

You will ride eternal, shiny and chrome!
 
Celticlasm
1,133 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
25.6 h en tout
Évaluation publiée le 21 juin 2020
Avis donné pendant l'accès anticipé

It's good. Don't listen to people who say there shouldn't be time limits.
 
whisper
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
10.0 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

You owe 1 billion space dollars from the start. Bascially my life. 10/10 for realism.
 
Yes, I'm boosted
330 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
13.4 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

This fills a deep hole in my soul, I didn't know I needed a game like this.


Also People who are complaining about the 15 Minute Timer are completely missing the point of it.
 
MrMerks
648 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
12.3 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

While some games make playing feel tedious like a job, this game makes the tedium of working off your outstanding debt feel fun. I can't wait to see where the developers take this game.
 
R0flCopter
922 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Non recommandé
65.5 h en tout
Évaluation publiée le 17 aout 2022
This game is a 1 time play through. But lack replay on account of you can't skip cut seens. And if you oops on a Hard core and need to go through all the dialog over and over again one looses enjoyment quickly. Just a few ships to cut and it gets boring quick. Nice Idea and fun until its not.
 
noviastar
0
11 personnes ont trouvé cette évaluation utile
1
Non recommandé
287.1 h en tout
Évaluation publiée le 10 septembre 2021
Avis donné pendant l'accès anticipé

Overall a good game but I'm tired of having my progress wiped. The last 2 major updates have Intentionally wiped progress just to add what they call Act I witch is nothing other than more people talking in the back round . I expect nothing but more of the same from Act II. It takes too long to suffer through the early levels and I just don't have another 100 ♥♥♥♥♥♥♥ hours to progress half-way through the game to have my progress wiped again.
 
Danny Dorito
0
1 personne a trouvé cette évaluation utile
0
Recommandé
106.7 h en tout
Évaluation publiée le 19 juin 2020
Avis donné pendant l'accès anticipé

This is, hands-down, one of the best games I've ever played. I heartily recommend picking it up, even though it's early-access.

Think the delightful, engaging terrain-destruction of Red Faction, combined with the viscerally proprioceptive 3D-movement of Elite: Dangerous and the aesthetic of Breathedge.

I've never felt more simultaneously free, powerful, and in danger, as I do in this game. Do yourself a favour.
 
ec#2718 on Discord
1,085 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
236.1 h en tout
Évaluation publiée le 21 novembre 2020
Avis donné pendant l'accès anticipé

I never knew before but I always dreamed of a game like this! Cutting up spaceships is fun in a way I can't describe
 
Vectorspace
0
1 personne a trouvé cette évaluation utile
0
Recommandé
10.7 h en tout
Évaluation publiée le 28 juin 2020
Avis donné pendant l'accès anticipé

current version (as of 6/27/20) crashes every so often but overall a great game if you like taking things apart
 
Grape-Sempai
0
4 personnes ont trouvé cette évaluation utile
0
Non recommandé
40.4 h en tout
Évaluation publiée le 13 septembre 2021
Avis donné pendant l'accès anticipé

While I think this game mechanically is a masterpiece, I think it has some ways to go. This game should have launched with more variety. More tools, more ships to dissect, more dangers. It takes FAR too long to come across ships of any reasonable level of diversity. The game gets far too same-y before any level of job variety is seen. Step your game up, Blackbird Interactive! I'm bored!
 
Vixter4
665 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Non recommandé
20.8 h en tout
Évaluation publiée le 15 juillet 2022
Everyone saying how bad the story is without telling it, so here you are. The Plot.

One day, with no reasoning what-so-ever, you just decide to become an indentured servant. I cannot stress enough how voluntary it is, to the point you actually apply for it like a normal job. For your service you get 2-30 million dollars an hour (varies on types of ships you choose to break), eternal life, and your own ship at the cost of a 1 billion dollar debt. This debt is apparently the enemy as for the rest of the game, as it is told over and over that you shouldnt have a debt, because apparently there is a price for eternal life, and 1 billion is too much.

You work about 30 mins a day, sleep 8 hours a day (the 8 hours sleep a day is mandatory though, so youre told to hate it) and the rest of the time you do whatever it is you want (which is nothing because free time ruins the narrative the game is trying to force down your throat).

You are introduced to the rest of the ship breakers who consistently complain about the work they signed up for. That is their personality. If they arent complaining about their work, they are regaling you about their LGBTQ conquests. Why? Because the company with all its rules apparently didnt write one about you being harassed at the work place. Seriously, they complain more than katara about her mother and call you right after your shift to tell you about all the sexual exploits they have on their free time while you just stand there silently. Its creepy.

The one male of the crew immigrated illegally so the rest of the crew feels bad for him so they treat him like a toddler at all times. None of this is ever explained further and quite frankly is pretty offensive, but dont forget, the company you applied to, again the one that gave you eternal life, is the enemy not your crew. X.

In about 2 weeks of game time, you pay back the billion dollar debt you received, something that the rest of the crew have not been able to do in their 20+ years of working in the business which just goes to further show how absolutely terrible they are at doing the bare minimum.

Because the crew is so absolutely bad at doing their job, a company middle manager comes to the rig to get things running smoothly. This is seen as a terrible thing, as now the crew has to accomplish the bare minimum in a reasonable manner.

You are then forced into a workers union, and like most unions, the Union decides to help by writing strongly worded emails to: You. The player. Why? Probably because you actually do the bare minimum so now everyone else is finally showing how bad they are at their jobs.

To some credit, the middle manager is also incompetent, but at this point in the game, who isnt.

Your boss who has been working with some of the crew for 20 years, decides 3 days in to give you his ship as he cant fly anymore. Because the plot was already so bad, you just become the Mary Sue.

The characters are so bad, and the plot so extremely unbearable, it becomes upsetting when you get off a shift to see the phone ringing to continue the poor excuse of a plot.

This is the plot. Many people just came here to break apart huge ships and earn big profits to pay off a massive debt. Instead you get constant unsolicited preaching about how bad corporations are, from a corporation that sold you a $30 game.

If the plot was just erased over night this would easily be a recommended game.
 
FoxOfCrimson
570 produits enregistrés
0
1 personne a trouvé cette évaluation utile
2
Recommandé
63.1 h en tout
Évaluation publiée le 9 janvier 2021
Avis donné pendant l'accès anticipé

All issues I mentioned were fixed by 1.0 :)

Previous review:
(not recommended)
Great concept, but (and I say this as someone who plays a *lot* of early access games) awful execution.

Expect to die fairly frequently, not from any mistake of your own, but because the game stuttered for 2 frames.

I have, on multiple occasions, blown myself up by trying to shoot a cut point in a tight spot, before the game paused for a frame or two then decided that I definitely wanted to whip my aim 30 degrees sideways into a fuel can.

The devs helpfully included a timer to make you want to go fast. Do not go fast, because the game may lag for a couple frames while you're accelerating and you may suddenly find yourself bouncing off the ship directly into the furnace.

After much cajoling from the playerbase, they added a casual mode with no timer. Don't go *too* slow, because that just means you can stay in the scene long enough that any memory overflows will have plenty of time to grow out of hand.

Oh, your game crashed while you were 3 sessions into dismantling a ship, right as you were finally getting to the juicy bits? Too bad, the ship's state isn't saved between shifts, you lose 45 minutes of progress, while keeping 30 minutes of expenses.

I have 20 hours because I kept playing until the game crashed every time the game updated. Sadly, I have yet to play for longer than ~2 hours at once, because the game remains unstable.
 
Chuckles
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
13.1 h en tout
Évaluation publiée le 26 juin 2020
Avis donné pendant l'accès anticipé

이 리뷰는 커리어 모드를 기준으로 작성된 리뷰다.
초반은 확실하게 지루하다. 1-2티어 함선의 모양이 크게 다르지도 않고, 무엇보다 얻을 수 있는 크레딧의 양도 적어서 성취감을 얻기 어렵다.
중반에 접어들 무렵, 즉 3티어 함선부터는 이야기가 조금 달라진다. 함선의 구조도 조금 더 복잡해지고 넓어졌으며, 함선 내부의 시스템도 조금 더 복잡해지며, 잘라내어야 할 포인트 들도 늘어난다. 그와 동시에, 부품들의 가격도 크게 늘어난다. 이에 따라 성취감은 물론이요 복잡한 구조를 해결하면서 퍼즐을 푸는 느낌까지 받을 수 있다.
한가지 맘에 들지 않는 부분은 하루에 일할 수 있는 시간이 정해져 있고, 이는 산소의 제한과 부스터 게이지나 테터의 갯수등 제한적인 요소를 보충하는데 상점을 들락날락 하는 시간때문에 더 짧게 느껴진다.
15분 제한이 함선의 크기마다 조금 더 상이했더라면 어땠을까 하는 생각을 하며 리뷰를 끝마치겠다.
3줄 요약
1. 초반이 지루한데 극복하면 재밌다
2. 시간제한 짜증난다
3. 살 가치는 있다.
 
WeldingKnight
359 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
142.1 h en tout
Évaluation publiée le 9 novembre 2023
This was one of the most satisfying and relaxing games I have played in a long time! I have been hoping and waiting for more content, but I haven't seen much of that, which is somewhat disappointing. The game just feels like there is nothing to get away from the repetition, such as more variety of ships, or something, it just feels like it was a an awesome game at the beginning, but then feels like there hasn't been much since. I have seen comments pointing to the idea that it is abandoned, which I hope it isn't but it seems like that is the case, unfortunately. This game would be insane, in VR, which I was also hoping would happen. The experience, of when I bought the game, and what I have enjoyed, I would recommend... but its pretty sad to see this one fizzle out.. could have been an even better experience!!!
 
MCgendraft
194 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
30.3 h en tout
Évaluation publiée le 13 juin 2022
This game is very fun and fairly unique. Basically you are working at a shipyard, tearing spaceships apart and processing all the materials. The core gameplay consists of flying around in 0g, using a a laser cutter and grapple (plus some other tools) to carve up spaceships. This is complicated by various hazards to make things more interesting. Some of the things to watch out for are explosive decompression, electricity, fire, radiation, explosions, etc. The story is not the most interesting, just a basic anti-corporate dystopian backdrop for the gameplay. The characters are pretty mediocre, and unfortunately the story mode involves tons of unskippable dialogue. Don't let that stop you from playing though, since there is a free play mode too. This is a great game for some mostly relaxing free form puzzle solving.
 
thestrangepie
480 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
142.0 h en tout
Évaluation publiée le 26 mai 2022
Want to tear apart spaceships? I know I do. If you're mildly interested please try this out, I'd love to see a Ship breaker 2 set in the broader universe, picking through ghost wrecks and exploring ruins and abandoned industrial space stations.
 
Karmancer
0
1 personne a trouvé cette évaluation utile
0
Recommandé
25.8 h en tout
Évaluation publiée le 22 décembre 2020
Avis donné pendant l'accès anticipé

richtig gutes spiel ...entspanndend einfach mal ein schiff zerlegen ich find die 20min zu kurz
sonst machts mir echt spaß
die musik ist auch absolut passend :D

bin auf weiteren content sehr gespannt
 
matdoc
0
2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
84.8 h en tout
Évaluation publiée le 26 novembre 2020
Avis donné pendant l'accès anticipé

Wenn ihr Fans von Optimierung von Abläufen seit und Packendes Gameplay wollt ist das Spiel echt geil.
 
Sgt.Hale
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
142.8 h en tout
Évaluation publiée le 7 septembre 2022
chill game about salvaging spaceships and overthrowing the upper class.
 
DM_qwiksilver
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
13.7 h en tout
Évaluation publiée le 26 juin 2020
Avis donné pendant l'accès anticipé

Relax, take a load off, and start slinging junk every which way to buy yourself out of indentured servitude. I wish the missions didn't have the 15 minute timer, but an adjustable "difficulty" perhaps, say 10, 15, 20, 30, 45 and so forth.. Even still, it's a lot of fun. Freemode is also good.
 
NoMo
0
1 personne a trouvé cette évaluation utile
0
Non recommandé
62.4 h en tout
Évaluation publiée le 18 juin 2020
To much in the way of modern politics that dont fit the game or themes.

The game play is fine but it urks me how left leaning the devs now are.
according to the community this is due to the change in leadership part way through development.
 
gordon519
152 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
78.2 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

This game is a real treat. Each new ship provides both new challenges and opportunitites to hone skills and strategies that will be useful for disassembling the next. If you like puzzles, this might be your jam. This is a great thinking game.
 
Luckshot
0
1 personne a trouvé cette évaluation utile
0
Recommandé
125.2 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

Fixed Launch problem (was my own fault conflicting VSYNC settings)
They definitely responded to player feedback
This is literally my dream game:
NO time limit (optional) yet i still have o2 AND fuel that the company issues me, however i can charge the company for more at my own will. Love this game my biggest problem was the rushing 15 minute limit to panic strip as much as possible now i can just enjoy the ambiance
AND I CAN FINALLY CUSTOMIZE KEYBINDS THANK YOU
 
Foot
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
37.0 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

Good so far; unlike anything else I've played. Needs some work and polish, but hopefully the devs get it across the line and it ends up being a gem.
 
GalYurr
0
14 personnes ont trouvé cette évaluation utile
0
Non recommandé
119.3 h en tout
Évaluation publiée le 31 décembre 2021
Avis donné pendant l'accès anticipé

The game is a very novel, has mostly good game design principles, is fun, interesting but ultimately frustrating simply because of long standing unfixed bugs.

The game crashes frequently when attempting depressurisation. The explosive decompression idea is badly implemented, where later ships contain non-working but somehow fully functional (based on salvage value) air control units. The general idea is make explosive decompression a 'factor'.

This - in real life - is easily bypassed by drilling a small hole in the hull, though the game doesn't support you doing that. Cutting a small piece of the hull out would be the same thing (airlock door corners, but this is unsupported. Basically it wants to be linear and you have to employ the correct 'trick' to decompress. This is a bad idea. The big problem is this often causes the game to freeze and ultimately crash.

Another issue is miscalculation of cutting beam vector, which means you can explode fuel tanks when you clearly don't touch them. Also, they are instantaneous, another gimmick, rather than first heating then exploding. Again, not realistic and destroys immersion.

The physics is broken when you can push 30 tons around with your 1.5 ton limit beam - only if you first grab a 1 kg piece of scrap then push the ship with that.

My opinion right now - do not buy the game and wait till you know these things are fixed. There are more bugs (floating disconnected items etc) that also further break immersion and make things gimmicky.
 
Aikahona
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
288.2 h en tout
Évaluation publiée le 25 juin 2020
Avis donné pendant l'accès anticipé

Großartiges Spiel! Wer schon immer gern Dinge kaputt gemacht hat fühlt sich hier wohl. Es fängt leicht an mit kleinen Schiffen und eindeutigen Stellen zum schneiden, wird immer schwerer und fordernder mit Treibstoffleitungen und ähnlichem Kram, der im Weg ist. Da macht ein Schiff schnell mal "Bumm".

Es wurde auf viele Details geachtet (kaum Schall im luftleeren Raum, kleinere Objekte werden von großen angezogen, Masse und Trägheit), die Schiffe sind so designd, dass es vom kleinsten Schiff bis zum großen immer viele verschiedene Wege gibt, es zu zerlegen. Der Wiederspielwert ist schon dadurch gewaltig. Man überlegt sich beim zerlegen schon, was man beim nächsten Mal anders machen möchte.

Z.Z. gibt es nur zwei Schiffstypen. Das klingt nach wenig, aber die beschäftigen einen schon gewaltig. Und das Gefühl, tonnenschwere Bauteile scheinbar schwerelos neben sich her schweben zu sehen ist..... sehr zufriedenstellend!

Update März 2021:
Es sind mehrere neue Schiffstypen hinzugekomen, viele Updates, die einiges sehr nervige Bugs gekillt haben, ein neues Werkzeug, viele Kleinigkeiten.... So sieht aktive Entwicklung aus!
 
Taste
853 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
4.8 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

Endlich!

Ich habe vor 4 Tagen erst durch Zufall von diesem Spiel erfahren und musste es sofort haben. Bin ein großer Homeworld-Fan, wobei das eher weniger damit zu tun hat aber es muss erwähnt werden.

Seit Sekunde eins hat mich das Spiel gepackt. Die Steuerung, die Grafik, der Soundtrack, die Möglichkeiten und natürlich das Spielprinzip. Hört sich ja erstmal nach Weltraum-Schrottplatz an aber das ist so ein riesen Spaß! Ich bin in meiner ersten Runde mit der Steuerung durcheinander gekommen und erstmal schön mit dem Visier gegen sein Metallteil gebratzt, sodass ich einen Riss im Visier hatte und mir umgehend eine Fahrstuhl-Musik mit der Reparatur-Ansage eingeblendet wurde. Passend zum Setting, einfach genial.

Ich kann kaum ausdrücken, wie genial das Spiel ist. Bin jetzt schon süchtig. Alles richtig gemacht.

Kleinere Flaws an Tag 1 des Early Access Releases waren ein Crash nach 45 Minuten und die Menütaste des Xbox One Controllers wird nicht erkannt. Aber ganz ehrlich, das ist sowas von verzeihbar, wenn der Rest stimmt.

einfach mal von jetzt auf gleich eines der besten Spiele für mich in den letzten 10 Jahren. Super! Kaufen kann ich nur empfehlen, denn die Jungs und Mädels von Blackbird Interactive haben sich hier wirklich Mühe gegeben.



 
ACX_DeusVult
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
68.7 h en tout
Évaluation publiée le 16 janvier 2021
Avis donné pendant l'accès anticipé

Kids today look at this and think "eh, it's ok" and i want to kick their ass
 
Hitman Actual
673 produits enregistrés
0
1 personne a trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
5.3 h en tout
Évaluation publiée le 17 mai 2021
Avis donné pendant l'accès anticipé

You haven't lived until you have been flung into the processor by a piece of a ship that's being rowdy.
 
The FifthStreet Saint™ ⚜
428 produits enregistrés
1
1 personne a trouvé cette évaluation utile
0
Recommandé
25.4 h en tout
Évaluation publiée le 23 novembre 2023
It's a mostly brainless work simulator kind of game, low stakes, just take your time and do your thing. If you enjoyed Viscera cleanup detail, or Powerwash Sim, you'll probably enjoy this too.
 
Meng
1,429 produits enregistrés
0
1 personne a trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
144.8 h en tout
Évaluation publiée le 26 juin 2021
Avis donné pendant l'accès anticipé

I have almost accidentally killed myself twice in this game in ways that make me deeply ashamed! Highly recommended.
 
[MOMSOTN] Spike
222 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Non recommandé
18.5 h en tout
Évaluation publiée le 19 juin 2022
Long story short. Progress losing bug (unable to enter Habitat at the end of a shift) which appears to have been reported 3+ years ago still exists. This turns something that can be a chill but engaging game into a major disappointment. 100 minutes spent breaking down a ship lost, no point playing further if there is a chance this will happen again. What a waste as the game was fun up until that point.

Developer - If you're incapable/unwilling to fix the bug, how about you at least put something in the menu to force loading into the habitat?
 
SockDog
3,480 produits enregistrés
2
1 personne a trouvé cette évaluation utile
0
Recommandé
79.1 h en tout
Évaluation publiée le 23 juin 2020
Avis donné pendant l'accès anticipé

It's got an interesting premise. Instead of another game that allows your creativity to roam free, they ask you to channel it into finding solutions to one problem. A massive amount of debt. You're tasked with tearing apart old space ships, getting as much salvage as possible, doing it as quickly as you can, all without getting yourself killed. It's OSHA's Nightmare, The Game.

The better you get at tearing apart the ships, the more money and upgrade points you bring in. Upgrades go towards your tools and equipment to further make quick work of the job you're doing. this doesn't necessarily make it easier. Just because your cutting tool can cut through the hull of a ship, doesn't mean you still don't have to depressurize the ship or you'll lose all the salvage inside to the void. Just because your grappler can throw 6 tons around like it's nothing, doesn't mean you don't have to be careful throwing that giant slab of titanium into the processor or it'll get beaten up and become scrap for the furnace.

Challenging modes are planned for a later date but that doesn't mean you can't challenge yourself now. I'm trying to find the fasts and most profitable ways of getting things done to meet quotas by listed deadlines for more bonuses. Sometimes you nail it, other times you cause an explosion and lose everything. It's wonderful.

Bumps and crashes as of right now, still very much an early access title, but a great way to lose track of time. Looking forward to how this game progresses.
 
iGotMoxy
635 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
8.3 h en tout
Évaluation publiée le 21 juin 2020
Avis donné pendant l'accès anticipé

Am Anfang macht es Spaß, der Spielstil ist echt gut gelungen, die Idee an sich ist auch sehr gut. Es hat mir die ersten Stunden richtig viel Spaß gemacht. Aber nach den ersten 4-5 Stunden kommt viel Monotonität mit hinein. Klar es ist ein EA-Game, aber hier wiederholt man Mission für Mission, was auf Dauer leider langweilig wird. Für jeden zu empfehlen, der nicht mehr wie 1 Std am tag mit einem Game verbringt, aber für die, die mehr zocken und auf Langzeit-Fortschritt aus sind, ist dieses Spiel leider nichts. Nicht falsch verstehen... es macht jede Menge Spaß, aber wie gesagt wird es nach ein paar Stunden langweilig, weil sich alles wiederholt. Die Grafik und die Performance sind recht gut, und das, obwohl mein Pc nicht der Aktuellste ist. Bist du ein Feierabendspieler, kann ich das Spiel empfehlen, bist du jedoch jemand der dauerhaft Fortschritt, Neues und Individuelles erleben möchtest, dann ist das Spiel auf Dauer nichts für Dich. Dennoch gebe ich dem Spiel eine gute Bewertung, da es Bugfrei ist und für CasualGamer geeignet ist

Pro:
-bugfrei
-akzeptable Grafik
-kein Einheitsbrei, Innovativ
-leichte Steuerung
-leichtes leveln
-verständliches Spielprinzip

Contra:
-Missionen wiederholen sich
-fehlende Langzeitmotivation
-zu wenig Abwechslung im "Raumhafen", immer gleicher Hintergrund
-zu viel identische Schiffe

Wie gesagt, mein Review bezieht sich auf den aktuellen Stand, aber da es EA ist, kann sich noch so einiges ändern. Grundlegend hat es aber die ersten 4-5 Stunden richtig viel Spaß gemacht
 
Corvolix
219 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Non recommandé
15.9 h en tout
Évaluation publiée le 26 mai 2022
After the initial early access release and pretty warm welcome from the buyers (the game is quite unique after all), we've got a lot of promises from the dev team about how they're going to increase variety and deepen the gameplay.

Pretty much nothing of it come to pass.
At the early release the game had 1 (one) ship to salvage, while there were variants, it's still one structure and it quickly become known and stale. Another one was added relatively quickly, but it was only *slightly* larger than the initial one. Afterwards, there weren't much going on with the game (aside from texts posted by devs) for quite a long time and people started losing interest - planning to return on 1.0 release and see how the promises would hold.

Well, they didn't hold at all. By 1.0 we have only 4 ship types, one more gameplay mechanic (pipelines fire), and all the promises for much larger ships and bigger berths were completely scrapped, The only real problem of the game at early access was that it sorely lacked content. The only real problem at 1.0 is exactly the same - it still sorely lacks content. Instead of gameplay content, we've got a "story" which wasn't even really that wanted by players; and which isn't even great - you can't even act in it, after all, you're just a passive listener.

And to top it off, there's even no plans for paid DLCs to increase the amount of content.

It's still a very decent buy at a good discount, but otherwise it's another game which had a lot of potential that was completely squandered.
 
Un développeur ou une développeuse a répondu à cette évaluation
just.dont.do.it
0
5 personnes ont trouvé cette évaluation utile
1
Non recommandé
98.5 h en tout
Évaluation publiée le 14 mai 2022
Avis donné pendant l'accès anticipé

ive put a fair amount of time into this game, and i would have put more, but the devs kept reseting my progress to add story (that no one asked for) and at this point im just gonna wait for 1.0 grind for the achivements, uninstall and never play again(unless things change)

the main reason for this is that i belive there was achange of leadership sometime arround update 0.4 or possibly before that.
-they decided to remove work orders which i tought were nice and added variety to the game
- they made the game far more grindy (in the first story update). i put 10 hours or so into the game before the story update and i think i got to certification level 17 or so with many tool upgrades, after the update i put in annother 10 hours and got nowhere near that
-they added a story, now on its own this isnt a bad thing but its the way it was done that gets on my nerves, i am playing this game because i want to be a blue collar spacechip dissasembler not to hear about how the blue collar workers are oppressed and need a union.
- they pushed ghost ships far into the end game, why do this? they are fun

i feel like if they hadnt done the story they couldve added atleast 1 more ship to the game, some variety(which it badly needs)
they tried to do this with the amadillo utility rig which is your ship that can fix up by gathering parts for it throught missions this is one thing the devs deffinitely did right

im not saying that its all bad, im saying the devs are going in the wrong direction and if this changes i wil update my review


had i known where this game were going when i bought it, i probably wouldnt have but hey thats early access games for ya
 
rattlehead
194 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
69.3 h en tout
Évaluation publiée le 17 novembre 2023
Easily one of the best "job simulator" games I've tried. The concept is pretty simple - you tear apart ships in space to scrap. The hook comes in upgrading your equipment, along with a solid story told out through conversations with your fellow scrappers over space walkie-talkies.

I appreciate the ability to play the game without shifts, as that makes it a much more relaxing experience, which was exactly what I wanted out of this. I love puzzling out how to take a ship apart without doing too much damage, but it's a completely viable way to play just going in and wrecking the ships fast.

The controls are spot-on, the space movement just right. The tools are all easy to figure out, while the game keeps you on a treadmill with plentiful upgrades.

If I have one major complaint, it's the soundtrack, and it's largely one I level at the space game genre in general. The space truckin' thing was played out a long, long time ago. We get it. Firefly was great. Let's go for something new or different when it comes to space music.

Apart from that, the game just needs more variation in its ships. You get some new ships to take apart as the game progresses but I'd still like to see more, especially since the core ideas for so many of these feel so similar. Fixed lights that you could move around to different angles while working would also be a cool and much needed fix for the somewhat problematic lighting from the helmet, but that's just an idea.

Overall, a fantastic game, and highly recommended if you need a podcast/audiobook game or something to just Zen out to.
 
sparky_buzzsaw (Cam)
0
1 personne a trouvé cette évaluation utile
0
Recommandé
36.5 h en tout
Évaluation publiée le 26 novembre 2020
Avis donné pendant l'accès anticipé

I'll keep this one short. If you loved the Firefly series, this hits a similar spot. It's got some very similar music (which is amazing, I just wish there were more tracks) and has a somewhat comparable feel, since you're a sci-fi working man in a megacorp environment where pretty much everything you do costs you dearly (money-wise).

Before I get ahead of myself, the whole point of your 'shifts' in the scrapyard is to dismantle and cut away the parts the corporation requires. This will include entire devices like switches, computers and even reactors, as well as tonnage requirements of different materials, which you deposit in the processors and furnaces. It is impossible to describe just how satisfying this game is when you're pulling off the large pieces of ships' shells - you have to play the game yourself to feel that.

There is also a rather impressive simulation of pressure - most of the ships you get to scrap have an intact pressure vessel and are also pressurized. This means just cutting away at their hulls is possible but extremely dangerous and counter-productive, which translates to you getting into the actual ship and using the various switches, computers and the like to depressurize the ship, flush the fuel from the fuel lines (to prevent explosions when removing thrusters) and so on. I hope there's going to be more options of interacting with the ship systems (indeed, an upcoming feature is 'ship diagnostics', which I assume will have something additional to do with the actual systems).

Everything happens in zero gravity. If you get motion sick easily, this might be a problem (I've had zero problems myself but I don't get motion sick in general) especially because your suit's RCS thrusters can move you in all three axes, allowing you to move, turn and spin at will. The physics are enjoyable (they also apply to the ship and its pieces/items) and both the players as well as everything from the ship will get affected by any forces that are applied to them. This includes your futuristic gravity tethers and the gravity gun as well as depressurization events, explosions and so on. Having said this, the developers have (understandably) game-ified the physics, causing objects to slow down to a stop after a certain number of seconds. Unrealistic but I never truly found it annoying, especially considering that a fully-realistic physics simulation would mean a complete loss of all the items and the ship itself after a single explosion, since it would have been blown away into deep space.

This game is fun, enjoyable, addictive and has - shockingly enough - better voice acting with its crew logs you sometimes find than many other games that actually focus on story. There's also humor which does not feel too forced and made me chuckle a few times.

Absolutely recommended!

Here is a video of the gameplay:
Vidéo YouTube™: Hardspace: Shipbreaker - Preview (Early Access Gameplay) 
Vues : 550
A Firefly-esque sci-fi junkyard simulator? Yes, please! Steam: https://store.steampowered.com/app/1161580/Hardspace_Shipbreaker/ ● Want To Become My Patreon?: http://www.patreon.com/MetalCanyon ●...
 
MetalCanyon
955 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
88.6 h en tout
Évaluation publiée le 27 juin 2020
Avis donné pendant l'accès anticipé

at 9 hours now i easily see this game justifying its 20$ price tag
 
thiefste
357 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
1
Recommandé
9.2 h en tout
Évaluation publiée le 24 juin 2020
Avis donné pendant l'accès anticipé

It is my blue collar job after my fulltime white collar job!
 
GrinSlap
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
181.4 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

A nice mixture between stress and chill
 
Prae
253 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
3.1 h en tout
Évaluation publiée le 9 juillet 2021
Avis donné pendant l'accès anticipé

Pretty fun game, but I can't get into it because it reminds me too much of reality and I become sad. 10/10 with rice
 
duck doquack
326 produits enregistrés
0
1 personne a trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
5.2 h en tout
Évaluation publiée le 26 juillet 2020
Avis donné pendant l'accès anticipé

This game was actually pretty fun when I purchased it. Now I find it unplayable. Whenever I try and cut something I go spinning wildly randomly. This happened before but it was fairly rare. Now it happens almost every other cut. I just said "nope" and turned it off after I just spun and hit a fuel node and blew up the ship. Keep in mind this node was behind me when I started cutting.

I'm sure it will be fun down the road, if doing work in your free time is your thing.
 
EyelessCrow
0
1 personne a trouvé cette évaluation utile
0
Recommandé
49.8 h en tout
Évaluation publiée le 17 juillet 2020
Avis donné pendant l'accès anticipé

The core gameplay loop of this game is SO fun & rewarding. My biggest issue was I couldn't customize the controls and while using the gamepad works great I really don't like clicking the left or right stick to rotate and would much rather swap them with the shoulder buttons. Now its still an early access game and there is always room for such an easy update to be made. Another petty thing is I was using a PS4 controller and had XBox control prompts on screen. This is an easy thing that steam takes care of for other games so it not being done here is an annoyance. Another annoyance for me was first time launching it jumps into starting a new career rather then the main menu which would let me setup the options before starting a game.
Mind you this is an early access build and the fact these are the things that bothered me seems like its off to a great start.
 
LitlClutch
1,016 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Non recommandé
8.9 h en tout
Évaluation publiée le 30 juin 2022
If this game is ever about $9.99, then I would say it's worth it. I could write a long review like I normally do, but all the top reviews for this game are spot on. It's a great concept, was pulled from EA too early, has no real variety and ended up being a shell of the great game it could have been. The story is so-so at best, and the characters (some especially) are extremely annoying; you also cannot skip the story or conversations at all so it's literally force-fed to you.

A poorly managed project in which you can tell there were SOME developers and staff that really cared and wanted to make a good game. However whoever was calling the shots in terms of when to release and what content needed to be added first certainly should not manage another project.
 
Holyvision
612 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
97.3 h en tout
Évaluation publiée le 15 septembre 2020
Avis donné pendant l'accès anticipé

I loved this game in Early Access and I love the finished product. The story is not subtle and nuanced, and I could probably do without it, but taking apart spaceships in zero gravity is just perfectly zen.
 
Absentia
0
3 personnes ont trouvé cette évaluation utile
0
Non recommandé
7.9 h en tout
Évaluation publiée le 21 juin 2020
Avis donné pendant l'accès anticipé

I really like this game, but its limited in content. I have spent 5 hours so far breaking down 7 slightly different copies of the same class of ship (The “Mackerel”). I've tried the slow, methodical, "use every part of the buffalo" approach that the game recommends (despite giving you a 15 minute timer), and once I tried a more haphazard approach, popping the ship and throwing stuff around for laughs.

I really enjoy taking my time and making sure I have everything in the right place. The issue I have with the game is that single ship type. Technically there are 3 types, (although that includes the tutorial ship which is a small box with an antenna and some welded extremities), and there are variations on these (extra bits welded on, variations on nacelle mounts, etc), but as the basic structure is the same, it doesn’t present much of a challenge to dismantle the same thing over again.

For example, in the Mackerel ship type, every time I must pop the 12 internal cutting points to release the top and bottom 6 panels, then throw all of them into the processor. (With one variation where a single panel needs to go into the furnace). There are many other examples of similarity, as this Mackerel is still just one ship with subtle changes. It’s not currently enough variation to keep me entertained.

In addition, I am about 8/13 of the way to the next “level” which presumably will add the bigger ship to the roster, but that’s potentially 2 hours away, and I don’t particularly want to keep dismantling the same ship. After that, I’m not sure what I have to look forward to. Character upgrades? I could increase my laser working range by double! Unfortunately, that doesn’t really help with the problem I have though.

I realise that there is a free play mode where I can pick a ship and variation and just get to work without time limits, but I don’t want to play the big ship before unlocking it in the campaign.

In summary, it has great gameplay, it puts me in mind of Viscera Cleanup Detail, though I think the aesthetic here is better, but that is a personal preference. I just want more ships to break down. The tutorial ship was a one-and-done thing, and the Mackerel has held my attention for 5 hours and no longer. If you think this will hold your attention or you want to support the devs and pay for this (it feels like a demo), then feel free, but it’s not for me.
 
Andy
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
1.2 h en tout
Évaluation publiée le 26 juin 2020
Avis donné pendant l'accès anticipé

(I REFUNDED) Refreshing and creative idea, though unfortunately I was personally disappointed by how "simple" the breaking/cutting system is. I obviously just hyped myself up to actually being able to freely cut apart the ship however I like so its my own fault for being disappointed but in reality you just kinda cut specific parts instead of "doing what you want".

If you're okay with essentially taking apart a lego set then totally get
If you expected to freely cut apart a ship however you like satisfyingly then you ""might"" be disappointed BUT it's still worth trying just incase!
 
Sophie, CowGF
581 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
70.3 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

This is an awesome concept that is exactly what it looks like, zero-g physics and destruction engine with various tasks and objectives and play mechanics, that is definitely fun and definitely in early access with some of the worst stability issues I've ever seen in an EA game. I hope it gets more reliable, but even if it doesn't I got my money's worth:
Do the physics sometimes spaz out causing me to fail objectives? Yes.
Does the game crash causing me to lose all progress on an entire ship on roughly 50% of my runs? Yes.
Are the undisclosed rules about what can be cut or grappled when kind of confusing? Yes.
Is the game so much damn fun that I lose whole evenings despite these problems? Literally yes.
 
MurderWookiee
0
7 personnes ont trouvé cette évaluation utile
0
Non recommandé
113.4 h en tout
Évaluation publiée le 27 mai 2022
This is a "Mixed" review.
I love this games game-play. Taking apart ships is probably one of the most fun experiences I've had. Figuring out how to remove different parts and how the systems interact is a challenging and enjoyable experience.

Unfortunately the story is a different issue. Its not that the story itself is bad. Its about how the "hero" acts and is portrayed. She constantly messages you about the ship workers union to the point that I've intentionally shut off dialog and Alt+Tab out anytime she's talking to me in the Hab. She was annoying in early access and it apparently only got worse with release. Somehow, this is portrayed as a good thing. Dont ask me how. Story development is not anything I am knowledgeable on. All I do know is if Lou wasn't constantly talking about the Union and how much she hates Lynx I would sympathize much more. Hal should be the one that's constantly on your ass, not your co-worker. Especially if they are trying to portray management as generally ♥♥♥♥♥♥♥♥.

Also they apparently changed Weaver's voice actor. Which was not an improvement. I miss Deep South Trucker/Supervisor man.
 
KhorneHub
0
2 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
17.6 h en tout
Évaluation publiée le 12 septembre 2020
Avis donné pendant l'accès anticipé

Bug 有点多

在终端前面死活打不开然后没有氧气没有燃料。

我真的想好好干活还钱啊!
 
Jacobhao
0
2 personnes ont trouvé cette évaluation utile
0
Non recommandé
17.2 h en tout
Évaluation publiée le 19 juin 2022
Only one save file per profile and the bug not allowing you to advance to the next ship is a ‘deal’ breaker. 15+ hours in and not worth the restart.
 
espressonut68
0
1 personne a trouvé cette évaluation utile
0
Recommandé
71.4 h en tout
Évaluation publiée le 27 juillet 2020
Avis donné pendant l'accès anticipé

A great game to consume in 15 minutes chunks of time, which you can chain several together or just do 1 or 2. It can be a good brain teaser for armchair "reverse engineers" or a quick tear down. Very satisfying game play that keeps getting better with new objectives & gear. Could use more ship variants but the internals variations are a fantastic. An easy ship variant can turn to very hard with different internals/setup to plan around when disassembling.
 
Zyrillus
0
1 personne a trouvé cette évaluation utile
0
Recommandé
12.4 h en tout
Évaluation publiée le 13 mai 2021
Avis donné pendant l'accès anticipé

I've been enjoying this A LOT. I hadn't even heard of it, saw it on a sale and snagged it after looking up the premise. Essentially you'll be stripping, cutting, salvaging, etc ships in space with a variety of tools to hopefully pay off a debt to your glorious corporate overlords. An incredibly cool premise, the general gameplay loop feels very satisfying and excellent to just -zone out- into.

There's a couple of different gameplay modes, for example you can play where you have a slowly declining oxygen meter and you'll have to buy more throughout your shift, there can be timed shifts, or as I've been enjoying more as I try to learn the ropes, a free play aspect where you can turn off oxygen decline, there is no shift timer, and you can learn, play and go at your own pace and leisure. You can freely pick what kind of rules and limitations pretty much every time you start up the game.

A couple complaints I do have (and hey, maybe I haven't played enough and this will happen) is that after your basic introduction tutorial...you're kind of left to your own devices, which is normally a good thing in games, but there's just several things the tutorials skip out on leaving you to figure out on your own. Things like how to properly remove fire and electrical hazards (which guess what, majorly **** your character and the ship up). "Hey watch out for firehazards" Ok great, no advice on how to actually remove them without exploding and ruining all your progress on a ship? Or how to open the ship without causing a vacuum making everything go rushing out making you lose tons of points, best methods and procedures for gutting a ship inside and out, just a handful of things I didn't feel clear on at all after finishing the tutorial. Of course you can always attempt to find youtube videos on these subjects... but we shouldn't HAVE to. There's not really a way to do a quick save in the middle of a shift except for "abandoning" your shift which I also feel is an oversight.

Overall, I think the game is pretty fun, excellent atmosphere, great music, and like I said earlier, fantastic to just zone out on and go to work on. It's in early access atm so I'm pretty excited and hopeful to see what keeps happening with it. If you're interested in it, I would definitely keep an eye on it, it's a ton of fun overall and will most likely only get better and have more features added as time goes on, but could definitely use some quality off life features to help new players out.
 
Eryn Mae
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
25.9 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

Ein schönes Spiel! Habe den Kauf nicht bereut.
Läuft stabil, flüssig und grafisch ist es auch okay.
Das Spielprinzip ist ähnlich wie bei einem Puzzle-Spiel. Man zerschneidet Raumschiffe in ihre Einzelteile und verwertet diese je nach Material in den Ofen, Processing-Station oder Lager. Einfach losschneiden ist nicht.
Oft ist in den Raumschiffen noch Druck und diesen sollte man vorher ausgleichen. Sonst passiert es schnell das alle losen Teile durch die Gegend wegfliegen und weg sind oder gar Module beschädigt werden. Schlimm wird es, wenn man eine Kettenreaktion ausgelöst und so Treibstoffleitungen beschädigt hat. Sehr gefährlich.

Das Spielziel ist, Schuldenabbau. Das Leben in der Zukunft ist teuer, sauteuer, selbst für den Sauerstoff bezahlt man. So versucht man in jeder Schicht gute Einnahmen für das Unternehmen zu machen um diese Schulden abzuarbeiten. Natürlich hat man vorher einen Vertrag unterschrieben der alles nötige sicherstellt wie z.B. wen man bei der nächsten Wahl zu wählen hat.

Mit weiterführenden Stufen bekommt man immer schwierigere Schiffe zugeteilt. Man kann sich die Schiffe jedoch auch immer aussuchen. Schwierige Schiffe bedeuten, dass man mehr Materialien sauber verwerten muss. Dies geht natürlich nur, wenn man alles sauber abbaut. Noch schwieriger wird es, wenn man Treibstoffleitungen quer durch das Schiff gelegt hat.

Seine Ausrüstung kann man erweitern wie z.B. neue Scannersichten, bessere Laser etc..

Im Großen und Ganzen ist es ein echt tolles Spiel und mir macht´s Spaß. Die Musik erzeugt ein gutes Feeling.
Bugs sind mir in diesen 7 Stunden Spielzeit so gut wie keine aufgefallen.
Schön wäre jedoch, wenn man die Tastenbelegung nach eigenen Wünschen ändern könnte.
In der aktuellen Alpha sind noch nicht viele Schiffstypen enthalten, hier soll jedoch mehr kommen.
Im Prinzip macht man allerdings immer das Gleiche, man schneidet Schiffe auseinander. Thats the Game.
Für eine Alpha., und für den Preis... TOP! Ich habe meinen Spaß mit dem Spiel.
 
Amitab
222 produits enregistrés
1
1 personne a trouvé cette évaluation utile
0
Recommandé
322.6 h en tout
Évaluation publiée le 19 février 2021
Avis donné pendant l'accès anticipé

Pull apart decomissioned space ships for salvage in order to repay your crippling debt to Earth's ruling giga-corporation!
Choose a ship to be delivered to your assigned orbital salvage bay and get to work. Fly around with your jetpack in zero-g, six-degrees-of-freedom style. Open up the ship, find and cut the attachments between the various pieces, and grapple-gun the bits into the Processor, Furnace, or Barge as appropriate. You face ever more structurally and mechanically complex ships as you qualify for higher ranks. Deal with fuel/coolant pipes which can rupture, electrical equipment that arcs when damaged, and of course there's always explosive decompression! Try to keep everything intact as possible to maximize value.
And of course, time is money. Each shift you work, you're being docked interest, rent for your living quarters and gear, and you gotta pay for all the thruster fuel, oxygen, and the other supplies you need to get the job done.

Anyway as bleak as the backstory is, the game is very fun and addictive. Learning and improving your efficiency gives the same type of satisfaction as Viscera Cleanup Detail. If you like that sort of manual-labor-simulator like I do, then you'll like this one too.
 
Gneekman
990 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
60.0 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

Only 5 hours so far, but they were a 5 straight hours well spent.

Atmospheric, relaxing and rewarding when you get those AHA! moments when trying to not to send the whole ship to the furnace... or yourself.

So much content for a playable alpha, as it were. Great soundtrack. Good luck BBI!
 
Silverkille
531 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
19 personnes ont trouvé cette évaluation amusante
0
Recommandé
17.0 h en tout
Évaluation publiée le 22 juin 2020
Avis donné pendant l'accès anticipé

Ironically, very atmospheric.
 
CraftClaw
0
1 personne a trouvé cette évaluation utile
0
Recommandé
4.3 h en tout
Évaluation publiée le 17 juin 2022
现实给资本家打工,在游戏里也要,没错我说的就是你 动物之森
 
Scp011
789 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
0
Recommandé
8.3 h en tout
Évaluation publiée le 20 aout 2020
Avis donné pendant l'accès anticipé

What the gameplay is like:
Vidéo YouTube™:  
Vues : 0


Bought it after reading about how zenlike the experience was. Haven't gotten terribly far in my 8 hours or so, but that's largely because I'm not the most professional cutter.

Your only real threat is yourself. You're left to go about dismantling and salvaging retired ships your own way, while keeping an eye on the shift timer as well as fuel and oxygen (which you have to pay for out of pocket) in an effort to pay off a herculean debt.

The mood and atmosphere are the big selling points in my book. Quiet, somewhat lonely, space via the West, with crushing capitalism run amok tones.

Beautiful in a way, only ♥♥♥♥ are on my midrange pc it still has stutters, what to cut and how is not always adequately explained, leading to much learning-by-dying, and the current lack of variety in ship types (solely due to the prelease state the game is currently in).

I might take a break and check back in at or near release, but I look forward to it.
 
Meh.
449 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
57.1 h en tout
Évaluation publiée le 2 juin 2022
really good
 
Leon
110 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
40.1 h en tout
Évaluation publiée le 30 mai 2022
Furnace has too much pull strength.
 
iceykitsune
0
1 personne a trouvé cette évaluation utile
0
Recommandé
63.1 h en tout
Évaluation publiée le 28 décembre 2022
Il vostro sogno è sempre stato quello di essere un dipendente sottopagato di una megacorporazione spaziale, che rischia la vita giornalmente smantellando astronavi a gravità 0 per ripagare un gargantuesco debito nei confronti della suddetta corporazione? Allora questo gioco è quello che fa per voi!

Scherzi a parte, quello che vi ritroverete a fare sarà proprio questo: smantellare astronavi separandone i componenti per recuperarne quanti più possibile. I comandi richiedono un po' di tempo per abituarsi ma quando avrete imparato riuscirete a muovervi agevolmente nello spazio e all'interno delle astronavi che vi troverete a dover affettare.

Il gioco offre anche una storia che si dipana mano a mano che la nostra capacità di smantellatore aumenta, astronave dopo astronave, e che utilizza alcuni temi classici di tanti film fantascientifici più o meno recenti.

A me il gioco è piaciuto (cioè piace, non l'ho ancora terminato), benché alla lunga possa diventare ripetitivo. In realtà lo trovo quasi rilassante: quando arrivo a casa dopo una giornata stressante di lavoro spesso mi siedo a smontare un'astronave e la cosa più difficile a farsi è fermarsi senza prima averne smontata completamente una (il che può richiedere anche parecchio tempo).

Grande colonna sonora, grafica pulita e ben realizzata, storia e background azzeccati. Fateci un pensierino!
 
Berek
481 produits enregistrés
0
1 personne a trouvé cette évaluation utile
1
Recommandé
32.8 h en tout
Évaluation publiée le 8 juin 2022
In what's shaping up to be a pretty good year for games, it's easy to forget about some early access title you grabbed a couple years back that finally hit 1.0. However, if you haven't checked it out yet, or simply forgot that it's sitting in your library, I implore you to check out Hardspace: Shipbreaker. Hardspace: Shipbreaker is a game about breaking down spaceships. It's a work simulator, but it remembers that physical labor and dynamic problem solving are incredibly satisfying when done well. It also manages to tie in a narrative that both engages with the game mechanics and has something to say about the current world. The climax of the story, and the player's role in it, is incredibly satisfying. The music slaps. Weaver's voice is perfect. Check it out.
 
Admiral Snackbar
0
1 personne a trouvé cette évaluation utile
0
Recommandé
84.5 h en tout
Évaluation publiée le 3 juin 2022
Relaxing. Cut up ships and sort the parts into containers. Upgrade your gear. Great art, good voice acting, utterly hackneyed story. Oh well. Good dystopian corporate humore and atmosphere. Fantastic soundtrack.9/10, would salvage again. :-)
 
M B Lamar
0
1 personne a trouvé cette évaluation utile
0
Recommandé
24.0 h en tout
Évaluation publiée le 1 juin 2022
Wonderfully relaxing game that's a bit like those "Life Simulator" games only actually good and made by a really talented team. It's like a giant complicated game of Jenga in space with an interesting storyline and some great zero-G mechanics. Most of the negative reviews are about the storyline from people too brainwashed to believe that yes, Unions are a good thing when corporations get out of control. (Ask any 19th century coal miner). Personally I think it's awesome.
 
Jasta
0
1 personne a trouvé cette évaluation utile
1
Recommandé
82.8 h en tout
Évaluation publiée le 28 mai 2022
Well it's been 2 years since i picked up this game since it dropped in EA. Over those 2 years I dumped 70h into this game. When 1.0 dropped i've put in just shy of 13 and completed the main story and the final ending. I would expect a new player to get minimum 18h+ in this depending on how fast they pick things up.

This games core loop is absolutely solid, tear apart ships as quickly and as safely as you can to maximise the profit you earn to make the slightest dent in your debt. The more you salvage from a ship, the faster you level up and the more upgrades you can afford allowing you to be more efficient at the cost of more accident prone.

As you progress more hazards get added inside the ships making accidents more likely to happen but net you more money, faster level ups and more upgrade points.

As others have said, the story is a tad generic, but it has a great "Gameplay ending" but narrative ending is as predictable as you can get. The second ending is EXACTLY what I craved for my entire time playing this. It was perfect.

As a new player to this game you absolutely will get a ton out of this, i cannot recommend it anymore. But it is probably worth around £20-£25 tops

////////// Spoilers Below /////////

I'm gonna dump some thoughts on how this games development and overall design and my joy and disappointments. They are however mostly just nitpicks.

Starting with gameplay, for those returning to this game, this games insanely long grind is gone. It's still there if you want it, but only for the debt (Don't do the final mission) Upgrades arrive insanely quick as do new ship types to salvage, evident by the fact the last 10 Shipbreaker certification ranks net you nothing.

This points out to the biggest flaw of this game is the unused potential you can see everywhere. 4 ship types. The Mackerel, Atlas, Javelin and Gecko. Each one of these has 3-4 variants. I gave each one of these a shot, and have played them all over their development.

The biggest problem with these ships is "Problem solving" versus "busy work" the game is at it's best when you are solving a solution to help you salvage. "How am I going to depressurise this room" "How the hell do i cut this fuel tank out without blowing it up" "How am i gonna get this reactor out quickly without leaving a ton of scrap everywhere"

Of course this almost always applies to the large objects you have to salvage. But once you've got all of that done you have the busy work of all the tiny barge items that individually that take anywhere between 1-4 seconds to remove but you can easily have to do this 50 -100 times in a ship. There is no problem solving here, you can cut a hole in the floor but you still have to manually and slowly remove them one by one. All of this translates to one big problem. Ship favouritism.
Why do a mackerel Exo lab when i could just do a mackerel heavy cargo and 50% less busy work. Why do a Gecko Stargazer when i can do a Gecko Heavy Cargo and complete the ship 100% in 2 shifts instead of 3/4.

Busy work needed something, to make it either faster, or less of a chore. An upgrade for the grapple to disconnect things faster would have been great.

Next i wanna talk about ship hazards. They haven't changed enough at all through the course of development. The Atlas was the last ship they added and I was so excited to see what they would do after designing the thruster hazard that required speed and efficiency similar to a reactor pull.

They didn't. The Atlas is the only ship with this in. No further threats were built upon using a similar gameplay mechanic. And on the Atlas the thrust is always seperate to the ship instead of being built in.

Radioactive filters? Last patch they took 4 cuts to safely remove. Now? Just one, they're not even close to a threat.

AI Threat? Fun for 1 or 2 ships, not much of a challenge after once you learn you can just fully decompress the ship to stop them.

There is so much unrecognised potential here. Adding war torn ships that utilise more unique cutting to remove damaged hull for processing., ships with a coolant leak forcing you to rush the reactor. Items that become unstable when depressurised. The game truly lacks a final challenge for the player outside of "Do it faster".

As for the story. They start this game off perfectly, it is insanely clear what Earth is like and why anyone would apply to Lynx, put themselves in a 1.5 billion debt to get off earth. You meet weaver and he's fantastic. (I get the complaints about weavers VA change, but he is a much better angry weaver than the old one)
Dee Dee and Kaito are both great too. Them comes Lou... Queen of exposition dumps, the girl who calls you at the end of the shift to lore dump about herself. They want you to like her, but to the player it just feels like you're her emotional dumping ground. Then comes Hal. Outside of sounding like a Simpsons character he is painfully "the bad guy". There is one moment where weaver makes a great statement about him being like a bobcat and they never capitalise on that to make Hal seem remotely human until Kaito almost dies. All of it comes to an end in the most fairy tale happily every after. And it's a tad cringe.

The story would have been far far better if Lou hadn't told you ♥♥♥♥ about the union. And it all just happened in the background. You get a spam link that allows you to sign up for the union news letter, making you wonder if it's your fault for Hal rocking up. Lou only talks to you about it if she sees you on the mailing list. Dee Dee talks about her family, Kaito slowly gets better at ship breaking. Shifts should touch on the lore on these characters but outside of tutorials should have also contained ship breaking tips. Lil stuff like overhearing weaver explain to Kaito how to grapple gun tells you if you can move it or not. You can remove a radiation containment unit cleanly by burning the aluminium bars around it.

Racing Lou for a level or 2 would have also been great with a similar mechanic to the final mission.

Lastly, Lynx should have been more lethal and threatening. They have the power to terminate your spare at any point so why not abuse that power to put people in line? Lou should have been in purgatory, not sent home. Kaito didn't die once despite cocking up so many times. Lynx will happily murder an entire science team to get their hands on some equipment, so why did Hal as patient 0 live at the end?! You have an extreme megacorp, that are no where near as brutal as they should be.

I love this game all of the above are nitpicks compared to how much fun i got out of this. Congrats to the devs for getting it to a state they can say it's done! The amount of time it takes to complete warrants the amount of content. I would love to see this expanded more. A workshop would be perfect but a ton more work i'm sure. Best of luck to this team in the future!
 
Ur8695
464 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
40.7 h en tout
Évaluation publiée le 26 mai 2022
Think space viscera, but breaking a ship apart in space, and it has a story.... also no bloody mop buckets to trip over, its a great game.
 
Spotty McBumble Fuck
655 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
100.0 h en tout
Évaluation publiée le 5 juin 2021
Avis donné pendant l'accès anticipé

The way the game makes you puzzle out how to take apart each ship can put you in a relaxing sort of flow state.
 
Kezreck
0
1 personne a trouvé cette évaluation utile
0
Recommandé
36.5 h en tout
Évaluation publiée le 24 mai 2022
From the Homeworld-inspired RTS "Hardware: Shipbreakers" , getting the license and renaming it to "Homeworld: Shipbreakers" before finally turning it into "Homeworld: Deserts of Kharak", to now making Homeworld 3 and this.
Blackbird Interactive has certainly had an interesting journey.

Hardspace. Shipbreakers is a very interesting twist on that path, given that, while you can still see some Homeworld influence (especially in the Ships) it is a large departure from Blackbirds main genre.
The game is a fascinating mix of physics sandbox, survival elements and some very interesting salvaging mechanics.
It's one of the very few truly unique and new ideas I've seen out of the Survival/Sandbox genre in the last decade and it's been combined with great writing and a banger soundtrack.

There's very little criticism I can offer here, aside from the Number of Ship Types being a bit low, wich makes the endgame somwhat tedious.
And really, "I wish there were more" being the biggest criticism should tell you all you need to know.
 
Dainchi
0
1 personne a trouvé cette évaluation utile
1
Recommandé
162.6 h en tout
Évaluation publiée le 10 novembre 2021
Avis donné pendant l'accès anticipé

A great chillout game... until you hit the reactor through a bulkhead with your cutting beam :D
You have to give great care when dismantling a ship, or you can get killed by explosive decompression, fire, electrocution, or the reactor exploding.

It's made by Blackbird Interactive, a company formed by members of the original Homeworld development team who also developed Homeworld: Deserts of Kharak (which was orginally called Hardware: Shipbreakers)
So they revived the Shipbreaker name and made it into this space salvaging sim. There you go, I just gave you some useless info on the game :D
 
Balcora
0
1 personne a trouvé cette évaluation utile
0
Recommandé
59.8 h en tout
Évaluation publiée le 5 juillet 2021
Avis donné pendant l'accès anticipé

Overall a really good game. It's very relaxing, while at the same time keeps my interest for the entire time. Normally with this kind of game I would do it while listening to a podcast or music, but fun gameplay and stellar sound design keep me completely focused the entire time. Definitely one of my favorite puzzle games. I have two criticisms, which is that when you quit the game, the ship in your garage is deleted, and you have to start salvaging a new one, but I'm sure they will fix this. The second one is pretty petty, but the voice acting is not great. But, it's not like i play this game for the lore, so it really doesn't matter. Play this game if you love destruction physics, or country music in SPAAAACE
 
deedahrocks
51 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
23.2 h en tout
Évaluation publiée le 26 novembre 2020
Avis donné pendant l'accès anticipé

Great game. Very relaxing until something explodes.
 
xlilcasper
807 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
32.2 h en tout
Évaluation publiée le 20 novembre 2020
Avis donné pendant l'accès anticipé

its got spaceships, lasers, explosions, and more debt than animal crossing. 8.5/10 ez
 
Manic_Mechanist
71 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
68.9 h en tout
Évaluation publiée le 5 juillet 2021
Avis donné pendant l'accès anticipé

Its a very fun game. My only problem is a glitch that happens. every now and then the vender that gives o2 and fuel stops working.
 
GameCypress964
0
1 personne a trouvé cette évaluation utile
0
Recommandé
160.0 h en tout
Évaluation publiée le 1 juillet 2021
Avis donné pendant l'accès anticipé

Oye, Beltalowda! This is as close as your gunna get from living out of the well of gravity. Sure its not a perfect game but the premises and lore building up is fun. Looking forward to this developing. Sa, sa ke?
 
EddWeirdd
0
1 personne a trouvé cette évaluation utile
0
Recommandé
9.7 h en tout
Évaluation publiée le 29 novembre 2020
Avis donné pendant l'accès anticipé

Lots of potential here. Looking forward to seeing how it evolves over time. There are few bugs despite it being early access, but the gameplay isn't as deep as desired. Pick it up on sale or wait until release. At this point, I play periodically as updates are released.
 
iplay88keys
0
1 personne a trouvé cette évaluation utile
0
Recommandé
27.5 h en tout
Évaluation publiée le 9 aout 2020
Avis donné pendant l'accès anticipé

Sit back, relax, and enjoy the crushing vacuum of space all around you.
 
Q'yo
640 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
55.9 h en tout
Évaluation publiée le 26 juin 2020
Avis donné pendant l'accès anticipé

Hoping for more ships. That's all.
 
ZZombiehunterZZ
217 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
73.7 h en tout
Évaluation publiée le 19 juin 2020
Avis donné pendant l'accès anticipé

Full 360 degrees on physics source code steroid.
 
DrnknMnky
0
1 personne a trouvé cette évaluation utile
0
Recommandé
46.4 h en tout
Évaluation publiée le 11 septembre 2020
Avis donné pendant l'accès anticipé

This is somehow exactly the game I've been looking for. It's relaxed without being braindead, intentionally and organically funny at times, and engagingly meditative.

It's like getting to be a background character in Firefly or Star Wars. I have no complaints, only excitement for more updates.
 
AllTheoryNoPractice
0
1 personne a trouvé cette évaluation utile
0
Recommandé
85.4 h en tout
Évaluation publiée le 27 juin 2020
Avis donné pendant l'accès anticipé

It is a great game about taking apart spaceships and trying to get out of debt.

Taking apart the space ships feels very good, and is more skill based than upgrade based. As you go on you figure out how to more easily, and quickly take things apart, and what's actually worth your time in doing so.
 
Thalron
0
1 personne a trouvé cette évaluation utile
0
Recommandé
53.6 h en tout
Évaluation publiée le 25 juin 2020
Avis donné pendant l'accès anticipé

Solid gameplay.
A great puzzle core.
RPG progression feels just enough and not too much.
Zero-g controls keep the clicky side of my brain running.
Difficulty ramp seems ok, assuming the available levels will be the starting ones.
Still very buggy, broken scripts, crashing, visual bugs, and lost gameplay, if you want a working game wait a bit.
 
Tetnacious
233 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Non recommandé
87.3 h en tout
Évaluation publiée le 21 juin 2020
Avis donné pendant l'accès anticipé

The game is kinda neat. I like the cathartic feeling of breaking up ships while trying to avoid setting myself on fire, or getting exploded. That being said, the game still crashes too often. I still can't completely harvest a large ship without a crash and it's frustrating as hell.

Should you buy the game now? No.

Should you add it to your whishlist and come back in half a year? Yes, deffinetly.
 
Un développeur ou une développeuse a répondu à cette évaluation
Space Legos
212 produits enregistrés
1
1 personne a trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
113.2 h en tout
Évaluation publiée le 20 juin 2020
Avis donné pendant l'accès anticipé

Do you like being punished for making dumb mistakes? Because this game loves to punish you for making dumb mistakes.

Forgot to depressurize? PUNISHED.

Cut too close to that coolant module? PUNISHED WITH COLD.

Mistakenly cut into a fuel line before purging? PUNISHED WITH FIRE.

Grappled too close to that Power Cell? ZAPPY PUNISHED.

Didn't get the reactor to the barge fast enough? NUCLEAR PUNISHED

I think you get the picture. This game is about avoiding hazards, while trying to quickly and efficiently dismantle space ships. You will make mistakes. You definitely [/u]will[/u] die. But it's ok, because the corporation owns your DNA and will just make a clone of you so you can get back to work! (for a price, of course!)

You start getting skilled at breaking down these ships, and then you get complacent, or slip-up and bam.. oops!

PUNISHED!



 
Childish Lumbago
420 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
145.2 h en tout
Évaluation publiée le 20 juin 2020
Avis donné pendant l'accès anticipé

A very solid early access title, the game is zenlike in a way that reminds me of Car Mechanic or maybe Duskers. The controls are tight, the gameplay loop is satisfying, and the writing is already funny. This is a game that's got lots of potential.
 
ferality
0
1 personne a trouvé cette évaluation utile
0
Recommandé
148.8 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

As I was zipping through a crawlspace, cutting open panels so I could get the outer hull open before I had to run back to my hab for oxygen, a poorly aimed laser slice cut into a fuel tank. The resulting explosion hit both the main power generator and the thruster array. The ensuing explosion turned my spaceship into many, many tiny pieces, and I absolutely lost my shirt on day's profit margin. All I could think was:

"♥♥♥♥♥♥♥. This is a cool game."
 
Totally Cass Of the Heart
0
2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
42.8 h en tout
Évaluation publiée le 15 décembre 2022
Me cut ship.
Brain release happy chemical.
Repeat.
 
The Crystal's Everglow
201 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
2
Recommandé
11.0 h en tout
Évaluation publiée le 21 décembre 2020
Avis donné pendant l'accès anticipé

Take apart spaceships and pay off your debt so your kids can go to college.
 
Beernf
341 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
1
Non recommandé
0.9 h en tout
Évaluation publiée le 11 mai 2021
Avis donné pendant l'accès anticipé

妥妥的好游戏,但请把语言中ZH和TW改成CH-S和CH-T
 
Jayon
507 produits enregistrés
3
2 personnes ont trouvé cette évaluation utile
0
Recommandé
28.2 h en tout
Évaluation publiée le 20 novembre 2023
Good music and hard labor; the perfect Man game.
 
Sapient Robot
0
5 personnes ont trouvé cette évaluation utile
1
Non recommandé
18.2 h en tout
Évaluation publiée le 7 aout 2022
Becomes repeatative very fast. Sometimes physics makes no sense. 3.5 out of 5
 
Fallor
0
3 personnes ont trouvé cette évaluation utile
1
Recommandé
34.8 h en tout
Évaluation publiée le 10 juillet 2020
Avis donné pendant l'accès anticipé

I am in love with this game. I do hope there are more ships and features with more complex elements, like a hyperdrive! either way i love this game because sitting back and taking things apart is just fun. its also nice to watch my debt slowly trickle away with each shift.
 
Dr. Genki
0
1 personne a trouvé cette évaluation utile
0
Recommandé
6.9 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

ONE BILLION CREDITS WORTH OF DEBT. And the only way to pay it off is by salvaging, dismantling, and cutting up big space ships. So far this game is pretty worth at its current stage. Although some of the ships between certifications kinda becomes the same, It challenge rises when newer and bigger ships are introduced with plenty of upgrade options for your scanner, grapple, and cutter. There is the occasional frame drop due to the reactor blowing up, however the game has been running smoothly and I would recommend this to anyone who is interested in space games.


BOB RATING: 8.5/10
 
HmarKabob
401 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
48.9 h en tout
Évaluation publiée le 18 juin 2020
Avis donné pendant l'accès anticipé

POST LAUNCH REVIEW:

This game is great, but the 1.0 launch features are dissapointingly few vs what we originally got in EA launch.

Let me be clear; the foundation here is solid and tearing apart ships is fun, relaxing and cathartic. It's well with your time. The light RPG upgrade system is devoid of choice beyond when to pickup certain equipment upgrades, and you'll be able to unlock most if not all of them by the end of your campaign, which took me ~15 hours.

However the story is crap; it's all told through voice calls that can't be skipped, told one sidedly from portraits of fellow shipbreakers you'll never meet, and tells a rather bland and uninteresting union story.

Coming from the developers of Homeworld, this is pretty inexcusable; these guys managed to craft an engaging interesting story in an RTS, it should be far easier in first person.

The themes are all over the place. It's got a sprinkle of americana, some opressive evil mega corporation that twirl their moustaches, and portraits of people I've never met nor converse with talking at me with their woes and dreams.

If you played this game when it first launched into EA, know that the additions made are relatively light and few. Stability and performance has definately been improved though, which is nice, and there's plenty of new ship designs to tear into, but most new mechanics like ghost ships and building your own ship from parts is extremely one dimensional and boring.

Still worth your time for a few weekends, but won't rock your world.
___________________

OLD EA LAUNCH REIVEW:

This game is great!

One time I suited up, flew out to cut off the nacelles, didn't empty the fuel lines and caused a cascading catastrophic explosion that blew up half the ship. Whoops.

Next ship I learn from my mistakes, fly into the ship first cut away the bulkhead on the interior. Do so carelessly without checking my sensors, ruptured the fuel lines and causing another massive explosion. Derp.

The next attempt I fly in, carefully cut out the bulk head near the nacelles avoiding any fuel lines, trigger manual dump of the fuel lines to the fuel canister, extract the fuel canister, bump it on the fusion engine causing it to start its countdown, panic throw the fuel to get to the fusion engine quickly and in the process blow both them and myself to kingdom come in a nuclear explosion obliterating the entire ship.


10/10 would do again. New clone here I come!
 
EmperorZoltan
0
8 personnes ont trouvé cette évaluation utile
0
Non recommandé
3.9 h en tout
Évaluation publiée le 29 octobre 2020
Avis donné pendant l'accès anticipé

권장사양이 2020년 시점에도 만만치 않은 고사양임에도 FHD 60fps라는 것은 치명적인 문제입니다.
그마저도 명시된 프레임이 확실하게 방어되지도 않고, 어마어마하게 출렁거립니다.
특히 우주 유영중에 프레임이 출렁거리면 짜증이 물밀듯이 몰려옵니다.

한국어 미지원이지만 모든 음성에 자막이 나오기때문에, 어림잡아 해석하면서도 즐기는게 불편하지 않으신 분들 아니면 플레이 자체가 힘들 수 있습니다.

트레일러와 게임 플레이 영상에 나오는 그대로를 플레이 하실 수 있으니, 이 게임은 꼭 해보고 싶다는 확신이 있으시다면 재미는 느낄 수 있겠지만, 긴가민가하시다면 아직 얼리 엑세스 상태인 이 게임의 부족한 면모가 더욱 부각될 것이라 봅니다.

최적화가 언제 될지는 알 수 없지만 지금 상태라면... 솔직히 추천을 할 수가 없습니다.
 
Chadorbagi
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
12.0 h en tout
Évaluation publiée le 9 juin 2023
已通关,虽然很容易玩着玩着就忘记时间,但是拆飞船真的非常累,真的有上班的感觉,不知道算不算沉浸式体验(。
飞船的结构和设计我觉得挺好的,不过很多地方在后期仍然要慢慢拆,有点折磨。中期在没解锁爆炸工具的时候,回收那种壳子很重的飞船,只能用自己顶上去用太空服的推进器3m/s慢慢推,或者用一些轻的物体去撞,不然就只能先刷刷等级,最讨厌重复工作了。不过剧情我还是挺喜欢的,特别是最后还有造反环节,真的爱了。总的来说还是挺好的一个游戏,除了爆炸的时候会有点卡,闪光很刺眼,价格有点贵。所以如果打折,还是很建议入手尝试一下的。
 
Rosemary
176 produits enregistrés
0
1 personne a trouvé cette évaluation utile
1
Recommandé
48.7 h en tout
Évaluation publiée le 31 mai 2022
Workers of the Solar System, unite!
 
Volentus
0
1 personne a trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
104.5 h en tout
Évaluation publiée le 5 aout 2020
Avis donné pendant l'accès anticipé

Shut up and take my money. This is the good stuff. exactly what it says on the box
 
flatman
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
42.0 h en tout
Évaluation publiée le 10 novembre 2023
Dont blow up the reactor
 
Tristfall
0
1 personne a trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
41.3 h en tout
Évaluation publiée le 20 décembre 2022
Being exploited doing dangerous work for a massive evil corpo has never been so fun! I wish this was my real job...
 
cheeseburger apocalypse
556 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
21.8 h en tout
Évaluation publiée le 4 juin 2022
Super fun and relaxing gameplay, keeps you apart of the show the whole time, and the story in the campain is a good one, Solid purchase
 
AkiMantis
0
1 personne a trouvé cette évaluation utile
1
Recommandé
9.3 h en tout
Évaluation publiée le 29 novembre 2020
Sit back, relax, and breakdown ships.
 
MrWastedPanic
0
1 personne a trouvé cette évaluation utile
0
Recommandé
83.8 h en tout
Évaluation publiée le 25 novembre 2020
Great Game to kill some time. Scrapping Spaceships is kinda relaxing.
 
Mike
0
1 personne a trouvé cette évaluation utile
0
Recommandé
52.1 h en tout
Évaluation publiée le 27 juillet 2022
I found this game totally engrossing. Each ship you take apart is like a puzzle. The progression is satisfying, with a plethora of upgrades to unlock for your toolkit. I've followed this game through early access, and I was anticipating the final act upon release. I'm pleased to say they did a great job at finishing the story off, and the ending exceeded my expectations.
 
LudicrousMac
0
1 personne a trouvé cette évaluation utile
0
Recommandé
40.3 h en tout
Évaluation publiée le 10 mai 2021
Avis donné pendant l'accès anticipé

This game rocks, but it is **not for everyone**. There have been a lot of changes in the last week as a new progression system (which needs balancing) and the beginning of a storyline shows up.

There are reviews and comments complaining about both of those things. I firmly disagree. The story that people are complaining about (mostly complaints that it's a "woke" story about corporations) was always there from day one and is a very interesting story not about corporations now, but a retelling of the industrial revolution and the relationship between companies and employees then, placed in space.

As far as the progression system, the new system is really good but needs some balance. It is a bit slow early game and gets really fast late game, and that needs to be adjusted.

However, the progression in the game has never been about the equipment and has always been about the story. I'm extremely happy with the story so far and am really looking forward to the expansion of such. I'm also very happy with the speed of progression of the ship classes.
 
lassombra
258 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
22.0 h en tout
Évaluation publiée le 27 novembre 2020
Avis donné pendant l'accès anticipé

Despite the 15 minute work timer, I find this game to be pretty relaxing. Cutting apart derelict spacecraft is really fun.
 
Eldritch
881 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
71.6 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

Salvage Ships in SPACE!!!
 
KALTec Games
641 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
7.2 h en tout
Évaluation publiée le 22 juillet 2022
本游戏在游戏性,剧情线和社会性上都交了一份令人满意的答卷,这是我们社会的荒诞表达
 
Tiansuo Li
0
1 personne a trouvé cette évaluation utile
1
Recommandé
102.9 h en tout
Évaluation publiée le 23 novembre 2022
Unions in space. Yes.
 
ilta
1,003 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Non recommandé
48.6 h en tout
Évaluation publiée le 3 juin 2022
I'd rather this have been a neutral review, but given the options, this is it. For the price, I really wish the devs had spent more time extending gameplay instead of doubling down on unskippable, audio-only, several-minute cutscenes. The core gameplay feels good, but the story is cringy tripe, and you're not part of it so much as it's inflicted upon you.

What would change this review to positive:

More ship models, especially a behemoth ship that takes 2+ hours to disassemble, where you really have to plan your way around the environmental challenges. They make a huge deal about needing to plan your exit when removing the reactor, but I can't see why you wouldn't always remove the ship around the reactor instead. Devs seem to have geared this toward short-session speedrunning instead of strategic long-play. More variety in layout and fuel/electric systems would have improved replayability for the rest of us; instead it's a small number of quickly familiar challenges repeated ad-nauseum.

Multiplayer. I am flabbergasted that a game that would work this well in multiplayer doesn't support it. All the volatile elements of the ship are so much more so when other players might trigger them when you're not expecting it. Panels launched by other players would be a real concern when you're making an emergency run for air.

I hope they continue to expand the game, but if they don't I can't recommend it unless it's at least 50% off.
 
Stevedored
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
49.2 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

You load sixteen tons, what do you get
Another day older and deeper in debt
Saint Peter don't you call me 'cause I can't go
I owe my soul to the company store
 
PURE STRUGGLE
0
2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
58.1 h en tout
Évaluation publiée le 25 avril 2023
A lot like reverse satisfactory. The story is neat too, but you'll hate it if you're a republican.
 
Swyfticuffs
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
78.7 h en tout
Évaluation publiée le 1 février 2021
An amazing game, truly.
The tension you have while taking apart the ship is quite immersive, everything can go wrong, and just one wrong cut and you're dead. Always remember, "Measure twice, cut once and tethers are your friends."
 
JordanLOL
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
68.0 h en tout
Évaluation publiée le 16 avril 2022
update with old review

beta review
{1. As in stands its boring at times doing the same ship with no wtf moments that are not bugs.
2. bugs many bugs like ships blowing up at the start of the shift or when depressurizing bugs out on some ship that would crash the game(open to space but yet still under pressure}

update review
Ok this is a update from my last review after the game fully release

most part its the same game with just a finish story
the main game breaking bugs are gone it seems by me complete the game
which takes about 20hours if your avg could be less or longer by 6hours

pros
it can be somewhat of relaxing game to break down the ship go bit by bit to get every single part to the right spot. even the merge parts note i wish there was a % not just a bar.
or stress remover if you just go berserk on a ship which you may have to do at one point :).

♥♥♥♥
game same as always it can be boring to some if you do the same ship over and over.
wish there was more interaction with the story.
in the story it set as it is and if you steal parts or not the guy will still say you took them.
even if most bugs are gone i wish it keep the one where the reactor melt down at the start.
 
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headsupdisplay
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
199.3 h en tout
Évaluation publiée le 2 novembre 2020
Avis donné pendant l'accès anticipé

A very addictive game. There is nothing more satisfying than cutting through ship hulks. I'd love to see a multiplayer option with large ships that allow cutting gangs to work on simultaneously.
 
Anorax
0
2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
48.5 h en tout
Évaluation publiée le 22 mars 2021
Avis donné pendant l'accès anticipé

Was soll man über dieses Spiel schriebn ,naja es ist Arbeit . Es macht höllisch Spass die Schiffe zu zerlegen ,besonders die Schritte zu planen was zu erst kommt und zuletzt. Je länger desto besser ist es für mich . Manchmal vergess ich die Zeit und bin mal paar Stunden an einem Raumschiff dran aber für mich ist dass der reiz bzw die Umgebung zu betrachten . Dafür muss ich sagen dass die Entwickler ziehmlich schönes Spiel da gemacht haben weiter so
 
Crash-Over
0
1 personne a trouvé cette évaluation utile
0
Recommandé
49.9 h en tout
Évaluation publiée le 22 novembre 2023
Awesoooooooome!
 
h13.Bishop
1,437 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
24.3 h en tout
Évaluation publiée le 5 juillet 2020
Avis donné pendant l'accès anticipé

Great sound design, very easy to chill out while playing this.
 
cha05
569 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
11.1 h en tout
Évaluation publiée le 30 aout 2023
space garbage club 10/10
 
The Bur
117 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
62.7 h en tout
Évaluation publiée le 26 aout 2020
Avis donné pendant l'accès anticipé

muito bom
 
FireSpiritbr
152 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
73.7 h en tout
Évaluation publiée le 5 avril 2023
Great Game!!
 
Jay
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
52.5 h en tout
Évaluation publiée le 21 juin 2020
Avis donné pendant l'accès anticipé

Very fun game, like a reverse space engineers. I do feel the need to point out that this game so far is very unoptimised, I frequently drop below 40fps on a Ryzen 3600 & 1060 6gb. I have high hopes for this game going forward but it is definitely an early access title right now.
 
whiteshark12
260 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
43.7 h en tout
Évaluation publiée le 21 juin 2020
Avis donné pendant l'accès anticipé

Wait for release though, unless you enjoy half finished bug filled games.

Gameplay and mechanics work, there is urgency to the shift to dismantle the ships. However, the dystopian future is still rather forgiving. Obviously you can die, but 90% cases its you being stupid careless of cutting with laser cutter, or forgetting to depressurize compartments.
That said, there is bugs and lack of polish (obviously since its early access), bugs in general is just the physics going haywire for whatever reason, usually when the mouse controls seems to get extra precision check and makes mouse overly sensitive, thus using tethers seems to get extra agitated.
game modes career is the most interesting one, the freeplay is just boring as hell with no real point other than practice. but why would you waste time on that when the career itself is as easy.
anyhow, something to look for when this gets released. solid work!
 
Louhikarme
0
1 personne a trouvé cette évaluation utile
0
Recommandé
78.9 h en tout
Évaluation publiée le 22 mars 2022
Avis donné pendant l'accès anticipé

If you disassemble every pen and mechanical pencil you own, count the colored square floor tiles in the waiting room, and sort your skiddles into piles by color, then you might be the right kind of person to enjoy this game. You will methodically, repetitiously tear spaceships apart and sort them into three waste paper bins for dozens of hours. Those who have transcended beyond suffering under late stage capitalism to actively enjoying it- take note. Angels to some, demons to others, the shipbreaker has answered the call.
 
Bodhi
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
10.9 h en tout
Évaluation publiée le 29 avril 2023
If your first thought when seeing it was oh! that looks fun! then buy the game its great.

if you are not irrationally afraid of unions the story is really good.

That being said, for any like normal person I don't recommend it, its still good but its missing critical levels of polish.

Everything feels 2/3 complete and its really sad and frustrating, I also do not appreciate the way they have chosen to not allow user made content, and that there are not enough ships, ofc everyone would say this, but basically, there's 4 classes basically, mackerel(baby), atlas(chunky), javelin(LONG), and gecko(LORGE). and each of these 4 classes has a few variants like cargo vs transport. There are 13 ships total, and each time their elements are randomized, but like I've just barely got most of the achievements in like 110 shifts(<15 mins), and 23 ships salvaged, so its *enough* but its disappointing when you literally don't earn anything after the story finishes 2/3 into the game
 
Kazka
0
1 personne a trouvé cette évaluation utile
0
Recommandé
80.3 h en tout
Évaluation publiée le 30 juin 2020
Avis donné pendant l'accès anticipé

I recently discovered that the best way to salvage Geckos was to literally cut them in half and was so excited that I immediately bought someone a gift copy and decided to write a review.

This is very much an early access game, but frankly it only really needs an editor and Workshop support to be finished. There's probably 20 hours of very satisfying content right now as you get progressively better at salvaging, after which I can see it being a good way to zone out.
 
Joe_
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
34.6 h en tout
Évaluation publiée le 29 mai 2022
The gameplay and story seem to be in conflict. Would have been interesting to see a version more focused on either aspect.
 
newscientist
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
893.0 h en tout
Évaluation publiée le 7 mars 2022
Avis donné pendant l'accès anticipé

Immersive, awesome... addictive!
 
Enigma Code 7
0
3 personnes ont trouvé cette évaluation utile
0
Non recommandé
87.7 h en tout
Évaluation publiée le 17 novembre 2021
Avis donné pendant l'accès anticipé

With every update every bit of your last game play is erased.. POOFFF!! Great game but sorry developers this kinda actions are Thanos Snap X 2 to the game itself..
 
ReDeeMeR
264 produits enregistrés
3
1 personne a trouvé cette évaluation utile
0
Recommandé
668.6 h en tout
Évaluation publiée le 15 février 2021
Avis donné pendant l'accès anticipé

A great waste of time in it's current state, this game can have you sinking countless hours into trying to grab every last little component. They've done a great job responding to fan commentary, and I can't wait to see where the game goes from here
 
transinvermont
0
1 personne a trouvé cette évaluation utile
0
Recommandé
31.9 h en tout
Évaluation publiée le 20 juin 2020
Avis donné pendant l'accès anticipé

This game has a lot of potential.

It's weirdly relaxing and stressful at the same time, and if you really screw up tearing a ship apart... It puts your system to work.

The visuals are great, The intro really sets the mood for an immersive experience.. Its a shame that its just menus and not exploring the hab.

Its a little buggy right now, my game will almost always crash every three ships. Luckily the whole game is so lightweight that restarting it is a matter of seconds and not that annoying.

9.915 out of ten. Absolutely worth $25
 
qud
0
6 personnes ont trouvé cette évaluation utile
0
Non recommandé
36.0 h en tout
Évaluation publiée le 26 novembre 2023
Too much positive reviews and too much praise from outside for what the game actually offers.

They literally nailed the game. Youre a shipbreaker and thats it.
Mechanics work great and your 2 main tools too.
You better enjoy some work, thats what you'll get.
Its a simulation like Euro Truck Simulator or Farming Simulator but with less content.

You enter the same shipyard over and over breaking apart slighly different ship layouts.
It gets tedious after a couple of ships, even with the small twists added. Fighting zero-g also gets annoying very fast.

Mby the work would be less tiresome with some decent story around it, but unfortunately you get these one-dimensional characters and diaglogues that make you roll your eyes. They also had to add this typical hollywood woke main character you see in every modern media. Portraied as tough, fighting injustice but ends up being obnoxious, complaining all the time.
So story is rly unbearable, even though the instroctor and the corporate atmosphere is good.
 
-]c0c0nut[-
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
99.0 h en tout
Évaluation publiée le 14 novembre 2021
Avis donné pendant l'accès anticipé

Das Konzept des Spiels hat mich zum ausprobieren gebracht.Mit der Zeit haben die Entwickler das Spiel um Gefahrenfaktoren, Schiffsklassen und nette kleine Gags erweitert.Eine Story ist dazugekommen und das Habitat hat sich von einem Menue in ein Interaktives Raumstationsmodul verwandelt. Insgesamt wurde eifrig an Hardspace:Shipbreaker gearbeitet und es kommt immer neues dazu. Lediglich ein paar Bugs hat das Game noch, und die führen auf meinem Pc zum gelegentlichen abschmieren, was den Spaß etwas mindert, aber es ist ja noch nichht fertig.einmal Hs:Sb gestartet und schon sind n paar Stunden Spielzeit vergangen. Kaufempfehlung von mir, ganz besonders für diejenigen die "Will save the Galaxy for Food" gelesen haben oder einfach nur auf der Suche nach einem "geballerlosen" Weltraumabenteuer sind.
 
ejederwanderer
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
60.4 h en tout
Évaluation publiée le 13 septembre 2021
Avis donné pendant l'accès anticipé

5 stars, just awesome. Felt serious emotions going through the story, also terrified in the certainty that this can and probably will happen. Though i dont think it would end in a union, i think rebellion more like and hostile takeover.

Still great game, well worth the price.
 
evanripper
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
4.6 h en tout
Évaluation publiée le 16 juin 2020
Avis donné pendant l'accès anticipé

UI resolution problem have been fixed with the recent update :)


Old review below:

The game itself is really fun. But there is a really annoying technical problem.

If you want to play on any resolution besides 1920x1080 the ingame UI is getting completely borked and will be useless in most cases.
You can set the resolution to whatever you want in the settings, so i thought it was just a bug.

But, the developer posted a comment in the steam discussions that right now other resolution besides 1920x1080 are not supported because of the ui. But then why can i even set the resolution in the settings if most of the options are useless and "not supported"?

Cannot recommend until there is ui scaling that works with the resolutions the game is providing.
 
Un développeur ou une développeuse a répondu à cette évaluation
beewhale
2
Personne n'a trouvé cette évaluation utile
0
Recommandé
14.3 h en tout
Évaluation publiée le 17 juin 2020
Avis donné pendant l'accès anticipé

I really want to like this game, but I can't.

Essentially it's a puzzle game (a brilliant one actually). But for some reason, the dev(s) decided to add time limits, survival mechanics (suit integrity, oxygen, tool repairing) and you must purchase 'tethers', which are essentially the core of the game. These mechanics are cumbersome, annoying, interfering and frankly pointless. To me, they add nothing to the game but stress, and the overwhelming urge to request a refund.

I get that some people will like those mechanics for the pressure (eg blitz chess), but I despise arbitrary difficulty mechanics in puzzle games. Even just another game mode that disables these or the ability to turn them off in the options would be fine.

P.S. Unskippable cutscenes? Really? In this day and age? Come on now.

Edit: There is a free-mode which I hadn't noticed, but that's not what I mean. I'd like to play the campaign and progress through the certification levels and unlock upgrades, without the survival elements. Nonetheless thanks for the response.

Edit2: 'Open shift mode' has now been added to the game, so I'm updating my review to recommend it. Thankyou devs!
 
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moneypoww
461 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
11.5 h en tout
Évaluation publiée le 8 juin 2022
The gameplay loop is very satisfying and I like the pro-unionization story.

Downside is that it has like three intro cutscenes before you can access a volume control.
 
Sasquatch Poopypants
0
1 personne a trouvé cette évaluation utile
0
Recommandé
51.8 h en tout
Évaluation publiée le 26 novembre 2022
Fantastic relaxing game once you undertand that the 15 minutes limit per shift is meaningless
 
Telcontar
1,368 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
178.9 h en tout
Évaluation publiée le 23 novembre 2022
Fun and 'unique' (or rare) gameplay mechanics presented in a way where you can make it as stressful as you desire, owing to timed shifts. I enjoyed it from start to finish!
 
Grozhag
675 produits enregistrés
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
43.7 h en tout
Évaluation publiée le 4 juillet 2020
Avis donné pendant l'accès anticipé

Still a lot of improvements to be made, but I've changed my review to positive simply because they added roll sensitivity. I suggest you set it as high as possible to feel more agile in space. Still needs more content, but so far it seems like they keep adding cool new features and ships along the way.
 
Punch
0
6 personnes ont trouvé cette évaluation utile
1
Non recommandé
1.8 h en tout
Évaluation publiée le 31 octobre 2020
Avis donné pendant l'accès anticipé

Boring & overrated,

I usually don't review games I get refund for, but this is a criminally overrated game.

Progression is weak with the money you make isn't even used to buy anything either, instead it uses tokens which are gained by completing mini-quests, leading to an unsatisfying mess.
This game is more comparable to "Viscera Cleanup Detail", rather than a salvage career game it's portraying itself to be.
 
D1rty Sanchez
0
1 personne a trouvé cette évaluation utile
4
Non recommandé
13.8 h en tout
Évaluation publiée le 5 janvier
Brilliant game, terrible, and I mean absolutely terrible forced story elements that make you feel like quitting the game as soon as you've started it.

Nothing like wanting to strip some space ships apart, and having to listen to some people you really don't care about force a narrative on you.

It makes BSG's writing look almost decent, purely because you can skip that dumpster fire.

Seriously, whoever signed off on the story and wrote it, and made it unskippable should all be ashamed of themselves for ruining an otherwise top tier game.
 
Flashback
0
1 personne a trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
801.7 h en tout
Évaluation publiée le 26 décembre 2023
Hardspace: Shipbreaker stands as a masterpiece, seamlessly blending finely tuned gameplay with a compelling narrative. It's a rare gem that effectively communicates its message solely through mechanics; even without dialogue, players would grasp the game's commentary on the oppressive cycle of worker exploitation within capitalism. The developers' dedication to crafting a believable world and compelling characters demonstrates their commitment to delivering the utmost quality in their creation, allowing players to empathize with those ensnared in the corrupt system.
 
excal
528 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
20.8 h en tout
Évaluation publiée le 24 juillet 2023
Offrir un qualité de jeu solo comme celle-ci et la perfectionner au fil du temps est un beau projet pour les développeurs, MAIS, s'il vous plais, considérez sérieusement un mode multijoueur avec plusieurs types de missions. vous pourrez facilement égaler le plaisir d'un Deep Rock Galactic entre amis.
En tout cas quel plaisir de découper des épaves.
 
Antoine
0
1 personne a trouvé cette évaluation utile
0
Recommandé
51.3 h en tout
Évaluation publiée le 14 février 2023
I really enjoyed the gameplay and primary story of Shipbreaker. I thought the characters were well-written and I felt connected to them playing a ghost in the shell protagonist. The gameplay loop was relaxing and I found myself regularly itching to get back to shipbreaking. The only downside for me was how irregularly I came by the data drives that offered world story. All in all, would recommend.
 
Panther_Zach
332 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
105.5 h en tout
Évaluation publiée le 31 janvier 2023
intro :

Purée que j'aime ce jeu! Ou plus précisément, "que j'aime ce concept !" Malgré quelques points négatifs il reste très bien. Par contre il ne plaira pas a la majorité des joueurs.
une de mes meilleures découvertes du moment. J'ai clairement envie d'en refaire un a ma sauce.
Pour cette évaluation j'ai 100% des succès, fini la campagne et joué en mode no speed-run et un peu plus de 100h de jeu.


Developpement :

On joue un ferrailleur de l'espace, patati patata... pour le pitch alllez voir le vrai pitch il sera mieux que le mien.

On joue dans l'espace. Il faut calculer en volume et non en surface. Ce qui est tres attrayant. Pour les fan de tactics builder/stratégie builder, c'est comme si vous développiez une ville mais sur un axe Z en plus.
Sauf qu'au lieu de construire d'un point central, on démonte et recycle tout de ce même point central (en essayant de ne rien faire exploser).

Point positif :
-Peu "d'armes" mais très utiles, et toujours avec une action secondaire.
-Un équipement qui se fatigue et qui s'améliore (arbre classique mais fonctionnel de techno pour chaque pièce d’équipement)
-plein de vaisseaux differents. Ou plutot de grande familles ou classes de vaisseaux avec chacun leur spécificité (type de moteurs / energies/ strucure globale/emport/etc)
-Une difficulté qui grandit avec notre niveau.
-Un scénario sympathique sur la vie des moins-que-rien de l'espace
-Un principe de marche a suivre pour désosser un vaisseau, sans qu'il explose, logique. (ne pas couper l'énergie tout de suite sinon on ne peut plus "sécuriser les réacteurs" ou utiliser les ventilations.
-P'tite bande son bien sympathique et tranquille.
-si on fiat pas gaffe, on se sait plus ou est le haut du bas, ce qui est tres bien pour un jeu dans l'espace !
-Choix du mode de carriere, (prendre son temps avec vies infinies/ timer avec vies infinies/ vie limitiées et le plus dur, scénar avec une seule vie...) Merci de nous laisser ces choix sans devoir en "suer" pour chopper un succes en mode hardcore.
-Principe des vaisseaux fantômes bien cool ! ca change un peu l'approche et le ressenti.
-Le fait d'aller dormir "coute" de l'argent car c'est une journée de travail passée. Donc on se dit "tiens j'ai 10min de jeu j'vais pas gacher des crédits". Ou "j'ai 40min j'suis level 15, ca passe je peux me faire 85% clean d'un vaisseau " On se prend au jeu du ferrailleur face a sa journée de boulot. Y'a pas de sauvegarde dans le volume de travail, mais il y a une sauvegarde en retournant se coucher. Sauf que se coucher = payer ses dettes, et c'est c'est sacrément bien vu comme concept!

Points négatifs
- Y'a pas de multi ! sérieux les mecs ! en multi ca serait dingue !
-Des fois le scénario nous laisse un peu secondaire. Peut etre trop classique. Certes il ne gene pas le gameplay ou l'immersion mais des fois on aimerait "zapper" les discours du genre "nian-nian américain".
-J'ai relevé un bug frustrant (du genre a vous ruiner 12M de crédits en un clic): le calcul du laser est un hit and touch entre le bout de notre canon-laser et le prochain collider qu'il trouve (avec la limite en distance max de notre améliortation de distance laser) Le probleme est que ce calcul n'est pas fait en fonction du render camera principal. En gros on peut se retrouver tout contre une paroi et tirer a travers cette paroi. Alors que nous ne voyons pas a travers. La difference est la. La logique voudrait que notre bras soit collé au mur et qu'il sagisse d'un tir interieur. Hors il se passe que l'arme passe a travers de ce mur et tire de l'exterieur du mur vers l'interieur. Ca parait futile mais quand il y a un container de carburant a l'exterieur, vous perdez une vie + queslques milions.... et quelques dizaine de débris a jeter dans la fournaise.
- Y'a pas de multi ! (oui mais je me repete, mais ca serait vraiment cool)
-un seul environnement, alors que vous avez de tres bon concepts-art d'enviro. Voir toujours le meme décor est un peu tristoune mais au moins ca rassure pour se reperer dans les 3 dimensions.
-Courbe de progression (un petit peu ennuyante) au milieu du jeu
-on ne peut pas travailler sur des vaisseaux plus petits que nos niveaux (genre si la moyenne est de 8 on peut bosser sur un 7 voire un 6 mais pas sur un 3. Ce qui fait qu'en fin de partie il faut avoir minimum 1H de libre pour finir un vaisseau proprement. (genre 99% de recyclage réussi)
-Comment ça le 2 n'est pas encore sorti?!? Engagez moi! J'ai plein d'idée et je vous fera plein de vaisseau en 3D !
-Je veux un artbook en livre svp. Avec une collector. Vous avez fait du tres bon boulot en recherche chara/bacground/design...

Conclusion:

SI vous aimez un jeu tranquille ou il faut être méthodique, réfléchir un peu et gérer des ressources (air carburants sangles vies et usures de vos outils), ce jeu peut etre fait pour vous. Certes les graphismes et rendus ne sont pas RTX 12000 avec quadri-reflection dans les gouttes d'eau... (on s'en fout on est dans l'espace y'a pas d'eau liquide) Mais d'un point de vue gameplay on passe un bon moment a se diriger en 3D sans gravité et a essayer de démanteler un vaisseau sans toucher aux conduite de carburant/réacteur nucléaires ou batteries electriques... Ambiance réussie. Je recommande.

Perso je met un 4,5/5 pour les concepts, l'ambiance, la jouabilité, ce concept de gameplay, etc...
(mais je comprend que d'autres mettent 3/5 voire 2/5.)

Chacun son ressenti.
Prenez le, faite vous votre propre avis.

Très bonne journée a ceux qui lisent ce pavé.
Comme dirait Vash the Stampede "Peace and Love !!!"
 
Barlstreg
0
1 personne a trouvé cette évaluation utile
0
Recommandé
99.7 h en tout
Évaluation publiée le 23 novembre 2022
Fantastic game to sit back and relax to, spend hours meticulously tearing down ships. Very satisfying
 
SullenMist
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
32.8 h en tout
Évaluation publiée le 22 novembre 2022
Awesome, relaxed game that could have used a few more different types of ships and models to really achieve a 10/10
 
Saya
394 produits enregistrés
0
1 personne a trouvé cette évaluation utile
1
Recommandé
73.9 h en tout
Évaluation publiée le 13 octobre 2022
Une mécanique surper, et un LORS epique.
J'adorais un featuring pour que le salvage de Starcitizen soit celui de Hardspace
 
Remtech
28 produits enregistrés
0
1 personne a trouvé cette évaluation utile
1
Recommandé
21.7 h en tout
Évaluation publiée le 14 juin 2022
The story is terrible and doesn't suit the game mechanics at all, and the game occasionally holds you hostage to the story. Despite this, not much time is devoted to it, making this a great chill podcast game.
 
SL128
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
44.0 h en tout
Évaluation publiée le 30 mai 2022
Very zen gameplay

but also really good story
 
Shamonic
862 produits enregistrés
0
1 personne a trouvé cette évaluation utile
0
Recommandé
61.2 h en tout
Évaluation publiée le 22 juin 2022
Enjoyed it for the interesting puzzle mechanics of taking a ship apart.

Gameplay shifts between the calm and methodical, to the chaotic and uncontrolled depending on your own actions. As you go about picking ships apart things may start unravelling, and that is when speed is your friend. Each day is 15 minutes at a time; which feels good - it leads you into that "one more day" kind of mentality. It also allows you to freely choose how to take on a ship - if you just want to take the best bits, and then scrap the rest - you can. If you want to take a ship apart completely, and leave nothing in the berth - you can. The choice is really your own, and there is some cost/benefit calculations that you have to make up for yourself.

The story element of the game can be a bit drab at times; and characters talk "at" you; and you never really feel like you have any choices. However, the story does have heart - which honestly feels nice.

On another excellent note. I have never seen a game have production Babies, Cats, Dogs, Horses, Fish and Rats.

TL:DR - Gameplay is great. Story is okay. Production Horses should be a industry sta(b)ple from here on out.
 
CalmEyE
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Recommandé
111.4 h en tout
Évaluation publiée le 15 juin 2022
Reading the reviews of Hardspace: Shipbreaker you might think that the story or acts of this game are really annoying, but I honestly didn't mind them at all. I even liked them. Sometimes they talk while you are on a shift, or at the end of the day for a little while, but other than that it's not a big distraction

Positives:
- taking ships apart is really addicting gameplay, and not as easy as it may seem to some
- the tutorials are really well done, and the game introduces new mechanics (of which there are a good couple) really well
- the music is very beautiful, it really immerses you, and I felt like a worker in this world
- there are a lot of unique ships for which you need a good strategy to take apart, especially when you advance in ranks (basically the levels of this game)

Negatives:
- Sometimes in the scanner it was hard for me (as someone who is a little bit colour blind) to realize what I am looking at, but this is really minor

Mixed:
- the controls, and the camera are good, but you need some time to get used to them. 0G is simulated well, but this might be hard to get used to for some
 
Valdarak
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Recommandé
72.6 h en tout
Évaluation publiée le 29 mai 2022
Laser cutter goes brrrrrrrrrrrr
 
Jean de Fatou
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32.2 h en tout
Évaluation publiée le 7 juin 2022
Its a special thing when a game makes me say "just one more round" I stayed up way too late playing this great game. I always felt compelled to get better at ship breaking and I only want more ships and hazards! I never played anything quite like this game and it was a treat.
 
BunchofBees
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1 personne a trouvé cette évaluation utile
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Recommandé
144.4 h en tout
Évaluation publiée le 2 juin 2022
Its Great.
Just buy it.
Don't be listening to "I just couldn't give it a good review blah blah blah"
♥♥♥♥ those arseholes.
Go get your spaceship cutting on. And play it with headphones too. Its rad.
 
Lemon Squeezy
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